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00:02:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 00:25:11 *** DarkAce-Z [~BillyMays@50-32-26-92.drr01.hrbg.pa.frontiernet.net] has joined #openttd 00:30:19 *** DarkAceZ [~BillyMays@50-32-4-117.drr01.hrbg.pa.frontiernet.net] has quit [Ping timeout: 480 seconds] 00:41:16 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:05:20 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 01:06:18 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 01:06:53 *** Pikka [~Octomom@58.106.24.179] has quit [Quit: Leaving] 01:08:37 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has quit [Ping timeout: 480 seconds] 01:09:12 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has joined #openttd 01:25:51 <peter1138> Grrr, fucking train prices 01:30:12 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Read error: Connection reset by peer] 01:30:45 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 01:31:57 *** luser0 [~chatzilla@2602:306:c493:e319:21d:72ff:fea4:5b69] has joined #openttd 01:32:38 *** luser0 [~chatzilla@2602:306:c493:e319:21d:72ff:fea4:5b69] has left #openttd [] 01:33:18 *** DarkAce-Z is now known as DarkAceZ 01:46:04 *** dkOpenTTD [~oftc-webi@pool-173-65-106-152.tampfl.fios.verizon.net] has joined #openttd 01:46:36 <dkOpenTTD> Is it possible to enable the temperate vehicles such as electric trains in the subarctic climate? 01:56:07 *** dkOpenTTD [~oftc-webi@pool-173-65-106-152.tampfl.fios.verizon.net] has quit [Quit: Page closed] 02:01:21 <Eddi|zuHause> yes, if you wait more than 10 minutes for an answer in the middle of the night 02:16:34 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 02:25:53 *** Aristide [~quassel@tok69-5-82-235-150-75.fbx.proxad.net] has quit [Remote host closed the connection] 02:30:19 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 02:55:15 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 02:58:33 *** nicferirc [~nicfer@190.50.35.201] has joined #openttd 02:58:37 *** nicferirc [~nicfer@190.50.35.201] has left #openttd [] 02:58:58 *** nicferirc [~nicfer@190.50.35.201] has joined #openttd 02:59:16 *** nicferirc is now known as nicfer 02:59:25 <nicfer> hello 03:01:25 <nicfer> I'm trying to run openttd on xubuntu 13.10 and I get an error about a missing libsdl file but I have installed libsdl1.2debian 03:04:40 <nicfer> the missing file is libSDL-1.2.so.0 03:12:45 *** nicfer [~nicfer@190.50.35.201] has quit [Quit: Leaving.] 03:13:13 *** Pikka [~Octomom@d58-106-24-179.rdl801.qld.optusnet.com.au] has joined #openttd 03:15:53 *** roadt [~roadt@223.240.100.96] has quit [Quit: æ犻] 03:22:28 *** Japa_ [~Japa@117.201.101.189] has joined #openttd 03:27:14 *** Japa [~Japa@117.214.56.148] has quit [Ping timeout: 480 seconds] 03:39:21 *** Japa [~Japa@117.201.107.163] has joined #openttd 03:41:25 *** Pereba [~UserNick@189.115.216.133.dynamic.adsl.gvt.net.br] has joined #openttd 03:42:41 *** Japa_ [~Japa@117.201.101.189] has quit [Read error: Connection reset by peer] 04:17:06 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:22:36 *** Japa [~Japa@117.201.107.163] has quit [Read error: Connection reset by peer] 04:23:00 *** Japa [~Japa@117.201.107.163] has joined #openttd 04:36:11 *** Japa [~Japa@117.201.107.163] has quit [Read error: Connection reset by peer] 04:37:43 *** Japa [~Japa@117.201.103.130] has joined #openttd 05:02:41 *** guru3_ [~guru3@90-230-86-71-no225.tbcn.telia.com] has joined #openttd 05:05:58 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has quit [Quit: -all] 06:09:14 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 06:09:31 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 06:15:27 *** HerzogDeXtEr [~flex@i59F6D2BD.versanet.de] has joined #openttd 06:34:19 *** Japa_ [~Japa@117.201.103.130] has quit [Read error: Connection reset by peer] 06:34:44 *** Japa_ [~Japa@117.201.103.130] has joined #openttd 06:35:31 *** Pecio [~fgh@bnc224.neoplus.adsl.tpnet.pl] has joined #openttd 06:38:08 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:40:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 06:44:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:44:38 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 07:02:37 *** HerzogDeXtEr [~flex@i59F6D2BD.versanet.de] has quit [Quit: Leaving.] 07:03:02 *** Japa_ [~Japa@117.201.103.130] has quit [Read error: Connection reset by peer] 07:03:17 *** Japa [~Japa@117.201.105.85] has joined #openttd 07:03:47 *** HerzogDeXtEr [~flex@i59F6D2BD.versanet.de] has joined #openttd 07:05:58 *** HerzogDeXtEr [~flex@i59F6D2BD.versanet.de] has quit [] 07:34:49 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:45:22 *** Devroush367 [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:50:23 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 07:50:50 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 08:03:26 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 09:27:44 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 09:31:52 *** LSky` [LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 09:32:54 <dihedral> greetings 09:35:37 <Xaroth|Work> o/ 09:37:49 *** LSky [LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 09:40:28 <dihedral> how are you sir? 09:43:50 <Xaroth|Work> waiting for weekend to save me 09:43:52 <Xaroth|Work> you? 09:54:14 *** Tuhin [~Tuhin@fip12c198.banglalionwimax.com] has joined #openttd 09:54:42 <Tuhin> i started a game, passed few years in game but not competitor shows up 09:54:53 <Xaroth|Work> are they enabled? 09:54:58 <Tuhin> not a single * 09:55:14 <Tuhin> where to eneable it 09:55:18 <Tuhin> enable* 09:55:54 <Xaroth|Work> that... i don't know :P 09:55:55 <Tuhin> found 09:56:07 <Tuhin> now it says no suitable Ais found 09:56:17 <planetmaker> Tuhin, yes, you need to download AIs first 09:56:24 <Tuhin> ah bummer 09:56:26 <planetmaker> there's quite a few with different strengths etc 09:56:37 <planetmaker> you can do so from ingame, not difficult, just two clicks away 09:56:52 <Tuhin> so which is balanced.. i dont want any super Ai who crashes my bus with his trains.... 09:56:53 <planetmaker> checkout our wiki for AI comparison chart, if you need a guide 09:57:17 <planetmaker> such AI doesn't exist really. They all play fair 09:57:59 *** Devroush367 [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 10:03:40 <Tuhin> btw the 1st plane i bought in 1st game crashed on 1st flight..... 10:04:03 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 10:04:16 <Tuhin> i think the game makes too frequent plane crashes 10:04:34 <Flygon> This is Flygon. And Flygon is going to ask a reeeaaally reallllly dumb question. You will be absolutely astounded by how dumb it is. And 0.1% isn't too frequent. 10:04:41 <Flygon> Or was it 1%... 10:04:43 <Flygon> Either way 10:05:18 <Flygon> If a rail vehicle has a x-Hydralic geared transmission (eg. switching to 2nd gear from 1st @ 65km/h, then 2nd gear to 3rd @ 130km/h, for a maximum speed of 200km/h) 10:05:43 <Flygon> Does it still have a singular tractive effort in an OpenTTD context? 10:05:56 <Flygon> Or does the NewGRF format somehow account for this? 10:06:24 <Tuhin> 0.0 10:06:41 <Xaroth|Work> you can disable plane crashes iirc 10:07:02 <Flygon> You can 10:07:09 <Flygon> It's in the Advanced Controls/Options 10:09:58 <Tuhin> yes i eventuay did.. but i expected balanced natural game..without cheats... 10:10:26 <Tuhin> in original TT, it was rare and was really like accident all of a sudden.... 10:10:51 <Tuhin> but in OpenTT it happeded too frequently in "Normal" setting 10:11:57 <Tuhin> planetmaker, i downloaded AI NoCab = it buillds all kind of stuff 10:13:21 <juzza1> Flygon: probably no newgrf author has bothered to code variable TE depending on driving speed 10:13:30 <Flygon> Hmm, alright 10:13:39 <Flygon> Well, if a complete Victoria or Australia set happens 10:13:48 <Flygon> That elephant in the room's gonna needa jabbing 10:13:55 <Flygon> It's a veeeeeeery popular transmission here 10:14:05 *** DarkAce-Z [~BillyMays@50-32-40-157.drr01.hrbg.pa.frontiernet.net] has joined #openttd 10:14:18 <Flygon> I'd even bet money we'll wind up with an Electric-Hydralic HST EMU by 2025 for the Geelong line 10:15:16 <Flygon> So, the possibility exists, but hasn't been tried... 10:15:34 <Flygon> juzza1: The real confusion comes in, when you consider that each gear costs a different amount to run 10:15:43 <Flygon> And that the onboard computer changes gearchanges depending on speed 10:16:15 <planetmaker> Flygon, honestly, changing the TE for that purpose is a completely clear case of over-engineered 10:16:18 <Flygon> eg. 1st gear switches to 2nd anywhere from 65km/h to 90km/h, and 2nd to 3rd anywhere from 100km/h to 140km/h 10:16:52 <Flygon> planetmaker: Well, it worked. They accelerate over 3x faster than the ICE-TD with the same top speed!~ 10:17:13 <planetmaker> I don't talk of real life, I talk of NewGRFs :) 10:17:25 <Flygon> Oh, right 10:17:33 *** DarkAceZ [~BillyMays@50-32-26-92.drr01.hrbg.pa.frontiernet.net] has quit [Read error: Operation timed out] 10:17:43 <Flygon> But wouldn't having it locked to the 1st gear acceleration rate render the DMU waaay overpowered? 10:18:03 <Flygon> Considering it'd accelerate as fast/faster than a majority of Australia's EMU sets x.x 10:18:40 <Tuhin> what ai u all use/installed? 10:21:27 *** [1]Tuhin [~Tuhin@fip12c198.banglalionwimax.com] has joined #openttd 10:21:44 <juzza1> Flygon: possibly, if you insist on copying stats 1:1 10:21:52 <Flygon> Ehh... 10:21:58 <[1]Tuhin> what i missed 10:21:59 <Flygon> I'm a stickler for realism 10:22:00 <Flygon> But 10:22:08 <Flygon> I'm even more of a stickler for being lazy 10:22:18 <Flygon> So nothing'll come of this for at least 36 months anyway x3 10:22:38 <Flygon> I really do hope we make the Electric-Hydralic HST, either way... 10:22:48 <[1]Tuhin> Flygon, maybe u can provide the dev team with some speed/gear numbers and they can implement 10:22:53 <Flygon> 1.2m/s+ for a 200-210k/h train would be pretty neat 10:23:26 <Flygon> ...assuming that the standard Diesel-Hydralic style transmission wouldn't explode 10:23:47 <Flygon> Tuhin: The Ausset one? 10:24:56 <[1]Tuhin> Ausset AI ?? i cant find such name 10:25:06 <Flygon> Oh, I derped 10:25:11 <Flygon> Sorry >_<" 10:25:18 <Flygon> I thought you were talking about a train set 10:25:20 <Flygon> And I got confused 10:25:25 <Flygon> And I am very sorry x: 10:26:19 *** Japa [~Japa@117.201.105.85] has quit [Read error: Connection reset by peer] 10:26:36 <[1]Tuhin> so, which AI u all use/like 10:26:42 *** Japa [~Japa@117.201.105.85] has joined #openttd 10:26:44 *** Tuhin [~Tuhin@fip12c198.banglalionwimax.com] has quit [Ping timeout: 480 seconds] 10:26:44 *** [1]Tuhin is now known as Tuhin 10:28:59 <Flygon> I've typically played solo or against other players x: 10:32:56 <Tuhin> i haven't tried multi yet 10:34:16 <Tuhin> which server is good 10:34:56 <Tuhin> how do i decide which server will be good for me...i got hundreds in list 10:40:53 <Xaroth|Work> by checking them out? 10:47:49 *** HerzogDeXtEr [~flex@i59F6D2BD.versanet.de] has joined #openttd 10:54:14 <Tuhin> i joined one and there was none 10:54:47 *** Pecio [~fgh@bnc224.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 10:57:26 *** Pecio [~fgh@bnc224.neoplus.adsl.tpnet.pl] has joined #openttd 11:21:51 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Ping timeout: 480 seconds] 11:26:53 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 11:38:08 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 11:56:33 <dihedral> <Xaroth|Work> you? <- could be busier than i am :-P 12:10:34 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 12:36:41 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [] 12:40:43 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 12:49:02 *** tststs [~id@37.140.96.95] has joined #openttd 13:02:07 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:03:18 *** Djohaal [~Djohaal@177.16.174.166] has joined #openttd 13:08:10 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 13:09:18 *** Tyrion [~Tyrion@s5375406a.adsl.online.nl] has joined #openttd 13:09:27 *** Tyrion is now known as Andreas 13:09:41 <Andreas> Hi 13:10:03 <Andreas> Is there any way for a gs to know who funded an industry? 13:14:20 <planetmaker> likely yes 13:15:39 *** Pikka [~Octomom@d58-106-24-179.rdl801.qld.optusnet.com.au] has joined #openttd 13:16:01 *** wubic [~eviltoast@c-62-220-183-22.cust.bredband2.com] has quit [Quit: /join #real-life | Leaving] 13:16:12 *** tststs [~id@37.140.96.95] has quit [Read error: No route to host] 13:16:18 *** wubic [~eviltoast@c-62-220-183-22.cust.bredband2.com] has joined #openttd 13:16:44 <Andreas> I am trying to expand on krinn's award gs by adding some awards. I want to add an award for funding certain industries. So far all I could find is the IndustryOpen event 13:17:14 <Andreas> but that does not tell who funded it (or even if it was placed randomly by the game) 13:17:35 <Andreas> so I was wondering if you could point me in the right direction 13:17:43 <planetmaker> hm... actually... not sure anymore. An industry can decide who may found it. Not sure that the founder is actually remembered anywhere, though 13:19:11 <Andreas> would it be possible in some way to intercept the DoCommand for funding an industry? 13:21:18 <Pikka> planetmaker, it is, I think. 13:22:04 <Pikka> or at least it is known at the time it's founded, I seem to remember a newgrf that gave an industry your company colour when you built it. 13:22:16 <Pikka> perhaps I'm dreaming though, I just got up. :) 13:22:22 <planetmaker> Pikka, yes, it is. The (internal) struct knows owner and founder 13:22:38 <planetmaker> with a remark that owner should always be OWNER_NONE ;) 13:22:58 <planetmaker> Andreas, not sure what event ET_INDUSTRY_OPEN reports 13:24:00 <planetmaker> seems only IndustryID 13:24:23 <planetmaker> Seems you need to find the GS thread in the forums and see whether that idea / request is already there 13:24:57 <planetmaker> Andreas, the easiest way would be to implement a function which returns the founder of an industry; that function simply doesn't seem to exist 13:25:45 <planetmaker> but take my word with a grain of salt. I'm not very well aquainted with the scripts api 13:26:06 <Andreas> Thankyou. Yeah, I allready tried EY_INDUSTRY_OPEN, and I made it give a message when an industry opens telling : {INDUSTRY} has been opened! 13:26:43 <Andreas> but I could not find anything in relation to the founder indeed 13:29:39 <Andreas> I know the xShunter plugin by xOR gives achievements for funding industries, but I think I recall that xShunter achievements are based on the DoCommands sent... 13:39:33 <planetmaker> "plug-in" :D 13:41:43 <Andreas> indeed :p 13:44:07 <Xaroth|Work> sounds more like "dirty hack" :| 13:45:10 *** [1]Tuhin [~Tuhin@fip12c198.banglalionwimax.com] has joined #openttd 13:48:31 *** Tuhin [~Tuhin@fip12c198.banglalionwimax.com] has quit [Ping timeout: 480 seconds] 13:52:09 *** Tuhin [~Tuhin@fip12c198.banglalionwimax.com] has joined #openttd 13:52:32 <Andreas> well I suppose it is, but on the other hand, a lot of things that it implements are not possible in GS (due to api and other limitations) so, if they want to use the "oficcial" road they have to: 1) suggest the new functionality 2) wait for devs to aprove/disaprove 3) wait for it to be implemented. This takes a lot of time. Also if you want to appeal to the average player, it is best to stick to trunk, which makes the road from suggestion to impl 13:52:37 *** Pecio [~fgh@bnc224.neoplus.adsl.tpnet.pl] has left #openttd [] 13:54:38 *** Djohaal_ [~Djohaal@177.16.174.166] has joined #openttd 13:56:14 *** [1]Tuhin [~Tuhin@fip12c198.banglalionwimax.com] has quit [Ping timeout: 480 seconds] 14:08:05 *** Japa_ [~Japa@117.201.101.16] has joined #openttd 14:10:18 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 14:14:29 *** Japa [~Japa@117.201.105.85] has quit [Ping timeout: 480 seconds] 14:25:21 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 14:32:23 *** Japa__ [~Japa@117.201.103.82] has joined #openttd 14:40:00 *** Japa_ [~Japa@117.201.101.16] has quit [Ping timeout: 480 seconds] 14:41:57 *** Djohaal_ [~Djohaal@177.16.174.166] has quit [Quit: Leaving] 14:51:18 *** Tyrion [~Tyrion@s5375406a.adsl.online.nl] has joined #openttd 14:53:59 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 14:55:01 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 14:57:19 *** Andreas [~Tyrion@s5375406a.adsl.online.nl] has quit [Ping timeout: 480 seconds] 14:57:19 *** Tyrion is now known as Andreas 15:06:49 *** efess [~Efess@c-50-169-48-221.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 15:07:49 *** Pereba [~UserNick@189.115.216.133.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 15:09:42 *** Haube [~michi@77-20-215-214-dynip.superkabel.de] has joined #openttd 15:14:49 *** Aristide [~quassel@gai69-h02-5-50-212-111.dsl.sta.abo.bbox.fr] has joined #openttd 15:32:56 <Belugas> hello 15:37:55 *** Pulec [pulec@unaffilated.amunak.net] has quit [Remote host closed the connection] 15:38:36 *** wakou2 [~stephen@host86-166-172-252.range86-166.btcentralplus.com] has joined #openttd 15:40:04 *** Pulec [znc@unaffilated.amunak.net] has joined #openttd 15:41:29 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Read error: Connection reset by peer] 15:41:54 <Pikka> hello Belugas 15:43:08 *** Pulec [znc@unaffilated.amunak.net] has quit [] 15:47:11 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 15:49:18 <Belugas> sir Pikka! Are you still sweating? I heard you had quite a heat wave recently 15:49:37 <Pikka> the latest one wasn't so bad up here, more down south 16:07:17 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 16:07:23 <fjb> Moin 16:09:25 <Pikka> moin 16:09:47 <fjb> :) 16:12:41 *** Pereba [~UserNick@177.98.119.59] has joined #openttd 16:14:30 *** Aristide [~quassel@gai69-h02-5-50-212-111.dsl.sta.abo.bbox.fr] has quit [Remote host closed the connection] 16:18:38 *** jamesss [~oftc-webi@host-92-4-54-168.as43234.net] has joined #openttd 16:18:49 <jamesss> Anyone know how to stop the OSx menu bar and dock bar showing when trying to scroll up and down while in fullscreen mode? 16:19:46 <Xaroth|Work> I take it you want us to exclude the easy two answers? (being "Don't use OSx" and "Don't play fullscreen") 16:20:41 *** Pereba_ [~UserNick@177.98.113.17] has joined #openttd 16:21:58 <Rubidium> can't you make the window "always on top"? Although... I reckon you need a title bar for that, so I fear that won't work either 16:23:21 <jamesss> Xaroth|Work: yes please! 16:23:33 *** Pereba__ [~UserNick@187.59.172.245] has joined #openttd 16:26:16 <MNIM> jamesss: how about "Openttd isn't supported for OSX"? 16:26:16 *** Pereba__ [~UserNick@187.59.172.245] has quit [Read error: Connection reset by peer] 16:26:42 *** Pereba [~UserNick@177.98.119.59] has quit [Ping timeout: 480 seconds] 16:27:07 <jamesss> MNIM: ok thank you 16:27:11 *** Twofish [~IRC@0001308f.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:27:32 *** Twofish [~IRC@46.228.54.111] has joined #openttd 16:27:34 <Eddi|zuHause> jamesss: well if you find one, please let us know 16:29:43 *** Devroush367 [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 16:30:04 *** Pereba_ [~UserNick@177.98.113.17] has quit [Ping timeout: 480 seconds] 16:33:36 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:33:44 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 16:37:46 *** Devroush367 [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:38:50 <jamesss> looking around and so far not found any way around it. 16:42:34 *** Progman [~progman@p57A1865F.dip0.t-ipconnect.de] has joined #openttd 16:43:09 *** triad [~triad@5-13-83-159.residential.rdsnet.ro] has joined #openttd 16:43:21 *** triad [~triad@5-13-83-159.residential.rdsnet.ro] has quit [] 16:46:23 *** Djohaal [~Djohaal@177.16.174.166] has quit [Quit: Leaving] 16:46:31 *** Yonr2 [~chatzilla@p5DD3857C.dip0.t-ipconnect.de] has joined #openttd 16:46:54 *** Yonr2 [~chatzilla@p5DD3857C.dip0.t-ipconnect.de] has quit [] 16:53:57 *** jamesss [~oftc-webi@host-92-4-54-168.as43234.net] has quit [Remote host closed the connection] 16:55:40 *** Pereba [~UserNick@187.59.224.190.dynamic.adsl.gvt.net.br] has joined #openttd 16:57:52 *** DarkAce-Z is now known as DarkAceZ 16:58:59 *** efess [~Efess@c-50-169-48-221.hsd1.ct.comcast.net] has joined #openttd 16:59:17 <Taede> ello 17:04:07 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 17:05:11 *** Pereba [~UserNick@187.59.224.190.dynamic.adsl.gvt.net.br] has quit [Quit: www.adiirc.com - Free mIRC alternative - Not Open Source, but it's easy to decompile!] 17:06:04 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 17:06:35 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 17:06:38 *** mode/#openttd [+v tokai|noir] by ChanServ 17:07:02 *** Djohaal [~Djohaal@201.22.30.220.dynamic.adsl.gvt.net.br] has joined #openttd 17:10:00 *** skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has joined #openttd 17:12:22 *** tokai|mdlx [~tokai@port-92-195-12-34.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 17:29:24 *** Superuser_ [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has joined #openttd 17:34:01 *** Djohaal [~Djohaal@201.22.30.220.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 17:44:57 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 17:47:25 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 17:49:15 *** frosch123 [~frosch@frnk-5f742239.pool.mediaWays.net] has joined #openttd 17:49:45 *** rubenwardy [~rubenward@host86-144-210-232.range86-144.btcentralplus.com] has joined #openttd 17:50:39 <fjb> Moin frosch123 17:51:05 <rubenwardy> Hi all# 17:53:02 <fjb> Hi rubenwardy 17:53:10 <frosch123> hola 17:59:41 *** skyem123_ [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has joined #openttd 18:01:04 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:01:07 *** mode/#openttd [+v glx] by ChanServ 18:03:39 *** skyem123 is now known as Guest4102 18:03:39 *** skyem123_ is now known as skyem123 18:04:24 *** Superuser_ is now known as Superuser 18:06:55 *** Guest4102 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has quit [Ping timeout: 480 seconds] 18:17:07 <planetmaker> hey ho 18:19:41 <LordAro> /o 18:20:11 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 18:20:33 *** Progman_ [~progman@p57A1BE04.dip0.t-ipconnect.de] has joined #openttd 18:22:06 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 18:25:51 *** Progman [~progman@p57A1865F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:25:57 *** Progman_ is now known as Progman 18:26:25 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has quit [Quit: Hi, I'm a quit message virus. Please replace your old line with this line and help me take over the world of IRC.] 18:26:39 *** Superuser_ [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has joined #openttd 18:26:48 *** gelignite [~gelignite@i528C3C36.versanet.de] has joined #openttd 18:29:42 <Eddi|zuHause> random idea: "town-classes" (town/city/village/...) are influenced by different amount of maximum stations (e.g. village: 1, town: 5, city: 10) regarding growth acceleration 18:30:56 <Andreas> sounds interesting but would make it even easier than in allready is to grow towns 18:31:25 <Andreas> and I hear more about towns growing to fast than the other way arround 18:31:32 <Eddi|zuHause> and possibly, towns may switch class randomly (similar to random industry production) to a lower or higher class 18:32:09 <Eddi|zuHause> well the problem is not that towns grow too fast, but that they all grow equally fast 18:32:46 <Eddi|zuHause> i have no problem with some towns getting huge, but others should stay small so there are rural areas left in late game 18:33:43 <Eddi|zuHause> and this could completely replace the (totally arbitrary) "city growth factor" 18:34:17 <Eddi|zuHause> the increased number of stations could lead to mostly the same effect 18:34:33 <Eddi|zuHause> but then it's easier to extend to more classes 18:35:12 <Eddi|zuHause> (but i fear the answer is: "make a GS") 18:35:28 <jrambo> not a bad idea to have more rural areas later, but, if it is going to be done that way, at least make it like: village 1-5, town 5-15+, etc. 18:36:20 <Eddi|zuHause> jrambo: it's not the amount of stations you can place, it's the amont of stations considered for town growth speed 18:36:33 <Eddi|zuHause> which is currently hardcoded at 5 18:36:56 <frosch123> [19:29] <Eddi|zuHause> random idea: "town-classes" (town/city/village/...) are influenced by different amount of maximum stations (e.g. village: 1, town: 5, city: 10) regarding growth acceleration <- i would suggest the exact opposite 18:37:12 <frosch123> a maximum number of stations is stupid and limits gameplay fun 18:37:41 <frosch123> instead there should be a minimum number of serviced stations for a town being able to maintain a certain population 18:37:47 <Eddi|zuHause> frosch123: so more like "a station in a village has lower effect on an open-end scale"? 18:37:49 <jrambo> yes, i understand. still, maybe an industry is served with a lot of stations, and the town doesn't need to grow 18:38:05 *** Pereba [~UserNick@179.186.27.48.dynamic.adsl.gvt.net.br] has joined #openttd 18:38:18 <frosch123> currently town growth is an integral value 18:38:27 <jrambo> plus, the town should need a lot of bus (tram?) stations, to make it really huge 18:38:40 <frosch123> whatever the player does influences the speed of growth, which results in big towns with 1 station or whatever 18:38:51 *** Wolf01 [~wolf01@host58-55-dynamic.182-80-r.retail.telecomitalia.it] has joined #openttd 18:39:23 <Eddi|zuHause> so we need an actual world economy simulator :p 18:39:25 <frosch123> player actions should increase the limit for the town size, not affect the speed of growth 18:39:48 <Wolf01> hi hi 18:40:14 <jrambo> thankfully, there are newgrfs :D 18:40:42 <Eddi|zuHause> frosch123: but since town size is effectively a function of (blocked) space and number of houses closing vs. town growth speed, what would a maximum size really do? 18:41:14 <Andreas> limit the max no of houses in a town? 18:41:19 <Eddi|zuHause> frosch123: generally, with cargodist/yacd, you get more stations in a town than needed to speed up the growth to max 18:41:52 <Eddi|zuHause> which does not produce useful gameplay IMHO 18:42:08 <frosch123> Eddi|zuHause: well, my main target is to punish 64x64 stations and support a dense area of many stations 18:43:00 <Andreas> so Eddi|zuHause if I understand correctly your aim is to make towns grow faster if no of stations is higher? 18:44:22 <Eddi|zuHause> no, i want more elements of town growth that is independent from player interaction 18:45:04 <Eddi|zuHause> if max. number of stations is 1 for villages, then the "natural" town growth has much higher effect 18:45:14 <Eddi|zuHause> and the player-influenced effect is lower 18:45:29 <planetmaker> max number as in max number which has an influence, yes? 18:45:34 <Eddi|zuHause> for city or metropolis with 10 or 20 stations, it's the opposite 18:45:37 <planetmaker> Or you really want to disallow building more stations? 18:45:49 <Eddi|zuHause> planetmaker: no, but i said that already 18:46:44 <Eddi|zuHause> (where "metropolis" might not be created at game start, but instead is a "merging" of towns when it grows really large) 18:47:06 <planetmaker> I'm sure the hassle to merge towns is not worth the effect 18:47:17 <Andreas> so basically you want players to use towns that are growing allready in stead of players growing towns? 18:47:54 <Andreas> *by adding stations, delivering stuff and so on? 18:49:07 <Eddi|zuHause> no, more like "there's no point in focusing on this town, focus on that town instead" 18:50:24 <Eddi|zuHause> take some ECS farms that say "we close when the town grows too close" 18:50:49 <Eddi|zuHause> it's practically impossible to place this somewhere, because ALL towns grow too close 18:51:37 <Andreas> so in short it would kind of randomly allow towns to grow (or not) 18:53:35 <Eddi|zuHause> it would not stop growth, but slow it down (or accelerate) on a basis that the player could easily detect 18:55:48 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 18:57:40 <Eddi|zuHause> there are more things that are "wrong" with town growth, e.g. the size of town zone 5 (skyscrapers) is too large too quickly 18:58:25 <Andreas> ok so let me rephrase what I asked earlier: you want some towns to have a faster groth potential (detectable in some way by a player) and some to have lower potential. This in order to have a bigger difference between different towns? 18:58:39 <Eddi|zuHause> yes 19:03:08 <andythenorth> bonsoir 19:11:23 <andythenorth> that's a proper train http://www.railpictures.net/viewphoto.php?id=466503&nseq=57 19:11:23 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 19:11:32 <andythenorth> 8,000hp, steep grade, broad gauge 19:11:51 <andythenorth> planetmaker: 'ghat' ? 19:12:26 <Eddi|zuHause> there are no people on the roof! 19:12:39 <Pikka> andythenorth, that's an improper train 19:12:51 <andythenorth> it is? :o 19:12:57 <Pikka> probably 19:13:04 <planetmaker> ghat is good :) 19:15:13 *** fjb is now known as Guest4106 19:15:15 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 19:15:53 <planetmaker> ghat is actually excellent :D 19:16:31 <andythenorth> planetmaker: http://en.wikipedia.org/wiki/Western_Ghats 19:19:21 <planetmaker> seems to be a word with many meanings 19:20:14 <andythenorth> yup 19:20:34 <andythenorth> Pikka: so what are you doing with the funny lengths? o_O 19:20:52 <Pikka> nothing 19:21:32 <Pikka> maybe someone will implement http://www.tt-forums.net/viewtopic.php?f=33&t=66938 and fix it 19:21:38 <Eddi|zuHause> make funny heights to make the misproportion more apparent 19:21:43 <Pikka> or maybe I'll just have to put up with it. :P 19:22:16 *** Guest4106 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:23:11 <Pikka> http://www.tt-forums.net/download/file.php?id=176525 19:23:31 <Eddi|zuHause> i don't think that will be touched 19:23:37 <Eddi|zuHause> Pikka: broken link? 19:29:15 <Pikka> oh, it was in a pm, so... 19:31:30 <Eddi|zuHause> you can't link PMs to outsiders 19:34:06 <Pikka> clearly 19:34:09 <Pikka> http://i.imgur.com/FtoXFJa.png 19:34:48 <Superuser_> that's not zbase is it 19:34:53 *** Superuser_ is now known as Superuser 19:35:09 <Pikka> it isn't 19:35:38 <Pikka> also, I can do separate sprites for each livery, right? That's not going to blow out the grf size too much, right? :D 19:36:33 <Eddi|zuHause> i have 1000 vehicles, no serious problems yet :p 19:37:25 <Eddi|zuHause> i made nforenum freak out recently with the sprite number 65536 19:37:40 <planetmaker> Pikka, depends on 'too much'. But... I'd not worry :D 19:38:23 <planetmaker> my newest project is 28M in size right now. And not even half done 19:38:37 <Andreas> I like those, they look less like brightly coloured childrens toys than some other 32bpp sprites 19:39:11 <andythenorth> I for one welcome our new 32bpp overlords 19:39:11 <Eddi|zuHause> they still look like toys due to the length-misproportion 19:39:18 <andythenorth> now if someone could just fix FIRS for 32bpp 19:39:19 <andythenorth> ... 19:39:23 <Pikka> they're not misprortioned 19:39:26 <Pikka> they're just chibi 19:39:55 <Eddi|zuHause> maybe your dictionary defines "proportion" differently :p 19:40:07 <andythenorth> I am +1 to chibi 19:40:08 <Pikka> well, they don't change proportions between directions 19:40:24 <Pikka> like "proper" ttd sprites do 19:40:28 <andythenorth> I am going to do some chibi trucks I think :P 19:40:34 <andythenorth> if I ever get to it 19:40:34 <Eddi|zuHause> yes, but they're not 20m x 4m x 3m 19:41:13 <andythenorth> Pikka: we (me and him) found the Iron Horse thingy is more fun with fake trains :) 19:41:26 <Pikka> mmm fake trains 19:41:27 <Andreas> don't you mean chubby? 19:41:28 <Andreas> :p 19:41:32 <andythenorth> fake / silly prototypes / made up 19:42:36 <Pikka> mine are made up, but not that silly. 19:42:41 <Pikka> if I did silly ones, I 19:42:46 <Pikka> 'd have to do some sensible ones too 19:42:49 <Pikka> and that's too much work 19:43:09 <Eddi|zuHause> we already have NUTS 19:44:13 <Pikka> Eddi: I'm only doing 14 locos in total. including emus and monolev. So there's not much room for silly. :) and we already have nuts. 19:44:23 <andythenorth> http://dev.openttdcoop.org/attachments/download/5739/IH.png 19:44:29 <andythenorth> we couldn't stick to 16 19:44:31 <andythenorth> we tried :( 19:44:36 <andythenorth> no discipline 19:44:49 <planetmaker> :) 19:44:55 <planetmaker> we love you for that, andythenorth 19:45:03 <Pikka> 2-10-0 Lemon! 19:45:14 <planetmaker> with more discipline you wouldn't start these sets :D 19:45:39 <andythenorth> I didn't finish this version http://dev.openttdcoop.org/attachments/download/5384/iron_horse_wet_2.png 19:45:50 <Pikka> this is the best version 19:46:16 <Eddi|zuHause> we already have wetrails... 19:46:21 <andythenorth> surprisingly works well 19:46:41 <Eddi|zuHause> some old TT(D) versions had a bug where you could run trains on water 19:47:11 <Eddi|zuHause> trains and ships share the same trackbits (movement pattern) 19:47:34 <andythenorth> biab 19:47:39 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 19:52:32 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 19:55:58 *** ntx [~ntx@a88-115-29-236.elisa-laajakaista.fi] has quit [Quit: leaving] 19:59:57 *** triad [~triad@5-13-83-159.residential.rdsnet.ro] has joined #openttd 20:04:47 *** rubenwardy [~rubenward@host86-144-210-232.range86-144.btcentralplus.com] has quit [Read error: Connection reset by peer] 20:18:08 <Tuhin> how to rotate Hub airports? 20:19:46 *** ntx [~ntx@a88-115-29-236.elisa-laajakaista.fi] has joined #openttd 20:20:14 <Tuhin> 2. What's the difference between City and Metropoiton Airports 20:21:01 <Pinkbeast> You can't rotate airports; one has more runways IIRC? 20:21:13 <Tuhin> yes 20:21:21 <Tuhin> what's the benefit? 20:21:29 <Pinkbeast> Land and take off more aircraft. 20:21:32 <Tuhin> why keep single runway airport? 20:21:41 <Tuhin> dual run way costs more? 20:21:45 <Tuhin> airport size is same 20:21:53 <Pinkbeast> I think it's introduced later. 20:22:13 <Tuhin> i mistakeny built singlerun way one.... 20:22:24 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 20:23:07 <frosch123> you need opengfx+airports for rotating airports 20:23:37 <Tuhin> i have OpenTTD 1.3.3 atest 20:23:44 <Tuhin> Latest 20:23:48 <frosch123> 1.2 would be good enough 20:23:58 <frosch123> you need that newgrf for it 20:24:06 <Tuhin> where to get hat 20:24:11 <Tuhin> that 20:24:13 <frosch123> check online content 20:24:19 <Tuhin> ok 20:24:34 <frosch123> anyway, will only work for new games 20:25:27 <Tuhin> i started this new game 20:25:36 <Tuhin> and the 1st thing i built is that airport 20:26:47 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:27:29 <Tuhin> which other contents r "Must have 20:27:47 <Tuhin> so that i dont have to restart game over for new contents 20:28:02 <frosch123> what do you already have? 20:29:00 <Tuhin> some AI 20:29:07 <Tuhin> and latest 1.3.3 20:29:17 <frosch123> must have is only stuff without alternative. i guess that only applies to ogfx+airports and heqs 20:29:31 <Tuhin> i m playing OpenTTD after years of gap.... 20:29:40 <Tuhin> heqs? 20:29:59 * andythenorth will have an alternative to heqs one day 20:30:00 <frosch123> for trains there are many choices, but if you are more of a gamer than a train fanatic you might want "nuts" 20:30:23 <Tuhin> i m gamer 20:31:01 <frosch123> for road vehicles you need "heqs" and some second set for busses and small trucks (either "ogfx+rv" or "egrvts" most likely) 20:31:04 *** Pereba [~UserNick@179.186.27.48.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 20:31:20 <frosch123> for ships you can choose between "fish 1" and "fish 2/squid" 20:31:29 <frosch123> for aircraft there is basicalyl only "av8" 20:31:52 <Tuhin> ok 20:32:02 *** HerzogDeXtEr [~flex@i59F6D2BD.versanet.de] has quit [Quit: Leaving.] 20:32:17 <frosch123> for stations you pick "isr" and "chips" and then as many as you like or think that the menu becomes unuseable due to too many options 20:32:49 <frosch123> for industries - if you are a gamer - you pick either "ogfx+industries" or "firs" or default industries 20:33:07 <frosch123> for houses you pick either default houses, or maybe "swedish" 20:33:26 <planetmaker> well. pick ogfx+industries or firs. By default ogfx-industries is the same as default industries but improved graphics 20:33:38 <frosch123> for objects you pick as many as you get 20:33:54 <planetmaker> hm, except toyland 20:33:55 <frosch123> for railtypes you do not pick anything if using "nuts" 20:34:28 <frosch123> oh, and finally you pick one townname set which sounds most unknown to you 20:34:38 <andythenorth> and a GS...? o_O 20:34:55 <Tuhin> hm 20:35:37 <frosch123> i think you should play without GS for the first game, unless you use the "tutorial" 20:36:21 <Tuhin> i know how to play 20:36:34 <Tuhin> GS is for? 20:36:50 <frosch123> later you can choose between GS which favour cargo transport ("sillicon valley", "nocargoal"), town growth (many), or mixed stuff ("gsawards") 20:37:02 <frosch123> https://wiki.openttd.org/Gamescript 20:37:35 <frosch123> GS make the game a bit less sand-boxy by adding goals or score 20:38:16 <frosch123> while the default game as score or money, it is not considered particulary challenging or interesting 20:39:09 <frosch123> anyway, default is fine if you do not want to be forced to have a goal, but rather like sandbox 20:39:40 <Tuhin> i used to buy competitors in original TTD... that used to be my goal 20:39:53 <andythenorth> that's an anti-goal :) 20:39:56 <andythenorth> they make such a mess 20:40:05 <Tuhin> yeah 20:40:06 * andythenorth had better do some pixa stuff 20:40:12 <andythenorth> what do I need to do again? 20:40:37 <Tuhin> add some barracks, troops, tanks and fighters/bombers 20:40:51 <Tuhin> then battle AI to OpenTTD 20:41:00 <Tuhin> :P 20:41:41 <frosch123> nah, that is a boring thing 20:41:52 <frosch123> every game that is seeking for some purpose tries to do war 20:41:59 *** Pereba [~UserNick@179.186.27.48.dynamic.adsl.gvt.net.br] has joined #openttd 20:42:02 <frosch123> because it is the only "money sink" they can imagine 20:42:11 <Tuhin> maybe add borders in map.... a player gets to develop and work in his own territory 20:42:26 <frosch123> thats called "head to head" 20:42:29 <Tuhin> whoever manages his territory most gets developped better 20:42:32 <frosch123> but is unmainted for 3 years or so 20:43:05 <Tuhin> better development= more industrial output= troop production...then war 20:43:17 <Tuhin> Like Anno Games 20:43:27 <frosch123> i have no purpose for my money = war 20:43:57 <frosch123> games only have war because they do not offer unlimited expansion 20:43:57 <Tuhin> well i m talking about Revolution to expand game mechanics 20:44:04 <Tuhin> maybe add a trading layer? 20:44:20 <Tuhin> "Port Royale" "The Patrician" like gameplay 20:44:30 <frosch123> i hope not like recent simcity :p 20:44:52 <Tuhin> didnt play recent Simcity...it looked dumbed down to me 20:44:56 <frosch123> reduce the mapsize to 32x32, and add regions which connect servers 20:45:11 <frosch123> then make trains just drive in circles 20:45:22 <Tuhin> lol 20:45:42 <Tuhin> sometimes i want to disable trains... the ai kills the map with rails... 20:46:15 <frosch123> you can disable specific transport types for the ai in advanced settings 20:46:28 <Tuhin> hmm 20:46:31 <frosch123> but some ais will just commit suicide if they cannot build what they want 20:46:43 * Tuhin playing OpenTTD after years of gap 20:46:55 <Tuhin> how??!! 20:47:08 <Tuhin> how they commit suicide? 20:48:11 <frosch123> there are ais like "chopper ai" which are designed to focus on a single transport type 20:48:21 <frosch123> if you disable that one they won't do anything 20:48:38 <frosch123> either they sit around until they bankrupt or they give you a fu window 20:48:51 <Andreas> still, somebody (or something) would die 20:49:04 <Andreas> and therefor he hs got his way (war) 20:49:43 <Tuhin> i plan to play with airport- airplanes- helis only 20:50:00 <Tuhin> and trucks for industry 20:50:15 <Tuhin> railroads just messes up 20:50:29 <frosch123> certainly a unique opinion :p 20:50:30 <Tuhin> why game have to be unpaused to build anything?????? 20:50:45 <frosch123> there is an advanced setting to build in pause mode 20:51:13 <Tuhin> ......grrrr why this way by default? 20:51:20 <Tuhin> it wasn't this way before 20:51:27 <Pinkbeast> It used to be a cheat option. 20:51:31 <Tuhin> it makes building harder 20:51:35 <frosch123> true, in the past you could not play at all in pause :p 20:51:58 <Tuhin> i could have built roads, rails iirc 20:56:59 <Tuhin> there should be a community pack with all popular addons builtin 20:57:33 <Tuhin> i m playing after years and have no clue abt all these mods/addons 20:58:20 <planetmaker> the basic game is still the same. Just start slowly with NewGRFs and game scripts 20:58:28 <planetmaker> then you'll also find out which you like 20:58:34 <Pinkbeast> Who's to say what "the most popular" rail / industry / RV / etc. set is? 20:58:48 <Rubidium> OpenGFX is 20:59:32 <Pinkbeast> Err well, "installed by default" is perhaps stretching the idea of "popular" 21:00:24 <Tuhin> rotating airports should ship by default.... 21:00:36 <Eddi|zuHause> isn't that exactly what makes things "popular"? 21:00:54 <Tuhin> this addon is just natural.... 21:01:05 <frosch123> Tuhin: 70% of players will say that airtransport is crap 21:01:10 <Eddi|zuHause> i mean: is windows popular because it's installed by default, or is windows installed by default because it's popular? 21:01:11 <frosch123> and noone needs airports 21:01:15 <frosch123> nor rotating ones 21:01:46 <Tuhin> what's the starting rule with train tracks then? 21:02:24 <Tuhin> i m playing plane only coz building rail tracks= many mistakes 21:02:47 <Pikka> hmm 21:02:50 <frosch123> no idea, i have played too long 21:02:51 <Taede> mistakes are opportunities for learning 21:02:58 <Tuhin> Linux is way better than Windows, but Windows is more popular coz most ppl can use windoz 21:02:59 <Pikka> how about extraextrazoomlevels? :D 21:03:01 <frosch123> i wouldn't be able to explain how to talk either 21:03:50 <Tuhin> do u guys lay single , double or quad rail tracks? 21:04:13 <frosch123> Pikka: don't look into the windows of the houses 21:04:31 <frosch123> Tuhin: you build exactly those rails which are needed for the amount of trains 21:04:33 <Pikka> frosch123, I want to see the spots on the engineer's nose. 21:04:37 <Tuhin> maybe railtracks criss crossign the map and connecting evthing to that 21:04:38 <frosch123> if you have only one train, you only need one track 21:04:38 <andythenorth> Pikka: how about voxels? 21:04:52 <frosch123> if you have 2 you need one track with a small sections of two tracks every now and then 21:05:04 <frosch123> if you have 1000 trains you need 10 tracks 21:05:17 <Pikka> frosch123, haven't you seen how the pros play TTD? 21:05:22 * andythenorth always uses one train per track 21:05:23 <andythenorth> that's pro 21:05:32 <Pikka> you need to join every city on the map with quad tracks before you even think about building a train 21:05:34 <Tuhin> yes in old games i played i had many many many trains... i used to play with trains only.... 21:05:37 <frosch123> Pikka: douchebags build 64 tracks and run 2 trains on them 21:06:18 <Tuhin> ok, so why experts thinks Airplanes are bad 21:06:30 <frosch123> Tuhin: generally you should have about 50% of all tracks covered in trains all of the time 21:06:39 <Tuhin> i wanted to play different after years of gap and wanted to ignore railtracks building 21:06:54 <frosch123> Tuhin: you can play one game with aircrafts just fine 21:07:02 <frosch123> but it has no replay value 21:07:12 <frosch123> there are no choices, it's like children monopoly 21:07:25 <frosch123> roll dice, forced buy or pay 21:07:30 <Tuhin> i will play to compete with the AIs 21:07:35 <Tuhin> i enabled 14 AIs 21:07:52 <Tuhin> 1024X 1024 map 21:08:22 <frosch123> better play on 256x256 with 4 ais 21:08:37 <frosch123> your computer won't handle 1024x1024 with 14 ais after half an hour 21:08:52 <frosch123> any you will never see them anyway, since they build on the opposite site of the map 21:08:53 <Tuhin> i have quad core PhenomII 21:09:14 <frosch123> yeah, but you would need 256 core thorion 21:09:36 <Tuhin> hmmm so TTD isn't multicore optimised yet? 21:10:10 <frosch123> does not matter on that scale 21:10:22 <Pinkbeast> Pretty sure I've played games that big and I don't have a tremendously studly machine. 21:10:28 <Tuhin> 256/256 seems too small :| 21:10:39 <frosch123> you can easily outgrow any computational power by making a game bigger 21:10:47 <frosch123> Tuhin: that's why it hard 21:10:53 <frosch123> you only compete in limited space 21:10:59 <Tuhin> ok 21:11:09 <Tuhin> how about 256/256 with 14 AI 21:11:09 <glx> 256² is not that small 21:11:48 <frosch123> Tuhin: generally, extreme values (low or high) are always bad 21:11:49 <Tuhin> I am from Civ3 and "Supreme Commander : Forged alliance" 21:11:53 <frosch123> in about all situations of life 21:12:07 <glx> 128x512 or 512x128 can be nice too 21:12:08 <Tuhin> ok new game will be 256 21:12:11 <Pinkbeast> With the default vehicle numbers per company, though, most of that map will go untouched. 21:12:34 <Eddi|zuHause> <Tuhin> Linux is way better than Windows, but Windows is more popular coz most ppl can use windoz <-- postulate: most people that use windows don't actually know how to use windows 21:13:16 <Tuhin> Eddi|zuHause, yes its true... its just more can do things they get chance to learn.. in windoz 21:13:36 <Eddi|zuHause> but that was not the actual question 21:13:44 <Tuhin> whats the default vehicle numbers 21:13:59 <frosch123> Eddi|zuHause: the only true knowledge there is, is knowing what you don't know 21:14:12 <Pinkbeast> A few hundred per company. Conversely, with a lot of AIs on a small map, you can forget about using RVs. :-/ 21:14:35 <frosch123> you can increase limits later in game 21:14:37 <Tuhin> RV = ?? 21:14:40 <frosch123> nothing to worry abuot at start 21:14:41 <Pinkbeast> Road Vehicle 21:14:54 <Eddi|zuHause> frosch123: that just produces an infinite number of knowledge levels 21:15:21 <andythenorth> when are RVs being removed? 21:15:23 <Eddi|zuHause> and hopefully a countable one :) 21:15:31 <Tuhin> hmm i have to disabe road vehicles then 21:16:06 <Eddi|zuHause> andythenorth: when you delete the game 21:16:10 <frosch123> Eddi|zuHause: i am sure it is equivalent to the axiom of choice 21:16:21 <andythenorth> everybody hates RVs 21:16:27 <andythenorth> they should be reimplemented as trains 21:16:58 <fjb> Roads should be reimplemented. 21:17:05 <frosch123> yeah, rv should be able to drive into ferries, which are then loaded onto trains 21:17:23 * fjb votes for it. 21:17:23 <Tuhin> and then into cargo planes 21:17:29 <andythenorth> trains should be able to fly 21:17:41 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 21:17:42 <Tuhin> and teleport 21:17:45 <andythenorth> http://chuggington.wikia.com/wiki/Action_Chugger 21:18:06 <frosch123> flying boats and swimming planes are far more common 21:18:27 <Eddi|zuHause> frosch123: no, it's more than that, because if you include the axiom of choice in your model, then you went up one stage of "knowledgeness", but there is still things that you cannot prove or disprove (and thus cannot know) 21:18:35 <Tuhin> yeah i saw more aliens on road today than humans 21:18:42 <fjb> And teleportation already happens (but only people and ggods). 21:18:50 <fjb> goods 21:19:11 <frosch123> Eddi|zuHause: yeah, maybe i need the skill to teach someone to know what they don't know 21:19:19 <Eddi|zuHause> frosch123: and thus you create a hierarchy 21:19:50 <Eddi|zuHause> no step in this hierarchy can ever be complete (->Gödel) 21:19:53 <Tuhin> i can't find "Fish2 " or Squid in downloadable contents 21:20:05 <Andreas> :') 21:20:48 <Eddi|zuHause> => the hierarchy is infinite 21:20:52 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has left #openttd [WeeChat 0.4.2] 21:21:51 <Eddi|zuHause> and i don't know whether that hierarchy has countable number or uncountable number 21:23:41 <Rubidium> Eddi|zuHause: but infinite doesn't mean you can't know the answer; the sum of 1+2+3+4+... until infinity has a finite answer 21:24:19 <Eddi|zuHause> and it gets worse if you split up "this cannot be proven (and we can prove that)" and "this has not been proven yet (but it's not sure if it can" 21:24:34 *** triad [~triad@5-13-83-159.residential.rdsnet.ro] has quit [Quit: Konversation terminated!] 21:24:47 <frosch123> Rubidium: there are infinite many types of infinity .p 21:25:03 <frosch123> each of them infinity more than the previous one 21:25:30 <Eddi|zuHause> yes, and without the axiom of choice you can't even prove whether that's all the infinities 21:25:34 <frosch123> and still people think they know when one is more than the other :p 21:26:56 <Rubidium> luckily there's an infinite number of finite numbers ;) 21:27:03 <frosch123> the axiom of choice is that kind of stuff which you plant on first year students, and noone will notice what you planted on them 21:27:38 <Eddi|zuHause> i'm pretty sure we discussed the axiom of choice in school 21:27:55 <frosch123> if they then happen to pick set theory in a later year, they may discover how much they were fooled 21:28:11 <frosch123> Eddi|zuHause: yes, but noone understood what it really means 21:28:20 <frosch123> everyone said "yeah, sounds intuitive" 21:28:52 <Eddi|zuHause> we also had this infinity stuff like hilbert's hotel in like 8th grade 21:29:11 <frosch123> while there is pure evil 1 pico meter below the surface 21:29:35 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Read error: Operation timed out] 21:30:27 <Eddi|zuHause> there was also an "axiom of choice" song to the tune of "there's a hole in the bucket" 21:32:50 <Eddi|zuHause> well, basically the axiom of choice is the "god" of mathematics 21:33:05 <Eddi|zuHause> some people believe in it, some people don't 21:33:15 <Eddi|zuHause> there are serious wars between both kinds of people 21:33:24 <Eddi|zuHause> and it can't be proven to exist 21:33:40 <frosch123> yup, that's probably the best analogy :) 21:34:35 <frosch123> even in itself it claims that something exists under all circumstances, even though there is not a single example for a non-trivial case 21:36:55 <Eddi|zuHause> the problem is that our reality is finite, so it's really difficult to make analogies once you surpass a level of abstractness where the axiom of choice even begins to matter 21:37:15 <frosch123> yeah, that's the lucky thing 21:37:30 <frosch123> it does not affect anything reallifeish :p 21:37:30 <planetmaker> hm... my OpenTTD currently eats 2.7GByte of memory :D 21:37:31 <Eddi|zuHause> every case not abstract enough to make an analogy doesn't need the axiom of choice to prove/disprove it 21:37:55 <frosch123> planetmaker: 2GB spritecache is the default for 32bpp, isn't it? 21:38:16 <planetmaker> dunno, might be :) 21:38:20 <frosch123> or was it the maximum? 21:38:50 <andythenorth> Tuhin: Squid is only visible for download if you use a recent nightly build of openttd 21:38:56 <planetmaker> it suddenly started to update the screen only on rare occasions when I move the window 21:39:11 <planetmaker> has been running for (real life) days... 21:39:28 * andythenorth -> bed 21:39:31 <andythenorth> good night 21:39:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:39:34 <planetmaker> g'night... 21:41:08 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 21:41:08 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Read error: Connection reset by peer] 21:42:22 <Tuhin> ok 21:42:29 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 21:42:52 <Tuhin> openGFX eats more ram? 21:43:34 <planetmaker> no 21:43:45 <Eddi|zuHause> you use more RAM if you use a 32bpp NewGRF or baseset 21:43:57 <Tuhin> ok 21:44:06 <Eddi|zuHause> OpenGFX is 8bpp 21:44:13 <frosch123> or scripts, or buggy ottd :p 21:44:19 <Tuhin> i downloaded all OpenGFX 21:45:54 <Tuhin> which year should i start? 1900 or 1800? 21:46:32 <Eddi|zuHause> don't start in 1800 21:46:38 <Tuhin> ok 21:46:50 <Tuhin> when airplanes appears? 1905? 21:46:52 <Pinkbeast> Certainly not if you plan an aircraft game. :-/ 21:47:09 <Eddi|zuHause> depends on your NewGRF set 21:47:11 <Tuhin> i decided to play rails too 21:47:29 <Tuhin> i downoaded what i was suggested above 21:47:30 <Eddi|zuHause> there may be zeppelins early on if you use AV8 21:47:39 <Tuhin> i got AV* 21:47:39 <Pinkbeast> Well, rails in any set don't start until about 1830 for obvious reasons, and I think it's much later in OpenGFX rails 21:47:59 <skyem123> 1945 21:48:02 <Eddi|zuHause> just start a game, look into the vehicle selection, and decide if that's enough to get started 21:48:11 <Tuhin> 1950 21:48:16 <skyem123> Only one steam engine is in 1945. 21:48:37 <Eddi|zuHause> NewGRFs don't only have to be downloaded, they also have to be set up 21:49:29 <Tuhin> hmm 21:49:34 <Tuhin> i see nothing new... 21:50:03 <Eddi|zuHause> go to NewGRF settings, and look if you actually activated stuff 21:50:45 <Eddi|zuHause> the default start year is 1950, there it's pretty certain that you have vehicles. most NewGRFs start around 1920, only few start earlier 21:51:04 <Tuhin> i dont see any newGRF stuff ... in NewGRF settings 21:51:16 <Tuhin> I m using Portable OpenTTD 21:51:16 <Eddi|zuHause> then go back to the main menu, and add some there 21:51:58 <Eddi|zuHause> it should give you a list of stuff you activated, and a list of stuff you downloaded, move stuff from the downloaded list to the activated list 21:52:35 <Tuhin> OpenGFX Trains and NUTS works together? 21:52:49 <Eddi|zuHause> not really 21:53:10 <Eddi|zuHause> you should only use one GRF of each kind (trains, planes, industries, ...) 21:53:21 <Eddi|zuHause> only stations and objects you can reasonably combine 21:53:36 <Pinkbeast> Cough murmur I usually combine ukrs2 and 2cc trains :-) 21:55:10 <frosch123> you can combine vehicle sets if they focus on different things, like pax vs. cargo 21:55:14 <frosch123> or rv vs. tram 21:55:19 *** Aristide [~quassel@tok69-5-82-235-150-75.fbx.proxad.net] has joined #openttd 21:56:26 <Tuhin> enabled AV8, HEQS, Open Airports as objects, OpenGFX: Industry, Landscape Road Vehicles, Trains,Airports, Trees, BigUI , WorlCities Town Names, Base Costs Mod, FISH, Industrial Stations REnewal 21:56:44 <Tuhin> i didnt add NUTS 21:57:28 <Pikka> hmm 21:57:33 <Pikka> we really need extra zoom levels in the map 21:57:53 <Pikka> especially with cargodist, trying to look at the links, can't see bugger all. It's too tiny. 21:57:55 <Eddi|zuHause> you should probably leave out base costs mod 21:57:55 <Tuhin> so any conflicts in my selection^ 21:58:16 <frosch123> basecost mod is pointless unless you set parameters 21:58:18 <Tuhin> i want to see cost of airports, depots etc 21:58:29 <frosch123> that's not what it does :p 21:58:35 <Tuhin> then? 21:58:45 <frosch123> it allows changing price factors 21:58:49 <Eddi|zuHause> it allows to double or halve prices 21:58:50 <frosch123> making stuff cheaper or more expensive 21:58:52 <Tuhin> removed 21:59:11 <Tuhin> did i miss to add anything? 21:59:17 <frosch123> you may want to check the parameters of ogfx+industries 21:59:23 <frosch123> just to know what options are available 21:59:30 <frosch123> not neccessarily changing them though 21:59:48 <planetmaker> Tuhin, whether you need BigGUI is questionable. Trees... dunno ,maybe :) 22:00:07 <Eddi|zuHause> is there no OpenGFX+Houses? 22:00:15 <frosch123> and you need to enable the town names actually a second time via game options :p 22:00:19 <planetmaker> indeed, there's not. Nor +Planes nor +Ships 22:00:29 <planetmaker> nor +Tracks 22:00:32 <frosch123> (the biggest interface gotcha we have :p) 22:00:40 *** Japa__ [~Japa@117.201.103.82] has quit [Write error: connection closed] 22:00:40 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Write error: connection closed] 22:00:40 *** efess [~Efess@c-50-169-48-221.hsd1.ct.comcast.net] has quit [Write error: connection closed] 22:00:40 *** Haube [~michi@77-20-215-214-dynip.superkabel.de] has quit [Write error: connection closed] 22:00:40 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Write error: connection closed] 22:00:40 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Write error: connection closed] 22:00:40 *** lugo [lugo@apple.bnc4free.com] has quit [Write error: connection closed] 22:00:42 <planetmaker> indeed 22:00:48 <Eddi|zuHause> yeah, you have to go to game options and select the new town names 22:00:59 <Tuhin> BigGUI = i have 15 inch laptop screen here 22:01:06 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 22:01:18 *** Haube [~michi@77-20-215-214-dynip.superkabel.de] has joined #openttd 22:01:28 <Eddi|zuHause> you should leave out biggui, or edit openttd.cfg to put it into [newgrf-static] 22:01:32 *** Japa__ [~Japa@117.201.103.82] has joined #openttd 22:01:59 <Tuhin> @planetmaker , i need OpenGFX+Houses, Planes+Ships ?? 22:02:07 <Eddi|zuHause> Tuhin: no. 22:02:19 <Eddi|zuHause> Tuhin: these are not created yet, there is nothing to get 22:02:20 <Tuhin> i thought they will use more RAM 22:03:05 <Eddi|zuHause> don't worry about RAM 22:03:15 <Pikka> more RAM, vicar? 22:03:21 *** efess [~Efess@c-50-169-48-221.hsd1.ct.comcast.net] has joined #openttd 22:03:40 <Tuhin> I got PCB Server... forgot to type 22:04:03 <Eddi|zuHause> no idea what that is 22:04:17 <frosch123> sounds like one of the many weird city game scripts 22:04:31 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 22:04:48 <Tuhin> PCB Server gave this link http://www.novapolis.net/ 22:05:43 <frosch123> yeah, that is some site which runs competitive multiplayer servers with some league/ranging system 22:05:47 <frosch123> *rakning 22:05:51 <frosch123> *ranking 22:05:58 <Tuhin> ok removing that 22:06:09 <Tuhin> where do i play with noobs like me? 22:06:44 <frosch123> 90% of servers are empty 22:06:44 <Andreas> btpro or n-ice are the biggest 22:06:51 <frosch123> 8% of servers have trolls 22:06:56 <frosch123> 2% are maintained 22:06:59 <Tuhin> ok 22:07:05 <Tuhin> which AIs to get? 22:07:16 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 22:07:28 <Eddi|zuHause> one of each, and then throw out the ones that fail often 22:07:41 <Eddi|zuHause> try not to use two AIs of the same type 22:07:49 <Eddi|zuHause> they get in each others way too often 22:08:04 <Andreas> frosch123, what is the last time you played a multiplayer game on novapolis/n-ice/bt-pro? 22:08:17 <frosch123> undefined 22:08:54 <frosch123> i am no competitive player 22:08:59 <Tuhin> i got - AdmiralAI, Chopper, CluelessPlus, DictatorAI, EpicTrans,NoCAB, PAXLink,Rythorn AirlineAI, SimpleAI,SynTrans,TerronAI,TeshiNet, TransAI 22:09:13 <Tuhin> WormAI,WrightAI 22:09:16 <frosch123> and i am not interested in pax transport, nor city building 22:09:28 <frosch123> so, all 3 of them are pretty damn uninteresting to me 22:09:40 <Andreas> well then maybe you should not discourage people from trying mp servers by saying that only 2% are good... 22:09:50 <Andreas> a lot of people do like them 22:10:05 <frosch123> i didn't say that, those 3 belong to the 2% 22:10:15 <Eddi|zuHause> Tuhin: there's a (probably outdated) "comparison of AIs" page on the wiki 22:10:36 <Tuhin> Eddi|zuHause, yes i downoaded ais seeing that comparison 22:10:38 <Eddi|zuHause> Tuhin: but i don't think it really matters 22:11:02 <frosch123> but ok, maybe 2% was too low, could be 10% :p 22:11:17 <Tuhin> which GameScripts r good 22:11:26 <frosch123> only 50% of servers are empty currently 22:11:35 <Tuhin> i want the cities grow without shipping them goods.... 22:11:47 <Eddi|zuHause> Tuhin: don't use gamescripts then 22:12:22 <Tuhin> CityDomination sounds fun? 22:13:03 <Eddi|zuHause> all game scripts with "City" in their name probably require to ship goods to them :p 22:14:04 <Tuhin> hmm i can change play style 22:15:13 <Tuhin> ok will tryGS later 22:16:46 <Tuhin> where do i get this graphics http://i.imgur.com/FtoXFJa.png 22:17:28 <frosch123> no idea, i don't recognise them 22:17:52 <Tuhin> some1 here gave that link 22:18:05 <frosch123> then it might be unreleased 22:18:13 <Eddi|zuHause> those are not done yet 22:18:34 <Eddi|zuHause> they're made by Pikka like two days ago :p 22:18:44 <Tuhin> ok 22:18:53 <Tuhin> they r nice 22:19:01 <Pikka> more like two hours ago, Eddi. :P 22:19:37 <Tuhin> 32BP? 22:19:46 <Pikka> yes 22:20:43 <Tuhin> hmm have to play in dektop ...laptop have only 2GB and multitasking 22:21:01 <Tuhin> desktop have 4GB...enough to play 32bp 22:25:23 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 22:27:08 <Eddi|zuHause> you can reduce the sprite cache size in openttd.cfg, but if it doesn't suffice, performance will be really bad 22:29:16 <frosch123> the spritecache reduces itself to only use 50% of memory atm ost 22:30:10 <Tuhin> ok 22:30:19 <Tuhin> what do i do with HQ? 22:30:28 <Tuhin> any feature added to HQ? 22:31:01 <MNIM> Yes. It is pretty! 22:32:22 <Tuhin> ok 22:32:44 <Tuhin> in Capitalism2 , u can do things at HQ 22:32:55 <Tuhin> like brand advertisement, settign own salary 22:33:15 <Tuhin> training workers to make better drivers? 22:33:29 <Tuhin> Customer RElations 22:33:38 <Tuhin> maybe these can be added to the HQ 22:33:52 <Tuhin> play "Capitalism2" and u will get the idea 22:34:08 <Tuhin> i think there should be option to issue shares 22:34:15 <Tuhin> and buy /sell shares 22:34:29 <Andreas> you can buy/sell shares allready 22:36:42 <Tuhin> i saw the button greyed out 22:38:45 *** Progman [~progman@p57A1BE04.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:39:24 <Andreas> then it is disabled in advanced settings 22:39:44 <Taede> or the company is not mature enough 22:39:49 <Tuhin> ok 22:39:52 <fjb> The HQ accepts and generates passengers. 22:40:01 <Taede> is it not disabled untill the company has had a chance to establish itself? 22:40:03 <Andreas> go to "competitors' and then enable "allow buying shares 22:40:51 <Andreas> "yeah, it says: 'when they reach a certain age" 22:40:55 <Tuhin> oops plane price is 10 times more than normal now! 22:40:58 <Andreas> what age though? 22:41:02 <Tuhin> 1990 22:41:15 <Andreas> hehe no, I mean company age 22:41:23 <Tuhin> 1 day :P 22:41:39 <Andreas> yeah av8 is a bit more expensive than 'normal' aircraft 22:41:44 <Andreas> also better balanced 22:41:49 <Tuhin> competitor company is 1 day old and i want to buy his share:) 22:42:04 <Tuhin> av8 killed my fun 22:42:06 <Eddi|zuHause> companies must be at least 6 years old 22:42:57 <Tuhin> i built 4 airports and now found the plane costs 10 times more... 22:43:15 <Tuhin> do i get 10 times the revenue/profit from planes? 22:43:23 <Eddi|zuHause> probably not 22:43:38 <Tuhin> then why price is increased 22:43:47 <Tuhin> its unbalanced 22:43:57 <Eddi|zuHause> to make planes less of a money printing machine 22:44:24 <Eddi|zuHause> also there are smaller/cheaper planes and bigger/more expensive planes 22:45:23 <planetmaker> even no planes is not unbalanced :) 22:45:38 <Tuhin> Douglas DC3 costs 40k and carries only 40 passengers 22:45:58 *** Pereba [~UserNick@179.186.27.48.dynamic.adsl.gvt.net.br] has quit [Quit: Connection reset by beer (www.adiirc.com)] 22:46:15 <Tuhin> 49k =price 22:46:18 <Eddi|zuHause> yes, and how much does a train with one engine and one wagon cost? 22:46:42 <Eddi|zuHause> and how much do you have to pay for rails? 22:46:48 <Eddi|zuHause> and what is "balanced" now? 22:47:19 <Eddi|zuHause> also: AV8 assumes you play with increased plane speed, so the planes are 4 times faster than in the original game 22:47:55 <Eddi|zuHause> (in the original game, a plane at 800km/h moved as fast as a train at 200km/h) 22:48:29 <Eddi|zuHause> thus you actually do earn more 22:49:01 <Tuhin> now it says my DC3 cant reach destination 22:49:12 <Tuhin> out of range 22:49:18 <Eddi|zuHause> yes, planes also have a maximum distance in AV8 22:49:33 <planetmaker> good night 22:49:47 <Eddi|zuHause> bigger planes have longer distance 22:49:54 <Tuhin> these realisms r good for "Airine Tycoon 2" that i have played....not in this 22:50:08 <Tuhin> "Airline Tycoon" 22:50:30 <Tuhin> which mod increases rail price and realism 22:50:34 <frosch123> i guess it is meant to add more variety 22:50:49 <Tuhin> i will disable that rail realism 22:51:04 <frosch123> if capacity is the only criterion for an aircraft, you have only one choice to build 22:51:29 <Tuhin> how do i count 320 tile range for planes 22:52:14 <Tuhin> i think the AV8 makers hates planes and made using planes absurd 22:52:19 <Tuhin> and impossible 22:52:40 <Tuhin> i already bought 3 DC3s and find they can reach the airports 22:53:08 <frosch123> you wanted it harder 22:53:13 <frosch123> didn't you? :p 22:54:17 <Tuhin> not harder, i wanted to see real airplane and train graphics 22:55:15 <frosch123> if you want real ones, you could try "world airliners set" 22:55:44 <frosch123> it has like 50 planes which are all the same, just with different reallife company liveries 22:56:43 <frosch123> (propably exagerating) 22:57:04 <Tuhin> ok thanks 22:57:08 <Pikka> I have to admit 22:57:22 <Pikka> I'm probably going to leave plane ranges out of Av9... D: 22:57:45 <Pikka> they can be a bit annoying :P 22:58:03 <frosch123> and stock pile limits and mine excavation out of pbi 2.0 ? 22:58:57 <Eddi|zuHause> <mode=andy>planes are boring, we should remove planes from the game</mode> 22:59:15 <frosch123> we should have more experimental ottd versions 22:59:25 <frosch123> we are piling features which someone thougth would be fun 22:59:30 <frosch123> but turn out boring after a while 22:59:41 <frosch123> long life the patchpacks! 22:59:46 <Pikka> frosch123: I don't know, I'm putting off thinking about industries for as long as possible :D 23:00:15 <Eddi|zuHause> you mean a dozen patchpacks that we have now are not enough? 23:00:33 <Tuhin> Pikka, add the drone deivery planes that amazon.com is introducing in 2015 23:00:49 <frosch123> could be an addition to the taxi grf :p 23:00:59 <frosch123> helicoper, capacity 1 :p 23:01:10 <frosch123> hmm, the taxi could fit 4, right? 23:01:15 <frosch123> the pizza thingie had 1 23:09:33 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:10:29 *** frosch123 [~frosch@frnk-5f742239.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:14:43 <Eddi|zuHause> "In Deutschland leiden immer mehr Menschen an Eisenmangel. Besonders betroffen sind die Regionen HÃŒttenstadt und Ach." 23:14:52 <Tuhin> DC3 is totally unprofitable even when loaded fully 23:15:12 <Tuhin> 5 airports and 4 DC3..... lossss 23:15:18 <Eddi|zuHause> Tuhin: check the planespeed setting 23:16:28 <Tuhin> cant find the option 23:17:02 <Tuhin> show parameters ahve 4 on/off options 23:17:18 <Tuhin> using AV8 2.21 23:18:00 <Eddi|zuHause> in the advanced settings 23:18:08 <Eddi|zuHause> not in the newgrf settings 23:18:09 <Tuhin> i see ! mark with AV8 23:19:48 *** valhalla1w [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 23:20:59 <Tuhin> yes made 1/1 and now making profit 23:21:34 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:21:35 *** Aristide [~quassel@tok69-5-82-235-150-75.fbx.proxad.net] has quit [Read error: Connection reset by peer] 23:22:13 <Tuhin> anyway, have to abandon this game 23:22:32 <Tuhin> the range limit is too much to bear 23:23:35 <Eddi|zuHause> well the DC3 is not really known for nonstop cross-atlantic flights 23:23:57 *** valhalla1w [~valhallas@s55978e11.adsl.online.nl] has quit [Remote host closed the connection] 23:24:23 <Tuhin> the map size is 512/512 and i wasn't even trying to pass 30% of 512 23:24:35 <Eddi|zuHause> note that all changes to settings you've done ingame you have to repeat on the main menu, or they won't affect new grames 23:24:39 <Eddi|zuHause> -r 23:25:03 <Tuhin> i wil remove AV8 and play 23:26:00 <Tuhin> i sent a plane to an airport, changed the route and it says cant reach destination/out of range 23:26:58 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 23:27:08 <Eddi|zuHause> have to use intermediate stops for refilling 23:33:31 <Tuhin> yes 23:35:29 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 23:46:09 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 23:51:18 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd