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00:00:18 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 00:13:51 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 00:24:35 *** kais58|AFK is now known as kais58__3 00:35:11 *** HerzogDeXtEr1 [~Flex@i59F6A154.versanet.de] has joined #openttd 00:39:13 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:41:03 *** HerzogDeXtEr [~Flex@i59F6CAE7.versanet.de] has quit [Ping timeout: 480 seconds] 01:17:13 <Elukka> huh. 01:17:23 <Elukka> some change in openttd must have broken the ford model t in long vehicles since last time i played 01:17:38 <Elukka> it has 0 kN tractive effort and moves at 2 kph :D 01:29:02 *** HerzogDeXtEr1 [~Flex@i59F6A154.versanet.de] has quit [Read error: Connection reset by peer] 02:05:41 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:07:50 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:13:38 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has joined #openttd 03:32:14 *** pugi [~pugi@host-091-097-012-171.ewe-ip-backbone.de] has quit [] 04:56:01 *** Eddi|zuHause [~johekr@p57BD49C7.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD54E6.dip0.t-ipconnect.de] has joined #openttd 06:14:36 *** sla_ro|master [~sla.ro@89.137.75.224] has joined #openttd 06:19:48 <Eddi|zuHause> Elukka: that sounds like you enabled "realistic acceleration for road vehicles"... some sets are known to break with that 06:20:36 <Eddi|zuHause> just disable it and you should be fine 06:23:28 <Elukka> aha, that's probably right 06:23:28 <Elukka> thanks 06:45:51 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 06:54:57 <Rubidium> morning 06:58:24 <V453000> mayhem and rail chaos in the early parts of the day to you good sir 06:58:30 <planetmaker> moin 06:59:40 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:01:05 <V453000> how wrong is it if nuts go purr? 07:04:00 <planetmaker> I'd make it separate sets. Then it's not wrong at all 07:04:40 <planetmaker> with the use of a nice railtype translation table in NUTS you then cater for whatever tracks you have 07:05:16 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/railtype_table.pnml 07:05:33 <planetmaker> ^ basically you assign a 'virtual' railtype to your vehicles in NUTS 07:05:50 <planetmaker> And each 'virtual' railtype is one of the actual railtypes listed in that table 07:05:59 <planetmaker> left most being the preferred one 07:06:25 <V453000> I am using it as a new newGRF :) 07:06:34 <planetmaker> hm? 07:06:48 <V453000> PURR and NUTS are two 07:06:53 <planetmaker> kk 07:07:01 <V453000> it all works now I am just finishing drawing :) 07:07:05 <planetmaker> sweet 07:07:16 <Supercheese> meow? 07:07:21 <planetmaker> then take it as suggestion to implement a RTT in NUTS (if you haven't yet) 07:07:35 <V453000> rtt? 07:07:42 <V453000> railtype table 07:07:45 <planetmaker> railtype translation table. The thing I just linked 07:08:30 <V453000> idk what that is for but ... it works with NUTS as intended :D 07:08:44 <V453000> ... I dont think I have a railtypetable like that 07:09:03 <planetmaker> an RTT allows your trainset to use the best railtype - whatever tracks are available 07:10:07 <planetmaker> thus you don't directly hard-code the railtype to a vehicle. But choose the best for your vehicles from the available ones (which still might be 'none') 07:10:09 <V453000> all I did was adding compatible_railtype_list: ["UNIV", "RAIL", "ELRL","UNI1", "UNI2","UNI3","UNI4","UNI5","UNI6","UNI7","UNI8"]; powered_railtype_list: ["UNIV","UNI1", "UNI2","UNI3","UNI4","UNI5","UNI6","UNI7","UNI8"]; to NUTS railtypes 07:10:43 <planetmaker> this is about primary railtypes of vehicles rather 07:11:01 <planetmaker> not the compatible ones :-) 07:11:13 <V453000> there are no primary vehicles for univ rail? :P 07:11:17 *** Progman [~progman@p57A1ADB0.dip0.t-ipconnect.de] has joined #openttd 07:11:29 <planetmaker> that's not the point or problem either 07:11:45 <planetmaker> the problem is that vehicles might simply not be available, if their primary track type is not present 07:11:49 <planetmaker> the RTT solves that 07:12:13 <V453000> how can their railtype not be present? :o 07:12:51 <planetmaker> there's no need for a game to provide RAIL, ELRL, MONO or MGLV tracktypes 07:13:00 <planetmaker> there can be 16 totally different ones 07:13:29 <planetmaker> and if the vehicle newgrf does not provide the tracktype (it shouldn't imho), you look for which you have available 07:13:32 <V453000> hmf 07:13:40 <planetmaker> and give an ordered list of preferred ones 07:13:48 <planetmaker> like you have a highspeed engine 07:13:55 <planetmaker> order of preference then would be like 07:14:32 <planetmaker> SAEA, SAEE, HSTR, DBHE, DBHS, ENHI, ELRL or so 07:15:05 <planetmaker> as that's railtype labels associated with electrified tracks catering for highspeed trains 07:15:22 <planetmaker> (that's line 96 in the link :D) 07:15:24 <V453000> my god :D 07:15:31 <planetmaker> and the vehicles would get railtype EL_RAIL 07:15:36 <planetmaker> and then pick the first available one 07:15:40 <planetmaker> of that list 07:16:04 <planetmaker> it really sounds *way* more complicated than it is 07:16:40 <V453000> I always considered the many pointlessly various rails in some train sets really wtf, now I can happily declare hating them 07:16:52 <planetmaker> why? 07:17:04 <V453000> it doesnt seem useful in any way 07:17:07 <planetmaker> and yes, in *train* sets, they IMHO serve no purpose 07:17:25 <planetmaker> other than sparing one newgrf to add separately 07:17:42 <V453000> well how would you make e.g. wetrails then 07:17:43 <planetmaker> and adding more of a plethora of labels etc ... and limiting how you can combine things 07:17:58 <planetmaker> V453000, that I would simply give it's own thing 07:18:09 <planetmaker> RL_WET: [WTRL] 07:18:14 <planetmaker> it simply is incompatible to anything 07:18:18 <V453000> right 07:18:35 <planetmaker> that's a very special rail 07:18:58 <planetmaker> but all "normal" rail vehicles can in principle run on either ELRL, RAIL, MONO or MGLV 07:19:12 <planetmaker> with probably a preference on your own versions of it or whatever :-) 07:19:46 <planetmaker> besides, if it's just for looks, then re-defining ELRL, RAIL, MONO and MGLV is very fine, I think 07:20:13 <planetmaker> if you change track capabilities like speed, curve speed or so... another label might be a good idea 07:21:00 <planetmaker> maybe according to what FooBar laid out in that treatise, in the comment in that file. maybe not :D 07:21:13 <planetmaker> brb, food 07:23:33 <V453000> exactly the part I hayt about coding :D 07:25:51 <V453000> and I didnt mean food 07:26:12 *** Djohaal [~Djohaal@177.43.132.153] has quit [Read error: Connection reset by peer] 07:27:29 <Elukka> i never liked the idea of railtypes with different speed limits 07:27:46 <Elukka> i feel that for most of the time it actually matters you have arbitrarily much money anyway and then it's just busywork 07:28:25 <V453000> well nutracks was a nice tool to "fix" train sets as in limit the fastest vehicle so that there is more vehicles to choose from 07:28:35 <Elukka> i like the game as a sandbox, but... sometimes i feel it'd be interesting if there was an economic challenge 07:28:41 <Elukka> if there was, then that feature might make more sense 07:28:41 <V453000> if it didnt look so massively awful it would have even been usable 07:29:20 <V453000> but having X railtypes for "voltage" or similar things is imo stupidly realistic 07:29:30 <planetmaker> V453000, an RTT de-couples tracks and vehilces. It allows you to simply say "this is a high-speed engine". And to define "high speed engines can run on these tracks" 07:29:41 <planetmaker> thus no worry about railtypes really when you design vehicles 07:29:50 <V453000> mhm, but NUTS does define all railtypes they run on 07:30:06 <planetmaker> I'd move that into PURR really :-) 07:30:07 <V453000> it also redefines more things for them like strings, sort orders, ... 07:30:11 <Elukka> people actually do different railtypes for different voltages? 07:30:17 <V453000> PURR isnt meant to be used always with NUTS 07:30:48 <V453000> also introduction dates for NUTS railtypes are needed there 07:30:53 <V453000> so that cant go away 07:34:13 <planetmaker> in what way are the introduction dates needed / changed? 07:34:29 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:34:32 *** mode/#openttd [+o Alberth] by ChanServ 07:34:57 <Alberth> moin 07:35:32 <planetmaker> o/ Alberth 07:35:42 <Alberth> hi hi 07:35:56 <Alberth> we seem to have a deadlock in FS#5611 :) 07:36:34 <V453000> to fit the NUTS vehicles obviously :) 07:36:34 <Alberth> ie lack of progress for no apparent reason in solving the issue :) 07:37:17 <Alberth> nuts needs deadlock? 07:38:10 <planetmaker> V453000, if a vehicle requires an available railtype, it gets introduced: "This property defines the long date formatted introduction date of this rail type. With this property set the rail type will be introduced at (or after) this date when all of the introduction required rail types are available to the company of the player, or whenever a vehicle using this rail type gets introduced whichever is first. " 07:38:17 <planetmaker> so that seems not required 07:38:43 <planetmaker> hm... or not? 07:39:28 <V453000> I dont really know what is possible and how but it works now for me 07:39:59 <planetmaker> I understand it that introduction is defined by the vehicles for the default railtypes 07:40:46 <V453000> hm I define signals too :d 07:40:55 <planetmaker> that's part of railtypes 07:41:41 <V453000> nuts defines signals 07:42:03 <V453000> for all the railtypes mentioned 07:43:44 <planetmaker> Alberth, yeah... I guess he didn't get the hint that he might try with either patch :-P 07:44:35 <Alberth> I expected Zuu to finish it, and he apparently thought I'd do it :) 07:45:02 <planetmaker> :-) 07:45:13 <planetmaker> you should wrestle about that ;-) 07:46:43 <Alberth> yeah, but my opponent is not here :p 07:47:05 <planetmaker> I know when you can discuss it in person :-P 07:47:25 <Alberth> :D 07:50:08 <planetmaker> i start to wonder whether I should ship a new version of ogfx-landscape that very day, too :-) 07:51:00 <planetmaker> before I actually start with fancy ideas like "let's try this desert adopted from wesnoth" or so ;-) 07:59:59 <Alberth> make a wesnoth branch :) 08:00:20 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has joined #openttd 08:02:48 *** frosch123 [~frosch@frnk-590f6a23.pool.mediaWays.net] has joined #openttd 08:20:53 *** Devroush [~dennis@101.187-66-87.adsl-dyn.isp.belgacom.be] has joined #openttd 08:29:20 *** pugi [~pugi@host-091-097-012-171.ewe-ip-backbone.de] has joined #openttd 08:55:44 <DorpsGek> Commit by frosch :: r25607 /trunk/src/script/api (ai_changelog.hpp game_changelog.hpp) (2013-07-14 08:55:38 UTC) 08:55:45 <DorpsGek> -Fix [FS#5649]: Various misreferences in AI and GS changelog. 08:59:27 *** DDR_ [~chatzilla@d154-20-133-76.bchsia.telus.net] has joined #openttd 08:59:30 *** DDR [~chatzilla@d154-20-134-225.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 08:59:38 *** DDR_ is now known as DDR 09:01:26 <planetmaker> Alberth, http://imagebin.org/264493 is what I look at ;-) And I'm pondering whether http://imagebin.org/264494 can be put to good use, too :-) 09:02:12 <Alberth> pretty :) 09:02:31 <Alberth> want to make a knights and merchants program? :) 09:02:50 <Alberth> (houses are too small for that) 09:03:34 <planetmaker> :-) New vehicle type: Elven ranger? Knight? Capacity: 1 passenger? :D 09:07:17 <V453000> ITS PURR TIME :D 09:07:20 <Alberth> I like the city building part much more interesting, tbh 09:07:44 <Alberth> V453000: borrow the cat of Eddi 09:08:02 <V453000> I just uploaded a cat to bananas :P 09:08:06 <planetmaker> hm, maybe there's a windmill for andy: http://imagebin.org/264497 (lo, behold, curvy rail!) 09:08:45 <planetmaker> Alberth, yes, indeed it gives the <1900 area some inspiration and even start, IMHO 09:08:53 <planetmaker> the style is not that different that it wouldn't fit 09:09:47 <Alberth> it seems a bit more cartoonish 09:10:02 <Alberth> but cute :) 09:11:03 <planetmaker> true :-) 09:12:38 <Alberth> and the scale is equally very much broken :) 09:12:56 <planetmaker> in wesnoth in general? yeah 09:13:02 <planetmaker> just like ours :D 09:13:17 <planetmaker> Like an elven ranger towers over those buildings 09:15:34 <planetmaker> anyway it all started with the hunt for terrain textures :D 09:16:17 <SamanthaD> planetmaker: Tolkein did state very explicitly in his books that elves were rather tall 09:17:42 <Elukka> do FIRS industries still change production based on ratings or is it purely supply-based? 09:18:46 <SamanthaD> Elukka: I thought all secondary industries produced based on income... 09:18:50 <planetmaker> SamanthaD, who says that Tolkien's interpretation of elve is the only valid one? :-) 09:19:22 <Elukka> i was thinking of primary industries 09:19:46 <Elukka> there's a system in FIRS where some of the end products from secondary and tertiary industries are supplies that go back to primary industries 09:19:48 <SamanthaD> planetmaker: It was always my impression that Wesnoth elves were in that tradition 09:20:40 <DorpsGek> Commit by rubidium :: r25608 /trunk/src/pathfinder/yapf (3 files) (2013-07-14 09:20:34 UTC) 09:20:41 <DorpsGek> -Codechange: make EndSegmentReasonBits available in yapf_base.hpp 09:20:42 <SamanthaD> Elukka: Oh right! I forgot about that. Sorry, but I haven't played that much with FIRS to know 09:20:59 <Elukka> ...well that's interesting. some of my buses which run at capacity generate losses three times that of their maintenance costs 09:21:21 <Elukka> when they unload they show a cost instead of a profit... since i have cargodist on, i'm thinking maybe it's a symptom of a bottleneck in my network somewhere 09:21:52 <DorpsGek> Commit by rubidium :: r25609 /trunk/src/pathfinder/yapf (yapf_base.hpp yapf_costrail.hpp) (2013-07-14 09:21:46 UTC) 09:21:53 <DorpsGek> -Fix [FS#5216]: under certain circumstances a track type change would make the end-of-line-is-red setting ineffective 09:26:15 <SamanthaD> Elukka: That sometimes happens when the game improperly estimates the profit from a leg of a journey 09:26:30 <SamanthaD> Elukka: The buses are "repaying" the difference 09:28:40 <V453000> https://dl.dropboxusercontent.com/u/20419525/PURR.png :> 09:29:17 <planetmaker> :-) 09:29:29 <planetmaker> toyland and chips... hm :D 09:31:32 <frosch123> hmm, at that zoomlevel original toyland sprites are actualy watchable 09:31:44 <frosch123> in normal zoom they are way too busy 09:31:59 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 09:32:25 <V453000> frosch what have you said 09:32:27 <V453000> :( 09:32:40 <SamanthaD> I might actually play toyland once in a while but the graphics for the ground 09:32:52 <frosch123> SamanthaD: use opengfx 09:32:56 <SamanthaD> it makes me want to take sandpaper to my retina 09:32:59 <frosch123> there toyland is very playable 09:33:25 <V453000> openttd is all about toyland 09:33:31 <Elukka> i figured there might actually be a loss somewhere since my network does have bottlenecks, so some of the passengers the buses are carrying might be sitting at another station for a long time 09:33:32 <SamanthaD> frosch123: I am using opengfx but the pattern on the ground still makes me want to gouge my eyes 09:33:35 <Elukka> but then again i'm making tons of money 09:33:53 <frosch123> SamanthaD: ok, then never ever try the original graphics :p 09:33:54 <SamanthaD> frosch123: it's all dotty and it makes my astigmatism hate me 09:34:12 <SamanthaD> frosch123: I did, and you're right. 1000x worse. 09:35:27 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has joined #openttd 09:36:17 <V453000> you guys are weird 09:36:17 <V453000> . 09:36:53 <SamanthaD> I'd love to play toyland if it weren't for the textured ground 09:37:17 <SamanthaD> wasn't there talk a while ago about dropping support for Toyland? 09:37:42 <frosch123> many people talk a lot of things 09:38:10 <Rubidium> yes, like dropping all railtypes and just keep 1 09:38:20 <V453000> what support are you talking about :DD 09:38:25 <frosch123> most people think removing toyland would allow adding a different 4th climate or something like that 09:38:33 <V453000> bad newGRFs already ignore toyland 09:38:37 <SamanthaD> I don't see why they can't add a fifth climate 09:38:42 *** DDR [~chatzilla@d154-20-133-76.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 09:38:59 <planetmaker> There's no need for any additional climate 09:39:00 <frosch123> the point is: adding a fifth climate makes no sense 09:39:02 <V453000> anybody can make a newGRF set which makes a climate technically 09:39:04 <SamanthaD> it's not like OpenTTD is a binary hack or anything 09:39:05 <planetmaker> One would sufffice 09:39:14 <frosch123> you can add infinite many newgrf presets 09:39:31 <planetmaker> ^ 09:39:40 <frosch123> maybe we should remove the climate selection from the main menu, and add a newgrf preset selection instead :p 09:40:32 <planetmaker> If it were not a selection of the (default) ground tiles, that'd make even sense 09:40:37 *** y2000rtc [~y2000rtc@cst-prg-12-251.cust.vodafone.cz] has joined #openttd 09:40:37 <SamanthaD> speaking of climates... I was wondering if there's a way to get temperate maps to generate kinda like desert maps 09:40:49 <SamanthaD> as in, mountains in some areas but also a lot of flat land 09:40:59 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 09:41:08 <frosch123> that's "variety distribution" 09:41:37 <frosch123> select "mountainious" and "high variety distribution" or something like that 09:41:37 <SamanthaD> oh, right 09:41:44 <SamanthaD> thanks! 09:44:19 <SamanthaD> frosch123: Apparently it's the other way around. "Low" variety distribution made a lot of flat land 09:45:18 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 09:48:59 <Alberth> Elukka: http://wiki.openttd.org/Negative_income_with_feeder_service 09:50:13 *** pugi [~pugi@host-091-097-012-171.ewe-ip-backbone.de] has quit [] 09:55:39 <SamanthaD> could someone recommend a good road vehicle GRF to go with the dutch trains and trams sets? 09:56:27 <planetmaker> both together, opengfx+rv and HEQS 09:56:59 <SamanthaD> thanks! 10:06:34 *** gelignite [~gelignite@i5387ADE9.versanet.de] has joined #openttd 10:22:43 *** andythenorth [~andytheno@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 10:27:37 <V453000> Rubidium: thanks :D super handy now with PURR http://bugs.openttd.org/task/5216 10:33:31 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 10:37:44 <zooks> V453000, can you show me a screenshot of PURR? It sounds interesting but I can't openttd atm.. 10:39:23 *** arrebatamos [~javais69@188.250.5.103] has joined #openttd 10:41:46 *** y2000rtc [~y2000rtc@cst-prg-12-251.cust.vodafone.cz] has quit [Ping timeout: 480 seconds] 10:54:36 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 11:05:04 <SamanthaD> Okay... I'm utterly bewildered: I downloaded Dutch Road Furniture but it doesn't seem to DO anything O.O 11:05:14 <SamanthaD> it says it puts signs and what not on the road 11:05:58 <Rubidium> I reckon you need to place those objects yourself 11:06:14 <planetmaker> ^^ 11:06:37 <SamanthaD> yes... but how do I do that? 11:06:46 <SamanthaD> I don't see any button for it 11:06:57 <planetmaker> landscape -> place object 11:07:13 <SamanthaD> Oh... 11:07:15 <SamanthaD> I see :3 11:10:38 <SamanthaD> thanks 11:13:23 *** ntoskrnl11 [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 11:20:11 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 11:31:07 *** Supercheese [~Password4@98.145.153.126] has quit [Read error: Connection reset by peer] 11:31:36 *** Supercheese [~Password4@98.145.153.126] has joined #openttd 11:44:57 *** andythenorth [~andytheno@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Remote host closed the connection] 11:48:51 *** andythenorth [~andytheno@213.205.241.199] has joined #openttd 11:57:48 *** arrebatamos [~javais69@188.250.5.103] has quit [autokilled: Please do not spam on IRC. Contact support@oftc.net with questions. (2013-07-14 11:57:48)] 11:58:37 *** andythenorth [~andytheno@213.205.241.199] has quit [Remote host closed the connection] 11:58:48 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 11:59:23 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 12:03:12 *** ntoskrnl11 [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Read error: Operation timed out] 12:07:24 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has quit [] 12:09:59 *** MrShell [~mrshell@HSI-KBW-5-56-195-183.hsi17.kabel-badenwuerttemberg.de] has joined #openttd 12:10:37 <andythenorth> any rule of thumb for when I should subclass in python? 12:10:54 <Xaroth|Work> DRY 12:11:07 <andythenorth> the alternative here being to pass keywords, and then have a load of 'if foo then ham = eggs' stuff on __init__ 12:11:16 <Xaroth|Work> if two or more types of objects share the same functionality (or part of) 12:11:30 <Xaroth|Work> you create a parent class 12:11:37 <andythenorth> can't figure out if they're types of objects, or just a reconfiguration of one object 12:11:39 <andythenorth> they're all ships 12:11:49 <andythenorth> but their are distinct sub-types of ship 12:11:51 <andythenorth> there * 12:12:02 <Xaroth|Work> If all the functionality is the same, you dont' subclass 12:12:07 <Xaroth|Work> (ie only values differ) 12:12:16 <Xaroth|Work> like, I'd say Vehicle as a parent class 12:12:20 <Xaroth|Work> RoadVehicle as subclass 12:12:23 <Xaroth|Work> Airplane as subclass 12:12:24 <Xaroth|Work> etc 12:12:40 <Xaroth|Work> and Bus and Truck as subclasses of RoadVehicle 12:12:54 <andythenorth> yeah, so I think these are just on the edge of that 12:13:00 <Xaroth|Work> they are different ships 12:13:01 <andythenorth> probably on the side of subclassing 12:13:04 <Xaroth|Work> so, they don't have to subclass 12:13:13 <Xaroth|Work> but you -can- subclass that 12:13:24 <Xaroth|Work> i.e. Ship as base class 12:13:28 *** MrShell [~mrshell@HSI-KBW-5-56-195-183.hsi17.kabel-badenwuerttemberg.de] has quit [] 12:13:29 <Xaroth|Work> and <Ship-Type-1> as subclass 12:13:33 <Xaroth|Work> and <Ship-Type-2> as subclass 12:13:34 <Xaroth|Work> etc 12:13:38 <andythenorth> depending on type, some properties will be added that aren't in Ship 12:13:46 <andythenorth> so I guess that's enough reason 12:13:49 <Xaroth|Work> then you subclass 12:13:54 <Xaroth|Work> as the functionality differs :) 12:18:34 <andythenorth> thanks 12:19:24 *** HerzogDeXtEr [~Flex@i59F6A154.versanet.de] has joined #openttd 12:35:02 <andythenorth> planetmaker: enjoying the sun? Or want to help fix FISH makefile? o_O 12:44:17 <Xaroth|Work> whats broken with it? 12:44:31 <andythenorth> needs updating 12:44:40 <andythenorth> needs to not call nml twice :P 12:44:49 <andythenorth> has a broken configuration wrt deps 12:47:47 <andythenorth> I hacked something designed for nfo and grfcodec and c-pre-processor 12:47:51 <andythenorth> to use nml and python 12:48:49 *** zooks [~zooks@h65204.upc-h.chello.nl] has joined #openttd 12:53:17 *** Tovinhas [~dg@bl10-138-114.dsl.telepac.pt] has joined #openttd 12:55:22 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has joined #openttd 12:56:16 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has quit [] 12:56:31 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has joined #openttd 12:56:41 <Brumi> umm 12:56:47 <Brumi> Tovinhas is a spammer 12:57:02 <Brumi> spams me immediately when I connect 12:59:45 *** Xaroth|Work [~XarothAtW@00017153.user.oftc.net] has left #openttd [] 12:59:49 *** Xaroth|Work [~XarothAtW@00017153.user.oftc.net] has joined #openttd 12:59:49 *** frosch123 [~frosch@frnk-590f6a23.pool.mediaWays.net] has left #openttd [quak] 12:59:55 *** frosch123 [~frosch@frnk-590f6a23.pool.mediaWays.net] has joined #openttd 12:59:56 <Xaroth|Work> correct 13:00:07 <frosch123> @kban Tovinhas 13:00:08 *** mode/#openttd [+b *!~dg@bl10-138-114.dsl.telepac.pt] by DorpsGek 13:00:08 *** Tovinhas was kicked from #openttd by DorpsGek [frosch123] 13:01:57 <Eddi|zuHause> concerning station names, i just saw this: "<town>, auswÀrtiges Gehöft" 13:02:18 <frosch123> where? rl? :p 13:02:29 <Eddi|zuHause> yes, "rl" 13:03:49 <Eddi|zuHause> or as the piratebay guys put it: "we don't use the term 'irl', because we think the internet is real. we say 'afk'" 13:05:15 <frosch123> good point 13:06:08 *** DarkAce-Z [~BillyMays@50.107.55.36] has joined #openttd 13:07:31 *** flaa [~flaa@89.100.79.103] has joined #openttd 13:10:56 *** DarkAceZ [~BillyMays@50.107.55.36] has quit [Ping timeout: 480 seconds] 13:14:35 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 13:15:28 *** pugi [~pugi@host-091-097-012-171.ewe-ip-backbone.de] has joined #openttd 13:40:36 *** zooks [~zooks@h65204.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 13:42:45 *** tst [id@37.140.101.226] has joined #openttd 13:43:25 *** tst [id@37.140.101.226] has quit [] 13:45:09 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 13:46:37 *** Espada [~dg@2.81.197.72] has joined #openttd 14:06:21 *** y2000rtc [~y2000rtc@cst-prg-12-251.cust.vodafone.cz] has joined #openttd 14:07:35 *** y2000rtc [~y2000rtc@cst-prg-12-251.cust.vodafone.cz] has quit [] 14:12:47 *** frosch123 [~frosch@frnk-590f6a23.pool.mediaWays.net] has left #openttd [quak] 14:12:57 *** frosch123 [~frosch@frnk-590f6a23.pool.mediaWays.net] has joined #openttd 14:13:25 <frosch123> @op 14:13:28 *** mode/#openttd [+o frosch123] by DorpsGek 14:13:59 *** mode/#openttd [+b df*!*@*] by frosch123 14:14:29 *** mode/#openttd [+b dg*!*@*] by frosch123 14:14:34 *** mode/#openttd [-b df*!*@*] by frosch123 14:14:39 <frosch123> @kick Espada 14:14:40 *** Espada was kicked from #openttd by DorpsGek [frosch123] 14:14:40 *** Espada [~dg@2.81.197.72] has joined #openttd 14:15:19 *** mode/#openttd [+b *!~dg@*] by frosch123 14:15:20 <frosch123> @kick Espada 14:15:21 *** Espada was kicked from #openttd by DorpsGek [frosch123] 14:15:36 *** mode/#openttd [-b *!~dg@bl10-138-114.dsl.telepac.pt] by frosch123 14:15:39 *** mode/#openttd [-b dg*!*@*] by frosch123 14:15:45 <frosch123> so complicated :s 14:15:50 <frosch123> no clue :) 14:15:57 <Xaroth|Work> hehe 14:16:00 <frosch123> @deop 14:16:04 *** mode/#openttd [-o frosch123] by DorpsGek 14:24:13 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 14:37:20 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Read error: Connection reset by peer] 14:37:20 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 14:38:24 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Read error: Connection reset by peer] 14:38:32 *** Belugas [~belugas@216.191.111.230] has joined #openttd 14:38:35 *** mode/#openttd [+o Belugas] by ChanServ 15:41:18 *** Ristovski [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has joined #openttd 15:53:18 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 16:09:11 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 16:12:58 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 16:13:04 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [] 16:19:19 <V453000> I suppose there is no way to make a railtype use e.g. monorail tunnels, eh? 16:51:45 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 17:01:42 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:02:04 <peter1139> thi 17:05:48 *** Devroush [~dennis@101.187-66-87.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 17:09:19 <frosch123> V453000: there is the fallback-railtype 17:09:40 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:21:12 <V453000> frosch123: but alternative_railtype_list: ["MONO"]; is not supposed to make the railtype use monorail stations / tunnels / path reserving in tunnels/bridges 17:21:16 <V453000> or am I doing something wrong? 17:21:59 <frosch123> i expected the "station_graphics" thingie to also switch tunnel graphics if you do not provide "tunnel_overlay" 17:22:14 <frosch123> but apparently that was forgotten to implement or so :p 17:22:54 <frosch123> alternative_railtype_list is unrelated to graphics 17:23:03 <V453000> thought so 17:24:44 <V453000> shame :( 17:25:18 <V453000> what is the likelihood of motivating someone to add that? :P 17:25:53 <frosch123> check who did the tunnel_overlay thingie 17:26:15 <frosch123> i would bet on pm or m_cc, cannot remember :) 17:26:37 <frosch123> you can meet both in two weeks 17:26:49 <V453000> Hirundo seems like the one ... if it is the thing written on tt-wiki 17:27:02 <frosch123> maybe you can persuade them with a unicorn cake, but i guess you would rather drink them under the table and then make them sign something :) 17:27:22 <V453000> :D plan 17:27:38 <V453000> anyway, is it nml limitation or in general a "missing" grf spec? 17:28:27 <frosch123> @commit 23952 17:28:27 <DorpsGek> frosch123: Commit by michi_cc :: r23952 /trunk (11 files in 4 dirs) (2012-02-15 21:23:48 UTC) 17:28:28 <DorpsGek> frosch123: -Feature: [NewGRF] Customisable tunnel portals for rail types (sprites by Snail). 17:28:58 <frosch123> V453000: it is a general missing thing. as said, i would have expected the "station_graphics" to do the trick, but they do not :) 17:29:07 <V453000> well yeah me too 17:29:16 <V453000> thats what I tried ages ago, too 17:29:22 <V453000> or well ages ... when I was coding nuts 17:29:38 <V453000> beer diplomacy shall be done 17:30:58 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has joined #openttd 17:31:14 <V453000> thanks anyway :) 17:34:23 *** kais58__4 [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginmedia.com] has joined #openttd 17:36:08 *** kais58__3 [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:44:56 *** kais58__4 is now known as kais58|AFK 17:45:15 <DorpsGek> Commit by translators :: r25610 trunk/src/lang/vietnamese.txt (2013-07-14 17:45:08 UTC) 17:45:16 <DorpsGek> -Update from WebTranslator v3.0: 17:45:17 <DorpsGek> vietnamese - 37 changes by nglekhoi 17:47:51 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 17:51:47 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 17:51:51 *** mode/#openttd [+v glx] by ChanServ 17:54:06 *** kais58|AFK [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginmedia.com] has quit [Read error: Operation timed out] 17:56:07 *** kais58|AFK [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginmedia.com] has joined #openttd 18:16:48 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 18:19:06 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 18:19:47 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:26:23 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 18:37:28 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 18:37:33 <michi_cc> frosch123: Default tunnel graphics come with the rails baked in, different to the station graphics. Thus I'm not sure how much sense it would make to switch tunnel graphics (or it should switch *all* graphics, from track sprites over level crossings to depot sprites). 18:38:49 <frosch123> i expected it to switch all graphics for which the railtype does not explicitly define graphics for 18:38:50 *** Wolf01 [~wolf01@host241-234-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 18:38:56 <V453000> ^ 18:39:03 <Wolf01> hello 18:39:12 <V453000> tunnels, stations, depots, path reserving, everything undefined (or things you cannot even define) 18:39:53 <Eddi|zuHause> path reservation should use the rail overlay sprites (with the "crashed" palette) 18:39:55 <frosch123> are the bridges railtype specific? i cannot remember :p 18:40:14 <V453000> sure Eddi but there are still the bridge/tunnelheads which apparently use the original rail reserving still 18:40:18 <michi_cc> It never did that, so it is at least not something missing from the tunnel feature :) 18:40:22 <V453000> dont ask me why or how :d 18:40:27 <Eddi|zuHause> V453000: that's probably a bug 18:40:38 <V453000> oh hmm 18:40:45 <Wolf01> !logs 18:40:52 <Eddi|zuHause> @logs 18:40:52 <DorpsGek> Eddi|zuHause: http://irclogs.qmsk.net/channels/openttd 18:41:03 <frosch123> michi_cc: sure, it's not related to the tunnel_overlay feature, but it has still the word "tunnel" in it :p 18:41:05 <Wolf01> thanks, my old link doesn't wor 18:41:07 <Wolf01> k 18:41:14 <frosch123> who added depots? 18:41:25 <frosch123> is that original peter stuff? 18:41:56 <V453000> isnt it most related to the station_graphics ? because that is exacly what I would appreciate if worked for tunnel_graphics etc 18:41:58 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 18:42:16 <michi_cc> I think so. Tunnel overlays (in contrast to just the track part) and signals are new, but the other stuff is "original" AFAIR. 18:42:24 <V453000> exactly 18:42:50 <frosch123> V453000: he blames it on peter, you have to bring a lot of beer :p 18:43:12 <V453000> kein problem 18:43:19 <V453000> lot of beer will happen regardless 18:43:34 <frosch123> yeah, your car drove with it iirc 18:43:51 <frosch123> (used it as fuel) 18:43:51 <andythenorth> o/ 18:43:55 <V453000> :d 18:44:43 <frosch123> andythenorth: i tried to start a hod game in toyland today 18:44:51 <frosch123> it did not define a single cargo 18:44:59 <V453000> FIRS is broken in toyland :( 18:45:02 <V453000> <- sad 18:45:07 <andythenorth> not broken :P 18:45:14 <V453000> broken! 18:45:18 <andythenorth> toyland is a wrong :P 18:45:23 <Eddi|zuHause> should it just disable itself? 18:45:33 <V453000> firs used to work in toyland :( 18:46:08 <michi_cc> peter1139: Can we assume your meet visit pondering didn't turn out positive or does V get a "better" victim? ;) 18:46:43 <V453000> :D 18:48:43 <andythenorth> time for beer 18:50:58 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 18:54:14 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has quit [] 18:56:51 <planetmaker> hey ho 18:57:03 <planetmaker> andythenorth, we can have a look at the Makefile maybe tomorrow or so 18:58:26 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Quit: Leaving] 18:58:33 <andythenorth> ok 18:58:35 <andythenorth> thanks 18:58:40 <andythenorth> it's not complicated 18:59:18 *** Ristovski [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has quit [Read error: Connection reset by peer] 18:59:19 *** Ristovski_ [~rafael@ppp-seco11pa2-46-193-128.77.wb.wifirst.net] has joined #openttd 18:59:26 <V453000> sez andy 18:59:32 <Xaroth|Work> ^ 18:59:40 *** rafael__ [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has joined #openttd 19:05:31 *** DDR [~chatzilla@d154-20-133-76.bchsia.telus.net] has joined #openttd 19:07:12 <andythenorth> ship smoke? 19:07:26 *** Ristovski_ [~rafael@ppp-seco11pa2-46-193-128.77.wb.wifirst.net] has quit [Ping timeout: 480 seconds] 19:08:09 <andythenorth> hmm 19:08:27 <andythenorth> if I add an __init__ to a subclass, does that override the __init__ for the parent class? 19:08:37 <andythenorth> that might be undesirable in this case... 19:08:55 <planetmaker> depends which language. You can call the __init__ of the parent scope 19:09:15 <andythenorth> python in this case 19:09:44 <Xaroth|Work> and yes, it does override 19:09:47 <andythenorth> do I just call __init__ on super? 19:10:00 <Xaroth|Work> you use super(ClassNameOfSubclass, self).__init__() 19:10:09 <andythenorth> ok 19:10:24 <andythenorth> do **kwargs etc get passed along? Or I need to be explicit? 19:10:34 <andythenorth> explicit makes more sense... 19:10:45 <Xaroth|Work> https://github.com/Xaroth/libottdadmin2/blob/master/libottdadmin2/packets/base.py 19:10:49 <Xaroth|Work> explicit 19:10:53 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:11:11 <Xaroth|Work> that way you can add/remove arguments being passed to the super class 19:11:24 <Xaroth|Work> around about line 32 in that link, andythenorth 19:11:39 <andythenorth> thanks 19:12:03 <Xaroth|Work> as you see I change the format arg, before sending it up 19:12:36 * andythenorth learns stuff 19:12:38 <andythenorth> learning ftw 19:12:43 <Xaroth|Work> :) 19:12:46 <andythenorth> 'ftw' has fallen out of use recently 19:12:50 <andythenorth> more of that 19:13:18 <DorpsGek> Commit by michi_cc :: r25611 /trunk (5 files in 2 dirs) (2013-07-14 19:13:12 UTC) 19:13:19 <DorpsGek> -Fix (r25608): Update project files. 19:13:52 <andythenorth> python is often bureaucratic 19:13:58 <andythenorth> but it's not magical 19:14:13 <andythenorth> which is ok 19:14:49 <Xaroth|Work> wait until you see epic monkeypatching action 19:14:56 <Xaroth|Work> that stuff makes your mind go 'eh?' 19:19:55 * andythenorth removes more code from FISH 19:20:01 <andythenorth> this set gets smaller 19:20:08 <andythenorth> is there a logical conclusion? 19:20:28 <Xaroth|Work> culling the crap ? :) 19:20:40 <Xaroth|Work> or, applying DRY/KISS 19:23:37 <andythenorth> just "less" 19:23:46 <andythenorth> no web-based configuration via CMS 19:23:56 <andythenorth> no pulling that to config files 19:24:00 <andythenorth> no parsing config files 19:24:22 <andythenorth> although....I could have kept all that, switched to using pickle instead of my own insane string encoding crap 19:24:48 <andythenorth> pickle would have been a much better bet than encoding lists with magic string chars :P 19:25:27 <Xaroth|Work> builtin stuff is usually better/more efficient than making your own version of the wheel 19:28:36 <andythenorth> :P 19:41:13 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:41:51 *** roadt_ [~roadt@60.168.89.26] has joined #openttd 19:44:17 *** Progman [~progman@p57A1ADB0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 19:45:57 <Eddi|zuHause> <andythenorth> 'ftw' has fallen out of use recently <-- i've never heard "ftw" outside this channel 19:49:05 *** roadt__ [~roadt@223.240.108.56] has quit [Ping timeout: 480 seconds] 19:54:28 *** TWerkhoven [~TWerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Remote host closed the connection] 19:56:49 *** Ristovski_ [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has joined #openttd 19:58:24 <andythenorth> pretty common in uk geek speak 19:59:59 *** TWerkhoven [~TWerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 20:04:18 *** rafael__ [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has quit [Ping timeout: 480 seconds] 20:15:38 *** roadt_ [~roadt@60.168.89.26] has quit [Ping timeout: 480 seconds] 20:21:42 <DorpsGek> Commit by rubidium :: r25612 /trunk/src/script/api (script_order.cpp script_order.hpp) (2013-07-14 20:21:36 UTC) 20:21:43 <DorpsGek> -Fix [FS#5648]: [AI] Don't return ERR_UNKNOWN when trying to move an order to its current location 20:28:50 <andythenorth> silly mistake was silly :P 20:29:19 <Xaroth|Work> .. apparently there's a python framework called 'slut' ............ 20:29:45 <andythenorth> is it a troll? 20:29:52 <Xaroth|Work> not eve 20:29:54 <Xaroth|Work> not even, even 20:30:01 <andythenorth> apparently noy 20:30:02 <andythenorth> not 20:30:28 <andythenorth> hmm 20:30:38 <andythenorth> do I need to generate graphics over a network? o_O 20:30:42 * andythenorth thinks not 20:41:13 <frosch123> night 20:41:17 *** frosch123 [~frosch@frnk-590f6a23.pool.mediaWays.net] has quit [Quit: quak] 20:50:24 <andythenorth> hmm 20:50:37 <andythenorth> I got in the habit of using .get() for dict access 20:50:42 <andythenorth> but it masks errors :P 21:07:19 *** dfox [~dfox@178.248.252.206] has joined #openttd 21:07:36 *** gelignite [~gelignite@i5387ADE9.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:27:21 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:40:44 <Wolf01> 'night 21:40:59 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:41:11 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 21:46:16 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 21:46:45 <Zuu> Is it evil to the translators to put the entire Neighbours is important manual into the story book? :-) 21:46:52 <Zuu> are* 21:47:37 <Zuu> I though about moving it to english.txt and then make a python script that compiles readme.txt from that. 21:49:14 <Zuu> However, it might be a point to keep the readme in the readme and just write some shorter texts for users of the script and have the readme/manual with detailed information targeted to the person who will set the settings. 21:53:31 *** sla_ro|master [~sla.ro@89.137.75.224] has quit [] 21:54:18 <TWerkhoven> i can imagine the manual being translated being helpfull to those not speaking english 21:56:13 <Zuu> While that is true, I don't want to pour too much work on translators that may be too much work for them in order to provide a complete translation of the script. 21:58:06 <Zuu> And you will anyway need to understand some english in order to be able to configure the script. So only the user-help really useful to translate. 22:03:47 *** tokai|mdlx [~tokai@port-92-195-15-33.dynamic.qsc.de] has joined #openttd 22:05:41 <SamanthaD> weird... one of my trains keeps complaining about being lost but it's going exactly where it's supposed to go... 22:06:28 <Zuu> Hmm, though putting the manual in the story book is not the intended use of that feature. Hhm, I should write up a story instead of abusing my own feature :-p 22:09:50 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:26:08 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 22:48:21 <Zuu> Draft story for NAI: http://paste.openttdcoop.org/show/2395/ 22:49:14 <Zuu> Feel free to re-write or propose changes/imrovements :-) 23:08:07 <Xaroth|Work> sounds a bit like a bad fairy tale tbh 23:08:10 <Xaroth|Work> once upon a time... 23:08:47 <Xaroth|Work> at least add a "And they lived happily ever after" to the last paragraph 23:14:33 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:28:45 *** Ristovski_ [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has quit [Quit: Leaving] 23:29:08 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 23:31:59 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 23:55:18 <Eddi|zuHause> i always wonder this: "happily ever after" seems to be an invention of the english translators. in the original german it says something like "and if they haven't died, they still live today"