Config
Log for #openttd on 12th September 2013:
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00:28:18  <Djohaal> ok is there some way of telling OTTD to store the size I want for a window?
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00:34:25  <glx> maybe something with ctrl
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05:53:40  <dihedral> good morning
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07:46:55  <planetmaker> moin
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08:17:25  <dihedral> planet o/ maker
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08:33:20  <peter1138> Silly Windows. I turned my network printer on, and Windows says "Yay you have an HP LaserJet 5N at this IP, now pick a driver from this list..."
08:33:30  <peter1138> List does not contain model...
08:35:27  <V453000> I blame linux
08:35:55  <peter1138> And HP's site, after filling in the fields to download the driver, says... Install the driver included in Windows 7. Right.
08:36:10  <peter1138> Yeah, in Linux it would be easy.
08:41:02  <peter1138> And after all that, the print out is fucked anyway :-(
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09:13:17  <peter1138> Hmm, yes, random play... normal music on at regular volume, go upstairs to deal with matters... LOUDEST THRASH HEAVY METAL plays and I can't do a thing about it... :p
09:21:28  <Eddi|zuHause> at least you're entertaining the neighbours :)
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10:09:48  <__ln__> http://blogs.discovermagazine.com/d-brief/2013/09/11/frog-blasts-off-with-recent-nasa-rocket/
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12:56:26  <DanMacK> Hey all
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13:03:35  <planetmaker> hey DanMacK :-)
13:08:47  <roboboy> hey DanMacK
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13:48:55  <DanMacK> Hey all
13:49:35  *** Pikka [~Octomom@d110-32-13-206.rdl800.qld.optusnet.com.au] has joined #openttd
13:49:43  <DanMacK> Hey hey
13:51:08  <Pikka> hello
13:52:27  <smallfly> hey :)
13:53:06  <planetmaker> o/
13:53:16  <planetmaker> the return of the Pikka
13:53:30  <Pikka> doesn't it
14:07:30  <peter1138> It doesn't.
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14:08:28  <__ln__> you'dn't say that
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14:18:05  <DanMacK_> stupid server
14:20:20  <peter1138> Hmm, I'm sure I had a patch to only get sprites for vehicles on screen...
14:20:54  <peter1138> Maybe it was slower...
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14:25:24  <LordAro> /o Zuu
14:25:31  <Zuu> Hello
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14:35:55  <DorpsGek> Commit by zuu :: r25759 /trunk/src (goal_gui.cpp story_gui.cpp) (2013-09-12 14:35:52 UTC)
14:35:56  <DorpsGek> -Fix (r25369): Set the owner flag of the goal and story windows
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14:36:59  <andythenorth> if I want train speed to be unlimited in nml, what value do I set for speed?
14:37:17  <peter1138> There is no unlimited.
14:37:22  <V453000> unlimited train speed? :D
14:37:29  <V453000> 65k iz max
14:37:40  * andythenorth rephrases
14:38:12  <andythenorth> if I want wagons to have no speed limit, what value do I set for speed in nml?
14:38:16  <V453000> none
14:38:33  <V453000> you just dont set speed for wagons
14:39:08  <andythenorth> hrm
14:40:32  <V453000> rm rm, please dont tell me you want your wagons to have speed limits
14:41:04  <andythenorth> what's wrong with it?
14:41:18  <peter1138> It doesn't fit his style of play, therefore it's worthless.
14:41:19  <V453000> about everything? :D
14:44:38  <Pikka> mm, Wogan speed limits.
14:45:16  <peter1138> Terry?
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14:47:08  <andythenorth> lo pokka
14:47:11  <andythenorth> @seen Pikka
14:47:11  <DorpsGek> andythenorth: Pikka was last seen in #openttd 2 minutes and 32 seconds ago: <Pikka> mm, Wogan speed limits.
14:47:16  <andythenorth> ho ho he's here
14:47:22  <Pikka> who is?
14:47:24  <andythenorth> how is BNE?
14:47:38  <Pikka> bne is fab
14:47:52  <andythenorth> are you a working man again?
14:48:04  <Pikka> in theory!
14:48:08  <Pikka> but not an earning man
14:48:44  <Pikka> novel writing.  going quite well.
14:49:02  <Pikka> hoping to have it vaguely done-ish by the end of the year.  then I might go and get a job for a while to refill the coffers.
14:51:04  <andythenorth> ho that's pretty awesome
14:51:08  <andythenorth> everyone has a book inside them
14:51:21  * andythenorth wrote about 75k words of a bad novel 15 years ago
14:51:22  <andythenorth> deleted it
14:51:37  <andythenorth> what's it about? o_O
14:51:38  <Pikka> oop
14:52:18  <Pikka> it's a political thriller set in queensland in the 1880s.  railways are tangentially involved.
14:54:41  <andythenorth> \o/
14:54:52  <V453000> xd
14:55:19  <V453000> I write fictional horrors, digital rails very involved :P
14:57:01  <andythenorth> V453000: so I ask how to remove speed limits, and you think I"m adding them...? :D
14:57:50  * planetmaker only wrote a few hundret words of bad poetry
14:58:24  * andythenorth wrote 30k lines of nfo :P
15:01:23  <V453000> I WAS AFRAID andythenorth :P
15:01:47  <V453000> omg nfo :)
15:01:47  <Pikka> andythenorth, limit every wagon to 20km/h
15:01:53  <andythenorth> ok
15:02:02  <Pikka> that'll learn 'em
15:02:08  <peter1138> DBSetXL with early wagons :D
15:02:16  <andythenorth> Pikka: so no newgrfs for you?
15:02:27  <Pikka> well
15:02:45  <Pikka> I reactivated the dreaded facebook the other day, and Dan started talking to me about IH
15:02:56  <Pikka> soo... perhaps newgrfs :)
15:03:10  <peter1138> IH?
15:03:16  <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/v5003-93/docs/html/get_started.html
15:03:20  <Pikka> I haven't played openttd for ages though, I'll have to have a go with cargodist and everything.
15:03:28  <andythenorth> the docs are not finished yet :P
15:04:15  <peter1138> OpenTTD... play... that'll be novel.
15:04:24  <andythenorth> write a play
15:04:29  <juzza1> Zuu: can you help me a bit with musa? im trying to run it on windows, but getting "No magic header" after it starts packaging the files
15:04:44  <juzza1> im giving it four files, changelog, the grf itself, and two readme files
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15:07:11  <Zuu> That error is raised by grfid.py when the .grf file doesn't confirm to some standard required.
15:07:56  <Zuu> I know close to zero about NewGRFs so I can't tell if there is a bug in grfid.py or if your input data is malformated.
15:08:14  <Zuu> But the error is caused by your .grf file not complying with a check in musa.
15:08:53  <Zuu> How did you create your .grf file?
15:09:39  <juzza1> using the compiler at https://jenkins.openttdcoop.org/job/finnishtrainset/ (from nml source, using makefile)
15:10:09  <juzza1> (and nmlc)
15:10:19  <Zuu> This is the python code that triggers the error: http://paste.openttdcoop.org/show/2609/
15:12:26  <Zuu> Someone who knows NML/nfo/NewGRFs better than me will need to look at that python code to see if its broken with respect to recent nmlc.
15:13:32  <planetmaker> well... nmlc should not create invalid NewGRFs...
15:14:09  <Zuu> I mean, there may be a header version 3 that was created the last months or so ...
15:14:20  <planetmaker> at least not invalid enough that openttd barfs on it :D
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15:20:28  <roboboy> gnight peoples
15:20:39  <Rubidium> already? ;)
15:20:57  <planetmaker> andythenorth, I need another push by you :-P
15:20:58  <Rubidium> it's only like the middle of the night over there, right?
15:21:03  <Rubidium> oh andythenorth...
15:21:10  <Pikka> 1:20am, Rubidium
15:21:27  <Rubidium> andythenorth: http://www.youtube.com/watch?v=3c7bISLhVl8 (Iron Horse anthem?)
15:21:39  <andythenorth> Rubidium: could be :)
15:21:46  <andythenorth> planetmaker: ??
15:22:18  <planetmaker> built failed. Due to ... messed-up post-built script on CF. And I want to check the modification I made ;-)
15:22:37  <planetmaker> well. built didn't fail. Publishing did
15:25:46  *** DanMacK [~439e4949@188.cimarosa.openttdcoop.org] has joined #openttd
15:25:47  <andythenorth> any specific project?
15:25:50  <andythenorth> about to push IH
15:25:53  <andythenorth> lo DanMacK
15:25:54  <DanMacK> Hey all
15:25:59  <DanMacK> Hey andy
15:26:05  <planetmaker> nah, any is fine :-)
15:26:15  <planetmaker> actually I totally have the option to manually trigger builds :D
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15:34:52  <andythenorth> DanMacK: remind me, 2 generations of wagons, then maglev?
15:34:57  <andythenorth> or 3 generations?
15:35:25  <DanMacK> 3 if you include the "early" set, but the base set has 2
15:35:36  <andythenorth> hmm
15:35:37  <andythenorth> ok
15:35:45  <andythenorth> it's all in one codebase, so let's say 3
15:36:01  <andythenorth> so gen 1 and gen 2 have speed limits in that case, and gen 3 is unlimited?
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15:41:48  <DanMacK> Gen 3 is Maglev?
15:41:57  <andythenorth> gen 0 for early? :P
15:42:02  <andythenorth> gen -1 :D
15:42:25  <andythenorth> I'll leave it alone for now
15:42:26  <DanMacK> yeah that works, because the "early" I was thinking a separate grf
15:42:46  <andythenorth> it would probably all be in one codebase, just generate multiple grfs from it
15:42:58  <andythenorth> remind me about gen_0 another time :P
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16:29:09  <Djohaal> ok
16:29:18  <Djohaal> how do I disable the stock vehicles from openGFX?
16:29:38  <Djohaal> I'm getting some issues with packs such as aviators airplanes, because then I have like the concorde and the yate haugan
16:30:08  <Pinkbeast> Huh. Normally I expect the stock vehicles to be disabled by default if a vehicle GRF is loaded...
16:31:37  <Djohaal> welp I'm getting some weirdness then, duplicate airplanes and ships (I have FISH pack too, got two MPS passenger haulers)
16:32:01  <Djohaal> I'm on a nightly build, could that be the cause?
16:32:35  <Pinkbeast> Djohaal: Worth loading the same GRFs into a release and seeing what happens.
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16:33:51  <Djohaal> yup duplicates
16:33:58  <Djohaal> yate haugan AND concorde
16:34:13  <Djohaal> and two MPS pax ferries
16:38:23  <Pinkbeast> Djohaal: This is out of my depth. I think disabling default vehicles is a function of the newgrf, but... dunno guv
16:49:22  <juzza1> it should be. some other grf might be forcing them on, though
16:49:39  <juzza1> or wait... that shouldn't happen
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16:50:40  <juzza1> yep, disregard what i said
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17:09:46  <Bad_Brett> \o/
17:12:03  <DanMacK> hey Brett
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17:17:27  <Bad_Brett> how's it going?
17:19:38  <DanMacK> not bad, on my way out :P
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17:45:12  <DorpsGek> Commit by translators :: r25760 trunk/src/lang/indonesian.txt (2013-09-12 17:45:08 UTC)
17:45:13  <DorpsGek> -Update from WebTranslator v3.0:
17:45:14  <DorpsGek> indonesian - 2 changes by UseYourIllusion
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21:23:14  <Djohaal> hmm
21:23:19  <Djohaal> advice for balancing a game without inflation?
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21:24:44  <Supercheese> infrastructure maintenance?
21:25:29  <Djohaal> hmm
21:25:30  <Djohaal> could try that
21:25:44  <Supercheese> I think it was written to fill that niche, even
21:25:56  <Supercheese> OTTD inflation mechanic is notoriously broken
21:31:56  <Djohaal> makes sense
21:32:02  <Djohaal> plus I can toggle it in and out
21:32:16  <Rubidium> Supercheese: how is it notoriously broken?
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21:33:23  <Supercheese> http://www.tt-forums.net/viewtopic.php?f=32&t=64414#p1066793
21:33:27  <Supercheese> (and the rest of that thread)
21:35:55  <Rubidium> maybe your sarcasm detector isn't working ;)
21:36:13  <Bad_Brett> hmm... i don't really like stuff like super high inflation, higher taxes, maintainance cost etc. those are just simple penalties for doing too good
21:36:17  <Supercheese> Well, pikka's posts, then
21:36:26  <Supercheese> http://www.tt-forums.net/viewtopic.php?f=32&t=64414#p1066875
21:37:26  <Bad_Brett> i would like to see a patch where the transport system needs constant tweaking instead
21:38:08  <Rubidium> Supercheese: that problem also happens with inflation disabled
21:39:01  <Rubidium> if I start in 1850, then by the time I'm in 1920 I have such a load of money that the high "initial" prices for vehicles to make a game in 1920 relatively hard to start are obnoxiously cheap
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21:39:25  <Rubidium> but you can't increase the prices, because then you can't build them when you start in 1920
21:39:52  <Supercheese> Well, wasn't infra maintenance designed to counter the "load of money" syndrome?
21:41:14  <Rubidium> it doesn't solve that problem
21:41:24  <Rubidium> it makes it marginally harder to reach
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21:43:34  <Supercheese> can't grfs alter maintenance costs? There could be more room for "balancing" there
21:43:38  <Djohaal> Bad_Brett: it's just it is too easy for me
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21:44:09  <Djohaal> seems like the other players in my server are doing fine with that difficulty. but I am a seasoned simutrans player, so yeah quite economic-savvy
21:44:19  <Bad_Brett> i agree 100%
21:44:29  <Supercheese> I don't recall see any grf specifically designed to alter maintenance costs, although Av8 changes airports'
21:44:32  <Supercheese> seeing*
21:44:46  <Rubidium> Supercheese: they can... but they can't scale the amount based on the amount of money a company has
21:45:04  <Bad_Brett> my point is that it's a very common game design mistake to penalize players for doing to well
21:45:18  <Bad_Brett> there are other, better ways to make a game hard
21:45:22  <Rubidium> so, either you make it so huge that you can't get started, or it isn't high enough to prevent (eventual) infinite amounts of money
21:45:41  <Djohaal> simutrans maanged to figure out a difficulty solution that is universally difficult
21:45:49  <Djohaal> even if you are doing quite well a badly set up line can bring you ruin
21:46:10  <Djohaal> their early game is a bit more difficult than average, but the game keeps pressure troughout most of the duration
21:46:29  <oskari89> You can ruin yourself by bad line design, by using basecosts
21:46:40  <Bad_Brett> no, you can't
21:46:43  <oskari89> And raising the rail/road/etc maintenance
21:46:52  <Bad_Brett> only in the beginning
21:47:22  <Bad_Brett> rail maintenance sounds good though
21:47:40  <oskari89> Try it :P
21:47:48  <Bad_Brett> i will
21:47:52  <oskari89> Raise it 128x, you will notice
21:48:02  <oskari89> Or maybe 64x for beginning
21:48:55  <oskari89> It will eat your profits efficently if you build a large network with just few trains
21:49:12  <Djohaal> is basecost universally compatible?
21:49:18  <Bad_Brett> yeah, that doesn't sound bad at all
21:49:21  <Djohaal> because I use a huge mish-mash of GRFs
21:49:39  <oskari89> Basecost is universally compatible, grab it from BaNaNas
21:50:15  <Bad_Brett> the thing about rail maintenance is that it doesn't punish you just because you're rich
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21:50:41  <oskari89> Yeah, it punishes you if you have too small or too large network
21:50:49  <Bad_Brett> yes
21:50:53  <oskari89> With too much or too less trains
21:51:02  <Bad_Brett> and i can imagine that gridlocks can really hurt the business
21:51:35  <oskari89> Yeah, they _do_ bring down profits if you have a main line running nearly everything or so
21:51:49  <oskari89> Few times that has appened
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21:51:53  <oskari89> *happened
21:53:14  <Bad_Brett> i have to try it then
21:53:26  <oskari89> Try it with different cost factors
21:53:30  <Bad_Brett> yeah
21:53:43  <Bad_Brett> i'm looking for good ways to make my scenario more challenging
21:53:53  <oskari89> Train running cost factor is one way too
21:54:13  <Bad_Brett> yeah
21:54:27  <Bad_Brett> another good thing about about rail maintenence
21:54:49  <Bad_Brett> is that rivers can become quite important
21:55:10  <Bad_Brett> i really like this idea
22:01:39  <oskari89> Rubidium: http://www.tt-forums.net/viewtopic.php?f=29&t=63119&p=1096338#p1096338
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23:08:06  <Eddi|zuHause> am i stupid or blind or is MB just talking in too riddly riddles?
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