Times are UTC Toggle Colours
00:06:59 *** Jomann [~abchirk@g231085084.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 00:10:09 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 00:10:22 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 00:10:25 *** mode/#openttd [+v tokai|noir] by ChanServ 00:14:34 *** tokai|mdlx [~tokai@port-92-195-26-251.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 00:15:34 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 00:15:38 *** mode/#openttd [+v tokai] by ChanServ 00:16:29 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 00:16:53 *** valhalla1w [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: zzzz] 00:18:28 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:29:33 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd 00:35:50 *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has quit [Quit: Page closed] 00:41:26 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 00:41:48 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 01:04:05 *** Progman [~progman@p57A18FE6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 01:08:32 *** Ristovski [~rafael@89.205.3.77] has quit [Quit: Leaving] 01:10:35 *** HerzogDeXtEr1 [~flex@i59F6A9D5.versanet.de] has quit [Read error: Connection reset by peer] 01:21:36 *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has joined #openttd 01:22:40 *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has left #openttd [] 01:23:33 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 01:24:35 *** roadt [~roadt@114.96.142.152] has joined #openttd 01:24:45 *** treaki [9e14e4d240@p4FDF727E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:25:20 *** treaki [e18dc5b443@p4FF4BD16.dip0.t-ipconnect.de] has joined #openttd 01:27:54 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd 01:29:16 *** Japa [~Japa@112.79.36.46] has joined #openttd 01:36:43 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:49:07 *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds] 01:51:47 *** Japa [~Japa@112.79.36.46] has joined #openttd 01:51:49 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 01:53:05 *** Japa_ [~Japa@117.201.96.206] has joined #openttd 01:58:16 *** Japa__ [~Japa@112.79.36.46] has joined #openttd 01:59:27 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 02:00:38 *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds] 02:02:09 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd 02:03:24 *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds] 02:21:13 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 02:46:35 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 02:58:05 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:15:03 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:22:57 *** Ember [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has joined #openttd 03:23:16 *** Ember [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has quit [] 03:23:25 *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has joined #openttd 03:35:09 <Snowfyre> lots a people, so little chatting, heya! 03:36:26 *** Japa_ [~Japa@117.201.96.206] has joined #openttd 03:37:43 <Eddi|zuHause> why would anyone chat at 4AM? 03:39:29 <Snowfyre> eh, its 7:50 pm for me 03:39:46 *** Japa [~Japa@112.79.36.46] has joined #openttd 03:40:33 <Eddi|zuHause> but 90% of this community is european 03:41:15 <Snowfyre> ah, dang 03:43:45 *** Japa__ [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds] 03:45:44 *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds] 03:46:41 <Snowfyre> so, what would a good, central station station look like? mine looks like this http://i.imgur.com/dAlyZ7x.png but i have traffic issues with around 20 diesel trains going through it so far the speed of monorail trains keep the traffic to a minimum 03:57:49 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has quit [Quit: Leaving.] 04:08:31 <Japa> My stations tend to become huge messes. 04:09:06 <Eddi|zuHause> by the looks of it you should rethink the paths that trains on exit take if they need to turn around, so they don't block as many paths as they do currently. especially they should not go through the station again 04:16:58 *** Japa_ [~Japa@117.201.96.206] has joined #openttd 04:19:32 <Supercheese> zomg, another user in this channel in GMT -8 timezone 04:19:40 <Supercheese> I thought I was the only one 04:20:05 <Snowfyre> i havent had much issues with traffic caused by trains turning around, i actually haven't tried this set up with diesel trains but before I had that cross in the track right where the 2 lanes split into 4, as for trains crossing when turning around, most of my trains seem to prefer the inner lanes 04:20:07 <Snowfyre> heh 04:21:38 <Snowfyre> though im thinking the preference to bein on the inside lanes is caused by this stupid placement of a station http://i.imgur.com/utGNG93.png 04:21:56 <Supercheese> perhaps you could divert the bypass-tracks on the outside to not merge back to the mainline until they have over/underpassed the turning-around loop 04:22:35 <Supercheese> pretty easy change, just an extra tunnel or bridge per bypass 04:23:39 <Supercheese> that way they would also be bypassing any depot traffic 04:24:32 *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds] 04:24:47 <Supercheese> in your second screen, there are too many sharp corners, those will limit train speeds 04:26:21 <Snowfyre> i might try a tunnel bypass when traffic becomes problematic again, about the corners, where at? 04:29:24 *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds] 04:30:54 <Eddi|zuHause> anything that has two curves in very short succession is too sharp 04:31:06 <Eddi|zuHause> e.g. trains from the outer tracks into the station 04:31:23 <Eddi|zuHause> they have two left turns and two right turns immediately after each other 04:31:41 <Eddi|zuHause> pull the signals back one tile, and have a longer diagonal 04:31:49 <Eddi|zuHause> makes only one left and one right turn 04:31:58 <Eddi|zuHause> which is a special case that doesn't limit your speed 04:32:38 <Eddi|zuHause> also, remove the signal on the entrance of the platform 04:32:54 <Eddi|zuHause> trains should NEVER wait at that location, as they will block everything 04:36:04 <Snowfyre> hrm cant find where that slowing turn is 04:48:27 *** Japa_ [~Japa@112.79.36.46] has joined #openttd 04:52:30 <Supercheese> Any turns that are two 45° turns in the same direction on the same tile are bad 04:52:42 <Supercheese> i.e. _____/ 04:52:45 <Supercheese> whoops 04:52:52 <Supercheese> | 04:52:55 <Supercheese> _/ 04:53:02 <Supercheese> eh, this font doesn't work well 04:53:30 <Supercheese> http://wiki.openttd.org/Corners 04:53:48 <Supercheese> and http://wiki.openttd.org/Game_mechanics#Vehicle_speeds 04:56:12 *** Japa [~Japa@112.79.36.46] has joined #openttd 04:56:54 <Snowfyre> ah i see, its going to be a pain to fix all of those 04:58:43 *** Japa_ [~Japa@112.79.36.46] has quit [Read error: Operation timed out] 04:58:51 <Snowfyre> though the majority of my tracks are straight, only time they go through those is if they are going into that station to unload, i know of a few areas i could probably change for the speed thing 04:59:37 <Supercheese> if the sharp corners only occur right before the train enters the station, that's fine 04:59:42 <Supercheese> trains must slow to a stop at the station anyway 05:00:15 *** Japa_ [~Japa@117.201.96.206] has joined #openttd 05:01:10 <Snowfyre> yea, the sharp corners are only before and after the stations usualy, ive got a few joining tracks that can be altered to get rid of the slow down though 05:03:16 <Snowfyre> overall this is what my track layout looks like http://i.imgur.com/wiWPIfs.png 05:07:35 *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds] 05:12:25 *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds] 05:14:08 *** Japa_ [~Japa@117.201.96.206] has joined #openttd 05:24:23 *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds] 05:24:42 *** Japa_ [~Japa@112.79.36.46] has joined #openttd 05:32:24 *** Japa__ [~Japa@117.201.96.206] has joined #openttd 05:33:53 *** Japa__ [~Japa@117.201.96.206] has quit [] 05:34:43 <Snowfyre> i realy should think about getting some aircraft in my game 05:39:45 *** Japa_ [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds] 05:43:59 <Supercheese> Zeppelins ;) 06:03:30 *** Japa [~Japa@112.79.36.46] has joined #openttd 06:12:15 *** Japa_ [~Japa@117.201.96.206] has joined #openttd 06:15:31 *** Japa_ [~Japa@117.201.96.206] has quit [] 06:19:53 *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds] 06:46:01 *** Eddi|zuHause [~johekr@p5DC670FD.dip0.t-ipconnect.de] has quit [] 06:46:15 *** Eddi|zuHause [~johekr@p57BD4983.dip0.t-ipconnect.de] has joined #openttd 06:49:06 <Snowfyre> just replaced everything with mag lev now redoing ll my trains and seeing just how much the speed changes things 07:29:09 <Snowfyre> ok so, mag lev mae the slow downs painfully obvious so im going to start a new map, fixing it with trains running through it all made a realy big mess X3 07:39:47 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:40:10 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 07:51:26 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:59:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:22:45 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 08:27:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:37:55 *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has quit [Quit: Page closed] 08:48:03 <andythenorth> trying to explain the vehicle colour UI to a 3.5 year old 08:48:10 <andythenorth> can we fix it? 08:48:15 <andythenorth> for christmas maybe? 08:48:58 <andythenorth> 'first check that little box, then click the green so it goes white, oops, no that's yellow, you need to make it white, now choose blue' 09:06:31 *** Progman [~progman@p57A18119.dip0.t-ipconnect.de] has joined #openttd 09:11:33 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 09:26:09 <SpComb> ./openttd --vehicle-colors=white:blue 09:26:30 <andythenorth> I'll teach him that :) 09:26:33 <andythenorth> way better 09:29:56 <LeandroL> hi all 09:30:21 <LeandroL> is anyone able to access btpro.nl? 09:34:41 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 09:34:57 *** Speedy` is now known as Speedy 09:39:22 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has joined #openttd 09:41:11 *** tokai|mdlx [~tokai@port-92-195-44-48.dynamic.qsc.de] has joined #openttd 09:42:56 *** Tom_Soft [~id@37.140.124.159] has joined #openttd 09:44:15 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:45:05 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:45:08 *** mode/#openttd [+o Alberth] by ChanServ 10:02:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:08:05 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:17:04 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has joined #openttd 10:27:37 *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has joined #openttd 10:28:02 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Ping timeout: 480 seconds] 10:29:14 *** zydeco [~zydeco@77.225.104.56] has joined #openttd 10:34:20 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 10:35:31 <Alberth> moin 10:35:32 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has quit [Read error: Connection reset by peer] 10:36:58 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd 10:53:38 *** LordAro [~LordAro@sns61-83.york.ac.uk] has joined #openttd 11:03:38 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Remote host closed the connection] 11:03:53 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd 11:06:24 <andythenorth> o/ 11:10:11 <zydeco> \ÃŽ 11:15:46 *** Taede_ [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd 11:16:17 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Read error: Connection reset by peer] 11:29:24 *** Tom_Soft [~id@37.140.124.159] has quit [] 11:31:38 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 11:41:43 <NGC3982> Guys, i noticed something fantastic 11:42:36 <NGC3982> While recently re-visiting Roddenberry's The original series, i noticed that recall the sounds used in the episodes from other places 11:42:40 <NGC3982> So i did some research 11:43:22 <NGC3982> It seems like Paramount was later (or sooner) choosen to create a pack of "standard samples" for the BBC 11:43:40 <NGC3982> Later using most, or variations of it in newer material 11:44:04 <NGC3982> Like Dr Who and the older version of The Hitchhikers Guide to the Galaxy TV series. 11:44:08 <NGC3982> Mind blown. 11:44:14 <zydeco> :o 11:45:21 *** Jomann [~abchirk@f052019177.adsl.alicedsl.de] has joined #openttd 11:45:55 *** Taede_ is now known as Taede 11:48:40 <NGC3982> Also, not to promote piracy 11:48:42 <NGC3982> But i found it. 11:53:43 <peter1138> "roddenberry's the original series" cringe 11:54:55 <NGC3982> Mm? 11:55:17 <NGC3982> I figured busting hilights like a mf using the S word around here. 11:55:21 <NGC3982> :-P 11:56:23 <peter1138> 'the' is a bit misplaced there. 11:57:52 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 11:59:14 *** Hendrick [~Hendrick@212.93.100.26] has quit [Ping timeout: 480 seconds] 12:03:17 <MNIM> peter1138: the 'The' is actually part of the series name, so it could be argued 12:04:16 <peter1138> ... 12:04:43 <peter1138> It was called "Star Trek" 12:04:53 <andythenorth> aren't semantics banned on Sundays? 12:05:07 <andythenorth> oh, this isn't semantics 12:05:12 <andythenorth> carry on :) 12:07:18 <NGC3982> When the community refers to it as "The Original Series" and even shortens it to "TOS" (and not "OS"), i figured that was the best way to describe it. 12:07:28 <NGC3982> Also: Kind of douchy. 12:07:54 <NGC3982> Also: I don't think i like TOS as much as the rest of 'em. :( 12:08:28 *** frosch123 [~frosch@frnk-590ff1f9.pool.mediaWays.net] has joined #openttd 12:08:35 <andythenorth> quk 12:08:41 <peter1138> TNG was the best. 12:08:45 <peter1138> Then the original. 12:08:50 <NGC3982> Andy: That's a very bad word. 12:08:53 <NGC3982> TNG <3. 12:08:59 <peter1138> Didn't like much after TNG. 12:09:11 <andythenorth> NGC3982: it's the noise a lazy frosch123 makes 12:09:25 <peter1138> And the Quantum Leap guy one... yuck. 12:09:54 <NGC3982> andythenorth: :D 12:10:12 <__ln__> peter1138: DS9 seasons 4..7 are actually very good. 12:10:23 *** strohalm [~smoofi@cpe-0018f841fb5c.ip-pool.rftonline.net] has joined #openttd 12:11:28 <NGC3982> DS9 is fantastic 12:11:50 <NGC3982> Was. 12:19:10 <Eddi|zuHause> yeah, enterprise was... weird 12:19:58 <NGC3982> I haven't seen it yet. 12:20:07 <NGC3982> And i hesitate if i should even try. 12:21:11 <Eddi|zuHause> probably not 12:23:01 <MNIM> just as long as we're not going to talk about delancie. >.> 12:27:11 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:29:50 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 12:31:57 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has joined #openttd 12:33:36 * NGC3982 puts stuff in __ln__ 12:43:48 *** murr4y [murray@kvikshaug.no] has quit [Remote host closed the connection] 12:44:30 *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has left #openttd [] 12:46:16 *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has joined #openttd 12:46:24 *** KouDy_ [~koudy@188.75.190.58] has quit [Read error: Connection reset by peer] 12:47:05 *** KouDy [~koudy@188.75.190.58] has joined #openttd 12:55:48 <MNIM> oh my! 12:55:54 <MNIM> think of the children! 13:09:47 *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has quit [Quit: ~ Tigeroo ~] 13:16:09 <NGC3982> That has been put up in __ln__ ? 13:20:40 *** Supercheese [~Superchee@98.145.155.246] has quit [Read error: Connection reset by peer] 13:21:10 *** Supercheese [~Superchee@98.145.155.246] has joined #openttd 13:53:16 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 13:55:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 13:58:06 *** basicsquirrel [~oftc-webi@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd 13:58:17 <basicsquirrel> hi 13:58:37 <Alberth> hi 13:58:52 <basicsquirrel> may i have a question please? 13:59:18 <basicsquirrel> about playing ttd 13:59:50 <basicsquirrel> i wanted to send money to an AI 13:59:54 * Alberth gives basicsquirrel a question 14:00:05 <basicsquirrel> thanks :) 14:00:55 <Alberth> usually, you just ask the question around here :) 14:01:14 <Alberth> hmm, I don't know how that works with AIs 14:03:11 <Alberth> http://wiki.openttd.org/Advanced_Settings/Competitors speaks about money in multiplayer 14:03:50 <Alberth> euhm, is the actual question that it refuses to allow you to do so? 14:04:13 <Alberth> or is the question how to do that? 14:04:31 <frosch123> i think you can only send money in multiplayer 14:04:48 <frosch123> and you can also only send it to "clients", so only to humans 14:04:57 <frosch123> in singleplayer yuo can use cheats to give ais money 14:07:15 <basicsquirrel> okay. i solve the problem with cheat. thanks for help 14:14:11 *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 14:20:15 *** roadt [~roadt@114.96.142.152] has quit [Ping timeout: 480 seconds] 14:20:57 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:21:55 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has quit [Read error: No route to host] 14:22:04 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:43:20 *** HerzogDeXtEr [~flex@i59F6A9D5.versanet.de] has joined #openttd 14:46:44 *** Ristovski [~rafael@89.205.3.77] has joined #openttd 14:48:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:54:16 <andythenorth> Eddi|zuHause: does CETS do anything like UKRS 'shunting' - e.g. tank engine graphics at rear of consist? 14:55:37 <Eddi|zuHause> no 14:56:01 <Eddi|zuHause> it's not compatible with variating vehicle lengths and stuff 14:59:23 <andythenorth> I wondered that 14:59:27 <andythenorth> dunno how pikka does it 14:59:31 <andythenorth> could ask him :P 15:03:44 <V453000> one of the most broken features if you ask me :P 15:04:51 <andythenorth> V453000: have you ever thought about including 'shunting'? o_O 15:05:05 <andythenorth> I don't why I thought to ask that, just occurred to me out of the blue... 15:05:33 <V453000> I have no idea why would you do that 15:05:42 <V453000> causes engines to go reverse after terminus stations? 15:05:44 <V453000> how useless 15:05:58 <FLHerne> V453000: Aesthetic purposes, but we already discussed those :P 15:07:06 <V453000> having your train rather randomly flip is aesthetic? 15:08:02 <FLHerne> V453000: No, having your train *not* randomly flip is aesthetic 15:08:34 *** basicsquirrel [~oftc-webi@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has left #openttd [] 15:08:46 <FLHerne> If I'm thinking of the same thing, it's where when a train reverses-flips it flips again in order not to appear to have flipped at all 15:09:28 <FLHerne> And THAT is aesthetic :D 15:09:58 <peter1138> wasn't there a patch to support properly? 15:10:47 <frosch123> yes, it's in hg checkout 5 or so 15:11:05 <andythenorth> why patch it, when I could write complicated nml to do it? 15:11:22 <andythenorth> and every other set author can do the same, only different 15:12:02 *** basicsquirrel [~AndChat24@94.197.120.216.threembb.co.uk] has joined #openttd 15:14:16 <peter1138> and all incompatible 15:14:23 <andythenorth> yes 15:14:32 <andythenorth> which is the best way of course 15:14:37 <andythenorth> newgrf sets should not be combined 15:14:41 <andythenorth> it ruins the realism 15:16:12 <peter1138> best not use them at all 15:16:15 <peter1138> they're all useless 15:16:23 *** gelignite [~gelignite@i528C3930.versanet.de] has joined #openttd 15:16:43 <peter1138> there's no realism so what's the point in changing stats 15:16:49 <peter1138> we ruined ttd 15:17:01 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 15:18:56 <andythenorth> what is the emoticon for "I am telling lies" ? 15:19:15 <peter1138> i'm not lying 15:20:09 *** roadt [~roadt@114.96.142.152] has joined #openttd 15:21:52 <andythenorth> I was though 15:23:36 <peter1138> is there a simpler way to do... where foo = bar or (foo is null and bar is null) 15:28:19 *** Japa [~Japa@117.201.96.206] has joined #openttd 15:28:34 *** Japa [~Japa@117.201.96.206] has quit [] 15:39:25 *** basicsquirrel2 [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd 15:40:33 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 15:40:53 *** basicsquirrel [~AndChat24@94.197.120.216.threembb.co.uk] has quit [Quit: Bye] 15:40:58 *** basicsquirrel2 [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has left #openttd [] 15:41:14 *** basicsquirrel2 [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd 15:41:48 *** basicsquirrel2 is now known as basicsquirrel 15:44:09 *** basicsquirrel [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has quit [] 15:44:43 *** basicsquirrel [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd 15:46:34 *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:46:46 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 15:47:26 *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has joined #openttd 15:50:03 <Thurak> .... http://wiki.openttd.org/NewGRF_List this list really would have helped me a few days ago 15:50:33 *** FLHerne_ [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:51:05 <andythenorth> there really should be some kind of centralised service for newgrfs 15:51:07 <andythenorth> it's insane 15:52:37 <FLHerne_> andythenorth: Do you mean some sort of library system like the AI folks have? 15:52:49 <andythenorth> I mean one place to get newgrfs from 15:52:57 <andythenorth> instead of all these multiple lists and locations 15:53:23 <FLHerne_> andythenorth: We have one of those, except for a few authors? 15:53:44 <FLHerne_> It might be better with descriptions and images on a proper web-interface though :-) 15:54:14 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 15:55:06 <Thurak> where are newGRF's saved on HDD? 15:55:10 <Thurak> im playing from the .zip 15:55:40 <Alberth> I doubt that, OpenTTD can't read .zip files :) 15:55:51 <Thurak> i downloaded the .zip for the game 15:55:57 <Thurak> instead of the installer 15:56:25 <Thurak> and it doesnt seem that they are saved in that folder as i started a fresh one and i still have all my newGRF's 15:56:51 <Alberth> the readme explains in detail where stuff is searched 15:56:59 <FLHerne_> Thurak: ~/.openttd/[content download]/newgrf 15:57:23 <Thurak> thx 16:04:24 <andythenorth> so let's say I have a consist made up of 4 foo engines, and some wagons 16:04:39 <andythenorth> I want to provide special graphics for first and last foo 16:04:44 <andythenorth> what do I do? 16:06:05 <andythenorth> var 41? 16:06:25 <andythenorth> or var 61? 16:06:59 <frosch123> position in chain of vehicles with same id 16:07:17 <andythenorth> ok, so var 41 16:07:36 * andythenorth translates to nml :P 16:07:37 <frosch123> but weren'T you doing nml? :p 16:07:58 <andythenorth> yes 16:08:02 <andythenorth> but I prefer reading the actual spec 16:08:07 <andythenorth> explains more 16:08:17 *** zydeco [~zydeco@77.225.104.56] has quit [Quit: Miscellaneous hardware exception error] 16:08:38 <andythenorth> nml is a bit magical 16:09:08 <frosch123> :p 16:09:09 <andythenorth> so I'd want to count the num vehicles in the ID chain too 16:09:22 <andythenorth> otherwise there will be unwanted results for single engine :) 16:22:19 *** Hendrick [~Hendrick@212.93.100.26] has joined #openttd 16:22:25 <andythenorth> to find if an engine is at odd or even position, I need some clever modulo thing? 16:23:14 <frosch123> "% 2" or "& 1" 16:24:04 *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has joined #openttd 16:24:46 <andythenorth> % operator does what? 16:25:18 <andythenorth> modulo? 16:25:40 * andythenorth is not good at basic maths 16:26:04 <Taede> % 2 divides by 2, and gives you remainder 16:26:12 <Taede> if remainder is 1, then the number was an odd number 16:26:22 <Taede> if remainder is 0, then it was an even number 16:26:24 <andythenorth> ta 16:30:10 <andythenorth> now I have the fun problem that each 'engine' is made up of 3 articulated parts :) 16:30:21 <V453000> lol 16:30:28 <andythenorth> so var 41 will be totally broken for me :) 16:30:32 <andythenorth> unusable 16:30:40 <Taede> is it 3 parts at all times? 16:30:42 <Eddi|zuHause> why? 16:30:44 <frosch123> are you not using the same id for all parts? 16:30:47 <V453000> defining switched sprites is easy 16:30:57 <Alberth> make a wagon also as 3 sprites :p 16:31:00 <Eddi|zuHause> 1 vs 3 makes no difference wrt oddness 16:31:24 <andythenorth> breaks var 41 though :) 16:31:50 <andythenorth> could use same ID for all, with lots of cb 36? 16:32:27 <Eddi|zuHause> can't use var 61 in cb36 16:33:02 <FLHerne_> andythenorth: Are you making an autoflipping long-vehicled smooth-cornering generic trainset? :o 16:33:16 *** FLHerne_ is now known as FLHerne 16:33:36 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 16:33:43 <andythenorth> FLHerne: no 16:34:17 <FLHerne> Good :D Now...which bits of that were wildly off? All of it? 16:35:35 <andythenorth> most of it 16:36:01 <Eddi|zuHause> autoflipping must be implemented in OpenTTD directly 16:36:37 <Eddi|zuHause> and smooth-cornering is too difficult for andythenorth to comprehend :p (let alone the amount of work to draw it) 16:55:00 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 16:55:03 *** mode/#openttd [+v tokai|noir] by ChanServ 16:58:01 *** tokai|mdlx [~tokai@port-92-195-44-48.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 17:04:53 *** tokai|mdlx [~tokai@port-92-195-115-88.dynamic.qsc.de] has joined #openttd 17:08:03 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:09:32 <andythenorth> can var 61 get the ID of a vehicle? 17:09:36 <andythenorth> 80+ maybe? 17:10:01 <andythenorth> 80+ var 46? http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_VehicleArray 17:10:47 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 17:10:51 *** mode/#openttd [+v tokai|noir] by ChanServ 17:11:41 <Eddi|zuHause> there was something like that, but i don't remember 17:15:31 *** tokai|mdlx [~tokai@port-92-195-115-88.dynamic.qsc.de] has quit [Read error: Operation timed out] 17:16:32 <Snowfyre> o.o wow, absolutely no idea what you guys are talking about X3 17:18:33 <Eddi|zuHause> anyway, that may be dangerous when combining grfs 17:23:01 <andythenorth> fancy graphics are over-rated anyway 17:23:14 <andythenorth> as is flipping engines 17:23:20 <andythenorth> double-headed engines 17:23:26 <andythenorth> rear lights on coaches 17:24:22 *** tokai|mdlx [~tokai@port-92-195-119-90.dynamic.qsc.de] has joined #openttd 17:25:15 <andythenorth> etc 17:27:28 *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving] 17:27:28 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:28:06 *** KouDy [~koudy@188.75.190.58] has joined #openttd 17:28:43 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 17:28:58 <andythenorth> V453000: do you bother with any clever graphics (other than MOAR cargos)? 17:28:59 <Eddi|zuHause> make rear lights by recolouring? 17:29:25 <andythenorth> I am over-stating the difficulty :) 17:29:36 <andythenorth> rear lights can be handled by counting from rear of consist 17:29:58 <Eddi|zuHause> yes 17:30:01 <andythenorth> wonder if livery over-rides still work for me? 17:30:12 <andythenorth> they are bonkers, and I never understood them...but 17:30:17 <Eddi|zuHause> don't use livery overrides 17:30:38 * andythenorth easily convinced 17:30:56 <Eddi|zuHause> but there's no reason why they wouldn't work 17:31:23 <Eddi|zuHause> just they're a stupid concept 17:40:43 <frosch123> s/stupid/deprecated/ 17:46:46 <V453000> what do you mean by clever graphics andy? 17:47:05 <V453000> flipping trains are excellent, I even add automatic flipping for rear engines 17:47:14 <V453000> dual head is great for some things like slugs or ships 17:47:21 <V453000> moar cargoes is obviously key :) 17:47:31 <V453000> rear lights are meh but cant hurt 17:51:07 <Thurak> ... test? 17:51:28 <frosch123> the time you can spend on a discussion is inverse proportional to the amount of pixels you are discussing 17:51:55 <Thurak> hm.. just had powercut but i still have internet 17:52:06 <Thurak> guess its just this side of the house then 17:52:30 <Eddi|zuHause> checked the fuses? 17:56:54 <andythenorth> frosch123: you're right of course, but that assumes this is a rational project :P 17:57:30 <frosch123> i thought someone would make a comparison between pixels and money now 17:58:06 <andythenorth> anyway, I just invented a way to support flipping wth articulated vehicles 17:58:17 <andythenorth> first the player has to build an invisible engine 'the control unit' 17:58:24 <andythenorth> and then attach 'real engines' 17:58:40 <andythenorth> flipping the 'control unit' causes the 'engines' to reverse their graphics 17:58:41 <andythenorth> fun eh? 17:58:48 <frosch123> i thought you were talking about a rational project? 17:59:18 <Taede> is that a puzzle minigame within openttd? 17:59:24 <andythenorth> more rationally, I'm just going to randomise some graphics forward / reversed on build 17:59:28 <frosch123> Taede: xussr ? 17:59:31 <andythenorth> and let the player sort it out 17:59:38 <Eddi|zuHause> or you could just implement flipping for articulated vehicles? 18:00:10 <Taede> not used xussr yet 18:00:12 <frosch123> andythenorth: yeah, do it the nuts way. some slugs are randomised to go backwards 18:01:05 <Eddi|zuHause> if you can read the (internal) vehicle id you can just flip every second vehicle 18:01:21 <Eddi|zuHause> i was thinking of that for ICE2 type trains 18:02:52 <andythenorth> Eddi|zuHause: flipping every second vehicle looked plausible, but you put me off with issue of other newgrfs :P 18:06:12 <Eddi|zuHause> not every-second-in-chain but every-second-purchased 18:06:33 <Eddi|zuHause> so they're flipped on purchase and not changed again 18:06:52 <Eddi|zuHause> but in a deterministic way instead of randomized 18:09:54 <andythenorth> I thought of a counter in each depot 18:10:02 <andythenorth> either total, or just flip-flop 18:10:10 <andythenorth> counter would be more useful 18:10:22 <Eddi|zuHause> that won't happen 18:10:45 <andythenorth> reasons? 18:11:11 <Eddi|zuHause> either a variable "number of vehicles of this type in existence" or just the vehicle pool index 18:11:44 <Eddi|zuHause> "number of vehicles in existence" would be the same as in the autoreplace window 18:11:47 <andythenorth> per company, or global? 18:12:00 <Eddi|zuHause> that would be per company 18:12:24 <andythenorth> weird side effects in MP? 18:12:29 <Eddi|zuHause> the vehicle pool index is probably global 18:13:20 <andythenorth> weird side effects when cloning consists too :) 18:13:21 <Eddi|zuHause> the pool index might be nondeterministic as it could fill in gaps 18:13:44 <Eddi|zuHause> and the number of vehicles in existence must be saved somewhere in the vehicle, but there is no storage for that 18:20:00 *** Sacro [~ben@000127ee.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:22:36 <andythenorth> so randomising forward / reversed on build is good enough 18:22:52 <andythenorth> it's a bit annoying that cloned consists don't keep the order, but that's what random means :P 18:23:17 <andythenorth> so umm....did anyone ever request player-configurable vehicle liveries? o_O 18:23:21 <andythenorth> per-vehicle 18:23:33 <Eddi|zuHause> per vehicle group 18:24:01 * andythenorth does a doodle 18:24:02 <Eddi|zuHause> per vehicle you can do by refitting 18:28:03 <andythenorth> only if the vehicle has cargo capacity 18:28:30 <Eddi|zuHause> you can set capacity to 0 via cb36 after refitting 18:28:41 *** Japa [~Japa@117.201.96.206] has joined #openttd 18:28:44 *** Japa [~Japa@117.201.96.206] has quit [Read error: Connection reset by peer] 18:36:48 <andythenorth> small rainbow train (bottom right of depot) turns on a 'livery painting tool' https://dev.openttdcoop.org/attachments/download/5539/liveries.png 18:37:04 <andythenorth> newgrfs can also 'install' liveries 18:37:20 <andythenorth> authors can offer reversed sprites there if wanted, with no extra code clutter 18:39:00 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:39:03 *** mode/#openttd [+v tokai|noir] by ChanServ 18:39:51 <Eddi|zuHause> exposing livery to newgrfs may cause all sorts of troubles 18:40:11 <Eddi|zuHause> expecially with the "don't show liveries of other companies" switch 18:41:01 *** tokai|mdlx [~tokai@port-92-195-119-90.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:41:41 <frosch123> Eddi|zuHause: it is already exposed, and that switch is ignored 18:41:45 <frosch123> but i likely missed the topic 18:42:17 <Eddi|zuHause> how is it exposed? 18:42:30 *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has quit [Quit: Page closed] 18:42:37 <frosch123> var 44 or so 18:42:42 <Eddi|zuHause> i thought it's only "return me 256 recolour masks and i pick the right one for the livery selected" 18:42:52 <frosch123> nope 18:43:10 <frosch123> i think even nuts uses 1st-cc + custom 2-nd-cc 18:43:37 <andythenorth> I am not particularly +1 to my drawing 18:43:46 <andythenorth> I just think it's the logical conclusion for stuff like flipping vehicles 18:43:51 <andythenorth> which is only a visual effect 18:44:03 <andythenorth> and other similar visual effects are sought 18:44:34 <andythenorth> I thiink the gameplay benefits of something like tech levels would be orders of magnitude bigger than arsing around with liveries :) 18:45:39 <Eddi|zuHause> whatever, i don't really do company colours 18:46:25 * andythenorth faces a mercurial branch merge 18:46:29 <andythenorth> wonder how that will go? 18:47:02 <Eddi|zuHause> type "hg merge" and wade through the conflicts? 18:47:17 <andythenorth> just wondering what the merge strategy is 18:47:27 <andythenorth> merge master to branch first, or merge branch to master? 18:47:39 <andythenorth> with git I merge master to branch first always 18:47:46 <frosch123> usually you do not give any param 18:47:52 <frosch123> just do "hg merge" or even "hg rebase" 18:48:36 <andythenorth> named branches 18:48:40 <andythenorth> hg merge finds nothing to merge 18:49:08 <andythenorth> I guess I merge with a rev 18:50:30 <andythenorth> no merge tool :P 18:52:12 <Eddi|zuHause> well you give the name of the branch to merge with 18:52:48 *** tokai|mdlx [~tokai@port-92-195-28-29.dynamic.qsc.de] has joined #openttd 18:53:32 <andythenorth> I can't prove it, but I think git is better at merging than hg 18:53:45 <Eddi|zuHause> no idea 18:53:54 <Eddi|zuHause> never tried 18:53:57 <andythenorth> dunno if it's worth the hassle of switching though 18:54:19 <andythenorth> ugh, merge conflicts only due to whitespace :D 18:54:50 <andythenorth> joy 18:58:18 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:02:16 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 19:02:19 *** mode/#openttd [+v tokai|noir] by ChanServ 19:07:34 *** tokai|mdlx [~tokai@port-92-195-28-29.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 19:07:39 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:18:31 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:18:34 *** mode/#openttd [+v glx] by ChanServ 19:25:19 *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has joined #openttd 19:29:53 <Thurak> is there a simple way to calculate speed v capacity 19:30:35 <Thurak> 37T at 265kmh, or 195T at 84kmh 19:31:08 <Thurak> the second one would carry more in a given timeframe, but you also get bonuses for transporting fast.. 19:35:03 <FLHerne> http://www.tt-forums.net/viewtopic.php?p=751674#p751674 19:35:05 <Eddi|zuHause> there are formulas for that, but i don't know if anyone has gathered them in an easy calculator 19:35:14 <FLHerne> Or not, considering your last statement 19:35:27 <DorpsGek> Commit by translators :: r25937 /trunk/src/lang (3 files) (2013-11-03 18:45:19 UTC) 19:35:28 <DorpsGek> -Update from WebTranslator v3.0: 19:35:29 <DorpsGek> simplified_chinese - 3 changes by siu238X 19:35:30 <DorpsGek> traditional_chinese - 8 changes by siu238X 19:35:31 <DorpsGek> greek - 9 changes by Evropi 19:35:34 <FLHerne> Depends on the cargo ageing rate 19:35:37 *** Hendrick [~Hendrick@212.93.100.26] has quit [Quit: ÐеÑжО гÑаМаÑÑ, баклаМ!] 19:36:02 <FLHerne> Which isn't always constant even for the same cargo, so also on the distance 19:37:58 *** sla_ro|master [~sla.ro@85.186.160.35] has joined #openttd 19:58:55 <Thurak> how have i managed to get so rich with so many mistakes.. 19:59:17 <Thurak> just hit £1mill, but i think i have about 100 trucks sat there doing nothing because i forgot to refit them to iron 20:00:05 *** Supercheese [~Superchee@98.145.155.246] has quit [Read error: Connection reset by peer] 20:02:44 <Eddi|zuHause> the game is just too easy :p 20:02:51 <MNIM> Thurak: RVs generally don't contribute much to your income in OTTD 20:02:58 <MNIM> also, yes, ottd tends to be easy 20:15:39 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:27:32 *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has quit [Quit: Page closed] 20:31:45 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 20:35:51 *** Djohaal [~Djohaal@189.115.86.122] has joined #openttd 20:35:52 *** Djohaal [~Djohaal@189.115.86.122] has quit [] 20:48:45 <LordAro> MNIM: ah, but if you use eGVTS (i can never spell it) and TTRS, an extremely profitable rv only game is possible 20:49:46 <frosch123> LordAro: it's name is "extended road vehicle and tram set" 20:50:00 <frosch123> +generic :/ 20:50:06 <LordAro> :P 20:53:06 *** Wolf01 [~wolf01@host180-136-dynamic.244-95-r.retail.telecomitalia.it] has joined #openttd 20:53:40 <Wolf01> hihi 20:54:03 <Alberth> hi hi 20:58:47 <andythenorth> bonsoir 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quit [Ping timeout: 480 seconds] 22:07:40 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 22:10:49 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 22:13:29 *** HerzogDeXtEr1 [~flex@i59F6B6DE.versanet.de] has joined #openttd 22:16:57 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Remote host closed the connection] 22:17:13 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd 22:19:08 *** HerzogDeXtEr [~flex@i59F6A9D5.versanet.de] has quit [Ping timeout: 480 seconds] 22:23:52 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 22:26:23 <Wolf01> 'night 22:26:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:32:39 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd 22:46:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:53:02 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