Config
Log for #openttd on 3rd November 2013:
Times are UTC Toggle Colours
00:06:59  *** Jomann [~abchirk@g231085084.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds]
00:10:09  *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
00:10:22  *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd
00:10:25  *** mode/#openttd [+v tokai|noir] by ChanServ
00:14:34  *** tokai|mdlx [~tokai@port-92-195-26-251.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
00:15:34  *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd
00:15:38  *** mode/#openttd [+v tokai] by ChanServ
00:16:29  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed]
00:16:53  *** valhalla1w [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: zzzz]
00:18:28  *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
00:29:33  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd
00:35:50  *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has quit [Quit: Page closed]
00:41:26  *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer]
00:41:48  *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd
01:04:05  *** Progman [~progman@p57A18FE6.dip0.t-ipconnect.de] has quit [Remote host closed the connection]
01:08:32  *** Ristovski [~rafael@89.205.3.77] has quit [Quit: Leaving]
01:10:35  *** HerzogDeXtEr1 [~flex@i59F6A9D5.versanet.de] has quit [Read error: Connection reset by peer]
01:21:36  *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has joined #openttd
01:22:40  *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has left #openttd []
01:23:33  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed]
01:24:35  *** roadt [~roadt@114.96.142.152] has joined #openttd
01:24:45  *** treaki [9e14e4d240@p4FDF727E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
01:25:20  *** treaki [e18dc5b443@p4FF4BD16.dip0.t-ipconnect.de] has joined #openttd
01:27:54  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd
01:29:16  *** Japa [~Japa@112.79.36.46] has joined #openttd
01:36:43  *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving]
01:49:07  *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds]
01:51:47  *** Japa [~Japa@112.79.36.46] has joined #openttd
01:51:49  *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd
01:53:05  *** Japa_ [~Japa@117.201.96.206] has joined #openttd
01:58:16  *** Japa__ [~Japa@112.79.36.46] has joined #openttd
01:59:27  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed]
02:00:38  *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds]
02:02:09  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd
02:03:24  *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds]
02:21:13  *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd
02:46:35  *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer]
02:58:05  *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd
03:15:03  *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye]
03:22:57  *** Ember [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has joined #openttd
03:23:16  *** Ember [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has quit []
03:23:25  *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has joined #openttd
03:35:09  <Snowfyre> lots a people, so little chatting, heya!
03:36:26  *** Japa_ [~Japa@117.201.96.206] has joined #openttd
03:37:43  <Eddi|zuHause> why would anyone chat at 4AM?
03:39:29  <Snowfyre> eh, its 7:50 pm for me
03:39:46  *** Japa [~Japa@112.79.36.46] has joined #openttd
03:40:33  <Eddi|zuHause> but 90% of this community is european
03:41:15  <Snowfyre> ah, dang
03:43:45  *** Japa__ [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds]
03:45:44  *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds]
03:46:41  <Snowfyre> so, what would a good, central station station look like? mine looks like this http://i.imgur.com/dAlyZ7x.png but i have traffic issues with around  20 diesel trains going through it so far the speed of monorail trains keep the traffic to a minimum
03:57:49  *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has quit [Quit: Leaving.]
04:08:31  <Japa> My stations tend to become huge messes.
04:09:06  <Eddi|zuHause> by the looks of it you should rethink the paths that trains on exit take if they need to turn around, so they don't block as many paths as they do currently. especially they should not go through the station again
04:16:58  *** Japa_ [~Japa@117.201.96.206] has joined #openttd
04:19:32  <Supercheese> zomg, another user in this channel in GMT -8 timezone
04:19:40  <Supercheese> I thought I was the only one
04:20:05  <Snowfyre> i havent had much issues with traffic caused by trains turning around, i actually haven't tried this set up with diesel trains but before I had that cross in the track right where the  2 lanes split into 4, as for trains crossing when turning around, most of my trains seem to prefer the inner lanes
04:20:07  <Snowfyre> heh
04:21:38  <Snowfyre> though im thinking the preference to bein on the inside lanes is caused by this stupid placement of a station http://i.imgur.com/utGNG93.png
04:21:56  <Supercheese> perhaps you could divert the bypass-tracks on the outside to not merge back to the mainline until they have over/underpassed the turning-around loop
04:22:35  <Supercheese> pretty easy change, just an extra tunnel or bridge per bypass
04:23:39  <Supercheese> that way they would also be bypassing any depot traffic
04:24:32  *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds]
04:24:47  <Supercheese> in your second screen, there are too many sharp corners, those will limit train speeds
04:26:21  <Snowfyre> i might try a tunnel bypass when traffic becomes problematic again, about the corners, where at?
04:29:24  *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds]
04:30:54  <Eddi|zuHause> anything that has two curves in very short succession is too sharp
04:31:06  <Eddi|zuHause> e.g. trains from the outer tracks into the station
04:31:23  <Eddi|zuHause> they have two left turns and two right turns immediately after each other
04:31:41  <Eddi|zuHause> pull the signals back one tile, and have a longer diagonal
04:31:49  <Eddi|zuHause> makes only one left and one right turn
04:31:58  <Eddi|zuHause> which is a special case that doesn't limit your speed
04:32:38  <Eddi|zuHause> also, remove the signal on the entrance of the platform
04:32:54  <Eddi|zuHause> trains should NEVER wait at that location, as they will block everything
04:36:04  <Snowfyre> hrm cant find where that slowing turn is
04:48:27  *** Japa_ [~Japa@112.79.36.46] has joined #openttd
04:52:30  <Supercheese> Any turns that are two 45° turns in the same direction on the same tile are bad
04:52:42  <Supercheese> i.e. _____/
04:52:45  <Supercheese> whoops
04:52:52  <Supercheese>     |
04:52:55  <Supercheese> _/
04:53:02  <Supercheese> eh, this font doesn't work well
04:53:30  <Supercheese> http://wiki.openttd.org/Corners
04:53:48  <Supercheese> and http://wiki.openttd.org/Game_mechanics#Vehicle_speeds
04:56:12  *** Japa [~Japa@112.79.36.46] has joined #openttd
04:56:54  <Snowfyre> ah i see, its going to be a pain to fix all of those
04:58:43  *** Japa_ [~Japa@112.79.36.46] has quit [Read error: Operation timed out]
04:58:51  <Snowfyre> though the majority of my tracks are straight, only time they go through those is if they are going into that station to unload, i know of a few areas i could probably change for the speed thing
04:59:37  <Supercheese> if the sharp corners only occur right before the train enters the station, that's fine
04:59:42  <Supercheese> trains must slow to a stop at the station anyway
05:00:15  *** Japa_ [~Japa@117.201.96.206] has joined #openttd
05:01:10  <Snowfyre> yea, the sharp corners are only before and after the stations usualy, ive got a few joining tracks that can be altered to get rid of the slow down though
05:03:16  <Snowfyre> overall this is what my track layout looks like http://i.imgur.com/wiWPIfs.png
05:07:35  *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds]
05:12:25  *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds]
05:14:08  *** Japa_ [~Japa@117.201.96.206] has joined #openttd
05:24:23  *** Japa_ [~Japa@117.201.96.206] has quit [Ping timeout: 480 seconds]
05:24:42  *** Japa_ [~Japa@112.79.36.46] has joined #openttd
05:32:24  *** Japa__ [~Japa@117.201.96.206] has joined #openttd
05:33:53  *** Japa__ [~Japa@117.201.96.206] has quit []
05:34:43  <Snowfyre> i realy should think about getting some aircraft in my game
05:39:45  *** Japa_ [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds]
05:43:59  <Supercheese> Zeppelins ;)
06:03:30  *** Japa [~Japa@112.79.36.46] has joined #openttd
06:12:15  *** Japa_ [~Japa@117.201.96.206] has joined #openttd
06:15:31  *** Japa_ [~Japa@117.201.96.206] has quit []
06:19:53  *** Japa [~Japa@112.79.36.46] has quit [Ping timeout: 480 seconds]
06:46:01  *** Eddi|zuHause [~johekr@p5DC670FD.dip0.t-ipconnect.de] has quit []
06:46:15  *** Eddi|zuHause [~johekr@p57BD4983.dip0.t-ipconnect.de] has joined #openttd
06:49:06  <Snowfyre> just replaced everything with mag lev now redoing ll my trains and seeing just how much the speed changes things
07:29:09  <Snowfyre> ok so, mag lev mae the slow downs painfully obvious so im going to start a new map, fixing it with trains running through it all made  a realy big mess X3
07:39:47  *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer]
07:40:10  *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd
07:51:26  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
07:59:50  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth]
08:22:45  *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd
08:27:01  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
08:37:55  *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has quit [Quit: Page closed]
08:48:03  <andythenorth> trying to explain the vehicle colour UI to a 3.5 year old
08:48:10  <andythenorth> can we fix it?
08:48:15  <andythenorth> for christmas maybe?
08:48:58  <andythenorth> 'first check that little box, then click the green so it goes white, oops, no that's yellow, you need to make it white, now choose blue'
09:06:31  *** Progman [~progman@p57A18119.dip0.t-ipconnect.de] has joined #openttd
09:11:33  *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd
09:26:09  <SpComb> ./openttd --vehicle-colors=white:blue
09:26:30  <andythenorth> I'll teach him that :)
09:26:33  <andythenorth> way better
09:29:56  <LeandroL> hi all
09:30:21  <LeandroL> is anyone able to access btpro.nl?
09:34:41  *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd
09:34:57  *** Speedy` is now known as Speedy
09:39:22  *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has joined #openttd
09:41:11  *** tokai|mdlx [~tokai@port-92-195-44-48.dynamic.qsc.de] has joined #openttd
09:42:56  *** Tom_Soft [~id@37.140.124.159] has joined #openttd
09:44:15  *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
09:45:05  *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd
09:45:08  *** mode/#openttd [+o Alberth] by ChanServ
10:02:36  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth]
10:08:05  *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd
10:17:04  *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has joined #openttd
10:27:37  *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has joined #openttd
10:28:02  *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Ping timeout: 480 seconds]
10:29:14  *** zydeco [~zydeco@77.225.104.56] has joined #openttd
10:34:20  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
10:35:31  <Alberth> moin
10:35:32  *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has quit [Read error: Connection reset by peer]
10:36:58  *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd
10:53:38  *** LordAro [~LordAro@sns61-83.york.ac.uk] has joined #openttd
11:03:38  *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Remote host closed the connection]
11:03:53  *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd
11:06:24  <andythenorth> o/
11:10:11  <zydeco> \ÃŽ
11:15:46  *** Taede_ [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd
11:16:17  *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Read error: Connection reset by peer]
11:29:24  *** Tom_Soft [~id@37.140.124.159] has quit []
11:31:38  *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection]
11:41:43  <NGC3982> Guys, i noticed something fantastic
11:42:36  <NGC3982> While recently re-visiting Roddenberry's The original series, i noticed that recall the sounds used in the episodes from other places
11:42:40  <NGC3982> So i did some research
11:43:22  <NGC3982> It seems like Paramount was later (or sooner) choosen to create a pack of "standard samples" for the BBC
11:43:40  <NGC3982> Later using most, or variations of it in newer material
11:44:04  <NGC3982> Like Dr Who and the older version of The Hitchhikers Guide to the Galaxy TV series.
11:44:08  <NGC3982> Mind blown.
11:44:14  <zydeco> :o
11:45:21  *** Jomann [~abchirk@f052019177.adsl.alicedsl.de] has joined #openttd
11:45:55  *** Taede_ is now known as Taede
11:48:40  <NGC3982> Also, not to promote piracy
11:48:42  <NGC3982> But i found it.
11:53:43  <peter1138> "roddenberry's the original series" cringe
11:54:55  <NGC3982> Mm?
11:55:17  <NGC3982> I figured busting hilights like a mf using the S word around here.
11:55:21  <NGC3982> :-P
11:56:23  <peter1138> 'the' is a bit misplaced there.
11:57:52  *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd
11:59:14  *** Hendrick [~Hendrick@212.93.100.26] has quit [Ping timeout: 480 seconds]
12:03:17  <MNIM> peter1138: the 'The' is actually part of the series name, so it could be argued
12:04:16  <peter1138> ...
12:04:43  <peter1138> It was called "Star Trek"
12:04:53  <andythenorth> aren't semantics banned on Sundays?
12:05:07  <andythenorth> oh, this isn't semantics
12:05:12  <andythenorth> carry on :)
12:07:18  <NGC3982> When the community refers to it as "The Original Series" and even shortens it to "TOS" (and not "OS"), i figured that was the best way to describe it.
12:07:28  <NGC3982> Also: Kind of douchy.
12:07:54  <NGC3982> Also: I don't think i like TOS as much as the rest of 'em. :(
12:08:28  *** frosch123 [~frosch@frnk-590ff1f9.pool.mediaWays.net] has joined #openttd
12:08:35  <andythenorth> quk
12:08:41  <peter1138> TNG was the best.
12:08:45  <peter1138> Then the original.
12:08:50  <NGC3982> Andy: That's a very bad word.
12:08:53  <NGC3982> TNG <3.
12:08:59  <peter1138> Didn't like much after TNG.
12:09:11  <andythenorth> NGC3982: it's the noise a lazy frosch123 makes
12:09:25  <peter1138> And the Quantum Leap guy one... yuck.
12:09:54  <NGC3982> andythenorth: :D
12:10:12  <__ln__> peter1138: DS9 seasons 4..7 are actually very good.
12:10:23  *** strohalm [~smoofi@cpe-0018f841fb5c.ip-pool.rftonline.net] has joined #openttd
12:11:28  <NGC3982> DS9 is fantastic
12:11:50  <NGC3982> Was.
12:19:10  <Eddi|zuHause> yeah, enterprise was... weird
12:19:58  <NGC3982> I haven't seen it yet.
12:20:07  <NGC3982> And i hesitate if i should even try.
12:21:11  <Eddi|zuHause> probably not
12:23:01  <MNIM> just as long as we're not going to talk about delancie. >.>
12:27:11  *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd
12:29:50  *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd
12:31:57  *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has joined #openttd
12:33:36  * NGC3982 puts stuff in __ln__
12:43:48  *** murr4y [murray@kvikshaug.no] has quit [Remote host closed the connection]
12:44:30  *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has left #openttd []
12:46:16  *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has joined #openttd
12:46:24  *** KouDy_ [~koudy@188.75.190.58] has quit [Read error: Connection reset by peer]
12:47:05  *** KouDy [~koudy@188.75.190.58] has joined #openttd
12:55:48  <MNIM> oh my!
12:55:54  <MNIM> think of the children!
13:09:47  *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has quit [Quit: ~ Tigeroo ~]
13:16:09  <NGC3982> That has been put up in __ln__ ?
13:20:40  *** Supercheese [~Superchee@98.145.155.246] has quit [Read error: Connection reset by peer]
13:21:10  *** Supercheese [~Superchee@98.145.155.246] has joined #openttd
13:53:16  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed]
13:55:21  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth]
13:58:06  *** basicsquirrel [~oftc-webi@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd
13:58:17  <basicsquirrel> hi
13:58:37  <Alberth> hi
13:58:52  <basicsquirrel> may i have a question please?
13:59:18  <basicsquirrel> about playing ttd
13:59:50  <basicsquirrel> i wanted to send money to an AI
13:59:54  * Alberth gives basicsquirrel a question
14:00:05  <basicsquirrel> thanks :)
14:00:55  <Alberth> usually, you just ask the question around here :)
14:01:14  <Alberth> hmm, I don't know how that works with AIs
14:03:11  <Alberth> http://wiki.openttd.org/Advanced_Settings/Competitors    speaks about money in multiplayer
14:03:50  <Alberth> euhm, is the actual question that it refuses to allow you to do so?
14:04:13  <Alberth> or is the question how to do that?
14:04:31  <frosch123> i think you can only send money in multiplayer
14:04:48  <frosch123> and you can also only send it to "clients", so only to humans
14:04:57  <frosch123> in singleplayer yuo can use cheats to give ais money
14:07:15  <basicsquirrel> okay. i solve the problem with cheat. thanks for help
14:14:11  *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd
14:20:15  *** roadt [~roadt@114.96.142.152] has quit [Ping timeout: 480 seconds]
14:20:57  *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds]
14:21:55  *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has quit [Read error: No route to host]
14:22:04  *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd
14:43:20  *** HerzogDeXtEr [~flex@i59F6A9D5.versanet.de] has joined #openttd
14:46:44  *** Ristovski [~rafael@89.205.3.77] has joined #openttd
14:48:58  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
14:54:16  <andythenorth> Eddi|zuHause: does CETS do anything like UKRS 'shunting' - e.g. tank engine graphics at rear of consist?
14:55:37  <Eddi|zuHause> no
14:56:01  <Eddi|zuHause> it's not compatible with variating vehicle lengths and stuff
14:59:23  <andythenorth> I wondered that
14:59:27  <andythenorth> dunno how pikka does it
14:59:31  <andythenorth> could ask him :P
15:03:44  <V453000> one of the most broken features if you ask me :P
15:04:51  <andythenorth> V453000: have you ever thought about including 'shunting'? o_O
15:05:05  <andythenorth> I don't why I thought to ask that, just occurred to me out of the blue...
15:05:33  <V453000> I have no idea why would you do that
15:05:42  <V453000> causes engines to go reverse after terminus stations?
15:05:44  <V453000> how useless
15:05:58  <FLHerne> V453000: Aesthetic purposes, but we already discussed those :P
15:07:06  <V453000> having your train rather randomly flip is aesthetic?
15:08:02  <FLHerne> V453000: No, having your train *not* randomly flip is aesthetic
15:08:34  *** basicsquirrel [~oftc-webi@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has left #openttd []
15:08:46  <FLHerne> If I'm thinking of the same thing, it's where when a train reverses-flips it flips again in order not to appear to have flipped at all
15:09:28  <FLHerne> And THAT is aesthetic :D
15:09:58  <peter1138> wasn't there a patch to support properly?
15:10:47  <frosch123> yes, it's in hg checkout 5 or so
15:11:05  <andythenorth> why patch it, when I could write complicated nml to do it?
15:11:22  <andythenorth> and every other set author can do the same, only different
15:12:02  *** basicsquirrel [~AndChat24@94.197.120.216.threembb.co.uk] has joined #openttd
15:14:16  <peter1138> and all incompatible
15:14:23  <andythenorth> yes
15:14:32  <andythenorth> which is the best way of course
15:14:37  <andythenorth> newgrf sets should not be combined
15:14:41  <andythenorth> it ruins the realism
15:16:12  <peter1138> best not use them at all
15:16:15  <peter1138> they're all useless
15:16:23  *** gelignite [~gelignite@i528C3930.versanet.de] has joined #openttd
15:16:43  <peter1138> there's no realism so what's the point in changing stats
15:16:49  <peter1138> we ruined ttd
15:17:01  *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd
15:18:56  <andythenorth> what is the emoticon for "I am telling lies" ?
15:19:15  <peter1138> i'm not lying
15:20:09  *** roadt [~roadt@114.96.142.152] has joined #openttd
15:21:52  <andythenorth> I was though
15:23:36  <peter1138> is there a simpler way to do... where foo = bar or (foo is null and bar is null)
15:28:19  *** Japa [~Japa@117.201.96.206] has joined #openttd
15:28:34  *** Japa [~Japa@117.201.96.206] has quit []
15:39:25  *** basicsquirrel2 [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd
15:40:33  *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds]
15:40:53  *** basicsquirrel [~AndChat24@94.197.120.216.threembb.co.uk] has quit [Quit: Bye]
15:40:58  *** basicsquirrel2 [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has left #openttd []
15:41:14  *** basicsquirrel2 [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd
15:41:48  *** basicsquirrel2 is now known as basicsquirrel
15:44:09  *** basicsquirrel [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has quit []
15:44:43  *** basicsquirrel [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd
15:46:34  *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds]
15:46:46  *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit []
15:47:26  *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has joined #openttd
15:50:03  <Thurak> .... http://wiki.openttd.org/NewGRF_List this list really would have helped me a few days ago
15:50:33  *** FLHerne_ [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd
15:51:05  <andythenorth> there really should be some kind of centralised service for newgrfs
15:51:07  <andythenorth> it's insane
15:52:37  <FLHerne_> andythenorth: Do you mean some sort of library system like the AI folks have?
15:52:49  <andythenorth> I mean one place to get newgrfs from
15:52:57  <andythenorth> instead of all these multiple lists and locations
15:53:23  <FLHerne_> andythenorth: We have one of those, except for a few authors?
15:53:44  <FLHerne_> It might be better with descriptions and images on a proper web-interface though :-)
15:54:14  *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds]
15:55:06  <Thurak> where are newGRF's saved on HDD?
15:55:10  <Thurak> im playing from the .zip
15:55:40  <Alberth> I doubt that, OpenTTD can't read .zip files :)
15:55:51  <Thurak> i downloaded the .zip for the game
15:55:57  <Thurak> instead of the installer
15:56:25  <Thurak> and it doesnt seem that they are saved in that folder as i started a fresh one and i still have all my newGRF's
15:56:51  <Alberth> the readme explains in detail where stuff is searched
15:56:59  <FLHerne_> Thurak: ~/.openttd/[content download]/newgrf
15:57:23  <Thurak> thx
16:04:24  <andythenorth> so let's say I have a consist made up of 4 foo engines, and some wagons
16:04:39  <andythenorth> I want to provide special graphics for first and last foo
16:04:44  <andythenorth> what do I do?
16:06:05  <andythenorth> var 41?
16:06:25  <andythenorth> or var 61?
16:06:59  <frosch123> position in chain of vehicles with same id
16:07:17  <andythenorth> ok, so var 41
16:07:36  * andythenorth translates to nml :P
16:07:37  <frosch123> but weren'T you doing nml? :p
16:07:58  <andythenorth> yes
16:08:02  <andythenorth> but I prefer reading the actual spec
16:08:07  <andythenorth> explains more
16:08:17  *** zydeco [~zydeco@77.225.104.56] has quit [Quit: Miscellaneous hardware exception error]
16:08:38  <andythenorth> nml is a bit magical
16:09:08  <frosch123> :p
16:09:09  <andythenorth> so I'd want to count the num vehicles in the ID chain too
16:09:22  <andythenorth> otherwise there will be unwanted results for single engine :)
16:22:19  *** Hendrick [~Hendrick@212.93.100.26] has joined #openttd
16:22:25  <andythenorth> to find if an engine is at odd or even position, I need some clever modulo thing?
16:23:14  <frosch123> "% 2" or "& 1"
16:24:04  *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has joined #openttd
16:24:46  <andythenorth> % operator does what?
16:25:18  <andythenorth> modulo?
16:25:40  * andythenorth is not good at basic maths
16:26:04  <Taede> % 2 divides by 2, and gives you remainder
16:26:12  <Taede> if remainder is 1, then the number was an odd number
16:26:22  <Taede> if remainder is 0, then it was an even number
16:26:24  <andythenorth> ta
16:30:10  <andythenorth> now I have the fun problem that each 'engine' is made up of 3 articulated parts :)
16:30:21  <V453000> lol
16:30:28  <andythenorth> so var 41 will be totally broken for me :)
16:30:32  <andythenorth> unusable
16:30:40  <Taede> is it 3 parts at all times?
16:30:42  <Eddi|zuHause> why?
16:30:44  <frosch123> are you not using the same id for all parts?
16:30:47  <V453000> defining switched sprites is easy
16:30:57  <Alberth> make a wagon also as 3 sprites :p
16:31:00  <Eddi|zuHause> 1 vs 3 makes no difference wrt oddness
16:31:24  <andythenorth> breaks var 41 though :)
16:31:50  <andythenorth> could use same ID for all, with lots of cb 36?
16:32:27  <Eddi|zuHause> can't use var 61 in cb36
16:33:02  <FLHerne_> andythenorth: Are you making an autoflipping long-vehicled smooth-cornering generic trainset? :o
16:33:16  *** FLHerne_ is now known as FLHerne
16:33:36  *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection]
16:33:43  <andythenorth> FLHerne: no
16:34:17  <FLHerne> Good :D Now...which bits of that were wildly off? All of it?
16:35:35  <andythenorth> most of it
16:36:01  <Eddi|zuHause> autoflipping must be implemented in OpenTTD directly
16:36:37  <Eddi|zuHause> and smooth-cornering is too difficult for andythenorth to comprehend :p (let alone the amount of work to draw it)
16:55:00  *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd
16:55:03  *** mode/#openttd [+v tokai|noir] by ChanServ
16:58:01  *** tokai|mdlx [~tokai@port-92-195-44-48.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
17:04:53  *** tokai|mdlx [~tokai@port-92-195-115-88.dynamic.qsc.de] has joined #openttd
17:08:03  *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
17:09:32  <andythenorth> can var 61 get the ID of a vehicle?
17:09:36  <andythenorth> 80+ maybe?
17:10:01  <andythenorth> 80+ var 46? http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_VehicleArray
17:10:47  *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd
17:10:51  *** mode/#openttd [+v tokai|noir] by ChanServ
17:11:41  <Eddi|zuHause> there was something like that, but i don't remember
17:15:31  *** tokai|mdlx [~tokai@port-92-195-115-88.dynamic.qsc.de] has quit [Read error: Operation timed out]
17:16:32  <Snowfyre> o.o wow, absolutely no idea what you guys are talking about X3
17:18:33  <Eddi|zuHause> anyway, that may be dangerous when combining grfs
17:23:01  <andythenorth> fancy graphics are over-rated anyway
17:23:14  <andythenorth> as is flipping engines
17:23:20  <andythenorth> double-headed engines
17:23:26  <andythenorth> rear lights on coaches
17:24:22  *** tokai|mdlx [~tokai@port-92-195-119-90.dynamic.qsc.de] has joined #openttd
17:25:15  <andythenorth> etc
17:27:28  *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving]
17:27:28  *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
17:28:06  *** KouDy [~koudy@188.75.190.58] has joined #openttd
17:28:43  *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving]
17:28:58  <andythenorth> V453000: do you bother with any clever graphics (other than MOAR cargos)?
17:28:59  <Eddi|zuHause> make rear lights by recolouring?
17:29:25  <andythenorth> I am over-stating the difficulty :)
17:29:36  <andythenorth> rear lights can be handled by counting from rear of consist
17:29:58  <Eddi|zuHause> yes
17:30:01  <andythenorth> wonder if livery over-rides still work for me?
17:30:12  <andythenorth> they are bonkers, and I never understood them...but
17:30:17  <Eddi|zuHause> don't use livery overrides
17:30:38  * andythenorth easily convinced
17:30:56  <Eddi|zuHause> but there's no reason why they wouldn't work
17:31:23  <Eddi|zuHause> just they're a stupid concept
17:40:43  <frosch123> s/stupid/deprecated/
17:46:46  <V453000> what do you mean by clever graphics andy?
17:47:05  <V453000> flipping trains are excellent, I even add automatic flipping for rear engines
17:47:14  <V453000> dual head is great for some things like slugs or ships
17:47:21  <V453000> moar cargoes is obviously key :)
17:47:31  <V453000> rear lights are meh but cant hurt
17:51:07  <Thurak> ... test?
17:51:28  <frosch123> the time you can spend on a discussion is inverse proportional to the amount of pixels you are discussing
17:51:55  <Thurak> hm.. just had powercut but i still have internet
17:52:06  <Thurak> guess its just this side of the house then
17:52:30  <Eddi|zuHause> checked the fuses?
17:56:54  <andythenorth> frosch123: you're right of course, but that assumes this is a rational project :P
17:57:30  <frosch123> i thought someone would make a comparison between pixels and money now
17:58:06  <andythenorth> anyway, I just invented a way to support flipping wth articulated vehicles
17:58:17  <andythenorth> first the player has to build an invisible engine 'the control unit'
17:58:24  <andythenorth> and then attach 'real engines'
17:58:40  <andythenorth> flipping the 'control unit' causes the 'engines' to reverse their graphics
17:58:41  <andythenorth> fun eh?
17:58:48  <frosch123> i thought you were talking about a rational project?
17:59:18  <Taede> is that a puzzle minigame within openttd?
17:59:24  <andythenorth> more rationally, I'm just going to randomise some graphics forward / reversed on build
17:59:28  <frosch123> Taede: xussr ?
17:59:31  <andythenorth> and let the player sort it out
17:59:38  <Eddi|zuHause> or you could just implement flipping for articulated vehicles?
18:00:10  <Taede> not used xussr yet
18:00:12  <frosch123> andythenorth: yeah, do it the nuts way. some slugs are randomised to go backwards
18:01:05  <Eddi|zuHause> if you can read the (internal) vehicle id you can just flip every second vehicle
18:01:21  <Eddi|zuHause> i was thinking of that for ICE2 type trains
18:02:52  <andythenorth> Eddi|zuHause: flipping every second vehicle looked plausible, but you put me off with issue of other newgrfs :P
18:06:12  <Eddi|zuHause> not every-second-in-chain but every-second-purchased
18:06:33  <Eddi|zuHause> so they're flipped on purchase and not changed again
18:06:52  <Eddi|zuHause> but in a deterministic way instead of randomized
18:09:54  <andythenorth> I thought of a counter in each depot
18:10:02  <andythenorth> either total, or just flip-flop
18:10:10  <andythenorth> counter would be more useful
18:10:22  <Eddi|zuHause> that won't happen
18:10:45  <andythenorth> reasons?
18:11:11  <Eddi|zuHause> either a variable "number of vehicles of this type in existence" or just the vehicle pool index
18:11:44  <Eddi|zuHause> "number of vehicles in existence" would be the same as in the autoreplace window
18:11:47  <andythenorth> per company, or global?
18:12:00  <Eddi|zuHause> that would be per company
18:12:24  <andythenorth> weird side effects in MP?
18:12:29  <Eddi|zuHause> the vehicle pool index is probably global
18:13:20  <andythenorth> weird side effects when cloning consists too :)
18:13:21  <Eddi|zuHause> the pool index might be nondeterministic as it could fill in gaps
18:13:44  <Eddi|zuHause> and the number of vehicles in existence must be saved somewhere in the vehicle, but there is no storage for that
18:20:00  *** Sacro [~ben@000127ee.user.oftc.net] has quit [Ping timeout: 480 seconds]
18:22:36  <andythenorth> so randomising forward / reversed on build is good enough
18:22:52  <andythenorth> it's a bit annoying that cloned consists don't keep the order, but that's what random means :P
18:23:17  <andythenorth> so umm....did anyone ever request player-configurable vehicle liveries? o_O
18:23:21  <andythenorth> per-vehicle
18:23:33  <Eddi|zuHause> per vehicle group
18:24:01  * andythenorth does a doodle
18:24:02  <Eddi|zuHause> per vehicle you can do by refitting
18:28:03  <andythenorth> only if the vehicle has cargo capacity
18:28:30  <Eddi|zuHause> you can set capacity to 0 via cb36 after refitting
18:28:41  *** Japa [~Japa@117.201.96.206] has joined #openttd
18:28:44  *** Japa [~Japa@117.201.96.206] has quit [Read error: Connection reset by peer]
18:36:48  <andythenorth> small rainbow train (bottom right of depot) turns on a 'livery painting tool' https://dev.openttdcoop.org/attachments/download/5539/liveries.png
18:37:04  <andythenorth> newgrfs can also 'install' liveries
18:37:20  <andythenorth> authors can offer reversed sprites there if wanted, with no extra code clutter
18:39:00  *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd
18:39:03  *** mode/#openttd [+v tokai|noir] by ChanServ
18:39:51  <Eddi|zuHause> exposing livery to newgrfs may cause all sorts of troubles
18:40:11  <Eddi|zuHause> expecially with the "don't show liveries of other companies" switch
18:41:01  *** tokai|mdlx [~tokai@port-92-195-119-90.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
18:41:41  <frosch123> Eddi|zuHause: it is already exposed, and that switch is ignored
18:41:45  <frosch123> but i likely missed the topic
18:42:17  <Eddi|zuHause> how is it exposed?
18:42:30  *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has quit [Quit: Page closed]
18:42:37  <frosch123> var 44 or so
18:42:42  <Eddi|zuHause> i thought it's only "return me 256 recolour masks and i pick the right one for the livery selected"
18:42:52  <frosch123> nope
18:43:10  <frosch123> i think even nuts uses 1st-cc + custom 2-nd-cc
18:43:37  <andythenorth> I am not particularly +1 to my drawing
18:43:46  <andythenorth> I just think it's the logical conclusion for stuff like flipping vehicles
18:43:51  <andythenorth> which is only a visual effect
18:44:03  <andythenorth> and other similar visual effects are sought
18:44:34  <andythenorth> I thiink the gameplay benefits of something like tech levels would be orders of magnitude bigger than arsing around with liveries :)
18:45:39  <Eddi|zuHause> whatever, i don't really do company colours
18:46:25  * andythenorth faces a mercurial branch merge
18:46:29  <andythenorth> wonder how that will go?
18:47:02  <Eddi|zuHause> type "hg merge" and wade through the conflicts?
18:47:17  <andythenorth> just wondering what the merge strategy is
18:47:27  <andythenorth> merge master to branch first, or merge branch to master?
18:47:39  <andythenorth> with git I merge master to branch first always
18:47:46  <frosch123> usually you do not give any param
18:47:52  <frosch123> just do "hg merge" or even "hg rebase"
18:48:36  <andythenorth> named branches
18:48:40  <andythenorth> hg merge finds nothing to merge
18:49:08  <andythenorth> I guess I merge with a rev
18:50:30  <andythenorth> no merge tool :P
18:52:12  <Eddi|zuHause> well you give the name of the branch to merge with
18:52:48  *** tokai|mdlx [~tokai@port-92-195-28-29.dynamic.qsc.de] has joined #openttd
18:53:32  <andythenorth> I can't prove it, but I think git is better at merging than hg
18:53:45  <Eddi|zuHause> no idea
18:53:54  <Eddi|zuHause> never tried
18:53:57  <andythenorth> dunno if it's worth the hassle of switching though
18:54:19  <andythenorth> ugh, merge conflicts only due to whitespace :D
18:54:50  <andythenorth> joy
18:58:18  *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
19:02:16  *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd
19:02:19  *** mode/#openttd [+v tokai|noir] by ChanServ
19:07:34  *** tokai|mdlx [~tokai@port-92-195-28-29.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
19:07:39  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth]
19:18:31  *** glx [~glx@000128ec.user.oftc.net] has joined #openttd
19:18:34  *** mode/#openttd [+v glx] by ChanServ
19:25:19  *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has joined #openttd
19:29:53  <Thurak> is there a simple way to calculate speed v capacity
19:30:35  <Thurak> 37T at 265kmh, or 195T at 84kmh
19:31:08  <Thurak> the second one would carry more in a given timeframe, but you also get bonuses for transporting fast..
19:35:03  <FLHerne> http://www.tt-forums.net/viewtopic.php?p=751674#p751674
19:35:05  <Eddi|zuHause> there are formulas for that, but i don't know if anyone has gathered them in an easy calculator
19:35:14  <FLHerne> Or not, considering your last statement
19:35:27  <DorpsGek> Commit by translators :: r25937 /trunk/src/lang (3 files) (2013-11-03 18:45:19 UTC)
19:35:28  <DorpsGek> -Update from WebTranslator v3.0:
19:35:29  <DorpsGek> simplified_chinese - 3 changes by siu238X
19:35:30  <DorpsGek> traditional_chinese - 8 changes by siu238X
19:35:31  <DorpsGek> greek - 9 changes by Evropi
19:35:34  <FLHerne> Depends on the cargo ageing rate
19:35:37  *** Hendrick [~Hendrick@212.93.100.26] has quit [Quit: ДержО граМату, баклаМ!]
19:36:02  <FLHerne> Which isn't always constant even for the same cargo, so also on the distance
19:37:58  *** sla_ro|master [~sla.ro@85.186.160.35] has joined #openttd
19:58:55  <Thurak> how have i managed to get so rich with so many mistakes..
19:59:17  <Thurak> just hit £1mill, but i think i have about 100 trucks sat there doing nothing because i forgot to refit them to iron
20:00:05  *** Supercheese [~Superchee@98.145.155.246] has quit [Read error: Connection reset by peer]
20:02:44  <Eddi|zuHause> the game is just too easy :p
20:02:51  <MNIM> Thurak: RVs generally don't contribute much to your income in OTTD
20:02:58  <MNIM> also, yes, ottd tends to be easy
20:15:39  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
20:27:32  *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has quit [Quit: Page closed]
20:31:45  *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd
20:35:51  *** Djohaal [~Djohaal@189.115.86.122] has joined #openttd
20:35:52  *** Djohaal [~Djohaal@189.115.86.122] has quit []
20:48:45  <LordAro> MNIM: ah, but if you use eGVTS (i can never spell it) and TTRS, an extremely profitable rv only game is possible
20:49:46  <frosch123> LordAro: it's name is "extended road vehicle and tram set"
20:50:00  <frosch123> +generic :/
20:50:06  <LordAro> :P
20:53:06  *** Wolf01 [~wolf01@host180-136-dynamic.244-95-r.retail.telecomitalia.it] has joined #openttd
20:53:40  <Wolf01> hihi
20:54:03  <Alberth> hi hi
20:58:47  <andythenorth> bonsoir
20:59:12  *** AndChat|245616 [~AndChat24@94.197.120.241.threembb.co.uk] has joined #openttd
21:04:14  *** roadt [~roadt@114.96.142.152] has quit [Ping timeout: 480 seconds]
21:24:19  *** AndChat|245616 [~AndChat24@94.197.120.241.threembb.co.uk] has quit [Ping timeout: 480 seconds]
21:28:50  *** sla_ro|master [~sla.ro@85.186.160.35] has quit []
21:31:28  *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd []
21:32:44  *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds]
21:37:37  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd
21:42:57  *** AndChat|245616 [~AndChat24@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd
21:47:08  *** Progman [~progman@p57A18119.dip0.t-ipconnect.de] has quit [Remote host closed the connection]
21:56:32  *** Eddi|zuHause2 [~johekr@p57BD4983.dip0.t-ipconnect.de] has joined #openttd
22:03:25  *** Eddi|zuHause [~johekr@p57BD4983.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
22:07:40  *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd
22:10:49  *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd
22:13:29  *** HerzogDeXtEr1 [~flex@i59F6B6DE.versanet.de] has joined #openttd
22:16:57  *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Remote host closed the connection]
22:17:13  *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd
22:19:08  *** HerzogDeXtEr [~flex@i59F6A9D5.versanet.de] has quit [Ping timeout: 480 seconds]
22:23:52  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed]
22:26:23  <Wolf01> 'night
22:26:27  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]
22:32:39  *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd
22:46:32  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd []
22:53:02  *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has quit [Quit: Standby mode...]
23:14:59  *** Ristovski [~rafael@89.205.3.77] has quit [Ping timeout: 480 seconds]
23:30:08  *** gelignite [~gelignite@i528C3930.versanet.de] has quit [Quit: http://bit.ly/nkczDT]
23:33:44  *** brambles [lechuck@s0.barwen.ch] has joined #openttd
23:35:24  *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has left #openttd [Konversation terminated!]

Powered by YARRSTE version: svn-trunk