Config
Log for #openttd on 21st March 2014:
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06:14:53  <__ln___> http://www.pcgamer.com/2014/03/20/bear-simulator-is-here/
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06:25:28  <maddy_> hello
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08:21:29  <planetmaker> moin
08:23:05  <maddy_> how's the openttd community doing?
08:27:03  <planetmaker> probably well with food, drinks, keyboard, mouse and chair :P
08:27:23  <maddy_> good :)
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08:34:19  <Pikka> where's mine?
08:34:53  <__ln___> some mines were banned by the ottawa treaty
08:37:00  <planetmaker> others were just enlarged or closed
08:37:16  <planetmaker> whatever type, minesweeper will clear them ;)
08:38:44  <Pikka> splendid
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09:34:36  <Eddi|zuHause> what about the khitomer treaty?
09:52:25  <__ln___> that one banned subspace weapons, i think.
10:03:01  <Eddi|zuHause> that might have been the 2nd khitomer treaty
10:07:45  <__ln___> there was a second one?
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10:08:45  <Eddi|zuHause> i believe they said something like this in Star Trek IX
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10:24:51  <Flygon> I love you guys
10:24:55  <Flygon> Don't ever change
10:26:33  <Eddi|zuHause> too late...
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13:31:37  * peter1139 ponders pizza for lunch.
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14:47:18  <NGC3982> Guys.
14:47:19  <NGC3982> http://i.imgur.com/dFOu6Sf.png
14:47:26  <NGC3982> I need some assistance in signal logic
14:47:46  <NGC3982> I want the electric track to always be the one on first priority.
14:48:02  <NGC3982> That is, the non-electric rails should always stop if there is a train on the way.
14:48:08  <NGC3982> I guess it's a job for entry-exit?
14:51:33  <V453000> certainly not pbs
14:52:34  <NGC3982> http://i.imgur.com/2kv0DZb.png
14:52:44  <NGC3982> That "works", but i have no idea if it's "right". :)
14:52:57  <V453000> the entry signals have nothing to detect
14:53:10  <V453000> you need an exit signal which tells them to be red
14:53:38  <V453000> anyway I got to go :D friday at work ended
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14:54:12  <NGC3982> Kisses.
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15:57:48  <__ln___> could there be some kind of "templates" that could be used to build an intersection with proper signals with one mouse click?
16:00:55  <Pikka> the short answer is no
16:01:16  <Pikka> the long answer is nnnnnnooooo. or possibly copy&pastepatch.
16:01:17  <__ln___> can't get much shorter than that
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17:15:58  <MJP> __ln___: I wrote a patch that does save/load templates, it's somewhere on dev tt-forums, feel free to test
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18:10:55  <Phreeze> evening
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18:45:16  <DorpsGek> Commit by translators :: r26417 trunk/src/lang/luxembourgish.txt (2014-03-21 18:45:09 UTC)
18:45:17  <DorpsGek> -Update from WebTranslator v3.0:
18:45:18  <DorpsGek> luxembourgish - 4 changes by Phreeze
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19:55:19  <Wolf01> hi hi
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20:03:09  <Alberth> moin
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21:08:50  <Natio> Hello! Thank you a LOT for reviving my favorite game! You guys rock!!!
21:11:17  <frosch123> you're welcome :)
21:11:30  <frosch123> it's also our favorite game :p
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21:12:39  <fdabbde> hi
21:12:40  <Natio> Often i ask myself, what do i find so funny about building tracks and trains. I never answer the question tho. Not everything needs an explanation to be funny :>
21:12:53  <Natio> Helle fdabbde
21:13:07  <Natio> Hello*
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21:23:24  <Kjetil> Don't ask silly questions
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22:05:51  <__ln___> Eddi|zuHause: yes, you were right: http://en.memory-alpha.org/wiki/Khitomer_Accords
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22:13:55  <andythenorth> o/
22:27:05  <frosch123> night
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22:29:40  <andythenorth> I come, he goes
22:29:45  <andythenorth> what can you do :P
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23:21:57  <Eddi|zuHause> __ln___: more often than not, i am :p
23:22:58  <fjb> What is the meaning of ::X in C++? Someclass::X is clear, but what is it without the Someclass?
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23:27:18  <glx> fjb: it means it's global
23:28:33  <fjb> Ah, no class before the :: means really no class, so it is global.
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23:31:36  <_habnabit> is there any particular trick to maintaining a >90% rating on a station? the highest i can keep it is like ~82%
23:32:41  <glx> constantly have a vehicle loading
23:33:11  <_habnabit> ah, so it's not good enough to have a vehicle stationed there? it needs to be loading too?
23:38:30  <fjb> Thank you. glx.
23:39:56  <fjb> _habnabit: Parking vehicles don't move anything, so nobody is happy about them.
23:40:04  <_habnabit> ah
23:40:54  <glx> stations don't like when cargo is piling up
23:41:23  <glx> they want it to board as soon as it arrives
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23:47:23  <scshunt> an ALU is an arithmetic logic unit
23:47:36  <scshunt> and oh boy was I scrolled up
23:48:39  <Eddi|zuHause> <fjb> Ah, no class before the :: means really no class, so it is global. <-- i'd say it's the "unnamed namespace"
23:49:35  <Eddi|zuHause> _habnabit: we have a game mechanics page about station ratings
23:49:58  <_habnabit> Eddi|zuHause, i've seen it, but i don't recall it having tips for sustaining high ratings
23:50:50  <Eddi|zuHause> _habnabit: well you can deduct the (theoretical) maximum for each influence factor (speed, time, waiting, age, ...)
23:51:12  <Eddi|zuHause> "deduce"?
23:51:23  <Eddi|zuHause> not sure :)
23:51:43  <_habnabit> ah, right, speed of vehicles entering
23:52:05  <_habnabit> my fleet is primary SH 40s
23:52:05  <Eddi|zuHause> fjb: basically there is a semantic difference between "<namespace>::<ident>" and "<class>::<ident>"
23:52:36  <_habnabit> and age......
23:52:53  <fjb> Eddi|zuHause: C++ is quite obscure sometimes.
23:53:22  <Eddi|zuHause> _habnabit: you could argue that vehicle age does not qualify for "maintaining"
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23:54:36  <Eddi|zuHause> fjb: C++ is a giant pile of obscureness, but people have grown to live with it somehow
23:56:26  <fjb> Eddi|zuHause: At least it is better than plain C.
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