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00:08:06 *** LeandroL [~leandro@190.189.0.224] has joined #openttd 00:15:12 *** Pereba [~UserNick@177.17.93.118] has quit [Quit: COMMON, are you serious?! Uninstall that crap and grabble a decent Irc client at www.AdiIRC.com] 00:25:46 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 00:27:39 *** Virtual [~Virtual@46.7.241.30] has joined #openttd 00:43:31 *** Super_Random [~kvirc@75-102-176-79.d2.itctel.com] has joined #openttd 01:04:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 01:08:38 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Ping timeout: 480 seconds] 01:11:28 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 01:32:11 *** grepwood [~grepwood@cpc7-gors2-2-0-cust146.7-3.cable.virginm.net] has joined #openttd 01:32:17 <grepwood> hello everyone 01:32:29 <grepwood> is there a way of measuring frames drawn per second by openttd? 01:36:17 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:37:27 *** Virtual [~Virtual@46.7.241.30] has quit [Quit: Textual IRC Client: www.textualapp.com] 02:00:12 <Eddi|zuHause> not built in, i believe 02:04:27 <grepwood> that sux 02:06:33 <Eddi|zuHause> well it would be a very boring display, as it would be 33fps constantly, as long as your cpu can keep up 02:06:48 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 02:12:18 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 02:12:18 *** zeknurn` is now known as zeknurn 02:16:14 *** Djohaal_ [~Djohaal@186.212.215.223] has joined #openttd 02:17:26 <grepwood> depends on where you're deploying openttd 02:19:56 <grepwood> it could help benchmark drivers against this game 02:20:42 <Pinkbeast> ... is there any platform on which drawing the display is a significant proportion of the work and likely to take longer than computing the game mechanics? 02:21:21 <Japa_> Pinkbeast, playing on a weak computer connected to a 4k screen 02:21:38 <glx> all drawing is software based relying on OS or SDL 02:21:46 <Pinkbeast> Japa_: Any non-contrived platform, let us say. 02:23:24 <grepwood> yeah, rpi and ps3 02:23:28 *** Djohaal [~Djohaal@189.114.235.95.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 02:24:04 <glx> rpi is limited by cpu 02:24:05 <grepwood> because rsx is off limits on linux and next to nobody knows how to install freebsd on it, the gfx is drawn by CPU 02:25:14 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 02:25:15 <grepwood> my quake3 port had maybe 0.5 fps even when it used spes for drawing the 3d, and most gl extensions were missing so artifacts ensued 02:25:36 <glx> basically in openttd all gfx is done via cpu unless the OS uses gpu 02:29:31 <glx> we use a pure software blitter 02:30:02 <glx> recently improved to use SSE3 or SSE4 when available 02:35:21 <grepwood> glx that's interesting 02:35:45 <grepwood> does the code detect whether it can use sse3/4 on its own accord? or is it a compile-time variable? 02:35:55 <glx> well indeed we use many blitters :) 02:40:35 <glx> we check cpuid at runtime 02:44:24 <glx> and availability is also checked at compile time 02:44:41 *** HerzogDeXtEr [~flex@i59F6DA27.versanet.de] has joined #openttd 02:48:25 <grepwood> cool, I like the latter solution 02:50:53 *** HerzogDeXtEr1 [~flex@i59F6B695.versanet.de] has quit [Ping timeout: 480 seconds] 02:54:13 <grepwood> https://www.youtube.com/watch?v=mWZLa4AnN5k hue 02:58:47 *** Japa [~Japa@117.201.96.32] has joined #openttd 03:05:03 *** Japa_ [~Japa@117.201.96.32] has quit [Ping timeout: 480 seconds] 03:10:00 <Eddi|zuHause> most people will never use the sse3/4 blitter, because that one is only used when there is a 32bpp base set in use 03:10:17 <Eddi|zuHause> most people will use a 8bpp base set 03:10:37 <glx> sprite sorter can use SSE4 now too ;) 03:12:02 *** Aristide [~quassel@tok69-5-82-235-150-75.fbx.proxad.net] has quit [Remote host closed the connection] 03:38:29 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 03:50:17 *** tycoondemon2 [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 03:51:46 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has quit [Quit: Hi, I'm a quit message virus. Please replace your old line with this line and help me take over the world of IRC.] 03:51:53 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Ping timeout: 480 seconds] 04:12:54 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:22:56 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 04:31:30 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 04:46:32 *** Djohaal_ [~Djohaal@186.212.215.223] has quit [Read error: Connection reset by peer] 04:50:44 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 04:56:26 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Operation timed out] 05:22:22 *** HerzogDeXtEr [~flex@i59F6DA27.versanet.de] has quit [Quit: Leaving.] 05:56:02 *** Eddi|zuHause [~johekr@p5DC67CF2.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD5BC7.dip0.t-ipconnect.de] has joined #openttd 05:58:20 *** Extrems1 [~super@24.157.137.219] has joined #openttd 06:01:05 *** Extrems2 [borgs@24.157.137.219] has joined #openttd 06:03:04 *** Extrems [borgs@24.157.137.219] has quit [Ping timeout: 480 seconds] 06:06:23 *** Extrems1 [~super@24.157.137.219] has quit [Ping timeout: 480 seconds] 06:21:48 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 06:28:48 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 06:33:24 *** Super_Random [~kvirc@75-102-176-79.d2.itctel.com] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 06:39:50 *** Pecio [~fgh@cla180.neoplus.adsl.tpnet.pl] has joined #openttd 06:47:54 *** Japa_ [~Japa@117.201.96.32] has joined #openttd 06:54:59 *** Japa [~Japa@117.201.96.32] has quit [Ping timeout: 480 seconds] 07:19:40 *** Japa__ [~Japa@117.201.96.32] has joined #openttd 07:26:13 *** Japa_ [~Japa@117.201.96.32] has quit [Ping timeout: 480 seconds] 07:36:05 *** Pecio [~fgh@cla180.neoplus.adsl.tpnet.pl] has left #openttd [] 07:42:40 *** Pecio [~fgh@cla180.neoplus.adsl.tpnet.pl] has joined #openttd 07:46:04 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:05:39 *** DarkAceZ [~BillyMays@50-32-13-33.drr01.hrbg.pa.frontiernet.net] has quit [Ping timeout: 480 seconds] 08:05:58 *** Virtual [~Virtual@46.7.241.30] has joined #openttd 08:10:13 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 08:11:03 *** tokai|mdlx [~tokai@port-92-195-97-46.dynamic.qsc.de] has joined #openttd 08:15:36 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 08:16:43 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:24:17 *** DarkAceZ [~BillyMays@50-32-13-33.drr01.hrbg.pa.frontiernet.net] has joined #openttd 09:38:04 *** Burty [~burtybob@host-212-159-132-63.static.as13285.net] has joined #openttd 09:38:52 <Burty> Is there any way to change a push button text when it's clicked? 09:40:40 <Eddi|zuHause> probably 09:40:48 <Eddi|zuHause> tried the station window? 09:41:52 <Burty> I knew there was a window that did it. I couldn't think (damn work) Thanks Eddi, I'll look at the station and vehicle windows :) 09:58:12 *** Burty [~burtybob@host-212-159-132-63.static.as13285.net] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 09:58:50 *** roadt__ [~roadt@60.168.91.24] has joined #openttd 10:01:14 <dihedral> greetings 10:04:53 *** roadt_ [~roadt@60.168.94.83] has quit [Ping timeout: 480 seconds] 10:05:29 <Xaroth|Work> o/ dih 10:09:08 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 10:09:29 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 10:10:36 <dihedral> Xaroth|Work, \o 10:10:59 <Xaroth|Work> dih: started yet another admin port lib :P 10:11:11 <Xaroth|Work> this one does a bit more tho :P 10:14:22 <dihedral> show me :-) 10:15:41 <dihedral> Xaroth|Work, not interested in helping me? 10:15:54 <planetmaker> Xaroth, yet another? :) 10:16:00 <planetmaker> libottdadmin3 or...? 10:16:07 <dihedral> grapes, joan, ... 10:16:20 <planetmaker> what does it more than libottdadmin(2)? 10:16:49 <dihedral> planetmaker, every piece of software can do with a complete overhaul :-) 10:17:00 <planetmaker> hehe 10:17:16 <planetmaker> and thus become better like Netscape 6 was better than 5? :D 10:17:48 <planetmaker> http://www.joelonsoftware.com/articles/fog0000000069.html 10:18:03 <Xaroth|Work> dihedral: I'm a python man :) 10:18:07 <Xaroth|Work> https://github.com/libopenttd/libopenttd 10:18:20 <Xaroth|Work> the goal is to (eventually) implement all protocols 10:18:32 <Xaroth|Work> already got admin protocol and query protocol implemented 10:19:25 <dihedral> Xaroth|Work, how about integrating jpython :-P 10:19:42 <Xaroth|Work> dihedral: that's like watching the devil hump an angel :P 10:19:48 <dihedral> :-D 10:20:08 <dihedral> perspective defines devil and angel in this case :-D 10:20:11 <Xaroth|Work> however, there's one thing that might help joan 10:20:16 <Xaroth|Work> dihedral: exactly :) 10:20:19 <dihedral> tell me 10:20:32 <Xaroth|Work> libopenttd's packet system can both encode and decode packets of any type 10:20:43 <Xaroth|Work> so we can use each other's libs to verify the working of the protocols 10:20:51 <dihedral> uh :-) 10:21:21 <Xaroth|Work> (I managed to get a VERY crude set-up done where libopenttd was a proxy for libottdadmin2 :P ) 10:21:34 <dihedral> hehe 10:22:20 <Xaroth|Work> also, the design of libopenttd is so that it should also be somewhat readable in terms of how the protocol is encoded 10:23:18 <Xaroth|Work> https://github.com/libopenttd/libopenttd/blob/master/libopenttd/admin/send.py#L25-L28 << that should read a lot easier than digging through openttd's netcode to find out what a packet consists of 10:25:07 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 10:25:38 <dihedral> the comments in openttd's source code should decribe that very well actually 10:25:52 <planetmaker> Xaroth, what other protocols than admin port? 10:25:55 <dihedral> and if they do not, they should be amended 10:26:00 <Xaroth|Work> planetmaker: query 10:26:15 <Xaroth|Work> planetmaker: check the example dir, it's basically a server listing script 10:26:18 <dihedral> udp packets - e.g. my php stuff 10:26:31 <Xaroth|Work> yeh 10:26:58 <Xaroth|Work> but, in effect, can also act as if it were a master server, as it can receive the packets as well :) 10:27:37 <Xaroth|Work> if one was mad enough to code it 10:27:56 <dihedral> but for what purpose? :-P 10:28:07 <Xaroth|Work> since when do we need a purpose? :) 10:28:07 <dihedral> why would you want to setup your own master :-P 10:28:22 <peter1139> For when OpenTTD becomes Evil. 10:28:23 <dihedral> well that is true 10:28:31 <Xaroth|Work> I'm just providing the tool to do it, not the reason for it :) 10:28:42 <dihedral> that is only the case though if TrueBrain replaces Rubidium :-P 10:29:00 <dihedral> or __ln__ :-P 10:29:13 <dihedral> or our swiss friend :-D 10:29:17 <dihedral> hihi 10:29:29 <Xaroth|Work> trying to get yourself kicked? :P 10:29:32 * dihedral pokes Ammler 10:29:43 <dihedral> are we not long past that stage? 10:29:48 <Xaroth|Work> true that 10:30:14 <planetmaker> if you are successful in that, dihedral, that'll be his first appearence in a year or so 10:30:21 <planetmaker> (with the poke) 10:30:31 <dihedral> really?? 10:30:33 *** mode/#openttd [+o Xaroth|Work] by DorpsGek 10:30:33 <planetmaker> yes 10:30:40 <dihedral> thanks TB 10:30:46 <Xaroth|Work> ooh 10:30:52 <__ln__> @seen Ammler 10:30:52 <DorpsGek> __ln__: Ammler was last seen in #openttd 2 weeks, 1 day, 12 hours, 30 minutes, and 9 seconds ago: <Ammler> happy crhistmas Eddi :-) 10:31:00 *** mode/#openttd [-o Xaroth|Work] by DorpsGek 10:31:00 <planetmaker> woot? 10:31:05 <dihedral> heh! 10:31:06 <planetmaker> interesting 10:31:09 <Xaroth|Work> hehe 10:31:13 * Xaroth|Work waits for it 10:31:45 *** Xaroth|Work was kicked from #openttd by DorpsGek [Evil is only in the eye of the beholder] 10:31:52 *** Xaroth|Work [~XarothAtW@00017153.user.oftc.net] has joined #openttd 10:31:54 <Eddi|zuHause> but i never got an answer 10:31:58 <Xaroth|Work> ffs 10:32:22 <Xaroth|Work> I shouldn't tease TrueBrain :| 10:32:29 <dihedral> Xaroth|Work, case rested :-P 10:32:41 <Xaroth|Work> I think he wanted me to do his dirty job for him 10:32:49 <Xaroth|Work> then realising i didn't.. took it out on me :( 10:33:31 <dihedral> Xaroth|Work, we should make sure our bots can work together ;-) 10:33:51 <Xaroth|Work> what bot? :P 10:34:07 <dihedral> your py stuff and my java stuff 10:34:10 <Xaroth|Work> ah 10:34:13 <Xaroth|Work> that should be easy 10:34:55 <dihedral> it could be awesome :-) 10:35:36 <Xaroth|Work> if libopenttd can write it, it can read the same format (or should, at least), so it's just a matter of having the systems talk to eachother during a test session 10:36:21 <Xaroth|Work> create a packet, send it to your lib, if it can parse the data, send it straight back, if the decoded data is the same as the sent, it works 10:37:20 <dihedral> i mean - have both connected to the same server ... 10:37:53 <Xaroth|Work> how would that not work? 10:38:03 <dihedral> or to two different servers, but have a same basis for certain operations - e.g. a db 10:38:18 <Xaroth|Work> ah, that bit, er, hmm 10:38:35 <Xaroth|Work> libopenttd is just the implementation; i haven't thought of any real case uses 10:38:43 <dihedral> i would love to implement a bank - cross game finances :-P 10:39:03 <dihedral> different shares stuff, etc. 10:39:09 <Xaroth|Work> heh 10:39:42 <dihedral> stash cash into a 'bank' and get it back in another game :-D 10:39:56 <__ln__> or real-world bank 10:39:59 <dihedral> hehe 10:40:03 <dihedral> stock market :-D 10:40:07 <Xaroth|Work> __ln__: like bitcoins? :p 10:40:20 <__ln__> something like that 10:40:24 <dihedral> or - paypal me 5$ for 500.000$ in game :-D 10:40:32 <dihedral> ok 5m$ 10:40:50 <Xaroth|Work> nah, have an in-game market 10:40:58 <Xaroth|Work> where people can auction off their currency 10:41:01 <Xaroth|Work> so others can buy it 10:41:09 <Xaroth|Work> ofcourse I get a nice 5% share of it. 10:41:52 <Xaroth|Work> that would only work with a killer difficulty economy though 10:43:00 <dihedral> aye - e.g. a lovely gs in place 10:44:00 <Xaroth|Work> that would actually be quite funny :o 10:44:14 <Xaroth|Work> might need some tweaking though :P 10:47:01 <dihedral> or create a stock market based on industries and transported goods, companies and their standings in towns, etc. 10:47:22 <dihedral> or if they were caught bribing 10:47:39 <dihedral> well - that actually does influence anyway 11:23:06 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 11:26:50 <NGC3982> Morning 11:27:02 <__ln__> hardly 11:27:55 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 11:28:07 <NGC3982> T'aint it? 11:31:22 *** HerzogDeXtEr [~flex@i59F6DA27.versanet.de] has joined #openttd 11:31:49 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 11:40:54 *** Flygon__ is now known as Flygon 11:49:03 *** roadt__ [~roadt@60.168.91.24] has quit [Ping timeout: 480 seconds] 12:01:39 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:06:36 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 12:06:46 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 12:06:51 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 12:18:03 *** LordAro [~LordAro@runciman.default.hacksoc.uk0.bigv.io] has quit [Read error: Connection reset by peer] 12:19:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:39:19 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 12:43:27 *** Pereba [~UserNick@177.17.93.118] has joined #openttd 12:47:48 *** LordAro [~LordAro@213.138.101.13] has joined #openttd 12:48:20 *** Japa_ [~Japa@117.201.96.32] has joined #openttd 12:49:48 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Quit: DDR is not Dance Dance Revolution.] 12:52:23 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 12:54:58 *** Japa__ [~Japa@117.201.96.32] has quit [Ping timeout: 480 seconds] 12:55:55 <Flygon> One thing I hate 12:56:07 <Flygon> Planning a route when there's a lot of scattered cities 12:56:08 <Flygon> :| 12:56:15 <Flygon> OCD is evuul 13:02:33 <Xaroth|Work> how is that OCD? 13:03:41 <Japa_> Xaroth, can't do a straight, efficient, route 13:05:53 <Flygon> Japa_: More to the fact 13:05:56 <Flygon> I want to cover everything 13:06:05 <Flygon> And it makes planning an efficient route a huuuuuuuge PITA 13:07:27 *** xT2 [~ST2@bl20-229-103.dsl.telepac.pt] has joined #openttd 13:08:08 <LordAro> not really OCD though, is it? 13:08:29 <LordAro> or, it's an extremely mild form of it 13:10:49 <Flygon> I don't know what the right term is 13:10:57 *** ST2 [~ST2@2.81.229.103] has quit [Ping timeout: 480 seconds] 13:12:18 <LordAro> "picky" :p 13:12:30 <LordAro> or, "nOCD" as i've seen used 13:13:28 <V453000> make the towns grow over the whole area so they touch each other, done 13:13:29 <V453000> eazy 13:13:56 <Flygon> That just means that it's even harder to service individual towns/suburbs 13:15:19 <Pinkbeast> Implement a proper underground view so the towns aren't in the way so much HO HO 13:16:15 <Flygon> Yes, but that'd need actual effort :P 13:16:26 <V453000> well the idea is that you transfer all of the passengers from all of those towns to one large intercity terminal, which is connected to another intercity terminal connected to another town cluster 13:16:53 <Flygon> V453000: The issue with that is, is that it's somewhat inefficient 13:17:01 <V453000> inefficient? 13:17:02 <Flygon> And can create gigantic chokepoints 13:17:14 <V453000> sounds quite systematic to me 13:17:22 <Pinkbeast> ... and assumes you don't get cognitive dissonance from the pre-cargod*st situation where passengers have no volition 13:17:25 <Flygon> You end up with passengers travelling longer distances to go somewhere closeby 13:17:35 <V453000> oh cargodist 13:17:38 <Flygon> And yeah, I'm using cargodist 13:17:40 <V453000> :D:D:D:D enough said 13:18:08 <Flygon> And on top of that, I actually did have some interchanges built early on 13:18:13 <Flygon> But it's really biting my ass now 13:18:55 <Flygon> Partially because it's not RORO based, and partially because the pathfinder is an idiot and keeps switching to the correct side of the track far ahead enough to block other trains 13:18:59 <Flygon> Which's stupid 13:19:31 <V453000> pathfinder is consistent, perhaps you built it badly in order to do what you want 13:21:52 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/newfinnrail1989helsinkiterminus.png The hope here is 13:22:32 <Flygon> Is that the metro systems and trams in Helsinki can spread the passenger load for the radial 'HST' line across the Helsinki, Riihimaki, Lahti, and Helsinki East statons 13:22:37 *** Aristide [~quassel@tok69-5-82-235-150-75.fbx.proxad.net] has joined #openttd 13:22:39 <Flygon> ...the urban sprawl grew a tad much 13:23:03 <V453000> well perhaps it is worth it making some bridges there so that there are less crossings 13:23:26 <V453000> obviously the pathfinder cant do much magic in that clutter 13:23:27 <Flygon> I'd consider it if it weren't for space constraints 13:23:42 <V453000> there is way enough space for that 13:23:58 <Flygon> You are clearly a far more efficient man than I am 13:24:07 <V453000> perhaps 13:24:14 <Flygon> Australia's not known for it's trains :P 13:24:17 <V453000> but that doesnt matter :) 13:24:25 <V453000> australia has nothing to do with it :) 13:24:35 <Flygon> True 13:25:02 <Flygon> Unbelievably 13:25:17 <Flygon> I just fixed one of the pathfinder jams by building 2 tiles of track 13:27:20 <Aristide> o/ 13:27:31 <Aristide> I have take a Hybrid bus today \o/ 13:27:38 <Flygon> Heya Aristide! 13:27:44 <Aristide> Hi Flygon o/ 13:27:46 <Flygon> Lemme guess 13:27:50 <Flygon> It's gas powered too? D: 13:27:56 <Flygon> Gas powered buses scare me D: 13:28:05 <Aristide> :o 13:28:09 <Flygon> Maintainence costs. 13:28:10 <Aristide> I don't know xD 13:28:19 <Aristide> 40% more expensive than « normal » bus 13:28:37 <Flygon> And that's why gas is just a shill to appease greenies 13:28:46 <Aristide> http://www.youtube.com/watch?v=TqVQmZfc8m0 Flygon 13:28:54 <Flygon> This is why I voted for the Sex Party, not the Greens :| 13:29:11 <Aristide> xD 13:29:18 <Flygon> http://en.wikipedia.org/wiki/Australian_Sex_Party It sounds far more risque than it really is 13:30:48 <Aristide> xD 13:32:15 <Flygon> The weird thing is 13:32:34 <Flygon> Is that they're the 2nd most likely party to actually support rail transport here O_o 13:32:55 <Flygon> ...the 1st being the Bullet Train Party 13:33:23 <Aristide> xD 13:53:24 <Aristide> http://www.youtube.com/watch?v=FNb25n300gs <3 14:02:11 *** Pecio [~fgh@cla180.neoplus.adsl.tpnet.pl] has left #openttd [] 14:08:19 <Flygon> I'm guessing there's no way to uncap the vehicles per company limits? 14:08:35 <Flygon> I've got enough Trams that I'm hitting over 3,000 14:08:45 <Flygon> And I'm expecting to hit 5,000 before even half the map is done 14:08:50 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has joined #openttd 14:10:58 <V453000> -> stupidly big map perhaps? (: 14:11:11 <Flygon> That German 2048*2048 Europe scenario 14:11:19 <V453000> exactly what I said 14:11:42 <Flygon> Stupidly big is 8192*8192 :P 14:11:44 <V453000> 256x256 is imo enough for one person, I had 5000 road vehicles on 256x256 without big problems 14:11:53 <V453000> 512x512 is reasonable maximum really 14:12:10 <Flygon> Yes, but it doesn't give you a semi-realistic Europe :P 14:12:24 <Flygon> What's REALLY lagging out the PC is the BOATS 14:12:26 <V453000> why would i need that 14:12:33 <Flygon> Why not? 14:12:38 <Flygon> This's a long term project for me 14:12:45 <V453000> cause the normal generator makes interesting things by itself 14:13:12 <Flygon> I'm an uninteresting man :P 14:14:05 <Pinkbeast> *rolls eyes* maybe Flygon just wants to play in a reasonable facsimile of Europe 14:14:37 <Flygon> I worry about Australia maps 14:14:43 <Flygon> Because... 14:14:55 <Flygon> Where the interesting transport networks are 14:15:13 <Flygon> Are in very dense urban areas that countrywide maps don't show 14:15:29 <Superuser> I thought I was in #osm for a second, lol 14:16:52 <Flygon> OSM are an optometrist company here 14:18:42 *** Eddi|zuHause2 [~johekr@p57BD43CE.dip0.t-ipconnect.de] has joined #openttd 14:23:53 *** Eddi|zuHause [~johekr@p57BD5BC7.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:24:01 *** Eddi|zuHause2 is now known as Eddi|zuHause 14:42:21 *** Belugas [~belugas@216.191.111.230] has joined #openttd 14:42:24 *** mode/#openttd [+o Belugas] by ChanServ 14:46:51 <__ln__> hola Belugas 14:46:57 <Xaroth|Work> o/ 14:47:34 <Belugas> Ola __ln__! Como esta? 14:49:02 <Eddi|zuHause> i could correct half a dozen errors in that :) 14:52:40 <__ln__> bien, gracias. estoy esperando a invierno, solamente tenemos lluvia y nubes, ningún nieve 14:56:52 <dihedral> @topic get 5 14:56:52 <DorpsGek> dihedral: English only 14:56:54 <dihedral> :-P 15:02:12 <Eddi|zuHause> "ningún nieve" <-- Belugas would certainly like that :) 15:05:14 <Belugas> yeh Eddi|zuHause! 15:05:45 <Belugas> jmexcuse, dihedral, je parlerai qu'anglais les prochaines fois hahahah!! 15:07:07 <Eddi|zuHause> that can't be proper grammar either 15:09:07 <dihedral> hey ho Belugas - happy new year to you ;-) 15:15:08 *** Japa__ [~Japa@117.201.96.32] has joined #openttd 15:17:00 <Flygon> Dumb question 15:17:12 <Eddi|zuHause> dumb answer 15:17:27 <Flygon> Is there a list for when eGRVTS 2 vehicles are introduced? 15:17:37 <Flygon> If there is one, I can't find it 15:17:44 <Eddi|zuHause> is there a readme? 15:18:02 <Flygon> No 15:18:44 <Eddi|zuHause> then you need to read the entire release and development thread, or you're out of luck 15:19:01 <Flygon> Bummer 15:19:02 <Flygon> Alright 15:19:57 <Belugas> Eddi|zuHause, if you were in quebec, that would :D 15:20:14 <Belugas> Happy new year to you too dihedral, and al of those who are reading these lines!! 15:20:36 <__ln__> there was this news article that Chicago zoo moved their polar bears indoors because it was too cold outside. 15:21:06 <Belugas> was not a fun start of year, for me though... went to the emergencies fr may dad (he's fine now), my son caugh chickenpox (still contagious) and one of my HD at work crashed 15:21:07 <Belugas> yeah!! 15:21:29 <Belugas> it is indeed quite cold here as well ;) 15:21:49 <Eddi|zuHause> there was something about the niagara falls being frozen 15:21:51 *** Japa_ [~Japa@117.201.96.32] has quit [Ping timeout: 480 seconds] 15:21:54 <Belugas> climate warming.. yeah right... 15:22:22 <Eddi|zuHause> well everything is green out here 15:22:38 <MNIM> Belugas: try europe 15:22:48 <MNIM> it's freaking spring out here! 15:23:06 <Eddi|zuHause> it regularly hits 2-digit temperatures 15:23:24 <MNIM> hell, in the netherlands it rarely gets below 2 digits. 15:23:38 <Eddi|zuHause> (meaning °C) 15:23:41 <MNIM> (with the occasional bout of fall storms, but eh, that's normal. IN MARCH) 15:25:15 <Flygon> Move to Victoria, Australia 15:25:20 <Flygon> It snows. During summer 15:25:46 <Flygon> Anyway 15:25:48 <Flygon> Hyvaa yota 15:26:17 <Eddi|zuHause> missing an À? 15:26:46 <__ln__> and ö 15:29:20 <MNIM> Flygon: correct me if Im mistaken, but isn't australia suffering a heatwave right now? 15:33:49 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 15:35:41 <Belugas> -12 c. today. we feel like it's "normal" compared to the -20 and more we had previously 15:48:04 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 15:53:11 <Aristide> I plain to extend bus lines (at arrow) http://wstaw.org/m/2014/01/09/plasma-desktopGY1241.png :3 15:56:33 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 15:59:55 <Japa__> Aristide, how do you get that map? 16:00:53 <Aristide> Japa__: I play with both games :x Simutrans and openttd 16:00:57 <Aristide> Actually is Simutrans 16:01:06 <Aristide> But I don't know how to get this map with openttd :( 16:02:34 <Japa__> Ah, okay 16:02:34 <Japa__> :( 16:02:37 <Japa__> hm... 16:02:41 <Japa__> PLUGIN TIME! 16:02:42 <Japa__> :P 16:03:50 <Aristide> xD 16:05:18 <Aristide> Well, bus lines are extended _o/ 16:08:14 <Aristide> \o/ Well 16:08:28 <Aristide> I transport only passengers 16:19:32 <Japa__> Now my mind segued into exporting an OSM format map of the landscape 16:20:54 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:22:09 *** NL_Michel [~OpenTTD@541E541A.cm-5-7b.dynamic.ziggo.nl] has joined #openttd 16:22:32 <NL_Michel> someone some experience with the soap plugin? 16:25:55 <NL_Michel> i need to know what OFS is, it's in the prerequisites 16:26:28 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 16:27:01 <dihedral> NL_Michel, do you have a link? 16:31:42 <dihedral> NL_Michel, you can keep the chat in here please ;-) 16:32:31 <NL_Michel> a k:) 16:33:22 <NL_Michel> I searched for it, but can't find anything related to OFS and OpenTTD 16:35:13 <dihedral> https://www.google.de/search?q=openttd+%22ofs%22 16:35:18 <dihedral> works for me :-P 16:36:13 <NL_Michel> Wow 16:36:30 <NL_Michel> Thanks, seems like i need to search better then 16:36:40 <dihedral> ;-) 16:53:01 *** Taede_ is now known as Taede 17:09:29 <Eddi|zuHause> don't pick up the soap 17:24:54 *** Progman [~progman@p57A1B1DD.dip0.t-ipconnect.de] has joined #openttd 17:29:27 <NL_Michel> Why so? 17:29:34 <dihedral> Eddi|zuHause, i am sure not everybody would WANT to follow that advice :-P 17:29:38 <dihedral> see :-D 17:30:02 <NL_Michel> :) 17:32:17 *** NL_Michel [~OpenTTD@541E541A.cm-5-7b.dynamic.ziggo.nl] has left #openttd [] 17:46:09 *** Phoenix_the_II [~ralph@13-17-191-195.ftth.glasoperator.nl] has joined #openttd 17:52:46 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:52:49 *** mode/#openttd [+v glx] by ChanServ 17:56:57 *** Haksoldier [~isLamatta@88.234.107.14] has joined #openttd 17:57:25 *** Haksoldier [~isLamatta@88.234.107.14] has quit [Remote host closed the connection] 17:58:27 *** NL_Michel [michel@541E541A.cm-5-7b.dynamic.ziggo.nl] has joined #openttd 18:09:27 *** frosch123 [~frosch@frnk-5f74613a.pool.mediaWays.net] has joined #openttd 18:12:26 *** HerzogDeXtEr [~flex@i59F6DA27.versanet.de] has quit [Quit: Leaving.] 18:18:18 <Taede> hmm, i better put that in the readme 18:20:41 <V453000> nobody will read a readme anyway :P 18:21:01 <Taede> well if they didnt, they wouldn't even know to ask what ofs is 18:21:50 <Taede> i put ofs in as a requirement, but failed to explain what it actually refers to 18:22:40 *** gelignite [~gelignite@i528C33F5.versanet.de] has joined #openttd 18:25:48 *** triad [~oftc-webi@5-13-83-159.residential.rdsnet.ro] has joined #openttd 18:25:51 <triad> hello 18:25:54 <triad> someone available ? 18:26:10 <Pinkbeast> Sure, but you're not really my type. 18:26:17 <triad> heh 18:26:18 <Pinkbeast> ... just ask a question, tends to save time 18:26:52 <LordAro> @topic get 3 18:26:52 <DorpsGek> LordAro: Don't ask to ask, just ask 18:27:02 <triad> I start OpenTTD, and when i click the "build roadrail track" button it gets me out from the game!!! What can the issue ? It's the only bug i have, GOD DAMN IT 18:27:11 <triad> can be * 18:27:25 <triad> on Fedora , latest release. 18:27:30 <Pinkbeast> By "roadrail" do you mean trams, or trains? 18:27:36 <LordAro> "button it gets me out from the game" ? 18:27:40 <LordAro> you mean a crash? 18:27:44 <triad> on Windows 7 i don't have this problem 18:27:50 <triad> @LordAro : yes 18:27:52 <Pinkbeast> ... and is there any output after the crash? 18:28:07 <triad> @Pinkbeast: no output..it simply gets me out. 18:28:07 <LordAro> triad: upload crash.* files to the bug tracker 18:28:18 <triad> where's the crash file if there is one! 18:28:28 <LordAro> My Documents\OpenTTD\ 18:28:33 <LordAro> assuming windows 18:28:38 <triad> oh yes, i found it 18:28:47 <Pinkbeast> LordAro: "on Fedora" 18:28:55 <LordAro> ah 18:29:05 <Pinkbeast> Probably ~/.openttd I guess, but I infer triad has found it 18:29:25 <LordAro> Pinkbeast: well, Alberth runs fedora, and apparently has no problems, so.. *shrugs* 18:29:38 <LordAro> triad: which version are you running? 18:29:43 <triad> http://pastebin.com/NQgwc4TX 18:29:52 <Pinkbeast> That's why I asked what "roadrail" means, I wonder if it is a bug if there is no tram set loaded 18:29:53 <triad> LordAro: latest version; all updates 18:30:05 <triad> roadrail meanins trains 18:30:06 <LordAro> @topic get 4 18:30:06 <DorpsGek> LordAro: 'Latest' is not a valid version, 'Most recent' neither 18:30:23 <LordAro> @bugs 18:30:23 <DorpsGek> LordAro: Temporary Offline 18:30:24 <triad> @DorpsGek: the latest STABLE one 18:30:31 <LordAro> ;) 18:30:35 <LordAro> lots of changes since then 18:30:41 <LordAro> triad: can you reproduce? 18:30:57 <triad> what ? 18:31:05 <LordAro> can you reproduce the crash? 18:31:13 <triad> to make it again ? ok 18:31:33 <LordAro> other than that, upload the existing crash.* files (all of them) to bugs.openttd.org 18:32:01 <triad> i need an account as i see 18:32:13 <LordAro> yup 18:32:28 <Pinkbeast> triad: Did you install a package maintained by Fedora, or install it yourself? 18:32:52 <triad> yum install openttd 18:32:56 <triad> simple as that 18:33:08 <triad> no other repos added, just from Fedora 18:33:34 <Pinkbeast> Huh. Did you select any NewGRFs? 18:33:44 <LordAro> Pinkbeast: not, according to the gamelog 18:34:03 <Pinkbeast> Oh, well spotted. I think I have it. 18:34:23 <triad> :) 18:34:37 <Pinkbeast> https://bugzilla.redhat.com/show_bug.cgi?id=1000742 18:35:04 <Pinkbeast> I think it's an ongoing problem with the Fedora build, and you might do better to build your own, which I realise is a bit of a pain but is less than you think. 18:35:16 <Pinkbeast> It is probably also worth updating that Fedora bug. 18:35:54 <LordAro> Pinkbeast: i dunno, that's a very different stack trace 18:35:59 <Aristide> Hi again :) 18:36:13 <Pinkbeast> LordAro: you may be better informed than I 18:36:32 <LordAro> not with a heavily hex-ified stack trace like that :L 18:36:46 <LordAro> triad: either way, can you post the crash files to the bug tracker? 18:37:22 <triad> if you already have a account i would appreciate it; if not, i'll upload it in a few minutes 18:37:29 *** triad [~oftc-webi@5-13-83-159.residential.rdsnet.ro] has quit [Remote host closed the connection] 18:37:34 <LordAro> .. 18:38:03 <Pinkbeast> ... yeah, but it was a lot better than my Romanian 18:38:18 <LordAro> wuh? 18:38:27 <Pinkbeast> His English. 18:38:40 <LordAro> ah, right 18:42:04 *** Japa__ [~Japa@117.201.96.32] has quit [Ping timeout: 480 seconds] 18:43:12 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 18:45:16 <DorpsGek> Commit by translators :: r26233 trunk/src/lang/swedish.txt (2014-01-09 18:45:09 UTC) 18:45:17 <DorpsGek> -Update from WebTranslator v3.0: 18:45:18 <DorpsGek> swedish - 2 changes by spacejens 18:45:28 *** Japa__ [~Japa@117.201.96.32] has joined #openttd 18:52:51 *** triad [~triad@5-13-83-159.residential.rdsnet.ro] has joined #openttd 18:52:54 <triad> back 18:53:06 <triad> got crash from stupid web browser :\ 18:53:38 <LordAro> :L 18:54:15 <triad> so.. how may i fix my problem ? 18:54:23 <triad> is there any way.. 18:54:34 <LordAro> not without knowing more about it 18:54:44 <LordAro> please upload ALL the crash files to bugs.openttd.org 18:54:58 <LordAro> crash.log, crash.dmp, crash.png, crash.sav 18:55:10 <triad> Ok :\ 18:55:14 <triad> :] ** 18:57:07 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 19:05:49 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 19:09:49 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:10:11 <andythenorth> bit of a 'blah blah blah' day eh? 19:16:12 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 19:32:32 *** xT2 [~ST2@bl20-229-103.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 19:35:20 *** xT2 [~ST2@2.81.229.103] has joined #openttd 19:36:13 <triad> LordAro, Pinkbeast - you said if i build i manually it may work ? 19:36:18 <triad> it* 19:36:40 <LordAro> doubt it 19:36:57 <frosch123> you compiled it yourself, didn't you? 19:37:02 <frosch123> the farm has no redhat 19:37:03 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has joined #openttd 19:37:06 *** mode/#openttd [+o Alberth] by ChanServ 19:37:07 <triad> frosch123 - no 19:37:18 <triad> so i should try compile it myself ? 19:37:23 <triad> what are the chances ... ? 19:37:27 <frosch123> you got it from your distro? 19:37:29 <LordAro> unlikely 19:37:46 <triad> frosch123: yes; yum install openttd 19:37:57 <triad> no other repos added; just fedora rep. 19:51:28 *** supermop [~daniel_er@cpe-74-71-50-7.nyc.res.rr.com] has joined #openttd 19:51:32 <supermop> hi 19:51:50 <triad> hello 19:53:20 <Alberth> fedora 20 has 1.3.3-1.fc20 19:53:31 <Alberth> ie current stable 19:53:58 <triad> still; doesn't work properly 19:54:17 <LordAro> /o supermo 19:54:19 <LordAro> p 19:55:43 <supermop> hows it going? 19:56:06 <LordAro> maths exams, currently :L 19:56:23 <supermop> can work be taken from a gpl v2 project and released as v3 or visversa? 19:56:36 <supermop> what sort of math? 19:57:02 <LordAro> well, i had calculus yesterday, which went awfully, and i have algebra tomorrow 19:57:11 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 20:00:25 <supermop> very fun 20:01:21 <LordAro> yup 20:02:05 <triad> i got some exams next week too 20:02:10 <triad> awesome as fuck 20:02:20 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 20:02:29 <LordAro> very :3 20:03:07 <triad> 8 exams in the next months. 20:03:13 <supermop> i wish i did as well 20:03:26 <supermop> but i am quitting my job 20:03:54 <supermop> so not many exams in the foreseeable future 20:04:31 <LordAro> :O 20:04:47 <triad> supermop: you could examine my issue with the game :] 20:04:57 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 20:04:58 <supermop> haha 20:05:02 <triad> http://bugs.openttd.org/task/5858 20:05:06 <Wolf01> hello 20:05:12 <triad> maybe you have somet thoughts 20:05:15 <triad> some* 20:05:25 <supermop> i make no guarantees as to the quality of response you will get 20:05:45 <supermop> yep, i have no idea what any of that means 20:06:14 <LordAro> triad: you overestimate how skilled the majority of the people in this channel are ;) 20:06:29 <supermop> i wonder if i should try to get my fiancee interested in nfo, so she can code stations for me 20:06:35 <andythenorth> brrrr exams 20:06:37 <LordAro> :D 20:06:42 <triad> :) 20:06:47 <supermop> i am not the code savy half 20:06:48 * andythenorth is so free from jumping those hoops 20:07:01 <triad> are you playing on servers or just single player mode ? 20:07:29 <supermop> i don't play that much at all lately 20:07:48 <supermop> one because i have to get ready to move 20:07:56 <Alberth> hi Wolf01 20:08:01 <supermop> and two because i start a game, see something i wish was different, 20:08:05 <Alberth> hi andy 20:08:25 <supermop> think about working out how to change it, draw something better etc, 20:08:43 <supermop> then realize i don't have nearly enough time to execute that 20:08:54 <Alberth> playing the game of changing the game is quite entertaining :) 20:09:00 <supermop> which leaves me unsatisfied with my game so i just sort of trail off 20:09:05 <andythenorth> bonsoir 20:09:12 <andythenorth> supermop: +1 20:09:19 <andythenorth> the only games I finish are.... 20:09:21 <andythenorth> none of them :P 20:09:31 <Alberth> just redefine finishing :p 20:09:46 <andythenorth> playing to some kind of conclusion? 20:09:50 <andythenorth> like winning or losing the GS? 20:10:07 <supermop> play just far enough to the point where it should get interesting - 20:10:19 <Alberth> I define it as "I stop playing with the game file" 20:10:38 <supermop> Andy i did manage a heart of darkness game 20:10:42 <andythenorth> me too, ish 20:10:58 <andythenorth> I was obviously going to win the GS if I could be bothered to connect enough mines, so I stopped playing 20:11:08 <Alberth> :) 20:11:31 <supermop> i did give up as the GS i was using kept crashing and i became preoccupied with the metro network of a city stuck in the desert (not very heart of darkness like) 20:11:33 <andythenorth> I really like MP nocargoal because it's frantic 20:11:42 <andythenorth> single player cargo goal scripts are meh ish 20:11:54 <supermop> it makes me yearn for a non-arid tropical environment 20:12:05 <andythenorth> he :) 20:12:10 <supermop> i like growth scripts but not totally happy with any yet 20:12:14 <andythenorth> better terrain generator? o_O 20:12:20 <supermop> yeah maybe 20:12:40 <supermop> basically i want a vietnam or similar landscape 20:12:58 <andythenorth> it doesn't help that I know when all the new vehicle types are going to turn up 20:13:05 <supermop> mix of jungles, forests, high lands and lowlands 20:13:06 <andythenorth> kind of removes any chance elements 20:13:10 <andythenorth> disasters off 20:13:10 <supermop> yeah 20:13:12 <andythenorth> breakdowns off 20:13:23 <supermop> i wish nml could randomize vehicles 20:13:23 <andythenorth> I can plot ahead to getting a new vehicle in 1910 or whatever 20:14:00 <supermop> like you supply it with generational sprites, and your grf randomly makes a vehicle 20:14:10 <supermop> like town name generator 20:14:23 <supermop> random-ish names, 20:14:46 <juzza1> how would those generational sprites work? 20:14:47 <supermop> stats from within a range for each generation, but never exactly the same 20:14:53 <andythenorth> cb36 20:14:55 <supermop> they would be very generic 20:15:17 <supermop> so liets say you have a 60s-ish bush sprite 20:15:20 <supermop> bus 20:16:15 <andythenorth> I think randomised stats are a red herring tbh 20:16:28 <supermop> maybe in 1962 the game makes a random bus using it, in 66 makes a different bus with a 2nd cc stripe? 20:18:46 <supermop> that or make a RV set with a ton of very similar vehicles throughout 100years, and randomly deactivate 60% of them 20:18:48 <supermop> ? 20:19:26 <supermop> i would like generic vehicles with random names a la town names though 20:20:44 <supermop> anyway 20:21:11 <andythenorth> tech levels :P 20:21:23 <supermop> do you plan on coffee existing in the 'full' economy? or is it a tropical only thing? 20:21:33 <andythenorth> 'for some inane reason, you have levelled up: here is a new vehicle' 20:21:37 <andythenorth> full economy is done 20:21:39 <supermop> yess 20:21:40 <andythenorth> no more changes 20:21:54 <andythenorth> full economy is batshit crazy, nobody should play it 20:22:02 <supermop> the actually Busses should just gain experiences 20:22:22 <supermop> that sentence made no sense 20:22:49 <supermop> every truck starts out as a forklift and has to level up 20:23:55 <supermop> i would play with something a bit less port heavy than heart of darkness, although i think as is is a good fit for many developing economies 20:24:39 <supermop> currently though there is basically no processing, just raw mineral extraction, then send away for some finished goods 20:25:27 <supermop> anyway i didn't log on today just to pester andy to make firs less fun 20:25:33 <andythenorth> which aspects of HoD do you like? 20:25:36 *** Supercheese [~Superchee@98.145.80.103] has joined #openttd 20:25:39 <andythenorth> ...there will be more economies in future 20:25:48 <andythenorth> probably one or two a year until I'm bored 20:25:50 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 20:25:57 <supermop> paradoxically, the ports 20:26:56 <supermop> having a vareity of types of them 20:27:27 <supermop> i actually never completed a line from a farm to anywhere 20:28:00 <supermop> also it felt weird not to be able to make food out of fruit 20:28:15 <supermop> i guess there was a brewery i missed? 20:28:40 <supermop> as i was stuck in the desert, i needed food more than normal to grow a city, 20:29:12 <supermop> so alcohol didn't really help 20:29:44 <andythenorth> you kind of have to import all your food 20:29:54 <andythenorth> or catch fish 20:30:19 <supermop> yeah 20:30:55 <supermop> i guess i want "SE Asia" more than "sub-Saharan Africa" 20:32:33 <supermop> i never understood diamonds as a heavy cargo for a big transport company to focus on either - but I guess that is out of respect to the TTD heritage 20:33:11 <supermop> HOD is fun though 20:33:49 <supermop> and if i wasn't stuck in the desert would be great for the primarily urban game i was playing 20:34:14 <supermop> getting all finished goods from a port works well with big cities 20:34:56 <supermop> one thing i like about the supplies mechanic 20:35:05 <supermop> is that I can ration them 20:35:38 <supermop> so i can serve a mine or farm and prevent the gargo generated from ever becoming too huge 20:36:19 <andythenorth> try it with cargodist :P 20:36:20 <supermop> as i dont like having my commuter lines overrunf with unit trains of bauxite 20:36:30 <andythenorth> supplies might yet get removed 20:36:33 <andythenorth> we'll see 20:37:00 <andythenorth> I am concerned about supplies, I think the boost is too high 20:37:18 <andythenorth> quadruple is a lot of network load all at once, and it can flap easily 20:37:28 <andythenorth> I am actually considering (shock) a parameter 20:37:50 <andythenorth> for boost (1x, 2x, 4x) or (1x, 1.5x, 2x) 20:37:54 <supermop> oooh 20:38:20 <andythenorth> I can make you a patched FIRS if you want to test lower boost 20:38:52 <supermop> cant really put it through its paces for a couple weeks until after i move, find a new job, and settle in 20:38:59 <andythenorth> np 20:39:08 <andythenorth> where are you moving to? 20:39:10 <supermop> but 1.5 and 2x sounds better for me 20:39:14 <supermop> melbourne 20:40:07 <supermop> id also rather see 8x production come from new mines, not one mine digging up more because they are choking on backhoes that get dumped there every month 20:41:27 <supermop> fiancee is there for her master's 20:45:31 <triad> supermop - you are from Aussie ? 20:45:41 <supermop> nope 20:45:47 <supermop> live in new york 20:45:54 <triad> :) 20:45:58 <triad> that's nice 20:47:23 <supermop> andythenorth: have you every thought about breaking out parts of firs industries to add as chips tiles? 20:47:34 <andythenorth> some have been 20:47:36 <supermop> *ever 20:47:55 <supermop> bigger building though than the little white L shaped one 20:48:12 <supermop> like the big hall of the machine shop 20:48:44 <andythenorth> nah 20:48:46 <andythenorth> confusing 20:48:48 <andythenorth> imho 20:48:57 <supermop> ah 20:49:05 <andythenorth> if somebody wants them as objects I wouldn't stop them 20:49:35 <supermop> i want to have pretend that the machine shop is building my trains 20:50:28 <supermop> a paved tile that matches chips platforms and industry pavement but does not accrue huge piles of crates would be cool too 20:51:11 <andythenorth> station cargo graphics are ugly :D 20:51:29 <supermop> haha 20:51:33 <supermop> its embarassing 20:51:59 <supermop> that im so bad at taking the food away it dwarfs the train that has come for it! 20:53:12 <andythenorth> then some other cargo piles up, and the whole station changes, all at once 20:53:40 <supermop> or if trains are in the process of loading, it can switch back and forth 20:54:26 <supermop> its a clever mechanic though, and a great way to make cargo stations more accessible to casual users 20:55:44 <andythenorth> ugly :) 20:55:51 * andythenorth is unforgiving 20:56:20 <supermop> i also love putting a pit of cobble pavement around my grain mills/bakeries 20:58:26 *** Progman [~progman@p57A1B1DD.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:58:43 <supermop> do you still have that tuk-tuk? 21:04:27 <supermop> going to grab a quick late lunch, talk to you guys later 21:06:54 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 21:09:13 *** NL_Michel [michel@541E541A.cm-5-7b.dynamic.ziggo.nl] has quit [] 21:11:49 *** KenjiE20 [kenjie20@46.246.119.109] has quit [Ping timeout: 480 seconds] 21:26:04 *** KenjiE20 [kenjie20@46.246.119.109] has joined #openttd 21:30:22 *** burty [~chatzilla@94.0.233.138] has joined #openttd 21:33:59 <Wolf01> 'night 21:34:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:35:29 *** burty [~chatzilla@94.0.233.138] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 21:38:03 *** KenjiE20 [kenjie20@46.246.119.109] has quit [Ping timeout: 480 seconds] 21:40:33 *** KenjiE20 [kenjie20@irc.blinkenshell.org] has joined #openttd 21:44:58 *** burty [~chatzilla@94.0.233.138] has joined #openttd 21:49:00 <burty> I'm trying to make a new company option but can't get it working in multiplayer. It changes for the company but only client side. I'm using DoCommandP is that correct? If not could someone point me in the right direction for this stuff? 21:50:25 <Eddi|zuHause> DoCommand and DoCommandP differ in exactly whether the command is sent over the network or applied only client side 21:50:30 <frosch123> isn't there already such an option? 21:50:51 <Eddi|zuHause> and you can create a new company by first moving to spectator 21:51:28 <Rubidium> (new company) option or, new (company option)? 21:51:57 <burty> new (company option) 21:52:23 <Rubidium> so something like autoclean setting; then why not use the already existing settings infrastructure? 21:53:14 <burty> You mean like looking at the change company name and follow that through? 21:53:37 * andythenorth considers patching construction to auto-demolish rivers 21:53:44 <Rubidium> I'm assuming it's some sort of setting, right? 21:53:53 <Eddi|zuHause> what kind of setting do you want to make? 21:53:54 <frosch123> i guess you jsut add a thing to src/table/company_settings.ini 21:55:05 <burty> It's the idea that companies can individually set their shares for sale. It's part of the larger patch I'm working on. 21:58:01 <Eddi|zuHause> so basically it's just a number 21:58:33 <burty> Yeah, well a boolean 21:59:41 <burty> It's a enable/disable shares for sale to start with... I'm thinking I may well change it so they can put up amounts for sale to raise capital... Basing a lot off of TheJoshs original ideas and talk 21:59:42 <Eddi|zuHause> then what frosch123 said is probably the right approach 22:00:07 <frosch123> i am not so sure about that anymore :p 22:00:19 <frosch123> company settings have a default value and such 22:00:38 <frosch123> while you do not just sell shares to the public on start 22:01:07 <Eddi|zuHause> well default value: offer 0% of your shares 22:01:35 <Eddi|zuHause> and proc can be something that does the actual selling (or not) 22:02:04 <frosch123> oh yes, also changing settings does not immediately affect stuff, as in changing bank balance and such 22:02:21 <frosch123> so, this sounds much more like a new command 22:02:30 <burty> Trying to clarify: It's sort of like renaming the company. You click rename and the new name is propagated <= that is the bit I'm struggling with is the propagation of the change on the network :( 22:02:52 <burty> Yeah it would be a command... Sorry I think I muddied the explanation by using option 22:03:08 <frosch123> you call DoCommandP on the client, and the CmdXXX function is called everywhere 22:03:33 <frosch123> you have to make the CmdXXX perform a check for ~DC_EXEC, and execute on DC_EXEC 22:03:43 <frosch123> the check may not alter the game state 22:07:14 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 22:09:48 *** triad [~triad@5-13-83-159.residential.rdsnet.ro] has quit [Quit: Konversation terminated!] 22:22:04 <andythenorth> bye 22:22:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:27:39 <burty> Thanks frosch, I had a quick look at that and it seems that *could* be the right way to head but I've still not got it sorted yet but too tired so gonna look again tomorrow. Thanks again all :) 22:27:43 *** burty [~chatzilla@94.0.233.138] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 22:30:20 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has left #openttd [] 22:34:50 *** gelignite [~gelignite@i528C33F5.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:39:06 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Remote host closed the connection] 22:48:11 *** roadt__ [~roadt@60.168.91.24] has joined #openttd 22:55:26 *** frosch123 [~frosch@frnk-5f74613a.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:07:56 *** Super_Random [~kvirc@75-102-176-79.d2.itctel.com] has joined #openttd 23:43:05 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit []