Config
Log for #openttd on 22nd November 2013:
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00:19:55  <alluke> how many triangles?
00:19:56  <alluke> https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-11-22%20kohteessa%202.18.41.png
00:28:14  <glx> too many ;)
00:30:08  <glx> I have already 25 and I think I miss many
00:36:47  <alluke> i got 7
00:37:23  <alluke> theres one which i cant tell if its quadrangle
00:39:20  <scshunt> I'm at 33
00:39:36  <scshunt> oh wait, that edge doesn't hit the bottom right corner
00:39:48  <scshunt> there go 4 of mine
00:39:52  <scshunt> so 29
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00:44:49  <alluke> dont count in the quadranges
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00:57:53  <alluke> imma play some club penguin
01:20:27  <alluke> guess what
01:20:35  <alluke> raining stopped
01:20:45  <alluke> first time today
01:20:49  <alluke> ill go outside
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06:33:16  <NGC3982> Morning.
06:33:42  <NGC3982> Or moin.
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06:44:37  <Eddi|zuHause> not the same thing
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08:29:15  <__ln__> good beforenoon
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11:53:07  <titanen> hey all
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15:18:00  <Woolridge_> hey there
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15:26:32  <Woolridge_> someone there?
15:27:27  <LordAro> maybe
15:28:46  <Woolridge_> well, i just wanted to ask if there is any way to chance the costs to establish cities @ottd
15:29:12  <LordAro> iirc, no
15:29:20  <LordAro> other than using a base cost changing newgrf
15:29:22  <LordAro> maybe
15:33:36  <Woolridge_> well, is it difficult to create a customized newgrf?
15:34:19  <LordAro> not too much
15:34:37  <LordAro> look up the existing base cost modifier newgrfs
15:34:41  <LordAro> they may do it for you
15:34:46  <planetmaker> if it's just about changing costs, use one of the configurable base costs NewGRFs
15:34:59  <planetmaker> :)
15:35:12  <LordAro> /o planetmaker
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15:35:48  <planetmaker> heya :-)
15:36:21  <Woolridge_> well, it's only purpose would be to change the cities and producing industry costs, could you recommend me one for that?
15:37:40  <planetmaker> "base cost grf" ;-)
15:37:54  <planetmaker> or was it called "base cost mod"?
15:38:45  <Woolridge_> well ok, i'll look for both and try it out, thx =)
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15:44:41  <Woolridge_> oh btw, how do i configure a newgrf? (sorry i'm a total noob at this stuff)
15:49:02  <peter1138> 💃
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17:34:09  <__ln__> http://middle-earth.thehobbit.com/
17:40:27  <LordAro> shame it's just a hobbit map really
17:40:58  <Eddi|zuHause> yeah, it could have been a whole middle earth map...
17:42:14  * LordAro decides to listen to this http://www.youtube.com/watch?v=mfFQuhWaA_k
17:42:30  <__ln__> i find the choice of language interesting, though i'm not quite sure what it is
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17:51:48  <Rubidium> oh lord...
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18:25:27  <NGC3982> The LOTR/Hobbit soundtracks is a real bomb.
18:25:46  <LordAro> of course
18:28:16  <NGC3982> Being moderately interested in movies, thinking of what Peter Jackson came from - and what he did - Still confuses me.
18:28:41  <LordAro> ?
18:28:47  <NGC3982> Meet the feebles and Bad taste is not bad movies, of course.
18:30:01  <NGC3982> Though, the amount of kudos he should have for re-inventing the industry standard with his first big budget movie is greater than the amount of coal you guys ship per weekend.
18:30:36  <LordAro> ^
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18:31:23  <NGC3982> Sure, from a plot point of view the movies does not hold up in every bit
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18:45:21  <DorpsGek> Commit by translators :: r26045 /trunk/src/lang (norwegian_bokmal.txt swedish.txt) (2013-11-22 18:45:13 UTC)
18:45:22  <DorpsGek> -Update from WebTranslator v3.0:
18:45:23  <DorpsGek> norwegian_bokmal - 2 changes by Trond
18:45:24  <DorpsGek> swedish - 3 changes by abbedabb
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19:06:45  <andythenorth> http://www.flickr.com/photos/46711946@N07/sets/72157637915418213/with/10982394894/
19:08:06  <NGC3982> That is one glued flame.
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19:11:33  <andythenorth> quak
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19:13:40  <Alberth> quakquak
19:13:54  <frosch123> moin
19:14:01  <LordAro> moinmoin
19:14:21  <frosch123> i think i am the one who says "quak" the least in this channel :p
19:14:51  <LordAro> :p
19:15:22  <planetmaker> quaak
19:15:25  <planetmaker> :-P
19:15:35  <Alberth> never too late to start quak-ing:)
19:19:40  <andythenorth> hmm
19:19:44  <andythenorth> shippety ship
19:19:50  * andythenorth should work on some Squid
19:19:54  <andythenorth> maybe wine first
19:23:45  <andythenorth> hmm
19:23:50  * andythenorth needs to write code to write code
19:23:53  <andythenorth> always such lol
19:26:34  <Alberth> make a second andy
19:27:06  <Alberth> then you can have someone writing the code to write the code for you :)
19:27:13  <Superuser> yodawg.jpg
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19:40:15  <andythenorth> bah
19:40:27  <andythenorth> my code-writing script needs to know the filenames I want to mangle
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19:51:52  <andythenorth> hmm
19:52:10  <andythenorth> wonder what happens if...
19:52:34  <frosch123> better press the green button, not the red one
19:54:10  <andythenorth> importing a module to my code-writing script, then rewriting it on the filesystem using that script...?
19:54:12  <andythenorth> wise?
19:58:02  <Alberth> doesn't sound like it :)
20:14:35  <andythenorth> oh well
20:14:46  <andythenorth> what could possibly go wrong? o_O
20:14:50  <andythenorth> I can always rollback :P
20:19:42  <andythenorth> hmm code writing code ftw
20:23:03  <Alberth> I know, I live on it :p
20:24:58  <andythenorth> o_O
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20:26:23  <andythenorth> anyone want to write some parameter code for me?
20:26:25  <Alberth> although in practice that part of the code is small compared to the stuff you need to express what to generate ;)
20:26:44  <andythenorth> generators seem to have that interesting problem :)
20:26:46  <Alberth> k, I'll bite
20:26:58  <andythenorth> having written a few now, configuration is much harder that generation :P
20:27:03  <andythenorth> than *
20:27:16  <andythenorth> Alberth: nml parameters, action 14? o_O
20:27:33  <Alberth> oh, that parameter code :p
20:27:42  <andythenorth> :)
20:27:46  <andythenorth> I should do it I guess
20:27:46  <Alberth> let me read the nml about it
20:27:58  <andythenorth> if you want to learn, FISH is a nice easy project :)
20:30:22  <Alberth> what do you want to have?
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20:30:55  <andythenorth> have you got the code checked out?
20:31:12  <frosch123> maybe some iron/copper/platin horse switch?
20:31:18  <Superuser> I thought you meant the Linux shell fish, but then I checked what channel this way
20:31:19  <Superuser> was*
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20:31:52  <andythenorth> frosch123 :P
20:34:49  <Alberth> yes, was 107 changesets behind :)
20:35:30  <Kjetil> Whatever happened to the multiple industries of the same type in the same town option ?
20:35:39  <Alberth> nothing
20:35:55  <frosch123> check your filter settings
20:36:13  <Kjetil> heh
20:36:19  <Alberth> filters seem to cause a lot of confusion
20:36:28  <andythenorth> Alberth: I've just added a 'vehicle_groups' property to ships (it's a list)
20:36:28  <Kjetil> "Advanced settings" -> "Show: Basic Settings"
20:36:36  <frosch123> Alberth: only for old users :)
20:36:51  <andythenorth> I want a parameter with options 'All Ships', 'Sea Ships Only', 'River Boats Only'
20:36:53  <Kjetil> new users don't know what they are looking for ?
20:37:05  <frosch123> yes
20:37:05  <andythenorth> I hope the rest is obvious :)
20:37:14  <Alberth> new users don't know about options they cannot see :p
20:37:16  <frosch123> and old users will learn in the next 2 years
20:37:27  <andythenorth> if you get bored kick it back to me, I don't 100% mind writing my own code :P
20:37:34  <andythenorth> but I welcome help
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20:39:11  <Kjetil> The colorscheme of the Advanced settings dialog doesn't help. Dark text on dark colours makes the dropdown boxes easy to ignore
20:39:36  <Superuser> ^
20:40:29  <planetmaker> Kjetil, don't use 'company colour' newgrfs. They screw with the UI colours
20:40:49  <planetmaker> i.e. black or white company colour NewGRFs are known to have strange side effects in this area
20:40:57  <andythenorth> nah, even vanilla, he's right
20:41:03  <andythenorth> the advanced settings is black on purple
20:41:09  <andythenorth> compare it to newgrf window - black on yellow
20:41:17  <andythenorth> the legibility of advanced settings is...not the best :)
20:41:30  <andythenorth> we have low consistency in this stuff :)
20:41:53  <andythenorth> consistency can be over-rated, but variation without a reason can make a UI stinkier :)
20:41:56  <frosch123> it is not has bad as the custom currency window :p
20:42:04  <planetmaker> ah... well, that contrast has been sufficient for me so far. But colour vision here is one of the few things ok with my eyes :-P
20:42:09  * andythenorth explores
20:42:24  <andythenorth> where is custom currency?
20:42:32  * andythenorth wonders if we should do a UI tidy
20:42:50  <andythenorth> there has been an old idea that we could fix it all 'properly', but none of us can be bothered
20:43:20  <frosch123> andythenorth: the master plan consists of removing colour codes from strings and adding {emph} and {noemph} commands
20:43:21  <andythenorth> but a nice refresh would be a nice little feature
20:43:26  <andythenorth> frosch123: that's kind of nice
20:43:31  <frosch123> then making those fixed to the backgruond colour
20:43:34  <andythenorth> are colours controlled by classes?
20:43:39  <andythenorth> or would they be?
20:44:12  <andythenorth> colours of setting panels seem to vary quite a bit :)
20:44:18  <planetmaker> they currently aren't. It's just hard-coded
20:44:27  <andythenorth> could we move them to constants?
20:44:31  <andythenorth> or define some classes?
20:44:34  <andythenorth> (same thing)
20:44:45  * andythenorth digs a bit more
20:45:16  <andythenorth> do the different colours help anyone recognise different panels?
20:45:23  <andythenorth> e.g. game options is grey, other panels are purple
20:45:31  <andythenorth> is that helpful, or just 'meh' ?
20:45:41  <frosch123> andythenorth: https://wiki.openttd.org/GUI_Style#Window_colours
20:45:57  <andythenorth> so game options is not in spec
20:46:02  <andythenorth> for historical reasons
20:46:05  <frosch123> not all windows comply ofc :)
20:46:18  <andythenorth> ofc :)
20:46:26  <andythenorth> transparency settings is out of spec too
20:46:46  <frosch123> it's a toolbar
20:46:47  <andythenorth> as is save
20:46:57  <andythenorth> transparency != construction :o
20:47:00  <andythenorth> :)
20:47:06  <andythenorth> maybe it does
20:47:15  <frosch123> i guess load/save could use brown
20:47:28  <frosch123> hmm, no, smallmap is also brown
20:47:48  <andythenorth> I would say brown for load/save
20:47:52  <andythenorth> according to style guide
20:47:57  <andythenorth> it's a 'general window'
20:48:05  <frosch123> brown are all the neutral lists in game
20:48:14  <frosch123> towns, map, industries
20:48:40  <andythenorth> could be the style guide that is out-of-spec :)
20:49:11  <andythenorth> so cargo payment rates is incorrect
20:49:34  <andythenorth> actually that one has stuck out to me for a while - because the minimap and industry chains are brown
20:49:58  <andythenorth> company league table should be brown
20:51:23  <andythenorth> debug windows maybe shouldn't be grey
20:51:45  <andythenorth> grey makes sense for utility windows tbh, I think the style guide is wrong there
20:52:00  <frosch123> fix it :)
20:52:34  <andythenorth> Grey	 Company windows (vehicles, finances), utility windows (save, load, newgrf and AI debug)
20:52:35  <andythenorth> ?
20:53:18  <planetmaker> you mean gray for all those? yeah
20:53:26  <andythenorth> I'll adjust wiki
20:53:31  <planetmaker> will be interesting to see AI / NewGRF config in gray :D
20:53:49  <andythenorth> nah, I think the config should stay in purple, I mis-explained
20:54:03  <andythenorth> there are a group of mostly dev-related windows that should be grey
20:54:11  <andythenorth> and the save/load is a bit of an odd one
20:55:19  <Alberth> no lang file in fish?
20:56:27  <andythenorth> Alberth: compiled
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20:56:44  <Alberth> ah
20:56:59  <andythenorth> updated https://wiki.openttd.org/GUI_Style#Window_colours
20:57:17  <andythenorth> frosch123: is this an interesting project to fix window colours, or boring? o_O
20:58:10  <frosch123> i wouldn't call it challenging :)
20:58:54  <frosch123> but for windows with dynamic text context, you need to be careful to not miss any texts
20:59:59  <frosch123> hmm, though if you need to change colours in strings, the script to adapt the other languages could be interesting :)
21:00:39  <andythenorth> I'd probably unify all the purple windows to match newgrf style - yellow on the important buttons
21:00:44  <Alberth> andythenorth:  http://paste.openttdcoop.org/show/2833/  something like this?  it fails to build though
21:00:47  <andythenorth> it's not subtle, but it is very usable
21:01:56  <andythenorth> Alberth: looks about right.  Actually making them available or hiding them is done in the property block with climate availability prop.  What compile message are you getting?
21:04:00  *** DanMacK [~d83be170@188.cimarosa.openttdcoop.org] has joined #openttd
21:04:05  <DanMacK> Hey all
21:04:22  <Alberth> http://paste.openttdcoop.org/show/2834/  but perhaps my build environment is old or incomplete
21:04:25  <andythenorth> hi DanMacK
21:04:28  <frosch123> andythenorth: if you want to dive into colours. some advice: don't look at scenario editor, or you will drown :p
21:04:43  <andythenorth> frosch123: thanks for warning, I can't swim, I'll stay away
21:05:16  <andythenorth> Alberth: pulled the absolute latest? o_O
21:05:28  <andythenorth> might be that repo was slow with my last commit
21:06:13  <Alberth> it claims I have the newest version :)
21:06:43  * andythenorth tests
21:07:09  <Alberth> making clean, and retrying doesn't help either
21:07:13  <andythenorth> Alberth: I think I know the issue :)
21:07:24  <Alberth> then you know more than me :)
21:07:26  <andythenorth> Ship class doesn't have a vehicle_groups prop :P
21:07:27  <andythenorth> oopsie
21:07:42  <Alberth> lol
21:07:54  <andythenorth> 1 min
21:09:18  <andythenorth> Alberth: pushed
21:13:42  <Alberth> it has an indentation error :p    src/fish.py", line 71   but seems to build
21:13:58  <andythenorth> another oopsie
21:14:09  <andythenorth> it's astounding that *any* of my code works
21:14:47  <andythenorth> pull
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21:25:00  <Alberth> hmm, False doesn't get expanded.
21:25:51  <andythenorth> he
21:26:02  <andythenorth> how pythonic :)
21:28:11  <Alberth> is it?
21:28:40  *** adf89 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds]
21:28:50  <andythenorth> probably not :P Paste offending code?
21:30:31  <Alberth> http://paste.openttdcoop.org/show/2835/  fixed with an  1 if b else 0  :)
21:30:58  <Alberth> It's not happy though, nmlc warning: "fish.nml", line 570: Block 'barletta_paddle_steamer_switch_available_ship_type' is not referenced, ignoring.
21:31:38  *** HerzogDeXtEr [~flex@i59F6CD96.versanet.de] has quit [Ping timeout: 480 seconds]
21:32:05  <andythenorth> switch unreferenced :)
21:32:15  <andythenorth> but a switch isn't the solution here anyway, unless something changed in the spec :)
21:32:37  * andythenorth looks for a bit of code
21:33:20  <andythenorth> it's similar to how FIRS does economies
21:33:46  <Alberth> please feel free to adjust
21:34:17  <andythenorth> want to commit and I'll finish it? :)
21:34:23  <andythenorth> I don't mind that it doesn't compile
21:35:34  <Alberth> pushed
21:35:38  <andythenorth> ta
21:41:26  <DorpsGek> Commit by rubidium :: r26046 /trunk/src/network/core (3 files) (2013-11-22 21:41:19 UTC)
21:41:27  <DorpsGek> -Fix: handle a number of failure conditions from methods called in the network code
21:41:55  <DorpsGek> Commit by rubidium :: r26047 trunk/src/network/network_content.cpp (2013-11-22 21:41:49 UTC)
21:41:56  <DorpsGek> -Fix: possible, but very unlikely, null pointer dereference when gunziping just downloaded files
21:42:26  <DorpsGek> Commit by rubidium :: r26048 trunk/src/story_gui.cpp (2013-11-22 21:42:20 UTC)
21:42:27  <DorpsGek> -Fix: use delete instead of free when allocated by new
21:42:53  <DorpsGek> Commit by rubidium :: r26049 trunk/src/order_gui.cpp (2013-11-22 21:42:47 UTC)
21:42:54  <DorpsGek> -Codechange: remove some dead code as order can't be NULL there
21:43:52  <DorpsGek> Commit by rubidium :: r26050 /trunk/src (strgen/strgen_base.cpp table/strgen_tables.h) (2013-11-22 21:43:47 UTC)
21:43:53  <DorpsGek> -Fix: possible, but currently untriggered, out of bounds access in strgen
21:44:28  <DorpsGek> Commit by rubidium :: r26051 trunk/src/town_cmd.cpp (2013-11-22 21:44:23 UTC)
21:44:29  <DorpsGek> -Fix: out of bounds access in CmdTownCargoGoal
21:44:40  <Xaroth|Work> somebody's busy :o
21:44:58  <DorpsGek> Commit by rubidium :: r26052 trunk/src/company_base.h (2013-11-22 21:44:51 UTC)
21:44:59  <DorpsGek> -Fix: missing virtual destructor could cause some memory to be not freed
21:45:35  <DorpsGek> Commit by rubidium :: r26053 trunk/src/newgrf_gui.cpp (2013-11-22 21:45:28 UTC)
21:45:36  <DorpsGek> -Fix: possible use-after-free
21:46:03  <DorpsGek> Commit by rubidium :: r26054 trunk/src/strgen/strgen.cpp (2013-11-22 21:45:57 UTC)
21:46:04  <DorpsGek> -Fix: minor memory leak in strgen
21:46:24  <Xaroth|Work> Rubidium: either you are extremely bored, or you have been saving these up for a while :o
21:47:03  <andythenorth> "All Ships", "Sea Ships", "River Boats"
21:47:06  <andythenorth> confusing?
21:47:10  <DorpsGek> Commit by rubidium :: r26055 trunk/src/network/network_gui.cpp (2013-11-22 21:47:03 UTC)
21:47:11  <DorpsGek> -Codechange: mark switch default as really not triggerable, as technically it's dead code
21:47:12  <andythenorth> are Boats also Ships?
21:47:15  <planetmaker> quite clear, andythenorth
21:47:22  <andythenorth> okey dokey
21:47:44  <frosch123> Xaroth|Work: don't underestimate the efficience of rb
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21:50:48  <DorpsGek> Commit by rubidium :: r26056 /trunk/src (6 files in 3 dirs) (2013-11-22 21:50:43 UTC)
21:50:49  <DorpsGek> -Fix: a number of possibly uninitialised variables
21:52:10  <Alberth> good night
21:52:22  <planetmaker> good night, Alberth
21:52:26  <andythenorth> bye thanks :)
21:52:31  <andythenorth> (nearly finished btw)
21:52:33  <Alberth> yw :)
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21:53:55  <Taede> evening
21:54:33  <planetmaker> hi Taede
21:55:07  <Xaroth|Work> o/
21:55:33  <Taede> Xaroth|Work: thats+----
21:55:34  <Taede> +
21:55:36  <Taede> +
21:55:37  <Taede> dg
21:56:00  <Taede> first time dog typed...
21:56:36  <Xaroth|Work> o_O
21:57:13  *** HerzogDeXtEr1 [~flex@i59F6B091.versanet.de] has quit [Read error: Connection reset by peer]
21:57:13  <Taede> what i meant to say was that soap is now on a live server
21:57:38  <Xaroth|Work> nice
22:07:40  <frosch123> night
22:07:43  *** frosch123 [~frosch@frnk-4d00841f.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
22:12:36  * andythenorth needs the makefile to bounce the OS X dock icon or something
22:12:39  <andythenorth> when done
22:12:41  <andythenorth> 'say done'
22:12:47  <andythenorth> 'beep'
22:13:40  *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.]
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22:15:12  <andythenorth> hmm there's some kind of bell command
22:15:19  <andythenorth> dunno how to trigger it with bash
22:15:48  *** sla_ro|master [slamaster@85.186.160.35] has quit []
22:16:41  <Xaroth|Work> echo -e '\a'  iirc
22:17:25  <andythenorth> tput bel
22:17:36  <andythenorth> echo -e '\a' also works
22:17:37  <andythenorth> ta
22:17:44  <Xaroth|Work> :)
22:18:47  <andythenorth> planetmaker: can I have a cookie? ^
22:19:04  <andythenorth> I know I can chain it with &&
22:19:10  <andythenorth> but that is more typing :P
22:19:51  <planetmaker> I can't say I'd be too much fond of a Makefile which bings at me
22:20:20  <andythenorth> maybe I just write myself a local .sh
22:20:35  <andythenorth> compiles take so long that I have to go play dice wars or something while I wait :)
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23:08:54  <andythenorth> good night
23:08:55  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth]
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23:39:45  <montalvo> is there any way to increase passengers at a railway station besides just increasing the town population?
23:58:51  <Eddi|zuHause> make a bus service that has "transfer and leave empty" at the railway station, so you cover a larger area of the town

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