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00:01:46 <rutine> i have a problem playing openttd. i can't play multiplayer games with my friends with big scenarios (more than 1.5Mb)... if it takes more than 15-20 secs to load the map the connection crashes. "downloading map took too long" appears in the server screen... (1826+STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP)) in google. 00:02:13 <rutine> any clue? 00:02:47 <rutine> we are using 1.3.2 00:18:25 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 00:20:13 *** Supercheese [~Superchee@98.145.157.55] has joined #openttd 00:29:48 *** Eddi|zuHause2 [~johekr@p5DC66BCC.dip0.t-ipconnect.de] has joined #openttd 00:29:52 *** Eddi|zuHause [~johekr@p5DC66BCC.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 00:30:01 *** Eddi|zuHause2 is now known as Eddi|zuHause 00:30:15 <Eddi|zuHause> rutine: there are timeout settings in the openttd.cfg file 00:32:16 <rutine> ok thanks 00:37:29 <rutine> it works 00:38:55 <rutine> i change max_init_time , max_join_time and max_download_time and i was able to connect a 5,61 Mb map 00:38:55 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 00:46:16 *** rutine [~nau@112.Red-2-139-71.dynamicIP.rima-tde.net] has quit [Quit: luck] 01:02:16 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has quit [Quit: Nettalk6 - www.ntalk.de] 01:02:38 *** DanMacK [~Cyclone29@node-1660.tor.pppoe.execulink.com] has quit [] 01:12:54 *** DDR [~chatzilla@S01060019dbe06285.vc.shawcable.net] has joined #openttd 01:30:44 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! 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error: Connection reset by peer] 06:48:02 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 07:07:13 *** Pecio [~fgh@acey145.neoplus.adsl.tpnet.pl] has joined #openttd 07:09:39 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: leaving] 07:18:07 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 07:20:32 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Read error: Connection reset by peer] 07:21:10 <dihedral> good morning 07:21:13 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 07:36:48 <peter1138> Hi. 07:47:44 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:54:04 *** sla_ro|master [slamaster@85.186.160.35] has joined #openttd 07:56:32 <planetmaker> moin 08:14:20 <Supercheese> 'night 08:14:22 *** Supercheese [~Superchee@98.145.157.55] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 08:17:34 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 08:23:45 *** sla_ro|master [slamaster@85.186.160.35] has quit [] 08:26:27 *** Eddi|zuHause2 [~johekr@p57BD4A0A.dip0.t-ipconnect.de] has joined #openttd 08:26:27 *** Eddi|zuHause [~johekr@p57BD4A0A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:27:40 *** ivan` [~ivan`@000130ca.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:31:37 *** ivan` [~ivan`@000130ca.user.oftc.net] has joined #openttd 08:33:41 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 08:41:08 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 09:25:59 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 09:35:56 *** DarkAce-Z [~BillyMays@50.107.55.36] has joined #openttd 09:38:00 *** DarkAceZ [~BillyMays@50.107.55.36] has quit [Ping timeout: 480 seconds] 09:38:09 *** Pecio [~fgh@acey145.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 09:40:05 *** Pecio [~fgh@acey145.neoplus.adsl.tpnet.pl] has joined #openttd 09:43:09 *** Eddi|zuHause2 is now known as Eddi|zuHause 09:50:01 *** LordAro [~LordAro@host86-165-36-165.range86-165.btcentralplus.com] has joined #openttd 09:50:21 <LordAro> /o 09:59:14 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 10:05:09 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 10:22:22 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:26:44 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 10:46:06 *** wakou2 [~stephen@host86-147-214-17.range86-147.btcentralplus.com] has quit [Quit: Konversation terminated!] 10:57:52 *** George|2 [~George@212.113.107.39] has joined #openttd 10:57:52 *** George is now known as Guest5580 10:57:52 *** George|2 is now known as George 10:58:22 *** Midnightmyth_ [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 11:05:12 *** Midnightmyth 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<oskari89> How funny 11:59:36 <oskari89> Current trunk's cargodest's destination layer vanishes after savegame load 12:01:37 <planetmaker> btw, cargodist ;-) i. not e. 12:02:12 <planetmaker> distribution. not destintations 12:02:40 *** wakou2 [~stephen@host86-147-214-17.range86-147.btcentralplus.com] has quit [Ping timeout: 480 seconds] 12:03:03 <oskari89> cargod*st 12:03:13 <oskari89> Anyway, that seems to be the case 12:03:26 <oskari89> Can somebody else reproduce that bug? 12:03:26 <planetmaker> it disappears like any open windows... 12:03:54 <oskari89> Ah, so :D 12:03:56 <oskari89> I see 12:04:15 <oskari89> From the layer settings 12:04:19 <planetmaker> ^ 12:04:39 <planetmaker> It's IMHO a sane choice to default to 'off' for loading or entering a new game 12:04:51 <planetmaker> the distribution network graph eats LOADS of CPU 12:05:20 <planetmaker> and it's as easily switched on as a station window is opened 12:06:10 <oskari89> Okay 12:07:22 *** HerzogDeXtEr [~flex@i59F6CFBC.versanet.de] has joined #openttd 12:07:42 *** Lakie [~Lakie@cpc9-wals9-2-0-cust237.16-1.cable.virginmedia.com] has quit [Quit: .] 12:10:18 <maddy_> is there any way for the game to remember what windows were open, and resume that state when loading a savegame? 12:13:14 <planetmaker> no 12:14:30 <planetmaker> You need to solve the problem to restore the windows depending on the savegame you load as you might not be able to restore the windows if another game is loaded. 12:15:09 <planetmaker> Maybe you could create a file which remembers windows depending on savegame file or so... There was a discussion some time ago about that, dunno whether here or at tt-forums 12:15:37 *** DanMacK [~Cyclone29@node-1660.tor.pppoe.execulink.com] has joined #openttd 12:15:42 <DanMacK> Hey all 12:16:44 <maddy_> what about remembering just open windows, not related to the savegame? 12:16:55 <planetmaker> maddy_, which windows are not related? 12:16:58 <planetmaker> hi DanMacK 12:17:07 <maddy_> generic ones 12:17:18 <planetmaker> yeah. the toolbar. that's it 12:17:24 <maddy_> I guess newgrfs and settings affect them 12:17:46 <planetmaker> vehicle purchase windows? depend on actual depot 12:17:50 <planetmaker> company info? specific 12:17:54 <planetmaker> map info? specific 12:18:24 <maddy_> I normally keep "construct rail" toolbar, and visibility toolbars open all the time, for example 12:19:29 <planetmaker> yes... but rail toolbar is accessible by 'a' and needs no arrangement (IMHO) 12:19:50 <planetmaker> I only arrange depot views and maybe secondary map views or maybe goal progress 12:20:03 <planetmaker> or sign list 12:20:10 <maddy_> yeah 12:24:07 <V453000> seriuosly you can open most of the toolbars with hotkeys very quickly 12:24:11 <V453000> (e.g. A) 12:24:28 <V453000> ctrl X for visibility 12:24:28 <planetmaker> and you can define hotkeys yourself :-) 12:24:33 <V453000> plus that 12:24:36 <planetmaker> hotkeys.cfg ftw 12:24:54 <planetmaker> I always need add one for road toolbar 12:33:23 <maddy_> yeah I should learn hotkeys, that would help a lot 12:37:23 <planetmaker> :-) I couldn't live without. Yet still, it may make sense to save windows. It "just" needs decent thought beforehand on how to handle that 12:37:52 *** montalvo [~montalvo@31.55.52.92] has joined #openttd 12:39:34 <peter1138> Too Hot. 12:42:48 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 12:51:22 *** montalvo is now known as srssrsrrsrsrrsrsrs 12:51:54 *** srssrsrrsrsrrsrsrs is now known as montalvo 13:01:46 *** Pecio [~fgh@acey145.neoplus.adsl.tpnet.pl] has left #openttd [] 13:09:50 <Eddi|zuHause> one issue i always had was that the "sticky" button reset itself when switching toolbars (which happens very often) 13:10:36 <Eddi|zuHause> the sticky state should be shared between all toolbars that replace each other 13:11:48 *** montalvo [~montalvo@31.55.52.92] has quit [Read error: Connection reset by peer] 13:13:23 <planetmaker> patch! ;-) 13:15:24 <Eddi|zuHause> *schnips* there you are :p 13:15:48 <planetmaker> :-) 13:25:17 *** tsst [~id@37.140.99.241] has joined #openttd 13:52:29 *** Hendrick [~Hendrick@212.93.100.46] has joined #openttd 14:02:22 <juzza1> juu 14:24:43 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 14:43:01 *** peter1138 [~petern@00013681.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:44:35 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 15:11:32 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:15:21 *** peter1138 [~petern@lachesis.fuzzle.org] has joined #openttd 15:15:24 *** mode/#openttd [+o peter1138] by ChanServ 15:17:52 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 15:20:39 *** lugo [lugo@000189e6.user.oftc.net] has quit [Remote host closed the connection] 15:26:45 *** Progman [~progman@p57A1B047.dip0.t-ipconnect.de] has joined #openttd 15:34:47 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:50:00 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 16:01:14 <Terkhen> hello 16:05:29 <LordAro> /o 16:12:24 <fjb> Moin 16:16:04 *** frosch123 [~frosch@frnk-4d00b62f.pool.mediaWays.net] has joined #openttd 16:17:42 *** Progman [~progman@p57A1B047.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 16:19:04 <frosch123> Eddi|zuHause: i just make all toolbars sticky, and save the stickyness in the config 16:19:35 <frosch123> no idea why you would want to switch between stickyness of the sametoolbar, but not switch between different toolbars 16:20:38 <Eddi|zuHause> what? 16:21:03 <frosch123> you said you want to keep the stickyness when switching between road an rail 16:21:08 <Eddi|zuHause> the option to save stickyness wasn't around last time i played 16:21:32 <frosch123> so, you didn't play in the last months :p 16:21:53 <Eddi|zuHause> no, i didn't play in the last years :p 16:22:15 <Eddi|zuHause> my last game was with yacd 16:22:30 <Eddi|zuHause> and the one before that with chill's pp 16:22:47 <frosch123> yacd is newer than cpp ? 16:23:06 <Eddi|zuHause> until it fell behind with grf support 16:23:38 <Eddi|zuHause> they may have been around the same time 16:27:22 *** Hendrick [~Hendrick@212.93.100.46] has quit [Read error: Connection reset by peer] 16:28:16 *** Hendrick [~Hendrick@212.93.100.46] has joined #openttd 16:29:48 <planetmaker> don't you wanna bring out a firs version of CETS? :-) 16:30:16 <Eddi|zuHause> a what? 16:30:23 <frosch123> cets was started to compensate for dnf being released 16:30:49 <Eddi|zuHause> CETS was never formally announced :p 16:31:12 <V453000> I wouldnt call myself formal either 16:31:23 <Eddi|zuHause> i mean: there's no forum thread about it 16:32:05 <V453000> I wouldnt say that is what makes a newGRF legit 16:32:14 <V453000> purr has no thread either :P 16:32:57 <frosch123> are you sure? 16:33:18 <V453000> well I didnt make any 16:33:31 <planetmaker> the more announcement, the more legit. It doesn't need release nor taster 16:33:40 <planetmaker> just screenshots and show-cases 16:33:43 <planetmaker> and much talking 16:33:56 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 16:34:01 <V453000> ah yes 16:34:07 * V453000 forgots 16:34:22 <Eddi|zuHause> there's no grf more legit than DBSetXL 0.9 16:34:50 <Eddi|zuHause> with a close runner up of BROS 16:35:03 <V453000> what is DBsetXL 16:35:24 <V453000> doesnt seem to exist according to bananas 16:35:38 <Eddi|zuHause> bananas is always right 16:37:42 <V453000> it is 16:46:26 *** Zuu [~chatzilla@212.28.207.194] has joined #openttd 16:52:32 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:52:35 *** mode/#openttd [+v glx] by ChanServ 16:53:27 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 16:56:03 *** Zuu [~chatzilla@212.28.207.194] has quit [Read error: Connection reset by peer] 16:57:02 *** tsst [~id@37.140.99.241] has quit [Ping timeout: 480 seconds] 17:04:01 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 17:05:17 <LordAro> http://www.tt-forums.net/viewtopic.php?f=29&t=68581 <-- anyone want to jump in? 17:15:25 <frosch123> reasonable answer? 17:16:49 <Eddi|zuHause> but his question on window width intrigues me: was the size changed, or did we add some stuff so it doesn't fit anymore? 17:17:10 <frosch123> i would guess that the size is defined by the text length 17:17:28 <frosch123> and noone thought about keeping the length, because it generally makes no sense to head for a specific length 17:17:53 <frosch123> you can resize the window in 1 pixel steps, not in tiles sizes 17:19:11 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 17:20:24 <zooks> Underwater tunnels with grfs: http://www.tt-forums.net/download/file.php?id=173775 17:21:41 *** Miauw [~Miauw@d54C14D72.access.telenet.be] has joined #openttd 17:23:15 <Miauw> Uh, I have another question 17:23:33 <Miauw> Will putting block signals in front of intersections with roads stop crashes? 17:23:48 <Miauw> (Crashes with busses and so, that is) 17:23:51 <Eddi|zuHause> no 17:23:54 <planetmaker> no 17:24:12 <Miauw> Hm, alright. 17:24:13 <planetmaker> path signals close the level crossing, if the path is reserved through it 17:24:19 <Miauw> Is there any way to advoid that? 17:24:27 <Eddi|zuHause> putting down path signals will close the crossing early so vehicles have more time to leave 17:24:36 <Eddi|zuHause> but that turns double tracks into a death trap 17:24:36 <Miauw> Oh, I see. 17:24:49 <Miauw> Yeah, I'm using double trakcs D: 17:24:51 <Miauw> *Tracks 17:25:05 <Eddi|zuHause> only reliable way to prevent crashes is a bridge 17:25:23 <Miauw> Alright, thanks. 17:25:36 <Miauw> It only happened once so far, so I hope I'll be fine. 17:25:57 <Eddi|zuHause> also see http://www.tt-forums.net/viewtopic.php?f=33&t=46091 17:41:40 *** gelignite [~gelignite@i5387AC20.versanet.de] has joined #openttd 17:58:48 *** Wolf01 [~wolf01@host180-136-dynamic.244-95-r.retail.telecomitalia.it] has joined #openttd 17:58:52 <Wolf01> hai 17:59:13 *** Miauw_ [~Miauw@d54C14D72.access.telenet.be] has joined #openttd 18:04:09 *** Miauw [~Miauw@d54C14D72.access.telenet.be] has quit [Ping timeout: 480 seconds] 18:09:24 *** Miauw_ is now known as Miauw 18:15:49 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 18:17:38 <maddy_> is the original ai still available somewhere? 18:17:52 <frosch123> ttdpatch 18:18:07 <Rubidium> frosch123: that's the deluxe AI 18:18:45 <Eddi|zuHause> it heavily depends on how restrictive you interpret "somewhere" 18:18:54 <Eddi|zuHause> and "original" 18:18:57 <Eddi|zuHause> and "ai" 18:19:04 <Eddi|zuHause> and "available" 18:19:12 <Eddi|zuHause> and "still" 18:20:08 <maddy_> original ttd/openttd ai (not sure how similar they are), is it available as a downloable plug-in ai for current openttd? 18:20:18 <Eddi|zuHause> the joy of languages. where two people can say the exact same words and mean something completely opposite 18:20:49 <Eddi|zuHause> maddy_: "simple AI" tries to mimic the behaviour of the old AI 18:21:27 <MNIM> Depending on your definition of 'tries' 18:21:28 <MNIM> :P 18:21:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginmedia.com] has joined #openttd 18:21:54 <DanMacK> Hey Andy 18:21:58 <andythenorth> hi hi 18:22:43 <maddy_> I take the simple answer is no then 18:22:55 <Rubidium> no AI in OpenTTD since 2009 / 0.7 is similar to the original AI. The original AI has free terraforming and an extra rating bonus for stations 18:23:02 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Remote host closed the connection] 18:23:04 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 18:23:19 <Rubidium> since 0.7 no AI has free terraforming or a rating bonus at stations, thus the orginal AI can't exist there 18:23:40 <maddy_> ok 18:24:01 <Rubidium> (whereby original == AI roughly equal to the one in the deluxe version of Transport Tycoon) 18:24:34 <V453000> play without AI, problem solved 18:24:36 <V453000> rly 18:24:44 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 18:25:00 <Eddi|zuHause> yeah. the moments are rare when i agree with V453000 :p 18:25:30 <V453000> party time 18:25:34 <maddy_> I play mostly without ai's 18:26:06 <maddy_> but I appreciate the fact that you can easily find a problem to a solution 18:26:36 <V453000> actually yes 18:26:42 <maddy_> I should say a solution to a problem :) 18:26:54 <V453000> doesnt matter you were understood 18:26:55 <Eddi|zuHause> it's way funnier the other way around :p 18:28:14 <maddy_> any problem/issue/question relating to openttd can always be solved by simply not playing openttd :) 18:28:34 <Eddi|zuHause> what if the problem is not playing enough openttd? 18:28:49 <maddy_> good point, that would be the exception 18:29:08 <V453000> I didnt say you should play less OpenTTD 18:29:09 <MNIM> Pffft. 18:29:15 <V453000> I said AIs are worthless 18:29:16 <MNIM> this is #openttd 18:29:25 <MNIM> a problem to the solution can always be found 18:30:05 <maddy_> V453000: well, but your solution is that everyone should play with same parameters as you do 18:30:08 <Eddi|zuHause> ok, here 18:30:16 <Eddi|zuHause> 's a solution: my little pony 18:30:22 <Eddi|zuHause> what the hell is the problem to that? 18:30:23 <V453000> no, my solution is people should not use AIs 18:31:41 <maddy_> I do agree with that somewhat actually 18:32:12 <V453000> the only thing AI does is produce wtf clutter which cost map space and mainly CPU 18:32:14 <V453000> gain = 0 18:32:29 <V453000> "feeling you play with other people?" go press the Multiplayer button 18:32:59 <Eddi|zuHause> i've played about 3 multiplayer games 18:33:17 <maddy_> I've played probably 0 multiplayer games 18:33:18 <V453000> well you dont have the need to use AI either 18:33:18 <peter1138> the only thing multiplayer does is produce wtf clutter which cost map space and mainly CPU 18:33:36 <Rubidium> ... and I can't fast forward 18:33:41 <Eddi|zuHause> no, it also uses bandwidth :p 18:33:46 <V453000> the only thing multiplayer does is interaction/communication with other players? 18:33:54 <V453000> also why fast forward :D 18:34:06 <frosch123> why interact with others :p 18:34:13 <Eddi|zuHause> yeah, i never fast forward... i spend most of my games paused 18:34:29 <V453000> frosch123 the antisocial programmer :D 18:34:33 <V453000> :P 18:34:49 <MNIM> Eddi|zuHause: I recognize that 18:37:00 *** Miauw [~Miauw@d54C14D72.access.telenet.be] has left #openttd [Leaving] 18:37:04 *** Miauw [~Miauw@d54C14D72.access.telenet.be] has joined #openttd 18:37:14 <Miauw> Is there any way to forbid towns from expanding roads onto railways? 18:37:32 <maddy_> I think there is an advanced setting for it 18:40:03 <Miauw> Can't find an advanced setting 18:40:11 <Miauw> Uh, nevermind 18:40:30 <maddy_> you found it 18:41:08 <Miauw> Towns are allowed to build grade crossings? 18:41:11 <Miauw> That one? 18:41:33 <maddy_> yeah think so 18:41:36 <V453000> yes, but it is wise to prevent them from building roads too, 18:41:58 <Miauw> Why? 18:42:05 <V453000> if you want to grow them, you are taking care over them and want to build the roads your way, if not, why let them grow for no reason 18:42:23 <Miauw> I dunno. Seeing them grow is pretty fun. 18:42:23 <V453000> costs cpu/space 18:42:26 <Miauw> I've just started this game. 18:42:45 <V453000> well if you enjoy looking at the towns growing then I guess its okay XD 18:43:30 <maddy_> rail tiles cost cpu/space too :) 18:43:41 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 18:44:19 <Miauw> Besides, my PC is rather good. 18:44:28 <Miauw> So I doubt that I'll have to build efficient layouts to minimize CPU usage. 18:44:34 <V453000> yes but playing the game without rails is like staring at empty tiles 18:44:47 <V453000> your PC isnt good enough :) trust me 18:45:16 <Miauw> This game is that CPU intensive? 18:45:20 <maddy_> Miauw: in any case, glad you found this great game 18:45:26 <Miauw> I am too :P 18:46:01 <V453000> it uses "only" one core so . :) 18:46:02 <maddy_> it's cpu intensive if you run 5k trains like V453000 does, not for other players 18:48:39 <maddy_> is there a patch (or other way) to automate management of train groups? I am thinking something like automatically putting trains in a group based on the 1st station in their orders 18:49:49 <Eddi|zuHause> the game is not CPU intensive if you stick to the orgiginal limit of 80 trains and 360 vehicles (wagons, engines, ...) in total 18:49:50 *** Progman [~progman@p57A1B047.dip0.t-ipconnect.de] has joined #openttd 18:50:09 <peter1138> And 256x256 maps. 18:50:22 <peter1138> Hmm, did we ever get extra height levels? 18:50:45 <Eddi|zuHause> which was barely enough on a 486 DX2 66 18:50:56 <Eddi|zuHause> peter1138: there's a patch for that 18:51:10 <peter1138> Yeah, I seem to remember bits of it making their way through. 18:54:14 <V453000> peter1138: I would not say 256*256 is always not cpu intensive :P 18:54:31 <peter1138> *and* 18:54:48 <peter1138> Things that help :p 18:54:57 <V453000> :P 18:55:16 <peter1138> :P 18:55:30 <Eddi|zuHause> so, 66MHz were enough for 360 vehicles and 256^2 maps. now we have 2048^2 maps and 64k vehicles, so you need 66*8*8*180 ~ about 800GHz, without any NewGRFs (houses, industries, ...) 18:55:34 <V453000> http://wiki.openttdcoop.org/File:PSG216.png 256*256 18:56:18 <Eddi|zuHause> assuming everything scales linearly 18:57:18 <Miauw> I have no idea how much 800 GHz is. 18:57:55 <V453000> you probably have arouns 3GHz 18:58:01 <Miauw> Oh. 18:58:01 <V453000> around* 18:58:06 <Miauw> Well, I don't think it scales linearly, then. 18:58:14 <Miauw> Because that's a rather obscene amount of CPU 18:58:23 <frosch123> cpu power is also not measured in ghz 18:58:26 <Eddi|zuHause> we did a few optimisations in the last decade 18:58:33 <frosch123> esp. not when comparing cisc with risc processors 18:58:46 <maddy_> but don't cpu speed double like every 2 to 1.5 years? so, assuming openttd doesn't bloat much, you can always wait 1.5 years and play bigger games 18:58:52 <Miauw> I think I'll be fine. 18:58:57 <Miauw> And if I'm not, I'll report back :P 18:59:00 <Eddi|zuHause> yeah, there are mips and flops and stuff :p 18:59:45 <Eddi|zuHause> maddy_: but they cheated and didn't make the processors faster in the last 5 years, but instead put on more processors in the same space 19:00:18 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:00:23 <Eddi|zuHause> but openttd can't make a use of those other processors 19:00:32 <maddy_> Eddi|zuHause: yes, you are right, and since openttd uses only single core, we are screwed 19:00:40 <Eddi|zuHause> because the architecture is not massively parallelizable 19:01:00 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:08:35 <Miauw> Is there any chance to make it multithread? 19:08:59 <peter1138> Hehe 19:09:30 <planetmaker> Miauw, I suggest to search tt-forums for appropriate threads :-) 19:09:38 <planetmaker> It's been discussed ad nauseam :) 19:10:54 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:12:37 <andythenorth> DanMacK: http://www.commercialmotor.com/big-lorry-blog/volvos-boss-goes-to-new-heights-to-show-off-the-fmx-strengths-hears-biglorryblog 19:12:41 <andythenorth> nice crane :) 19:15:14 <Miauw> Heh. 19:15:23 <Miauw> A town built a really long bridge just to cut a corner of a lake. 19:15:52 <Eddi|zuHause> yeah they do that 19:16:17 <andythenorth> hmm 19:16:25 <andythenorth> someone should patch FISH compile for me 19:16:40 <andythenorth> so that python reads the lang_src directory, instead of me maintaining a list of installed translations 19:22:05 *** Hendrick [~Hendrick@212.93.100.46] has quit [Quit: Truly, the end of days.] 19:24:04 <Miauw> Gotta go 19:24:05 <Miauw> Cya! 19:24:07 *** Miauw [~Miauw@d54C14D72.access.telenet.be] has quit [Quit: Leaving] 19:28:57 <alluke> why does that fmx have bucket plastic all around the cab 19:29:03 <alluke> looks cheap and shit 19:30:54 *** George [~George@212.113.107.39] has joined #openttd 19:31:33 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 19:36:05 *** Guest5580 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 19:43:39 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 19:43:42 *** mode/#openttd [+v tokai|noir] by ChanServ 19:44:20 *** Prof_Frink [~proffrink@87.114.66.27] has joined #openttd 19:48:55 *** tokai|mdlx [~tokai@port-92-195-107-99.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 19:58:47 <andythenorth> so DanMacK and I are working on something and could use help o_O 19:59:05 <andythenorth> DanMacK: unless you fancy geting the nml build tools installed? o_O 20:00:18 <V453000> what evil are ou trying to spew andy 20:01:32 <andythenorth> just some horses and trains 20:01:34 <andythenorth> no kittens 20:01:37 <andythenorth> or unicorns 20:02:51 <planetmaker> iron-clad unicorns? 20:18:38 <Eddi|zuHause> just mount an iron horn on a horse? 20:18:51 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Remote host closed the connection] 20:23:13 <andythenorth> need a grf name for "Iron Horse" 20:23:17 <andythenorth> grfid * 20:23:29 <andythenorth> someone usually suggests something witty 20:23:58 <juzza1> something beginning with 43? 20:25:49 <planetmaker> andythenorth, what time / area does it cover? 20:25:59 <planetmaker> just take the typical year of that epoch 20:26:06 <planetmaker> "1850" or so 20:26:22 <andythenorth> planetmaker: 1850-2050 or so 20:26:30 <andythenorth> maybe 1800? 20:26:31 <andythenorth> DanMacK: ^ 20:26:51 <planetmaker> what's a significant year? :-) 20:27:37 <DanMacK> 1830 - first "real" steam 20:30:35 <Terkhen> good night 20:34:07 <frosch123> isn't danmack from cananad? 20:34:11 <frosch123> pick "CA" 20:34:47 <DanMacK> he is, yes 20:35:14 <andythenorth> so what's the id? 20:35:16 <andythenorth> :) 20:37:11 <Eddi|zuHause> CA 20:37:25 <Eddi|zuHause> :p 20:38:39 <andythenorth> is that a valid grfid? 20:38:40 <andythenorth> :P 20:38:52 <Eddi|zuHause> yes 20:39:18 <andythenorth> ok 20:39:26 <andythenorth> nml disagress with you 20:39:31 <andythenorth> disagrees * 20:39:40 <Eddi|zuHause> well have to put it in "" 20:44:05 <andythenorth> it is 20:44:10 <andythenorth> invalid string literal 20:44:19 <planetmaker> "CA" 20:44:31 <planetmaker> or "CA" 20:44:37 <andythenorth> the former 20:44:49 <planetmaker> one or the other should work, iirc 20:45:10 <frosch123> well, is it really decimal? or hex? 20:45:14 <Rubidium> pff... it's just "CA" 18 30 in nfo or "CA" \w1830 as variation 20:45:31 <andythenorth> Illegal character '\' (character code 0x5C) at "iron-horse.nml", line 3, column 13 20:45:31 <frosch123> maybe you need to use "CAE" ? 20:45:37 <andythenorth> result ^^ of second option 20:45:49 <frosch123> Rubidium: endian :p 20:45:56 <Eddi|zuHause> frosch123: is perfectly good hex 20:45:58 <planetmaker> I would rather suggest 20:46:12 <frosch123> :p 20:46:17 <Eddi|zuHause> frosch123: or BCD 20:46:19 <andythenorth> frosch123: your suggestion worked 20:46:28 <frosch123> poor andy 20:47:35 <andythenorth> shall I commit it? 20:47:58 <andythenorth> too late 20:48:00 <planetmaker> any is as good as another as long as it's not on bananas so far 20:49:35 *** Progman [~progman@p57A1B047.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:50:06 <Eddi|zuHause> ...except when some crazyperson comes along and says "i claim 1 million GRFIDs" 20:50:25 <planetmaker> that's the low end 20:51:06 <andythenorth> bananas should have a grfid search 20:51:16 <andythenorth> fortunately my browser has find :P 20:51:24 <Eddi|zuHause> GRFCrawler has one 20:51:41 *** Midnightmyth_ [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 20:51:48 <planetmaker> http://devs.openttd.org/~rubidium/newgrf.html has one 20:52:01 <andythenorth> ok we're safe :P 20:52:45 <Eddi|zuHause> planetmaker: but that still requires you to ascii-convert 20:54:29 <Eddi|zuHause> so who used CETS on a server? 20:55:34 <Eddi|zuHause> was quite a while ago 21:00:52 *** gelignite [~gelignite@i5387AC20.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:03:45 <Rubidium> ugh... that list... it's spreading 21:04:18 <planetmaker> rename the file, Rubidium ;-) 21:05:55 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 21:07:17 <Rubidium> oh... there's a novel way of graduating your bachelor for electrical engineering 21:08:46 <Rubidium> ... tinker a bit with OpenTTD: http://hbo-kennisbank.uvt.nl/cgi/hh/show.cgi?fid=3634 21:10:38 <juzza1> how do i enable the cargodist overlay? 21:12:34 <frosch123> smallmap menu 21:13:18 <frosch123> why is everyone ever using the same screenshot? 21:14:19 <frosch123> Rubidium: is that related to the other guy? 21:14:24 <frosch123> same university or something? 21:15:17 <juzza1> ty 21:15:22 <Rubidium> it's someone related to rondje IIRC 21:15:33 <Rubidium> well... the "sponsor" is 21:15:45 <frosch123> oh, we are an RTS now 21:15:54 <frosch123> V453000: what's you eapm? 21:16:15 <V453000> wat 21:16:18 <V453000> no idea 21:16:42 <frosch123> you do not know your building speed in ottd? in tracks/signals per minute? 21:18:09 <V453000> no? 21:18:13 <V453000> it doesnt matter 21:18:16 <V453000> is fast enough 21:18:27 <Rubidium> frosch123: building speed... 0.5 per minute? 21:19:22 <V453000> how do you even measure eapm in openttd 21:19:23 <Rubidium> oh no... that's trunk for the last 6 commits ;) 21:20:16 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 21:20:48 <frosch123> Rubidium: does the farm use -j ? 21:21:10 <frosch123> i don't think you just add the eapm of all players in a team 21:21:55 * ^Spike^ just read that graduation... 21:22:08 <^Spike^> shame he used MoSCoW in a way not described on his source... :) 21:23:06 <^Spike^> although it is a nice document for the rest of it :D 21:24:52 <frosch123> well, it's certanily more complex than what i saw at the cs department of my university :p 21:25:15 <^Spike^> :) 21:27:17 <frosch123> the first lecture of the first master cs course i addeded was likely one of the core revelations in my life 21:27:27 <frosch123> *attended 21:27:45 <planetmaker> in what way? 21:28:24 <frosch123> well, after school i couldn't decide whether i should study cs or technical math 21:28:33 <^Spike^> somehow reading that... did get me in a mode of: Missing this... that etc etc :) 21:28:34 <frosch123> so i started both, and made both "vordiplom" 21:29:01 <planetmaker> hm :-) 21:29:10 <frosch123> though mainly i did math, and did the cs stuff thinking "year, it's vordiplom, they have to do the basics somewhen" 21:29:26 <planetmaker> :D 21:29:27 <frosch123> so, i went into hauptdiplom with the mood: yay, let's finally get started 21:29:51 <frosch123> and then spend the second half of the first hour with: what have i been thinking, the studends are still the same 21:30:13 <^Spike^> :) 21:30:17 <frosch123> basically the lecturer told us what he planned for the year 21:30:37 <frosch123> i thought wtf, and then spent the rest of the hour planning the rest of my studies :p 21:30:50 <planetmaker> :DD 21:31:42 <frosch123> actually, i kind of felt stupid for not ever thinking it through before 21:31:55 <frosch123> i just always stopped at, oh well its "vordiplom" :p 21:32:46 <frosch123> though the more specialised cs courses were interesting nevertheless 21:33:41 <^Spike^> well when i started i realized... ok doing a bachelor in IT... all they are gonna learn me is programming.... 21:33:46 <^Spike^> and they didn't disappoint... 21:33:57 <^Spike^> even worse.. first year it was like: yeah write it any way you want... 21:34:05 <^Spike^> second year: We're gonna do it differently.... OO 21:34:13 <^Spike^> eh.. wtf? why didn't we learn that last year? 21:34:24 * andythenorth failed one computing course 21:34:31 <andythenorth> and failed an Excel training course 21:34:32 <andythenorth> nvm 21:35:07 <^Spike^> well for some reason... ppl in the IT course weren't allowed to take the Word for Beginners and Powerpoint for beginners in the free time... 21:35:11 <^Spike^> i don't understand why :D 21:36:09 <frosch123> they scared off the other participants? 21:38:45 <^Spike^> :) 21:39:13 <^Spike^> i think merely the fact that for a point we would need to spend 28 hours... and IT ppl just would finish the course in a single day... doesn't help :D 21:39:28 <Wolf01> 'night 21:39:37 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:39:47 <frosch123> oi, just found the intro gui in the thesis 21:40:01 <frosch123> that's actually funny :) 21:41:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginmedia.com] has left #openttd [] 21:44:04 <frosch123> hmm, typical programming thesis 21:44:30 <frosch123> likely spent lots of time programming, but almost no result in the thesis 21:44:54 <frosch123> programming has no good time:text ratio :) 21:46:01 <oskari89> Trading system for OpenTTD, seems intresting :) 21:46:20 <frosch123> you are no regular reader of suggestion forum, are you? 21:46:32 <oskari89> Not very regular 21:46:39 <frosch123> lucky you :p 21:47:12 <oskari89> Usually i read the threads that i am subscribed 21:47:37 <oskari89> *have 21:47:57 <frosch123> the annoying thing about the suggestion forum is that it is basicaly interesting for about one year 21:47:59 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 21:48:05 <frosch123> then you have read every suggestion 21:48:06 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: zzzz] 21:48:11 <frosch123> and it will only repeat over and over again 21:48:21 <frosch123> after 5 years it's almost a torture 21:48:41 <oskari89> Well, gradually some features will be included :) 21:48:56 <oskari89> As it's case of Cargod*st 21:49:05 <frosch123> sometimes people forget to not answer to suggestions they have read 10 times before 21:49:16 <frosch123> and then insult the newbie who suggeste dthem 21:49:21 <frosch123> and then everyone is offended :) 21:50:08 <frosch123> at other times people who have folllowed it for some months (but have not yet figured out the repetition period), complain that noone ever takes the suggestions serious :) 21:50:14 <frosch123> then everyone is offended again :p 21:50:29 *** HerzogDeXtEr1 [~flex@i59F6CBFC.versanet.de] has joined #openttd 21:50:37 *** DanMacK [~Cyclone29@node-1660.tor.pppoe.execulink.com] has quit [] 21:53:00 *** Pereba [~UserNick@187.58.118.64] has joined #openttd 21:53:02 <^Spike^> frosch123 tbh my student side looked @ that thesis and did miss alot of info or saw some incorrect facts.. which amaze me are still possible after the crap we had with high schools here 2 years ago 21:54:06 <frosch123> i guess you read it on a different level than me :) 21:54:12 <frosch123> i only looked at the pictures 21:54:14 <^Spike^> :D 21:54:20 <^Spike^> i even read my own few months back.. 21:54:22 <^Spike^> 3 pages in 21:54:23 <^Spike^> typo... 21:54:25 <^Spike^> argh!!! :D 21:54:31 <frosch123> and wondered abuot the literature register 21:54:38 <planetmaker> NEVER read your own thesis after it's handed-in 21:54:40 <^Spike^> well it's incomplete imo :D 21:54:47 <^Spike^> planetmaker it's 2 years old now :D 21:54:54 <planetmaker> yes! ;-) 21:54:56 <^Spike^> damn i'm done for 2 years already... :) 21:55:06 <frosch123> mainly about the "factory pattern" between libboost and some other huge library reference 21:55:22 <frosch123> planetmaker: mine has nice pictures at the end :) 21:55:23 <^Spike^> well what i missed were more references to the register... 21:55:34 <^Spike^> openttd should've had one.. cause that is info he pulled from the site probably 21:55:42 <^Spike^> maybe even... the date he visited that page 21:55:49 <^Spike^> :) 21:56:06 <^Spike^> i ignored the UMLs mostly cause i hated doing those :D 21:56:36 <^Spike^> all tiny details but can be important for the big picture :) 21:56:37 *** HerzogDeXtEr [~flex@i59F6CFBC.versanet.de] has quit [Ping timeout: 480 seconds] 21:57:02 <frosch123> planetmaker: actually, i had a consistent typo in one my studienarbeit 21:57:12 <planetmaker> :-) 21:57:22 <frosch123> i called a guy named "donald" "dalton" all the time 21:57:35 <planetmaker> he. I guess... doesn't matter :-P 21:57:41 <^Spike^> and planetmaker even though i discovered errors in my report... i still stand by my conclusion :D 21:57:49 <frosch123> and noone noticed, until way later a collegue of the corrector read it, and asked me :p 21:57:56 <^Spike^> lol 21:59:06 <planetmaker> hehe :-) 21:59:07 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 21:59:21 <frosch123> ^Spike^: anyway, did you see the screenshot of the intro gui in the thesis? 21:59:26 <^Spike^> yep 21:59:33 <frosch123> :) 21:59:53 <^Spike^> functionality first... :D 22:00:10 <^Spike^> or better said 22:00:13 <frosch123> i think we can use that on april 1st 22:00:18 <^Spike^> oeh... those are pictures on buttons.... 22:00:19 <frosch123> singleplayer and newgrf removed 22:00:21 <frosch123> multiplayer only! 22:00:24 <^Spike^> let's remove the pictures! 22:00:52 <frosch123> no load/save game 22:00:53 <^Spike^> :) 22:00:56 <frosch123> everything is in the cloud 22:01:03 <^Spike^> even better: reference to this project? :D 22:01:05 <frosch123> only 5⬠per month subscription 22:01:22 <planetmaker> and 50⬠for a whole year 22:01:46 <^Spike^> and don't forget... connect with other players! buying land blocking your path! :D 22:01:48 <frosch123> did you meant to say 50? or 70? 22:02:01 <planetmaker> :D 22:02:04 <frosch123> sometimes yearly prices are higher :p 22:02:16 <planetmaker> yearly super-saver! 22:02:20 <^Spike^> premium feature? 22:02:30 <^Spike^> buy land others have bought? :D 22:02:40 <^Spike^> just to make it more trolly... :) 22:02:44 <frosch123> oh, you mean 1⬠to clear any tile of opponent? 22:03:26 <frosch123> or 1 cent per tile altered/cleared/build upon 22:05:56 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:07:16 <frosch123> night 22:07:20 *** frosch123 [~frosch@frnk-4d00b62f.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:56:02 *** LordAro [~LordAro@host86-165-36-165.range86-165.btcentralplus.com] has quit [Quit: Leaving] 22:57:07 *** Supercheese [~Superchee@98.145.157.55] has joined #openttd 22:57:33 *** sla_ro|master [slamaster@85.186.160.35] has quit [] 23:05:24 <Eddi|zuHause> what the hell is an LD50? 23:05:42 <Supercheese> Dosage that kills half the test subjects on average 23:05:46 <Supercheese> LD = Lethal Dose 23:06:07 <Supercheese> I had to look it up too :P 23:07:15 <Eddi|zuHause> so it's lethal to carry twice your weight in paper? 23:07:35 <Supercheese> for half of the people tested 23:07:48 <Supercheese> Strong folks could carry more, weak folks less 23:07:52 <Eddi|zuHause> that doesn't sound quite right 23:07:52 <Supercheese> of course, it's just a joke 23:08:23 <Supercheese> I don't think it was so much "carry" as "have dropped on" 23:08:48 <Supercheese> The poor fellow looked rather squished 23:09:16 <Supercheese> although the stack is a bit too organized for a drop test... 23:11:20 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit []