Config
Log for #openttd on 17th February 2014:
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00:37:34  <Eddi|zuHause> http://9gag.com/gag/aXb47mz
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07:50:18  <dihedral> good morning
08:07:27  <Xaroth|Work> o/
08:11:51  <Supercheese>  Amazing what sort of havok a simply obiwan error can wreak...
08:11:57  <Supercheese> simple*
08:14:32  <planetmaker> moin
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14:13:16  <__ln__> http://yle.fi/uutiset/bohccuide_darkkuhuvvon_sleggoncirggaldas_galga_eastadit_johtolatvahagiid/7093013
14:20:43  <SpComb> __ln__: is that saami?
14:20:51  <SpComb> so confusing
14:25:22  <MNIM> perkele!
14:25:28  * MNIM flees for the satan moose.
14:29:36  <MNIM> domain would suggest finnish, but google can't make heads or tails of it
14:30:18  <__ln__> SpComb: it is, northern sami.
14:30:47  <SpComb> my tax money q_q
14:31:06  <MNIM> what's it about, anyway? apart from satan moose, I suppose
14:32:09  <SpComb> it's someone paying the government media monopoly many monies to produce content for the third official minority language spoken by perhaps 10k people or something, of which perhaps a dozen have internet connections, and those who do, probably understand finnish anyways
14:32:26  <SpComb> [citation needed]
14:33:31  <MNIM> ahah.
14:33:55  <__ln__> MNIM: reindeer owners are testing reflecting spray paint to make reindeers more visible, to avoid traffic accidents.
14:34:15  <MNIM> ahah.
14:34:23  <MNIM> explains satan moose, I suppose.
14:34:55  <__ln__> SpComb: it's the first official minority language.
14:35:22  <MNIM> Sure to make them stomp on the brakes and reverse in terror, I suppose, so it would make it safer for the reindeer. :P
14:40:07  <__ln__> who would be afraid of a friendly little reindeer
14:43:54  <MNIM> well, when that friendly little reindeer has demonic glowing eyes and antlers...
14:45:55  <SpComb> friendly reindeer butt through your windshield at 80km/h
14:46:34  <SpComb> they are very optimally structured, with low-mass supports holding the main mass at a suitable height
14:47:24  <SpComb> and then somebody goes and builds a road right through their living districts
14:48:35  <__ln__> you realize that their living district is tens of thousands of square kilometers, right
14:50:09  <__ln__> bigger than the netherlands
14:50:30  * MNIM shrugs
14:50:36  <MNIM> finland is bigger than the netherlands
14:50:39  <MNIM> considerably so
14:50:56  <__ln__> yes, but there aren't reindeers in the whole of finland
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15:42:23  <Eddi|zuHause> they are not?!? crazy world...
15:43:07  <Eddi|zuHause> __ln__: but i'm quite convinced that the netherlands have more roads than the reindeer area
15:44:14  <Xaroth|Work> bold statement
15:46:12  <Rubidium> Xaroth|Work: Eddi's statement isn't that bold; you'll only see reindeer in the zoo (if at all)
15:48:30  <Xaroth|Work> Rubidium: it wouldn't be the first time people dragged dead animals into the country that were normally extinct here.
15:51:52  <Eddi|zuHause> Xaroth|Work: well the netherlands have pretty much one of the densest road networks in the world.
15:52:03  <Xaroth|Work> yep
15:52:10  <Xaroth|Work> and still traffic jams up the wazoo
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18:45:26  <DorpsGek> Commit by translators :: r26352 /trunk/src/lang (3 files in 2 dirs) (2014-02-17 18:45:17 UTC)
18:45:27  <DorpsGek> -Update from WebTranslator v3.0:
18:45:28  <DorpsGek> afrikaans - 7 changes by R2dical
18:45:29  <DorpsGek> marathi - 20 changes by rbarde
18:45:30  <DorpsGek> turkish - 8 changes by wakeup
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20:24:57  <andythenorth> countable and uncountable suggestions
20:25:28  <Alberth> so many that you lost count? :)
20:34:45  <andythenorth> I'm definitely not counting any right now ;)
20:39:41  <Alberth> most players favor full FIRS? :o
20:40:14  * Supercheese favors full FIRS
20:40:24  <Supercheese> I subscribe to the Theory of Moar
20:40:36  <Supercheese> Moar cargoes, moar industries, moar grfs
20:40:39  <Alberth> but less is more!
20:40:50  <Supercheese> Moar!
20:40:52  <Supercheese> :P
20:41:10  <Supercheese> Heart of Darkness is a very close second
20:41:29  <Supercheese> feels very mercantile
20:41:38  <Alberth> do you connect all industries?
20:42:07  <Supercheese> I usually play small maps, 512x512 or less, so I'll often have everything connected if it's 256x256 or 512x256
20:42:27  <Alberth> rule of moar doesn't hold for map-size apparently :)
20:42:28  <Supercheese> for full 512², I often stop playing before everything is conencted
20:43:05  <Supercheese> but yeah, I do not subscribe to the hueg map size philosophy
20:43:24  <Supercheese> fast forward speed goes all to crap at higher map sizes
20:43:40  <Supercheese> and autosaves start taking longer and longer
20:44:03  <Alberth> I agree, bigger than about 512x512 tiles is mostly useless
20:44:05  <Supercheese> plus you'll never even touch some parts of the map
20:44:11  <Supercheese> :S
20:44:26  <Supercheese> and Av8 range kills your planes ;)
20:44:55  <Alberth> I recently started 512x1024, but it soooo laarge !!!
20:45:00  <Alberth> I don't use planes
20:45:21  <Supercheese> I always end up using zeppelins, because zeppelins are awesome
20:45:22  <Alberth> airport throughput isn't big enough :)
20:46:56  <Supercheese> use international airports, their throughput seems highest
20:47:47  <Supercheese> or commuters if you're pressed for land area
20:48:06  <Supercheese> but then small planes only...
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20:49:25  <Supercheese> I haven't played with vanilla planes in so long I don't even remember what their capacities are
20:49:43  <andythenorth> Alberth: it's ok, most players are wrong, so whatever they favour is probably wrong ;)
20:50:24  <Alberth> :)
20:51:02  <Alberth> I am an industrial cargo mover, as they have nice cargo chains
20:51:23  <andythenorth> I usually play 'Basic'
20:51:28  <andythenorth> anything else makes my head hurt
20:51:42  <V453000> dying
20:51:58  <andythenorth> everything is...
20:53:36  <V453000> I iz reviving nuts naow
20:53:47  <andythenorth> just delete 50% of it
20:53:52  <V453000> LOL :D
20:53:53  <andythenorth> then declare it 'done'
20:54:01  <V453000> I dont do your approach andythenorth  :P
20:54:06  <Supercheese> O_O
20:54:25  <frosch123> ah, so the poll was about what to delete
20:54:30  <andythenorth> I am considering binning about one third of Squid right now
20:54:37  <andythenorth> because the graphics aren't done, or aren't right :P
20:54:37  <V453000> :D:D:D:D:
20:54:41  <V453000> .D
20:55:01  <andythenorth> closing ticket as 'no longer valid' is my favourite resolution
20:55:09  <V453000> perfect! :D
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21:30:13  <andythenorth> hmm
21:30:18  <andythenorth> how to unpick a fucked up hg repo?
21:30:24  <andythenorth> I had local changes, uncommitted
21:30:27  <andythenorth> then I went back a rev
21:30:29  <andythenorth> then another
21:30:41  <andythenorth> now I have hideous merge conflicts trying to get to tip
21:30:46  <andythenorth> a *lot* of them
21:31:11  <Wolf01> 'night
21:31:15  <planetmaker> hg up again the revs
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21:31:23  <planetmaker> and commit / or shelve the changes
21:31:48  <planetmaker> it's generally a bad idea to update to another rev with uncomitted changes, though
21:31:53  <andythenorth> indeed
21:32:03  <andythenorth> I need to learn to use shelve
21:32:15  <andythenorth> maybe I just bin my changes in this case
21:32:52  <planetmaker> hg diff > file ?
21:33:09  <andythenorth> that's probably what I'll do
21:33:15  <andythenorth> then manually put back anything useful
21:33:26  <andythenorth> it wasn't compiling with the changes anyway :P
21:33:34  <andythenorth> the reason I went back was to see if previous rev compiled
21:34:05  <andythenorth> bad move :)
21:34:13  <planetmaker> hard to check with uncomitted changes
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21:34:33  <planetmaker> andythenorth, instead of shelve you can also simply commit
21:34:39  <planetmaker> and then go back the revs.
21:34:53  <planetmaker> and then update to tip again. continue to modify. and use hg commit --amend
21:34:54  <andythenorth> I don't like committing broken :(
21:34:59  <andythenorth> oh, amend :)
21:35:17  <andythenorth> or dump it on a branch
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21:35:29  <planetmaker> make your default phase as secret
21:35:50  <planetmaker> [phases]
21:35:50  <planetmaker> new-commit = secret
21:35:57  <planetmaker> ^ in ~/.hgrc
21:36:12  <planetmaker> then the new commits by default are not pushed. Unless you change phase to draft or public
21:37:11  * Alberth makes another clone instead of shelving
21:38:46  <planetmaker> that's actually not a bad idea at all ^
21:39:13  <Rubidium> patch queue?
21:39:46  <Alberth> the downside is that you end up having 30 copies of the openttd repo :p
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21:40:30  <planetmaker> that doesn't really matter. hg works on filesystems which support it with file system links
21:40:43  <planetmaker> thus everywhere except on windows
21:41:25  <Alberth> as usual :p
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21:47:57  <Alberth> good night
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21:54:49  <andythenorth> meh
21:54:59  <andythenorth> FIRS supplies are a boring way to grow industry production
21:55:14  <andythenorth> at least until planes are available
21:55:17  <andythenorth> "Something must be done"
21:56:02  <frosch> build trams
21:56:06  <frosch> no aircraft
21:57:01  <frosch> maybe increase the amount of supplies produced and needed
21:57:11  <frosch> so mass transport becomes more viable
21:57:19  <frosch> instead of silly planes
21:57:21  <andythenorth> it makes routing really fiddly and boring
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21:57:58  <andythenorth> and primary industry clusters, which makes it even worse :)
21:58:10  <andythenorth> have to build loads of reverse feeders to distribute supplies :(
21:58:15  <frosch> that makes trams just more viable
21:58:37  <frosch> farm clusters are a tram paradise
21:58:54  <frosch> it's actually the part i enjoy most about firs
21:58:58  <andythenorth> oic :)
21:59:04  <andythenorth> happy to help
21:59:05  <frosch> it's "different" to the usal
21:59:11  <andythenorth> unless you just really hate the rest of FIRS :P
21:59:45  <andythenorth> oops
21:59:46  <frosch> i played years with transporting mass cargo
21:59:55  * andythenorth gets spanked by lack of python deep copy
21:59:58  <andythenorth> again
22:00:02  <frosch> farm clusters are  an extension to that
22:00:25  <planetmaker> I agree with frosch there. Supply chains for farm(cluster)s are a part which I quite enjoy with firs
22:00:40  <Xaroth|Work> andythenorth: qoi?
22:00:59  <Xaroth|Work> python has deepcopy :|
22:01:26  <andythenorth> Xaroth|Work: yes, but you have to use it in your code
22:01:28  <andythenorth> I didn't :P
22:01:53  * Xaroth|Work shrugs
22:03:12  <andythenorth> hmm
22:03:22  <andythenorth> someone has profiled and found a list comprehension is speedy
22:03:59  <Xaroth|Work> the entire reason of list comprehension :p
22:04:09  <Xaroth|Work> make simple for loops faster
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22:15:10  <frosch> night
22:15:13  *** frosch [~frosch@frnk-4d00d184.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
22:16:38  <andythenorth> Pikka: so I am trying CivilAI
22:16:50  <andythenorth> but oopsie, I forgot I can't bulldoze competitor roads :)
22:17:57  <andythenorth> now I can't build my canal :D
22:27:17  *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection]
22:31:40  <Andreas> just forcefully close him andythenorth, then you can XD
22:32:04  <Andreas> or cheat to change company XD
22:33:43  <andythenorth> :)
22:36:52  <planetmaker> g'night
22:40:16  <andythenorth> bye
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22:44:49  <Eddi|zuHause> uhm wtf? i just moved a file, it disappeared at the old location, but didn't appear at the new location
22:44:58  *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds]
22:47:43  <Supercheese> You must've been using a socks proxy, the kind of socks that disappear in the laundry machine
22:48:00  <Supercheese> Where do the socks go, nobody knows...
22:48:25  <Andreas> I saw a picture of an ecaping soch caught in action a few days ago
22:48:28  <Eddi|zuHause> there must be a parallel dimension where always new socks appear
22:48:39  <Andreas> *sock
22:48:55  <Andreas> it was halfay behind the filter
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