Config
Log for #openttd on 1st January 2014:
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03:24:27  <Sjr> What is "CargoDist"
03:28:40  <Japa> Sjr, it's a mod that made it into the main game, that makes passengers and other cargo actually have a destination in mind when they set out, and are willing to swap whatever trains they need to to get there.
03:41:23  <Sjr> Excellent!
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04:08:33  <Flygon> Hmm
04:08:37  <Flygon> I must have too many boats
04:08:39  <Flygon> The game's lagging
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09:23:03  <Alberth> moin
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10:50:02  <andythenorth> o/
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10:57:49  <Taede> happy newyear!!
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11:00:56  <Wolf01> hello :D
11:01:05  <Wolf01> happy new year to all
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11:23:30  <Terkhen> happy new year ;)
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11:43:14  <Alberth> hello all, and happy new year
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13:28:15  <planetmaker> moin
13:28:20  <Alberth> moin
13:44:17  <planetmaker> and I should also say happy new year everyone :)
13:58:47  <Flygon> It was New Years Day yesterday :p
13:58:52  <Flygon> Get with the AEDST :B
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17:46:55  <secure_> hello folks
17:47:31  <planetmaker> hi
17:47:44  <secure_> would anyone here like to start a multi-player map with me
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17:48:14  <planetmaker> did you try to join any of the many existing multiplayer servers?
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17:49:00  <secure_> yeah, kinda looking to make a new friend and have a go
17:49:26  <Alberth> aren't most players in #tycoon ? (no idea really, I never go there)
17:49:58  <secure_> is this room for devs?
17:50:13  <planetmaker> nah, this is the channel for everything around OpenTTD
17:52:05  <Alberth> there not a lot of players active here
17:52:10  <planetmaker> looking for players is a bit uncommon, though. No idea, maybe in #tycoon indeed there's some players, too
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17:54:05  <secure_> okay, well i've started my own server. perhaps i'll make friends better this way
17:55:22  <Alberth> you know how many servers there are, and how many players are online, right? :)
17:56:14  <planetmaker> http://www.openttd.org/en/servers <-- for reference :)
17:56:32  <secure_> yeah, I find most people to be aggressive players and very good at the game, I just hope to meet somebody who is willing to co-operate
17:56:42  <planetmaker> while the user base seems to be reasonably large, most seem to prefer single player.
17:56:52  <planetmaker> have you tried the #openttdcoop servers, secure_ ?
17:57:00  <planetmaker> notably the welcome server?
17:57:52  <secure_> no i haven't yet, sorry to be so naive but where will i find those?
17:58:47  <planetmaker> in your server list (hopefully) :)
17:58:58  <planetmaker> when you try to join a multiplayer server. you need 1.4.0-beta1
17:59:24  <planetmaker> it uses always the latest release, including release candidates and betas
17:59:38  <secure_> ohh, I am just using 1.3.1
18:00:27  <secure_> I guess the apt repository is out of date. perhaps I should compile from source instead
18:00:59  <planetmaker> online play usually is only successful, if you use the current stable release. Or like described testing release
18:01:10  <planetmaker> you could simply download pre-compiled binaries...
18:01:26  <planetmaker> www.openttd.org/download-testing (or download-stable or download-trunk)
18:01:57  <secure_> I only see releases for 1.3.3
18:02:30  <secure_> spotted it, sorry
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18:05:21  <secure_> how do i find the co-op server? I don't see any options to choose server types
18:06:22  <Alberth>                 #openttdcoop - Welcome Server (www.openttdcoop.org)               3 / 255               8 / 15               1.4.0-beta1
18:06:54  <secure_> tyvm
18:07:04  <Alberth> there is a search box iirc, just type 'welcome' :)
18:08:26  <Alberth> oh, the 0.6.3 server is gone :)
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18:45:19  <DorpsGek> Commit by translators :: r26193 trunk/src/lang/german.txt (2014-01-01 18:45:12 UTC)
18:45:20  <DorpsGek> -Update from WebTranslator v3.0:
18:45:21  <DorpsGek> german - 1 changes by Jogio
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18:47:12  <__ln__> http://arxiv.org/abs/1312.7128
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18:54:49  <andythenorth> o/
19:01:28  <Alberth> hi hi
19:06:17  <andythenorth> https://dev.openttdcoop.org/attachments/download/5676/cc_gui.png
19:13:48  <Alberth> how does it work?
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19:14:06  <andythenorth> have to choose the checkbox to activate the controls for a row
19:14:10  <andythenorth> it's just weird :)
19:15:39  <Alberth> +1
19:16:03  <Alberth> yellow dropdown boxes like the advanced settings make more sense
19:16:26  <Alberth> I am missing what the colour columns actually mean
19:16:48  <andythenorth> 1st and 2nd company colours
19:17:17  <andythenorth> I wonder if this is a hangover from TTDP or something, where people just had to know what stuff meant
19:17:22  <Alberth> yeah, but there is no header
19:17:27  <andythenorth> anyway, I think it's a candidate for a quick win :)
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19:17:53  <andythenorth> without any discussion of liveries for individual vehicles, or by vehicle group, or any other fancy stuff
19:17:54  <andythenorth> :)
19:18:15  <Alberth> the station window has this problem too, it just displays cargo amounts without further explanation :)
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19:20:09  <andythenorth> the one that lists all stations?
19:20:13  <andythenorth> or the per-station window?
19:20:18  <Alberth> per station
19:20:41  <andythenorth> what am I looking for? o_O
19:20:46  <andythenorth> I see '6 tonnes of clay'
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19:22:38  <Alberth>  http://devs.openttd.org/~alberth/station_cargo.png     yeah, but not what it means
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19:24:08  <Alberth> it doesn't say it is cargo currently waiting the station
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19:25:34  <andythenorth> oh yeah, that + thing
19:25:37  <andythenorth> what is that?
19:25:56  <andythenorth> I was looking in stable, not nightly
19:26:09  <Alberth> it's clickable, and unfolds details of where cargo want to go, or comes from
19:26:20  <Alberth> ie sort of a tree node
19:28:08  <Alberth> if you switch to "ratings" you'll see a nice caption what the numbers mean
19:28:27  <Alberth> I expect something similar in this window too
19:29:52  <andythenorth> where did my implicit order go? :O
19:30:01  <andythenorth> it just got gardened out of the order list whilst I watched
19:30:22  <Alberth> the train did pass that station this time?
19:30:33  <Alberth> it gets dynamically updated
19:30:51  <andythenorth> I'll just not worry about that :)
19:32:23  <andythenorth> hmm
19:32:28  <andythenorth> station just removed all waiting cargo
19:32:32  <andythenorth> 1,000t of it
19:32:34  <andythenorth> bit odd
19:32:36  <andythenorth> never seen that before
19:32:54  <andythenorth> oh not
19:33:03  <andythenorth> I switched to a view that hides all the cargo
19:33:04  <andythenorth> oops
19:33:31  <Alberth> lol :)
19:33:33  <andythenorth> so what is 'Station' and 'Amount'
19:33:35  <andythenorth> ?
19:33:50  <Alberth> ?
19:34:03  <andythenorth> there is a drop down in the station window
19:34:08  <andythenorth> some of the options hide the cargo
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19:34:15  <andythenorth> I don't understand what they are showing me
19:35:34  <Alberth> oh, that. It's the sorting order of the window
19:36:09  <Alberth> never used it, I think
19:36:57  <Alberth> but I guess you can put the station with the biggest amount of waiting cargo at the top, so you know what route needs fixing
19:37:02  <andythenorth> interesting that sort order hides cargo
19:37:13  <andythenorth> kind of a multi-purpose control
19:37:52  <andythenorth> meanwhile....
19:37:56  <Alberth> there are 2 or 3 different forms of cargo
19:38:44  <andythenorth> did you have any ideas for the station window?  I can't work out what it actually does, so have no suggestions :D
19:38:52  <Alberth> stuff that has a route or not, stuff that is allocated to a vehicle or not
19:39:50  <Alberth> not yet; I was working on the ratings, and found a caption which I was then missing at the cargo display
19:40:23  <Alberth> did you know the ratings also display exclusive transport rights in its area?
19:40:38  <Alberth> *town, rather
19:40:56  <andythenorth> no I didn't know that :)
19:41:06  <andythenorth> I have been playing ottd for at least 6 years I think
19:41:18  <andythenorth> it has more rabbit holes than photoshop
19:41:54  <Alberth> worse, they move and new ones get added all the time :p
19:42:51  <andythenorth> interestingly we now have a localisation settings section
19:42:57  <andythenorth> which took me a while to find, but is good
19:43:36  <andythenorth> but lang, speed, currency and drive side are still localised in 'game options'
19:44:08  <andythenorth> which also still contains screenshot format (really, is that even something that players need as a UI option?)
19:44:51  <andythenorth> and also town names, unless I want to use a newgrf for those
19:45:07  <planetmaker> hey ho andythenort h
19:45:13  <andythenorth> this is stuff I might actually be able to help fix, if I make some time
19:45:27  <andythenorth> I can probably learn enough UI code without breaking too much :P
19:45:30  <andythenorth> foolish words
19:45:32  <andythenorth> ho planetmaker
19:45:32  <Alberth> hmm, given the alternatives of the screenshot format, I'd say it can be safely hidden:)
19:45:42  <andythenorth> lol :)
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19:47:00  <andythenorth> where did the costs and such go?  Those I can't find :)
19:47:07  <andythenorth> oic
19:47:11  <Alberth> costs of what?
19:47:13  <planetmaker> andythenorth, even with newgrfs, you need to set the town names here in the options
19:47:22  <andythenorth> you do? :)
19:47:31  <andythenorth> Alberth: running costs and such, I found them
19:47:46  <Alberth> :o  where is that?
19:48:00  <Alberth> oh, the old dificulty window
19:48:09  <andythenorth> it's gone :)
19:48:11  <andythenorth> progress :)
19:48:45  <Alberth> yeah, let's make the other 118 or so windows disappear too :p
19:48:53  <Alberth> handwaving is sufficient :)
19:48:56  <andythenorth> maybe just try and have 99?
19:49:22  <Alberth> good and more realistic intermediate goal :)
19:49:39  <andythenorth> I don't mind the number of windows :)
19:49:52  <andythenorth> we could just solve it all with one super-window if that was the problem :)
19:49:54  <andythenorth> with tabs :P
19:49:59  <Alberth> lol
19:50:40  <andythenorth> there is a known problem with fixing flow of setting up a game, which me and planetmaker had a solution to ~2 years
19:50:45  <andythenorth> pictures and everything
19:50:55  <andythenorth> and then there are all these little odd things that don't make sense
19:51:26  <andythenorth> like why land generator isn't an advanced setting?
19:51:37  <andythenorth> it's not like there are loads of alternatives
19:51:49  <Alberth> hackalittlebit also made a redesign
19:52:11  <Alberth> not sure how it differs from your design
19:53:06  <Alberth> :o I found your company colours window. I never realized the icons at the top had new sub-selections :p
19:53:11  <andythenorth> yup :P
19:53:16  <andythenorth> guess why?
19:53:28  <Alberth> cc is very non-interesting?
19:53:51  <andythenorth> it's because trains have a crapload of their own special settings, whereas the other transport types just get a few
19:54:09  <andythenorth> so if you put them all in one window (the obvious choice, no?), there's too much train stuff
19:54:33  <Alberth> of course, you are not supposed to use the other types of transport, don't you know?
19:54:43  <andythenorth> :)
19:54:53  <andythenorth> to be reasonable, they are just all the default types
19:55:04  <andythenorth> but coaches get special treatment, freigh wagons don't?
19:55:20  <Alberth> pax likes colours :p
19:55:42  <andythenorth> you should get a rating bonus for changing the colour within last 6 months :P
19:55:46  <Alberth> looks like a good candidate for a tree
19:55:51  <Alberth> lol
19:56:07  <andythenorth> it's definitely a good candidate for removing the check box :)
19:56:22  <Alberth> someone will implement an automagic repainter :)
19:56:29  <andythenorth> I think the reasoning was probably 'omg, what if I want to turn off my colour selection'
19:56:55  <andythenorth> it's also really fun that I have to visit the top of the window to make the choice
19:57:00  <andythenorth> instead of the dropdowns being in each row
19:57:25  <Alberth> weren't there limits on the number of drop downs or the number of widgets or so?
19:58:15  <andythenorth> ah, could be
19:58:17  <andythenorth> dunno :)
19:58:18  <Alberth> iirc I read somewhere that they changed that for the news settings window
19:58:51  <Alberth> in the good old days when widgets had hard-coded positions, all manually entered :)
19:59:29  <Alberth> and a window was a struct with function pointers :)
20:00:21  <andythenorth> ok that makes sense :)
20:01:05  <andythenorth> the airport building window is ugly
20:01:10  <andythenorth> it has no box padding
20:01:22  <andythenorth> (the controls run hard to the window edge)
20:01:41  <Alberth> currently the rotation arrows are at the wrong place too
20:02:18  <andythenorth> it also has some behaviour that really annoys me, but I've forgotten what
20:02:19  <andythenorth> let's see
20:03:15  <Alberth> hmm, I can select small airports, and then not some airport, both are disabled
20:03:36  <andythenorth> found the behaviour
20:03:48  <andythenorth> it doesn't remember by last selection when opening
20:04:12  <andythenorth> which is tedious, because often I have to go use the land terraform tools while trying to build airports
20:04:42  <andythenorth> rail station build window seems to handle this much better (stays open while terraforming for starters)
20:05:06  <andythenorth> oh
20:05:14  <andythenorth> it varies depending on newgrf or default station :o
20:05:16  <andythenorth> wtf :)
20:07:44  <andythenorth> I guess build station and build newgrf station are different functions, returning different behaviours to UI?
20:07:49  <andythenorth> or something :P
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22:15:22  <Eddi|zuHause> <andythenorth> https://dev.openttdcoop.org/attachments/download/5676/cc_gui.png <-- i do understand what the checkboxes are for, but what i find weird is that the dropdown boxes are at the top, instead of in each row.
22:15:55  <Eddi|zuHause> you can get rid of the checkboxes if you have a  "use default" entry in the dropdowns
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22:22:19  <andythenorth> or just let the player restore to default themselves?
22:22:28  <andythenorth> or is there some issue I haven't realised there?
22:22:52  <andythenorth> I guess if you change the default...
22:22:58  <andythenorth> ...you don't want to have to go re-set all the others
22:26:14  <andythenorth> urgh
22:26:17  * andythenorth has silent rage
22:26:54  <andythenorth> complexity != complicated mess
22:30:52  <andythenorth> also, bedtime :)
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