Config
Log for #openttd on 11th April 2013:
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06:57:55  <andythenorth> the title game is cheating :P
06:58:14  <andythenorth> it has rivers that can only be built in scenario editor
06:59:14  <V453000> and I forgot to disable the turtles I was testing so they are in the release version
06:59:15  <V453000> :D
06:59:34  <Supercheese> I like turtles
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07:12:37  <andythenorth> planetmaker: I added name string reference here, so you can reverse lookup which industry uses a string http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#industries
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07:15:11  * andythenorth considers multi-lingual support for the docs :P
07:16:12  <V453000> olol
07:16:15  <V453000> :)
07:18:40  <andythenorth> ugh
07:18:41  <Supercheese> Well, the .lngs already cover most stuff
07:18:43  <andythenorth> unicode o_O
07:19:01  <Supercheese> other than the few sentences on the main page anyway
07:19:41  <blathijs> We should translate our code comments! :-)
07:20:32  <Supercheese> well, good night
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07:21:53  <andythenorth> V453000: :P http://bundles.openttdcoop.org/firs/push/r3602/docs/html/industries.html
07:22:38  <V453000> apart from fuckload of wtf characters, BauxitovÜ důl I , I hate that language :P
07:23:04  <andythenorth> I'm a retard when it comes to unicode handling :P
07:23:26  <V453000> I shouldnt talk about that too much either :D
07:23:36  * andythenorth switches it back
07:23:44  <andythenorth> it's one piece of code to change it
07:23:55  <andythenorth> just load different lang file :P
07:25:43  <V453000> :)
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08:57:30  <__ln__> are there other commonly known 'additional' C++ preprocessors similar to Qt's moc?
09:01:01  <TinoDidriksen> Not that I can think of. People have a serious bias against any extra build step.
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09:03:29  <SpComb> cant't remember if  arudino's ide did any preprocessing
09:03:48  <peter1139> moc stinks
09:04:15  <SpComb> Qt4's runtime signal type mismatch errors stink
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09:10:14  <TinoDidriksen> MOC outputs Standard C++ - it's fine.
09:12:47  <peter1139> the problem is that it exists
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10:11:43  <peter1139> was there an OS that doesn't release memory when a program exists?
10:11:45  <peter1139> *exits
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10:14:30  <Pinkbeast> peter: 8-bit BASICs?
10:18:17  <Sacro> AmigaOS?
10:18:28  <Sacro> I recall having to reboot the machine between different demos
10:18:37  <Sacro> until I got the 512K RAM upgrade
10:19:06  <TinoDidriksen> AmigaOS was special...rebooting multiple times could free up more resources.
10:21:46  <Sacro> beware the blinking caps lock
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13:47:20  <andythenorth> now with info about industry cargos in each economy http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#port
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14:15:57  <Ristovski> planetmaker: hmm, may I ask where the openttd titlegame is kept?
14:16:11  <Ristovski> I would like to open it and take a look at the masterpiece :D
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14:22:20  <Eddi|zuHause> in the file called "opntitle.dat", just rename it to .sav and you can load it
14:25:53  <Ristovski> done, wow, that is an awesome map
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15:00:03  <Eddi|zuHause> there is also an archive of all other submissions into the savegame contest
15:00:35  <Eddi|zuHause> finding it is left as an excercise to the reader.
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15:58:38  <planetmaker> holla
16:00:21  <andythenorth> hi planetmaker
16:01:03  <planetmaker> I just saw your work on the firs string relation :-) Nice
16:01:22  <planetmaker> granted, the string naming... is also often very obvious :-)
16:02:10  <andythenorth> thanks ;)
16:02:14  <andythenorth> doing some other docs stuff now
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16:35:28  <planetmaker> quak :D
16:35:40  <frosch123> moin :)
16:36:45  <V453000> moo
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16:45:42  <Terkhen> hello
16:52:26  <Eddi|zuHause> i think planetmaker turns into fjb :p
16:52:59  <andythenorth> herp
16:53:03  <Eddi|zuHause> V453000: is that the sound that a unicorn does?
16:53:03  <frosch123> you mean fjb replaced pm?
16:53:04  <andythenorth> python sorting shenanigans
16:53:34  <V453000> idk ask frosch123 garage holder
16:53:36  <planetmaker> hm... :-)
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16:57:19  <planetmaker> by which characteristica would that be defined, Eddi|zuHause ?
16:59:27  <frosch123> pff, you cannot trick us like that so easly, fjb
17:00:23  <frosch123> i hope you gave pm at least a copy of ottd when locking him to the cellar
17:01:39  <Eddi|zuHause> hm, that statistics is not entirely what i expected: http://paste.openttdcoop.org/show/2220/
17:02:28  <frosch123> what? i am last? :p
17:02:54  <Eddi|zuHause> no, there are a few more, but it drops really quickly after that :)
17:04:12  <Eddi|zuHause> that is since July 2007
17:04:17  <frosch123> why do your logs have more hits for me, than mine do?
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17:05:02  <planetmaker> he, :D
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17:05:51  <frosch123> ah, right, i have two log files
17:06:09  <Eddi|zuHause> apparently, my grep also counts "earthquake" :p
17:06:35  <frosch123> so, before 2009-12-18 there were actually only fjb and me
17:06:41  <Eddi|zuHause> [Mittwoch, 23. Juni 2010] [20:10:12] <frosch123>        looks like there is "quak" in earthquakle
17:06:51  <andythenorth> Eddi|zuHause: I have a dict structure like this, I want to iterate over it, sorted by 'economies', think of a way?  I can't manage to write a valid lambda sort so far http://paste.openttdcoop.org/raw/2221/
17:07:57  <frosch123> Eddi|zuHause: yeah, that highlighted me :)
17:08:24  <andythenorth> I could change the structure so the economies are the keys, and iterate over those
17:08:27  <andythenorth> is one solution
17:08:52  <andythenorth> those tuples are disposable
17:09:00  <Eddi|zuHause> andythenorth: "lambda x: x['economies']"?
17:09:12  <Eddi|zuHause> as "key"
17:09:56  <V453000> ha :D
17:10:10  <Eddi|zuHause> i.e. sorted(list, key = lambda blah: blah['economies']) or something
17:10:17  <andythenorth> tried that, barfs
17:10:27  <Eddi|zuHause> andythenorth: barfs on what?
17:10:47  <andythenorth> 1 min
17:11:15  <andythenorth> TypeError: tuple indices must be integers, not str
17:11:24  <andythenorth> it's trying to get into the tuple that acts as the key?
17:11:38  <andythenorth> maybe I need to stick iteritems() in somewhere
17:11:43  <Eddi|zuHause> andythenorth: have a more complete code example?
17:11:53  <Eddi|zuHause> andythenorth: i have a feeling the error is in a different place
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17:12:11  <andythenorth> you don't read my templating language :P
17:12:14  <andythenorth> but I'll make one
17:13:02  <Eddi|zuHause> andythenorth: list.iteritems()
17:13:37  <Eddi|zuHause> and then key = lambda key, value: value['economies']
17:13:46  <Eddi|zuHause> or list.itervalues() and stuff
17:14:19  <Eddi|zuHause> but it's difficult to know without some actually run-able example
17:17:26  <andythenorth> think the lambda you gave me will work
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17:20:54  <KBuris|Work> Hi everyone.  I
17:21:41  <frosch123> welcome, you are our 128th member. you have won the 7th bit
17:22:31  <KBuris|Work> Aw, thank you!  I'd like to thank all 127 people who acted as stepping stones to my win! :-P
17:24:09  <KBuris|Work> I'm not a programmer, but I decided to go through the changelog between 1.2.3 and 1.3.0 - and I saw something in the changelog.  "...Cargo lists cannot have genders..." - Is gender some part of the code as it is in terms of, say, romance languages, or an actual thing like differences between male and female passengers enabled?
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17:25:02  <glx> KBuris|Work: translation stuff
17:26:06  <Eddi|zuHause> KBuris|Work: gender is a concept of our grammar engine for translations
17:27:10  <Eddi|zuHause> KBuris|Work: see http://wiki.openttd.org/FormatOfLangfiles for details
17:27:48  <frosch123> http://en.wikipedia.org/wiki/Grammatical_gender <- a wiki link might be more helpful though :p
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17:31:45  <Eddi|zuHause> KBuris|Work: the point of that commit message, however is, that this feature will not work for lists of cargos, because each cargo may have a different gender, and there is no automatic way to deduct the gender of the complete list
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17:32:48  <Eddi|zuHause> since there is no way, the author of that commit decided to not even try
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17:41:00  <Alberth> moin
17:41:55  <frosch123> hai
17:43:18  <planetmaker> o/
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17:45:20  <DorpsGek> Commit by translators :: r25177 /trunk/src/lang (faroese.txt hungarian.txt) (2013-04-11 17:45:12 UTC)
17:45:21  <DorpsGek> -Update from WebTranslator v3.0:
17:45:22  <DorpsGek> faroese - 54 changes by FastNinja
17:45:23  <DorpsGek> hungarian - 2 changes by IPG
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17:51:35  <KBuris|Work> I see.  Coolness.
17:51:46  <andythenorth> hmm
17:51:51  <andythenorth> I must be making a web app
17:51:57  <andythenorth> 50% of my code is to do with sort order
17:52:52  *** Progman [~progman@p57A1A3E5.dip.t-dialin.net] has quit [Remote host closed the connection]
17:53:36  <Eddi|zuHause> sorting is one of the most common jobs in computer science for a reason
17:55:46  <andythenorth> expanded the cargos page to show details for each economy (all sorted in A-Z) :P http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
17:56:27  <andythenorth> ho ho, maybe I should use the cargo icons from in-game, next to each cargo here: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html
17:56:40  <andythenorth> maybe I should do something useful instead :P
17:58:36  <andythenorth> links at the top right, which is more useful: "Source Repository" or "Translate FIRS" ?
17:59:42  <KBuris|Work> Just looked at that... Does FIRS not support the Coal -> Power Plant line?
17:59:47  <andythenorth> nope
18:01:15  <frosch123> andythenorth: add the cargo colour as colour :p
18:01:34  <andythenorth> urgh
18:01:38  <andythenorth> rainbow :P
18:01:43  <andythenorth> appropriate for NUTS though
18:01:47  <Eddi|zuHause> KBuris|Work: allegedly, power plants are boring :p
18:02:06  <andythenorth> allegedly you could add your own in an add-on grf :P
18:02:07  <andythenorth> V453000: where is your auto-generated documentation?
18:02:21  <andythenorth> nobody cared enough to make a stupidly simple grf that turns back on default power plant :P
18:02:29  <frosch123> anyway, i always wonder whether there is any schema behind industry map colours
18:02:32  <frosch123> is there in firs? :)
18:02:37  <andythenorth> hmm
18:02:55  <andythenorth> I tried to keep original colours for copies of original industries
18:03:04  <andythenorth> then I try to make each colour legible on the map
18:03:08  <Eddi|zuHause> i think ECS tried to use colour groups per vector
18:03:25  <andythenorth> I try to make forests green, mines brown / black etc
18:03:37  <andythenorth> town industries have to be yellow or white, or they can't be seen
18:03:38  <frosch123> [19:58] <andythenorth> links at the top right, which is more useful: "Source Repository" or "Translate FIRS" ? <- add a "contribute" link, which links to the devzone page, which then links to repository or translations
18:03:53  <andythenorth> maybe
18:04:20  <frosch123> also replace "discuss" with "flame"?
18:04:32  <frosch123> or "troll"?
18:04:35  <andythenorth> 'annoy'
18:04:40  <andythenorth> 'request features'
18:05:00  <Alberth> 'demand changes'
18:05:08  <frosch123> "order unicorns"
18:05:16  <Alberth> yes!
18:05:25  <Alberth> request ponies
18:05:32  <andythenorth> I could randomise the text
18:05:37  <V453000> andythenorth: I autogenerate it manually :P
18:05:39  <Alberth> :)
18:05:44  <andythenorth> V453000: lame :)
18:05:49  <KBuris|Work> I'll be honest, I tend to play with either vanilla or OpenTTD+ Industries, and I like to set up a Coal-Power and a Diamonds/Gold-Bank line first, to set myself up early and then expand into stuff like subsidies and interesting station constructions.
18:06:18  *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd
18:07:12  <frosch123> KBuris|Work: we only play firs/nuts/nocargoal :p
18:09:21  <planetmaker> tehehe. Nearly true for recent times :D
18:10:08  <frosch123> though we got two new ideas for gs
18:10:23  <frosch123> though i still doubt the vehicle thingie has replayability
18:12:21  <planetmaker> hm, what's the new ideas?
18:12:35  <frosch123> you weren't around?
18:12:53  <KBuris|Work> Well, as long as you leave it in for the rest of us.
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18:13:35  <frosch123> 1) build at least one vehicle of every engine type, and make them do at least twice the profit compared to running cost
18:14:14  <planetmaker> I was not around then, it seems...
18:14:21  <planetmaker> or I have a faulty memory :D
18:14:41  <frosch123> 2) allcargoal: transport as much cargos as possible, the cargotype with the lowest amount per quarter decides for the medal
18:14:41  <Alberth> or both :)
18:15:10  <planetmaker> or both :-P
18:15:18  <planetmaker> allcargoal sounds fun :-)
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18:15:33  <planetmaker> but needs serious thinking on balancing with e.g. default cargos
18:15:41  <planetmaker> you hardly can transport as much gold as passangers
18:16:00  <frosch123> that's exactly the idea behind it :)
18:16:09  <frosch123> it removes the randomness of nocargoal
18:16:16  <planetmaker> hm
18:16:27  <frosch123> and makes the goals for deterministically
18:16:41  <planetmaker> that makes it the same thing every time, though: get all gold moved. And connect one of every other industry
18:16:59  <frosch123> yeah, also true :p
18:17:02  <Alberth> frosch123: hmm, that sounds a bit like a GS by Zuu http://www.tt-forums.net/viewtopic.php?f=65&t=57877
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18:18:53  <frosch123> planetmaker: well, maybe none of the ideas are good :p
18:19:17  <andythenorth> min. profit?
18:19:21  <andythenorth> (operating profit)
18:19:37  <andythenorth> frosch123: I think SV is under-played
18:19:39  <andythenorth> I like SV
18:19:53  <andythenorth> it encourages a wider range of cargo types, not just 3 like NCG
18:20:14  <planetmaker> frosch123, the idea with the engines might actually
18:20:23  <andythenorth> it also makes for one insane route-building problem in a town
18:20:30  <planetmaker> and if it's only to play test the vehicle NewGRF. For a sane balancing of them
18:20:42  <frosch123> hmm... min. profit... how about: maximize profit, while minimizing profit of the most profitable vehicle? :p
18:20:53  <planetmaker> :D
18:21:00  <frosch123> should result in mass-transfer stuff :o
18:21:23  <planetmaker> which in itself is fun :-)
18:22:19  <frosch123> [20:20] <planetmaker> and if it's only to play test the vehicle NewGRF. For a sane balancing of them <- yeah, someone has the idea to make it a requirement to be allowed to upload stuff to bananas :p
18:22:57  <planetmaker> :DDD
18:24:29  <andythenorth> frosch123: interesting
18:25:02  <Eddi|zuHause> random idea: subsidies should be generated before game start, so you can get some with your initial line, instead of wait for them to appear
18:26:11  <KBuris|Work> bbl
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18:28:55  <andythenorth> planetmaker: do I need to specify which GCC? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#compiling
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18:31:07  <Eddi|zuHause> andythenorth: since it's only the preprocessor, there shouldn't have been any significant changes to that in the last 30 years
18:32:45  <andythenorth> he :)
18:33:10  <planetmaker> yeah. Shouldn't matter
18:33:11  <frosch123> Eddi|zuHause: except that all nfo grf fail to compile with gcc 4.6
18:33:26  <frosch123> or 4.7?
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18:33:40  <Eddi|zuHause> andythenorth: why does every ID end with a "d"?
18:33:42  <planetmaker> or 4.8 :D
18:33:48  <alandarev> can I Start the gamescript in the game if it crashed?
18:33:55  <frosch123> Eddi|zuHause: "decimal"
18:33:56  <andythenorth> Eddi|zuHause: because they're not h?
18:34:00  <alandarev> dbg: [script] The script died unexpectedly.
18:34:01  <alandarev> One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
18:34:07  <alandarev> and since it is dedicated server I can't see anything
18:34:37  <Eddi|zuHause> andythenorth: i think that's a very uncommno format
18:34:40  <frosch123> alandarev: you might try loading an autosave, where it did not yet crash
18:35:06  <alandarev> frosch123: that is the problem, it was workign fine, but it crashes if i use Save games :( (City Builder)
18:35:13  <Eddi|zuHause> alandarev: there may be an ai debuglevel you can set
18:35:18  <andythenorth> maybe I should translate them to hex?
18:35:54  <alandarev> Eddi|zuHause: no idea
18:36:17  <Eddi|zuHause> andythenorth: just put "dec" in the column title, instead of repeating it on every entry
18:37:06  * andythenorth tries it
18:37:12  <andythenorth> I wouldn't have known what that was tbh
18:37:17  <andythenorth> when I started writing newgrf
18:38:22  <andythenorth> done though
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18:43:16  <andythenorth> Eddi|zuHause: better? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#compiling
18:44:06  <Eddi|zuHause> yes
18:46:03  <andythenorth> time to do something else
18:46:07  <andythenorth> MP game? :P
18:51:26  <planetmaker> andythenorth, nmlc 0.3
18:52:33  * andythenorth amends docs
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19:15:20  * andythenorth is trying to write translation instructions
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19:16:32  <__ln__> good news everyone, http://www.telegraph.co.uk/news/worldnews/middleeast/iran/9985757/Iranian-scientist-claims-to-have-invented-time-machine.html
19:17:04  <frosch123> wow, he moved the whole of iran into medieval?
19:21:42  <planetmaker> alandarev, new things are not created by magic from thin air? :-(
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19:21:47  <planetmaker> ups... Alberth ^
19:22:26  * Alberth hopes so very much in being wrong
19:22:49  <planetmaker> :-)
19:23:16  <Alberth> although I don't care about 32bpp at all
19:23:40  <planetmaker> I believe it's not used to what could be done with it yet.
19:23:52  <planetmaker> currently as we have it put to use, it's not much of a gain
19:24:32  <Alberth> that's likely, people have to adjust in how to use the new possibilities
19:27:05  *** Wolf01 [~wolf01@95.233.3.31] has joined #openttd
19:27:11  <Wolf01> hello o/
19:29:44  <andythenorth> makes sense? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/translations.html
19:30:30  <Alberth> hi Wolf01
19:31:45  <planetmaker> I want to mark German as 'up to date' D
19:31:59  <frosch123> andythenorth: maybe link to a translation howto page?
19:32:00  <Alberth> andythenorth: the bold "Or" is somewhat weird, it looks a lot like the next item
19:32:20  <andythenorth> oh :|
19:34:21  <frosch123> http://newgrf-specs.tt-wiki.net/wiki/NML:Language_files <- that one or so
19:34:59  <frosch123> http://wiki.openttd.org/FormatOfLangfiles#Translations <- or that one
19:37:18  <Alberth> or this one http://dev.openttdcoop.org/projects/eints/repository/entry/docs/strings.rst
19:38:04  <frosch123> oh, that one looks better
19:38:10  <andythenorth> Alberth: we need to ship that app :)
19:38:13  <frosch123> the other two are more for devs
19:38:13  <andythenorth> then I can just link to it
19:38:52  <Alberth> +1
19:46:39  <andythenorth> Alberth: better (no Or) http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/translations.html
19:46:41  <andythenorth> ?
19:48:37  <Alberth> yes. Do you want new translations mostly? The "Get Base Language File" button is very tempty to push :)
19:49:41  <planetmaker> hm... get browser locale and link to the appropriate status report :D
19:49:48  <planetmaker> with a similarily big blue button :-)
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19:51:35  <andythenorth> I actually want updates to existing translations
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19:51:44  <planetmaker> :-)
19:51:46  <andythenorth> currently every time I compile I am spammed by 30 warnings
19:51:54  <andythenorth> which irritates me immensely
19:52:11  <Supercheese> Any way to tell the compiler, "duplicate English strings are purposely missing, ignore"?
19:52:18  * andythenorth is tempted to delete some translations :P
19:52:21  <planetmaker> nml needs a switch for --ignore-lang-warnings?
19:53:04  <planetmaker> Supercheese, how can duplicate strings be missing?
19:53:31  <Supercheese> Base UK_English strings that do not require translating for US_English are omitted in the US_English file
19:53:38  <Supercheese> purposely
19:53:55  <Supercheese> yet that probably throws a compiler warning
19:55:48  <planetmaker> ah that
19:56:04  <planetmaker> those few bytes don't hurt
19:56:10  <planetmaker> just copy it
19:56:19  <andythenorth> I told him off for that ;)
19:56:30  <Supercheese> I'm damned if I do, damned if I don't  T_T
19:56:34  <planetmaker> lol :D
19:56:48  <planetmaker> catch 22, classical example
20:06:14  <Alberth> I doubt it's a warning, more likely it is a true error in the translation
20:07:48  <planetmaker> yes. But it's a warning in nmlc. At least currently
20:08:40  <frosch123> [21:51] <andythenorth> currently every time I compile I am spammed by 30 warnings <- weren't you into colouring?
20:08:44  <frosch123> make them black on black
20:08:47  <andythenorth> :)
20:09:03  <Eddi|zuHause> maybe the lang format needs a way to tell "use STR_XXX from <language>"
20:09:06  <andythenorth> should I commit *that* to nml? :P
20:09:19  <andythenorth> (black on black)
20:09:26  <Eddi|zuHause> not entirely sure what that would solve, though
20:11:43  <Alberth> planetmaker: which is ok imho; nml decides to ignore given translations, and warns that it does that
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20:18:44  <andythenorth> right, what next? o_O
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20:19:33  <frosch123> http://paste.openttdcoop.org/show/2219/ <- if i finish that tool, do you code bananas 2 ?
20:19:33  *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd
20:20:09  <andythenorth> I'll do the UI
20:20:17  <andythenorth> you don't want my code, really
20:20:44  <frosch123> so, we need to keep on trying to trick zuu and albert into it :)
20:20:50  <andythenorth> and TrueBrain!
20:20:52  <andythenorth> and Rubidium !
20:20:58  <andythenorth> what tricks are there?
20:21:11  <frosch123> r25k cake or so
20:21:12  <andythenorth> Alberth: what stops eints being in production?  Testing?  User management?
20:21:18  <Supercheese> Money $
20:21:22  <Supercheese> or wait, €
20:21:29  <Alberth> Supercheese: time
20:21:38  <frosch123> Supercheese: ottd is not about making money :p
20:21:41  <Alberth> andythenorth: it needs a coupling to red mine
20:21:42  <Rubidium> thus money
20:21:47  <Supercheese> time = money
20:21:52  <Rubidium> after all, time = money ;)
20:21:57  <frosch123> women = root of all evil
20:22:31  <frosch123> i skipped the steps in between, i assume you all know them :)
20:23:14  <andythenorth> Alberth: redmine for...?  User authentication?
20:23:17  <Alberth> andythenorth: verifying user credentials, so you have control who translates your strings from red mine :)
20:23:26  <Supercheese> blah, Firefox update
20:23:49  <Supercheese> brb
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20:24:22  <Alberth> FF update needs quitting irc? :o
20:24:37  <andythenorth> redmine can act as an SSO provider?  Or we use apache auth or something?
20:24:45  *** Supercheese [~Password4@76.178.163.204] has joined #openttd
20:25:28  <Alberth> more likely, you can access its db :D
20:25:59  <andythenorth> hmm
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20:27:58  <Alberth> needs a few simple functions in a new webtranslate/users/redmine.py file, and hookup in webtranslate/users/__init__.py
20:28:05  <frosch123> andythenorth: redmine stores passwords as sha1 hash
20:28:18  <frosch123> so you need to compute the checksum ,and query the db to compare
20:29:01  <andythenorth> we can't just authenticate on eints if you're authenticated on redmine?
20:29:02  <frosch123> sounds easy, but unfortuantelly you need quite some infrastructure for testing :)
20:29:14  * andythenorth has severe distrust of SSO
20:29:45  <frosch123> night
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20:30:18  <Alberth> almost, but too many users starting with 'f' here :p
20:32:14  <Alberth> I don't make the rules at openttdcoop :)
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20:34:53  <andythenorth> he's too fast for me
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20:37:59  <Eddi|zuHause> <Alberth> FF update needs quitting irc? :o <-- only if you're silly enough to use firefox plugins for chatting
20:38:24  <Alberth> :)
20:38:28  *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd
20:39:46  <Alberth> hi Zuu
20:39:59  <Zuu> Hello Alberth
20:44:41  *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds]
20:54:59  <Kjetil> why would you put irc in your browser ?
20:55:19  <Zuu> The FIRS doc website is impressive.
20:56:15  <Zuu> Kjetil: Because you can, or because you don't want to install a stand alone client.
20:56:44  <andythenorth> I had for a long time in mind generating the docs from the code
20:56:54  <planetmaker> @ports
20:56:54  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
21:05:58  <Eddi|zuHause> Kjetil: some people put whole OSes in the browser
21:11:59  *** HerzogDeXtEr [~Flex@88.130.161.159] has quit [Read error: Connection reset by peer]
21:12:08  <Kjetil> Eddi|zuHause: but why ?
21:12:23  <Kjetil> haven't they heard about multitasking ? :P
21:12:23  <Eddi|zuHause> because they're silly?
21:12:34  <Kjetil> ;)
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21:31:45  <Terkhen> good night
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21:37:52  <andythenorth> bye
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21:53:18  <Wolf01> 'night
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23:20:26  <FastNinja> nmlc.exe seems very unhappy with any english.lng file I use. I get errors such as: nmlc ERROR: Language file "lang\english.lng": The default language file contains  non-utf8 characters. and after I change to utf-8: nmlc ERROR: "lang\english.lng", line 1: Line has no ':' delimiter. Totally new to this, what am I missing?
23:23:01  <Eddi|zuHause> FastNinja: so, can you actually post your file, or do we have to use our crystal balls?
23:26:03  <FastNinja> It is the english.lng file from the latest nightly build
23:32:00  <Eddi|zuHause> you cannot use openttd .lng files
23:33:14  <FastNinja> Oh. So I am supposed to write my own?
23:33:42  <Eddi|zuHause> yes. with at least your GRF name and GRF description in them
23:36:19  <__ln__> there's mario music so i bet this is banned in germany, but... http://www.youtube.com/watch?v=xOCurBYI_gY
23:37:33  <FastNinja> ok thanks :)
23:38:02  <Eddi|zuHause> looks like this is not banned ;)
23:38:10  <Eddi|zuHause> (yet)
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23:54:57  <Eddi|zuHause> haha, the end is great :p
23:55:37  <Supercheese> Too bad it was Tetris and not Tic Tac Toe
23:55:45  <Supercheese> but yeah
23:56:52  <Eddi|zuHause> tic tac toe is an easily fully computed game
23:57:09  <Eddi|zuHause> there are only like 3^9 possible game states
23:57:54  <Eddi|zuHause> so throwing an adaptive algorithm like this onto it would probably be boring

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