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00:23:16 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:25:07 <Vadtec> i remember someone working on something similar to cargodist a few months ago, has it gone anywhere? or is it still a mod of the base game? 00:30:34 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 00:34:42 <krinn> i don't know the one you speak of, but i don't think any others patch that handle cargo distribution will be include as cargodist has been add. I'm not saying it won't be added, but with cargodist i suppose openttd devs choose to support one, supporting multi-features that would do similar things looks a bit silly 00:36:47 <Vadtec> i dont really remember what it was 00:37:08 <Vadtec> i thought someone was working on adding it to openttd as a core feature 00:37:30 <Vadtec> but so far all im finding is the cargodist builds 00:37:37 <krinn> it propabably never happen : keep in mind it's what i think, i'm not ottd dev 00:38:35 <krinn> but now that cargodist is within, if i were other cargo dist like patch maker i would : 1/ don't gives a shit and keep doing my own patch 2/ produce patch to cargodist that add the feature my previous patch have, as this time, this might get included 00:39:25 <Vadtec> when you say "within" do you mean it can be enabled in stock openttd or that you still have to download the cargodist releases? 00:39:37 <krinn> a bit like : now a roof was add, keep doing your own house or add stones to the existing base 00:39:44 <krinn> i mean within 00:39:56 <Vadtec> because ive looked in stock openttd and havent seen any option to enable it 00:40:07 <krinn> in advance settings i have it 00:40:22 <krinn> it have its own settings : cargo distribution 00:40:23 <Vadtec> hrm 00:40:28 * Vadtec checks again 00:41:04 <Vadtec> is it in its own category or undersomething? 00:41:08 <Vadtec> or am i just blind? 00:41:24 <krinn> have its own section in the root of adv settings 00:41:49 * Vadtec reinstalls 00:41:50 <krinn> after economy and before competitors in my openttd 00:42:19 <krinn> but it's trunk version 00:42:24 *** Djohaal [~Djohaal@177.43.132.114] has quit [Read error: Connection reset by peer] 00:43:11 <Vadtec> ah 00:43:23 <Vadtec> i take it the download you get from the main website isnt trunk 00:43:25 <Vadtec> go figure 00:43:52 <krinn> there's nightliies you can download 00:44:03 <krinn> http://www.openttd.org/en/download-trunk 00:44:09 <Vadtec> right 00:44:19 <Vadtec> was just going there 00:44:35 <krinn> i suppose cargodist is going its way for 1.3.3 00:45:48 <krinn> couldn't find changelog ref to when cargodist was add, but last line : -Fix [FS#5796]: Make sure LinkRefresher doesn't delete the LinkGraph DeleteStaleLinks() is examining. 00:45:56 <krinn> linkgraph looks like a cargodist need 00:46:28 <Vadtec> well like i said 00:46:40 <Vadtec> i *thought* someone was adding it to the core game 00:46:45 <Vadtec> but i only caught it in passing 00:46:50 <Vadtec> so i could be entirely mistaken 00:48:18 <krinn> cannot find update roadmap, but as option exists, might be for 1.3.3 but i don't know their plans :) 00:48:25 <Vadtec> and now that i have a nightly build, it seems to be working 00:48:28 <Vadtec> *sigh* 00:48:33 <Vadtec> oh well 00:48:35 <Vadtec> time to play! 00:48:37 <krinn> (those dawn cylons never tell their plans) 00:48:46 <glx> <krinn> i suppose cargodist is going its way for 1.3.3 <-- I'm sure it won't ;) 00:49:29 <glx> but it will be in 1.4.0 00:49:38 <krinn> i generally do bad guess, must be why i fail at loto that much 00:51:59 <Vadtec> glx: where does it say it will be in 1.4? ive been looking and cant seem to find that anywhere 00:52:22 <glx> it's in trunk and trunk will be 1.4 00:52:35 <krinn> (glx is a cylon also) 00:53:12 <glx> it would be silly to backport a huge feature to 1.3 branch 00:53:37 <krinn> http://wiki.openttd.org/Passenger_and_cargo_distribution <-- look at this one vadtec 00:53:49 <Vadtec> krinn: been there 00:54:25 <krinn> Since June 2013 Cargodist is included in trunk. 00:54:43 <Vadtec> right, but i never saw where it said trunk is 1.4 00:54:47 <Vadtec> anyways 00:54:50 <Vadtec> im off to play 00:54:57 <Vadtec> thanks for the info 00:55:22 <krinn> have a nice one 01:00:17 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has quit [] 01:00:45 <glx> just check version info in trunk exe properties ;) 01:05:30 <glx> it should say 1.4.0.26004 for today's nightly 01:08:02 <krinn> i don't see where you get that, not from openttd.org download page or i'm blind 01:18:18 *** yorick_ [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 01:18:50 *** LordAro [~LordAro@sns61-83.york.ac.uk] has quit [Ping timeout: 480 seconds] 01:19:04 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:24:08 *** montalvo [~montalvo@host109-150-76-32.range109-150.btcentralplus.com] has joined #openttd 01:31:15 <glx> rigth click on openttd.exe 01:32:35 <krinn> hmmm, i'm not able to do that 01:33:12 <Supercheese> ? 01:33:34 <glx> it's only for windows version 01:35:24 <krinn> i could tell you shared libs i use and their version easy :) 01:37:04 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 01:39:04 <glx> else check rev.cpp.in (_openttd_newgrf_version) 01:39:25 <glx> const uint32 _openttd_newgrf_version = 1 << 28 | 4 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1)); 01:40:32 <krinn> ok ok i could lives without knowing :) 01:58:38 *** montalvo [~montalvo@host109-150-76-32.range109-150.btcentralplus.com] has quit [Quit: Textual IRC Client: www.textualapp.com] 02:09:58 *** zydeco [~zydeco@173.67.18.95.dynamic.jazztel.es] has quit [Quit: Miscellaneous hardware exception error] 02:34:07 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:50:38 *** lofejndif [~lsqavnbok@8JQAACO3U.tor-irc.dnsbl.oftc.net] has quit [Quit: gone] 03:14:09 *** HerzogDeXtEr1 [~flex@i59F6B5B5.versanet.de] has quit [Read error: Connection reset by peer] 04:22:50 *** DarkAce-Z [~BillyMays@50.107.53.200] has joined #openttd 04:25:19 *** DarkAceZ [~BillyMays@50.107.53.200] has quit [Ping timeout: 480 seconds] 04:46:21 *** LeandroL_ [~leandro@190.189.0.224] has joined #openttd 04:50:45 *** LeandroL [~leandro@190.189.0.224] has quit [Ping timeout: 480 seconds] 05:50:21 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p5DC66E59.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p5DC67D2A.dip0.t-ipconnect.de] has joined #openttd 06:00:55 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has quit [Read error: Connection reset by peer] 06:48:52 *** sla_ro|master [slamaster@85.186.160.35] has joined #openttd 07:14:48 *** abchirk_ [~abchirk@g229173157.adsl.alicedsl.de] has joined #openttd 07:21:47 *** Jomann [~abchirk@g229173126.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 08:15:06 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 08:46:47 <Terkhen> good morning 08:54:04 *** LordAro [~LordAro@sns61-83.york.ac.uk] has joined #openttd 09:06:40 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 09:08:00 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 09:13:52 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 09:15:32 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 09:16:59 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:17:02 *** mode/#openttd [+o Alberth] by ChanServ 09:17:23 <Alberth> o/ 09:23:57 <LordAro> /o 09:29:14 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 09:29:49 *** sla_ro|master [slamaster@85.186.160.35] has quit [] 09:43:20 *** Progman [~progman@p57A19E7A.dip0.t-ipconnect.de] has joined #openttd 09:49:19 <DorpsGek> Commit by rubidium :: r26006 /trunk/src (lang/english.txt strings.cpp) (2013-11-16 09:49:13 UTC) 09:49:20 <DorpsGek> -Fix [FS#5804]: Game script showing vehicle on a story book, then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger 09:54:28 <DorpsGek> Commit by rubidium :: r26007 trunk/src/strings.cpp (2013-11-16 09:54:22 UTC) 09:54:29 <DorpsGek> -Change: make handling strings coming from game scripts slightly more lenient, i.e. less 'fatal error... must quit' 10:03:55 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 10:04:16 <DorpsGek> Commit by rubidium :: r26008 trunk/src/fileio.cpp (2013-11-16 10:04:10 UTC) 10:04:17 <DorpsGek> -Fix (r25975): uninitialised warning 10:06:03 <DorpsGek> Commit by rubidium :: r26009 trunk/src/video/win32_v.cpp (2013-11-16 10:05:57 UTC) 10:06:04 <DorpsGek> -Fix: warning about conditional expression with enumeral with non-enumeral type 10:06:48 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:09:45 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has joined #openttd 10:11:59 *** Progman [~progman@p57A19E7A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:13:31 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 10:18:35 *** Tom_Soft [~id@37.140.106.164] has joined #openttd 10:24:02 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 10:25:14 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 10:28:22 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 10:33:46 *** Wolf01 [~wolf01@host168-170-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd 10:34:20 <Wolf01> hi hi 10:38:22 <Rubidium> so, still nobody with 64 bit Windows XP? 10:40:35 <LordAro> Rubidium: ask on the forums? 10:42:20 *** Zuu [~Zuu@212.112.47.66] has joined #openttd 10:42:27 <LordAro> /o Zuu 10:42:35 <Zuu> Hello 10:43:29 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 10:45:11 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 11:06:54 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:13:39 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:21:24 *** JGR_ is now known as JGR 11:22:15 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has joined #openttd 11:22:56 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has joined #openttd 11:41:11 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 11:49:59 <krinn> hello 11:51:21 <LordAro> /o krinn 11:55:39 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 12:03:50 *** zydeco [~zydeco@24.71.18.95.dynamic.jazztel.es] has joined #openttd 12:04:45 <zydeco> how long does it take for planes to crash when there are no airports? 12:14:37 <Taede> as soon as the station-sign of the last airport dissappears, or when there are no airports and the orders get removed from the aircraft 12:14:46 <Taede> ^ just did a quick test 12:15:01 <zydeco> but if I have a helidepot, they won't crash 12:15:05 <zydeco> even though they can't land there 12:15:48 <Taede> i think as long as they have orders to go to a valid station they keep flying, wether or not the station accepts aircraft 12:16:05 <Taede> trying it with truckdepot attached now 12:17:27 <krinn> hmmm, you know building an airport and selling the aircraft should cost less money then having it crash? I didn't count, but i'm pretty sure letting crash will cost you more money than building airport to let it land 12:18:38 <Taede> yeah, seems to just circle indefinetly 12:19:06 <Taede> so as long the aircraft has a valid order to an existing station (even if it is just the sign left) it will keep circling 12:19:21 <Taede> probably intentional, allowing you to replace the airport without them all falling out of the sky 12:20:06 <zydeco> still, if they have no orders and you have a helidepot with a hangar they can't land in, they still won't crash 12:20:31 <zydeco> because the "go to depot order" takes it to that hangar, but then it realises it can't land so it circles around it 12:22:06 <zydeco> maybe FindNearestHangar shouldn't find a hangar in a helidepot when called from a plane 12:22:22 <Taede> so they circle indefinitely as long as they have a sliver of hope they can land somewhere, (order or available airport, compatible or not). Otherwise, crash with utmost haste 12:24:27 <zydeco> well I'll be back later 12:24:31 *** zydeco [~zydeco@24.71.18.95.dynamic.jazztel.es] has quit [Quit: Miscellaneous hardware exception error] 12:25:57 <krinn> propably need to open a bug to allow put a sign named "hudson" on water to let plane land ? 12:27:38 <krinn> i'm not sure was he aiming at making his plane crash ? 12:28:23 *** HerzogDeXtEr [~flex@i59F6B5B5.versanet.de] has joined #openttd 12:28:54 <Eddi|zuHause> no, it was an emergency landing 12:29:28 <krinn> :) not the hudson guy, i was speaking about zydeco 12:31:04 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has quit [Quit: Standby mode...] 12:32:15 *** Supercheese [~Superchee@98.145.153.186] has quit [Read error: Connection reset by peer] 12:32:45 *** Supercheese [~Superchee@98.145.153.186] has joined #openttd 12:33:51 <DorpsGek> Commit by zuu :: r26010 /trunk/src/script/api (script_controller.hpp script_info_docs.hpp) (2013-11-16 12:33:45 UTC) 12:33:52 <DorpsGek> -Document [FS#5662]: The AI/GS library name to use in Import, is not the name given by GetName but GetInstanceName 12:50:10 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 12:50:13 <rknol> hello friends 12:50:25 <rknol> i want to compile openttd on freebsd 9.2 12:50:35 <rknol> but it keeps complaining about not being able to find liblzma 12:51:03 <rknol> and if i pass the liblzma.a manually with --with-liblzma=[path] 12:51:06 <rknol> it tells me 12:51:38 <rknol> configure: error: you supplied '/usr/local/lib/liblzma.a', but it seems invalid 12:51:48 <rknol> so who's got a clue for me! 12:52:37 <krinn> point to the .so and not the .a 12:52:46 <rknol> okay 12:52:55 <rknol> the ./configure --help told me to point to the .a :p 12:53:22 <rknol> --with-liblzma[=liblzma.a] enables liblzma support 12:53:25 <rknol> gonna try it though, hold on 12:53:27 <krinn> well, in my distri, nearly all .a were removed, glad it don't really need .a 12:53:58 <rknol> nope, no go: configure: error: you supplied '/usr/local/lib/liblzma.so', but it seems invalid 12:54:46 <krinn> and you check /usr/local/lib got it ? 12:55:03 <rknol> yeah 12:56:26 <rknol> it's properly linked as well: 12:56:33 <rknol> root@stoofpeer:~/build/openttd-1.3.2 # ldd /usr/local/lib/liblzma.so /usr/local/lib/liblzma.so: libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x801239000) libm.so.5 => /lib/libm.so.5 (0x80154f000) libc.so.7 => /lib/libc.so.7 (0x80081b000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x801770000) 12:58:40 <krinn> i dunno then 12:59:38 *** frosch123 [~frosch@frnk-590f689c.pool.mediaWays.net] has joined #openttd 13:01:34 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:01:53 <rknol> :( 13:02:20 <krinn> detecting lzma is done by pkgconfig 13:02:45 <krinn> got the pahtopkgconfig/liblzma.pc ? 13:02:51 <Rubidium> http://rbijker.net/openttd/lzma.a-issue.diff ought to fix the "problem" (being the badly copy-pasted help text) 13:03:30 <rknol> oh yes 13:03:32 <rknol> i remember this 13:03:39 <rknol> gonna give it a shot, hold on 13:05:10 <rknol> the patch won't work anymore but i'll fix it manually 13:06:08 <Rubidium> the patch doesn't do anything besides changing the output of configure --help 13:07:24 <rknol> okay so 13:07:33 <rknol> configure: error: pkg-config liblzma couldn't be found 13:07:34 <rknol> configure: error: you supplied 'pkg-config liblzma', but it seems invalid 13:09:09 <rknol> though pkg-config liblzma exits with non-0 exit code (and no output) 13:09:54 <krinn> pkg-config liblzma --exists | echo $? 13:10:45 <rknol> root@stoofpeer:~/build/openttd-1.3.2 # pkg-config liblzma --exists | echo $? 0 13:13:10 <krinn> pkg-config liblzma --modversion <- from my config.log 13:14:06 <rknol> i don't have a liblzma.pc apparently! 13:16:44 <DorpsGek> Commit by rubidium :: r26011 trunk/config.lib (2013-11-16 13:16:38 UTC) 13:16:45 <DorpsGek> -Fix: --help text of ./configure for packages that require pkg-config 13:17:03 *** DarkAce-Z is now known as DarkAceZ 13:17:06 <krinn> can provide you that, but you need fix path in it... better get the one provide by bsd 13:17:12 <rknol> well 13:17:27 <rknol> apparently i don't have one 13:17:36 <rknol> on my system 13:18:43 <Rubidium> maybe you need to install the lzma-dev development headers? or maybe xz-dev 13:19:44 <rknol> those don't come with ports, or pkg 13:19:51 <rknol> anyways 13:19:54 <rknol> i made my own 13:19:55 <rknol> and it worked 13:20:49 <krinn> lucky you 13:21:09 <rknol> on to the next problem! 13:21:27 <rknol> http://pastie.org/private/i1vzce7lu9cb892rqeq0q 13:21:29 <rknol> nice!!!!! 13:22:55 <krinn> those says Rubidium was right 13:23:38 <Rubidium> I've always been right... 13:23:42 <Rubidium> ... handed ;) 13:24:03 <krinn> rknol, see what you made ? He will sing the whole day now 13:24:49 <rknol> well 13:24:54 <rknol> just wondering what this specific error means now! 13:25:06 <Rubidium> that the include path to lzo is missing 13:25:23 <krinn> that lzo.h is not found and then cannot provide missing symbols 13:25:49 <rknol> why is the include path to lzo missing :p 13:26:04 <Rubidium> because the development headers for lzo are missing? 13:26:24 <rknol> okay 13:26:24 <krinn> can he use ones provide by kernel ? 13:27:26 <rknol> how would i go about installing those, if they're not in ports or pkg? 13:27:28 <Rubidium> krinn: I doubt that; the development headers describe what is in the libraries 13:27:45 <krinn> rknol, really better find the bsd package for lzma dev 13:27:59 <Rubidium> lzo != lzma 13:28:27 <krinn> must be in xzutils no ? 13:29:05 <rknol> no such package in ports and/or pkg 13:29:43 <rknol> would compiling it from source install the development headers? 13:30:04 <Rubidium> krinn: no, lzo was written well... in 1996, xz in 2005 13:30:06 <rknol> plus, the xzutils website doesn't mention lzo 13:30:14 <Taede> zutils maybe? 13:30:28 <Rubidium> http://www.oberhumer.com/opensource/lzo/ 13:30:52 <Rubidium> anyhow, building and installing it yourself usually creates and installs the development headers 13:31:00 <krinn> Rubidium, but lzma.h have them in it no ? 13:31:06 <rknol> okay Rubidium 13:31:11 <rknol> hold on, gonna attempt this 13:31:18 <krinn> look for xz-utils 13:31:23 <Rubidium> krinn: why would lzma.h contain lzo.h? 13:31:32 <Rubidium> because the first two characters match? 13:31:49 <Rubidium> under that premise openttd contains openoffice 13:31:51 <krinn> because it obsolete the other 13:32:44 <rknol> compiling openttd again 13:33:13 <rknol> nope, same thing 13:37:41 <rknol> consulting #feebsd on freenode about how to get those damn development headers onto my system!! 13:39:34 <krinn> well, gentoo must provide them, no choice there, but i suppose binary distrib can provide a runtime version and a dev version of a package 13:39:54 <krinn> lzma was drop for xz, ask for xz version 13:40:37 <rknol> xz doesn't contain lzo 13:44:01 *** sla_ro|master [slamaster@85.186.160.35] has joined #openttd 13:45:20 <rknol> okay Rubidium turns out i DO have the development headers 13:45:25 <rknol> but that gmake doesn't find them? 13:49:40 <krinn> Rubidium, openttd has lzo mark as dependency in my ebuild, can't it just be missing lzo ? 13:51:31 <rknol> anyways 13:51:33 <rknol> don't worry about it 13:51:37 <rknol> i'll just build it from ports 13:51:43 <rknol> (openttd) 13:51:56 <rknol> and mod the makefile to not install the whole X-server ecosystem 14:08:55 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has quit [Quit: Page closed] 14:35:17 *** Pereba [~UserNick@177.17.21.254] has quit [Remote host closed the connection] 14:44:20 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has quit [Read error: Connection reset by peer] 14:50:41 *** Tom_Soft [~id@37.140.106.164] has quit [Read error: Operation timed out] 15:02:48 *** Tom_Soft [~id@37.140.106.164] has joined #openttd 15:08:25 *** Tom_Soft [~id@37.140.106.164] has quit [Read error: Connection reset by peer] 15:09:11 *** Tom_Soft_2 [~id@37.140.106.164] has joined #openttd 15:13:47 *** Djohaal [~Djohaal@177.43.132.114] has joined #openttd 15:14:34 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 15:14:39 <rknol> hello friends 15:14:41 <rknol> that's right, i'm back 15:14:42 <rknol> so 15:14:53 <rknol> i can't get the original sounds to work on 1.3.2 universal build for osx 15:15:02 <rknol> i place the gm folder in the right directory 15:15:08 <rknol> apply the right permissions 15:15:10 <rknol> but still, no go 15:18:54 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 15:20:45 *** Japa [~Japa@112.79.38.24] has joined #openttd 15:22:43 <Alberth> not DOS version or original transport tycoon ? (as explained in readme 4.1.3) 15:23:29 <Alberth> oh, it also says something about copying to baseset instead of gm 15:25:34 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 15:28:45 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:31:04 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 15:31:37 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has quit [Quit: Page closed] 15:35:08 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 15:35:12 <rknol> okay got that fixed! 15:35:16 <rknol> so, on to the next problem 15:35:22 <rknol> running a dedicated server that i started with -g 15:35:25 <rknol> now it tells me 15:35:32 <rknol> dbg: [sl] Game Load Failed 15:35:33 <rknol> File not readable 15:35:34 <rknol> however 15:35:37 <rknol> the file IS readable? 15:37:02 <Alberth> perhaps a save game of a patched version, or made with a newer version than what you have? 15:37:37 <Alberth> readable also means the contents is understandable, I think, not just the "r" bit 15:38:03 <rknol> freshly compiled 1.3.2 is the server 15:38:10 <rknol> freshly downloaded 1.3.2 client for osx 15:38:16 <rknol> save game made on the latter 15:38:32 <Alberth> ok, should work 15:38:36 <rknol> well 15:38:37 <rknol> it doesn't 15:38:48 <rknol> how can i debug this 15:39:12 <Alberth> tried the absolute path of the file? 15:39:17 <rknol> yes 15:40:15 <Alberth> ./openttd -d sl=5 or so higher number is more output 15:42:20 <Alberth> no idea what the output is though 15:43:29 <rknol> ah 15:43:36 <rknol> turns out it was still my liblzma mess 15:43:39 <rknol> recompiling 15:43:49 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 15:53:39 <rknol> actually 15:53:40 <rknol> it's not 15:53:41 <rknol> so 15:53:48 <rknol> Alberth: with the debug turned up 15:53:51 <rknol> it doesn't tell me much useful info 15:53:55 <rknol> is there anything else i could try 15:55:01 <Alberth> run it with a random game? 15:55:24 <Alberth> so you can test whether it runs at all, and possibly get a save game from it 15:55:31 <rknol> it does run 15:55:34 <rknol> with a random game 15:55:40 <rknol> just not with any .sav i make 15:56:17 <Alberth> weird 15:57:06 <Taede> can you load the game via rcon once the server is up (with a random map) ? 15:57:07 <Alberth> the only thing I can think of currently is to load a .sav that it created itself 15:57:25 <Alberth> perhaps it has newgrf dependencies? 15:57:33 <krinn> better shown the real error than "it says that" 15:57:49 <rknol> krinn: the real error is exactly that 15:58:11 <Taede> ive come across that error a few imes, in the same situation 15:58:19 <rknol> Taede: let's see 15:58:23 <Taede> but mostly the savegame itself was actually corrupted 15:58:36 <rknol> well 15:58:44 <rknol> i tried multiple .sav's 15:58:45 <krinn> and perms of the save allow server to read it ? 15:59:07 <Taede> try rcon load <savegame> and see if that works 16:03:12 <rknol> okay 16:03:17 <rknol> it can't start a randomly generated map either 16:04:19 *** Japa [~Japa@112.79.38.24] has quit [Ping timeout: 480 seconds] 16:04:40 *** dada_ [~chocobone@92.109.206.41] has joined #openttd 16:05:15 <krinn> didn't you just said it was working? 16:05:32 <rknol> well 16:05:39 <rknol> i was mistaken 16:05:58 <rknol> it didn't autogenerate a map, it fell back onto an autosave that WAS working 16:14:01 <rknol> so 16:14:06 <rknol> who can help me debug this 16:19:41 <Taede> trying to think what other debuglevel may give output 16:20:11 <rknol> sl=5 gives me 16:20:20 <rknol> dbg: [sl] Nulling pointers dbg: [sl] Nulling pointers for VEHS dbg: [sl] Nulling pointers for CHKP 16:20:21 <rknol> and so on 16:20:22 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has joined #openttd 16:20:47 <Taede> yes, and that is the actual save-load debug 16:20:53 <Taede> but you could try newgrf debug 16:21:08 <Taede> debug newgrf=5 16:21:37 *** andythenorth [~Andy@146.255.4.130] has joined #openttd 16:21:39 <rknol> okay 16:22:07 <rknol> unknown debug level? 16:22:13 <Taede> sorry, grf=5 16:22:22 *** Japa [~Japa@112.79.38.0] has joined #openttd 16:22:59 <Taede> and/or misc 16:23:11 <Taede> not sure any others will show anything relevant 16:24:26 <rknol> nothing to indicate errors 16:25:41 <Rubidium> just pipe -d9 into a file and paste that somewhere. Maybe someone else can see what's going wrong 16:25:57 <krinn> you have done the base: install a graphics set, soundset... (or check your package did gave you one) 16:28:16 <rknol> okay 16:28:17 *** rubenwardy [~rubenward@host86-151-208-96.range86-151.btcentralplus.com] has joined #openttd 16:30:44 *** Progman [~progman@p57A19E7A.dip0.t-ipconnect.de] has joined #openttd 16:32:00 <rknol> here we go: https://dpaste.de/cs0d 16:32:49 <Rubidium> first of all, lang files do not belong in the ~/.openttd folder 16:33:20 <rknol> ~/.openttd is the bin folder 16:33:21 <rknol> of my installation 16:33:24 <rknol> on my server 16:33:38 <rknol> (i used to run multiple servers of multiple versions) 16:33:49 <Taede> ~/.openttd or ~/openttd? 16:34:28 <rknol> .openttd 16:35:11 <Alberth> dbg: [grf] LoadNewGRFFile: Reading NewGRF-file 'trghr.grf' 16:35:11 <Alberth> dbg: [grf] LoadNewGRFFile: Custom .grf has invalid format that looks very wrong 16:35:22 <LordAro> D: 16:35:45 <rknol> well, it's not using newgrf but the original transport tycoon graphics files 16:36:06 <Alberth> it's not, it fails to read them apparently 16:36:32 <rknol> why would it do that, this works fine with a binary of a previous version (1.2.2) 16:36:40 <Alberth> original graphics files are also "newgrf" files 16:36:43 <rknol> so it's not the files themselves 16:37:06 <Alberth> r bit? 16:37:31 <rknol> what do you mean? 16:38:41 <Rubidium> based on the lack of messages about loading a savegame version, it goes wrong really really early; before even checking for compression. To me that would mean that the application has no rights to read the file you try to open (or the file is 0-ish bytes) 16:40:03 <Alberth> I mean does the program has read access? (0 bytes is another good candidate) 16:40:03 <Rubidium> regarding trghr.grf; that shouldn't be in the newgrf folder, but it being scanned seems to imply it is 16:40:07 *** Tom_Soft_2 [~id@37.140.106.164] has quit [] 16:40:42 <rknol> yeah 16:40:49 <rknol> i moved those out of there 16:41:03 <rknol> and i double checked permissions/group permissions of the saves folder 16:41:26 <rknol> but everything is rknol/rknol -rwxrwxrwx 16:41:41 <rknol> which should mean that it can read 16:42:14 <Alberth> so something else goes wrong while loading 16:42:34 <Rubidium> acls can also mess things up I guess 16:42:45 <rknol> i don't have an ACL enabled filesystem 16:44:30 <Rubidium> then I have no further clues 16:45:01 <rknol> any idea who to talk to who may have a clue? 16:45:15 <rknol> i mean, i don't think this is supposed to be broken like this after a fresh, sane build 16:45:19 <Alberth> you just spoke with the lead dev :p 16:45:27 <rknol> oh boy 16:46:20 <Alberth> hmm, g++ version perhaps? 16:47:00 <rknol> [rknol@freebsd0 /home/msikma/.openttd]$ g++ --version g++ (GCC) 4.2.1 20070831 patched [FreeBSD] 16:48:09 <Alberth> ok, not 4.5 thus 16:48:54 <rknol> this is the latest i can acquire on this system 16:49:03 <rknol> (freebsd 9.0) 16:49:37 <krinn> really, recheck your perms 16:50:01 <krinn> openttd read from /usr/home/mskima and not from /home/msikma like you just gave 16:50:23 <Alberth> krinn: /usr/home is normal at a bsd system 16:50:42 <krinn> and home is a link to it ? 16:51:01 <__ln__> why would home need to be a link to it? 16:51:20 <krinn> no idea but openttd also read from /home/rknol dir 16:51:28 <rknol> that's because it checks the current dir 16:51:34 <rknol> but also the environment of the user executing it 16:52:17 <rknol> gonna see if i can get this to build on my freebsd 9.2 system 16:52:52 <rknol> given up on this 9.0 machine for this 16:54:39 <dada_> krinn: /usr/home = /home 16:54:43 <dada_> (also have access to the server) 16:55:11 <rknol> dada_ is in fact.... msikma 16:57:03 <dada_> *plot twist* 16:58:32 <rknol> plot twist indeed 16:58:35 <rknol> okay 16:58:39 <rknol> it's building on our 9.2 server 16:58:50 <rknol> we shall see.. 16:59:01 <dada_> i dun get it :-( 17:01:19 *** rubenwardy_ [~rubenward@host86-160-169-219.range86-160.btcentralplus.com] has joined #openttd 17:02:22 <Alberth> mount point? 17:04:04 <rknol> building it from ports, since 1.3.2 is the version in ports on freebsd 9.2 17:04:18 <rknol> hopefully that will do the trick 17:04:38 <rknol> sign 17:04:40 <rknol> sigh* 17:04:43 <rknol> not having the best of luck today 17:05:03 <rknol> https://dpaste.de/0dBk 17:05:06 <rknol> what is going wrong 17:05:10 <rknol> i just want to play this game!!!! 17:05:41 *** rubenwardy [~rubenward@host86-151-208-96.range86-151.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:05:49 <dada_> don't worry rknol. there's always minesweeper 17:06:27 *** MINM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 17:09:08 <frosch123> that is a linker error 17:09:23 <frosch123> so you are missing the xz/lzma libarary in the LDFLAGS 17:09:36 <rknol> any idea as to how to fix that 17:10:27 <rknol> this resulted from running 'cd /usr/ports/games/opentdd && make -D WITH_DEDICATED_SERVER_ONLY=1 && make install' on a good as new freebsd9.2 system 17:10:27 <frosch123> pkg-config lzma --libs should output them 17:11:18 <rknol> Package 'lzma', required by 'world', not found 17:11:19 <rknol> but 17:11:25 <rknol> root@stoofpeer:/usr/ports/games/openttd # pkg-config liblzma --libs -llzma 17:11:38 <frosch123> "pkg-config liblzma --libs" gives "-llzma" for me (on linux) 17:11:43 <rknol> yeah 17:11:46 <rknol> for me too on this system 17:14:11 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:20:17 <krinn> and grep perfix /pathto/liblzma.pc 17:26:15 *** rubenwardy_ is now known as rubenwardy 17:26:27 <rubenwardy> How can I make a train track one way? 17:26:39 <frosch123> build one-way signals 17:26:56 *** titanen [~titanen@l83-177-166-139.cust.tele2.se] has joined #openttd 17:27:08 <rubenwardy> At junctions and station? 17:28:22 <rubenwardy> found it on the wiki 17:30:28 <rknol> frosch123: prefix=/usr 17:30:34 <rknol> exec_prefix=${prefix} 17:30:40 <rknol> libdir=${exec_prefix}/lib 17:31:41 <krinn> <rknol> root@stoofpeer:~/build/openttd-1.3.2 # ldd /usr/local/lib/liblzma.so 17:31:58 <krinn> -> /usr is not /usr/local 17:32:15 <rknol> it's also in /usr 17:33:17 <rknol> i have tried both prefixes 17:33:21 <rknol> but the result is the same 17:33:50 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:33:53 *** mode/#openttd [+v glx] by ChanServ 17:35:19 <krinn> i really don't get freebsd, or your system is a mess (and tbh i think both are true) 17:35:24 <rubenwardy> Is it possible to view all bus stops and their ratings in a list? 17:36:14 <rknol> krinn: my system is as good as fresh, so i guess you just don't get freebsd ;-) 17:36:22 <krinn> rebenwardy sort by Highest/lowest cargor rating and click the bus icon to filter only bus station 17:38:26 <krinn> nobody should run from a user directory that isn't his, if it's not a mess, then i will never put my hands on freebsd 17:38:33 <rubenwardy> Is this on list of companies stations? 17:38:47 <krinn> rubenwardy, yes 17:38:53 <rubenwardy> How do you sort? 17:39:31 <rubenwardy> Does "sort" mean by cargo rating? 17:39:31 <krinn> http://wiki.openttd.org/images/c/ce/StationList.png 17:39:48 <rubenwardy> So that progress bar is rating? 17:39:52 <krinn> on that pick it's set to name, you can change rating 17:40:49 <rubenwardy> is "PS" == passenger? 17:40:55 <krinn> and the "progress bar" is cargo waiting at station 17:41:00 <krinn> yes 17:41:27 <rubenwardy> so red green progress bar is rating, blue is cargo (ie passengers)? 17:42:03 <DorpsGek> Commit by zuu :: r26012 /trunk/src (7 files in 3 dirs) (2013-11-16 17:41:57 UTC) 17:42:04 <DorpsGek> -Add: new goal type that show a story page when clicked 17:42:24 <krinn> http://wiki.openttd.org/Station_list answer all 17:45:29 *** Pereba [~UserNick@177.17.21.254] has joined #openttd 17:52:07 <DorpsGek> Commit by fonsinchen :: r26013 /trunk (known-bugs.txt src/station_cmd.cpp) (2013-11-16 17:52:00 UTC) 17:52:08 <DorpsGek> -Revert (r25495) [FS#5684]: Having trains miss a platform that is just being modified is less of a problem than having trains stop twice without moving. 17:53:12 *** Pereba [~UserNick@177.17.21.254] has quit [Quit: AdiIRC is updating to v1.9.2 Beta Build (2013/11/16) 64 Bit] 17:53:51 *** Pereba [~UserNick@177.17.21.254] has joined #openttd 17:54:33 *** supermop [~daniel_er@rrcs-24-105-140-5.nyc.biz.rr.com] has joined #openttd 17:54:43 <supermop> hi 17:55:36 <rubenwardy> If I have a shared order for buses, and want to make a timetable, if I do autofill for one, will it share with the rest? 17:55:45 <supermop> yes 18:00:52 *** andythenorth [~Andy@146.255.4.130] has quit [Quit: andythenorth] 18:06:54 *** titanen [~titanen@l83-177-166-139.cust.tele2.se] has quit [Ping timeout: 480 seconds] 18:10:53 <rubenwardy> In order to stop the buses clunking, after setting a timetable, do I put them all back in the depo and start them all again at the same time? 18:13:47 <Zuu> You will want to set different schedule start times for each bus. 18:13:59 <Zuu> Add some buffer in the time table so that bussas can catch up delay 18:14:17 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 18:14:59 <Zuu> And it is also best to ensure that you release the busses in the right order compared to their start time sequence as they don't take over automatically to fix this if you release them in the wrong order. 18:16:51 <krinn> never use it, but any delay disturb time table setting? like a train at crossing, or do they resync with the timetable themselves? 18:20:24 <krinn> got my answer : tune a little slack time to allow them to catch up after delays. 18:21:37 <frosch123> i still think that it is more clever to only timetable loading times, never travel times 18:22:26 <Zuu> That is what I end up doing most times in OpenTTD. 18:22:29 <krinn> a load for 1 min than goes asap to next station with what you could have get? 18:25:36 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has joined #openttd 18:28:47 *** Zuu_ [~Zuu@gateway.sdrf.se] has joined #openttd 18:29:30 <frosch123> krinn: the idea is that every road vehicle blocks the station, so the vehicle behind it cannot start loading 18:29:47 <frosch123> so, when it leaves the next one will wait at least the timetable time, before it continues 18:30:13 <krinn> ok, waiting even if full so 18:30:35 <frosch123> without timetabling and without fullload, rv usualy clump up, because the closer a vehicle is following another vehicle, the less cargo will there be to load, and thus the faster it will follow again 18:31:21 <rubenwardy> I have too many buses to keep the view ports open, is there a way of showing them in a list, that displays if they are broken down, or late? 18:31:40 <frosch123> there are vehicle lists 18:31:48 <frosch123> per company, per station 18:31:53 <frosch123> or per shared orders 18:32:11 <krinn> better use groups 18:32:32 <frosch123> if you are a new player, you should read up on "shared orders" 18:32:37 <frosch123> they simplify a lot 18:32:50 <rubenwardy> I am using shared order 18:32:52 <rubenwardy> S 18:33:29 <frosch123> both station views and the order list have a vehicle button in the bottom right corner 18:33:33 <frosch123> which opens a list of vehicles 18:33:58 <rubenwardy> The problem with the road vechicle list, is that it is too big in width because of the group filter bar 18:34:19 <frosch123> ctrl+click the rv list button, to get a list without groups 18:34:32 <rubenwardy> Thank you 18:35:32 *** Zuu [~Zuu@212.112.47.66] has quit [Ping timeout: 480 seconds] 18:38:31 *** Bloody_Mikey [Bloody_Mik@h47n8-vb-d2.ias.bredband.telia.com] has joined #openttd 18:38:38 <Bloody_Mikey> how do i start AI? 18:38:47 <Bloody_Mikey> on a company 18:39:02 <krinn> start_ai nameofai 18:39:29 <krinn> list_ai to see what ai version you have 18:40:17 <Bloody_Mikey> okey but that ai i did start did not do anything 18:40:39 <krinn> it depend on the AI, doing nothing might be a wanted feature 18:41:40 <krinn> also depend on settings: disallow aircraft vehicle will stuck an ai that use only aircraft, disallow any vehicle will stuck all ai... 18:41:56 *** Japa [~Japa@112.79.38.0] has quit [Ping timeout: 480 seconds] 18:43:00 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has quit [Quit: Page closed] 18:44:25 <Alberth> also some AIs take a long time to compute stuff before they start building 18:45:34 <krinn> and newgrf affect them too 18:45:56 <DorpsGek> Commit by translators :: r26014 /trunk/src/lang (7 files) (2013-11-16 18:45:43 UTC) 18:45:57 <DorpsGek> -Update from WebTranslator v3.0: 18:45:58 <DorpsGek> english_US - 1 changes by Rubidium 18:45:59 <DorpsGek> finnish - 1 changes by jpx_ 18:46:00 <DorpsGek> polish - 1 changes by wojteks86 18:46:01 <DorpsGek> romanian - 15 changes by tonny 18:46:02 <DorpsGek> russian - 2 changes by Lone_Wolf 18:46:03 <DorpsGek> slovak - 4 changes by Milsa 18:46:04 <DorpsGek> swedish - 1 changes by Joel_A 18:49:02 <Taede> 25 years of circling round a truck depot on a single tank of fuel. not bad for an airplane designed in 1954 18:49:52 <Alberth> give those pax a break, I am sure they'd be glad to feel the ground now :) 18:50:01 <frosch123> Taede: depends on the wind conditions 18:50:15 <Taede> its just pilots in the plane 18:50:32 <Alberth> with a LOT of food, apparently :p 18:50:33 <Taede> i just forgot to turn that game off 18:50:34 <krinn> worth their ticket price 18:50:43 <Taede> either that, or they turned into zombies 18:51:00 <Alberth> they had auto-pilots in 1954? 18:51:04 <krinn> after snake on a plane, zombies won't shock me 18:51:41 <krinn> Alberth, the blowing doll from "is there a pilot" 18:52:05 <Alberth> that would be feasible :p 18:52:20 <Taede> very precise flying for an autopilot, nearly exactly square 18:53:19 <Taede> also im 37mil in the red, shouldnt i have gone bankrupt before now? 18:53:48 <krinn> nope, look at greece 18:54:58 <Alberth> after 25 years, it understands the trick :p 18:56:17 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:56:39 <krinn> but true with no maintenance, zombi pilot and no fuel, you shouldn't goes red with a 0 running cost aircraft 18:57:20 <Taede> actually i had basecostmod loaded 18:57:25 <frosch123> Alberth: you are quite off 18:57:36 <frosch123> the first autopilot for aircraft existed in 1912 18:57:51 <Taede> it costs me 1.25mil a year to run an aircraft 18:57:51 <Alberth> :o very early thus! 18:57:58 <Taede> oh, i heard about that 18:58:32 <Taede> they walked on wings to demonstrate that the pilot wasnt actually doing anything, right? 18:58:35 <Alberth> Taede: but this is not a normal aircraft, it has been flying for 25 years non-stop. You need to maintain it while flying 18:59:14 <Taede> then why is it valued at only £750,- ? 19:00:47 <krinn> i suppose any zombi inside lower its value 19:02:33 *** andythenorth [~Andy@146.255.4.130] has joined #openttd 19:04:02 *** Zuu_ [~Zuu@gateway.sdrf.se] has quit [Quit: Leaving] 19:04:39 *** Zuu [~Zuu@gateway.sdr.org] has joined #openttd 19:08:50 *** DarkAceZ [~BillyMays@50.107.53.200] has quit [Ping timeout: 480 seconds] 19:16:15 *** DarkAceZ [~BillyMays@50.107.53.200] has joined #openttd 19:32:14 <planetmaker> hello 19:33:18 <Alberth> hi hi 19:33:37 <Zuu> Hello planetmaker 19:35:00 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 19:35:02 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [] 19:35:46 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 19:38:35 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has quit [] 19:53:21 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has joined #openttd 19:59:13 <DorpsGek> Commit by rubidium :: r26015 /trunk/src (3 files) (2013-11-16 19:59:06 UTC) 19:59:13 *** Djohaal [~Djohaal@177.43.132.114] has quit [Read error: Connection reset by peer] 19:59:14 <DorpsGek> -Codechange: some constificaton 19:59:34 *** Djohaal [~Djohaal@177.43.132.114] has joined #openttd 20:08:47 <rubenwardy> I love this game 20:11:18 <planetmaker> :-) 20:11:39 <rubenwardy> I have a dual track layout, but if a train is on one side, another can not join it, even though they are going the same direction 20:11:47 <rubenwardy> (i am using one way lights) 20:12:07 <rubenwardy> Ie: there can only be one train on each side at a time 20:13:29 <alluke> screenshot? 20:15:08 <rubenwardy> http://ubuntuone.com/4N1ZXYaXDrmgzxfE30STAw 20:15:31 <rubenwardy> also, would the station work as expected with no collision? 20:15:43 <planetmaker> rubenwardy, you know the difference between path and block signals? 20:15:44 <rubenwardy> Or do I need to use that special signals 20:15:54 <planetmaker> those look all like block signals. Try path signals 20:15:57 <rubenwardy> no 20:16:09 <rubenwardy> on the one way, or the platform as well? 20:16:12 <planetmaker> http://kokolokus.de/?s=blog&v=6 20:18:28 <planetmaker> rubenwardy, one-wayblock signals never can be passed from the backside 20:18:45 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has left #openttd [Verlassend] 20:18:50 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has joined #openttd 20:18:53 *** mode/#openttd [+o planetmaker] by ChanServ 20:18:54 <rubenwardy> so ctrl and click with another signal to change to one way path? 20:20:32 <planetmaker> is it a terminus station? Or a through-station? 20:20:47 <planetmaker> stop all trains. delete all signals 20:20:55 <alluke> i see 90° turn too 20:21:16 <planetmaker> place a one-way path signal on the field *before* the junction for trains going to the station 20:21:32 <planetmaker> place two-way path signals facing the station immediately adjacent to it 20:22:02 <planetmaker> place the first signal on the track going away from the station at a distance of one train length to the junction 20:22:49 <planetmaker> alluke, that doesn't matter. 90° turn is allowed by default 20:24:21 <alluke> should not 20:24:33 <alluke> id remove the whole feature 20:24:40 <rubenwardy> Where is the 90 turn? 20:25:09 <planetmaker> a train leaving the station from the lower track, heading to the left 20:25:15 <rubenwardy> <planetmaker> place two-way path signals facing the --- is that after the cross? 20:25:30 <planetmaker> immediately adjacent to the station 20:25:42 <planetmaker> between junction and station. signals facing station 20:25:45 <alluke> id fix your layout like this https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-11-16%20kohteessa%2022.23.57.png 20:25:57 <planetmaker> rubenwardy, but read wiki on signals as well 20:26:04 <planetmaker> it explains basic station signaling :-) 20:26:16 <planetmaker> and has images 20:26:19 <planetmaker> which I don't 20:26:54 <__ln__> oh no, does that filename come from the finnish translation? 20:27:04 <planetmaker> http://wiki.openttd.org/File:Yapp_basicstation.png 20:27:34 <alluke> its the default screenshot name 20:27:59 <__ln__> argh 20:28:06 <alluke> a bit long but i cba to invent something shorter 20:28:39 <__ln__> it's been translated without understanding what the arguments are 20:28:54 <alluke> its not openttd screenshot name 20:29:15 <alluke> i took it with the system app 20:29:30 <alluke> easier and faster 20:29:38 <rubenwardy> are those one way path signals: https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-11-16%20kohteessa%2022.23.57.png 20:29:45 <planetmaker> easier and faster than ctrl+s? nah 20:29:54 <__ln__> i see. well, good for openttd, but it's still translated wrong. 20:29:58 <alluke> cmd shift 4, drag and drop the area and it pops onto the desktop 20:30:04 <rubenwardy> Because when I try to place them they are not lights 20:30:27 <__ln__> just apple's quality control is to be blamed this time 20:30:32 <alluke> yep 20:30:35 <planetmaker> rubenwardy, select the signal you want to place from the signal picker. or use ctrl+click to cycle through 20:31:30 <rubenwardy> On the wiki there is two icons to make signal, do I place the first then ctrl-click the second? 20:31:39 <rubenwardy> or does it mean this or this 20:32:15 <planetmaker> http://wiki.openttd.org/Building_signals 20:32:32 <rubenwardy> thanks 20:32:40 <rubenwardy> for your help 20:33:01 <DorpsGek> Commit by rubidium :: r26016 /trunk/src (3 files) (2013-11-16 20:32:55 UTC) 20:33:02 <DorpsGek> -Codechange: prepare for some class renames 20:34:01 <alluke> i wonder when google finds out that google+ is a failed product and they shut it down 20:34:53 <rubenwardy> Yet again, when it says X and Y signals in the table, do I place one then the other? 20:35:15 <frosch123> alluke: whining about yt? 20:36:07 <alluke> yeah 20:36:31 <frosch123> watched tb's vlog? 20:36:37 <alluke> link 20:36:58 <alluke> or tl;dw 20:37:19 <frosch123> http://www.youtube.com/watch?v=aDTspUNj-4w 20:37:43 <frosch123> nah, i am not good enough at rambling for a tl;dw :) 20:37:50 <alluke> 30 mins 20:37:55 <alluke> aint got time fo dat 20:38:47 <frosch123> oh, i think first 10 are enough 20:40:11 <alluke> first minute has been nonsense 20:40:30 <LordAro> TB is usually quite intelligent 20:42:14 <Rubidium> oh... not *THE* TB :( 20:42:46 <planetmaker> confused the hell out of me :-) 20:43:08 <alluke> why bar djs refuse to play scooter :( 20:43:14 <LordAro> both TBs are quite intelligent ;) 20:43:41 <frosch123> well, at least the like-bar is blue/red again :p 20:44:10 <LordAro> :p 20:48:50 <planetmaker> that guy really talks himself into rage :D 20:50:01 <frosch123> yup, he is good at shouting at people on the internet 20:50:09 <frosch123> even so good that he is succesful with it :p 20:50:40 <planetmaker> :D 20:50:43 <planetmaker> sounds like 20:53:15 *** Progman_ [~progman@p57A1BCAF.dip0.t-ipconnect.de] has joined #openttd 20:53:29 *** dfox [~dfox@94.142.237.120] has quit [Ping timeout: 480 seconds] 20:57:00 *** Progman [~progman@p57A19E7A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:57:15 *** Progman_ is now known as Progman 20:58:01 <DorpsGek> Commit by rubidium :: r26017 /trunk/src (gfx_layout.cpp gfx_layout.h) (2013-11-16 20:57:54 UTC) 20:58:02 <DorpsGek> -Change: allow the fallback and ICU layouter to exist in unison 20:58:03 <DorpsGek> -Fix [FS#5711]: crash when the ICU layouter thinks a font is corrupted 20:59:16 <alluke> does dorpsgek ape everything that is made to openttd 20:59:25 <andythenorth> what do you think? 20:59:33 <alluke> i dont know 20:59:39 <andythenorth> http://vcs.openttd.org/svn/ 21:01:36 <rubenwardy> Can some one show me a screenshot of what one way path signals should look like 21:01:49 <rubenwardy> Are they lights, or sophomores? 21:01:52 <alluke> its the rightmost signal on hte list 21:02:00 <alluke> both light and semaphore 21:02:49 <planetmaker> you didn't read the link on building signals :-( It lists them all. With image. Both semaphore and light 21:02:56 <rubenwardy> So it is or 21:03:04 <rubenwardy> You did not answer my question 21:03:09 <rubenwardy> Yet again, when it says X and Y signals in the table, do I place one then the other? 21:03:15 <rubenwardy> <rubenwardy> Yet again, when it says X and Y signals in the table, do I place one then the other? 21:03:16 <alluke> nsfw ottd would be fun 21:03:31 <alluke> at 2050 it would show porn instead of the winners list 21:03:56 <Supercheese> I think George's Long Vehicles may have that covered 21:04:02 <Supercheese> although it begins long before 2050 21:04:16 <andythenorth> it's not as though porn is unavailable elsewhere :P 21:04:45 <frosch123> didn't lordaro have some heightmap? 21:04:56 <LordAro> wuh 21:05:04 <planetmaker> rubenwardy, I read the words but don't understand what you ask 21:05:22 <rubenwardy> There were two images 21:05:32 <DorpsGek> Commit by rubidium :: r26018 /trunk/src (3 files) (2013-11-16 21:05:26 UTC) 21:05:33 <DorpsGek> -Codechange: since there's a wrapper for ICU functions now, we can use proper coding style for names again 21:05:38 <rubenwardy> I meant in the question do you place the first one on the track 21:05:47 <rubenwardy> then the second one on the same square 21:06:02 <rubenwardy> but obvously not, it is you can use this one or this one. 21:06:09 <frosch123> light signals and semaphores are just visual appearance 21:06:12 <frosch123> if you mean that 21:06:18 <frosch123> they work the same, just look different 21:06:25 <rubenwardy> yeah 21:06:53 <rubenwardy> basically the question was do the signals need to be combined on the same square, and the answer is no. 21:07:02 <alluke> yt livestreams always have so quiet sound 21:07:08 <planetmaker> one square. one signal type 21:08:24 <rubenwardy> Does a path signal == "two-way path signals" 21:08:45 <planetmaker> yes 21:09:03 <planetmaker> except when it's stated explicitly 'one-way path signal' 21:13:42 *** rubenwardy_ [~rubenward@host86-150-248-123.range86-150.btcentralplus.com] has joined #openttd 21:15:21 * andythenorth -> bed 21:15:25 <andythenorth> good night 21:15:28 *** andythenorth [~Andy@146.255.4.130] has quit [Quit: andythenorth] 21:18:32 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 21:18:37 <rknol> okay so 21:18:46 <rknol> where do i obtain the osx universal builds of older openttd versions 21:18:54 <rknol> and source 21:19:03 <rknol> because i can't get the latest to build on freebsd at all 21:19:21 <frosch123> what's the relation between osx and freebsd? 21:19:52 <planetmaker> download-stable/X.Y.Z 21:20:04 <planetmaker> download-trunk/r12345 21:20:07 <rknol> frosch123: i want to run the server on freebsd 21:20:09 *** rubenwardy [~rubenward@host86-160-169-219.range86-160.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:20:14 <rknol> and play it on my macbook pro 21:20:48 <alluke> http://www.tt-forums.net/viewtopic.php?f=32&t=69146 ive had this in mind for sooo long :D 21:21:01 <planetmaker> svn co svn://svn.openttd.org/tags/X.Y.Z 21:21:07 <rknol> thanks planetmaker 21:22:19 <Supercheese> OTTD drugs & alcohol edition 21:22:28 *** GriffinOneTwo [~oftc-webi@adsl-68-125-219-250.dsl.irvnca.pacbell.net] has joined #openttd 21:22:33 <planetmaker> sounds like a newgrf idea, Supercheese :-P 21:22:34 <Supercheese> somehow I don't see it being very popular 21:22:49 <alluke> would make a great industry set 21:22:52 <Supercheese> well, I've already got the cop cars ;) 21:23:16 <alluke> transport ho's to brothels 21:23:20 <Alberth> why? is transport of illegal stuff in openttd more exciting than normal stuff? 21:23:30 <alluke> fields would grow pot 21:23:34 <Alberth> there are no cops in openttd to stop you 21:23:35 <alluke> yes! 21:23:36 <planetmaker> with game scripts and proper newgrfs - maybe :-) 21:23:49 <planetmaker> a GS can act as incredibly unmerciful cop ;-) 21:23:52 <planetmaker> fine: 10M 21:23:56 <planetmaker> fine: 2 trains 21:24:06 <Supercheese> Meth lab production: 0 21:24:16 <planetmaker> lol. You watched too much Breaking Bad 21:24:21 <frosch123> planetmaker: we need an api function for "ignore next signal" :p 21:24:21 *** HerzogDeXtEr1 [~flex@i59F6C99E.versanet.de] has joined #openttd 21:24:22 <Supercheese> "This industry has been shut down by the police" 21:24:33 <Alberth> nah, Meth lab production: -1 21:24:43 <planetmaker> frosch123, easy: remove signals works just the same ;P 21:24:44 <Supercheese> Explosion 21:24:48 <Alberth> now you have to reverse the transport :) 21:24:51 <planetmaker> (and re-build afterwards) 21:24:57 <Supercheese> can GS clear/destroy tiles? 21:25:00 <planetmaker> yes 21:25:03 <frosch123> planetmaker: how evil :p 21:25:04 <Supercheese> excellent 21:25:16 <frosch123> randomly replace signals with different ones 21:25:16 *** rubenwardy_ [~rubenward@host86-150-248-123.range86-150.btcentralplus.com] has quit [Quit: You may notice this notice is not worth noticing] 21:25:23 <planetmaker> lol. That's even more evil 21:25:26 <frosch123> switching driving direction 21:25:45 <Alberth> add tracks :) 21:27:13 <planetmaker> un-electrify track :-) 21:28:45 <alluke> firs has already alcohol production 21:28:52 <Eddi|zuHause> 1946, russian occupation, remove all electrifications and electric engines? 21:29:01 <alluke> add-on grf would be nice 21:29:31 <Eddi|zuHause> will that GS get an "R" rating then? 21:29:37 <Eddi|zuHause> for "too realistic"? :p 21:29:52 <krinn> well Eddi|zuHause actually with the price of copper, people kept stole them them here 21:29:54 <alluke> wwii grf u say? 21:30:20 <alluke> i have one idea for that but i aint going to say it 21:30:25 *** HerzogDeXtEr [~flex@i59F6B5B5.versanet.de] has quit [Ping timeout: 480 seconds] 21:30:27 <krinn> so you don't need russian when crisis strike 21:30:30 <Eddi|zuHause> krinn: usually what is stolen is the grounding 21:30:32 <frosch123> easy to do, just make an admin script that executes "restart" 21:30:50 <Eddi|zuHause> i have rarely heard of anyone stealing actual catenary (while powered) 21:31:27 <Eddi|zuHause> krinn: like the berlin S-Bahn? 21:32:09 <frosch123> stealnig powered catenary is harder, because it it noticed quicker 21:32:20 <krinn> Eddi|zuHause, http://lci.tf1.fr/france/faits-divers/homme-caronise-suspendu-a-une-catenaire-un-vol-de-cable-qui-tourne-7897118.html 21:32:39 <Eddi|zuHause> krinn: the 2008 maintenance crisis (too heavy "economical" optimisation) shut down the main east-west trunk line for weeks, which neither WWII nor the cold war managed 21:32:43 <krinn> Eddi|zuHause, they have no limits, including dying making it 21:33:11 <alluke> what about stealing rails 21:33:22 <krinn> rails are heavy 21:33:27 <Eddi|zuHause> alluke: actually that did happen 21:33:28 <alluke> yes 21:33:38 <krinn> and rails aren't made of copper no? 21:33:40 <planetmaker> also rail sleepers are heavy... 21:33:46 <alluke> no sleepers 21:33:50 <alluke> theyre worth nothing 21:34:03 <alluke> steel can be sold 21:34:04 <Eddi|zuHause> guys were caught loading rails from a switchyard onto a truck 21:34:19 <planetmaker> had to remove some today and put them in the dumpster... damn heavy 21:34:25 <krinn> http://www.lme.com/en-gb/metals/non-ferrous/copper/ 21:34:27 <Eddi|zuHause> when the police arrived, the guys were gone, but the truck was registered to one of the guys, so they caught them 21:34:31 <krinn> look at that, better than gold 21:34:43 <alluke> new catastrophe? 21:34:46 <krinn> (as not as rare as gold and easy to steal) 21:34:51 <alluke> few rail tiles would disappear 21:35:02 <Eddi|zuHause> steel is pretty expensive now as well 21:35:27 <alluke> what about sucking diesel from trucks? 21:35:44 <krinn> alluke, and pay taxes, nah 21:35:56 <alluke> i mean as catastrophe 21:36:06 <alluke> like stealing rails 21:36:21 <krinn> a new catastrophe for ottd ? 21:36:27 <alluke> yeah 21:36:27 <Eddi|zuHause> can GS issue arbitrary news messages? 21:36:31 <krinn> let have a vehicle been recalled like in life 21:36:42 <alluke> introduction in 2010 for example 21:36:44 <krinn> Eddi|zuHause, yes anytime the GS wish 21:37:08 <alluke> called thiefs 21:37:20 <Eddi|zuHause> i should make a "realistic" central europe scenario/gs 21:37:45 <krinn> date triggered news ? 21:38:14 <Eddi|zuHause> what might be useful is cutting arbitrary links in cargodist 21:38:23 <alluke> chase & status concert fail 21:38:40 <Rubidium> planetmaker: they can't be that heavy; only like 50-60 kg/m 21:39:01 <alluke> truck and crane is enough to steal good amount of steel 21:39:22 <alluke> and something to cut the rails 21:40:46 <krinn> i'm not sure anyone is interrest by french link to it, so to sum up: they even stole 1000m of catenary on a line 21:40:56 <alluke> http://www.youtube.com/watch?v=sKKw7nWFxCQ 21:41:06 <Rubidium> it only gets you like 30 EUR/m (if you're lucky) 21:41:35 <Rubidium> and for that you need to unscrew 3 screws on average a meter, and need a pretty big saw to cut it 21:41:43 <krinn> 30000eur for a night have a job that beat that ? 21:41:43 <Eddi|zuHause> well if you unload a 5t load? 21:42:27 <Eddi|zuHause> that's about 100m, ao 3000⬠21:43:15 <krinn> 30 eur/m = 1000m 21:43:20 <Eddi|zuHause> but you have to move it out of country, because our scrapyards will check the markings 21:43:37 <Rubidium> 30 eur/m for the rail 21:43:41 <frosch123> Eddi|zuHause: do they? 21:43:44 <alluke> steal something that can chew the steel into small pieces 21:43:54 <Eddi|zuHause> frosch123: at least that's what the newspapers write 21:43:56 <frosch123> usually you drive in with your truck, and drive out again 21:43:56 <Rubidium> even though copper is more expensive, you get must less per meter 21:44:11 <Rubidium> s/must/much/ 21:44:11 <Eddi|zuHause> frosch123: depends if you raise suspicions 21:44:14 <frosch123> while driving over the scale 21:44:18 <krinn> Eddi|zuHause, processing copper won't look from when it comes if you offer them half price cable 21:44:46 <Eddi|zuHause> yes. of the scrapyard guy is "not honest" :p 21:44:54 <krinn> anyway, they kept stole them, so i suppose they don't have much of trouble to sell them, because they work on quantity 21:45:44 <Eddi|zuHause> steal in hannover, drive 300km to poland, sell there... nobody asks questions 21:45:46 <krinn> -> â¬30 million a year in stolen cables 21:46:06 <krinn> http://m.thelocal.fr/20131023/french-call-in-drones-to-fight-rail-thieves 21:46:08 <Rubidium> krinn: based on what source? 21:46:09 <planetmaker> Rubidium, yeah. Unfortunately they seem to have a length of like 2 to 3 metres :) 21:46:19 <krinn> Rubidium, sorry i was copy/pasting it 21:46:32 <Eddi|zuHause> krinn: i wouldn't trust those "damage" statistics 21:47:20 <Eddi|zuHause> it's as reliable as "copyright violation" damages or "street value" of drugs 21:47:24 <krinn> Eddi|zuHause, sure they can push a bit of other losts within it, but really we keep seeing stolen cable on news 21:47:29 <Rubidium> krinn: to me that reads like "reduce 30 million of costs caused by thieves", instead of "value of stolen stuff = 30 million" 21:48:00 <Rubidium> just stealing one meter of cable can costs thousands of euros 21:48:12 <krinn> Rubidium, yeah, but it could be worste then, i don't think sncf paid really their cable at pure copper price with the manufacturing 21:48:15 <Eddi|zuHause> numbers like this are easily exaggerated by factor 10-100 21:48:27 <Eddi|zuHause> or completely made up 21:48:36 <krinn> Eddi|zuHause, still a 3 million/year 21:49:03 <Eddi|zuHause> krinn: 3 million for a company that makes 1billion PROFIT each year? 21:49:05 <krinn> when i told you it's national sport here, it is really 21:49:27 <krinn> Eddi|zuHause, sure it's nothing, but 3 million for thiefs is not that little for them 21:49:32 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:49:50 <krinn> Eddi|zuHause, but the lost cable = trains are stuck :) 21:49:59 <Eddi|zuHause> have 3000 thieves, each thieve makes 1000⬠21:50:09 <krinn> and SNCF don't need help to have stuck train, they do that themselves already pretty well 21:50:28 <Eddi|zuHause> assume groups of 3, makse 1000 thefts a year, or 3 per day 21:50:56 <Eddi|zuHause> i don't think it's really paying off unless you're organized crime or really desperate 21:51:22 <krinn> Eddi|zuHause, i'll try to find a value of one attack, but they don't like say how much they stole 21:51:46 <Eddi|zuHause> krinn: sure, there may be a handful of really heavy ones 21:52:12 <Eddi|zuHause> but they don't make that much on the statistical level 21:53:11 <krinn> http://www.developpement-durable.gouv.fr/IMG/pdf/metaux_ondt_2012.pdf lol even made a stats on copper price/stolen attack 21:53:26 <krinn> (note that this include abord attacks) 21:53:38 <krinn> so not all succeed 21:54:19 <Rubidium> looks like they only steal when the weather is nice 21:54:35 <krinn> lol weather is always nice here 21:54:38 <krinn> south part 21:55:39 <Rubidium> yeah, I remember that nice weather from last time I was there 21:55:51 <krinn> where did you go ? 21:56:16 <Eddi|zuHause> so krinn just volunteered to host the r26k party? :p 21:56:18 <alluke> when will 1.4.0 come out 21:56:57 <frosch123> 2014-14-14 maybe 21:57:05 <krinn> i'm 3 steps from mediterranean sea if you want jump in 21:57:57 <alluke> not this year? 21:58:46 <krinn> google maps "la seyne sur mer" 21:59:12 <krinn> but toulon should be more known 21:59:18 <Eddi|zuHause> frosch123: no, that is DBSetXL 0.9 22:00:20 <frosch123> i wonder whethere something would be released on 2013-12-11 22:00:31 <krinn> no xmas release ? 22:00:39 <Rubidium> krinn: june 2010 22:00:49 <krinn> 2010 a bit late 22:01:18 <krinn> oh time when you were in south france ? 22:01:19 <Rubidium> I was actually in Andora (Italy), but had to go, by train, via Nice and Marseille back home 22:02:05 <krinn> hope you enjoy the weather, always warm and shiny 22:02:09 <frosch123> rb was in the news for beating up a conductor or so iirc 22:02:19 <krinn> lol 22:03:00 <alluke> rebecca black? 22:03:55 <Supercheese> -_- 22:04:38 <Eddi|zuHause> was it a friday? :p 22:05:17 <krinn> Eddi|zuHause, they arrest a traffic and get back : 180 tonnes of copper! 22:05:21 <Supercheese> -___- 22:05:31 <krinn> Eddi|zuHause, not really the 2-3 thiefs hu 22:06:08 <Eddi|zuHause> krinn: need more than 3 people and a 5t truck for that :p 22:06:30 <Eddi|zuHause> and i did say "unless organized crime" 22:06:31 <krinn> yep, and it was what cops gets back, not what they stole 22:06:48 *** zydeco [~zydeco@169.67.18.95.dynamic.jazztel.es] has joined #openttd 22:07:22 <krinn> sncf report 35millions for 2011, i suppose 30millions is kinda better now 22:08:06 <krinn> even i do actually thinks too they boost the number every year 22:09:32 <alluke> east europe should be enclosed :P 22:09:45 <alluke> except estonia 22:13:15 <krinn> and sncf time ago has tried to be an internet provider 22:13:24 <krinn> jesus, glad i didn't took that offer! 22:13:56 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 22:15:52 <Eddi|zuHause> alluke: that didn't work out well the last time :p 22:16:15 <alluke> how 22:17:09 <DorpsGek> Commit by rubidium :: r26019 trunk/config.lib (2013-11-16 22:17:02 UTC) 22:17:10 <DorpsGek> -Fix: copy-paste error in configure help 22:18:20 <Rubidium> krinn: if 40 cm of rain in one day is shiny, then yes... you had beatiful weather during that month in the south of France 22:19:09 <alluke> in here its cold wet and dark :( 22:19:44 <krinn> Rubidium, bad luck :) 22:21:24 *** DarkAce-Z [~BillyMays@50.107.53.200] has joined #openttd 22:23:38 <krinn> we range from 100-190mm when north part can goes upto 2000mm of rain / year 22:24:45 *** DarkAceZ [~BillyMays@50.107.53.200] has quit [Read error: Operation timed out] 22:28:28 <krinn> http://www.tameteo.com/meteo_La+Seyne+sur+Mer-Europe-France-Var--1-25774.html 22:29:50 *** DarkAce-Z is now known as DarkAceZ 22:30:08 <Rubidium> krinn: so you have about 20% of the rain of a year next monday and tuesday? 22:30:14 <frosch123> hmm, so your lowest temperature is higher than my lowest 22:31:07 <krinn> Rubidium, that's average / year rubidium: and yes, most part we get is in winter, and exceptionally other season, you were really unlucky 22:34:17 <Rubidium> http://www.eea.europa.eu/data-and-maps/figures/average-annual-precipitation/map_5_1_annual_precip.eps/image_original doesn't seem to fit with your numbers 22:35:06 <krinn> well we're blue, so 1-500mm (can't really see the range) 22:35:34 <krinn> and most part in white in fact 22:35:48 <frosch123> that is about the same colour everywhere 22:35:49 <Rubidium> but the north of france is in the same range 22:36:14 <Rubidium> anyhow... http://www.currentresults.com/Weather/France/average-yearly-precipitation.php 22:36:20 <krinn> well, go to paris, you'll see if they don't have rain there 22:36:48 <Rubidium> that seems to imply 500-900 for SE France 22:36:48 <glx> no rain for now ;) 22:36:52 <krinn> i'll be 616 so 22:37:19 <krinn> 58 days average rain 22:37:20 <glx> but it's cold outside 22:37:24 <krinn> from 365... 22:37:36 <krinn> glx you're from paris ? 22:37:45 <glx> near 22:37:56 <krinn> like 99% of parisien :) 22:38:03 <Rubidium> there's nowhere in France which has 10 times more rain, maybe barely 2 times more rain and a few percent less. Nothing close to the ranges you mentioned 22:38:13 <krinn> <- born arpajon (essonne) 22:38:52 <krinn> Rubidium, ask glx : bretagne is nearly always under rain 22:39:09 <glx> that's totally false 22:39:37 <Rubidium> krinn: that's a just a feeling 22:39:39 <glx> windy for sure 22:39:45 <krinn> and cold 22:40:15 <glx> I'd say temperate 22:40:42 <Rubidium> if someone may whine, then it's maybe Belugas 22:40:42 <glx> not too cold in winter, not too hot in summer 22:41:04 <Rubidium> (163 days of rain) 22:41:06 <krinn> where is he? 22:41:16 <glx> quebec 22:41:22 <glx> but is from france 22:41:45 <krinn> 159 Brest 22:41:58 <Rubidium> oh... I'll complain as well 22:42:01 <krinn> 159 days under rain isn't that half a year so ? 22:42:03 <Rubidium> 184 days, apparantly... 22:42:50 <glx> you can get all seasons in one day ;) 22:43:02 <krinn> :D 22:43:05 <alluke> snow too? 22:43:27 <glx> yeah snow on morning and rain after 22:44:17 <krinn> http://www.worldweatheronline.com/La-Seyne-weather-averages/Provence-Alpes-Cote-Dazur/FR.aspx 22:44:32 <krinn> need to be at near 0C for snow no ? 22:44:38 <Rubidium> though... it's all statistics I fear 22:45:05 <krinn> kinda hard to lives in all those places to check everyday if stats lie :) 22:45:18 <Rubidium> might very well be that 80% of the cold wintery days are seen as "raining" because it's so hazy that droplets form or so 22:46:03 *** sla_ro|master [slamaster@85.186.160.35] has quit [] 22:46:08 <Rubidium> in any case, in the last half year there were maybe 2 or 3 days that I used an umbrella 22:46:27 <Rubidium> and apparantly on ~90 other days as well 22:46:29 <krinn> lmao i don't an umbrella 22:47:03 <krinn> and it's hard to find where to buy one here 22:47:55 <frosch123> i never had an umbrella when i was living more northern 22:48:12 <frosch123> i always had a hood 22:48:21 <Rubidium> it's also difficult to buy an umbrella in Japan, unless it rains. Then they are almost everywhere 22:48:22 <Eddi|zuHause> i was at a restaurant once and it started to rain heavily and nobody had an umbrella with hin, and the restaurant guy said "we have like 10 leftovers that nobody ever picked up, just take them" 22:48:29 <frosch123> but then i learned that in the south it can be warm while raining 22:48:41 <frosch123> so, jackets are not suitable 22:49:09 <Rubidium> anyhow, most of the time 'rain' here is merely drizzle 22:49:23 <krinn> the rainy days here, it's like a lot of rain falling and it stops just like it starts minutes later 22:49:24 <Eddi|zuHause> yeah, southwest germany is a lot warmer than elsewhere :p 22:49:58 <glx> krinn: we call it a shower ;) 22:50:04 <krinn> :) true 22:50:26 *** GriffinOneTwo [~oftc-webi@adsl-68-125-219-250.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 22:50:59 <Eddi|zuHause> but yeah, i use hoods mostly 22:51:27 <Eddi|zuHause> whenever you need an umbrella, you didn't bring it 22:51:44 <Eddi|zuHause> i guess that's a variant of murphy's law :p 22:52:03 <krinn> :P 22:52:26 <krinn> just like Rubidium trek here, never really rain, and he still manage to get rain in june! 22:53:14 <Rubidium> it makes me so mad, I could literally explode 22:54:11 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has quit [Quit: Page closed] 22:58:22 <frosch123> yeah, if we make the r26k party near the sea, we should shink-wrap rb into some plastic before hand 22:58:35 <frosch123> or better glass? 23:00:35 <krinn> what's the party date ? 23:00:54 <frosch123> we are waiting for your suggestions 23:00:59 <frosch123> you're the host after all 23:01:05 <krinn> lol 23:01:15 <krinn> i don't even know what a r26k party is 23:01:16 <Eddi|zuHause> Han "Rubidium" Solo? 23:01:36 <frosch123> @commit 23:01:36 <DorpsGek> frosch123: Commit by rubidium :: r26019 trunk/config.lib (2013-11-16 22:17:02 UTC) 23:01:37 <DorpsGek> frosch123: -Fix: copy-paste error in configure help 23:01:42 <glx> it's similar to a r25k party ;) 23:01:48 <frosch123> krinn: actually, we missed it :p 23:01:57 <Eddi|zuHause> or a r20k party 23:02:14 <Eddi|zuHause> @commit 26000 23:02:14 <DorpsGek> Eddi|zuHause: Commit by zuu :: r26000 trunk/src/console_cmds.cpp (2013-11-14 22:50:16 UTC) 23:02:15 <DorpsGek> Eddi|zuHause: -Add: Optional filter parameter to the 'content state' console command, to limit the content list to only content where the name match the filter 23:02:32 <krinn> oh get it, a party when you raise a number between two letters ? 23:02:34 <Eddi|zuHause> was three days ago 23:03:04 <frosch123> krinn: it's just an arbitary excuse to eat some cake 23:03:10 <glx> krinn: http://www.openttd.org/en/screenshot/r10000/r10000 23:03:11 <Eddi|zuHause> actually it was a (r25+4)k party 23:03:16 <krinn> now that's a party frosch123 ! 23:03:21 <Zuu> I had no idea that we were two revisions from 26k when I started to commit my two patches. I was just lucky(?) to get it :-) 23:04:20 <Eddi|zuHause> well otherwise someone could have "stolen" it like r10k :p 23:04:31 <glx> but @commit doesn't work for it IIRC 23:04:36 <glx> @commit 10000 23:04:36 <DorpsGek> glx: Commit r10000 doesn't exists 23:04:40 <krinn> glx this one (the pic) is nice 23:05:09 <frosch123> for some reason we have no public pictures from r20k and r25+4k 23:05:36 <Rubidium> yeah, the cake was nice ;) 23:06:02 <krinn> dunno for the taste, but what a work 23:06:08 <frosch123> indeed, krinn: if you want to host, pm has excellent baking skills 23:06:36 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 23:06:41 *** tokai|mdlx [~tokai@port-92-195-23-240.dynamic.qsc.de] has joined #openttd 23:06:43 <krinn> i wound't believe pm skills at bakery can do that 23:06:47 <rknol> is there any way to fix fullscreen in osx? 23:07:02 <zydeco> it works in nightly 23:07:10 <glx> yeah use a nightly 23:07:17 <rknol> will that connect to 1.3.2 server? 23:07:22 <glx> no 23:07:23 <LordAro> nope 23:07:23 <zydeco> no, it won't 23:07:27 <LordAro> ^^ 23:07:30 <rknol> then that's not an option 23:07:55 <LordAro> glx: re r10000, yeah i looked into it, and it seems TB did something strange with the svn repo to skip it ;) 23:08:07 <LordAro> rknol: wait until april for 1.4.0 then ;) 23:08:19 <rknol> why has this been broken since like osx lion came out? 23:08:21 <zydeco> well, I suppose you could patch 1.3.2 with the new fullscreen 23:08:22 <frosch123> LordAro: not only tb 23:08:37 <frosch123> rb faked the complete history somewhat later 23:08:42 <glx> rknol: because apple likes to remove stuff that used to work 23:08:49 <rknol> zydeco: building on osx is hell 23:09:00 <zydeco> it is? 23:09:06 <krinn> rknol, or because noone have lion? 23:09:14 <LordAro> frosch123: the complete history? 23:09:16 <rknol> krinn: it's been broken for years 23:09:16 <LordAro> http://vcs.openttd.org/svn/changeset/10000/ 23:09:30 *** rknol [~oftc-webi@5352ECF3.cm-6-3d.dynamic.ziggo.nl] has quit [] 23:09:40 <glx> and OSX capable devs are rare 23:09:51 <glx> (or lazy) 23:09:52 <zydeco> you just need xcode and homebrew if you want to get the deps easily 23:09:54 <zydeco> or both 23:10:07 <Rubidium> at least in open source; they much more fancy writing i* Apps for money 23:10:45 <LordAro> apple is a major contributor to clang, which is quite nice (imo, i know you don't like it) 23:10:51 <Rubidium> zydeco: now, tell me how to compile OS X binaries on a server without paying 10+ years of donations 23:10:54 <LordAro> that's about the only thing though :) 23:11:07 <glx> Rubidium: follow TB tutorial ;) 23:11:15 <zydeco> I was talking about building *on* osx 23:11:20 <zydeco> :P 23:11:35 <Rubidium> glx: yeah, but... that doesn't work for *new* SDKs. At least since they jumped to clang 23:11:52 <glx> cross compiling for OSX is not an easy task 23:11:54 *** dfox [~dfox@94.142.237.120] has joined #openttd 23:12:02 <glx> for windows it's easy 23:12:10 <Rubidium> s/y/ier/ ;) 23:12:14 <LordAro> something happened here: http://vcs.openttd.org/svn/timeline?from=1970-01-01T00%3A00%3A00Z%2B0000&precision=second 23:12:14 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 23:12:30 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:12:38 <LordAro> how odd 23:12:47 <glx> even if our compile farm doesn't cross compile for windows 23:13:44 <frosch123> LordAro: do you know about leap seconds? 23:13:55 <glx> it used to 23:14:17 <frosch123> LordAro: or time travel? :p 23:14:24 <LordAro> :p 23:14:59 <zydeco> well I shall be gone 23:15:03 <Rubidium> that's a bug in svn something used to sync and modify the repository ;) 23:15:21 <Rubidium> modify as in rename /branch to /branches before some time 23:15:30 *** zydeco [~zydeco@169.67.18.95.dynamic.jazztel.es] has quit [Quit: Miscellaneous hardware exception error] 23:15:33 <Rubidium> (for easier backtracking of stuff) 23:16:17 <LordAro> i figured it'd be something like that 23:16:25 <LordAro> or the nsa didn't like your commits :p 23:16:59 <frosch123> LordAro: do you know what happened between 1582-10-05 and 1582-10-14 ? 23:17:07 <glx> hehe 23:17:07 <krinn> the more commits the more datas, happy nsa 23:17:12 <Rubidium> frosch123: depends on the location 23:17:24 <frosch123> europe 23:17:46 <LordAro> frosch123: i thought it was different dates, might be different for europe 23:18:30 <krinn> don't want duckduck this, what happen ? 23:18:48 <glx> nothing krinn 23:19:14 <glx> really nothing 23:19:18 <frosch123> krinn: it's the superlative of a leap hour 23:20:12 <LordAro> switch from julian calender to gregorian calender 23:20:16 <krinn> oh shit i've search: europe loose 10 days 23:20:28 *** lofejndif [~lsqavnbok@46.182.106.190] has joined #openttd 23:21:05 <Rubidium> frosch123: was 1700 a leap year? 23:21:23 <frosch123> i don't think so 23:21:33 <glx> not divisible by 400 23:21:36 <Rubidium> it was for the Danish 23:21:39 <glx> so I'd say no 23:22:32 <Rubidium> after all, their February wasn't the standard 28 days ;) 23:22:53 <frosch123> hmm, sadly they didn't wait 400 years more 23:23:08 <frosch123> there could have been a leap-fortnight 23:23:36 <Zuu> Oh, some initial input controls for the story book: http://devs.openttd.org/~zuu/story-input.png :-) 23:24:07 <frosch123> Zuu: maybe we should start linking xulrunner :p 23:24:34 *** Netsplit reticulum.oftc.net <-> resistance.oftc.net quits: Sacro, Wolf01, apiecux, lugo, Vadtec, Pereba, Progman, Speedy, Nothing4You, Ammler, (+46 more, use /NETSPLIT to show all of them) 23:24:43 <glx> outch 23:24:59 <frosch123> quite reticulus 23:25:13 <Rubidium> and resistance isn't futile? 23:25:47 *** lofejndif [~lsqavnbok@46.182.106.190] has joined #openttd 23:25:54 *** Netsplit over, joins: dfox, DarkAceZ, Progman, alluke, oskari89, supermop, Pereba, zeknurn, Supercheese, yorick (+45 more) 23:26:24 <Zuu> frosch123: hehe 23:26:59 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has quit [] 23:27:10 <alluke> all the idlers out at once 23:27:35 <Zuu> Given that GS run asynchronus and may take time to respond, I plan to make the submit button disable all the element and send an event to the GS. The GS then can re-enable the input elements if it want to allow user to submit the form again. 23:27:40 *** mode/#openttd [+v Belugas] by ChanServ 23:27:40 <Supercheese> yikes 23:28:32 <frosch123> Zuu: a submit button feels weird in the story book 23:28:39 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has joined #openttd 23:28:52 <frosch123> it's not a question window 23:29:02 <frosch123> it's a static window with text 23:29:31 <Zuu> How would you approach chapter selection in a tutorial then? 23:30:26 <Zuu> Having a submit button which by default disable the form for future input makes it kind of linear. 23:30:47 <Zuu> Eg. after submitting the form, the GS can add a new page depending on what the user selected. 23:31:07 <frosch123> well, what state does it display? 23:31:18 <Zuu> 'it'? 23:31:31 <frosch123> can you switch pages? does it reset the input entries if you did not submit? 23:31:39 <alluke> ... 23:31:45 *** Netsplit resistance.oftc.net <-> weber.oftc.net quits: XeryusTC, strohalm, zeknurn, oskari89, LordAro, Ammler, Sacro, lugo, Taede 23:31:54 <Zuu> The input data is stored in the page element data which is stored in the save game. 23:32:19 <Zuu> So you can switch pages forward/backward and the input data is stored. 23:32:25 <frosch123> so, the input entry triggers processing by the gs immediately? 23:32:29 <frosch123> without any submit button 23:33:04 <frosch123> or is the button just a method to trigger an event? independent of the other entries? 23:33:16 <frosch123> you need to sync the entries across clients though 23:33:20 <Zuu> You could leave it out and make individual items send events. However, then the GS does not know when you are ready with inputs. 23:33:26 *** Netsplit over, joins: LordAro, XeryusTC, Sacro, oskari89, zeknurn, lugo, Taede, Ammler, strohalm 23:33:26 <frosch123> so, you can as well notify the gs about the entries 23:34:04 <frosch123> well, that's the difference between the story book with static entries, and a question window 23:34:19 <frosch123> in a question window you can enter anything, but it only takes effect when you press a button 23:34:23 <krinn> hmmm kinda miss the speak, storypage change ? 23:34:36 <Zuu> @logs 23:34:36 <DorpsGek> Zuu: http://irclogs.qmsk.net/channels/openttd 23:34:43 <frosch123> input elements in the storypage either have to take effect immediately, or you need to discard them somehow 23:35:11 <Zuu> You are right that I need to think more on how to sync over network than I had though so far. 23:37:17 <Zuu> However, I think from user point of view, having a submit button makes it clear that you send your input to the GS. The input fields will be disabled from more input (and be painted differently to indicate this). This is so that the user should know that it may expect some delay until the GS responds. 23:37:24 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:37:44 <frosch123> yeah, but i wonder whether that should be a different window then 23:37:50 <krinn> Why not use the Goal.Question? 23:38:12 <frosch123> maybe the storybook could only have button controls 23:38:13 <Zuu> krinn: It doesn't support more than 3 answers and they must be one of 3 pre defined values. 23:38:43 <Eddi|zuHause> <Zuu> @logs <- you have to be careful with that, as it only works if SpBot happens to be on the "correct" side of the netsplit :p 23:38:56 <frosch123> Eddi|zuHause: it is in this case 23:39:19 <frosch123> second netsplit only included lordaro, sacro and such weirdos :p 23:39:24 <Zuu> Also, I did wait on responding to frosch123 until the netsplit was over. 23:39:37 <LordAro> frosch123: nono, it contained you :p 23:39:58 <frosch123> LordAro: in both cases you were on the minority site 23:40:01 <frosch123> *side 23:40:24 <krinn> i think it should be GS event 23:40:25 <Eddi|zuHause> Zuu: so you need an "input box" for other kind of inputs like strings? 23:40:31 <LordAro> frosch123: *correct 23:40:33 <LordAro> :p 23:40:35 <frosch123> hmm, maybe not in the first one, it was kind of 60/60 23:41:34 <krinn> and another event send back from GS that uncheck the submit button: so until GS send the event, button is stuck pushed 23:41:36 <frosch123> hmm, if you want to make the input more interactive, i gueess gs have to learn about specific clients 23:41:49 <frosch123> you cannot popup a window on a specific client only currently 23:41:55 <frosch123> it's only company based 23:42:45 <frosch123> but i guess gs don't have the latency for interactive stuff anyway :s 23:42:50 <krinn> (to avoid maniac clickers) 23:43:15 <Eddi|zuHause> frosch123: in that case only the "window is shown" bit should be client-based, all other content should be synchronized between all clients of the company 23:43:19 *** DarkAceZ [~BillyMays@50.107.53.200] has quit [Ping timeout: 480 seconds] 23:44:13 <Eddi|zuHause> and then something needs to be done to handle conflicting inputs 23:44:13 <Zuu> A tutorial style GS that can focus most/all resources on scanning for events, can give a response in matter of 0-1.5 seconds. Many other GS:es will often take longer to respond. 23:46:15 <krinn> if people want to speak to the GS, they knows the GS have its tasks to do, and answer when it can, i don't see a problem there 23:46:56 <Eddi|zuHause> yeah, just fill the new storybook page with "Calculating... (356/1124) 23:46:58 <Eddi|zuHause> " 23:47:05 <krinn> :D 23:47:12 <glx> krinn: never trust the users 23:47:36 <krinn> glx: hence my suggest that GS trigger event to unlock the pushed state of the submit 23:47:38 <Zuu> But it may be that adding more advanced questions to the story book is the wrong path. Maybe GSGoal.Question need an extended brother which allow abritary amount of answer options. Though to render that you may end up with something similar to the story book :-p 23:49:01 <Zuu> It depends on how you see it. If questions to your company is seen as part of the company story or not. 23:49:11 <Eddi|zuHause> Zuu: that may be possible, in the storybook have a button "answer this question" which pops up a question window, and closing that window will submit the data 23:49:22 <Zuu> If a GS don't like to spam the story book with questions, it can remove the page when it is done with it. 23:50:39 <krinn> i think the goal.question do the task, adding question to storybook and people may just never see them 23:50:54 <frosch123> Zuu: maybe Forms can be defined independent, and then question and/or storybook pages can include Form references :p 23:51:15 <Zuu> A nice thing with the Story Book (when the tutorial eventually get migrated to it) is that you can move it to where you want it on the screen, and then it stays there. For things that open a new window for every thing users will need to live with having it in the centre of the screen. 23:51:35 <Wolf01> 'night 23:51:39 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:51:43 <frosch123> but either way: i think the data needs to be discarded if the page becomes invisbile 23:52:01 <frosch123> the form could encode all content into some json string which can be send via a signle submit command 23:52:11 <Zuu> So, store input data in the gui window class, and upon submit send it to the GS. 23:53:20 <krinn> that's what browser do 23:53:23 <frosch123> yeah, i think so. some kind of one-time-use form. locked after submit on all clients. the gs then has to delete it, and either add some static content, or recreate the form 23:53:49 <krinn> better make submit form only company base 23:53:57 <frosch123> but we need some better way to submit commands 23:54:04 <frosch123> p1 and p2 just don't cut it :p 23:54:15 <krinn> a global submit form and you must handle player1 typing "that" and player2 keep delete it to type "this" 23:54:15 <Eddi|zuHause> interactive stuff really should be client-based, not company-based 23:54:18 <frosch123> and if you want to display multiple strings, you are completely lost 23:54:34 <Zuu> I saw that the last copy-paste patch in the development forum abuse the text parameter to send the whole copy buffer in a DoComand. 23:54:54 <frosch123> yeah, but the text param is not particulary long either 23:55:15 <Eddi|zuHause> is there a limit? 23:55:33 <glx> packet size I guess 23:55:50 <Eddi|zuHause> packet size doesn't really matter for TCP 23:56:28 <Eddi|zuHause> if data is larger than MTU, it just gets split into several packets 23:56:45 <Eddi|zuHause> and transparently reassembled at the other end 23:57:49 <Zuu> An alternative form solution is that when a input form element is clicked on any client, a DoCommand is used to update that data on all clients. At this moment a GS could probe the data to detect the form state. However, when the submit button is clicked, the form is locked and an event is sent to the GS. 23:58:56 <Zuu> Then each client on the same company get synchronized (the submit button nedes to be a DoCommand too). And the amonut of data to send in each DoCommand is low. 23:59:49 <krinn> but updating just a drop down list selection will send docommand on all client no?