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00:25:44 *** Lizz [~Lizz@blk-89-196-21.eastlink.ca] has joined #openttd 00:29:24 *** Pikka [~Octomom@d58-111-72-67.rdl800.qld.optusnet.com.au] has joined #openttd 00:29:45 *** Lizz is now known as Lisbon 01:03:33 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 01:15:14 *** Japa [~Japa@117.201.101.211] has joined #openttd 01:18:43 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 01:43:51 <Flygon_> Oh man 01:43:58 <Flygon_> All these tiny features in OpenTTD are amazing! 01:44:09 <Flygon_> I just learned you can double click a vehicle on the screen to stop it! O_O 01:44:11 *** Flygon_ is now known as Flyogn 01:44:13 *** Flyogn is now known as Flygon 01:48:53 *** Eddi|zuHause2 is now known as Eddi|zuHause 01:49:05 <Eddi|zuHause> i know that as ctrl+click 01:57:32 <Hazzard> ^ 02:00:39 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 02:03:39 *** Japa [~Japa@117.201.101.211] has quit [Read error: Connection reset by peer] 02:07:06 <Flygon> Fuuuu 02:07:10 <Flygon> Accidentally hit Send To Depot 02:07:13 <Flygon> FOR EVERY ROAD VEHICLE 02:07:22 <Flygon> We need a reverse button :| 02:17:36 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 02:24:06 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Remote host closed the connection] 02:27:14 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 02:27:42 <Hazzard> XD 02:38:29 <Flygon> Annd oh crap 02:38:35 <Flygon> I need to build two waypoints in one tile 02:38:36 <Flygon> ... 02:41:50 <Flygon> Ever have those moments where you realize your layouts are useless due to one tiny thing? 02:43:49 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 03:17:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 03:20:24 <Supercheese> Load an autosave :) 03:20:34 <Supercheese> You mightn't lose that much progress 03:26:31 *** Lisbon [~Lizz@blk-89-196-21.eastlink.ca] has quit [Ping timeout: 480 seconds] 03:36:43 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 04:37:49 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:37:51 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 04:38:13 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 04:48:36 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 04:48:58 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 05:08:05 <Flygon> Supercheese: It's not even that 05:08:13 <Flygon> It's just that I have to redo an entire layout of the station 05:08:19 <Flygon> I'm lucky I put nothing through yet 05:08:31 <Flygon> Either way 05:08:36 <Flygon> Iceland's full of Oil Pumps 05:08:42 <Flygon> Shame about the map edges all being water :| 05:09:12 <Flygon> Only ONE refinery on the whole map 05:09:26 <Flygon> I'll have to see about getting it self-sustaining until I can build a very very long railway line 05:11:30 <Flygon> Literally one refinery on an entire 2048*2048 map... kinda hurts @_@ 05:27:46 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 05:28:07 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 05:33:32 *** wakou2 [~stephen@host86-150-31-84.range86-150.btcentralplus.com] has joined #openttd 05:44:09 <Supercheese> Oh lord, I am not understanding hg 05:44:17 <Supercheese> merges and pushes and bears, oh my 05:46:13 <Supercheese> ah screw it 05:46:18 <Flygon> What's this about bears and pushing? 05:46:32 <Supercheese> I don't understand how the devzone mercurial wizardry works 05:46:39 <Supercheese> local copies, remote copies, merges 05:46:43 <Flygon> Ah 05:46:52 <Supercheese> svn is nice and simple 05:46:57 <Flygon> Well, I know how... uh... 05:47:04 <Flygon> I have nothing to say that makes me sound intelligent 05:47:11 <Supercheese> eh, now is not the time for coding 05:47:15 <Supercheese> now is the time for video games 05:47:29 <Flygon> TO TWITCH PLAYS POKEMON! 05:47:43 <Supercheese> Twitch does nuzlocke run... whooboy 05:47:52 <Flygon> ...oh man 05:48:02 <Flygon> How to actually LOSE at Pokemon 05:48:13 <Supercheese> What happens if your last pokémon faints in nuzlocke? Permadeath to your trainer? 05:48:30 <Supercheese> (so wildly off-topic) 05:48:32 <Flygon> You black out 05:48:33 <Flygon> Forever. 05:48:38 <Supercheese> so, yes 05:48:55 <Supercheese> Twitch wouldn't last two routes 05:49:21 <Flygon> Nevermind how they got past the first two routes in the first place 05:49:54 <Supercheese> Also: http://xkcd.com/1333/ 05:50:25 <Flygon> Yes, I saw :P 05:56:01 *** Eddi|zuHause [~johekr@p5DC66419.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD48CA.dip0.t-ipconnect.de] has joined #openttd 06:15:18 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 06:43:51 *** andythenorth [~andytheno@2002:5220:eb64:0:e988:a9f0:a06a:99ae] has joined #openttd 06:43:55 *** andythenorth [~andytheno@2002:5220:eb64:0:e988:a9f0:a06a:99ae] has quit [] 07:03:37 *** namad8 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 07:05:32 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 07:08:51 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:09:12 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 07:17:50 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 07:36:14 *** chrswk [~chrswk@213.188.53.45] has joined #openttd 08:06:26 *** DabuYu [DabuYu@128.250.79.164] has quit [Read error: Connection reset by peer] 08:12:47 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 08:23:05 <dihedral> good morning 08:29:51 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: leaving] 08:31:03 <Flygon> Menta 08:32:38 *** Randominty [~Randomint@124-171-161-61.dyn.iinet.net.au] has joined #openttd 09:05:26 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 09:05:47 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 09:23:51 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 09:24:12 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 09:24:41 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 09:29:21 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 09:29:42 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 09:29:59 *** Celestar [~vici@fire3.tngtech.com] has joined #openttd 09:30:02 *** mode/#openttd [+o Celestar] by ChanServ 09:30:03 <Celestar> foooo :) 09:35:36 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 09:40:51 <Xaroth|Work> o/ Celestar 09:41:04 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 09:42:03 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 09:47:33 <dihedral> uh - a Celestar - nice to see you sir 09:52:18 <Celestar> how is life? 09:54:24 <dihedral> life is good, work is crap :-P 09:54:54 <dihedral> that sums it up quite well, actually. how about yourself? 09:58:06 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 09:58:28 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 09:58:33 <Celestar> haha 09:58:34 <Celestar> well. 09:58:36 <Celestar> similar. 09:58:46 <Celestar> actually work isn't really crap. just much. very much. 09:59:33 <Xaroth|Work> i feel your pain 10:00:33 <Celestar> ;) 10:00:39 <Celestar> I need another life :P 10:01:06 <Xaroth|Work> Or a clone 10:01:12 <Xaroth|Work> but they might revolt :| 10:02:51 <Celestar> they would, :) 10:03:05 <Celestar> trying to catch up with openttd 10:06:46 <Celestar> which isn't easy considering :P 10:12:36 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:19:10 <Eddi|zuHause> there are only two notable things: CargoDist is finally in, and DBSet is still not released :p 10:22:23 <Celestar> yeah. 10:22:29 <Celestar> will DBSet ever be released :) 10:24:46 <planetmaker> a Celestar !! 10:25:38 <planetmaker> dbset is openttd's duke nukem forever ;) 10:25:50 <V453000> never or will be shit? :D 10:26:03 <V453000> hello :) 10:26:09 <planetmaker> hey ho :) 10:28:02 <peter1139> planetmaker, so it _will_ come out eventually? 10:28:17 <planetmaker> who knows? 10:28:55 *** MJP [~mjp@hq.z77.fr] has joined #openttd 10:28:57 <planetmaker> we should quickly introduce something new for trains 10:29:01 <planetmaker> like real shunting or so 10:29:07 <planetmaker> that would add another two years for sure :P 10:29:33 <planetmaker> to the unspecified amount of time to pass anyway before release 10:31:37 <Eddi|zuHause> "After the great success of the LEGO movie, warner now secured the rights for a Minecraft movie" 10:44:08 *** HerzogDeXtEr [~flex@i59F6BE30.versanet.de] has joined #openttd 10:46:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 10:54:10 *** chrswk [~chrswk@213.188.53.45] has quit [Ping timeout: 480 seconds] 10:57:49 <Celestar> who is acutally working on DBSet? :P 10:58:17 <Eddi|zuHause> depends on what you call "work" :p 11:10:12 <Celestar> good question. 11:10:14 <Celestar> what do I? 11:10:41 <Xaroth|Work> What do you what? 11:12:13 <Celestar> what do I call 'working on DBset' 11:12:29 <Celestar> maybe I should rephrase. who is planning to work on DBset ? 11:12:57 <Eddi|zuHause> well MB claims he has picked up work on it since december 11:13:18 <Eddi|zuHause> and is currently asking for input on engine selection for early steam engines 11:21:18 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 11:35:08 <Celestar> ah 11:46:07 *** SpComb^ [terom@zapotek.paivola.fi] has joined #openttd 11:48:04 *** SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 11:54:08 <Flygon> We need a TTD movie 11:56:05 <TinoDidriksen> Well, write a screenplay. 12:05:35 <Eddi|zuHause> "A man from chicago charged with drug cooking wore a 'Pollos Hermanos' T-Shirt on his arrest" 12:09:21 *** Pikka [~Octomom@d58-111-72-67.rdl800.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:11:51 <Rubidium_> ave Celestar 12:12:04 *** Nebol [~Nebol@s83-189-188-132.cust.tele2.se] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 12:13:16 *** _2rB [~IRC@46.228.54.111] has quit [Read error: Connection reset by peer] 12:15:17 *** _2rB [~IRC@46.228.54.111] has joined #openttd 12:18:46 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:21:04 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 12:31:52 *** Supercheese [~Superchee@98.145.80.103] has quit [Read error: Connection reset by peer] 12:32:24 *** Supercheese [~Superchee@98.145.80.103] has joined #openttd 12:34:37 <Celestar> heya Rubidium_ 12:41:18 <planetmaker> I actually believe that eddi is working on the true dbset :) 12:41:30 <planetmaker> by spirit but not name 12:44:54 <Eddi|zuHause> again depending on the definition of "work" :p 12:45:16 <Eddi|zuHause> but actually, a large part of the motivation behind CETS was the DR side of the whole story 12:46:54 <Eddi|zuHause> (next to the whole longer wagons story) 12:49:21 *** Pereba [~UserNick@187.115.231.139] has joined #openttd 12:54:06 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 12:54:27 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 13:01:00 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 13:01:31 <planetmaker> and I still believe it will be one of the more interesting sets when it really becomes available, Eddi|zuHause :) 13:15:10 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 13:21:33 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 13:21:40 *** Japa [~Japa@117.214.61.16] has joined #openttd 13:40:45 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 13:40:48 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 13:47:15 *** montalvo [~montalvo@109.144.171.17] has joined #openttd 14:06:40 *** Celestar [~vici@fire3.tngtech.com] has quit [Quit: Lost terminal] 14:24:00 *** tokai|mdlx [~tokai@port-92-195-98-126.dynamic.qsc.de] has joined #openttd 14:26:17 *** Randominty [~Randomint@124-171-161-61.dyn.iinet.net.au] has quit [] 14:30:00 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:47:40 <V453000> I would believe more even in new DB set than CETS ever getting drawn :D 14:52:04 *** montalvo [~montalvo@109.144.171.17] has quit [Quit: Textual IRC Client: www.textualapp.com] 15:03:27 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has joined #openttd 15:04:21 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 15:29:50 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 15:48:42 *** Starlight [~chatzilla@148.80-202-82.nextgentel.com] has joined #openttd 15:49:04 <Starlight> How do I load a game on the server? 15:49:49 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has joined #openttd 15:50:16 <Starlight> How do i load a game on the Dedicated server I play on? 15:52:15 <Starlight> Ok, How do I find out what number the savegame is then? 15:52:30 <Starlight> I just figured out the load command.. 15:53:02 <Taede> there is also ls (list directory), cd (change dir) and pwd (current working dir) 15:53:18 <Starlight> Ty 15:53:33 <Taede> just make sure you use rcon <rconpassword> load <savegame> 15:54:04 <Taede> using load without the rcon bit would just load the game on your local client 15:54:24 <Taede> also: http://wiki.openttd.org/Console_Commands 15:54:27 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 15:56:45 <Taede> its bound to have one or 2 commands you may find useful too 15:58:46 <Starlight> It doesn't work.. It just say "Load a game name or index"! 15:58:58 <Starlight> I am typing in game number 2 16:01:04 <Starlight> rcon Pass load 2 16:01:08 <Starlight> Isn't working.. 16:02:04 <Starlight> Helluu? 16:05:03 <Starlight> I got it working using the console.. In the server window.. Rcon didn't work.. 16:13:49 <peter1139> rcon pass "load 2" maybe 16:13:58 <peter1139> dunno if that ever got resolved 16:14:06 <peter1139> or if i'm imagining it 16:31:40 <Eddi|zuHause> i have a patch for that 16:32:22 <peter1139> :) 16:32:55 <Eddi|zuHause> i don't remember why it was not included 16:33:45 <Eddi|zuHause> i'm sure there was something wrong with the approach :) 16:35:31 <Eddi|zuHause> www.informatik.uni-halle.de/rcon3.diff 16:35:38 <Eddi|zuHause> err 16:35:45 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/rcon3.diff 16:41:27 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has quit [Read error: Operation timed out] 16:49:48 <peter1139> Clearly it's too old. 17:00:57 <Eddi|zuHause> only like 6000 revisions 17:24:09 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:28:32 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 17:48:05 *** Pereba [~UserNick@187.115.231.139] has quit [Ping timeout: 480 seconds] 18:03:11 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:03:14 *** mode/#openttd [+v glx] by ChanServ 18:07:10 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has joined #openttd 18:07:13 *** mode/#openttd [+o Alberth] by ChanServ 18:18:25 *** rubenwardy [~rubenward@host86-134-183-104.range86-134.btcentralplus.com] has joined #openttd 18:31:01 *** Pereba [~UserNick@187.115.231.139] has joined #openttd 18:34:05 *** frosch123 [~frosch@frnk-5f74056b.pool.mediaWays.net] has joined #openttd 18:36:18 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 18:41:15 *** chrswk [~chrswk@213.188.53.45] has joined #openttd 18:43:26 *** Progman [~progman@p57A1A9A1.dip0.t-ipconnect.de] has joined #openttd 18:48:06 *** rubenwardy_ [~rubenward@host86-147-244-73.range86-147.btcentralplus.com] has joined #openttd 18:49:37 *** Lizz [~Lizz@blk-89-196-21.eastlink.ca] has joined #openttd 18:52:11 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:52:48 <Wolf01> hello o/ 18:53:15 *** rubenwardy [~rubenward@host86-134-183-104.range86-134.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:55:43 <Alberth> hi hi 18:59:33 *** chrswk [~chrswk@213.188.53.45] has quit [] 19:03:09 <rubenwardy_> My cyclotron does not work. http://ubuntuone.com/5YqzEIErKjgU7TigFCJOdJ 19:03:15 <rubenwardy_> The train just stops 19:05:05 *** gelignite [~gelignite@i528C30A7.versanet.de] has joined #openttd 19:07:18 <Alberth> assuming you took it from openttdcoop, they have special openttd.cfg settings for the path finder 19:07:49 <rubenwardy_> probably 19:08:14 <Alberth> http://wiki.openttdcoop.org/PublicServerSettings perhaps this? 19:08:34 <rubenwardy_> I am reading from here: http://wiki.openttd.org/Cyclotron 19:09:14 <planetmaker> good even ink 19:09:30 <Alberth> ok, those things look way too complicated to bother about, to me 19:09:35 <Alberth> oddink planetmaker 19:10:03 <planetmaker> rubenwardy_, also the cyclotron on the openttd wiki might assume set yapf.rail_firstred_twoway_eol 1 19:10:19 <planetmaker> generally I don't consider cyclotrons a useful thing, though :) 19:10:21 <Alberth> iirc V claims the cyclotron to be ineffective mostly 19:10:44 <planetmaker> especially if it involves sharp curves like shown in the screenshot 19:10:52 <planetmaker> V is totally right with that claim :) 19:11:03 <rubenwardy_> works! 19:11:14 <planetmaker> (and I don't know how people get the idea that it's a coop thing to build - on the contrary) 19:11:15 <rubenwardy_> Thaks, Alberth 19:11:21 <Alberth> for some value of 'work' no doubt :) 19:11:54 <Alberth> planetmaker: it looks like a complete chaos of tracks :) 19:11:58 <planetmaker> it's more efficient to implement a slight forward-priority with acceleration space 19:12:46 <rubenwardy_> oops 19:12:50 <rubenwardy_> Thanks planetmaker 19:13:03 <planetmaker> (my definition of efficiency is flow or network throughput with trains stopping as little as possible) 19:13:24 *** Matulla [~chatzilla@95-89-102-56-dynip.superkabel.de] has joined #openttd 19:14:49 <Matulla> hi all i got a question FARM Rail station i woudt like to unload also food processed by the foodfactory to carry away by lory how do i set up the train settings to unload the food and only load the corn 19:15:04 <Matulla> it also carries the food away 19:15:24 <Matulla> if the lory is not in station 19:16:11 <planetmaker> goto FARM and refit to CORN 19:16:21 <planetmaker> you need a trainset which allows autorefit in stations 19:16:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:16:56 <planetmaker> opengfx+trains does allow that. AFAIK also NUTS and IronHorse 19:16:56 <andythenorth> o/ 19:16:59 <planetmaker> \o 19:17:13 <andythenorth> where is game? o_O 19:17:16 <andythenorth> where is pikka? 19:17:42 <Matulla> ok i will find a way 19:17:47 *** Matulla [~chatzilla@95-89-102-56-dynip.superkabel.de] has quit [] 19:17:58 <andythenorth> so what's this thing about best passenger locomotive? 19:18:01 <andythenorth> I didn't follow 19:18:21 <planetmaker> oh, that guy wants to convince everyone that the payment formula is crap 19:18:55 <andythenorth> what's the problem with it? 19:19:24 <planetmaker> it's a non-monotonous function 19:19:36 <planetmaker> he shows graphs in that or another thread 19:19:42 <andythenorth> assume I failed A-level further maths :P 19:20:26 <planetmaker> f(x) is monotonous, if for all x: f(x) <= f(x + deltx) 19:20:35 <planetmaker> and deltax > 0 19:21:19 <valhallasw> andythenorth: monotonous = better service => more payment 19:21:36 <andythenorth> so is the faster train better or not? o_O 19:21:55 <planetmaker> dunno. Probably not 19:22:48 <planetmaker> the slower one is a steamer. So ... it's cooler :P 19:24:48 <planetmaker> I need your vote for titlegame(s), andythenorth 19:25:18 <andythenorth> where's the topic 19:26:09 <planetmaker> http://devs.openttd.org/~planetmaker/titlegame/round1/index.html 19:26:35 *** |Terkhen| is now known as Terkhen 19:26:36 <planetmaker> vote actually ends... Sunday night CET :P 19:26:55 <Alberth> we should make the profit go down to 0, beyond 256 tiles :p 19:27:07 <planetmaker> haha :) 19:31:05 <andythenorth> Entry 05 is interesting 19:31:07 <andythenorth> zoomed out? 19:31:21 <andythenorth> entry 05 is my favourite 19:31:27 <andythenorth> too many boring big cities in the others 19:31:40 <andythenorth> never use arctic, it's dour. Always use temperate 19:31:59 <planetmaker> :) send me a forum message or e-mail with your top 3 choices 19:32:17 <andythenorth> oic :P 19:32:19 <andythenorth> k 19:32:31 <planetmaker> easier to count then :) 19:32:47 <Alberth> the tricky part is that it must be 3 different choices :p 19:32:48 <andythenorth> done 19:32:53 <andythenorth> I only chose 2 19:32:58 <andythenorth> the rest are blah 19:34:35 * Alberth needs tea 19:51:14 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 19:53:13 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 19:58:25 <Alberth> choices sent 20:00:18 <planetmaker> :-) 20:00:33 *** killertester [~igor@i185-11-150-205.kmv.ru] has quit [Ping timeout: 480 seconds] 20:00:45 <planetmaker> would you want to stay anonymous or can I publish your vote afterwards? 20:01:06 <planetmaker> (I plan to publish it, so that everyone can check that I counted his/her vote correctly) 20:01:20 <Alberth> you can post my vote afterwards 20:07:06 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:08:09 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 20:19:26 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 20:20:39 *** rubenwardy_ [~rubenward@host86-147-244-73.range86-147.btcentralplus.com] has quit [Read error: Connection reset by peer] 20:26:20 <DDR> Well, got schooled by a guy building a *huge* coal transport network. 20:26:44 <DDR> Got a bit of passenger going, but when you're making 60k/train it's hard to beat. 20:26:53 <DDR> He had the network fucking *future-proofed*, too. 20:27:27 <DDR> Cloverleaf interchanges and everything. 20:27:55 <DDR> 'twas quite the endevour, really. 20:28:11 <planetmaker> cloverleaves jam 20:28:34 <DDR> ⊠really? 20:28:50 <planetmaker> yes. They don't follow the rule "split before join". They do it the opposite 20:29:13 <planetmaker> thus trains can be blocked by trains which block the path they need to go 20:29:36 <DDR> Hunh. 20:29:38 <planetmaker> thus a waits for be while be waits for a. All in a nice circle 20:29:42 *** Hazzard [~oftc-webi@207.163.167.2] has joined #openttd 20:29:58 <DDR> That makes sense, I guess. 20:30:10 *** Japa_ [~Japa@117.201.96.227] has joined #openttd 20:30:52 <DDR> I'd never really considered it. Also, I must keep that rule in mind. 20:31:14 <planetmaker> that's actually the only important rule for network flow :) 20:31:34 <planetmaker> well. signaling. and ... :P 20:31:47 <DDR> I thiiiink you just upped my game. 20:32:01 <DDR> I actually understand signalling, mostly. 20:32:17 <planetmaker> :) 20:32:19 <DDR> Some of the pre-combo-exit stuff is still a bit fuzzy. 20:32:36 <planetmaker> it gets complicated when one starts to play the path finder :) 20:33:06 <planetmaker> like making sure that trains with only one station in the order list do exactly what they are supposed to do and return still a big profit 20:33:07 <DDR> I can, just, prevent my trains from reaching a station and turning back down the line because the station is full. 20:33:43 <DDR> How do you make a profit with just one station? According to all I know, that should be strictly impossible. 20:33:55 <DDR> Indeed. 20:34:00 <Eddi|zuHause> that was not the content of the sentence :) 20:34:11 <planetmaker> it works fabulously. If you have the right network for it 20:34:25 *** Japa__ [~Japa@117.201.100.29] has joined #openttd 20:34:30 <Eddi|zuHause> you ORDER it to one station, and let it go through a series of red or green signals to end up at another station 20:34:41 <DDR> OH, that makes sense. 20:34:49 <DDR> I forgot about implicit stations! 20:35:04 <planetmaker> http://wiki.openttdcoop.org/Self-regulating_Network 20:35:45 <planetmaker> works mostly only when you have a network dedicated to each cargo separately 20:35:53 <DDR> I want one. 20:36:03 <planetmaker> or if you have trains which allow reasonable autorefit in stations 20:36:16 *** Japa [~Japa@117.214.61.16] has quit [Ping timeout: 480 seconds] 20:36:28 * DDR nods 20:38:41 *** Japa [~Japa@117.201.98.7] has joined #openttd 20:39:40 *** Japa_ [~Japa@117.201.96.227] has quit [Ping timeout: 480 seconds] 20:43:05 *** Japa__ [~Japa@117.201.100.29] has quit [Ping timeout: 480 seconds] 20:43:08 <Eddi|zuHause> and you can't use cargodist 20:46:54 *** Virtual [~Virtual@46.7.241.30] has quit [Quit: Textual IRC Client: www.textualapp.com] 20:56:01 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 20:56:04 *** mode/#openttd [+v tokai|noir] by ChanServ 20:56:31 *** Hazzard [~oftc-webi@207.163.167.2] has quit [Remote host closed the connection] 20:57:56 *** Japa_ [~Japa@117.201.99.7] has joined #openttd 20:58:14 *** Gallomimia [~gallo@S0106c8fb26452633.ca.shawcable.net] has joined #openttd 21:00:26 <Gallomimia> hi i'm a bit of a noob here. still trying to get my bearings with all that is "openttd" just playing a game where i'm messing with a maglev network. Having serious problems with the bridges slowing everything down. looking on google and seeing some kind of option for raising bridge speed limits but i don't know how to activate it. i'm open to suggestions of all kinds for making bridges not be such an impediment. thanks in advance fo 21:00:26 <Gallomimia> r your tips 21:02:03 *** tokai|mdlx [~tokai@port-92-195-98-126.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:03:56 *** Japa [~Japa@117.201.98.7] has quit [Ping timeout: 480 seconds] 21:10:08 <Alberth> make bridges as short as possible 21:10:18 <Alberth> and double, triple, or quadruple them 21:11:22 <planetmaker> Gallomimia, bridges will always slow down the fastest maglev trains 21:11:24 <Alberth> for your next game, you may want to look into some bridge NewGRF 21:11:46 <planetmaker> unless you find a NewGRF which raises the speed limit to beyond their speed. Not sure it exists 21:11:57 <Gallomimia> i did see one in my search 21:12:08 <Gallomimia> does it involve restarting the game? 21:12:10 <planetmaker> but if you don't cross water: build tunnels instead 21:12:19 <planetmaker> it involves starting a new game, yes 21:12:22 <Gallomimia> yeah it's water 21:12:36 <Alberth> use ships instead :p 21:12:38 * andythenorth hates docks on canals :P 21:12:42 <andythenorth> I just built one 21:12:44 <planetmaker> alternatively: build canals in the water and leave one tile between them 21:12:44 <andythenorth> lame 21:12:50 <Gallomimia> oh well it's only a night of play. i just built my first ship 21:12:50 <planetmaker> then clear the water between the canals 21:13:25 <Gallomimia> my first time trying maglevs. decided to start with them instead of any other type of trains. very expensive :/ 21:14:20 <Gallomimia> only my second game. sure is fun. i'm finding some expansion to add more industries? seems neat. and i see there's a way to play massive coop games? is that big in the community/ 21:15:02 <planetmaker> depends on whom you ask. I'd say 'yes'. But many play single player or competitive 21:15:28 <planetmaker> as for industry NewGRFs: you might try FIRS or OpenGFX+Industries 21:16:10 <planetmaker> with FIRS use tropical landscape and economy 'Heart of Darkness' (via NewGRF parameter). With OpenGFX+Industries just choose via parameters which industries you want to use (all default, but independent of climate, if you like) 21:17:09 <Gallomimia> sounds like you're talking greek so far. :) let me just ask you this. is there a big desparity between all the different flavors of this game i'm seeing? i see ttdpatch which i think is a patch on the copywritten game. and then there's openttd and also a fork of it called simutrans? 21:17:19 <Taede> mind that if you play with firs you will also need a trainset (and other vehicle sets) which will transport the non-standard cargoes 21:17:42 <planetmaker> good point, Taede ^ 21:18:01 <planetmaker> anyway... have a nice weekend all of you. I'm off for now :) 21:18:07 <Alberth> bye planetmaker 21:18:07 <Taede> simutrans is a different game altogether, no ties to openttd except for the premise to transport cargo 21:19:21 <DDR> I didn't like simutrans half as much as OpenTTD, it seemed to have some UI issues and, in general, confused the heck out of me. 21:19:43 <Gallomimia> thanks for that info. i'll stick with my openttd i think :) 21:19:52 <DDR> It might be better now, though. 21:20:03 <Alberth> simutrans starts with routes for the trains, which is indeed more confusing at first 21:20:08 <Gallomimia> was delighted when i started typing something in CLI starting with open and found it through tab completion 21:20:21 <Alberth> :) 21:20:23 <Gallomimia> what now?! there's a simcity like game installed on my system by default??? oooooooooo 21:20:34 <Alberth> lincity? 21:21:45 <Alberth> actually, the original simcity is now open source, and known as micropolis. It does run at linux too 21:22:22 <Gallomimia> bah that crap is boring compared to openttd! 21:23:18 <Alberth> in this channel, it is :D 21:23:45 <DDR> Lincity's always been for Linux! 21:24:11 <Alberth> yeah, I haven't tried it for ages though 21:24:46 <Alberth> at some point they had too heavy graphics, rates of 1 frame / second isnot much fun :) 21:24:54 <Gallomimia> lincity != micropolis? 21:24:59 <DDR> Yeah. 21:25:12 <Gallomimia> god bless open source. 21:25:17 <DDR> Lincity goes way back, and has more of a 'civilization' bent to it. 21:25:28 <DDR> That is, progress through the ages. 21:25:30 <Alberth> escape from the planet :) 21:25:44 <DDR> You got that in Sim Earth. 21:26:22 <Alberth> lincity had it too, at least as one of the options to end the game 21:26:24 <Gallomimia> open source principles for privacy and security concerns, openness and freedom and learning........ NO! I want remakes of old games >< 21:26:54 <Alberth> I learn remaking old games :p 21:27:02 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 21:28:04 <Gallomimia> yeah i would too if playing them wasn't so fun and distracting :P 21:28:16 <andythenorth> airport limits are totally boring 21:28:53 <andythenorth> where's the off switch? 21:28:56 <Rubidium_> Alberth: learn or teach? 21:28:59 <Gallomimia> i'm searching for the helicopter so i can send those to the oil platforms and pick up the mail and workers 21:29:21 <Gallomimia> Rubidium_: the best way to learn is to teach 21:30:05 <Alberth> a bit of both, probably :) 21:30:19 <andythenorth> helistation is awesome 21:30:25 <Gallomimia> no helicopters :( perhaps you guys know an expansion? 21:30:34 <Gallomimia> they graphically have helipads on them. the oilrigs that is 21:30:46 <Alberth> the game should have them 21:31:01 *** cib [~cib@p20030067CE0E5A01267703FFFEE75B84.dip0.t-ipconnect.de] has joined #openttd 21:31:14 <andythenorth> what year? 21:31:29 <Alberth> http://wiki.openttd.org/Aircraft near the bottom of the list 21:31:39 <andythenorth> frosch123 how is health of ship smoke patch? o_O 21:31:55 <Gallomimia> i'm at year 2048 in my game right now 21:33:36 <andythenorth> ooh a big ship 21:33:44 <andythenorth> I shouldn't be so surprised 21:33:47 <andythenorth> I made the grf :P 21:34:04 <frosch123> hmm, i coded that last year? didn't i? 21:34:12 <Alberth> likely :) 21:34:18 <frosch123> there was always something other important :p 21:34:29 <frosch123> but i needed to split/cleanup the first patch of it 21:35:15 <andythenorth> frosch123: if you add it, I can add smoke support for it to Squid :) 21:35:20 <andythenorth> that will keep me quiet for a day or so... 21:35:31 <Gallomimia> alright here's a a pertinent question... what determine's a (example steel mill) firm's capacity or demand for raw materials? there's two close by and i wonder if one will eat up all the ore 21:35:49 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 21:35:51 <andythenorth> does your station cover both? 21:35:58 <Gallomimia> no two different stations 21:36:03 *** luaduck_zzz is now known as luaduck 21:36:24 <andythenorth> if each station only covers one mill, then there is no capacity or demand in the default game 21:36:31 <andythenorth> unless you enabled cargo distribution 21:36:32 <Rubidium_> IIRC a steel mill can handle about 24.000 a month 21:36:39 <andythenorth> oh yeah, there's a hard limit :) 21:36:42 <Rubidium_> (a normal one) 21:36:44 <andythenorth> for the insane :P 21:36:46 <Gallomimia> that's a ton. 21:36:54 <andythenorth> some people reach it 21:37:10 <Gallomimia> i'll certainly need to look for more mines... 21:39:08 <Gallomimia> last question. is there any intermodal transport? how does transfer work? can i build a big depot for stuff to get dropped at and transfered to another train of the same type? 21:40:49 <frosch123> https://wiki.openttd.org/Feeder_service 21:40:59 <cib> Is there a simpler way to mod stuff like vehicle stats, cargo transportation prices and similar core settings, without going through the whole ".hex" aka grf stuff? I've honestly had more success modding games with their entire content defined as macros in huge .cpp files, than to figure out this grf stuff, and that's saying something. 21:41:40 <frosch123> there is the "basecost mod" ready for all price stuff 21:41:44 <frosch123> and there is "nml" 21:42:22 <Eddi|zuHause> http://www.tt-wiki.net/wiki/NMLTutorial 21:42:55 *** Devroush [~dennis@91.181.143.100] has joined #openttd 21:43:20 <frosch123> and well, i you want to go singleplayer, you can still edit the source for the default vehicles 21:43:26 <DDR> Gallomimia: You can "transfer" the cargo off something at a station, and then that station has the cargo as if it were recieved from an industry. 21:43:33 <Gallomimia> neat thanks frosch123 21:43:56 <Gallomimia> yeah DDR it works like i imagined. i'm impressed :) 21:44:01 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:44:02 <DDR> To do intermodal, either build the two modes of transport in the same station, by placing the tiles next to eachother, or maybe hold ctrl for the station dialog. 21:44:07 <Gallomimia> if i can afford more trains in this game i might get myself a depot 21:44:20 <Gallomimia> station dialog? 21:44:31 <cib> NML seems promising, but I haven't been able to find some useful reference documentation for it. A tutorial is nice, but doesn't help you with doing things not outlined in that tutorial. 21:45:02 <DDR> There was a setting, at least a while back, for detached stations. If you held ctrl, I think, you could choose which station to attach the new station tiles to. 21:45:05 <andythenorth> NML docs are there 21:45:15 <andythenorth> you just have to figure out the navigation ;) 21:45:17 <DDR> For example, you could have bus depots on one side of the road, and a train station on the other. 21:45:26 <Gallomimia> cib the nice thing about an open/volunteer organization making a product like this is that you can help build that documentation by outlining all the things you want to know then writing it as you find out by asking questions :) 21:47:22 <Alberth> cib: bottom of the right blue column 21:48:17 <cib> Well, main reason I'm asking is I found this: https://wiki.openttd.org/Game_script#Activating_Gamescripts and this: http://nogo.openttd.org/api/1.3.3/index.html 21:48:53 <cib> That seems a much more convenient approach to scripting the game, and I was wondering if something like that existed for modifying said vehicle stats, prices, etc. 21:49:28 <andythenorth> nope 21:49:34 <Xaroth|Work> ^ 21:50:03 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Quit: OH MY GOD ZNC IS SO FUCKING AWESOME] 21:50:20 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 21:50:32 <cib> Is there a fundamental reason for that, or is it just a matter of writing the appropriate wrappers? 21:50:43 *** luaduck_zzz is now known as luaduck 21:51:09 <Xaroth|Work> technically, it's more than doable to put it all in nuts 21:51:25 <Xaroth|Work> but historically, newgrfs started out in ttdpatch (iirc) 21:51:30 <Xaroth|Work> and openttd adopted it 21:51:47 <andythenorth> electrify! 21:52:20 <Alberth> nogo is for writing computer players, Gamescripts for "world control" (scenarios with triggers), and newgrf for concrete game things such as vehicles and industries 21:53:02 <Alberth> they exist and operate at different levels 21:54:37 <cib> "world control" seems limited when you can't even control how much an industry is paying for transporting their goods =) 21:54:57 <cib> But then, I have only a user's POV on the game. 21:55:08 <Xaroth|Work> world control is done by the server 21:55:13 <Xaroth|Work> newgrf changes the 'game rules' 21:55:25 <Xaroth|Work> all clients need the same newgrf set as the server 21:55:29 <andythenorth> these electric trains are not that fast 21:55:33 <Xaroth|Work> whereas only the server requires the ai or nogo scripts 21:55:35 <andythenorth> 6,400hp, 155mph 21:55:40 <Alberth> andythenorth: add mooaar 21:55:41 <andythenorth> but they take a long time to accelerate 21:55:45 <andythenorth> maybe 2? 21:55:54 <Alberth> at least, maybe 5 :) 21:55:54 <Gallomimia> what the heck. i thought i turned breakdowns off? 21:56:02 <andythenorth> someone should do consist management :P 21:56:13 <Alberth> dont? :) 21:56:13 <Gallomimia> oops :O 21:56:46 <Alberth> Gallomimia: setting it from the main menu (intro screen) has no effect when you load a game 21:57:02 <Alberth> a game has its own settings (except for a few) 21:57:15 <Alberth> you have to change them from in-game 21:58:46 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:59:07 <Gallomimia> yeah i'm not sure what happened. i changed it on my last game. i figured it would be the same for a new game. and there haven't been any noticable breakdowns yet. guess maglev is just stronger 21:59:20 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 21:59:39 *** luaduck_zzz is now known as luaduck 21:59:47 <Gallomimia> now about the tunnels and bridges. can a tunnel go under a little stream? 22:00:35 <Xaroth|Work> if the tunnel started on a level below said little stream, yes 22:01:52 *** Japa_ [~Japa@117.201.99.7] has quit [Read error: Connection reset by peer] 22:02:42 *** Japa_ [~Japa@117.201.98.59] has joined #openttd 22:03:05 <frosch123> Xaroth|Work: that main difference between newgrf and squirrel is, that squirrel is always asynchronous and is limited to network bandwidth. newgrf otoh are limited in storage and interaction 22:03:18 *** Starlight [~chatzilla@148.80-202-82.nextgentel.com] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 22:04:03 <Xaroth|Work> frosch123: that too 22:04:54 <frosch123> so neither are capable of doing the job of the other one 22:05:28 <Gallomimia> so when i see tunnels that are depressed in the ground in the examples of cloverleaves... are those dug using the landscape tool? 22:06:09 <Xaroth|Work> the entrance/exit, yes 22:06:14 <Xaroth|Work> the tunnel itself with the tunnel obviously 22:06:19 <frosch123> yes, use the lower tool and drag it along one edge 22:06:29 <cib> Hm.. I've definitely seen town populations shrink in the game. Is there a way to make a town shrink using gamescript? 22:06:54 <frosch123> dragging the lower tool lowers all selected corners to one level below the starting corner 22:07:10 <Eddi|zuHause> cib: shrink a town by destroying a house 22:07:11 <frosch123> cib: bulldoze houses 22:07:35 <frosch123> but generally towns shrink when houses are replaced with fountains and statues 22:07:41 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:07:56 <cib> You can bulldoze houses from gamescript? 22:08:20 <Eddi|zuHause> yes 22:08:30 <cib> That's nifty. 22:08:59 <frosch123> well, not really 22:09:34 <frosch123> bulldozing is currently limited to companies, for some reason 22:09:37 *** HerzogDeXtEr1 [~flex@i59F6D88A.versanet.de] has joined #openttd 22:09:45 <frosch123> but a gs can bulldoze a tile in behalf of any existing company 22:09:57 <frosch123> as long as that company has good enough rating 22:10:36 <frosch123> (i.e. a gs can ruin a company) 22:10:50 <Eddi|zuHause> i was under impression that GS can also run commands as "world" owner 22:10:59 <Eddi|zuHause> not just as a company 22:11:07 <frosch123> not all, just some 22:11:18 *** Ttech [~ttech@00014919.user.oftc.net] has joined #openttd 22:11:22 <frosch123> actually very few 22:15:22 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 22:15:34 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has left #openttd [] 22:15:39 *** luaduck_zzz is now known as luaduck 22:16:11 *** HerzogDeXtEr [~flex@i59F6BE30.versanet.de] has quit [Ping timeout: 480 seconds] 22:17:20 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: leaving] 22:21:02 <andythenorth> when will rivers regenerate? o_O 22:27:40 <frosch123> type "restart rivers" in the console 22:27:46 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:35:24 <Eddi|zuHause> is that a real thing? 22:35:54 <andythenorth> try it ;) 22:36:02 <Eddi|zuHause> sounds like something that just starst a new game :p 22:36:59 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:38:13 <Gallomimia> with lots of rivers :) 22:39:00 <Gallomimia> is there anything that will tell me how "full" my vehicles get on a typical trip? what's the best way to guage whether my transport network is running at capacity and i should add vehicles? 22:44:22 <Eddi|zuHause> Gallomimia: if you have cargo distribution enabled (in 1.4.0) there is a graph that shows how overloaded your transport links are 22:45:11 <Eddi|zuHause> otherwise it's not easy to calculate, so the game does not do it for you 22:45:55 <Eddi|zuHause> in general, look at the stockpile and the station rating of your stations 22:46:00 <Gallomimia> cargo.... distribution 22:46:11 <Eddi|zuHause> if high stockpile, add more vehicles 22:46:16 <Eddi|zuHause> if low rating, add more vehicles 22:46:19 <Flygon> It's basically a method of driving you nuts as commuters jam your buses and trams over capacity 22:46:20 <Gallomimia> station rating is a mystery to me. but i've been watching the stockpile as a general guideline 22:46:29 <Flygon> And you literally can't run more buses or trams :P 22:46:48 <Eddi|zuHause> station rating is mostly how often a vehicle appears at the station 22:46:52 <andythenorth> hmm 22:46:53 <Gallomimia> Flygon: Eddi|zuHause is it an addon or an option? 22:47:04 <andythenorth> sometimes it would be nice to be able to bin a cargo from a station 22:47:05 <Flygon> In 1.4.0? An option 22:47:09 <Eddi|zuHause> Gallomimia: it's an option in 1.4.0-beta, but not in 1.3.3 22:47:24 <Gallomimia> ah. it looks like i'm running 1.3 22:47:36 <Gallomimia> 1.3.1 :/ odd that 22:48:02 <Eddi|zuHause> distributions often don't update their repositories 22:49:45 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 22:52:11 <Flygon> I still can't take the word repository seriously ever since Tony Abbott coined "Suppository of Knowledge" 22:52:37 <Eddi|zuHause> no idea who or what that is 22:53:14 <Flygon> Currently? Australia's Prime Minister 22:53:19 <andythenorth> bye 22:53:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:53:55 <Eddi|zuHause> i suppose i knew that once and filed it under "completely irrelevant information" 22:54:30 *** Progman [~progman@p57A1A9A1.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:55:17 <Eddi|zuHause> hm, looks like the invasion has started... 22:57:22 <Flygon> Probably because he's an awful PM 22:57:48 <Eddi|zuHause> Flygon: that's your problem, not mine :p 22:58:03 <Flygon> It'll be yours when he somehow engages Nuclear War with Indonesia 22:58:06 <Flygon> D: 23:06:56 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 23:09:21 <Flygon> I forgot how painful building railroads in mountains is 23:09:29 <Flygon> Esp. double track 23:09:53 <frosch123> i thought that is the best part 23:10:07 <Flygon> It looks awesome in the end 23:10:10 <Flygon> But it's still tedious :P 23:11:15 <Eddi|zuHause> the biggest pain of that is that you can't terraform a railway bank without affecting half the map 23:11:38 <Eddi|zuHause> plus the lack of diagonal inclinations 23:11:50 <Flygon> Exactly 23:12:00 <Flygon> Diagonal inclinations lacking are the most annoying part 23:12:54 <Eddi|zuHause> but i don't see a sensible way to implement them. diagonals would be twice as steep 23:13:14 <Eddi|zuHause> you get glitches at tile edges and stuff 23:13:34 <Eddi|zuHause> so you'd need something that stretches two or three tiles 23:13:44 <Flygon> Could always build a seperate game that's basically a 3D sandpit that avoids the issues 2D has 23:13:47 <Flygon> But that'd be difficult 23:14:24 <Eddi|zuHause> the forums are filled with the bodies of people who tried and failed :p 23:14:43 <Flygon> Indeed 23:16:55 <Flygon> Hmmmm 23:17:04 <Flygon> I might just have to use a shuttle bus 23:17:13 <Flygon> To get passengers to the railway station 23:17:24 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 23:17:28 *** luaduck_zzz is now known as luaduck 23:18:25 <Wolf01> 'night all 23:18:29 <Flygon> Yota 23:18:31 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:35:36 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 23:39:06 *** Devroush [~dennis@91.181.143.100] has quit [] 23:43:04 <DDR> Flygon: See http://cubetrains.com for my attempt. 23:43:35 <Flygon> I gotta stop reading that as QUBE Trains 23:43:38 <DDR> It kind of turned into a puzzle game, though. 23:43:50 <Flygon> http://www.qube.com.au/ 23:44:10 <DDR> Ah, yes. 23:44:30 <Flygon> Either way, looks rather interesting :3 23:46:26 <DDR> I, myself, eventually aim to put trains in more than a 3D sandbox - a mandelbulb-based voxel map could be fairly interesting, no? 23:46:37 <Flygon> Mandelbulb? 23:47:02 <DDR> mandelbulb 23:47:08 <DDR> aarg, https://www.google.ca/search?q=mandelbulb&client=ubuntu&hs=QTt&channel=fs&tbm=isch&tbo=u&source=univ&sa=X&ei=6x8RU5T0G42FogSv0YCABA&ved=0CDgQsAQ&biw=1330&bih=706 23:47:23 <Flygon> Oooooooooooh 23:47:25 <Flygon> Oh wow o.o! 23:47:53 <NGC3982> DDR: You need a faster server. 23:48:06 <Eddi|zuHause> yes, fractals look amazing 23:48:09 <DDR> This one's just github static pages. 23:48:56 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:49:56 <DDR> The immeadiate problem is that I don't really math at this level, and that the especially interesting bits of the mandelbulb are spread far apart and at different zooms. 23:51:51 <Eddi|zuHause> i'm currently fiddling with more "discrete" fractals. ones you can produce with finite automata 23:52:47 <Eddi|zuHause> they don't look as pretty 23:53:31 <frosch123> night 23:53:35 *** frosch123 [~frosch@frnk-5f74056b.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:54:38 *** Japa__ [~Japa@117.201.98.205] has joined #openttd 23:56:44 <DDR> Interesting videos near the end, here. http://www.iquilezles.org/www/articles/mandelbulb/mandelbulb.htm 23:57:29 <DDR> Watching fractals morph in 3D always makes me feel like I've come across something scarily mouldy in the back of my fridge. 23:58:47 *** Japa_ [~Japa@117.201.98.59] has quit [Ping timeout: 480 seconds] 23:58:59 <DDR> (video 2)