Config
Log for #openttd on 20th October 2013:
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00:23:52  <Wolf01> 'night
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00:33:12  <Supercheese> "Facere ut auto-mutatio longitudinem hamaxostichi contineat ablatione curruum (primo primorum), si hamaxostichus longior fiat mutatione hamaxae"
00:33:28  <Supercheese> Hehe :)
00:34:23  <Supercheese> In case reference is needed: https://la.wikipedia.org/wiki/Hamaxostichus
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07:24:39  <Supercheese> Uh oh, going over the English strings when translating I've found yet another case of non-unified capitalization...
07:25:58  <Supercheese> too sleepy now, I'll report later
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08:45:50  <Wolf01> hello
08:51:24  <planetmaker> moin
08:52:16  <scshunt> planetmaker: are you finnish?
08:53:01  <planetmaker> not exactly
08:53:01  <Rubidium> if he were, he'd omit the n
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08:55:09  <planetmaker> btw, I just saw last evening, that OpenTTD has a seven page article in the current German linux magazine
08:56:22  <andythenorth> o/
08:56:30  <planetmaker> moin andythenorth
08:59:35  <Rubidium> what's "current"? The November one?
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08:59:53  <Rubidium> or am I looking at the wrong Linux-Magazin(.de)
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09:02:56  <andythenorth> No alberth
09:03:00  <andythenorth> Nvm
09:03:18  <planetmaker> I just try to find it online, too. it was 11/2013. Maybe the magazine had a slightly different name :-)
09:03:29  <planetmaker> saw it at a friend's house
09:03:37  <Rubidium> linux-magazine.com has one though
09:03:40  <Rubidium> http://www.linux-magazine.com/Issues/2013/156/OpenTTD
09:04:41  <Rubidium> unless you meant http://www.linux-user.de/
09:04:48  <planetmaker> http://www.linux-user.de/
09:04:50  <planetmaker> ^ yeah
09:07:45  <Rubidium> damn... that's quite an article
09:09:01  <Rubidium> http://www.linux-user.de/Community-Edition/ <- it's in the community edition ;)
09:10:17  <planetmaker> oh, indeed
09:10:40  <Rubidium> so... more notability for wikipedia
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09:16:10  <planetmaker> in any case, it's a nice review article, I think. The choice of used NewGRFs is interesting, though :-)
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09:16:29  <Rubidium> and there are some errors
09:16:38  <Alberth> moin
09:16:44  <Rubidium> Micropolis GPLv3, Simutrans GPL, OpenTTD frei
09:16:47  <planetmaker> moin Alberth
09:16:54  <planetmaker> yeah, I wonder about their distinction
09:16:58  <planetmaker> probably mixed-up
09:21:19  <Wolf01> hello Alberth
09:21:27  <planetmaker> hm, should we start our own link page in our wiki, Rubidium ?
09:21:37  <planetmaker> like 'OpenTTD in the press'?
09:21:49  <Rubidium> feel free ;)
09:22:40  <Rubidium> though the notability thing was more because they once threatend to remove openttd, so I cited everything that they would think of as being a reliable third party source (even though some sources are just plain incorrect)
09:22:52  <Rubidium> (remove it from wikipedia)
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09:35:00  <planetmaker> yeah, I recall. wikipedia admins sometimes have a strange sense of 'notable'
09:38:16  <TinoDidriksen> It is (or was) official Wikipedia policy to require dead tree media to have mentioned something for it to be notable.
09:38:49  <planetmaker> that alone is not sufficient how I experienced a few times. Then I gave up to edit wikipedia
09:43:07  <Rubidium> but openttd is mentioned in dead tree stuff
09:43:29  <Rubidium> namely the proceedings of some papers about an AI ;)
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09:43:40  <planetmaker> even several thesiss
09:43:52  <Rubidium> theses?
09:44:04  <LordAro> moin
09:44:09  <planetmaker> well. One thesis. Several thesises?
09:44:22  <Rubidium> http://www.merriam-webster.com/dictionary/thesis
09:44:39  <Rubidium> though that's American
09:44:39  <planetmaker> interesting. ye
09:45:54  <Rubidium> my dead tree oxford dictionary says the same
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10:02:11  <peter1138> Theses sounds like faeces, hurr
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11:41:32  <planetmaker> quak
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11:41:50  <Alberth> hi
11:42:16  <frosch123> moin
11:48:56  <frosch123> "dead tree" is an interesting term
11:50:50  <Rubidium> frosch123: thinking about biomass electricity?
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12:11:28  <frosch123> hyro is so obsessed with back seat moderation. when you check topics from 2012 and older, he is moderating everywhere, despite of not being a moderator :p
12:13:07  <Alberth> :)
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12:33:38  <gynter> hmm
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12:39:23  <gynter> If I checkout revision 25632 why can't I play in 1.3.2 servers?
12:39:35  <LordAro> ...
12:39:46  <LordAro> because 25632 != 1.3.2
12:39:54  <gynter> (svn r25632) -Release: 1.3.2
12:40:24  <LordAro> you need to build the branch, rather than trunk
12:40:25  <peter1138> You want the tag
12:40:57  <gynter> 1.3 branch?
12:41:25  <peter1138> tags/1.3.2/
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12:54:49  <Alberth> o/
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14:12:02  <andythenorth> hmm
14:12:14  <V453000> nope
14:12:16  * andythenorth just found a sensible way to cut 50 classes / subclasses down to 7
14:12:34  <andythenorth> as getting stinky
14:12:42  <andythenorth> was *
14:12:42  <V453000> I found the way to cut all day classes down to beer years ago
14:12:50  <andythenorth> good technique
14:13:02  <V453000> took serious effort finding out
14:13:42  <andythenorth> Alberth: simple dict vs. a little property holding class....what's a good reason for latter? o_O
14:13:50  <andythenorth> currently I am favouring dict
14:13:59  <Alberth> V453000: and lots of continuous training   :)
14:14:03  <V453000> yeah
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14:15:29  <Alberth> andythenorth: documenting meaning of data, deriving new values by combining values, perhaps easier syntax(?)
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14:18:45  <andythenorth> methods
14:18:51  <andythenorth> @property decorator
14:18:53  <andythenorth> hmm
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14:19:30  <andythenorth> trying to have less architecture :)
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14:25:40  <DorpsGek> Commit by fonsinchen :: r25887 trunk/src/core/pool_type.hpp (2013-10-20 13:35:35 UTC)
14:25:41  <DorpsGek> -Fix: Ignore NULL pointers in delete operator of PoolItem.
14:35:56  <DorpsGek> Commit by fonsinchen :: r25888 /trunk (5 files in 2 dirs) (2013-10-20 13:45:50 UTC)
14:35:57  <DorpsGek> -Codechange: Add a smallstack type.
14:36:20  <DorpsGek> Commit by fonsinchen :: r25889 trunk/src/core/smallstack_type.hpp (2013-10-20 13:46:14 UTC)
14:36:21  <DorpsGek> -Codechange: Add forgotten file.
14:37:17  <DorpsGek> Commit by fonsinchen :: r25890 /trunk/src (station.cpp station_type.h) (2013-10-20 13:47:11 UTC)
14:37:18  <DorpsGek> -Codechange: define a smallstack for station IDs
14:38:03  <DorpsGek> Commit by fonsinchen :: r25891 /trunk/src (7 files) (2013-10-20 13:47:58 UTC)
14:38:04  <DorpsGek> -Feature: Use smallstack to allow for multiple next hops when loading and unloading.
14:51:16  <NGC3982> What do you people think is the best way for me, if i want to add -everything- in the online content to my Ubuntu server?
14:51:27  <NGC3982> Terminal only.
14:54:56  <peter1138> Definitely not using the in-game content downloader. That would be *far* too easy.
14:55:09  <Xaroth|Work> why the hell do you want -all- the content?
14:56:19  <NGC3982> Well, "everything" was a stretch. All the NewGRF's would be nice.
14:56:21  <peter1138> Xaroth|Work, cos then you can set up a game with your client, upload it to the server, and now worry about having the GRFs local.
14:56:25  <peter1138> *not
14:56:27  <peter1138> :S
14:56:30  <NGC3982> Exactly. :P
14:56:42  <Xaroth|Work> waste of hdd space tbqfh
14:56:43  <peter1138> NGC3982, seriously, fire up the daemon, and type "content" on the server.;
14:56:50  <NGC3982> peter1138: :-O
14:57:08  <Xaroth|Work> NGC3982: you know he's trolling you, right?
14:57:08  <peter1138> +console
14:57:27  <NGC3982> Xaroth|Work: No, i did not. It sounded perfectly logical. :(
14:57:31  <peter1138> Am I?
14:57:37  <NGC3982> For god sake.
14:57:42  <peter1138> [2013-10-20 15:06:48] - Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'
14:57:48  <NGC3982> I'm being trolled about being trolled.
14:58:01  <peter1138> There actually is a magic "all" there...
14:59:47  <NGC3982> I'll look into it. Thank you.
15:00:43  <peter1138> Xaroth|Work, as if I would :p
15:00:51  <Xaroth|Work> you? never
15:04:45  <andythenorth> Alberth: passing config objects in parameters ftw :)
15:05:54  <Alberth> :)
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15:14:31  <andythenorth> bbl
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15:17:41  <DorpsGek> Commit by fonsinchen :: r25892 /trunk/src (station_base.h station_cmd.cpp) (2013-10-20 14:27:36 UTC)
15:17:42  <DorpsGek> -Fix: off-by-one error in GetVia prevented certain flows from getting picked
15:21:21  <NGC3982> How big is the complete online-content?
15:21:31  <Xaroth|Work> few gig
15:21:40  <NGC3982> Ok.
15:21:46  * NGC3982 downloads everything.
15:23:09  <FLHerne> NGC3982: Don't do that :P
15:23:17  <NGC3982> Why not? :(
15:23:42  <Xaroth|Work> because it's stupid
15:23:43  <FLHerne> If nothing else, it's no good for BaNaNaS hosting
15:24:00  <NGC3982> Ah, i see.
15:24:18  <Xaroth|Work> hosting of bananas is gifted mostly
15:24:24  <FLHerne> And every time you want to use a file in your game you'll have to look through a list of hundreds of things you never cared about
15:25:08  <FLHerne> You can't use more than 64 NewGRFs, 15 (?) AIs, one heightmap or scenario and one gamescript at the same time anyway
15:26:22  <V453000> seriously if your server doesnt have everything it can be huge pain in the ass to add those newGRFs when loading game
15:26:40  <V453000> I even think it would be nice to have the option to download older versions of newGRFs to server
15:26:43  <NGC3982> Well, if it hurtz BaNaNaS, ill stay out of it. Though, the reason for downloading everything is so that i don't have to bother with downloading NewGRF's to the server, each time i export a new save game to my server.
15:26:55  <NGC3982> Aight.
15:26:58  <V453000> how should downloading hurt bananas if it is made for it ...
15:27:35  <NGC3982> I guess i could rsync the local NewGRF catalogue with the server one..
15:27:43  <Alberth> NGC3982: that's a false assumption, things get updated
15:27:47  <NGC3982> Or simply have a click fest.
15:27:56  <NGC3982> Alberth: Yes, and that's also an issue.
15:28:08  <NGC3982> This feels like more work than fruit.
15:28:13  <FLHerne> Perhaps something that extracted the MD5sums from a savegame and compared against the grf folder would be handy
15:28:28  <Alberth> my guess is you don't need about 80% of the newgrfs
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15:38:13  <DorpsGek> Commit by fonsinchen :: r25893 /trunk/src/core (random_func.cpp random_func.hpp) (2013-10-20 14:48:08 UTC)
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15:38:14  <DorpsGek> -Fix: Document RandomRange and change misleading parameter name 'max' in random functions.
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15:40:42  <Taede> so from an admin-port app point of view, how does one download the necessary grfs to load a particular savegame?
15:41:47  <Eddi|zuHause> is there a parameter to the "load" command?
15:42:14  <Eddi|zuHause> like "load <file> --download-missing"?
15:42:31  <V453000> possible but I dont know about it (yet) :)
15:43:22  <Taede> not listed on the openttd wiki if there is
15:43:31  <Eddi|zuHause> then write it :)
15:43:48  <Eddi|zuHause> ca. 10 LOC, i see your patch in an hour, ok? :p
15:44:32  <Taede> i'll just use the autopilot way for now
15:44:46  <Eddi|zuHause> how does autopilot do it?
15:45:01  <Taede> content update, select all, upgrade, download
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15:56:56  <NGC3982> Not being that familiar with Linux and programs. I have installed 1.3.2 by downloading the package from the site, and installing it with dpkg. If a new version comes along, should i simply download it and re-do the procedure?
15:57:13  <Eddi|zuHause> yes
15:57:13  <NGC3982> :-)
15:57:18  <NGC3982> Okidoki.
15:57:46  <Eddi|zuHause> or you find a repo for your package manager that contains the update
15:59:07  <Alberth> that package doesn't include the baseset, afaik
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15:59:45  <NGC3982> I guess i forgot an update or something, but downloading via apt-get installed 1.4.0 or something.
16:01:23  <LordAro> i doubt that
16:01:43  <Alberth> of what? OpenTTD 1.4 stable has not been released yet
16:02:01  <LordAro> source please! :p
16:02:25  <Alberth> yeah, it would be interesting to know what we will implement :p
16:05:15  <NGC3982> 0.4.0 or something*
16:05:31  <LordAro> !
16:05:47  <LordAro> that's approximately 7 years old
16:06:08  <LordAro> what linux distro do you have?
16:06:10  <NGC3982> Please take the "or something" as the main part of this situation.
16:06:15  <LordAro> :p
16:06:30  <NGC3982> It's on Ubuntu 12.04.
16:07:10  <LordAro> that would be 1.1.4 then ;)
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16:07:18  <LordAro> still, 2.5 years old now
16:07:22  <Eddi|zuHause> 0.4.0 was only available for a week :p
16:07:36  <NGC3982> Oh
16:07:51  <Eddi|zuHause> it was immediately replaced by 0.4.0.1
16:07:57  <NGC3982> Why isn't aptitude updated?
16:08:02  <NGC3982> Or did i missunderstand this.
16:08:22  <LordAro> only security fixes are backported
16:08:37  <LordAro> you want to upgrade to 13.10 to get (almost) latest
16:08:50  <LordAro> s/13.10/ubuntu 13.10/
16:08:51  <Alberth> http://bundles.openttdcoop.org/opengfx/releases/LATEST/    opengfx seems to have 0.4.7 as latest stable release
16:08:57  <Eddi|zuHause> maybe with 1.4.x it meant lightles?
16:09:01  <Eddi|zuHause> *nightlies?
16:09:37  <Alberth> with ubuntu, I'd guess that's an option :)
16:09:42  <LordAro> doubt it
16:09:50  <LordAro> especially not 12.04: http://packages.ubuntu.com/precise/games/openttd
16:10:21  <Eddi|zuHause> i think you're jumping to conclusions without all necessary data
16:10:42  <LordAro> wait, now i'm confused
16:11:31  <NGC3982> \o.
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16:31:58  <peter1138> herpderp
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17:23:07  <Supercheese> Aww, there's no ship disasters in OTTD, I wanted to translate "Shipwreck" as "Naufragium"
17:23:14  <Supercheese> one of my favorite Latin words
17:23:43  <FLHerne> Supercheese: Do the mysterious subs count?
17:24:23  <Supercheese> I don't think any ship actually is destroyed though
17:25:18  <FLHerne> Nope :-(
17:25:30  * FLHerne would quite like a 'realistic disasters' setting
17:25:30  <__ln__> feature request
17:25:41  <Supercheese> __ln__: definitely
17:25:58  <Supercheese> "Add this feature to the game, for the Latin translation would be awesome"
17:26:02  <Supercheese> best reasoning ever
17:26:23  <FLHerne> So shipwrecks, mine collapses, maybe something shiny like tornadoes or fires but not the stupid UFO things
17:26:24  <Supercheese> :D
17:26:40  <Supercheese> mine subsidences are already in game
17:27:05  <frosch123> shall we replace the ufos with unicorns?
17:27:06  <Supercheese> In fact, I'm translating that string right now ;)
17:27:14  <FLHerne> Supercheese: I know that ;-)
17:27:40  <Supercheese> "Ignotus volans unicornis"
17:27:55  <__ln__> FLHerne: floods that destroy railways and roads would be quite r*********
17:28:02  <FLHerne> Supercheese: What I mean is that additional realistic disasters would be nice instead of (or inaddition to for the crazy people) the silly ones would be nice
17:28:08  <Supercheese> Floods in game too
17:28:18  <Supercheese> but of course only due to bad terraforming :P
17:28:27  <FLHerne> Supercheese: Yeah, that doesn't really count
17:28:52  <FLHerne> You have to do something ridiculously stupid to cause any real damage by flooding
17:29:11  <Supercheese> Hehe: https://la.wikipedia.org/wiki/Res_volans_ignota
17:29:58  <FLHerne> Occasional flooding from rivers would be neat, perhaps
17:30:04  <FLHerne> Don't build on floodplains :P
17:32:50  <Supercheese> Hmm, I need accusative town names...
17:33:00  <Supercheese> but I very much doubt town name grfs provide accusative forms
17:33:22  <Supercheese> well, maybe the Latin one does :P
17:33:40  <Supercheese> genitive forms would be nice too
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17:36:14  <__ln__> how about just "civitam Townname", or does the name need to flex even in that case?
17:36:20  <Supercheese> I wonder if the base town names even have cases...
17:36:31  <Supercheese> Well, "Oil refinery explosion near {TOWN}!"
17:37:00  <Supercheese> I'm not sure how to construct a translation only using a nominative there
17:37:28  <Supercheese> the most direct route is obviously "... apud {TOWN.acc}!"
17:38:26  <Supercheese> other adverbs/prepositions would work too
17:39:42  <__ln__> other languages would also benefit from accusatives of townnames
17:39:59  <Supercheese> Inspecting the Greek translation, they do not use accusatives in these strings, which is interesting
17:40:20  <Supercheese> perhaps the translator just said, "well, town names don't provide cases so there's nothing I can do"...
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17:55:49  <Supercheese> Hmm, station names also need to be accusative in many instances...
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19:56:13  <andythenorth> hmm
19:56:19  <andythenorth> this editor supports folding
19:56:21  <andythenorth> who knew? :P
19:57:08  <Rubidium> how often can it fold the same piece?
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19:59:03  <andythenorth> 7 times
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20:00:48  <andythenorth> meh
20:01:02  <andythenorth> passing a string because the thing I want to refer to doesn't exist yet :P
20:01:03  <andythenorth> ugly
20:01:13  <andythenorth> why can't python predict the future?
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20:05:17  <Xaroth|Work>  you can import antigravity though
20:07:42  <LordAro> ^^
20:09:11  <andythenorth> hmm
20:09:22  <andythenorth> I hope I haven't left too many default values behind in get()
20:09:32  <andythenorth> otherwise my compile is failing silently :P
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20:23:35  <frosch123> does anyone use code folding?
20:23:48  <frosch123> i have seen many editors which support it, but never anyone using it
20:24:07  <Xaroth|Work> very occasionally
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20:28:03  <andythenorth> I am using it today
20:28:14  <andythenorth> it's probably a sign of too much stuff in one file :P
20:29:18  <frosch123> do you use it more often than conditional orders in ottd?
20:30:32  <Japa> Code folding is when you smaller-ize parts of the code, right?
20:30:41  <Japa> I use that... um... not often
20:30:51  <frosch123> yes, collapsing if-else and such
20:35:33  <DorpsGek> Commit by planetmaker :: r25894 trunk/src/order_gui.cpp (2013-10-20 19:45:27 UTC)
20:35:34  <DorpsGek> -Change: Unify behaviour when clicking on different items in the goto dropdown list when giving orders (adf88)
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22:02:37  <frosch123> night
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22:16:01  <Wolf01> 'night all
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22:32:11  <help_please> hello
22:32:30  <Supercheese> Greetings
22:32:40  <help_please> i need help
22:32:50  <Supercheese> I gathered from your username :P
22:32:54  <__ln__> who would have guessed, indeed
22:32:55  <help_please> i know
22:33:01  <help_please> that was the point
22:33:13  <Supercheese> explain your problem
22:33:40  <LordAro> @topic get 3
22:33:40  <DorpsGek> LordAro: Don't ask to ask, just ask
22:33:45  <help_please> when i start an openttd server it says could not start server
22:34:12  <LordAro> i doubt that's all it says...
22:34:14  <help_please> how do i fix this?
22:34:31  <help_please> thats all i get in a red error box message
22:34:58  <Supercheese> I know very very little about multiplayer stuff, sorry
22:35:02  <help_please> :(
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22:35:25  <help_please> does anyone else know about multiplayer stuff?
22:36:34  *** help_please [~oftc-webi@66-189-84-72.static.oxfr.ma.charter.com] has quit []
22:36:51  <LordAro> the string "could not start server" does not appear anywhere in the source code
22:37:03  <LordAro> but, are you using a different language (other than english) ?
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22:38:58  <Openttd> hello
22:39:33  <Supercheese> Salutations
22:39:45  <Openttd> ?
22:40:03  <LordAro> you need a proper nickname ;)
22:40:13  <Openttd> ?
22:40:15  <LordAro> (i'm assuming you are "help_please")
22:40:27  <Openttd> no
22:40:47  <LordAro> you have exactly the same hostname
22:40:59  <LordAro> that could be the web client however
22:41:02  <Openttd> i use the same computer as him
22:41:16  <LordAro> right
22:41:19  <Openttd> and same user
22:42:25  <planetmaker> quite a presumptious username, no?
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22:42:31  <LordAro> either way, "Openttd" is a ...
22:42:32  <LordAro> damn
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22:42:42  <LordAro> ok, i don't believe you anymore
22:42:44  <help_please> hi (again)
22:44:05  <help_please> help me about my previous question please
22:44:18  <LordAro> "<LordAro> the string "could not start server" does not appear anywhere in the source code
22:44:18  <LordAro> <LordAro> but, are you using a different language (other than english) ?"
22:44:36  <LordAro> we need the _exact_ message to be able to help you
22:45:01  <planetmaker> do you try to start a dedicated or non-dedicated server?
22:45:13  <help_please> i use "english US"
22:45:22  <help_please> non dedicated
22:45:40  <LordAro> again, the string "could not start server" does not appear, anywhere
22:46:01  <planetmaker> ^
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22:46:12  <help_please> message "Could not start the server" red error message
22:46:23  <help_please> just opened game and checked
22:46:40  <LordAro> "grep -rni 'could not start server' src" results in no results
22:46:52  <help_please> huh?
22:47:00  <LordAro> again, the string "could not start server" does not appear, anywhere
22:47:02  <Supercheese> "could not start the server", perhaps
22:47:22  <LordAro> damn, sorry
22:47:24  <help_please> this problem has gone on all day
22:47:42  <help_please> and i have tried to fix it for hours
22:48:34  <help_please> also after the error message it uses same settings for world gen and leads me singleplayer
22:48:41  <planetmaker> the server will - without the config file telling it otherwise - try to bind to your IP and the default port
22:48:52  <planetmaker> if that is not available, it will fail with the mentioned message
22:49:09  <LordAro> basically, your network connection is screwed up slightly
22:49:11  <help_please> what config file
22:49:17  <planetmaker> openttd.cfg
22:49:26  <help_please> i have seen that file
22:49:27  <planetmaker> chapter 4.2 in the readme tells you where to find it. Depends on OS
22:49:36  <help_please> in documents
22:49:57  <LordAro> if you don't know, it'll probably be in My Documents/OpenTTD
22:50:02  <planetmaker> there are also the network settings. Maybe you also configured a IP address there which you don't own
22:50:09  <planetmaker> (if you edited it)
22:50:30  <planetmaker> or you are not allowed to open ports
22:50:32  <planetmaker> @ports
22:50:32  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
22:50:50  <help_please> i opened command prompt and typed "ipconfig/all" and entered that Ipv6 ip
22:51:08  <help_please> it uses port 3979
22:52:03  <help_please> ive been using port 3979
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22:53:28  <help_please> ive been using port 3979 and my ipv6 ip adress e.g. 192.168.1.xx
22:54:08  <LordAro> ...
22:54:11  <planetmaker> 192.168.1.xx is not IPv6
22:54:17  <help_please> ???
22:54:22  <planetmaker> that's IPv4
22:54:43  <help_please> i mix those 2 up
22:54:49  <help_please> oops
22:55:13  <LordAro> 192.168.1.xxx is a local ip address too, not an external one
22:55:32  <planetmaker> that, too. But you can create a (local) server then
22:55:43  <help_please> im trying to play with family in same network since im a kid
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22:56:20  <help_please> im trying for local play
22:56:43  <help_please> yet every time i try to start server i get that error message
22:56:44  <planetmaker> I would bet that some personal firewall disallows you to start a server by disallowing it to bind to the port
22:56:57  <help_please> it worked before though
22:57:14  <planetmaker> then... what did you change? Undo that change to your system config :-)
22:57:32  <help_please> i never changed the config file
22:58:07  <planetmaker> even though it may feel like, it's not openttd which fails, it's your OS failing to provide the required ressources.
22:59:42  <help_please> so do i change firewall settings?
22:59:44  <LordAro> help_please: suggestion: delete openttd.cfg file, restart computer
23:00:32  <planetmaker> yes, of course you have to configure your firewall to allow starting a server
23:00:48  <help_please> my openttd.cfg file has stuff in it though LordAro
23:00:58  <planetmaker> rename it
23:01:06  <planetmaker> then you can copy it back later
23:01:15  <help_please> ill try that
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23:02:54  <help_please> it worked
23:03:03  <help_please> thank you
23:03:16  <help_please> now to copy the data back
23:03:23  <LordAro> i'm impressed with your restart time
23:03:38  <help_please> i didnt have to restart my computer
23:04:01  <help_please> i had to rename openttd.cfg file and open openttd
23:04:50  <help_please> bye and thank you again
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23:05:45  <planetmaker> strange how resetting to defaults fixes the issue, if the defaults were never changed :-)
23:05:55  <LordAro> windows is strange ;)
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