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00:00:56 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:22:14 *** Kabaka [kabaka@equine.vacantminded.com] has quit [Remote host closed the connection] 00:28:20 *** HerzogDeXtEr1 [~Flex@i59F6BB4B.versanet.de] has joined #openttd 00:33:07 *** Kabaka [kabaka@equine.vacantminded.com] has joined #openttd 00:34:35 *** HerzogDeXtEr [~Flex@89.246.174.15] has quit [Ping timeout: 480 seconds] 00:46:29 *** Eddi|zuHause [~johekr@p57BD59F7.dip0.t-ipconnect.de] has joined #openttd 01:15:40 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has quit [Quit: ZNC - http://znc.in] 01:32:41 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has joined #openttd 01:46:54 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:54:32 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 02:14:09 *** pugi [~pugi@dyndsl-095-033-247-186.ewe-ip-backbone.de] has quit [] 02:31:15 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 03:02:37 *** Samu [~oftc-webi@a85-139-79-249.cpe.netcabo.pt] has joined #openttd 03:03:06 <Samu> sup 03:03:53 <Samu> I'm hosting a game with AIs playing multiplayer 03:05:06 <Samu> if there is anyone interested to take a look 03:07:13 <Samu> and my testings 03:07:17 <Samu> here: http://pastebin.com/ZfvBjJ9u 03:07:44 <Supercheese> That is a lot of AIs 03:24:40 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 03:29:37 <Samu> i wanted to complete my 1024x1024 testings, but it really takes a lot of time 03:29:48 <Samu> sub tropical and toy land are missing 03:30:23 <Samu> that would be a total of 12 games 03:31:19 <Samu> I even planned 2048x2048, but guess I better not after all 03:31:19 *** ST2 [~ST2@bl20-236-200.dsl.telepac.pt] has joined #openttd 03:33:32 *** xT2 [~ST2@bl20-238-66.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 03:33:48 <Samu> hi st2 03:41:51 <Samu> who did BorkAI? 03:42:17 <Samu> it's too extreme with bus stops 03:42:34 <Samu> nearly every town road tile is a bus station 03:43:37 <Samu> I see more station labels than anything else 03:48:31 <Supercheese> http://www.tt-forums.net/viewtopic.php?t=56448 03:48:37 <Supercheese> marco.r is the author it seems 03:48:54 <Samu> it does great with trucks 04:07:25 <Samu> Terron is impressive to see 04:09:28 <Samu> and I believe it's still the best one dealing with ships 04:09:45 <Samu> but it's rare when it actually builds ships, don't know why 04:16:06 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 04:16:48 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 04:19:58 <Samu> and it does transfers 04:20:33 <Samu> two industries producing the same cargo, will have one station feeding the other 04:22:23 <Samu> it just deals really bad with river tiles, and high leveled water 04:22:50 <Samu> rivers: none is best for Terron 04:29:38 <Samu> Otvi is really bad with ships 04:30:29 <Samu> the way it places docks is too far away 04:30:39 <Samu> to get the cargo delivered to it 04:31:52 <Samu> builds a ship service transporting goods from a refinery for example. The refinery actually produces goods, the ship actually is ready to transport goods, but the dock is in the wrong place 04:32:16 <Samu> no profit at all, nothing loaded on the ship 04:35:08 <Samu> some other ship routes just spell doom from the let go 04:35:29 <Samu> the distance tilewise is short between 2 docks 04:36:03 <Samu> but to get a ship to actually reach destination, it's just crazy, sometimes it needs to get around half the map 04:36:11 <Samu> ships get lost 04:36:16 <Samu> stuck somewhere 04:36:33 <Supercheese> this is all good feedback, you should post in the appropriate AI thread on the TT forums 04:36:42 <Supercheese> e.g. the one I linked above for BokrAI 04:36:45 <Supercheese> Bork* 04:36:54 <Samu> im unable to post on the forum 04:36:58 <Supercheese> oh? 04:37:00 <Samu> plz do it for me 04:37:11 <Supercheese> you can't register, or some other problem? 04:37:32 <Samu> i decided to stop foruming 04:37:41 <Samu> for my own sanity 04:37:47 <Supercheese> :S 04:53:31 *** lobster [~lobster@glosoli.owenrudge.net] has quit [Remote host closed the connection] 04:53:33 *** lobster [~lobster@glosoli.owenrudge.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD59F7.dip0.t-ipconnect.de] has quit [] 04:56:15 *** Eddi|zuHause [~johekr@p57BD5863.dip0.t-ipconnect.de] has joined #openttd 05:19:49 *** chester_ [~chester@128-69-37-145.broadband.corbina.ru] has joined #openttd 05:24:09 <Samu> just did a quick testing with Terron fastforwarding 1950-2050 05:24:20 <Samu> out of 37 ships 05:24:22 <Samu> 1 is lost 05:24:26 <Samu> that's remarkable 05:24:38 <Samu> in comparison with all other AIs that also use ships 05:25:40 <Samu> it's been lost for 49 years 05:26:36 <Samu> all others are profiting 05:29:20 <planetmaker> really, IRC is a bad place to note down these observations. Most likely it will completely miss those AI author's attention 05:44:14 <Supercheese> ^ 05:46:55 <Samu> :( 05:48:49 <planetmaker> the forum audience certainly is a factor of 10 to 100 bigger than IRC, rather factor 100 than 10 05:49:09 <planetmaker> and it's a persistence medium contrary to IRC 05:49:15 <planetmaker> *persistant 05:50:37 <Supercheese> Come to the forum side... we have cookies. Browser cookies. 05:51:07 <Samu> must talk to orudge, he's got my account on hiatus 05:51:21 <Samu> he's gonna call me big names if I ask it back 05:51:25 <Samu> :( 05:51:48 <Supercheese> create a new one...? 05:51:53 <Supercheese> shouldn't be against too many rules :P 05:52:45 <Samu> no, it's the prejudice I'm creating towards myself 05:53:08 <Samu> I'm crazy 05:55:17 *** Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd 05:56:45 <Samu> well, everytime I lose control 05:56:56 <Samu> I'm banned 05:57:21 <Samu> this time, I asked orudge a favor before things escalated on the forum 05:57:35 <Samu> and he accepted to lock my account access without banning 05:58:07 <Samu> i'm banned on several other forums 05:58:55 <Samu> don't think I was banned on tycoon forums 06:00:03 <planetmaker> you weren't 06:00:43 <Samu> banned on a tech forum 06:00:49 <Samu> banned on a racing game forum 06:00:54 <Samu> banned on sc2 forum 06:01:02 <Samu> oh god 06:01:17 <scshunt> what's the best way to watch openttd games? 06:01:20 <Samu> it's usually my point of view conflicting with others point of view 06:01:32 <planetmaker> scshunt, 'watch' in what way? 06:01:43 <planetmaker> start openttd and join a multiplayer game, I'd say 06:01:50 <planetmaker> Or one of diverse youtube videos 06:02:11 <planetmaker> but that'll teach less as you can't ask back :-) 06:02:47 <Samu> what was happening on that train topic was heading the direction of a ban 06:02:50 <scshunt> if I join a multiplayer game is it ok if I don't do anything for a while? 06:03:26 <planetmaker> scshunt, that of course depends on the server you join. But personally I don't see why it should matter. I would not mind on mine at all 06:03:32 <planetmaker> Rather I would recommend ;-) 06:03:39 <planetmaker> Join #openttdcoop.stable 06:04:01 <planetmaker> usually there's a few people and usually they're also helpful 06:04:17 <planetmaker> and you don't need to be afraid to try stuff either 06:05:24 <Samu> I have no idea what to do 06:05:39 *** chester_ [~chester@128-69-37-145.broadband.corbina.ru] has quit [Remote host closed the connection] 06:06:14 <Samu> I like to participate in discussions but I think i'm too religious about my points 06:07:51 <planetmaker> it's a matter of trying to see other points, too. And being able to leave matters disagreed upon 06:09:18 <scshunt> the key thing I like to remember is that even when I'm 100% sure about my point 06:09:27 <scshunt> the other person might well be too 06:09:47 <scshunt> so I try to avoid discussions where it looks like neither of us is going to convince the other 06:09:50 <planetmaker> yeah. There's your view. there's my view. And there's likely the 'right' view ;-) 06:10:02 <scshunt> planetmaker: yep. The right one is always mine btw 06:10:03 <planetmaker> (which of course is mine :-P) 06:10:03 <scshunt> ;) 06:10:05 <scshunt> hahaha 06:10:12 <planetmaker> :-) 06:13:50 <Samu> on the racing game forum, I was banned because... well I pretty much disagreed the resources wasted by the developers in bringing more cars to the game instead of fixing major game bugs and cheats almost everywhere 06:14:27 <Samu> good to see somehow that I was right to some degree 06:14:38 <Samu> the game is nearly unplayable now with so many cheats 06:15:07 <Samu> and the community players adhered to some kind of anti-cheating measure being added to the game 06:15:37 <Samu> devs are now more aware/concerned about this issue 06:16:44 <Samu> almost every image signature I see when I skim the forum is something humurous about bringing cheaters down 06:19:07 <Samu> http://i40.tinypic.com/33tjecl.jpg 06:19:39 <Samu> http://farm9.staticflickr.com/8250/8644145268_784773bfc7_m.jpg 06:20:14 <Samu> http://i.imgur.com/PT8cMsB.png?1 06:20:20 <Samu> just to point a few :p 06:20:32 <Samu> http://forum.ea.com/eaforum/posts/list/15/9502664.page 06:20:38 <Samu> that forum where I was banned 06:22:56 <Supercheese> ea.com 06:22:58 <Supercheese> there's yer problem 06:23:03 <Supercheese> EA game 06:23:31 <Supercheese> I think they won "worst company of the year" award two years running :P 06:24:40 <Samu> they're bad, but the player community really gets what it deserves 06:24:52 <Samu> up until very recently 06:25:25 <perk11> EA is bad, they closed online SimCity 06:25:55 <Samu> sometimes the problem with EA is that they have no real direction 06:26:06 <Samu> but they want to please as many as possible 06:26:25 <Samu> and end up doing short-sighted decisions 06:26:42 <perk11> how's closing a game thousands of people play pleases anyone? 06:27:17 <Samu> or just keep the cash-flow when the emminence of something terribly wrong is about to happen, it's just luring on the horizon 06:27:23 <Supercheese> the most recent SimCity has just been a nightmare 06:27:29 <Samu> I heard 06:27:39 <Supercheese> for players and company alike 06:27:50 <Samu> but didn't follow much of it 06:27:55 <Samu> don't have the game 06:28:23 <perk11> well they close the Facebook version 06:28:51 <perk11> I didn't play it either, but on the official news page there were many pages of complaints 06:29:00 <Samu> they have a severe lack of coordination inside their company 06:29:27 <Samu> it's really blatant that their tech support is horrible beyond belief 06:30:17 <Samu> they outsource tech support 06:30:35 <Samu> nothing good happens out of that decision 06:30:55 <perk11> that's questionable 06:30:58 <Samu> the techie assisant is either inexperient with the game we're talking about 06:31:11 <perk11> outsourced tech support MAY answer 95% of the questions 06:31:40 <perk11> if they have the proper answers ofc 06:31:59 <Samu> given that EA has sooo many games, the chances to find someone who really understands the issue that is being complained is minimal 06:32:38 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 06:33:43 <Samu> it's a lotto 06:33:54 <Samu> whenever someone calls tech support, it's just how it feels 06:39:42 <Samu> gotta go sleep 06:39:54 <Samu> cya 06:40:06 *** Samu [~oftc-webi@a85-139-79-249.cpe.netcabo.pt] has quit [Quit: Page closed] 06:40:34 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 06:46:42 <__ln__> http://thebreakthrough.org/index.php/programs/energy-and-climate/cost-of-german-solar-is-four-times-finnish-nuclear/ 06:54:31 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 06:57:27 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 07:12:31 *** DarkAce-Z [~BillyMays@50.107.54.92] has joined #openttd 07:12:34 *** DDR [~chatzilla@d108-180-70-162.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 07:16:50 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Ping timeout: 480 seconds] 07:28:08 *** Lord_Aro|Phone [~LordAro@149.254.250.88] has joined #openttd 07:28:37 *** Lord_Aro|Phone [~LordAro@149.254.250.88] has quit [] 07:28:51 <NGC3982> Morning. 07:31:12 *** pugi [~pugi@host-091-097-064-151.ewe-ip-backbone.de] has joined #openttd 07:31:57 *** HerzogDeXtEr1 [~Flex@i59F6BB4B.versanet.de] has quit [Read error: Connection reset by peer] 07:34:30 *** LordAro|Phone [~LordAro@host81-148-243-17.range81-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 07:59:57 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 08:01:00 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 08:24:03 *** Supercheese [~Password4@76.178.163.204] has quit [Ping timeout: 480 seconds] 09:29:23 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Remote host closed the connection] 09:30:04 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 09:33:10 <oskari89> Does someone have the current sound effect specs (for in-grf implementation)? 09:36:34 *** gelignite [~gelignite@i5387AA87.versanet.de] has joined #openttd 09:44:55 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:46:27 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:51:36 <Eddi|zuHause> how about checking the wiki? 09:52:17 <oskari89> I tried, didn't found specs 09:52:24 <__ln__> *find 10:37:55 <planetmaker> oskari89, what's unclear about the sound_effect callback? 10:41:03 <V453000> trains go moo when they poo 10:44:38 <planetmaker> do your trains really? :-) 10:45:11 <V453000> never say never 10:45:24 <planetmaker> it perfectly makes sense 10:45:27 <goodger> my train had to make an emergency stop in a tunnel once because a flock of sheep had wandered into it 10:45:41 <planetmaker> you could even replace() the smoke sprites... 10:46:23 <V453000> smoke -> moo? 10:46:35 <planetmaker> in terms of "poo" 10:46:44 <planetmaker> thus converting smoke to moo poop 10:47:04 <planetmaker> leaving traces on the track ;-) 10:47:29 <planetmaker> not sure how well that work. But would at least be a fun experiment 10:47:45 <planetmaker> *works 10:47:53 <V453000> meaning traces on the track are absolutely must have feature. 10:47:58 <V453000> cause slugs need slimey trails too 10:48:19 <planetmaker> smoke is not a single sprite as you may or may not know, but a sequence of sprites where the smoke expands 10:48:29 <planetmaker> you would have to draw that accordingly and match offsets 10:48:38 <V453000> oh 10:48:49 <V453000> you mean to have the "remains" coded as smoke 10:49:00 <V453000> and draw them on the actual rails 10:49:03 <planetmaker> but I fear it might overlay on the vehicle. And... might not work well with offsets... Not sure. You really would need to try whether it works 10:49:03 <V453000> damnnn 10:49:14 <V453000> oh yeah that too 10:49:14 <planetmaker> nah, not on rails. They know not about trains passing 10:49:14 <V453000> hm 10:50:07 <V453000> probably not an option then :s need slimey trails behind slugs 10:50:55 <planetmaker> well... smoke also trais... draw it such that it looks like slime in viewer's front of vehicle (not in vehicle's front) 10:51:14 <V453000> o_O 10:51:45 <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/base/base-3073-effectvehicle.pnml 10:52:01 <planetmaker> ^ sprite numbers 10:52:13 <V453000> but the slug leaves the trail behind it so it needs to be in vehicle rear? 10:52:41 <planetmaker> uhm... well. Maybe it slimes only in the front? So that most part of it can glide on the slime? 10:53:15 <V453000> well sure but then the slime must remain after train passes for a little while on the track 10:53:17 <planetmaker> It's VERY limited what you can do with effect vehicles, I know 10:53:40 <planetmaker> it remains exactly as long as smoke remains. Not less. Not more 10:53:42 <V453000> myeah :) 10:55:47 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 10:56:24 <oskari89> Planetmaker: I'm unsure if http://wiki.openttd.org/Sound_Effects_Replacement these specs on bottom of that are valid in current GRF-sound implementation 10:56:56 <planetmaker> ehm... maybe you should consulte the wiki with NewGRF specs? 10:57:01 <planetmaker> namely the NML part? 10:58:07 <planetmaker> Unless, of course, you want to write a *complete* sound set for OpenTTD 10:58:17 <oskari89> No, i don't 10:58:22 <oskari89> "If you intend to put sounds in GRF files, they must be 8-bit mono WAV files, PCM encoding, at either 11025 Hz or 22050 Hz, and they cannot exceed 64k." 10:58:43 <oskari89> That was DaleStan's post on Finnish Rail Infrastructure Thread 10:58:51 <oskari89> Is that valid anymore? 10:58:51 <planetmaker> possibly still true 10:58:56 <V453000> hm no need it on rails :( I guess there is no way to make effect appear below vehicles 10:59:19 <planetmaker> what about "wrong" offsets, V453000 ? but might glitch 11:00:12 <V453000> wrong offsets still are only "x distance from leading engine" which with variable train length is not really an option, and still the next train passing behind it would get overwritten by that 11:02:00 <V453000> also train 265km/h fast leaves smoke very far behind itself 11:02:03 <oskari89> Planetmaker: not much here: http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Sound_events 11:03:38 <oskari89> "Sounds should be uploaded as 44,100Hz, 16-bit mono WAV or FLAC files" <- on the Sound Effects Replacement 11:04:01 <oskari89> Does it mean OpenTTD has ability to read those from NewGRF too? :P 11:04:15 <oskari89> And no size limit 11:07:40 <oskari89> Someone said (tm) on this channel that there isn't that limit anymore (at least i remember so) 11:12:31 <planetmaker> I don't know. In case of doubt: give it a try 11:18:19 <juzza1> seems to compile with 44100khz wavs 11:18:50 <__ln__> 44100khz = 44.1 MHz 11:19:20 <Eddi|zuHause> does it even check the content of the sound file, or just copy it verbatim? 11:23:26 <planetmaker> it might do the latter 11:23:35 <planetmaker> after all... what should it 'compile'? 11:42:22 <juzza1> 16-bit 44.1 khz wavs seem to work fine, i'll update the wiki 11:45:52 <tycoondemon> what about the lookahead part on the rails for a signal block and slime 11:49:31 <V453000> those are also at junctions and even the reserved track sprites would look weird :s 11:52:02 <tycoondemon> hmmm, well I mean the way it is drawn 11:52:15 <tycoondemon> you can modify it to look like slime 11:52:29 <tycoondemon> and then let be drawn at a look back 11:54:46 <V453000> you can modify it yes, but then the slime will also appear a lot in front of the train in any PBS pathing, also on junctions regardless if there is a train or nor, and it will also be in greyscale when in train reserving 11:55:02 <V453000> plus all of the tiles would look the same 11:57:28 <Eddi|zuHause> the path reservations are just recolourings of the normal track overlay sprites, i don't think you can replace them individually 11:59:34 <V453000> that is what I am saying :) overlay, junctions 12:07:24 <tycoondemon> hmm 12:11:42 <Eddi|zuHause> anyway, (NewGRF) effect vehicles below the train are even desirable for "normal" train sets. like sparks of 3rd rail vehicles 12:15:28 *** hm_ [~hm@109.76.2.110] has joined #openttd 12:18:23 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 12:43:29 *** DarkAce-Z is now known as DarkAceZ 12:48:01 *** sla_ro|master [~boty@89.137.75.224] has joined #openttd 12:56:08 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has quit [Remote host closed the connection] 12:56:38 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has joined #openttd 12:57:15 *** HerzogDeXtEr [~Flex@i59F6BB4B.versanet.de] has joined #openttd 13:06:10 <V453000> I totally agree Eddi|zuHause :> 13:06:31 <V453000> in fact I do not understand how could a set exist without that 13:06:35 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 13:06:38 *** mode/#openttd [+v glx] by ChanServ 13:06:51 <Eddi|zuHause> or andythenorth's everlasting issue with ship smoke 13:11:15 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 13:21:46 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 13:25:51 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 13:31:20 *** Flygon_ [~Flygon@218-214-18-147.sta.commander.net.au] has joined #openttd 13:38:20 *** Flygon__ [~Flygon@218-214-18-147.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 13:47:25 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Remote host closed the connection] 13:47:54 <tycoondemon> may not too much eyecandy for openttd\ 13:52:31 *** hm_ is now known as Macha 14:04:58 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 14:16:36 <juzza1> can someone remove the older finnish trainset from bananas 14:17:03 <juzza1> there was a mistake in the readme, i replaced the older with a new version, somehow it got same Unique ID and now the donwloading is messed up 14:17:21 *** Macha [~hm@109.76.2.110] has quit [Quit: *** OUT OF CHEESE ERROR ***] 14:18:12 <Eddi|zuHause> yes, only the GRF content is considered for unique id 14:19:58 <juzza1> when downloading, the readme is still the old one, at least for me 14:21:04 *** TWerkhoven [~TWerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Read error: No route to host] 14:22:37 <planetmaker> juzza1: you need to create a new version for your newgrf 14:22:52 <planetmaker> and bundle it with a new readme 14:23:09 <planetmaker> don't you update the newgrf's version anyway...? 14:24:01 <juzza1> well i wanted to keep the same version Bananas version, since there was only a minor error in the name of the grf and readme 14:24:09 <juzza1> -one version 14:24:57 <planetmaker> minor error fix = change = new version. Just increase the version by a minor step 14:25:04 <juzza1> ok 14:25:05 <planetmaker> or is the readme not "part" of the grf? 14:25:14 <planetmaker> openttd also changes for each translation 14:25:20 <planetmaker> it's also minor 14:25:26 <planetmaker> and it's good practise 14:25:37 <planetmaker> how could otherwise anyone know that there's something new, if it's called the same? 14:26:39 <juzza1> the "real" version would be updated anyways, it was just the "name" version (in this case 0.5.0) which i wanted to keep the same 14:26:46 <juzza1> or revision, rather 14:27:15 <planetmaker> if you change the "real" version, that is within the grf as you should, the unique ID would have changed and you would not have seen that error 14:28:56 <juzza1> how is it even possible then to have two Finnish Trainsets with identical version and Unique ID in my banans manager 14:29:19 <juzza1> and the newer one had different grf, but got the same Unique ID 14:29:46 <planetmaker> how do you make releases? Don't you commit a tag to the repository? 14:32:21 <juzza1> ill just start from the beginning 14:32:28 <juzza1> i never made any releases before 14:33:03 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 14:35:14 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 14:37:12 <planetmaker> juzza1: and the DevZone can (and will) build that version as you tagged it 14:37:36 <planetmaker> when it built that, you can just download the zip from there, it includes readme, license, changelog as in the repo, all conveniently bundled 14:37:42 <planetmaker> and just upload that zip to bananas 14:37:48 <planetmaker> and it will always be unique :-) 14:39:08 <planetmaker> uh... I wonder whether release builds are enabled... 14:40:45 <planetmaker> yes, they are. It might just take a bit time till it's built 14:42:18 <juzza1> yea im using that same makefile on my pc to build, so it should be the same 14:42:36 <planetmaker> only if you updated to the tag 14:42:57 <planetmaker> so... not without you doing that :-) 14:43:13 <planetmaker> and don't forget to update to tip afterwards again, or you'll have to merge :-) 14:43:30 <planetmaker> hg up 0.5.1 14:43:37 <planetmaker> tortoise surely has an equivalent button 14:47:35 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 14:50:48 <Pulec> where is setting for realistic acceleration for trains 14:50:58 <Pulec> i cant seem to find it in latest openttd 14:51:51 <Eddi|zuHause> checked that you did not filter for "basic" settings only? 14:52:49 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 14:56:41 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 14:57:51 <alluke> juzza 14:58:00 <alluke> shouldnt no be blue instead of green? 14:58:34 <alluke> found this picture 14:58:35 <alluke> http://vaunut.org/kuva/7376 14:59:26 <Pulec> oh thats new Eddi|zuHause thx 15:03:56 <alluke> and why is ed called ic2 coach 15:04:02 <alluke> theyre used in normal ic trains too 15:06:05 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel] 15:06:12 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 15:07:32 *** frosch123 [~frosch@frnk-590fcc27.pool.mediaWays.net] has joined #openttd 15:23:46 <oskari89> Alluke: It is IC2 to differ it from "normal" IC coaches 15:24:16 <alluke> aint the word "doubledecker" enough for that? 15:25:09 <oskari89> Alluke: Try the newest version, it is fixed on that :P 15:25:25 <oskari89> On bananas you will find Finnish Trainset 0.5.2 15:26:00 <alluke> wow 15:26:02 <alluke> a release 15:27:45 <V453000> same version as nuts :D 15:27:53 <juzza1> only took a decade 15:28:03 <alluke> 12 long years 15:29:46 <tycoondemon> can you update trainsets in savegames? 15:29:54 <tycoondemon> with older versions allready applied? 15:30:31 <alluke> yes 15:31:00 <alluke> ive had fts in my game from r46 till the current release 15:31:27 <alluke> btw why doesnt flirt have red rear lights? 15:32:01 <Eddi|zuHause> no, that option has been disabled 15:32:37 <alluke> you mean modding grfs in-game? 15:32:50 <oskari89> Yes, without player being developer :P 15:32:55 <alluke> hah 15:33:02 <alluke> good thing i am :P 15:33:44 <oskari89> Backwards compability is broken at versio r130 though at current release 15:33:47 <Pulec> is there some "plugin" that would allow passengers from station A exit the train in the station F? 15:33:51 <oskari89> Can't be guaranteed 15:34:00 <Pulec> because all passengers exit in station B, and that is just meh 15:34:01 <oskari89> *versuin 15:34:05 <oskari89> *version 15:34:51 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 15:35:19 <Eddi|zuHause> there is no "plugin" like that. or depending how far you define the word "plugin", yes, there is a "plugin" like that. 15:36:32 <Pulec> newgrf or somethin? 15:36:40 <Pulec> any name pls? 15:36:59 <alluke> huh 15:37:23 <alluke> make train load in station a and unload in station f? 15:37:54 <Eddi|zuHause> since i'm feeling generous today: http://www.tt-forums.net/viewtopic.php?f=33&t=41992 15:38:29 <Eddi|zuHause> note that it's not a "plugin" in any kind of sense of the word. it's a full-grown fork. an independent version of openttd 15:39:05 <Eddi|zuHause> and as such, it doesn't offer the same kind of version-cross-compatibility as you are used to 15:39:31 <Eddi|zuHause> so a game started with this version can only be finished with the exact same version, no updates, no going back. 15:39:35 <Eddi|zuHause> you have been warned! 15:40:08 <tycoondemon> :S 15:40:17 <tycoondemon> save games cant be converted 15:41:18 <V453000> [do not use stupid trash like cargodist] :) 15:48:25 <alluke> trash? 15:48:30 <alluke> i think cargodist is great 15:49:30 <Eddi|zuHause> V453000 hates everything that is great, it's an honour to be hated by V453000 :) 15:49:31 <V453000> replacing junctions with stations is a totally great indeed 15:49:58 *** ST2 [~ST2@bl20-236-200.dsl.telepac.pt] has quit [Quit: On the rocks! ^^] 15:52:26 <V453000> sure sure 15:53:10 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 15:56:00 *** ST2 [~ST2@2.81.236.200] has joined #openttd 16:13:25 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 16:16:03 *** andythenorth [~andytheno@194.168.185.226] has joined #openttd 16:16:14 *** andythenorth [~andytheno@194.168.185.226] has quit [] 16:16:52 <FLHerne> V453000: Of course it is. An excess of efficient junctions looks silly, and using flat junctions makes it hard to carry all the traffic 16:17:11 * FLHerne tends to use stations instead of flyovers :P 16:18:25 <alluke> realistic gameplay ftw 16:18:34 <tycoondemon> how do you replace junctnios with stations :S 16:19:00 <planetmaker> delete + build? 16:20:22 <tycoondemon> but how would a tsation funtyction like a junctieon? 16:20:40 <V453000> by redistributing cargo? 16:21:01 <FLHerne> tycoondemon: Transfer cargo between routes without interworking trains 16:21:29 <Pinkbeast> There's nothing stopping you doing that with transfer orders in a non-cargod*st world 16:21:56 <V453000> the ideal solution to a yacd game is build only a web of station between each other, not a single junction because those are needless complication, the cargo distribution is so automatic that the station is the ultimate solution 16:22:14 <FLHerne> Pinkbeast: Yeah, but for bi-directional things (pax/mail) CDist makes it much better 16:22:47 <FLHerne> In trunk OTTD, you get cargo going backwards with bi-directional transfers 16:24:28 <Pinkbeast> Fair point, although I still think the objection that in a cargod*st world you can build absurd layouts is ridiculous - in a non-cargod*st world you can build absurd layouts 16:25:14 <alluke> i use the cardodist only for pax and mail 16:25:18 <alluke> manual for freight 16:26:17 <V453000> I wasnt saying anything about absurd layouts nor do I think they are related to cargodist 16:26:30 <tycoondemon> ah transfer stations 16:26:32 <tycoondemon> ok 16:26:42 <tycoondemon> well I like the transfer system 16:26:46 <tycoondemon> but only up to a point 16:26:48 <Pinkbeast> I don't like cargodist for most freight, it tends to produce suspension-of-disbelief difficulties like a train carefully shuffling some lumps of coal from A to B so it can shuffle some other lumps of coal from B to A (and which end does it full load at?) 16:26:50 <V453000> all I am saying is that the concept of making station-station web the only option which makes sense, is not a good patch 16:27:11 <FLHerne> Pinkbeast: That actually happens in real life ;-) 16:27:19 <tycoondemon> I can agree with V 16:27:21 <Pinkbeast> V453: It's not the "only option which makes sense" - this is just your usual problem that you think everyone plays the game exactly how you do. 16:27:55 <FLHerne> Powerstations 'blend' different types of coal from different sources, so there actually are services that transport coal in both directions 16:28:15 <planetmaker> how does that make sense, FLHerne ? 16:28:28 <FLHerne> planetmaker: The last bit? 16:28:30 <Pinkbeast> FLH: I know, but in the OTTD world coal is not differentiated. 16:28:42 <V453000> it is the only logical option caused by the distribution, of course that means I am wrong 16:28:46 <Pinkbeast> ... and it is, as observed, a very awkward fit with the orders system 16:29:34 <planetmaker> the implication of your statement. "power plants use different coal sources" -> "coal is transported somewhere two-ways" 16:29:37 <FLHerne> Pinkbeast: How do you know? You can't tell holidaymakers from commuters (except ECS), but I still imagine there being such 16:30:11 <Pinkbeast> planet: It certainly implies that it is possible that coal will be transported two ways 16:30:13 <tycoondemon> more complexity is more fun 16:30:14 <FLHerne> planetmaker: At least in the UK, there are services that move coal in both directions between two ports or power stations 16:30:24 <tycoondemon> we need much more carcos and such 16:30:50 <FLHerne> planetmaker: To get the correct ratio of different types of coal in each place 16:31:19 <FLHerne> That happens with wood too, actually 16:31:29 <Pinkbeast> FLH: I see what you're saying, but for my part, it too much exposes the "This coal is from Africa, I will pay a lot for it" thing, where apparently fungible cargo is transported much further than is necessary. 16:31:49 <Pinkbeast> I can live with it for things like FIRS *supplies where presumably each factory makes something different 16:32:23 <planetmaker> really? Hm, for the sake of exhause or so... might actually make sense. Never thought that it was done that large scale 16:32:27 <FLHerne> Pinkbeast: Different types of coal and wood *are* different though 16:32:53 <frosch123> V453000: maybe cdist is only a stepping stone for a more interesting pax generation mechanic :p 16:33:02 <FLHerne> e.g. Almost all UK preserved railways use either Welsh or Polish coal, but not Scottish 16:33:41 <Pinkbeast> FLH: I'm not arguing they're not; I'm just saying, personally, I find it unsatisfying - and I think the incompatibility with the usual orders mechanic is an issue 16:33:46 <planetmaker> oh, quak :-) 16:33:49 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel] 16:33:59 <frosch123> moin :p 16:34:16 *** gelignite [~gelignite@i5387AA87.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 16:34:30 <Eddi|zuHause> <V453000> the ideal solution to a yacd game is build only a web of station between each other, not a single junction because those are needless complication, the cargo distribution is so automatic that the station is the ultimate solution <-- that is only the best solution if you leave out loading times, etc. 16:35:27 <FLHerne> Pinkbeast: What incompatibility with the orders mechanic? 16:35:44 <Pinkbeast> FLH: Which end of a bidirectonal route do the trains full load at? 16:35:50 <Pinkbeast> *bidirectional 16:36:06 <V453000> Eddi consider that stations also take care of: 1. "local destinations", 2. Any destination which is added when industry increases production, 3. literally any destination that the network is connected to, completely automatically. No new train orders, no new groups, only necessary to have all connected stations between their neighbour. 16:36:13 <V453000> loading times and total travel time is not really important 16:36:13 <FLHerne> The start of whichever direction carries more cargo...? 16:36:27 <Pinkbeast> Also in a non-cargod*st game it's quite handy to leave out junctions and just build a mass of independent producer-consumer lines. 16:36:52 <FLHerne> Pinkbeast: That works perfectly well WITH CDist, too 16:37:05 <Pinkbeast> FLH: Which as industry production changes may change, or when cargodist goes into its usual feedback issues... 16:37:27 <FLHerne> Pinkbeast: I don't find it changes unpredictably very often 16:37:53 <Eddi|zuHause> V453000: the main difference is that you *MUST* carry all cargo on all links, otherwise you get a bottleneck somewhere and your profit plummets as the cargo goes in circles without reaching its destination 16:38:02 <FLHerne> Of course, if I add a new source or destination of [cargo], I have to check on things 16:38:06 <Eddi|zuHause> in trunk, you can just ignore excess passengers 16:38:14 <V453000> sure, but that is trivial to maintain 16:38:17 <Pinkbeast> In particular cargodist will notice that the link capacity is the same in both directions and try to send the same amount of cargo down it, which in a complex network will mean the extra-cargo end fluctuates nastily 16:38:37 <Eddi|zuHause> and you have to adjust your tram/bus/local network as the town expands 16:38:57 <Eddi|zuHause> (assuming you don't "cheat" by connecting stations on opposite sides of the town) 16:39:10 <V453000> well I was talking about cargo in this case, but sure, passengers work about the same way 16:39:17 <FLHerne> Pinkbeast: If it actually manages that (it doesn't often) you have half the trains full-load at one end and half at the other ;-) 16:39:56 <Eddi|zuHause> and if you try to use full load on the transfer stations, you need to adjust capacities in a way that you won't sit there with 99% loaded 16:40:01 <Pinkbeast> At any given time, then, one end has trains accumulating waiting for full loads... 16:41:01 <Eddi|zuHause> less a problem with passengers, more with cargo 16:41:12 <FLHerne> Pinkbeast: And? 16:41:27 <FLHerne> You have to wait for full loads in trunk, too... 16:41:33 <alluke> planertmaker: just noticed, why do swedish rails have grey gravel on the sides bbut brown between the sleepers? 16:41:57 <Pinkbeast> FLH: The platforms fill. Now the trains that will full load at the other end can't get in (unless you're going to use waypoints to split them up or something)... 16:44:33 *** alfton [~quassel@46.166.9.46.customer.cdi.no] has joined #openttd 16:44:45 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:45:20 *** alfton [~quassel@46.166.9.46.customer.cdi.no] has left #openttd [] 16:45:52 <planetmaker> it has brown everywhere. but it has cable lines left and right 16:47:09 <planetmaker> http://dev.openttdcoop.org/projects/swedishrails/repository/entry/src/gfx/rails_overlays.png <--- look closely, Alice3 16:47:14 <planetmaker> grr... alluke ^ 16:47:14 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 16:47:30 <alluke> whos alice :P 16:47:47 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 16:47:52 <planetmaker> "who the f*** is Alice" ;-) 16:48:28 <alluke> are in in wonderland about her? :P 16:48:39 <alluke> are you* 16:48:41 <FLHerne> Pinkbeast: In the specific case where the balance of cargo is changing frequently, you shouldn't get _all_ the trains in one direction piled up at the end... 16:49:08 <FLHerne> If you do, you don't need trains full-loading at that end anyway 16:49:32 <Pinkbeast> FLH: At any given time, trains are piling up at one end. I mistrust any arrangement where trains that full-load share platforms with trains that don't. 16:51:39 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 16:51:55 <FLHerne> Pinkbeast: Then you have holding sidings for empty trains before the loading platforms, or simply more platforms than trains? 16:52:04 <FLHerne> The latter is ugly, though 16:52:32 <Pinkbeast> It also might be a very large number. 16:52:38 <alluke> lol 16:52:46 <alluke> whata bout looooong trains? 16:53:18 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 16:53:33 <Pinkbeast> I think eventually you'd end up with 4 tracks - completely independent infrastructure for the two directions in the link 16:54:25 <alluke> 6x10 station is good for huge industries 16:54:32 <planetmaker> alluke, I was more thinking of https://www.youtube.com/watch?v=jUO-pXuw6gg 16:55:09 <alluke> lol 16:55:19 <planetmaker> (and that's why I put it into quotes) 16:55:44 <alluke> pretty good cover 16:55:51 *** Progman [~progman@p57A1B4B7.dip0.t-ipconnect.de] has joined #openttd 16:55:51 <planetmaker> cover? 16:56:08 <alluke> aint that dutch 16:56:10 <alluke> read the comments 16:56:14 <Pinkbeast> 10 tiles is about as long as I make things, that's about what an UKRS 9F can move uphill with x3 cargo weight 16:56:23 <alluke> the original song doesnt have the who the uck is alice shouts 16:56:29 <alluke> ukrs 16:56:31 <alluke> bitch please 16:56:34 <alluke> use realistic stuff 16:57:08 <planetmaker> right, indeed, they're not the original. But they're who made the song popular 16:57:10 <Eddi|zuHause> i think 15 tiles was the longest i built 16:57:48 <alluke> modern hoppers load 60-70 tons 16:58:03 <V453000> yeah or 12459 tons 16:58:05 <V453000> great for the game 16:58:14 <alluke> in ukrs the biggest one loads 25 tons thats closer to 30s stuff 16:58:49 <FLHerne> Pinkbeast: Ooh, another UKRS user :-) 16:59:28 <FLHerne> Pinkbeast: I don't think I've ever ended up with separate tracks 16:59:46 <alluke> with fts i can build 10 tile coal train that loads 1232 tons 16:59:51 <FLHerne> I have tried quite a lot of different order/station/layout options, thoug 16:59:57 <alluke> 884t empty weight 17:00:07 <alluke> 3 locos 17:00:23 <Pinkbeast> FLH: Always. Although the trouble these days is remembering it's a long way from the 2-2-2 Planet to anything that can move more than 3 pieces of cheese 17:01:02 <Pinkbeast> *2-2-0, bother 17:01:16 <V453000> 666 17:01:20 <alluke> 69 17:01:22 <Eddi|zuHause> i thought 2-2-2 was the patentee 17:01:27 <FLHerne> Pinkbeast: Ah, I've been starting in 1920 recently 17:01:48 <FLHerne> I used to start in 1850/70, but stopped bothering :P 17:01:52 <Eddi|zuHause> or maybe i played railroad tycoon too long ago 17:03:02 <Pinkbeast> FLH: Last time I did a proper game, I started with EGRVTS horse trams before the invention of the locomotive, which was... different. 17:03:18 <FLHerne> Pinkbeast: AARGH! 17:03:58 <FLHerne> I tried starting in 1800 with Sailing Ships a couple of times, but didn't get very far before I got bored 17:05:13 <Pinkbeast> I used Sailing Ships as well, but their vast expense means they tend to lose money on all but carefully selected routes. 17:05:31 <Pinkbeast> Part of the trouble is that cargo payment rates are a poor fit with an era when all transport is very slow 17:07:13 <Pinkbeast> Also what I really wanted was canal boats 17:08:02 <V453000> wetrails? :> 17:10:09 <FLHerne> NOOOOOO! 17:11:21 <V453000> k :< 17:11:51 <alluke> real boats are more fun 17:12:10 <planetmaker> Pinkbeast, openttd knows different ship speeds for canals and oceans. so it's really just a matter of newgrf 17:12:40 <planetmaker> FISH once had a few iirc... not sure it still has 17:12:52 <Pinkbeast> planet: I know. All I'm saying is, when I was starting pre-locomotive with Sailing Ships and horse trams, there weren't any sensible canal boats available 17:13:23 <alluke> imma kick pikkaind from my game 17:13:35 <alluke> completely fed up with the way they behave 17:14:14 <FLHerne> planetmaker: It has :-) 17:14:27 <FLHerne> And very nice they are too, but not in 1800 17:14:39 <FLHerne> Horse-canal-boats! :D 17:15:19 <planetmaker> :-) feasible to make actually... canals have a border... but... not feasible to make glitch free on open water 17:16:15 *** Flygon__ [~Flygon@218-214-18-147.sta.commander.net.au] has joined #openttd 17:17:17 <alluke> is it possible to play with ogfx+ industries and oe or two ecs vectors? 17:20:10 <planetmaker> no. Nor will it be 17:21:46 <V453000> lol 17:22:40 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:22:43 *** mode/#openttd [+o Alberth] by ChanServ 17:22:50 *** Flygon_ [~Flygon@218-214-18-147.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 17:23:12 <planetmaker> the request makes sense. If you know not how NewGRFs work and that industry IDs and cargo IDs are not NewGRF independent and that such things would result in things like I've seen recently where some guy combined newcargos with ECS 17:23:23 <planetmaker> Result he had two times food. 17:23:38 <planetmaker> Thus he shipped food to where it was required. But it was the wrong food 17:23:46 <V453000> XD 17:23:47 <V453000> nice 17:24:39 <alluke> rofl 17:24:43 <alluke> wrong food :P 17:25:01 <planetmaker> yes. your question would result in the exact same thing, alluke 17:25:24 <planetmaker> if either NewGRF wouldn't say "go, don't try to combine us with the other" 17:26:16 <alluke> damn, ecs doesnt have parameter to turn off building restrictions 17:26:32 <planetmaker> and things like a farm growing steel and chemicals on the fields while requiring tourists instead of fertilizer or so 17:27:23 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 17:27:32 <planetmaker> :D 17:27:55 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 17:28:03 <alluke> oopsie daisy 17:28:18 <alluke> but tourists could be replaced with slaves :D 17:28:31 <planetmaker> anyway... game of thrones evening. see you later :D 17:28:58 <oskari89> Alluke: No Red Alert 2 or Yuri's Revenge here :D 17:29:10 <alluke> what? 17:29:39 <oskari89> Slaves did remind of Yuri's Revenge 17:29:45 <alluke> whats that 17:29:54 <alluke> if theyre games i havent played either 17:30:11 <oskari89> http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_2 17:30:28 <alluke> right 17:30:40 <oskari89> Beware, it's very addictive 17:30:48 <alluke> but imagine: transporting slaves from cities to the fields :P 17:31:36 <alluke> grain could be replaced with cocaine or opium 17:35:34 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 17:37:03 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 17:45:11 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:45:38 <Wolf01> evenink 17:46:48 *** TWerkhoven [~TWerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 17:47:28 <DorpsGek> Commit by translators :: r25245 /trunk/src/lang (4 files) (2013-05-15 17:47:18 UTC) 17:47:29 <DorpsGek> -Update from WebTranslator v3.0: 17:47:30 <DorpsGek> czech - 1 changes by micropro_cz 17:47:31 <DorpsGek> russian - 1 changes by Lone_Wolf 17:47:32 <DorpsGek> gaelic - 47 changes by GunChleoc 17:47:33 <DorpsGek> slovak - 1 changes by micropro_cz 17:47:41 <Alberth> oddink mr Wolf01 17:49:51 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:51:07 *** Biolunar [mahdi@blfd-4d08fbdb.pool.mediaWays.net] has joined #openttd 17:55:44 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:59:31 <FLHerne> How did I break OTTD enough to get 140 lines of compile errors!? 17:59:47 * FLHerne is clearly a very successful idiot :D 18:01:57 <HellTiger> days back i had searched via apt-file cause i never found the real packages for some games. 18:02:21 <frosch123> FLHerne: when using templates you have a decent chance for a single error taking 140 lines of output :p 18:04:24 <Alberth> deleting a { or a ; works also great for getting many errors :) 18:04:57 <FLHerne> I think I forgot to #include some stuff, mostly seems to be 'where did you pull that function from?' 18:04:59 <Alberth> for bonus errors, also remove a } 18:07:04 <Wolf01> and for more bonus runtime errors forget the () on conditionals 18:07:55 <Alberth> using = instead of == also works great for spending an hour staring at a single line of code 18:08:59 *** DDR [~chatzilla@d108-180-70-162.bchsia.telus.net] has joined #openttd 18:10:23 <Wolf01> and == instead of === could be more nasty when you really can't figure out why 1 === 1 doesn't work 18:10:44 <Wolf01> or when 1 == '1' should not work 18:12:29 <NGC3982> FLHerne: :D 18:13:20 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 18:16:50 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 18:21:30 <Eddi|zuHause> hm, the clouds go backwards 18:21:50 <NGC3982> Eddi|zuHause: What clouds? 18:21:52 *** Wuzzy [~Wuzzy@0001b11e.user.oftc.net] has joined #openttd 18:21:57 <Alberth> they travel in time! 18:26:31 <Eddi|zuHause> xkcd misses one of the most important catchphrases: "same procedure as every year" 18:41:36 <alluke> juzza1: i think i found a bug https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-05-15%20kohteessa%2021.39.46.png 18:46:00 <Eddi|zuHause> alluke: it would be helpful if you actually told what you think the bug is 18:46:15 <alluke> cant you see that yourself 18:46:19 <Eddi|zuHause> no 18:46:47 <alluke> fully loaded wagons show half loaded (steel?) sprites 18:47:11 <juzza1> fixed 18:47:14 <juzza1> ty 18:47:39 <alluke> wow that was fast 18:48:18 <frosch123> maybe it was a teaser bug 18:48:41 <frosch123> some bug you add on purpose, to make someone happy who is searching for them 18:48:50 <frosch123> and then impress him by fixing it even faster 18:49:07 <juzza1> yep :) 18:50:16 <alluke> :D 18:52:24 *** flaa [~flaa@89.100.79.103] has joined #openttd 19:00:15 <alluke> is there a way to turn off aa from photoshop text 19:01:50 *** roadt__ [~roadt@223.240.97.38] has quit [Ping timeout: 480 seconds] 19:02:17 <juzza1> select "none" from the menu next to the text aligment buttons 19:03:31 <juzza1> with the type tool selected 19:04:21 <alluke> thx 19:14:19 *** shametd_ [c08tnn@peppar.cs.umu.se] has quit [Remote host closed the connection] 19:20:49 <alluke> attempted to draw a low level asphalt platform 19:20:51 <alluke> 70s style 19:22:47 *** gelignite [~gelignite@i528C361A.versanet.de] has joined #openttd 19:29:21 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:55:55 <oskari89> Alluke: Post it to FRISS thread 19:56:13 <alluke> ill show it to you first 19:56:18 <alluke> its just a hack after all 19:56:41 <alluke> https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-05-15%20kohteessa%2022.46.00.png 19:56:56 <oskari89> Not bad at all 19:57:09 <alluke> slapped friss basetile onto dutch platform and drew a stripe 19:57:14 <alluke> and lowered it by 1px 19:57:28 <oskari89> :) 19:57:42 <oskari89> Seems good 19:57:44 <alluke> the problem is to make the stripe look good and narrow 19:57:58 <alluke> cant use yellow only because it gets too fat 19:58:22 <oskari89> It's kind of good as it is 19:58:26 <oskari89> (now) 19:58:51 <Eddi|zuHause> the "joy" of pixel art: use completely different colours that kinda blend into each other on higher distances 19:59:21 <alluke> how would you belnd yellow and black 20:02:02 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 20:04:14 <Supercheese> does anybody happen to know what angle autogyros cruise at? nose level with horizon? nose down like helicopters? 20:06:16 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 20:07:16 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 20:17:06 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 20:19:27 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 20:21:04 <juzza1> i would say nose level 20:22:46 <juzza1> but don't go fly one with my instructions 20:22:54 <Supercheese> :P 20:23:29 <alluke> juzza 20:23:56 <alluke> are dr16 and sr1/2 the only locos that are able to provide 1500v power? 20:25:25 <juzza1> i've really no idea, because i basically knew nothing about finnish trains before i started to create the code for the set... and i still dont know much 20:25:50 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 20:25:58 <alluke> ok 20:26:22 <juzza1> Supercheese: kinda makes sense if it flew level, because its almost like a plane with a spinning wing 20:26:46 <Supercheese> Yeah, I'll go for level flight, these youtube videos seem to indicate that too 20:26:56 *** Progman [~progman@p57A1B4B7.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:28:58 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:29:11 <Supercheese> But it seems the Rotodyne has to have a brief period of nose-down flight to build airspeed, then it transitions to level autogyro flight 20:29:27 <Supercheese> crazy hybrid gyrocopter 20:32:43 <juzza1> interesting concept 20:33:00 <Supercheese> "compound gyroplane" 20:33:39 <Supercheese> coming soon to an OTTD near you ;) 20:34:41 <juzza1> nice :) 20:35:21 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 20:37:18 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 20:43:27 <Wolf01> 'night 20:43:31 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 20:59:38 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 21:03:17 *** KouDy1 [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 21:07:23 <frosch123> night 21:07:27 *** frosch123 [~frosch@frnk-590fcc27.pool.mediaWays.net] has quit [Remote host closed the connection] 21:19:09 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 21:21:39 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:30:00 *** chester_ [~chester@95-24-61-119.broadband.corbina.ru] has joined #openttd 21:34:38 *** gelignite [~gelignite@i528C361A.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:36:59 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 21:37:42 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 21:38:32 *** sla_ro|master [~boty@89.137.75.224] has quit [] 22:01:58 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 22:02:01 *** mode/#openttd [+v tokai|noir] by ChanServ 22:07:45 *** tokai|mdlx [~tokai@port-92-195-3-116.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:09:45 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Ping timeout: 480 seconds] 22:26:45 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:44:16 <FLHerne> It seems that MHL breaks OGFX+ Landscape's snowline-height settings 22:47:18 <FLHerne> Regardless of what's set, the snowline height is somewhere >50 22:48:05 <FLHerne> I wonder if it's 255-(15-setting)? 22:52:42 *** chester_ [~chester@95-24-61-119.broadband.corbina.ru] has quit [Quit: Leaving.] 22:53:29 <FLHerne> No, both of my above points are wrong 22:53:39 *** Celestar [~vici@mnch-5d85a96c.pool.mediaWays.net] has joined #openttd 22:57:03 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 22:57:03 <FLHerne> That's weird, now it's just setting * 32 22:57:12 <FLHerne> s/32/16/ 22:57:31 <FLHerne> Which makes much more sense, but I'm sure it wasn't like that before 22:57:37 <FLHerne> Maybe I'm just tired 23:00:40 *** Celestar_ [~vici@mnch-4d04d790.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 23:26:16 <Eddi|zuHause> you're not making any sense at all 23:26:27 *** roadt__ [~roadt@223.240.97.38] has joined #openttd 23:27:47 *** HerzogDeXtEr [~Flex@i59F6BB4B.versanet.de] has quit [Read error: Connection reset by peer] 23:29:21 *** pugi [~pugi@host-091-097-064-151.ewe-ip-backbone.de] has quit [] 23:30:30 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:30:58 <FLHerne> Eddi|zuHause: Yep. Definitely tired then :P 23:31:59 <FLHerne> An*y 23:33:55 <FLHerne> Anyway, I have CDist, LargeMaps, MHL and some other stuff working with latest trunk now. :-) 23:34:21 <FLHerne> So I can go to bed and quit with the nonsensical gibbering :D 23:42:50 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:43:47 *** Wuzzy [~Wuzzy@0001b11e.user.oftc.net] has quit [Quit: Wuzzy] 23:45:37 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/]