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00:01:23 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 00:02:04 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: My MacBook Pro has gone to sleep. 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Instead I've paused it. 04:45:27 <Eddi|zuHause> Endymion_Mallorn: me neither 04:45:45 <Eddi|zuHause> Endymion_Mallorn: the thing is, there's almost no advantage for an AI to use shared orders over normal orders 04:46:43 <Endymion_Mallorn> Eddi|zuHause: Until it gets bought out by the player, in which case it very suddenly becomes quite helpful :-) 04:59:09 *** Flygon_ is now known as Flygon 05:12:43 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 05:40:08 *** TheBix [~Esh@c27-253-111-141.carlnfd2.nsw.optusnet.com.au] has joined #openttd 05:40:12 <TheBix> guys 05:40:32 <TheBix> i have an issue with trains randomly going to the depot and stopping 05:40:38 <TheBix> on the hardpack 05:42:55 <TheBix> i think it might be related to autorenew or servicing 05:46:46 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 05:52:03 <TheBix> yes I just witnessed it happen 05:52:09 <TheBix> i think the train serviced itself then stopped itself 05:52:10 <TheBix> idk why 05:56:01 *** Eddi|zuHause [~johekr@p57BD5835.dip0.t-ipconnect.de] has quit [] 05:56:15 *** Eddi|zuHause [~johekr@p5DC66081.dip0.t-ipconnect.de] has joined #openttd 06:10:06 *** Endymion_Mallorn [~pplgoldbl@ool-4a58f3bf.dyn.optonline.net] has quit [Read error: Connection reset by peer] 06:11:24 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 06:13:22 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [] 06:16:06 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 06:17:05 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 06:23:50 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 06:24:27 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 06:30:17 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 06:51:48 *** JdGordon| [~jonno@ppp118-209-50-142.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 07:02:55 *** JdGordon| [~jonno@ppp118-209-36-132.lns20.mel4.internode.on.net] has joined #openttd 07:05:32 *** Eshays [~Esh@c27-253-111-141.carlnfd2.nsw.optusnet.com.au] has joined #openttd 07:10:57 *** TheBix [~Esh@c27-253-111-141.carlnfd2.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 07:38:01 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 07:49:50 *** Eshays is now known as TheBix 07:52:49 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 08:10:39 <dihedral> good morning 08:24:48 <Xaroth|Work> o/ 08:45:32 <planetmaker> moin 08:47:49 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has joined #openttd 08:52:43 *** Pikka [~Octomom@d58-111-87-15.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 08:55:53 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Ping timeout: 480 seconds] 08:56:04 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 08:56:13 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has quit [Quit: leaving] 09:14:25 *** Pereba_ [~UserNick@187.113.82.23] has joined #openttd 09:17:11 *** Pereba [~UserNick@187.113.82.23] has quit [Read error: Operation timed out] 09:17:21 *** Pereba_ is now known as Pereba 09:25:46 *** Pereba [~UserNick@187.113.82.23] has quit [Quit: Looking for a new irc client? check www.adiirc.com for a new free, light, feature-rich and portable one.] 09:29:51 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 09:52:09 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 10:09:24 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 10:13:21 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 10:21:57 *** MJP [~mjp@hq.z77.fr] has joined #openttd 10:24:46 *** Pereba [~UserNick@187.113.82.23] has joined #openttd 10:38:15 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 10:43:20 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:53:20 *** lofejndif [~lsqavnbok@212.7.194.71] has joined #openttd 11:01:38 <NGC3982> Wait 11:01:40 <NGC3982> Where am i 11:01:49 <NGC3982> OFTC != Freequest? 11:03:11 <__ln___> you're on earth 11:03:15 <NGC3982> Oh. 11:03:17 <NGC3982> Right then. 11:04:08 <NGC3982> That would actually work out quite well. NGC3982 is a low-density galaxy, and it would not really interfer with the Milky Way in any greater way. 11:04:32 <NGC3982> As long as the super-massive black holes merges properly. 11:05:20 <peter1138> Where's Muse? 11:05:47 *** Zarkhgard [~Zarkhgard@151.236.21.167] has joined #openttd 11:06:44 <andythenorth> Where is Bird? 11:06:48 <andythenorth> @seen pikka 11:06:48 <DorpsGek> andythenorth: pikka was last seen in #openttd 6 hours, 33 minutes, and 25 seconds ago: <Pikka> unless that is a stated objective of the AI 11:09:18 <peter1138> @seen bird 11:09:18 <DorpsGek> peter1138: I have not seen bird. 11:09:46 <planetmaker> did you already checkout what he sent, andythenorth ? 11:10:09 <andythenorth> not yet 11:10:12 <andythenorth> big grf :o 11:14:24 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has joined #openttd 11:15:49 *** Zarkhgard [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 11:20:54 *** lofejndif [~lsqavnbok@82JAADDFK.tor-irc.dnsbl.oftc.net] has quit [Quit: gone] 11:22:28 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 481 seconds] 11:28:01 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:29:50 <andythenorth> bloody hell these trains are huge :o 11:33:30 <andythenorth> maybe pikka should render sprites for all my sets 11:36:27 <V453000> wher iz it? 11:37:14 <peter1138> Wut 11:46:49 <planetmaker> makes me the more curious as what you say... alas for tonight to checkout 12:00:52 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 12:01:09 <TheBix> hey guys 12:01:13 <TheBix> anyone on at the moment? 12:07:40 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 12:07:44 <V453000> nope 12:10:43 <peter1138> Wow, new earphones have broken already :p 12:10:45 <TheBix> hey 12:10:54 <TheBix> can you help me with my problem i asked about earlier? 12:11:08 <TheBix> my trains go to the depot and stop themselves randomly 12:12:25 * peter1138 blobs a tiny bit of superglue on. 12:12:44 <TheBix> i think it may be a glitch with the auto service system 12:13:01 <TheBix> im using hardpack btw 12:15:02 <TheBix> eh maybe I should just make a reddit thread asking why 12:16:13 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:18:30 <peter1138> Who even uses reddit? 12:18:52 <peter1138> tt-forums.net is the place for support if it's not forthcoming here. 12:19:34 <TheBix> I don't have an account 12:19:45 <TheBix> idk why but I just cant be bothered making accounts for things i'll only use once 12:20:34 <andythenorth> thereâs a lot of ottd stuff on reddit? 12:20:40 <andythenorth> like a whole other community? 12:21:29 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 12:23:52 <TheBix> yeah 12:23:54 <TheBix> there is 12:24:01 <TheBix> also 12:24:33 <TheBix> theres a page on the wiki explaining how much tractive effort / horespower you need for x amount of cargo 12:24:33 <andythenorth> oops 12:24:43 * andythenorth doesnât post âbut most newgrfs are rubbish" 12:24:47 * andythenorth is a coward 12:24:53 <andythenorth> and doesnât want to deal with the fallout 12:24:57 <TheBix> however it doesn't explain how that changes with this setting: https://wiki.openttd.org/Advanced_Settings/Vehicles#Weight_multiplier_for_freight_to_simulate_heavy_trains 12:25:45 <TheBix> I have that set to 10, and I have reasonable spec (for 1947) trains that can't climb hills with 300 units of cargo 12:25:48 <TheBix> IDK whats happening 12:26:14 <TheBix> and by hills I mean 1 single hill tile 12:26:54 *** Zarkhgard [~Zarkhgard@151.236.21.167] has joined #openttd 12:27:10 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has joined #openttd 12:29:33 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 12:30:12 *** supermop [~daniel_er@d110-33-167-16.sun801.vic.optusnet.com.au] has quit [Quit: supermop] 12:32:20 <planetmaker> TheBix, the most important question you should answer first is: do you have the same problem when playing unmodified openttd, e.g. 1.4.0-rc1 12:32:43 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 12:33:17 <TheBix> planetmaker, nope 12:33:36 <TheBix> I doubt others have the problem though because its on default settings 12:33:47 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has joined #openttd 12:34:09 <andythenorth> just add more engines 12:34:22 <andythenorth> problem solved 12:34:37 <andythenorth> itâs a game, experiment 12:34:40 <andythenorth> nothing bad happens 12:34:58 *** Zarkhgard [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 12:35:02 <TheBix> andythenorth, yes of course, but to do that for each of my trains would be really annoying 12:35:13 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 12:35:15 <andythenorth> turn down the freight weight multiplier? 12:35:19 <TheBix> if only you could set all trains in one group to match a certain type 12:35:25 <andythenorth> if only :) 12:35:30 <andythenorth> we all wish for that 12:35:33 <andythenorth> all / most /s 12:35:42 <TheBix> andythenorth, i like it like this i guess. it's adding a challenge to the game 12:35:45 <TheBix> the only problem is 12:36:20 <TheBix> it will cost me 56 million to afford to replace all my locos with ones that look like they can handle it 12:36:28 <TheBix> im on 2.5 atm 12:36:46 <TheBix> i just want to calculate how much TE/hp i'll need in advance 12:36:58 <TheBix> I can't even afford one of these locos for some reason lol 12:37:09 <alluke> andythenorth, latest heqs push works now, thx 12:37:14 <Pinkbeast> 10 is _pretty_ high for a freight multipler. (Also, playing with inflation?) 12:37:23 <andythenorth> alluke: awesome, Iâll tag it 12:38:04 <alluke> just tractor trailers still dont recognize clay as bulk 12:38:35 <planetmaker> bad bad andythenorth. Just creating void threads and creating anticipation :) 12:38:51 <TheBix> yeah im playing on the hardpack and 10 is the default. 12:38:59 <TheBix> also yeah im using 2cc as well 12:39:01 <andythenorth> planetmaker: needed to link from the docs 12:39:18 <planetmaker> TheBix, if it's not a bug with official OpenTTD, then you likely want to approach the patch maintainer 12:39:43 <planetmaker> and tbh, few people will bother to check whether they can reproduce on default openttd with such a vague description 12:39:56 <planetmaker> you can set orders for trains to go to depot and stop there. But I assume you checked that 12:40:03 <alluke> the freight multiplier is useless switch imo 12:40:12 <planetmaker> andythenorth, I figured as much :) 12:40:18 <TheBix> currently using SNCF 150B which has 269/2291 te/hp and I want to buy a UP 4000 big boy which has 612/6378 12:40:40 <peter1138> Playing games is useless imo 12:40:55 <TheBix> SNCF 150B costs 83 thousand atm (used to be cheaper years ago) but the big boy costs 4 million 12:41:01 <TheBix> no idea why theres such a big difference in price 12:41:03 <alluke> yes but its fun 12:41:04 <Pinkbeast> TheBix: So, playing with inflation? 12:41:10 <TheBix> yes of course 12:41:16 <peter1138> Exactly 12:41:16 <Pinkbeast> TheBix: There's your problem. 12:41:28 <TheBix> isnt inflation on by default? 12:41:31 <TheBix> i've never not played with inflation 12:41:46 * andythenorth ruins the âuptimeâ on HEQS on bananas 12:41:47 <Pinkbeast> alluke: I always have a freight multiplier of 3 or so, it's absurd to have 0-6-0 goods engines whizzing coal trains up hills at full speed 12:42:12 <TheBix> Pinkbeast, whats wrong with inflation 12:42:15 <Pinkbeast> I don't think inflation is on by default. I always have it off because I tend to start c. 1825 and that's too long for a game with inflation to work at all. 12:42:21 <alluke> its absurd to have too light wagons by default 12:42:39 <Pinkbeast> alluke: Er, the wagon and cargo weights are fairly prototypical. 12:42:54 <andythenorth> hmm 12:43:03 <Pinkbeast> TheBix: Inflation increases costs by more than payments so if a game with inflation goes long enough it will necessarily become unplayable. 12:43:05 <andythenorth> planetmaker: I canât upload the bundles HEQS to bananas 12:43:11 <andythenorth> nothing useful detected in the pack 12:43:16 <andythenorth> I canât compile myself 12:43:52 <alluke> my 7-tile clay train weighs 1214 tons fully loaded 12:44:00 <alluke> payload 828 tons 12:44:03 <alluke> multiplier 1 12:44:35 <alluke> each wagon loads 69 tons 12:46:09 <peter1138> wagons aren't too light 12:46:13 <peter1138> you just don't use enough of them 12:46:17 <Pinkbeast> alluke: That's a very modern mineral wagon; frex the 40s MoT wagons hold 16 tons. 12:46:31 <alluke> not 12:46:40 <alluke> russian wagons from 70s 12:47:45 <Pinkbeast> So much more modern than those first 0-6-0 engines 12:47:55 <Pinkbeast> peter1138: That tends to exacerbate the oddity of OTTD distance scales 12:49:23 <alluke> these http://vaunut.org/kuva/90594 12:49:23 <peter1138> Yeah so... 12:49:27 <andythenorth> V453000: couldnât help mysefl :( 12:49:52 <planetmaker> andythenorth: did you unpack the zip and upload the tar? 12:50:13 *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving] 12:50:14 <andythenorth> no tar in the zip 12:50:19 <planetmaker> uh 12:50:20 <andythenorth> unless OS X is being too clever 12:50:24 <andythenorth> maybe too clever 12:50:51 <andythenorth> yeah 12:50:53 <andythenorth> stupid OS X 12:51:21 <peter1138> Hmm, are we gonna have to fix diagonal motion? 12:51:49 <planetmaker> maybe intermittenly with a cfg-only switch? 12:52:56 <andythenorth> shell unzip ftw 12:53:01 <andythenorth> planetmaker: solved 12:53:15 <planetmaker> :) 12:53:28 <planetmaker> andythenorth: start using musa :P 12:53:58 <planetmaker> but then... it wouldn't have solved that issue for you neither 12:54:25 <planetmaker> I still wonder whether releases should be uploaded by CF to bananas ;) 12:55:09 <planetmaker> would probably work quite well 12:55:18 *** KouDy [~koudy@188.75.190.58] has joined #openttd 12:55:25 <planetmaker> I just fear that crap (ailed stuff or so) would also be uploaded :) 12:55:30 <planetmaker> *failed 12:55:57 <planetmaker> how would you see such feature? 12:56:47 <andythenorth> risky 12:56:55 <andythenorth> magic goes wrong 12:57:16 <peter1138> Hmm, also 12:57:30 <peter1138> Can we get sub-tile motion a bit finer? :p 13:00:33 <V453000> andythenorth: its great :D 13:00:56 <V453000> it isnt going to be productive in any way, just have fun now 13:01:12 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:08:36 *** aleistermarley [~kvirc@91-114-206-220.adsl.highway.telekom.at] has joined #openttd 13:10:25 <andythenorth> V453000: yeah 13:10:31 <andythenorth> thatâs this afternoon sorted then :P 13:12:59 <V453000> :P 13:14:36 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 13:15:03 *** aleistermarley|2 [~kvirc@188-23-77-102.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 13:16:42 *** aleistermarley [~kvirc@91-114-206-220.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 13:17:33 *** ATS63 [ATS63@a.clients.kiwiirc.com] has joined #openttd 13:21:28 *** ATS63 [ATS63@a.clients.kiwiirc.com] has quit [] 13:22:16 *** ATS63 [~oftc-webi@88.95.96.58.static.exetel.com.au] has joined #openttd 13:24:34 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 13:31:14 *** krinn [~krinn@129.54.71.86.rev.sfr.net] has quit [Remote host closed the connection] 13:51:29 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has joined #openttd 13:58:20 *** TheBix [~Esh@c27-253-111-141.carlnfd2.nsw.optusnet.com.au] has quit [Quit: Leaving] 13:58:24 <ATS63> http://cgi.ebay.com.au/ws/eBayISAPI.dll?ViewItem&item=370745887718 13:58:31 <ATS63> Bought that for when I play OpenTTD... too far? 14:00:27 <Pinkbeast> It might be a bit overkill. :-) 14:02:13 <V453000> still better than people who play openttd naked 14:02:13 <V453000> . 14:06:29 <ATS63> You know I leave my hat on 14:06:37 <ATS63> I ****ing leave my hat on 14:07:05 <V453000> k 14:29:09 * peter1138 lols at V453000's trainwreck thread 14:29:15 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Ping timeout: 480 seconds] 14:29:23 <SpComb> url or it didn't happen 14:29:47 <peter1138> http://www.tt-forums.net/viewtopic.php?f=26&t=70234 14:30:16 <SpComb> such trolling 14:32:50 <SpComb> has MB released DBSetXL 0.9 yet? 14:33:15 <juzza1> nope 14:33:22 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has quit [Remote host closed the connection] 14:33:39 <SpComb> perfectionist bastard 14:36:08 <V453000> it is amazing peter1138 :D 14:36:36 <ATS63> That is a question I have. I'm not sure why I came to IRC without any. But anyway... 14:36:41 <ATS63> What train sets do people use? 14:37:00 <V453000> nuts for playing, rest for taking screenshots and chilling 14:37:58 <ATS63> I tried ECS which seems cool. Except I needed a new trainset. 2CC is just annoying because it has too many damn trains 14:38:18 <V453000> use nuts with expiring vehicles and you dont get that many trains 14:38:30 <V453000> advanced settings - vehicles never expire: off 14:38:38 <V453000> nuts works with any climate or industry set 14:38:48 <ATS63> Ahh yep, also useful for helicopters on the default airports 14:38:49 <V453000> and btw, FIRS is a lot better than ECS ;) 14:39:07 <ATS63> Which is probably another question. Aviation sets? av8 actually seems good 14:39:17 <V453000> Av8 is probably best by far 14:39:41 <ATS63> FIRS is better? How so? 14:39:52 <V453000> more systematic, controllable, playable 14:39:58 <V453000> less annoying features 14:40:11 <V453000> and having a newGRF in one file, it simply works :) 14:40:14 <ATS63> I'm new to the newgrf thing. Kind of new to the openttd thing too, although I did play deluxe 14:40:26 <V453000> yeeeah 14:40:31 <juzza1> UKRS/NARS are the best "non-realistic realistic" trainsets 14:40:34 <ATS63> True that. Getting ECS to work is slightly irritating 14:41:02 <V453000> well, original industries are excellent too - even opengfx+ industries are amazing because they dont confuse you, just give more cargoes you already know, which is fun 14:41:46 <ATS63> It is more challenging though to have more industries, and longer supply chains 14:42:01 <ATS63> Makes the game more interesting 14:42:04 <V453000> then firs is probably for you 14:42:39 <ATS63> I'll give it a crack then 14:43:11 <V453000> ps, nuts has different wagons for every cargo - makes it super suitable for industry sets 14:43:19 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has joined #openttd 14:44:47 <ATS63> One final question though. Map sizes & creation? What settings do you use? I think 256x256 was the deluxe default. 2048 didn't even exist. I've done 2048, set industries to normal, sea level to low, and no of towns to low... that seems to produce alright maps with lakes but I should probably use something smaller than 2048 14:45:09 <V453000> 256x256 is great fun, I can 100% recommend that 14:45:20 <V453000> 512x512 is the maximum one company can reasonably fill 14:45:25 <ATS63> 2048 you could probably play for decades 14:45:28 <V453000> 512x256 is awesome too 14:45:33 <SpComb> 64x64 14:45:44 <peter1138> I like 256x512 ;p 14:45:46 <ATS63> I'm not sure that 2048 is good for that 14:45:57 <SpComb> I think 512x512 with low towns/industries what was I played 14:46:02 <SpComb> default 256x256 is too dense 14:46:07 <peter1138> Apparently 4096 is doable now, though I don't know why. 14:46:12 <V453000> ^ 14:46:32 <peter1138> Anyone for a 4096x64 game? 14:46:33 <ATS63> Yea it is hard to build decent train stations etc. with any density higher than low 14:46:47 <V453000> medium is generally okay :P 14:46:49 <V453000> even high is fine 14:46:49 <SpComb> so, like, 512x512 with the same total amount of stuff on it as 256x256 14:47:01 <peter1138> Meh, one day I might fix the sucky land generator. 14:47:10 <SpComb> you can actually fit a junction in between two towns 14:47:16 <ATS63> I'm even new to this idea of cloverleafs and robo stations. But they seem to be needed and work 14:47:31 <V453000> cloverleafs are trash 14:47:36 <V453000> ATS63: www.openttdcoop.org 14:47:44 <V453000> is where logical things are built 14:47:52 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=1115707#p1115707 <--- +1 @ andy 14:47:52 <peter1138> Haha 14:48:08 <peter1138> I don't like most of the openttdcoop stuff, but yeah, cloverleafs smell. 14:48:16 <SpComb> I would call ottdc mechanical 14:48:31 <peter1138> I'd call it ugly. 14:48:40 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has joined #openttd 14:48:48 <V453000> need of throughput = reason 14:49:00 <V453000> idk who made the original industries produce so much :D 14:49:00 <peter1138> Yeah, I don't give a shit about throughput when I play :D 14:49:10 <V453000> well you need to transport the cargo Somehow 14:49:21 <peter1138> Nope, it can stay there if it feels like it. 14:49:26 <V453000> :D 14:49:29 <V453000> ok 14:49:33 <V453000> nuff sed 14:49:59 <alluke> much? 14:50:15 <alluke> they produce too little mostly 14:50:23 <SpComb> yeah having 5k pax waiting at each station is perfectly normal and expected 14:50:24 <V453000> 2295 is totally little 14:50:30 <ATS63> Cloverleaves smell? Whats better? I was mainly using it to join X intersections 14:50:48 <alluke> cheats? 14:50:55 <SpComb> ATS63: just build ad-hoc as needed using path signals 14:50:57 <V453000> we have 20 farms on our current 512x256 map, and we CANNOT transport all of the livestock (dont even have grain) and produced goods 14:51:00 <Pinkbeast> alluke: Try and avoid X intersections 14:51:18 <alluke> ive never got them produce that much without cheats 14:51:25 <V453000> ATS63: http://wiki.openttdcoop.org/Junctionary_-_All_BBHs 14:51:37 <V453000> alluke: easily happens after playing for a few decades 14:51:41 <Pinkbeast> In FIRS where you can just force production up with supplies it's easy to get capped-out production 14:51:46 <V453000> just if you service them properly (train always loading) 14:51:46 <ATS63> The trouble I seem to get is density. Say numerous forests from different directions supplying a single saw mill. 14:52:08 <alluke> just built 20 tile trains if you have problems transporting them 14:52:11 <alluke> build* 14:52:16 <V453000> lol 14:52:20 <ATS63> Building a single rail set for timber, and having other ad-hoc railsets nearby, seems difficult 14:52:34 <alluke> why not 14:52:39 <ATS63> Farms are the other one where there are millions of them supplying a single factory 14:52:48 <alluke> you cant transport anything with little 3 tilers 14:52:49 * Pinkbeast merges similar-speed traffic to the horror of others 14:53:20 <Pinkbeast> Also a lot of farm types want two lots of loading platforms or something 14:54:25 <V453000> I consider 5 tile trains the best, already solid capacity and the curves/platforms/things still are reasonably long 14:54:35 <V453000> openttdcoop mostly uses 3. 14:54:49 <ATS63> I've been using 7 :( 14:55:01 <Pinkbeast> 5 looks a bit short to me for goods, I tend to get up to 8 around the 8F/9F and 10 with big electric locomotives 14:55:07 <ATS63> With less wouldn't you need more trains? 14:55:08 <alluke> those are way too little for bigger industries 14:55:34 <alluke> 1000-2000 tons payload works the best 14:55:42 <alluke> without trains getting too long 14:55:52 <V453000> if you realize 20 tile train is 1/20th of a 512x512 in length, :/ 14:56:05 <alluke> no need for 20 tiles 14:56:22 <V453000> but sure 10 Tile trains can be fun with slow and strong engines which allow short curves 14:56:35 <Pinkbeast> ATS63: More trains, but weaker cheaper locomotives, and small trains fit through junctions much better. 14:56:56 <ATS63> Valid point 14:56:56 <V453000> ^ pretty much 14:57:28 <Pinkbeast> Basically with signals/junctions to fit a double-headed train can be immediately and obviously improved in OTTDland (but not reality) by splitting it into two halves 14:57:32 <alluke> 1000 tons can be easily achieved under 10 tiles 14:58:17 <V453000> alluke: having wagons with capacity e.g. 60 is plain stupid 14:58:29 <V453000> when the train is empty the engines instantly accelerate 14:58:30 <alluke> its realistic 14:58:30 <V453000> is wtf 14:58:36 <V453000> its retarded. 14:58:41 <alluke> nope 14:59:19 <V453000> well possibly if the wagons were super heavy it would have less influence 14:59:25 <V453000> but the trains would need considerably more power/TE 14:59:50 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 14:59:50 <alluke> those megatrains dont usually go over 100 kmh 15:00:00 <V453000> still 15:00:04 <ATS63> Realism seems to be a flawed concept. Speed vs dimensions of tiles != real 15:00:15 <planetmaker> quite right, ATS63 15:00:18 <V453000> ATS63: realism doesnt lead anywhere 15:00:42 <planetmaker> length is something which is not well defined in (Open)TTD at all 15:01:09 <planetmaker> a tile can be anything between 5 metres and 500km 15:01:27 <Pinkbeast> 1000 tons is (for example) 33 UKRS1 polybulk hoppers which seems like quite a lot 15:01:56 <V453000> and polybulk hopper is 30t capacity which is standard 15:02:04 <ATS63> You can use realism attempts as a guage. Like "realistic train sets" - where a particular car is a certain length. Compare that to real life dimensions, and how long it takes to travel a tile, and it won't be anything like real. Mostly to do with the flow of time 15:02:10 <ATS63> A day is what, a second? 15:02:19 <planetmaker> 2.2s 15:02:45 <ATS63> Even at 10km/h you wouldn't be able to see the movements of any vehicles, they'd be practically invisible due to the speed they travel 15:03:09 <andythenorth> I fricking hate this âthere are no BAD thingsâ idea 15:03:18 <andythenorth> itâs a really weak viewpoint 15:03:26 <andythenorth> nobody who thinks that ever does good work 15:03:32 <V453000> which is why nuts uses speeds between 70 and 600 km/h, because speeds below and above are just boring 15:03:34 <V453000> andythenorth: it is amazing 15:03:35 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=1115707#p1115707 <--- +1 @ andy 15:03:51 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:04:00 <V453000> yeah pm :) 15:04:03 <ATS63> nuts & fics... I'll get them now 15:04:05 <planetmaker> I think you hit spot-on with that list 15:04:46 <planetmaker> FIRS (instead of fics)? 15:05:05 <Pinkbeast> I think many of these are bad because poorly implemented because hard to do in OTTD 15:05:08 <planetmaker> also add HEQS, FISH and av8 15:05:48 <peter1138> Lies 15:05:53 <V453000> we are creating newGRFs FOR OpenTTD, hence one should consider the limitations and not excuse yourself by them Pinkbeast :P 15:06:06 <peter1138> Regearing was fun, although using refitting/cargo subtypes was silly 15:06:36 <alluke> regearing is useful imo 15:06:38 <peter1138> attach restrictions also interesting 15:06:48 <ATS63> ahh, HEQS and FISH do seem like good improvements... as per the description of HEQS, I also like big trucks :/ 15:06:54 <andythenorth> FISH is crap 15:06:55 <alluke> you can gain more te if the wagon speed limit doesnt allow full speed 15:07:00 <V453000> you cant even autoreplace to the engines WITH regearing alluke, how is it useful then 15:07:07 <alluke> i never use autoreplace 15:07:12 <V453000> OH :DDDDDDDDDDDDDDDDDDDDDd 15:07:16 <V453000> you made my day 15:07:24 <andythenorth> regearing was fun 15:07:28 <andythenorth> the implementation is terrible 15:07:35 <ATS63> The default ships do need improvement though. ECS fishing industries are spastic. I had well over a hundred boats servicing 5 fisheries 15:07:36 <andythenorth> ATS63: donât use FISH 15:07:56 <ATS63> Off shore oil wells are also a tad spastic 15:07:57 <V453000> ATS63: just tell FIRS to have marine industries near to coast (. 15:08:00 <V453000> (: 15:08:15 <andythenorth> ATS63: if you have a new enough OTTD, get Squid instead 15:08:22 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 15:08:36 <ATS63> The limit on how far a boat can travel I find irritating 15:08:46 <peter1138> eh 15:08:47 <alluke> sucks that ships cant be wider than 1 tile 15:08:59 <peter1138> use buoys if you hit that limit 15:09:11 <peter1138> is there even there still? 15:09:26 <andythenorth> yes 15:09:30 <andythenorth> it got re-added iirc 15:09:32 <andythenorth> for good reason 15:09:35 <ATS63> squid isn't in the "check online content" ? 15:09:37 <andythenorth> also ship routing is fucked on rivers etc 15:09:49 <andythenorth> ATS your OTTD is old :) 15:10:02 <andythenorth> or a stable release 15:10:08 <planetmaker> :D 15:10:09 <andythenorth> download here http://bundles.openttdcoop.org/fish/releases/LATEST/ 15:10:13 <ATS63> Yea a stable release 15:10:29 <andythenorth> with rivers, you have to constantly place bouys 15:10:32 <V453000> get testing stable 15:10:35 <V453000> a lot of new features 15:10:46 <andythenorth> some really important ones, like window pinning 15:12:04 <andythenorth> I like arguing with MB, he is a nice arguer 15:12:10 <V453000> yea 15:12:14 <andythenorth> he never says things like âbe nice' 15:12:23 <andythenorth> or âyou have to respect my opinion" 15:13:59 <V453000> cant say I give a shit about any of them, but I appreciate Pikka and you reminding me about missing things in nuts 15:14:03 <V453000> like them ultimate wagonz 15:14:11 <V453000> ultimate >> universal 15:14:49 <V453000> and I still dont get the joke alluke was trying to create with the plastic trucks 15:15:35 <planetmaker> it eludes me, too 15:15:59 <V453000> I hope I could be enlightened 15:16:05 <ATS63> Plastic trucks? Wouldn't it be similar to wearing that train conductors hat I ordered? Except for me its no joke, super serious business 15:17:12 <ATS63> Train conducting hats and OpenTTD, I blame for being single right now 15:18:03 <alluke> will the nieuwport container ship have containers on board some day? 15:18:25 <V453000> I dont think alluke is in this channel listening 15:18:43 <alluke> i truly aint 15:19:12 <V453000> alluke: http://www.tt-forums.net/viewtopic.php?f=26&t=70234&start=20#p1115687 ? 15:19:47 <ATS63> How could you not get that joke? *face palm* 15:20:16 <alluke> if you were a kid, which one would you rather play with at the sandbox? 15:20:31 <V453000> I dont know or care? The one I would get 15:20:44 <alluke> if you could choose 15:20:46 <V453000> how is that relevant to anything 15:21:05 <alluke> it is 15:21:10 <V453000> but I had a very similar one to the one on the right, in fact 15:21:25 <V453000> just a few decades older 15:21:54 <ATS63> The first one - and its totally relevant. Do I win? 15:23:43 <V453000> I still miss the point alluke 15:24:54 <alluke> the point is that most kids would probably pick the right one since it looks more real = better 15:25:18 <alluke> same in ottd 15:26:04 <V453000> well if the left one functions better, then I would pick that one yeah 15:27:02 <planetmaker> really, would most kids? 15:27:08 <andythenorth> I actually thought it was a good joke from alluke 15:27:17 <andythenorth> even a stopped clock tells the correct time once a day 15:27:24 <planetmaker> twice even :P 15:27:24 <V453000> LOL 15:27:44 <V453000> :DDD 15:27:46 <planetmaker> and it's on average more correct than a clock which lags significantly ;) If you don't average too long 15:28:01 <andythenorth> alluke: the container ship has containers now no? 15:28:06 <andythenorth> or a bug :P 15:28:09 <alluke> havent tested 15:28:11 <andythenorth> well then 15:28:17 <andythenorth> donât make dumb questions :( 15:28:46 <V453000> :DDDDDDDd 15:28:52 <V453000> alluke sparking with humour today 15:29:29 <alluke> nice 15:29:35 <alluke> it does load containers 15:29:35 <alluke> finally 15:29:55 <alluke> and steams 15:31:08 <V453000> andythenorth: BEST THREAD EVER! :D 15:31:20 <andythenorth> alluke: everything is steamship 15:31:32 <V453000> also andythenorth: where does your research on BROS come from that you can call it worse and how is your reasoning justified? 15:31:42 <andythenorth> fuck you V453000 15:31:54 <V453000> :D 15:31:56 <andythenorth> oops 15:31:57 <V453000> thanks <3 15:32:01 <andythenorth> did I just type that? :o 15:32:08 <V453000> yeah it was great 15:32:12 <V453000> lets do it again someday 15:32:14 <andythenorth> too much trance in these headphones 15:32:19 <alluke> are the containers supposed to steam 15:32:29 <andythenorth> alluke: not so much :) 15:32:36 <andythenorth> but it could be a nice feature for a steampunk set 15:32:42 <andythenorth> why has no-one done a steampunk set? 15:32:42 <alluke> steamin hot cargo? 15:32:50 <andythenorth> Lego and such are full of steampunk fans 15:33:02 <andythenorth> where is bird? 15:33:15 <andythenorth> V453000: NUTS is most steam-punk direction thing, but is more goth 15:33:17 <V453000> idk I has a shitload of steamers 15:33:29 <V453000> some are even for modern agez 15:33:33 <andythenorth> steampunk FIRS 15:33:49 <V453000> NUTS is death-steam 15:33:57 <V453000> NEW ORDER 15:35:47 <andythenorth> steampunk oil rig http://zackf.deviantart.com/art/Steampunk-Oil-Rig-58870204 15:35:53 <andythenorth> I donât actually like steam punk that much 15:35:57 <andythenorth> but itâs a style :P 15:36:25 <andythenorth> maybe a mad max styled set? 15:36:43 <V453000> :D 15:37:31 <andythenorth> V453000: countdown to thread lock? 15:37:39 <V453000> yeah :) 15:38:45 <V453000> I got the motivation I came for, next chapter next time :D :P 15:40:51 <andythenorth> V453000: other than being complete dicks, are we actually breaking forum rules? 15:41:06 <andythenorth> itâs the most interesting thing on forums for some months tbh 15:41:40 <V453000> I never read forum rules? 15:42:00 <V453000> dicks 10/10 full score, but the others are having the same :P 15:42:10 <V453000> BUT MOM HE STARTED 15:43:57 <__ln___> http://i.imgur.com/VfXGXB7.jpg 15:43:59 <V453000> btw I think I am going to add a few trains to nuts to move starting date to 1900 15:44:30 <V453000> having no cargo classes and just 3-4 trains for the first 20 years in the game sounds like a nice simplification 15:45:40 <planetmaker> no cargo classes in what way? 15:46:12 <planetmaker> bad bad bad, __ln___ ;) 15:46:15 <V453000> eh sorry meant engine classes pm 15:46:24 <V453000> now in 1920 there are 5 engine classes 15:46:31 <V453000> in 1900 I could start with just 1 15:46:44 <V453000> 1 train, 1 wagon, get more as the game progresses 15:46:45 <V453000> eazy 15:46:47 <planetmaker> ah, makes more sense 15:47:13 <andythenorth> V453000: 1870 start ftw 15:47:16 <V453000> also the engines and wagons get better so quickly that you almost dont need to expand for the first few decades 15:47:20 <planetmaker> and why does this image viewer get so frigging slow when coping with just 20k images? :( 15:47:21 <V453000> 1870 sounds stupidly low 15:47:47 <Pinkbeast> It's 45 years after I normally start. :-) 15:48:05 <V453000> WHICH sounds stupidly early :D 15:48:41 <Pinkbeast> It's arguably 5 years too early, but the game isn't _just_ trains, right? 15:49:02 <V453000> IS 15:49:13 <V453000> =D 15:49:34 <Pinkbeast> You need trams to get pax out of inner cities, and they're _like_ trains 15:49:42 <V453000> no you dont :P 15:49:48 <peter1138> Hmm, is there a good ez baseset yet? 15:50:01 <V453000> no peter1138 15:52:42 <alluke> if i was a millionaire i would buy all clubland and dream dance compilations 15:54:26 <andythenorth> theyâre not that expensive :P 15:54:35 <V453000> I gtfo work -> home 15:54:36 <V453000> baiz 15:54:40 <V453000> thanks andythenorth, good fun 15:57:35 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 16:10:23 *** HerzogDeXtEr1 [~flex@88.130.177.202] has joined #openttd 16:16:38 *** HerzogDeXtEr [~flex@i59F6C659.versanet.de] has quit [Ping timeout: 480 seconds] 16:20:36 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 16:29:08 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has quit [Quit: Leaving] 16:33:51 *** Aristide [~quassel@81.253.9.190] has joined #openttd 17:11:23 *** Aristide [~quassel@81.253.9.190] has quit [Ping timeout: 480 seconds] 17:15:57 *** Progman [~progman@p57A1A9BA.dip0.t-ipconnect.de] has joined #openttd 17:19:48 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 17:34:41 *** Fuco_ [foobar@server.dasnet.cz] has joined #openttd 17:35:06 *** Noldo_ [vheino@jumi.lut.fi] has quit [Remote host closed the connection] 17:35:09 *** Noldo [vheino@000129a8.user.oftc.net] has joined #openttd 17:35:52 *** Netsplit reticulum.oftc.net <-> solenoid.oftc.net quits: TrueBrain, Eddi|zuHause, HobGoblin, yorick, Markk, APTX_, Midnightmyth, Sacro, Pereba, retro|cz, (+7 more, use /NETSPLIT to show all of them) 17:38:10 *** Netsplit over, joins: JGR_, Sacro, Midnightmyth, retro|cz, yorick, TheMask96, Pereba, MJP, Elukka, Eddi|zuHause (+6 more) 17:44:54 <planetmaker> woooah... 17:45:00 <planetmaker> where's Mr bird? 17:45:59 <andythenorth> hiding 17:46:24 <planetmaker> I just have a look at the pineapples 17:47:05 <planetmaker> that's marvelous. 17:47:32 <planetmaker> Personally I'd slightly increase the contrast, but that's hard to do, I guess 17:50:14 <V453000> render looks fine, I just hate the side views being so short 17:51:44 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 17:53:10 <planetmaker> could be made 1-tile articulated wagons :P 17:55:53 <peter1138> V453000, tis the correct size 17:56:05 <peter1138> newgrf got it wrong 17:56:14 <V453000> having a gigantic gap is not correct. 17:56:23 <peter1138> the gap is caused by ttd being buggy 17:56:41 <planetmaker> bug-to-bug compatible implementation :P 17:56:48 <V453000> ^:D 18:00:39 <Eddi|zuHause> this "NewGRF's answer to dimension distortion is to make it more distorted" will follow us around forever 18:00:58 <planetmaker> except if we follow pikka :) 18:03:41 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:03:44 *** mode/#openttd [+v glx] by ChanServ 18:07:51 *** gelignite [~gelignite@i528C3FA9.versanet.de] has joined #openttd 18:13:56 *** frosch123 [~frosch@frnk-5f741128.pool.mediaWays.net] has joined #openttd 18:25:02 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:31:34 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 18:42:35 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:45:44 <DorpsGek> Commit by translators :: r26431 /trunk/src/lang (5 files) (2014-03-27 18:45:34 UTC) 18:45:45 <DorpsGek> -Update from WebTranslator v3.0: 18:45:46 <DorpsGek> english_AU - 2 changes by mrtux 18:45:47 <DorpsGek> italian - 1 changes by lorenzodv 18:45:48 <DorpsGek> japanese - 10 changes by guppy 18:45:49 <DorpsGek> lithuanian - 1 changes by Stabilitronas 18:45:50 <DorpsGek> polish - 21 changes by Kilian 19:05:55 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:06:36 <peter1138> hmm 19:07:07 <andythenorth> yes 19:09:04 <V453000> cargo_subtype_text is for all refittable cargoes? 19:09:37 <V453000> or is there some limit-thing which would only limit it to pass/mail while all_cargo_classes would be not influenced by it? 19:10:50 <andythenorth> you can limit it 19:10:54 <andythenorth> iirc 19:11:02 <andythenorth> check the cargo type 19:11:11 <V453000> aha 19:11:15 <V453000> hm 19:11:18 <andythenorth> another switch 19:11:29 <andythenorth> Iâm 99% certain that works, and the cargo type is available 19:11:44 <V453000> okay =D lets see 19:11:52 <V453000> thanks 19:15:31 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has left #openttd [Konversation terminated!] 19:20:10 <frosch123> meh, such a pvp day 19:20:32 <planetmaker> orly? :) 19:22:56 <andythenorth> blue on blue 19:23:22 <andythenorth> I blame andythenorth 19:24:13 <planetmaker> it's the thorny pineapple, surly 19:32:02 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has joined #openttd 19:34:04 <andythenorth> frosch123: sorry we were being dicks :( 19:34:25 <frosch123> huh? 19:34:36 <frosch123> do you regret deleting all vehicles? :p 19:34:50 <andythenorth> no 19:34:54 <andythenorth> but maybe I should troll less :P 19:35:59 <andythenorth> 4 buses 19:36:03 <andythenorth> how much HP? 19:36:24 <andythenorth> first one is ~1920, 30 pax 19:37:04 <andythenorth> default game has 90hp for that bus 19:37:09 <andythenorth> maybe I just copy default buses 19:37:17 <andythenorth> o_O maybe I just *use* the default buses 19:37:20 *** Progman [~progman@p57A1A9BA.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 19:38:57 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 19:39:20 *** gelignite [~gelignite@i528C3FA9.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 19:39:36 *** Pikka [~Octomom@d58-111-87-15.rdl800.qld.optusnet.com.au] has joined #openttd 19:42:30 <andythenorth> lo bird 19:42:32 <frosch123> V453000: btw. nars2 does not support playing with breakdowns 19:42:42 <V453000> how? 19:42:43 <planetmaker> jo Pikka :) 19:42:59 <Pikka> hello children 19:43:06 <frosch123> because reliability makes a random set of vehicles useless 19:43:24 * Pikka is confused 19:43:24 <andythenorth> Pikka: I am also parents 19:43:26 <frosch123> you must be able to choose from similar vehicles as replacement 19:43:40 <frosch123> but that fails if there are no new vehicles, but the old ones change stats 19:43:50 <Pikka> oh 19:43:55 <frosch123> basically reliabilty ruins a complete engine class then, instead of single vehicles 19:44:08 <Pikka> that 19:45:25 <Pikka> what's the actual difference in breadown rate between a vehicle with 80% max reliability and a vehicle with 95%? If vehicles breaking down makes them "ruined", why are you playing with breakdowns on? ;) 19:45:42 <Pikka> andythenorth, both of them? 19:45:58 <frosch123> huh? your reasoning makes no sense 19:46:05 <planetmaker> Pikka, pineapples are tasty 19:46:07 <frosch123> 80% and 95% is a big difference 19:46:29 <frosch123> so max reliability restricts your choices for engines 19:46:34 <frosch123> in a ways that is different every game 19:46:36 <planetmaker> Pikka, can the contrast be enhanced ever so slightly? 19:46:42 <andythenorth> V453000: see this is the kind of thing that leads to BAD FEATURE http://www.railpictures.net/viewphoto.php?id=475380&nseq=75 19:46:49 <frosch123> so it is a natural way to make players explore other engines, when some do not work 19:47:06 <andythenorth> now I see that refrigerated cars need a generator wagon, so I think of adding one to IH and requiring it for reefer cars 19:47:25 <planetmaker> I really love the detail of those engines and wagons. That's how 32bpp and zoom should work :) 19:47:30 <V453000> :d 19:47:44 <Pikka> :) 19:47:58 <V453000> Nice stuff indeed Pikka, just the --- views look short :| 19:48:15 <planetmaker> they do. they are :) 19:48:31 <planetmaker> but... 19:48:37 <planetmaker> *shrug* :) 19:48:47 <andythenorth> on the one hand I really donât like rendered stuff 19:48:54 <andythenorth> and on the other hand I really like rendered stuff 19:52:05 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:52:14 <Wolf01> hello o/ 19:52:20 <Pikka> well argued, andythenorth 19:52:45 <V453000> andythenorth is known to have strong arguments lately 19:53:09 <planetmaker> what did you use to render them, Pikka ? 19:53:20 <Pikka> 3dsm 19:53:35 <planetmaker> aye 19:53:39 <V453000> mental ray? 19:54:05 <Pikka> extremely mental ray 19:54:27 <planetmaker> I need 8x and 16x zoom to appreciate the details :P 19:54:56 <Pikka> I miss being able to see the pixels, so we should have 16x zoom but stay with 4x zoom sprites :P 19:55:10 <planetmaker> yeah :P 19:55:21 <planetmaker> probably a screen magnifying glass would do, though 20:04:51 <Pikka> so, amongst a few other things 20:04:57 <Pikka> I need a name for the set :/ 20:05:58 <planetmaker> don't you have it already? :) 20:06:16 <Pikka> I need a *better* name for the set. ;) 20:06:26 <planetmaker> The colourful pineapple: trains 20:07:04 <Pikka> mebe.... mebe... 20:07:50 <frosch123> "bad trains" 20:07:57 <frosch123> ? 20:08:48 <frosch123> would be an interesting contrast to "better vehicle names" 20:09:04 <Pikka> BAD FEATURES train set 20:09:18 <frosch123> BFTS 20:09:27 <Pikka> except then I would have to add regearing and make autorefit only work on weekends 20:09:39 <frosch123> andythenorth: BFTS looks similar to BROS, coincidence? 20:09:49 <Pikka> and every train must be at least 50% cabeese 20:10:07 <frosch123> i once suggested exposing the moon phase to newgrf 20:10:22 <frosch123> but other devs rejected it :( 20:10:40 <Pikka> newgrf authors can just add a subroutine to calulate it 20:10:41 <planetmaker> ah, right, that reminds me, Pikka: the engines and the caboose need some extra text 20:10:56 <planetmaker> especially the caboose needs an explanation 20:11:18 <Pikka> does it need an explanation? 20:11:23 <planetmaker> yes 20:11:38 <planetmaker> I'm no train-maniac. I just play. And it's just a no-purpose-wagon for me 20:11:43 <frosch123> i still do not know what a caboose is 20:11:49 <planetmaker> it's not self-explanatory 20:11:49 <frosch123> i only know it from railroad tycoon 1 20:11:59 <Pikka> planetmaker, you have explained it perfectly, it needs no text :D 20:12:09 <frosch123> where you could not build trains without wagons, but had to choose "caboose only" 20:12:27 <planetmaker> :D 20:16:02 <planetmaker> generally I grew accustomed to sets which give in the purchase view a bit of a hint other than the pure stats as to what purpose an engine could fit well 20:16:17 <planetmaker> either a text. Or maybe an additional pictogramme included in the sprite or so 20:16:33 <planetmaker> But it's moaning on a high level, for sure :) 20:16:57 <frosch123> planetmaker: well, maybe the only purpose is the looks, which is displayed fine in the purchase list :p 20:17:11 <Pikka> hehe 20:17:36 <Pikka> certainly they're not as segregated in usage as most "realistic" sets. ;) there aren't enough of them for that, for one thing 20:17:38 <frosch123> i quite sure a high percentage of those who consider themself artists, do not consider ottd a game 20:17:46 <frosch123> resp. they do not know what a game is 20:29:59 *** HobGoblin [~jaa@yatima.uukgoblin.net] has quit [Read error: Connection reset by peer] 20:36:03 *** luaduck_zzz is now known as luaduck 20:39:05 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has quit [Quit: Leaving] 20:41:34 *** UukGoblin [~jaa@yatima.uukgoblin.net] has joined #openttd 20:44:47 *** Zuu [~Zuu@ns.sdr.org] has joined #openttd 20:45:13 <frosch123> Zuu: you lost your "bahnhof" url 20:45:33 <planetmaker> :) 20:45:40 <planetmaker> yeah, sad times :P 20:46:18 <Zuu> frosch123: I'll get it back in a few months 20:47:12 <planetmaker> moving (back)? 20:47:16 <Zuu> Yeah 20:47:25 <planetmaker> good or bad? :) 20:48:07 <Zuu> It was planned already from start when moving to my current location that it will be temporary for 9-10 months. 20:48:49 <planetmaker> ah :) 20:48:58 <Zuu> The bahnhof ISP is a lot better than the current one. 20:49:21 <planetmaker> definitely when in this channel 20:49:36 <planetmaker> adds +1 charma bonus 20:50:05 <Zuu> :-) 20:50:44 <Zuu> My current ISP has all sorts of firewall blocks especially 00 AM - 18 PM. But even at the times when it is supposed to be fully open, I get wierd drops on FTP transfer etc. 20:51:20 <Zuu> Though I have heard that the current ISP actually run an a radio link 2-3 km over a lake. :-) 20:55:52 <frosch123> that how one of the student apparentment buildings worked at my old university 20:56:25 <frosch123> it was kind of further away from the university, so they used focussed radio transmission to connect it to the university network 20:59:19 *** luaduck is now known as luaduck_zzz 21:09:11 <planetmaker> where I studied the geo sciences were in a building on a small hill, linked with laser beam to the computing centre 21:09:24 <planetmaker> when it was foggy, there was no connectivity up in geosciences building :P 21:09:35 <frosch123> :p 21:09:56 <frosch123> was there package loss due to birds? 21:23:02 <planetmaker> sometimes there surely was 21:23:43 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:23:43 <glx> and bird loss due to laser ? 21:24:57 <planetmaker> :) 21:25:19 <planetmaker> I guess they didn't use a welding laser 21:28:34 <Pikka> don't be silly, you can't weld birds 21:28:56 <planetmaker> unless they come in plate mail 21:29:23 <Pikka> now you're thinking of aeroplanes 21:29:41 <planetmaker> steel birds? :) 21:30:16 <Pikka> I think the hospitals near here have optical communication arrays pointing at each other... I don't think they've been used for a very long time though. 21:33:44 <frosch123> do their "employees" wear hats? 21:34:32 <frosch123> people building tall towers and pointing stuff at each other sound like they wear pointy hats 21:35:31 <Pikka> more or less 21:35:39 <SpComb> I don't wear pointy hats 21:35:45 <SpComb> although my towers are very short 21:35:53 <frosch123> it's sufficient if you wear one 21:35:56 <SpComb> no budget for big tall ones 21:35:59 <frosch123> multiple would look silly 21:36:07 <SpComb> compensate? 21:36:24 <Pikka> compensate for your short tower with a big hat, yes 21:36:27 <frosch123> you may add additional "z" to your name though 21:36:55 <Pikka> so these trains, I should polish up the grf a bit and banana them? 21:37:04 <planetmaker> +1 21:37:16 <planetmaker> and find a name you find acceptable :P 21:37:28 <Pikka> pineapple trains will do 21:37:46 <frosch123> i wonder what the vocabulary around grf releases would have been, if there had been no online content :p 21:38:18 <planetmaker> :) 21:38:27 <planetmaker> much more boring, I recon 21:38:45 * Pikka going to the shops first 21:38:48 <Pikka> bbs 21:40:27 <planetmaker> enjoy shopping :) 21:43:21 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has quit [Quit: Page closed] 21:45:28 <SpComb> The <center> cannot hold it is too late. 21:45:33 <FLHerne> Has anyone used SALT yet? (as a name) 21:46:00 <SpComb> COWS 21:46:17 <planetmaker> I shall 'reserve' SOOT' ;) 21:46:37 <planetmaker> hm... might be a name for pikka's set ^^ SOOT 21:46:50 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:47:14 <planetmaker> FLHerne, fwiw: not that *I* know. 21:47:51 <FLHerne> Hmm, I should get my dodgy grf finished before someone steals the name then :P 21:48:25 * planetmaker quickly scribbles some pointless changes to a pointless test grf :P 21:52:34 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 21:58:25 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 21:58:47 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 22:01:34 <Pikka> NINATTS is not a typical train set. 22:03:53 <V453000> hm :( 22:03:57 <V453000> I dont think I can create the ultimate wagon 22:04:24 <V453000> would mean a lot of wtf with offsets for so many kinds of templates and stuff 22:10:29 <frosch123> what is the ultimate wagon? 22:10:37 <frosch123> a universal wagon that autorefits to everything? 22:13:22 <V453000> no 22:13:28 <V453000> just ignore autorefit entirely 22:13:44 <V453000> ultimate wagon is a wagon which adapts its stats and sprites based on which vehicle it is attached to 22:13:49 <V453000> -> no more attach restrictions 22:13:55 <V453000> just 1 wagon for all 22:14:30 <frosch123> if it addapts stats, then it is terrible anyway 22:14:44 <frosch123> you would have to put a 2 page explanation in the purchase list 22:14:48 <frosch123> how it behaves with what 22:14:52 <V453000> no 22:14:57 <V453000> you put it to each engine as 2 lines 22:14:58 <V453000> easy 22:15:01 <V453000> capacity, loading speed 22:15:02 <V453000> done 22:15:30 <frosch123> it may also break if you combine different engines into one train 22:15:43 <V453000> that would be restricted a bit 22:16:45 <V453000> not like anybody ever does that with nuts 22:17:54 <frosch123> you could put different cats into a train to make it perform somewhat good on different purrs 22:18:42 <V453000> you mean meow? 22:18:48 <frosch123> yeah 22:19:02 <V453000> that is there already 22:19:38 <frosch123> ok, didn't got around playing with it 22:19:45 <frosch123> i still need to play a toyland duck game 22:19:49 <V453000> :d 22:24:11 *** HerzogDeXtEr1 [~flex@88.130.177.202] has quit [Quit: Leaving.] 22:24:21 <V453000> hm, well if I make two of them, one for cargo and one for express, it might work 22:24:31 <frosch123> wut? 22:24:35 <V453000> the offsets are still ass but I believe I will be able to find some way around it 22:24:36 <frosch123> herzogdexter left the server 22:24:57 <frosch123> he has been ping timeouting for 6 years 22:26:00 <V453000> can I somehow calculate by what offset difference do I move the wagon if it has 1/8 or 3/8 unit in front of it? 22:26:16 <V453000> I mean somehow easily not manually :D 22:26:23 <frosch123> what do you mean with "move" ? 22:26:40 <Wolf01> 'night 22:27:01 <V453000> I had 8/8 using sprite X 22:27:10 <frosch123> world coordinates are 2x1 pixel per 1/8 22:27:24 <frosch123> you can easily tell that from the sprite template 22:27:25 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:27:28 <V453000> now I have 2/8 using sprite X, while the 2/8 is in the middle of articulated vehicle 1+2+2+2+1 22:27:29 <V453000> aha 22:27:39 <V453000> and the -- and || ? 22:27:52 <frosch123> same, just set one offset to 0 22:28:13 <V453000> why 0? :d 22:28:17 <frosch123> vehicle edges are 16 --, 16x8 \ /, 0x8 | 22:28:50 <frosch123> i thought you would know that after drawing 1000 of vehicle sprites :o 22:28:52 <V453000> that means -- moves by 2 per 1/8 and vertical is 1 pixel per 1/8 right 22:29:00 <frosch123> yes 22:29:02 <V453000> idk my offsets are wtf, not 0 22:29:03 <V453000> :D 22:29:05 <V453000> thanks 22:29:09 <frosch123> and for \ and / you just move both 22:29:14 <V453000> y 22:29:46 <frosch123> actually i messed up :p 22:29:54 <frosch123> it's 4 and 2 22:30:43 <V453000> 2 and 1 looks correct to me :d 22:31:17 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 22:31:57 <frosch123> ah, right because you move the center 22:31:58 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 22:32:02 <frosch123> thus it is half 22:32:42 <V453000> ._. 22:34:11 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 22:36:15 <frosch123> night 22:36:18 *** frosch123 [~frosch@frnk-5f741128.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:37:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:40:17 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 22:42:54 *** Pereba [~UserNick@187.113.82.23] has quit [Quit: Adi - "THE coolest name in the universe" Urban Dictionary. (www.adiirc.com)] 22:43:03 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 22:51:19 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: leaving] 22:51:53 *** tokai|mdlx [~tokai@port-92-195-7-166.dynamic.qsc.de] has joined #openttd 22:57:54 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:57:58 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has quit [Quit: Konversation terminated!] 23:07:59 *** Zuu [~Zuu@ns.sdr.org] has quit [Ping timeout: 480 seconds] 23:32:53 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:46:33 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds]