Config
Log for #openttd on 3rd June 2013:
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00:15:13  <samu> big brother vip
00:17:06  <samu> the most interesting thing out of bbv are the graphs
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00:45:36  <samu> desync error :(
00:46:50  <samu> someone joined my game and left immediately with desync error, anything I can do about it?
00:47:41  <samu> maybe i shouldn't worry too much :/
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01:17:09  <opr> going to bed samu
01:17:16  <opr> thanks for playing on my server :p
01:17:22  <opr> thanks for helping too
01:17:22  <samu> np
01:17:31  <samu> i learned a few things too
01:17:38  <samu> cya
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09:03:11  <bolli> Hola
09:09:31  <bolli> Has anybody got any idea whats causing this issue? "dbg: [net] [tcp/game] received illegal packet type 0 from client 17"
09:09:51  <bolli> I'm not sending packet type 0, so I don't know why its thinking I am
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09:17:11  <peter1138> mtu issue?
09:17:46  <peter1138> not sure if that affects tcp though
09:19:37  <Ristovski> Hmm, can you change GFX set while playing a game?
09:19:41  <bolli> Not sure....
09:20:05  <bolli> I'm sending it as 1 packet, so I can't see why  tehre would be any MTU involved..
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09:26:26  <peter1138> oh you're sending custom packets
09:26:37  <peter1138> sending too much data?
09:27:19  <peter1138> like sending the whole of your packet buffer instead of just the amount needed
09:28:29  <bolli> hmm
09:28:32  <bolli> Potentially...
09:28:58  <bolli> Sorry, I should have said, I'm using the admin interface from a custom client
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10:07:57  <perk11> Ristovski: yes, but it's potentially unstable
10:08:23  <Ristovski> perk11: hmm, why?
10:08:33  <Ristovski> also, how can it be done?
10:08:40  <perk11> becaus some grf are not mad for this
10:08:57  <perk11> oh wait you mean GFX set like open GFX?
10:09:08  <Ristovski> yes
10:09:09  <Ristovski> :D
10:09:19  <perk11> no that's not possible AFAIK
10:09:44  <Ristovski> D:
10:10:06  <perk11> you can just save game and change it in main menu, what's the problem
10:11:02  <Ristovski> perk11: I play on a server that has a 2048x2048 map, and I can't disconnect and reconnect since my connection is really bad
10:11:19  <perk11> I see
10:11:39  <Ristovski> and sometimes I want to play with OpenGFX and simetimes with zBase :D
10:19:57  <planetmaker> Ristovski, connect with two clients ;-)
10:20:35  <planetmaker> btw, Ristovski, zBase contains the whole of OpenGFX. Just force to use 8bpp mode with zBase... and you got OpenGFX ;-)
10:20:51  <Ristovski> planetmaker: how?
10:20:52  <planetmaker> but you'd need to quit for that, too :D
10:21:06  <Ristovski> aww
10:22:17  <planetmaker> and you can't swap base grfs as it has similar effect as changing grfs... it changes all sprite numbers
10:22:22  <planetmaker> thus all would be jumbled
10:22:26  <Ristovski> aww
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10:30:24  <Ristovski> planetmaker: also, why if you shutdown a server, it doesnt load the latest autosave?
10:30:24  <Ristovski> so I end up manually saving & loading
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12:02:12  <peter1138> http://i.imgur.com/V1l9E0F.png
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12:10:18  <Ristovski> peter1138: Lol
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13:41:47  <samu> goodday
13:44:24  <samu> do diamonds help a town with city label grow?
13:44:59  <samu> normal game, not a citybuilder game
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13:49:00  <samu> on a desert
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14:06:20  <samu> hmm
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14:06:48  <adit> I wanna report some strange issue with openttd nightly r25300.
14:07:47  <samu> if I deliver water to a water tower that is part of a town placed on a jungle tile, the town doesn't seem to grow
14:08:22  <samu> the town is not (city)
14:08:44  <adit> when playing openttd in fullscreen mode, and then go out to full window mode, suddenly typing in any input doesn work.
14:08:57  <adit> s/doesn/doesn't
14:09:45  <adit> although keyboard shortcut still work
14:11:06  <adit> output in terminal shows this line:
14:11:12  <adit> dbg: [driver] SDL: Restarting SDL video subsystem, to force hwpalette change
14:11:44  <samu> if the station tile receiving water is placed on the desert, the town doesn't grow
14:11:58  <samu> but if the station tile is placed on the jungle
14:12:01  <samu> it grows
14:12:25  <samu> this is quite odd, i have to repeat this for all tiles
14:12:36  <adit> my OS ubuntu 13.04.
14:13:06  <samu> sorry adit, i don't know how to help you, devs might be afk
14:13:10  <planetmaker> what you mean with "typing in any input" when shortcuts still work?
14:13:14  <samu> or not
14:13:39  <planetmaker> is it reproducable, adit ?
14:14:44  <adit> planetmaker: yes, i've try it in r25303 and r25300 and the problem still exist.
14:14:57  <adit> but it doesn't exist in 1.2.3
14:15:33  <planetmaker> yes... can you open an issue in the bug tracker about it? Describing in detail what works and what not?
14:15:46  <adit> "typing in any input" for example typing in console, rename sign box, rename vehicle box, etc.
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14:16:21  <planetmaker> There was a code change between 1.2 and 1.3 in that part, so... might be...  dunno SDL's details there by heart or what exactly the palette change affects in its periphery
14:16:52  <planetmaker> adit, are other programmes affected?
14:17:14  <planetmaker> or do only keyboard handling within OpenTTD cease working?
14:17:25  <planetmaker> *does
14:17:30  <adit> planetmaker: keyboard still working.
14:17:56  <adit> planetmaker: to open terminal i type ~, so there no issue with keyboard.
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14:18:23  <adit> s/terminal/console
14:18:41  <adit> any keyboard shortcut work as expected
14:19:14  <planetmaker> does it help, if you click explicity the input area where you want to type?
14:19:50  <planetmaker> hm...
14:20:01  <planetmaker> I get a feeling as of what you mean
14:20:23  <adit> planetmaker: i've try that, at first i though the input are unfocused, so i try to click the area.
14:20:39  <planetmaker> yeah. No effect. Please open a bug report
14:21:23  <planetmaker> I can confirm your observation
14:21:34  <adit> i wanna confirm this in r2536 and the stable 1.3.1 first.
14:21:44  <planetmaker> it will affect both
14:21:51  <planetmaker> no need to try, adit
14:22:02  <planetmaker> well. r2536 won't be affected :D
14:22:14  <planetmaker> But I doubt you'll manage to get that version running
14:22:29  <planetmaker> @commit 2536
14:22:29  <DorpsGek> planetmaker: Commit by Darkvater :: r2536 trunk/spritecache.c (2005-07-09 00:14:40 UTC)
14:22:30  <DorpsGek> planetmaker: - Fix: [ 1215999 ] Segmentation fault in main menu - corrupted sample.cat. Flush the output buffer to print the error message before the game crashes. (mcmohr)
14:22:33  <planetmaker> :-)
14:22:43  <planetmaker> 8 years old :D
14:23:02  <samu> may I? not sure if it's related, I have had openttd scroll up,down,left,right with the arrow keys when its window is not focused
14:23:11  <samu> but sometimes it doesn't
14:23:39  <samu> doesn't bother me much, but it's quite funny to see
14:24:06  <samu> i press those arrow keys for another application, namely NFSW
14:24:18  <samu> racing game
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14:27:25  <adit> planetmaker: ok, going to http://bugs.openttd.org/
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14:53:05  <planetmaker> adit, yes, that'll be the place to report it
14:54:22  <planetmaker> do you prepare the report?
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14:57:54  <adit> yes
14:58:35  <adit> the bug also exist in r25316 and 1.3.1
14:58:41  <adit> i've try it.
15:01:31  <planetmaker> Yes
15:01:47  <planetmaker> anything since ~December will have that bug
15:01:55  <planetmaker> which runs with SDL
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15:05:20  <planetmaker> @commit 24993
15:05:20  <DorpsGek> planetmaker: Commit by matthijs :: r24993 /trunk/src (sdl.h video/sdl_v.cpp) (2013-02-14 11:06:12 UTC)
15:05:21  <DorpsGek> planetmaker: -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
15:05:22  <DorpsGek> planetmaker:   - This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
15:05:23  <DorpsGek> planetmaker:   - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
15:05:24  <DorpsGek> planetmaker:   - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
15:05:25  <DorpsGek> planetmaker: (...)
15:05:55  <blathijs> Oh boy, did I break it?
15:06:07  <planetmaker> dunno. Maybe. Maybe not
15:06:44  <planetmaker> blathijs, as adit just reported here (and will in the tracker :D ), all text input areas become unfocus-able after going back from full screen to windowed mode
15:06:51  <planetmaker> I can confirm that behaviour
15:07:03  <blathijs> I just read back, quite probably caused by my commit
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15:08:26  <planetmaker> it's a bit of a strange consequence, though
15:08:31  <adit> planetmaker: the reverse also true, going in from windowed to fullscreen also trigger it
15:08:47  <planetmaker> oh, ok
15:09:17  <blathijs> Either one will restart SDL, so probably SDL does not get reinitialized properly
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15:13:50  <blathijs> Yup, it's that commit. If I prevent the SDL restart by running openttd -v sdl:hw_palette=1 then the keyboard input keeps working
15:14:54  <blathijs> I'll have a look at it soon, unless someone beats me to it
15:15:45  <planetmaker> I'll soonish start looking at peeling asperagus instead :D
15:19:04  <adit> Ok, this is my first bug report, http://bugs.openttd.org/task/5580
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15:20:18  <adit> BTW, why I keep getting "dbg: [grf] OpenTTD GUI graphics sprites are missing
15:20:38  <adit> although i've installed opengfx
15:21:56  <planetmaker> trunk?
15:22:10  <adit> planetmaker: yes.
15:22:21  <planetmaker> as you then will have a missing one. Except if you get http://bundles.openttdcoop.org/opengfx/nightlies/LATEST/
15:22:32  <adit> owh...
15:22:35  <planetmaker> I haven't gotten around to releasing that updated one yet
15:22:55  <planetmaker> bad me, I know :D
15:23:04  <planetmaker> gotta run. Catch you later. Thanks for the report, adit
15:23:05  <adit> well, there are no README or so anywhere that explain that.
15:23:15  <planetmaker> good point
15:23:17  <adit> yourwelcome
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16:00:31  <Eddi|zuHause> https://lh6.googleusercontent.com/-jvnoWASUFqE/UaxC3TyFXOI/AAAAAAABQFs/xD4-CuR-Fow/w506-h380-o/vIb7VU.gif
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16:32:58  <samu> hi
16:33:39  <samu> on the console, the script command doesn't work for me
16:34:19  <samu> I type script spyonretards.txt
16:34:33  <samu> it errors - cannot open file
16:35:25  <samu> actually it says that it starts logging, then shows that error
16:36:59  <samu> i tried to enter a pathname
16:37:19  <samu> c:\something\somthing... but as I press \, it closes console
16:39:34  *** Zuu_ [~Zuu@109.58.145.201.bredband.tre.se] has joined #openttd
16:40:03  <Zuu_> Try using forward slash instead.
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16:43:25  <samu> didn't work, :8
16:43:44  <samu> ah, it works!
16:44:08  <samu> ty
16:44:57  <samu> must permaban someone
16:45:06  <samu> killed someone elses buses and blocked my ships
16:45:28  <samu> will this log IP addresses?
16:45:32  <samu> or do i need something else?
16:46:22  <Zuu_> Running a stable server?
16:46:32  <samu> nop
16:46:41  <samu> using console ingame
16:47:14  <Zuu_> So it is not your server?
16:47:36  <Zuu_> Or is it non-stable?
16:47:38  <samu> yes, i'm server but playing
16:50:07  <samu> i don't get the question?
16:50:37  <Zuu_> With rcon or admin port you can remotely admin the server.
16:51:13  <Zuu_> If you run a trunj server people tend to play nicer.
16:51:23  <samu> trunj?
16:52:17  <Zuu_> Trunk
16:52:29  <Zuu_> Got to go
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16:52:58  <samu> what is rcon?
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16:57:27  <samu> forget about it
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16:58:58  <samu> notepad doesn't place enters between lines
16:59:01  <samu> :/
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17:03:37  <samu> there's no way to know who was playing yesterday?
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17:07:10  <Eddi|zuHause> only if you create a logfile from the output
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17:23:25  <samu> do you like rumours?
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17:29:44  <Eddi|zuHause> do you like metaquestions?
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17:35:14  <samu> what?
17:35:16  <V453000> I DONT KNOW
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17:43:06  <samu> why can I build canal on water?
17:43:48  <V453000> yes
17:43:53  *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds]
17:44:10  <samu> but why?
17:44:18  <V453000> yes
17:45:21  <DorpsGek> Commit by translators :: r25317 /trunk/src/lang (finnish.txt galician.txt) (2013-06-03 17:45:13 UTC)
17:45:22  <DorpsGek> -Update from WebTranslator v3.0:
17:45:23  <DorpsGek> finnish - 1 changes by jpx_
17:45:24  <DorpsGek> galician - 106 changes by Michi
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17:45:51  <samu> nerd
17:46:24  <Wolf01> hai o/
17:46:32  <V453000> not like your question has any sense at all
17:46:43  <V453000> why, because you fucking can :)
17:47:03  <frosch123> did you ever consider that shaun the sheep could be a unicorn?
17:48:25  <samu> ?
17:48:26  <V453000> oh my god, or that fate mate of his
17:48:36  <V453000> certainly an option frosch123
17:48:57  <frosch123> better topic? :p
17:49:27  <samu> isn't it redundant?
17:49:46  <frosch123> how could a unicorn be redundant?
17:50:06  <samu> im talking about building a canal on water
17:50:09  <samu> it's already water!
17:50:49  <frosch123> offer your bathtub then
17:50:54  <frosch123> it also holds water
17:50:57  <V453000> I think the rainbow is a bit extra but yeah
17:51:28  <juzza1> samu: you can fence water-level ground tiles with canals
17:51:34  <frosch123> extra to the sheep? or to the unicorn?
17:51:34  <juzza1> so they wont get flooded
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17:52:47  <V453000> I mean extra like a bonus, where the bonus is actually like the main thing
17:52:47  <Wolf01> http://www.youtube.com/watch?v=VZjYL847KnI nice, too bad I can understand only the background voice (and some times Hammond)
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18:22:34  <V453000> I usually dont give two shits about the real train links around here, but the caster is great Wolf01  :) thanks for that
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18:32:43  <Alberth> o/
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18:32:57  <Ristovski> hi
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18:48:05  <samu> hi
18:48:49  <samu> could openttd stop playing sounds/music if the window is minimized?
18:49:03  <samu> then come back with them when restored
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18:50:44  <blathijs> Sounds like a useful feature, I wonder if it's already implemented
18:50:51  <blathijs> samu: Did you have a look around the options
18:50:52  <blathijs> ?
18:51:06  <samu> nop, not really
18:51:43  <samu> game options or advanced settings?
18:51:50  <blathijs> advanced settings, I'd say
18:52:29  <samu> advanced settings lets me change sound effects for a specific sound category, like beeps, ambient
18:52:33  <samu> on or off
18:52:57  <samu> nop
18:53:05  <samu> there isn't
18:53:32  <Rubidium> only caveat is that you can't quite implement is without completely aborting the music playback
18:53:59  <Rubidium> and it adds only more cases where sound doesn't work (which are even harder to reproduce)
18:54:22  <samu> I know :o
18:55:04  <samu> maybe music not based on .mid
18:55:09  <samu> mp3? wma?
18:55:17  <samu> m4a?
18:55:19  <Rubidium> so it's not going to happen "soon"
18:55:27  <samu> oki
18:55:44  <Rubidium> yay for listing all kinds of patent encumbered file formats
18:55:59  <samu> hmm, wav
18:55:59  <Wolf01> http://hugelolcdn.com/i/131249.gif ahahah
18:56:18  <Alberth> samu: try ogg :)
18:56:27  <samu> ah, sorry, :o
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18:57:08  <samu> ogg, yeah I heard of it too, but I don't see them as often
18:57:09  <Alberth> Wolf01: just watched a few snow plough trains at YT, much more impressive :p
18:57:18  <samu> flac too
18:57:43  <Alberth> samu: unfortunately, many people don't care about not having free access to their data
18:57:44  <Wolf01> Alberth: http://www.youtube.com/watch?v=VZjYL847KnI this is really interesting
18:58:07  <Wolf01> and... hello Alberth :P
18:59:16  <samu> aborting music playback also seems fine to me
19:00:17  <Alberth> Wolf01: assuming it's the same link you posted before (I tried both, and got http://devs.openttd.org/~alberth/not_so_interesting_unfortunately.png )
19:00:31  <Wolf01> :(
19:00:34  <Alberth> yay for adobe support of 64bit linuces :p
19:01:12  <Alberth> but I found some nice snow ploughing trains instead :)
19:02:21  <Wolf01> link?
19:02:58  <Alberth> http://www.youtube.com/watch?v=PGYJRsiuHEM
19:04:35  <Wolf01> :o
19:06:54  <Wolf01> at first I was "a diesel engine just cold started" then "oh wait, that's not diesel"
19:07:17  <Alberth> nope, it's wood or coal :)
19:07:37  <Alberth> nice they use a steam engine for it :)
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19:11:17  <Wolf01> btw, on the video I linked I learnt that the Shinkansen is a EMU
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19:13:40  <Alberth> o/
19:13:43  <andythenorth> o/
19:13:45  <andythenorth> oops
19:13:46  <Wolf01> o/
19:13:48  <andythenorth> wrong channel
19:13:50  <andythenorth> :P
19:13:59  <Alberth> you're welcome anyway :)
19:14:18  <alluke> wrong?
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19:14:38  <Alberth> clearly wrong channel :)
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19:16:26  <alluke> ops
19:16:34  <Wolf01> wrong button?
19:16:46  <alluke> not really
19:16:54  <alluke> accidentally swiped my magic mouse
19:21:34  <alluke> why arent there any public mp servers with good taste in grfs
19:23:27  <V453000> I am insulted
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19:27:15  <samu> disaster suggestion: ships sin
19:27:17  <samu> sink
19:28:21  <Alberth> people already have major trouble with aircraft crashing at airports
19:28:38  <samu> :)
19:28:39  <Ristovski> samu: why not tornadoes and thunderstorms :D
19:28:53  <samu> or ship crashes into a dock
19:29:02  <samu> hehe
19:29:30  <Ristovski> yeah
19:30:30  <samu> it's the only vehicle without disasters, isn't it?
19:30:55  <Ristovski> I think
19:31:03  <Ristovski> samu: doesnt submarines sink boats?
19:31:23  <samu> i don't think so
19:31:48  <samu> but i've never seen anything about ships disastering
19:32:59  <samu> a ship is lost - activate chance that the ship will sink
19:38:22  <alluke> the fuck
19:38:33  <alluke> i just found out that ogfx+ trains are 32bpp by default
19:39:04  <alluke> only one word: epic
19:41:07  <samu> ships are quite imba when infrastructure maintenance costs are on
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19:43:04  <samu> 2 ships since 1950, breakdowns normal, 100k loan, inflation, disasters, 4% interest, high build costs, high running costs, hostile towns, anything that adds difficulty
19:43:29  <samu> and now by the year 2039 i'm the only company suriving
19:44:07  <samu> my profit graph line is increasing instead of decreasing, albeit slightly
19:44:23  <samu> nearly everyone else bankrupted
19:46:11  <samu> i see mauve with broken train lines
19:46:13  <samu> aliens
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20:09:46  <frosch123> night
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20:15:52  <__ln__> meanwhile in finland: http://expert-images.weatheronline.co.uk/daten/proficharts/en/2013/06/03/basis12/euro/tmax/13060318_2_0312.gif
20:16:36  <samu> wow
20:16:47  <samu> 31C where I am
20:17:13  <Markk> We had 25 degrees here yesterday.
20:17:17  <Markk> (Stockholm, Sweden)
20:18:04  <samu> that red in finland close to a green in denmark
20:18:10  <samu> norway*
20:18:11  <__ln__> last week the very northernmost corner of finland was the warmest place in europe, or something like that.
20:18:33  <Markk> That's fucked up.
20:18:45  <Markk> Finland isn't supposed to be warm.
20:19:43  <__ln__> 30 degrees in the very north last week.
20:19:57  <Markk> samu: That's because of the mountain tops. :)
20:20:25  <Markk> samu: The northwestern part of Sweden and northen parts of Norway has quite a lot of mountains.
20:21:17  <samu> it's affecting water temperatures too?
20:21:54  <Markk> That's the northen sea.
20:22:27  <Markk> Check the gulf of bothnia.
20:22:35  <Markk> Also not as warn as Finland.
20:23:10  <samu> volcanic activity?
20:23:19  <samu> strange stuff
20:23:32  <samu> fires?
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20:24:46  <samu> look at egypt
20:24:52  <samu> that's 48 over
20:26:22  <samu> those -14ºc seem quite low for a place that was supposed to be the coldest
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20:30:02  <samu> quite high*
20:31:42  <samu> sometimes when I access Client list, the window doesn't appear
20:31:53  <samu> it's hidden somewhere
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20:33:31  <samu> I am forced to press Delete to make it reappear
20:33:43  <samu> so i know it's hidden
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20:59:20  <samu> someone played here, lasted 5 years and went bankrupt
21:01:18  <samu> https://rupavq.dm1.livefilestore.com/y2p1cdUrlIDka2pYjcr08_5ZKBV6pemDwSZQHSQ8vywDD9BF3Iq_5IlkmW8zbX_Ff4XlZgEzAwX-QcuBSeIxauraGWAKkcm6zoqKCAIVmbr6RM/Grondborough%20Transport%2C%202043-08-31.png?psid=1
21:01:22  <samu> ops
21:01:50  <samu> skydrive image links are ridiculously long
21:02:31  <samu> http://sdrv.ms/10MzTOG
21:03:05  <MNIM> Try imgur.com
21:03:24  <alluke> skydrive sucks
21:03:31  <alluke> get dropbox
21:06:06  <samu> it doesn't suck, i can upload by selecting right click file - send to skydrive folder, pretty much
21:06:39  <samu> and i get 25 GB free
21:07:29  <alluke> dropbox should have the send feature too
21:07:33  <alluke> but less space
21:07:39  <alluke> though you can get it more
21:08:46  <Markk> I got 25GB dropbox free as well.
21:08:58  <Markk> But I have two VPS.
21:09:20  <samu> http://i.imgur.com/SiWVTMF.png
21:13:22  <alluke> whats the point of that screenshot
21:13:57  <samu> it was someone with all profitable vehicles
21:14:08  <samu> but infrastructure + loan kills him
21:15:31  <samu> property maintenance for my company, only ships, is £19k
21:17:28  <Eddi|zuHause> http://twentytwowords.com/2013/05/30/warning-signs-at-historical-sites-tell-visitors-to-relax-and-enjoy-themselves/
21:17:29  <samu> well, £22k right now, inflation is on
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21:20:40  <samu> the game needs something that hurts ships more harder
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21:22:26  <blathijs> planetmaker: This seems to fix the keyboard problem spotted this afternoon: http://www.stderr.nl/static/tmp/keyboard-fix.diff
21:22:30  <alluke> why?
21:22:48  <alluke> ships arent really competitive when compared to trains
21:23:35  <SineTheCreator> depends
21:23:56  <samu> hmm i think i have to compete against myself next game, at least there will be no different player, but some bias perhaps
21:24:00  <SineTheCreator> if you're using them to move oil they do pretty good
21:24:09  <samu> one company trains, the other ships
21:24:41  <planetmaker> let's see, blathijs
21:25:04  <samu> pink made 1 train, then many buses
21:25:19  <samu> train was passenger
21:25:20  <SineTheCreator> eh, nobody said ships should be used exclusively :F
21:25:32  <planetmaker> hehe, blathijs /home/ingo/ottd/trunk/src/video/sdl_v.cpp:660:6: error: ‘VideDriver_SDL’ has not been declared
21:26:09  <samu> he was barely above the profitable line
21:26:20  <alluke> samu, are you playing on some mp server?
21:26:24  <samu> yes
21:26:30  <samu> on my own game
21:26:50  <alluke> youre hosting?
21:26:51  <blathijs> planetmaker: Wth, I just compiled and tested this
21:26:54  <samu> the running costs or something drag down the profit over time
21:27:18  <samu> maybe loan + running costs + infrastructure
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21:27:29  <blathijs> planetmaker: Oh wait, then I moved a bit of code and messed up :-S
21:27:47  <planetmaker> :-)
21:27:54  <samu> but for me, using only ships
21:28:00  <samu> my profit actually increases over time
21:28:06  <samu> by doing nothing
21:28:13  <alluke> server name?
21:28:31  <planetmaker> that typo fixed it compiles
21:28:38  <samu> Not so impossible settings
21:28:47  <samu> name: Not so impossible settings
21:28:52  <alluke> :D
21:29:25  <blathijs> planetmaker: And it works again as well here
21:29:51  <blathijs> I also attached the patch on FS#5580, if adit confirms it also works for him, I'll commit it
21:31:08  <planetmaker> I say, go commit
21:31:28  <planetmaker> meh... fullscreen made all my windows on the rhs monitor go to the left one :S
21:31:39  <Rubidium> blathijs: did you notice the new release?
21:42:00  *** adit [~adit@180.248.36.86] has joined #openttd
21:44:36  <planetmaker> blathijs, I do not believe that the bug reporter is interested in compiling himself
21:46:15  <planetmaker> hello adit
21:46:26  <adit> planetmaker: hello
21:46:49  <adit> did someone say compiling something?
21:47:02  <planetmaker> yes, I did, I guess. And was even referring to you :-P
21:47:30  <planetmaker> http://bugs.openttd.org/task/5580 with a source-code patch
21:47:36  <planetmaker> Thus you could test, if you self-compile
21:47:44  <planetmaker> if not: works for me
21:50:50  <Wolf01> 'night
21:50:58  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]
21:51:39  <adit> planetmaker: ok, downloading the source now. will report later.
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22:16:34  <planetmaker> g' night
22:28:27  <blathijs> Rubidium: Yeah, I noticed your message and than forgot about it during the day. I'll try again tomorrow :-)
22:28:58  <blathijs> adit: Thanks!
22:29:03  * blathijs is off to bed now, though
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23:15:27  <adit> blathijs: the patch works for me.
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