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00:03:18 *** Ristovski [~rafael@89.205.3.77] has quit [Quit: Leaving] 00:15:52 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has quit [] 00:24:12 *** DabuYu [DabuYu@128.250.79.189] has joined #openttd 00:30:23 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has joined #openttd 00:32:41 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 00:36:54 *** Jomann [~abchirk@e179036035.adsl.alicedsl.de] has joined #openttd 00:41:15 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:41:34 <Wolf01> 'night 00:41:44 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 01:12:52 *** jrambo [~jrambo@93-86-92-138.dynamic.isp.telekom.rs] has quit [Read error: Connection reset by peer] 01:13:17 *** jrambo [~jrambo@93-86-92-138.dynamic.isp.telekom.rs] has joined #openttd 01:18:57 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 01:24:37 *** Djohaal [~Djohaal@189.58.133.73.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 01:25:19 *** treaki_ [2b2da0f9fa@p4FF4A35D.dip0.t-ipconnect.de] has joined #openttd 01:32:43 *** treaki__ [69f9b4d34a@p4FF4A216.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:39:11 *** wakou2 [~stephen@host86-182-192-224.range86-182.btcentralplus.com] has quit [Ping timeout: 480 seconds] 01:40:40 *** geoffreybeene [~gbeene@99-101-183-194.lightspeed.cicril.sbcglobal.net] has joined #openttd 01:41:12 <geoffreybeene> HELLO openttd friends! 01:41:20 <geoffreybeene> i am happy to see so many people in this channel, and hope not everyone is idling 01:42:39 <Superuser> sorry to disappoint you 01:42:41 <Superuser> everyone is idling :P 01:42:50 <geoffreybeene> how tragic 01:42:57 <LordAro> indeed 01:43:11 <geoffreybeene> I just discovered this game last week and am becoming rapidly obsessed 01:43:12 <LordAro> also doesn't help that you've lost/about to lose the europeans 01:43:21 <geoffreybeene> it scratches an itch i never knew existed 01:45:09 <geoffreybeene> am i too enthusiastic 01:45:29 <geoffreybeene> i just want to talk railroad layout theory and design, and learn tips 01:45:30 <LordAro> just a little ;) 01:45:58 <LordAro> other than Superuser, this channel goes a bit dead around this time 01:46:01 <geoffreybeene> no one's so excited about the game anymore? 01:46:02 <geoffreybeene> ah ok 01:46:16 <geoffreybeene> That's a friggin' ton of idlers 01:46:21 <LordAro> oh yes 01:46:25 <alluke> yes 01:46:29 <Superuser> I am, I just suck at it :P 01:46:39 <geoffreybeene> so do i my friend, we have that in common 01:46:42 <alluke> there should be autodisconnect after 1 hour of idling 01:46:54 <LordAro> half of these people are just long forogetten bouncers, still ticking away 01:47:07 <LordAro> alluke: that wouldn't be very helpful, to anyone 01:47:10 <Superuser> xaxa yep 01:47:12 <geoffreybeene> Can I ask a simple question then? What mapsize do you like to use? 01:47:14 <LordAro> a day or 2, maybe 01:47:18 <alluke> why not 01:47:22 <geoffreybeene> I just tried 512x512 for the first time and it seems monstrous 01:47:31 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 01:47:34 <LordAro> geoffreybeene: try 2048^2 then :p 01:47:36 <alluke> hey 01:47:44 <geoffreybeene> i feel like 95% of the industries would just disappear 01:47:53 <alluke> tell me what to build into my game and ill provide you a screenshot of that 01:48:22 <geoffreybeene> a cross-island passenger distribution system 01:48:27 <geoffreybeene> no airplanes 01:48:35 <geoffreybeene> passengers must go from one side of the map to the other 01:48:49 <alluke> train-ship-train or so? 01:48:55 <geoffreybeene> train bus train 01:49:20 <alluke> whats the point 01:49:27 <geoffreybeene> what's the point of anything in a sandbox game? 01:49:32 <geoffreybeene> because it's fun 01:49:35 <alluke> trains can go same routes as buses 01:49:49 <alluke> only water can stop them 01:49:51 <geoffreybeene> maybe a bus can get passengers from parts of the city your stations cant 01:50:00 <geoffreybeene> i'm new to the game so idk 01:50:08 <alluke> indeed 01:50:18 <alluke> from other side of big city to other 01:50:27 <alluke> ill see if thats possible in my current game 01:50:31 <glx> 512x512 is indeed big for the first time 01:51:10 <alluke> do metros count as trains? 01:53:05 *** Pinkbeast [damerell@chiark.greenend.org.uk] has quit [Ping timeout: 480 seconds] 01:53:07 <geoffreybeene> sure 01:53:37 <geoffreybeene> whats multiplayer likew? 01:53:40 <geoffreybeene> is it really competitive 01:53:48 <geoffreybeene> it seems more fun but is intimidating 01:53:58 <alluke> boring 01:54:05 <alluke> there arent proper servers with proper newgrfs 01:54:06 *** johnrambo [~jrambo@93-86-92-138.dynamic.isp.telekom.rs] has joined #openttd 01:54:30 <geoffreybeene> I haven't tried any newgrfs yet 01:54:33 <geoffreybeene> or an AI 01:54:40 <geoffreybeene> i hear NARS2 is cool 01:54:51 <alluke> i dont like it 01:55:16 <alluke> company colours and unrealistic specs 01:55:29 <geoffreybeene> what would you recommend? any recommendations on an I too 01:55:31 <geoffreybeene> AI* 01:55:45 <geoffreybeene> Sorry for so many Q's but I am quite excited about this game 01:56:43 <alluke> well there are many good country-specific train sets 01:56:53 <alluke> where do you live? 01:56:58 <geoffreybeene> USA 01:57:23 <alluke> then i recommed you us train set and canadian train set 01:58:08 <alluke> http://grfcrawler.tt-forums.net/details.php?do=details&id=10 01:58:31 *** jrambo [~jrambo@93-86-92-138.dynamic.isp.telekom.rs] has quit [Ping timeout: 480 seconds] 01:58:46 <alluke> http://grfcrawler.tt-forums.net/details.php?do=details&id=211 01:59:04 <glx> easier to recommand stuff in bananas 01:59:17 <alluke> those arent in bananas :( 01:59:26 <glx> I know 02:06:01 <geoffreybeene> any general tips newbies should know? 02:06:07 <geoffreybeene> i just found out about the advanced orders you can give 02:06:17 <geoffreybeene> experimenting with 3 way junctions 02:06:22 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 02:06:43 <glx> always start with a coal service 02:06:48 <glx> (money maker) 02:07:33 <alluke> ive always started with pasx 02:07:46 <alluke> passengers 02:07:47 <geoffreybeene> I've eben setting up coal 02:07:51 <geoffreybeene> and then some buses in towns i like to promote growth 02:08:00 <geoffreybeene> planes seem like cheat money so i've been avoiding them 02:10:55 *** johnrambo [~jrambo@93-86-92-138.dynamic.isp.telekom.rs] has quit [Read error: Connection reset by peer] 02:11:22 *** johnrambo [~jrambo@93-86-92-138.dynamic.isp.telekom.rs] has joined #openttd 02:20:24 *** Pereba [~UserNick@177.206.99.19.dynamic.adsl.gvt.net.br] has joined #openttd 02:25:32 *** LordAro [~LordAro@sns61-83.york.ac.uk] has quit [Remote host closed the connection] 02:29:28 <geoffreybeene> is there an easy guesstimate for train HP = total tonnage 02:31:44 *** LuHa [~LuHa@175.203.104.220] has quit [Quit: Leaving.] 02:32:14 *** Pereba [~UserNick@177.206.99.19.dynamic.adsl.gvt.net.br] has quit [Remote host closed the connection] 02:33:56 <alluke> depends on the speed 02:34:56 <alluke> for shunting 1000 tons at 35 kmh you dont need much more than 1000 hp 02:35:07 <alluke> but mass and tractive effort 02:36:47 <geoffreybeene> teh more mass a train pulls the more likely it'll break down right? 02:37:12 *** Pereba [~UserNick@177.206.99.19.dynamic.adsl.gvt.net.br] has joined #openttd 02:37:22 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 02:37:35 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 02:37:38 <alluke> ops 02:37:57 <alluke> i have breakdowns always turned off 02:38:01 <alluke> theyre just annoying 02:38:04 <geoffreybeene> yea they are 02:38:07 <geoffreybeene> maybe ill do that 02:38:17 <geoffreybeene> i dont feel like a lot of awesome gameplay is being contributed by them 02:38:30 <alluke> yep 02:45:27 <alluke> the off-topic section has some 'interesting' topics http://www.tt-forums.net/viewtopic.php?f=2&t=68753 02:46:03 <Japa_> I want an indian train set, but the only way I'll get one is making one, and I'm pretty shit at pixel art 02:46:45 <alluke> practise :P 02:48:08 <alluke> the finnish train set took over 8 years to get released 02:48:37 <Japa_> heh. 02:49:06 <Japa_> My attempts just end up looking like matchboxes. 02:50:25 <alluke> more detail 02:55:32 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:57:18 <Japa_> http://i.imgur.com/UueJWND.png 02:57:20 <Japa_> Example 02:57:48 <Japa_> Then I tried 3d and it was even worse. http://i.imgur.com/mUTgYTp.jpg 02:59:11 <Superuser> zbase 02:59:13 <Superuser> u so pretty 02:59:15 <Superuser> daym 02:59:25 <Superuser> time to fap 03:00:07 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has quit [Quit: Leaving.] 03:00:29 <alluke> the 8bpp doesnt look bad at all 03:00:48 <alluke> and zbase is ugly i gotta admit 03:02:32 <Japa_> I kinda want to draw a zbased sized 8bpp sprite, but I fear that would be beyond my abilities to make it not suck 03:03:48 *** tycoondemon2 [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Remote host closed the connection] 03:04:06 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 03:04:35 <geoffreybeene> What year do buses show up? 03:04:40 <geoffreybeene> I'm 1931 and just got a plane, but no bus 03:04:44 <ZacoOne> hello everyone 03:04:59 <geoffreybeene> hey ZacoOne 03:05:06 <alluke> around 40s iirc 03:05:25 <alluke> some newgrfs buses even earlier 03:05:31 <alluke> from 1900s 03:05:41 <ZacoOne> how do i share my first completed game? 03:06:10 <alluke> upload the .sav somewhere and share a link 03:06:17 <geoffreybeene> you can complete the game? 03:07:09 <alluke> the game "ends" at 2050 which means that you get a poster about the winner and then the playing continues like nothing happened 03:07:11 <ZacoOne> well i reached 2051. it's not really complete i guess 03:07:32 <Japa_> What's the default starting year? 03:07:42 <ZacoOne> 1950 03:07:48 <Japa_> thanks. 03:07:54 <ZacoOne> np 03:08:38 <Japa_> starting earlier than that with some nice newgrfs can be pretty fun, but if you make the mistake of turning on inflation, you get !!FUN!! 03:09:38 <ZacoOne> is there a preffered upload site or will any do? 03:09:54 <Japa_> Depends what you're uploading. 03:09:56 <alluke> forums, dropbox ftp 03:10:13 <Japa_> google drive works too 03:10:15 <geoffreybeene> I started at 1925 with default grf 03:10:22 <geoffreybeene> it's fun just having steam engines all over the place right now 03:10:53 <ZacoOne> cool thx. i think i'll try ttforums first 03:10:56 <alluke> i recommed getting dropbox but you can make new topic to the forums and post the save there 03:10:59 <Japa_> 1850 with a newgrf that gives period engines and horse carts. Good times. 03:11:02 <alluke> ok 03:11:20 <alluke> horse carts that dont work with realistic acceleration >:( 03:13:38 <Japa_> Also don't have realistic stats. 1 horse carriage: 15HP 03:13:38 <Japa_> or something like that 03:14:05 <geoffreybeene> Does it matter what order on the list your Conditional orders are? 03:14:17 *** DarkAce-Z [~BillyMays@50.107.53.200] has joined #openttd 03:15:46 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has quit [Read error: Operation timed out] 03:17:23 <alluke> doh 03:17:31 <alluke> 4:20 went 7 minutes ago 03:18:23 *** DarkAceZ [~BillyMays@50.107.53.200] has quit [Ping timeout: 480 seconds] 03:18:47 *** LuHa [~LuHa@175.203.104.220] has joined #openttd 03:19:38 *** DarkAce-Z is now known as DarkAceZ 03:20:03 <ZacoOne> I would like to share my sav. I hope I'm not breaking any rules by posting here (I'm sure someone will chastise me if I am, please forgive). http://www.tt-forums.net/viewtopic.php?f=60&t=69442 03:21:02 <alluke> at least its the correct subforum 03:22:19 <ZacoOne> Is there a specific location for me to do this? 03:22:44 <alluke> its fine 03:22:53 <alluke> i see you used maglevs 03:23:36 <alluke> weird way of building you have 03:23:59 <ZacoOne> yes sir! after watching hours of youtube and reading this is what i came up with. 03:24:45 <alluke> hah 03:24:48 <ZacoOne> I definately want to improve so please let me know where I an make corrections 03:24:55 <geoffreybeene> these implicit orders are screwing me up--I connected two large cities by rail to ecarry passengers 03:24:57 <alluke> i can share some of my old 64x64 games 03:24:59 <alluke> just for lulz 03:25:00 <geoffreybeene> there are 3 cities in between 03:25:13 <geoffreybeene> I want the train to go between the two end cities, but if it hits 100% load percentage, to go nonstop to the end 03:25:42 <ZacoOne> that would be greatly appreciated. I have a long way to go... 03:26:29 <geoffreybeene> I'm with you Zaco 03:26:32 <geoffreybeene> I'm a noob 03:27:08 <alluke> https://dl.dropboxusercontent.com/u/1004368/Kakkala%20Transport%2C%202.%2007.%201993.sav 03:27:16 <ZacoOne> Good to know I'm not alone! 03:27:18 <alluke> thats only for fun 03:27:22 <alluke> cheated money 03:28:07 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 03:28:33 <ZacoOne> yes with the airports. i want to attempt with coal as the money maker next time 03:30:33 <ZacoOne> i've been getting the "missing files" error. how do i fix that 03:31:17 <alluke> add the files 03:31:26 <alluke> there should be the check online content button 03:33:23 <ZacoOne> I dl all online content. i playing version 1.3.2. is not compatable? 03:34:32 <ZacoOne> oh ok. get it! which newgrf are you using? 03:34:45 <alluke> which are you missing? 03:36:36 <ZacoOne> none. all online content is accounted for. are newgrfs elsewhere that i don't know about? 03:39:29 <ZacoOne> i dont have any currently active though they are downloaded. 03:48:03 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has joined #openttd 03:50:09 <geoffreybeene> How do you upgrade your HQ? 03:50:12 <geoffreybeene> Just company value? 03:50:54 <geoffreybeene> Zaco: re coal as moneymaker, I started the game in 1925 and set up 4 routes, 2 Coal routes with 3 mines each, and 2 iron routes with 3 mines each 03:51:07 <geoffreybeene> Making over 400k a year by 1927 03:57:12 <Superuser> GUISE 03:57:17 <Superuser> ITS HAPPENING 03:57:17 <Superuser> http://creativecommons.org/weblog/entry/40768 04:02:00 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 04:07:01 *** johnrambo [~jrambo@93-86-92-138.dynamic.isp.telekom.rs] has quit [Read error: Connection reset by peer] 04:07:31 *** johnrambo [~jrambo@93-86-92-138.dynamic.isp.telekom.rs] has joined #openttd 04:20:18 *** Supercheese [~Superchee@98.145.153.186] has joined #openttd 04:35:24 *** HerzogDeXtEr [~flex@i59F6A6CC.versanet.de] has joined #openttd 05:38:33 *** Japa__ [~Japa@117.214.56.79] has joined #openttd 05:43:43 *** LeandroL [~leandro@190.189.0.224] has quit [Ping timeout: 480 seconds] 05:45:31 *** Japa_ [~Japa@117.214.56.79] has quit [Ping timeout: 480 seconds] 05:56:36 *** LeandroL [~leandro@190.189.0.224] has joined #openttd 06:08:44 *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 06:15:13 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has quit [Quit: Hi, I'm a quit message virus. 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retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 09:46:43 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [] 09:58:18 *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Connection reset by peer] 09:58:48 *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 09:58:52 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 10:08:53 <dihedral> hello gents 10:11:43 <Xaroth|Work> o/ 10:27:30 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has joined #openttd 10:36:18 *** wakou2 [~stephen@host86-182-192-224.range86-182.btcentralplus.com] has joined #openttd 10:52:40 *** Twofish [~Twofish@0001308f.user.oftc.net] has joined #openttd 11:10:29 *** Japa [~Japa@117.214.56.79] has joined #openttd 11:22:51 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Read error: Operation timed out] 11:34:37 *** Midnightmyth 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[~tokai@port-92-195-12-236.dynamic.qsc.de] has joined #openttd 13:54:35 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 13:55:10 *** djgummikuh [~djgummiku@srv02.letsplayonline.eu] has joined #openttd 13:55:13 <djgummikuh> Hey! 13:56:07 <djgummikuh> some days back I asked around here for gamescript functions to alter company balance. The API in 1.3.2 only has limited support for that, someone here (I hate my bad memory) told me that the next version of OpenTTD would have extended support - my question is, does 1.3.3-RC2 already have this extended Script support? 13:56:41 <Xaroth|Work> it should if it was planned for 1.3.3 13:56:49 <Xaroth|Work> else it's not due for 1.3.3 13:57:12 <djgummikuh> I assume it is. SOmeone here showed me a javadoc page or something with these functions, do you know where that is? 13:57:51 <Xaroth|Work> me? no, I only work with the admin port 13:58:12 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:58:12 <Xaroth|Work> haven't looked at nogo since it was designed 14:02:17 *** kostiak [~oftc-webi@89-139-190-123.bb.netvision.net.il] has joined #openttd 14:02:34 <kostiak> hey, anyone around? 14:02:52 <Xaroth|Work> define 'around' 14:03:10 <kostiak> I'm trying to run the USA scenario and I can't figure out how 14:03:25 <kostiak> I mean i downloaded it and it starts, but I can't build any stations of any kind 14:04:22 <kostiak> any idea? 14:05:43 <Xaroth|Work> none what-so-ever 14:05:50 <Xaroth|Work> but I'm probably not the best person to ask 14:06:27 *** Japa_ [~Japa@117.214.2.39] has joined #openttd 14:06:33 *** Pecio [~fgh@coe186.neoplus.adsl.tpnet.pl] has left #openttd [] 14:08:19 <kostiak> anybody else here? 14:13:13 *** Japa [~Japa@117.214.56.79] has quit [Ping timeout: 480 seconds] 14:14:45 <planetmaker> djgummikuh, the changelog is available for those versions :-) 14:14:55 <planetmaker> Generally new features are only due in major version,s though 14:15:49 <planetmaker> kostiak, I don't know that scenario. But there's a couple of broken scenarios which start too early, so that no vehicles are around 14:16:05 <planetmaker> try to date-cheat yourself forward to 1950 and see whether you then have vehicles available 14:16:14 <kostiak> when should the earlist vehicles be around? 14:16:30 <planetmaker> depends on choice of newgrf. default vehicles start around 1930s 14:17:53 <kostiak> ok yeah, edited it so it starts in 1930 and have bus stops now 14:17:54 <kostiak> thanks 14:18:08 <kostiak> never understood newgrfs really :( 14:19:12 <planetmaker> well. this is not about newgrfs now. The scenario designer clearly set a wrong date for the scenario 14:20:02 <kostiak> i think he used some other newgrfs 14:20:39 <kostiak> but his post is in german, and with the google translation coupled with my total lack of newgrf knowledge, no idea what to do to make it work properly 14:22:30 <planetmaker> link? 14:23:08 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 14:27:11 <kostiak> planetmaker: http://www.tt-ms.de/forum/showthread.php?tid=3959 14:27:36 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:32:55 <planetmaker> ah. well. I guess that's one of those scenarios where the authors thought it's a good idea if you modify NewGRF settings before you actually start 14:35:37 <planetmaker> sadly modifying NewGRFs on an existing map makes it easy to wreak havoc with the map 14:37:55 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 14:38:37 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 14:39:11 <djgummikuh> planetmaker: so where do you have the API Doc for the game scripts 14:39:14 <djgummikuh> btw what is NoGo? 14:39:20 <djgummikuh> is that the name of the Scripting language? 14:39:34 <djgummikuh> Xaroth|Work: what exactly do you do via the admin port? 14:40:11 <djgummikuh> I would like to take or give money from / to a company via the admin port 14:43:11 <planetmaker> NoGo is another name for game scripts 14:43:46 <planetmaker> nogo.openttd.org is your friend for the docs 14:44:20 <Xaroth|Work> djgummikuh: the admin port does not do that, however, it can communicate with nogo scripts who can then facilitate actions (like giving/taking money) 14:44:36 <Xaroth|Work> and I made one of the libraries around that implement the admin port protocol 14:45:36 <planetmaker> Join #openttdcoop to see how it's used to manage the servers ;-) 14:45:49 <planetmaker> but then, not much to see really 14:46:29 <Xaroth|Work> i should actually hop by there every now and then 14:46:39 <planetmaker> totally :-) 14:46:57 <planetmaker> honestly, I'm not sure whether our PublicServer already uses Soap or not yet 14:47:05 <Xaroth|Work> hehe 14:47:09 <planetmaker> but the Welcome server and ProZone do 14:47:13 <Xaroth|Work> nice 14:47:21 <planetmaker> indeed, very nice 14:47:29 <planetmaker> Taede does an excellent job there 14:47:35 <Xaroth|Work> single bot instance, or multiple bots? 14:47:41 <planetmaker> one bot, multiple servers 14:47:44 <Xaroth|Work> nice 14:47:57 <planetmaker> yup 14:58:37 <djgummikuh> ok regarding nogo.openttd.org 14:58:51 <djgummikuh> "trunk" -> does that resemble upcoming 1.3.3 or 1.4? 14:59:05 <planetmaker> current development branch. thus -> 1.4 14:59:37 <djgummikuh> ok I'm asking because there is no 1.3.3 on the page.. only 1.3.2 15:00:15 <planetmaker> well. There *is* no 1.3.3. So why should it be there? 15:00:39 <djgummikuh> because it's coming up and ppl might want to adapt their scripts pre-release? 15:00:53 <djgummikuh> anyways :-( I need this setBalance functions from 1.4 15:01:09 <djgummikuh> but I don't want to wait another year or whatever it takes for openttd to reach 1.4 :-/ 15:01:16 <planetmaker> wait for 1.4.0-beta1... :-) 15:01:38 <planetmaker> and looking at the past release cycles that's not too far off ;-) 15:02:16 <djgummikuh> Is there any tutorial for NoGo <-> Admin Port interaction or for NoGo programming in general? 15:02:38 <Xaroth|Work> nogo <-> admin port interaction is just 2 small things, sending and receiving 15:02:40 <planetmaker> Not that I know of. They can communicate via JSON 15:02:41 <Xaroth|Work> both sides need to be aware 15:02:58 <planetmaker> and ^ 15:03:18 <djgummikuh> ok but I generously would describe my experience with NoGo as Level "0" 15:03:45 <djgummikuh> or actually, for 0-based countings, -1 15:05:17 <planetmaker> djgummikuh, if you have experience with AI writing: most things work identical 15:05:43 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 15:06:17 <djgummikuh> well my experience with writing ANYTHING (but a company name) for OpenTTD is about the same level 15:06:38 <djgummikuh> I am developer though so I'd expect to catch on quite quick but I best learn with tutorials or examples to take from 15:07:39 <planetmaker> there's a decent number of examples around. After all, every instance of a script is an example, it#s a script language 15:08:09 <planetmaker> and I've seen so far only gpl-licensed scripts, so you'll not have trouble to actually learn from them and even build on them 15:08:38 <planetmaker> http://dev.openttdcoop.org/projects <-- has a couple of AI and GS scripts and libraries 15:09:04 <planetmaker> https://rhodecode.openttdcoop.org/ might be the better repository browser, though 15:16:50 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 15:17:51 *** Twofish [~Twofish@0001308f.user.oftc.net] has quit [Quit: Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us. (Hobbes, Calvin and H] 15:28:19 *** Japa__ [~Japa@117.201.103.194] has joined #openttd 15:28:52 *** HerzogDeXtEr [~flex@i59F6A6CC.versanet.de] has joined #openttd 15:32:27 <djgummikuh> planetmaker: woah can you please point me to an actual script there? I found some AIs but some of these Projects are C++? 15:33:59 <djgummikuh> hmm... any chance that I can convince somene to write a game script for me? ;D 15:34:03 *** LuHa [~LuHa@175.203.104.220] has joined #openttd 15:34:47 *** Twofish [~Twofish@0001308f.user.oftc.net] has joined #openttd 15:34:52 *** Japa_ [~Japa@117.214.2.39] has quit [Ping timeout: 480 seconds] 15:35:07 <planetmaker> djgummikuh, I don't say that every project there is a GS or AI. Those GS projects tend to start with "gs" and the ai projects with "ai" 15:35:29 <planetmaker> and no, both must be written in squirrel; other languages simply don't work for GS or AI 15:36:17 <djgummikuh> mmh ok. I expected all .nut files to be squrirel but there are Mode: C++ logs in it and the syntax clearly looks like C++ as well (Class::function etc) 15:36:30 <djgummikuh> Mode: C++ comments, not logs, sorry 15:37:13 <Xaroth|Work> the C comment style is used in more than just C :) 15:37:23 <djgummikuh> no 15:39:05 <djgummikuh> that's what I mean: /* -*- Mode: C++; tab-width: 6 -*- */ 15:39:19 <djgummikuh> https://rhodecode.openttdcoop.org/ai-aivehicletest/files/36b74511aea1b6f730e900e381ec60aa9e4eb832/main.nut 15:39:42 <peter1138> That's a editor instruction, not code. 15:39:52 <djgummikuh> ah ok. nevermind then :) 15:46:48 *** Ristovski [~rafael@89.205.3.77] has quit [Ping timeout: 480 seconds] 15:51:43 *** kostiak [~oftc-webi@89-139-190-123.bb.netvision.net.il] has quit [Quit: Page closed] 16:04:24 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has joined #openttd 16:22:46 *** wakou [~stephen@host86-150-26-69.range86-150.btcentralplus.com] has joined #openttd 16:24:50 *** Twofish [~Twofish@0001308f.user.oftc.net] has quit [Quit: Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us. (Hobbes, Calvin and H] 16:26:30 *** wakou2 [~stephen@host86-182-192-224.range86-182.btcentralplus.com] has quit [Ping timeout: 480 seconds] 16:32:56 *** ZacoOne [ZacoOne@ip70-160-69-82.hr.hr.cox.net] has joined #openttd 16:40:16 *** LuHa [~LuHa@175.203.104.220] has quit [Quit: Leaving.] 17:24:48 *** Vinnie_nl [~VincentAi@54681098.cm-12-1a.dynamic.ziggo.nl] has joined #openttd 17:25:37 *** knadyy [~breah@pool-173-78-98-50.tampfl.fios.verizon.net] has joined #openttd 17:28:12 <knadyy> dam this pussy looks like exotic fruit http://instaflurt.com/fairyfreya/ 17:28:25 *** knadyy [~breah@pool-173-78-98-50.tampfl.fios.verizon.net] has quit [Remote host closed the connection] 17:32:00 <Vinnie_nl> Hello guys, is it me or does the login at flyspray take a long time to proces? 17:32:15 <Vinnie_nl> trying to get a bug report added 17:38:11 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has joined #openttd 17:38:20 *** Djohaal [~Djohaal@189.58.5.178.dynamic.adsl.gvt.net.br] has joined #openttd 17:42:00 <LordAro> Vinnie_nl: not usually, iirc 17:42:51 *** Japa__ [~Japa@117.201.103.194] has quit [Read error: No route to host] 17:43:16 *** Japa__ [~Japa@117.201.103.194] has joined #openttd 17:47:50 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:49:11 *** Japa [~Japa@117.201.106.246] has joined #openttd 17:52:47 *** TheMask96 [martijn@89.104.166.238] has joined #openttd 17:54:11 *** orudge [~orudge@owenrudge.net] has quit [Remote host closed the connection] 17:55:25 *** Japa__ [~Japa@117.201.103.194] has quit [Ping timeout: 480 seconds] 17:58:24 *** montalvo is now known as viributtass 17:58:49 *** zydeco [~zydeco@61.201.20.95.dynamic.jazztel.es] has joined #openttd 17:58:56 <zydeco> greetings, comrades 17:58:58 *** viributtass is now known as montalvo 18:01:51 *** Ristovski [~rafael@89.205.3.77] has joined #openttd 18:11:08 *** skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has joined #openttd 18:15:49 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has joined #openttd 18:18:08 *** Progman [~progman@p57A1B2B9.dip0.t-ipconnect.de] has joined #openttd 18:21:30 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 18:26:19 <Eddi|zuHause> oooh, widelands actually got ships now 18:29:31 *** Jomann [~abchirk@f052144104.adsl.alicedsl.de] has joined #openttd 18:33:10 *** Vinnie_nl [~VincentAi@54681098.cm-12-1a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 18:33:45 <zydeco> I patched the PNG heightmap export/import so it preserves rivers 18:33:54 <zydeco> but it only imports rivers if it has a certain text chunk 18:34:45 <zydeco> maybe it should check the palette instead, and it would be more useful 18:37:45 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 18:38:26 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:38:58 *** sla_ro|master [slamaster@85.186.160.35] has joined #openttd 18:39:48 <Japa> zydeco, why not just always assume a river if the red and green channels are zero? 18:40:49 <zydeco> right now I'm using the palette index 18:40:59 <zydeco> so the low 4 bits are height, and the 5th is river 18:42:25 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 18:42:30 <Japa> That works for palleted images, I guess. I was thinking about RGB images. 18:42:55 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:45:00 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:45:03 *** mode/#openttd [+o Alberth] by ChanServ 18:45:37 <Eddi|zuHause> Japa: the general idea was to have several image files and a description file that selects which file means which. they can be put into directories/tar-files to keep them together 18:46:13 <Eddi|zuHause> so you have one image that shows the height, one image that shows the rivers, one image that shows the roads, etc. 18:48:09 <Eddi|zuHause> where "description file" means some sort of .ini format, like .obg/.obm etc. 18:48:30 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:48:33 *** mode/#openttd [+v glx] by ChanServ 18:48:43 <Eddi|zuHause> pretty much all code for that is there, just has to be assembled :p 18:48:49 *** Japa_ [~Japa@117.201.101.239] has joined #openttd 18:49:00 <Eddi|zuHause> there is a wiki page somewhere 18:49:37 <Alberth> http://wiki.openttd.org/Terkhen/Scenario_format 18:50:01 <Alberth> assuming that's the topic :) 18:50:37 <Eddi|zuHause> yeah, but Japa_ probably missed my lines :p 18:51:07 <Eddi|zuHause> @logs 18:51:07 <DorpsGek> Eddi|zuHause: http://irclogs.qmsk.net/channels/openttd 18:51:11 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Remote host closed the connection] 18:53:13 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 18:56:29 *** Japa [~Japa@117.201.106.246] has quit [Ping timeout: 480 seconds] 18:59:55 *** rubenwardy [~rubenward@host86-168-28-132.range86-168.btcentralplus.com] has joined #openttd 19:19:03 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:19:34 <Wolf01> yeah, finally :D 19:20:31 *** frosch123 [~frosch@frnk-4d00ded9.pool.mediaWays.net] has joined #openttd 19:22:43 <Alberth> hi hi 19:22:55 <Wolf01> quak frosch123 19:23:16 <frosch123> moin 19:24:36 *** montalvo [~montalvo@papc-ma276.st-andrews.ac.uk] has quit [Quit: Textual IRC Client: www.textualapp.com] 19:25:19 *** gelignite [~gelignite@i528C3207.versanet.de] has joined #openttd 19:27:16 *** Japa [~Japa@117.201.97.208] has joined #openttd 19:30:02 *** Japa__ [~Japa@117.201.97.183] has joined #openttd 19:33:43 *** Japa_ [~Japa@117.201.101.239] has quit [Ping timeout: 480 seconds] 19:34:01 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 19:36:41 *** LuHa [~LuHa@175.203.104.220] has joined #openttd 19:36:49 *** Japa [~Japa@117.201.97.208] has quit [Ping timeout: 480 seconds] 19:43:17 <Taede> evening 19:44:06 <Alberth> evenink 19:46:14 <LordAro> /o 19:46:40 <zydeco> o\ 19:46:50 <Alberth> o- 19:47:24 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:50:34 *** arand__ [~arand@nl116-226-21.student.uu.se] has left #openttd [] 19:58:19 *** Fira [artix@server5.tonbnc.fr] has quit [Ping timeout: 480 seconds] 19:59:21 *** orudge [~orudge@owenrudge.net] has joined #openttd 20:05:00 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has left #openttd [Konversation terminated!] 20:08:06 *** Japa_ [~Japa@117.201.97.183] has joined #openttd 20:15:10 *** Japa__ [~Japa@117.201.97.183] has quit [Ping timeout: 480 seconds] 20:15:13 *** TomyLobo [~foo@91-65-117-9-dynip.superkabel.de] has joined #openttd 20:16:22 <Superuser> This is the final evolution of the tycoon genre: 20:16:22 <Superuser> http://www.greenmangaming.com/s/gb/en/pc/games/simulation/toilet-tycoon/ 20:17:43 <TinoDidriksen> Hmm, that depends. Has anyone done a Porn Tycoon? If not, that is clearly missing before we can consider the genre closed. 20:18:05 <Superuser> Rules 34 + 35 20:18:07 <Rubidium> really? 20:18:12 <Rubidium> what about Godwin? 20:18:24 <Superuser> Utilitarian tycoon? 20:18:47 <TinoDidriksen> Concentration Camp Tycoon? We have that Prison..something management game. 20:19:11 <Superuser> Prison Architect 20:19:15 <TinoDidriksen> That's the one 20:21:29 *** Fira [artix@server5.tonbnc.fr] has joined #openttd 20:23:30 *** Tulitoma1tti [tt@dsl-hkibrasgw3-58c15b-226.dhcp.inet.fi] has joined #openttd 20:23:31 *** Tulitomaatti [tt@dsl-hkibrasgw3-58c15b-226.dhcp.inet.fi] has quit [Remote host closed the connection] 20:24:02 *** TomyLobo [~foo@91-65-117-9-dynip.superkabel.de] has quit [Remote host closed the connection] 20:24:51 *** TomyLobo [~foo@91-65-117-9-dynip.superkabel.de] has joined #openttd 20:25:09 <Alberth> what about a tycoon game about making tycoon games? 20:26:14 <frosch123> i think there is 20:26:19 <frosch123> game dev tycoon or so 20:34:03 *** Fira [artix@server5.tonbnc.fr] has quit [Ping timeout: 480 seconds] 20:37:22 <peter1138> That's the one where if you pirate it, you can't win... 20:40:36 <__ln__> what about a tycoon game about making free software? 20:40:52 *** rubenwardy [~rubenward@host86-168-28-132.range86-168.btcentralplus.com] has quit [Quit: You may notice this notice is not worth noticing] 20:44:36 <peter1138> No money in it... 20:45:21 <__ln__> Red Hat would disagree, but yeah, I was more like thinking about a Stallman simulation. 20:45:59 *** Fira [artix@server5.tonbnc.fr] has joined #openttd 20:54:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:54:41 *** Fira [artix@server5.tonbnc.fr] has quit [Ping timeout: 480 seconds] 21:09:59 <andythenorth> o/ 21:13:31 *** Progman [~progman@p57A1B2B9.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:19:53 <V453000> hm for some reason multiple people already told me that trunk under windoze sez virus danger, unsafe, etc bullcrap ... got any clues on that? :D 21:20:08 <V453000> I mean I always knew openttd isnt safe for your brain but for your pc its like a cure? :P 21:21:29 <frosch123> the nsa certificate expired 21:21:41 <frosch123> so it warns that the transmission in insecure 21:21:49 <V453000> : D 21:21:54 <V453000> wat 21:22:11 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 21:22:26 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 21:22:30 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 21:24:06 <glx> V453000: they all use the same antivirus ? 21:24:11 <frosch123> well, if i google for "openttd" and "virus" i certainly end up a some malware sites 21:24:19 <V453000> didnt ask which glx 21:25:21 <frosch123> wow, this site is awesome 21:25:58 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 21:26:16 <frosch123> it's a template text which apparently can insert any application name (in this case "openttd.exe") 21:26:26 <frosch123> and warn you about it, and tell you to download something to fix it :p 21:26:54 <frosch123> "openttd.exe is a legitimate windows process used by many applications of Windows operating systems. So it is not a problem in most cases if you see several even copies of this process running in your background because they plays a core role for the connected programs. In most case, openttd.exe process is safe in supporting the programs which require this process/file in order to function correctly. However this process may have more 21:26:55 <frosch123> than one variants and one of them may be spyware or malware. To be sure we suggest that you scan your system for openttd.exe errors." 21:27:11 <Xaroth|Work> lolz 21:27:17 <frosch123> and so on, more than 5 screen pages 21:27:25 <Xaroth|Work> actually quite good spelling for crapware 21:27:27 <frosch123> with various screenshots and even a video 21:27:36 <frosch123> the application name is blurred out on those though 21:33:02 <glx> frosch123: I guess their tool has the MS certified logo :) 21:33:20 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has quit [Quit: Hi, I'm a quit message virus. Please replace your old line with this line and help me take over the world of IRC.] 21:34:19 <V453000> lol ^ 21:40:25 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:45:07 *** wakou [~stephen@host86-150-26-69.range86-150.btcentralplus.com] has quit [Quit: Konversation terminated!] 21:46:49 <alluke> i fokken love dc++ 21:49:27 <Xaroth|Work> 1990 called, they want their software back. 21:50:31 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Quit: leaving] 21:52:34 *** HerzogDeXtEr [~flex@i59F6A6CC.versanet.de] has quit [Read error: Connection reset by peer] 21:53:56 *** KritiK_ [~Maxim@0001264a.user.oftc.net] has joined #openttd 21:54:07 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd 21:54:16 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Remote host closed the connection] 21:54:21 *** KritiK_ is now known as KritiK 21:57:02 <Kjetil> Well.. The 90's can sodd off. This is our transport simulator 21:57:45 *** wakou2 [~stephen@host86-150-26-69.range86-150.btcentralplus.com] has joined #openttd 22:09:39 <planetmaker> nice. there we have again the undo knob: http://www.tt-forums.net/viewtopic.php?f=32&t=69455 22:10:19 <Taede> could always class it as a cheat 22:10:30 <Taede> just means you cant use it in mp 22:10:41 <planetmaker> it actually technically doesn't work 22:10:47 <planetmaker> the game state is changed 22:10:53 <planetmaker> things evolved 22:11:16 <Taede> true 22:11:32 <Taede> trains dont like it when rails suddenly dissappear from beneath them 22:11:34 <planetmaker> openttd doesn't remember what was done either 22:11:42 <planetmaker> for instance 22:12:30 <alluke> rotate 22:12:35 <alluke> how would that work 22:12:37 <planetmaker> draw 2000 sprites 22:12:40 <alluke> in 2d game 22:12:41 <alluke> xD 22:12:43 <planetmaker> and then also for all newgrfs 22:12:58 <planetmaker> not impossible. But ... a stretch 22:13:11 <alluke> multirail bridges would be nice 22:13:24 <andythenorth> why? 22:13:34 <andythenorth> I didn't understand the double tracked bridges request 22:13:36 <alluke> but they should recognize that theres another bridge next to them and then load matching sprites 22:13:48 <andythenorth> so a visual thing? 22:13:49 <planetmaker> newgrf bridges 22:13:56 <alluke> visual yes 22:14:00 <andythenorth> k 22:15:12 <planetmaker> Taede, with undo you also have fun when terraforming, e.g. when a single click tears down a whole piece of a mountain or floods some plains as you killed a dike 22:15:55 <andythenorth> undo is for MS word 22:16:00 <andythenorth> not for a game 22:16:04 <planetmaker> also building affects your standing with local authority, tree growth, ... 22:16:12 <planetmaker> in single player your have autosaves :-) 22:16:13 <andythenorth> it's fricking insane 22:16:23 <andythenorth> we'd have to diff state for every single state change 22:16:31 <andythenorth> even diffing it, the memory usage would be bonkers 22:17:04 <andythenorth> it's not 'undo' 22:17:06 <andythenorth> it's 'rewind' 22:19:44 <planetmaker> thus the culprit basically is: "what do you mean with 'undo'?" 22:20:06 <planetmaker> and then a full rewind is not feasible. And just un-building stuff would cause more harm than gain 22:20:58 <planetmaker> maybe not harm. But sadness and annoyance 22:21:24 <planetmaker> though it might harm my sanity :-P 22:22:08 <planetmaker> "no, it's undo, not rewind. It doesn't reverse the effects of the action, just the action. Like if you stab s/o, pulling out the knife won't fix it" 22:22:23 <andythenorth> rewind would be plausible, if you had enough memory, or dumped to disk 22:22:40 <planetmaker> yes 22:22:53 <andythenorth> and there were no unexpected engineering changes 22:22:55 <planetmaker> but that's basically what autosaves are for 22:23:03 <andythenorth> oic :) 22:23:10 <andythenorth> autosave :D 22:23:14 <planetmaker> though transferring the whole game to a new memory buffer also takes time. you notice it 22:23:25 <andythenorth> autosave every 1s? :P 22:24:00 <planetmaker> every 2 minutes is fastest IIRC 22:24:33 <andythenorth> so the game is a very complicated dynamic simulation containing many many state machines *and* randomised stuff 22:24:40 <andythenorth> whereas MS word, only I make changes :P 22:24:49 <andythenorth> so state is only changed by my actions 22:25:06 <planetmaker> basically that's what we use on our main server ;-) Every minute actually 22:25:10 <andythenorth> I guess this stuff is non-obvious unless you've been around code for a year or two 22:25:24 <planetmaker> it's totally not obvious, indeed 22:25:39 <planetmaker> you click, something happens. Same in MS word 22:26:27 <planetmaker> actually... rewind in steps of one minute is not *that* bad, is it? 22:26:33 <glx> but in MS word there are only user actions 22:26:52 <planetmaker> yes, glx *we* know that slight but important difference 22:27:04 <planetmaker> but it's not obvious 22:27:06 <andythenorth> well you might have an MS word macro-virus :P 22:27:09 <andythenorth> changing your doc 22:27:12 <planetmaker> haha :-) 22:27:16 <andythenorth> or some kind of collaborative editing crap 22:27:24 <andythenorth> Word In The Cloud 22:27:36 <andythenorth> I hate using undo in Google docs :P 22:27:43 <planetmaker> I wonder whether one could abuse the autosaves to allow for in-game rollback. Nice interface and probably half of these questions would not occor 22:28:02 <andythenorth> planetmaker: does gimp have a history palette? 22:28:05 <andythenorth> photoshop does 22:28:19 <glx> in word I remember you couldn't edit a document open by someone else 22:28:20 <andythenorth> it's last 32 or so actions, click the one you want 22:28:24 <planetmaker> it does have history. What's a history palette? selective undo of past steps? 22:28:36 <andythenorth> I can never figure out how selective it is :P 22:28:57 <andythenorth> but yeah, simple version is just rollback to a recent version, UI is a simple list 22:29:08 <glx> usually when I undo it's the latest changes 22:29:22 <andythenorth> http://mcpactions.com/blog/wp-content/uploads/2008/05/snapshot.jpg 22:30:09 <planetmaker> andythenorth, yes it seems to have that. I never noticed or used it though. It's called 'journal' 22:30:23 <andythenorth> yeah journal is fitting 22:30:29 <andythenorth> like your HD 22:30:40 <andythenorth> aggressive autosave = journal 22:30:49 <andythenorth> go backwards in the journal at your own risk 22:31:08 <glx> yeah like restauration points 22:31:22 <planetmaker> yup 22:31:52 <andythenorth> see, even silly suggestions sometimes produce solutions, eh? 22:32:29 <glx> for openttd autosaves should be enough ;) 22:32:48 <planetmaker> it's not exactly silly. Just ignorant. And that's not something to call him stupid for 22:33:06 <andythenorth> yeah, point well made 22:37:37 *** sla_ro|master [slamaster@85.186.160.35] has quit [] 22:43:11 <frosch123> night 22:43:15 *** frosch123 [~frosch@frnk-4d00ded9.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:44:54 *** skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has quit [Read error: Connection reset by peer] 23:05:32 <Wolf01> 'night 23:05:37 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:07:32 <andythenorth> bye 23:07:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 23:09:27 *** gelignite [~gelignite@i528C3207.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 23:16:26 *** Ristovski [~rafael@89.205.3.77] has quit [Quit: Leaving] 23:18:29 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 23:23:05 *** heffer [felix@hyperion.fk.cx] has joined #openttd 23:26:18 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 23:27:17 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Read error: Connection reset by peer] 23:33:58 *** HerzogDeXtEr [~flex@i59F6D3D0.versanet.de] has joined #openttd 23:38:35 *** lofejndif [~lsqavnbok@thoreau.guilhem.org] has joined #openttd 23:41:45 *** zydeco [~zydeco@61.201.20.95.dynamic.jazztel.es] has quit [Quit: Miscellaneous hardware exception error] 23:50:10 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has quit [] 23:51:47 *** LuHa [~LuHa@175.203.104.220] has quit [Quit: Leaving.] 23:54:34 *** HerzogDeXtEr [~flex@i59F6D3D0.versanet.de] has quit [Read error: Connection reset by peer] 23:55:15 *** HerzogDeXtEr [~flex@i59F6A69C.versanet.de] has joined #openttd