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Log for #openttd on 27th March 2014:
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03:49:17  <Endymion_Mallorn> Honest question: how hard is it to make an AI use shared orders and vehicle groups?
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04:16:04  <Pikka> about as hard as it is to get an AI to do anything.
04:27:25  <Endymion_Mallorn> Pikka: So, as a user, I have a right to be a little annoyed at AI programmers who don't use shared orders, then?
04:30:22  <Eddi|zuHause> i never use AIs
04:32:21  <Endymion_Mallorn> Eddi: And I very nearly never play multiplayer.
04:33:17  <Pikka> AIs aren't human, so you shouldn't expect them to play the game like a human
04:33:23  <Pikka> unless that is a stated objective of the AI
04:41:18  <Endymion_Mallorn> Pikka: I understand that, but when playing in single-player, knowing that it is possible that the AI will be bought out... well, simply put, I could be spending in-game years auditing this list.  Instead I've paused it.
04:45:27  <Eddi|zuHause> Endymion_Mallorn: me neither
04:45:45  <Eddi|zuHause> Endymion_Mallorn: the thing is, there's almost no advantage for an AI to use shared orders over normal orders
04:46:43  <Endymion_Mallorn> Eddi|zuHause: Until it gets bought out by the player, in which case it very suddenly becomes quite helpful :-)
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05:40:12  <TheBix> guys
05:40:32  <TheBix> i have an issue with trains randomly going to the depot and stopping
05:40:38  <TheBix> on the hardpack
05:42:55  <TheBix> i think it might be related to autorenew or servicing
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05:52:03  <TheBix> yes I just witnessed it happen
05:52:09  <TheBix> i think the train serviced itself then stopped itself
05:52:10  <TheBix> idk why
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08:10:39  <dihedral> good morning
08:24:48  <Xaroth|Work> o/
08:45:32  <planetmaker> moin
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11:01:38  <NGC3982> Wait
11:01:40  <NGC3982> Where am i
11:01:49  <NGC3982> OFTC != Freequest?
11:03:11  <__ln___> you're on earth
11:03:15  <NGC3982> Oh.
11:03:17  <NGC3982> Right then.
11:04:08  <NGC3982> That would actually work out quite well. NGC3982 is a low-density galaxy, and it would not really interfer with the Milky Way in any greater way.
11:04:32  <NGC3982> As long as the super-massive black holes merges properly.
11:05:20  <peter1138> Where's Muse?
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11:06:44  <andythenorth> Where is Bird?
11:06:48  <andythenorth> @seen pikka
11:06:48  <DorpsGek> andythenorth: pikka was last seen in #openttd 6 hours, 33 minutes, and 25 seconds ago: <Pikka> unless that is a stated objective of the AI
11:09:18  <peter1138> @seen bird
11:09:18  <DorpsGek> peter1138: I have not seen bird.
11:09:46  <planetmaker> did you already checkout what he sent, andythenorth ?
11:10:09  <andythenorth> not yet
11:10:12  <andythenorth> big grf :o
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11:29:50  <andythenorth> bloody hell these trains are huge :o
11:33:30  <andythenorth> maybe pikka should render sprites for all my sets
11:36:27  <V453000> wher iz it?
11:37:14  <peter1138> Wut
11:46:49  <planetmaker> makes me the more curious as what you say... alas for tonight to checkout
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12:01:09  <TheBix> hey guys
12:01:13  <TheBix> anyone on at the moment?
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12:07:44  <V453000> nope
12:10:43  <peter1138> Wow, new earphones have broken already :p
12:10:45  <TheBix> hey
12:10:54  <TheBix> can you help me with my problem i asked about earlier?
12:11:08  <TheBix> my trains go to the depot and stop themselves randomly
12:12:25  * peter1138 blobs a tiny bit of superglue on.
12:12:44  <TheBix> i think it may be a glitch with the auto service system
12:13:01  <TheBix> im using hardpack btw
12:15:02  <TheBix> eh maybe I should just make a reddit thread asking why
12:16:13  *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds]
12:18:30  <peter1138> Who even uses reddit?
12:18:52  <peter1138> tt-forums.net is the place for support if it's not forthcoming here.
12:19:34  <TheBix> I don't have an account
12:19:45  <TheBix> idk why but I just cant be bothered making accounts for things i'll only use once
12:20:34  <andythenorth> there’s a lot of ottd stuff on reddit?
12:20:40  <andythenorth> like a whole other community?
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12:23:52  <TheBix> yeah
12:23:54  <TheBix> there is
12:24:01  <TheBix> also
12:24:33  <TheBix> theres a page on the wiki explaining how much tractive effort / horespower you need for x amount of cargo
12:24:33  <andythenorth> oops
12:24:43  * andythenorth doesn’t post “but most newgrfs are rubbish"
12:24:47  * andythenorth is a coward
12:24:53  <andythenorth> and doesn’t want to deal with the fallout
12:24:57  <TheBix> however it doesn't explain how that changes with this setting: https://wiki.openttd.org/Advanced_Settings/Vehicles#Weight_multiplier_for_freight_to_simulate_heavy_trains
12:25:45  <TheBix> I have that set to 10, and I have reasonable spec (for 1947) trains that can't climb hills with 300 units of cargo
12:25:48  <TheBix> IDK whats happening
12:26:14  <TheBix> and by hills I mean 1 single hill tile
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12:32:20  <planetmaker> TheBix, the most important question you should answer first is: do you have the same problem when playing unmodified openttd, e.g. 1.4.0-rc1
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12:33:17  <TheBix> planetmaker, nope
12:33:36  <TheBix> I doubt others have the problem though because its on default settings
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12:34:09  <andythenorth> just add more engines
12:34:22  <andythenorth> problem solved
12:34:37  <andythenorth> it’s a game, experiment
12:34:40  <andythenorth> nothing bad happens
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12:35:02  <TheBix> andythenorth, yes of course, but to do that for each of my trains would be really annoying
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12:35:15  <andythenorth> turn down the freight weight multiplier?
12:35:19  <TheBix> if only you could set all trains in one group to match a certain type
12:35:25  <andythenorth> if only :)
12:35:30  <andythenorth> we all wish for that
12:35:33  <andythenorth> all / most /s
12:35:42  <TheBix> andythenorth, i like it like this i guess. it's adding a challenge to the game
12:35:45  <TheBix> the only problem is
12:36:20  <TheBix> it will cost me 56 million to afford to replace all my locos with ones that look like they can handle it
12:36:28  <TheBix> im on 2.5 atm
12:36:46  <TheBix> i just want to calculate how much TE/hp i'll need in advance
12:36:58  <TheBix> I can't even afford one of these locos for some reason lol
12:37:09  <alluke> andythenorth, latest heqs push works now, thx
12:37:14  <Pinkbeast> 10 is _pretty_ high for a freight multipler. (Also, playing with inflation?)
12:37:23  <andythenorth> alluke: awesome, I’ll tag it
12:38:04  <alluke> just tractor trailers still dont recognize clay as bulk
12:38:35  <planetmaker> bad bad andythenorth. Just creating void threads and creating anticipation :)
12:38:51  <TheBix> yeah im playing on the hardpack and 10 is the default.
12:38:59  <TheBix> also yeah im using 2cc as well
12:39:01  <andythenorth> planetmaker: needed to link from the docs
12:39:18  <planetmaker> TheBix, if it's not a bug with official OpenTTD, then you likely want to approach the patch maintainer
12:39:43  <planetmaker> and tbh, few people will bother to check whether they can reproduce on default openttd with such a vague description
12:39:56  <planetmaker> you can set orders for trains to go to depot and stop there. But I assume you checked that
12:40:03  <alluke> the freight multiplier is useless switch imo
12:40:12  <planetmaker> andythenorth, I figured as much :)
12:40:18  <TheBix> currently using SNCF 150B which has 269/2291 te/hp and I want to buy a UP 4000 big boy which has 612/6378
12:40:40  <peter1138> Playing games is useless imo
12:40:55  <TheBix> SNCF 150B costs 83 thousand atm (used to be cheaper years ago) but the big boy costs 4 million
12:41:01  <TheBix> no idea why theres such a big difference in price
12:41:03  <alluke> yes but its fun
12:41:04  <Pinkbeast> TheBix: So, playing with inflation?
12:41:10  <TheBix> yes of course
12:41:16  <peter1138> Exactly
12:41:16  <Pinkbeast> TheBix: There's your problem.
12:41:28  <TheBix> isnt inflation on by default?
12:41:31  <TheBix> i've never not played with inflation
12:41:46  * andythenorth ruins the ‘uptime’ on HEQS on bananas
12:41:47  <Pinkbeast> alluke: I always have a freight multiplier of 3 or so, it's absurd to have 0-6-0 goods engines whizzing coal trains up hills at full speed
12:42:12  <TheBix> Pinkbeast, whats wrong with inflation
12:42:15  <Pinkbeast> I don't think inflation is on by default. I always have it off because I tend to start c. 1825 and that's too long for a game with inflation to work at all.
12:42:21  <alluke> its absurd to have too light wagons by default
12:42:39  <Pinkbeast> alluke: Er, the wagon and cargo weights are fairly prototypical.
12:42:54  <andythenorth> hmm
12:43:03  <Pinkbeast> TheBix: Inflation increases costs by more than payments so if a game with inflation goes long enough it will necessarily become unplayable.
12:43:05  <andythenorth> planetmaker: I can’t upload the bundles HEQS to bananas
12:43:11  <andythenorth> nothing useful detected in the pack
12:43:16  <andythenorth> I can’t compile myself
12:43:52  <alluke> my 7-tile clay train weighs 1214 tons fully loaded
12:44:00  <alluke> payload 828 tons
12:44:03  <alluke> multiplier 1
12:44:35  <alluke> each wagon loads 69 tons
12:46:09  <peter1138> wagons aren't too light
12:46:13  <peter1138> you just don't use enough of them
12:46:17  <Pinkbeast> alluke: That's a very modern mineral wagon; frex the 40s MoT wagons hold 16 tons.
12:46:31  <alluke> not
12:46:40  <alluke> russian wagons from 70s
12:47:45  <Pinkbeast> So much more modern than those first 0-6-0 engines
12:47:55  <Pinkbeast> peter1138: That tends to exacerbate the oddity of OTTD distance scales
12:49:23  <alluke> these http://vaunut.org/kuva/90594
12:49:23  <peter1138> Yeah so...
12:49:27  <andythenorth> V453000: couldn’t help mysefl :(
12:49:52  <planetmaker> andythenorth: did you unpack the zip and upload the tar?
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12:50:14  <andythenorth> no tar in the zip
12:50:19  <planetmaker> uh
12:50:20  <andythenorth> unless OS X is being too clever
12:50:24  <andythenorth> maybe too clever
12:50:51  <andythenorth> yeah
12:50:53  <andythenorth> stupid OS X
12:51:21  <peter1138> Hmm, are we gonna have to fix diagonal motion?
12:51:49  <planetmaker> maybe intermittenly with a cfg-only switch?
12:52:56  <andythenorth> shell unzip ftw
12:53:01  <andythenorth> planetmaker: solved
12:53:15  <planetmaker> :)
12:53:28  <planetmaker> andythenorth: start using musa :P
12:53:58  <planetmaker> but then... it wouldn't have solved that issue for you neither
12:54:25  <planetmaker> I still wonder whether releases should be uploaded by CF to bananas ;)
12:55:09  <planetmaker> would probably work quite well
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12:55:25  <planetmaker> I just fear that crap (ailed stuff or so) would also be uploaded :)
12:55:30  <planetmaker> *failed
12:55:57  <planetmaker> how would you see such feature?
12:56:47  <andythenorth> risky
12:56:55  <andythenorth> magic goes wrong
12:57:16  <peter1138> Hmm, also
12:57:30  <peter1138> Can we get sub-tile motion a bit finer? :p
13:00:33  <V453000> andythenorth: its great :D
13:00:56  <V453000> it isnt going to be productive in any way, just have fun now
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13:10:25  <andythenorth> V453000: yeah
13:10:31  <andythenorth> that’s this afternoon sorted then :P
13:12:59  <V453000> :P
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13:58:24  <ATS63> http://cgi.ebay.com.au/ws/eBayISAPI.dll?ViewItem&item=370745887718
13:58:31  <ATS63> Bought that for when I play OpenTTD... too far?
14:00:27  <Pinkbeast> It might be a bit overkill. :-)
14:02:13  <V453000> still better than people who play openttd naked
14:02:13  <V453000> .
14:06:29  <ATS63> You know I leave my hat on
14:06:37  <ATS63> I ****ing leave my hat on
14:07:05  <V453000> k
14:29:09  * peter1138 lols at V453000's trainwreck thread
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14:29:23  <SpComb> url or it didn't happen
14:29:47  <peter1138> http://www.tt-forums.net/viewtopic.php?f=26&t=70234
14:30:16  <SpComb> such trolling
14:32:50  <SpComb> has MB released DBSetXL 0.9 yet?
14:33:15  <juzza1> nope
14:33:22  *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has quit [Remote host closed the connection]
14:33:39  <SpComb> perfectionist bastard
14:36:08  <V453000> it is amazing peter1138 :D
14:36:36  <ATS63> That is a question I have. I'm not sure why I came to IRC without any. But anyway...
14:36:41  <ATS63> What train sets do people use?
14:37:00  <V453000> nuts for playing, rest for taking screenshots and chilling
14:37:58  <ATS63> I tried ECS which seems cool. Except I needed a new trainset. 2CC is just annoying because it has too many damn trains
14:38:18  <V453000> use nuts with expiring vehicles and you dont get that many trains
14:38:30  <V453000> advanced settings - vehicles never expire: off
14:38:38  <V453000> nuts works with any climate or industry set
14:38:48  <ATS63> Ahh yep, also useful for helicopters on the default airports
14:38:49  <V453000> and btw, FIRS is a lot better than ECS ;)
14:39:07  <ATS63> Which is probably another question. Aviation sets? av8 actually seems good
14:39:17  <V453000> Av8 is probably best by far
14:39:41  <ATS63> FIRS is better? How so?
14:39:52  <V453000> more systematic, controllable, playable
14:39:58  <V453000> less annoying features
14:40:11  <V453000> and having a newGRF in one file, it simply works :)
14:40:14  <ATS63> I'm new to the newgrf thing. Kind of new to the openttd thing too, although I did play deluxe
14:40:26  <V453000> yeeeah
14:40:31  <juzza1> UKRS/NARS are the best "non-realistic realistic" trainsets
14:40:34  <ATS63> True that. Getting ECS to work is slightly irritating
14:41:02  <V453000> well, original industries are excellent too - even opengfx+ industries are amazing because they dont confuse you, just give more cargoes you already know, which is fun
14:41:46  <ATS63> It is more challenging though to have more industries, and longer supply chains
14:42:01  <ATS63> Makes the game more interesting
14:42:04  <V453000> then firs is probably for you
14:42:39  <ATS63> I'll give it a crack then
14:43:11  <V453000> ps, nuts has different wagons for every cargo - makes it super suitable for industry sets
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14:44:47  <ATS63> One final question though. Map sizes & creation? What settings do you use? I think 256x256 was the deluxe default. 2048 didn't even exist. I've done 2048, set industries to normal, sea level to low, and no of towns to low... that seems to produce alright maps with lakes but I should probably use something smaller than 2048
14:45:09  <V453000> 256x256 is great fun, I can 100% recommend that
14:45:20  <V453000> 512x512 is the maximum one company can reasonably fill
14:45:25  <ATS63> 2048 you could probably play for decades
14:45:28  <V453000> 512x256 is awesome too
14:45:33  <SpComb> 64x64
14:45:44  <peter1138> I like 256x512 ;p
14:45:46  <ATS63> I'm not sure that 2048 is good for that
14:45:57  <SpComb> I think 512x512 with low towns/industries what was I played
14:46:02  <SpComb> default 256x256 is too dense
14:46:07  <peter1138> Apparently 4096 is doable now, though I don't know why.
14:46:12  <V453000> ^
14:46:32  <peter1138> Anyone for a 4096x64 game?
14:46:33  <ATS63> Yea it is hard  to build decent train stations etc. with any density higher than low
14:46:47  <V453000> medium is generally okay :P
14:46:49  <V453000> even high is fine
14:46:49  <SpComb> so, like, 512x512 with the same total amount of stuff on it as 256x256
14:47:01  <peter1138> Meh, one day I might fix the sucky land generator.
14:47:10  <SpComb> you can actually fit a junction in between two towns
14:47:16  <ATS63> I'm even new to this idea of cloverleafs and robo stations. But they seem to be needed and work
14:47:31  <V453000> cloverleafs are trash
14:47:36  <V453000> ATS63: www.openttdcoop.org
14:47:44  <V453000> is where logical things are built
14:47:52  <planetmaker> http://www.tt-forums.net/viewtopic.php?p=1115707#p1115707 <--- +1 @ andy
14:47:52  <peter1138> Haha
14:48:08  <peter1138> I don't like most of the openttdcoop stuff, but yeah, cloverleafs smell.
14:48:16  <SpComb> I would call ottdc mechanical
14:48:31  <peter1138> I'd call it ugly.
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14:48:48  <V453000> need of throughput = reason
14:49:00  <V453000> idk who made the original industries produce so much :D
14:49:00  <peter1138> Yeah, I don't give a shit about throughput when I play :D
14:49:10  <V453000> well you need to transport the cargo Somehow
14:49:21  <peter1138> Nope, it can stay there if it feels like it.
14:49:26  <V453000> :D
14:49:29  <V453000> ok
14:49:33  <V453000> nuff sed
14:49:59  <alluke> much?
14:50:15  <alluke> they produce too little mostly
14:50:23  <SpComb> yeah having 5k pax waiting at each station is perfectly normal and expected
14:50:24  <V453000> 2295 is totally little
14:50:30  <ATS63> Cloverleaves smell? Whats better? I was mainly using it to join X intersections
14:50:48  <alluke> cheats?
14:50:55  <SpComb> ATS63: just build ad-hoc as needed using path signals
14:50:57  <V453000> we have 20 farms on our current 512x256 map, and we CANNOT transport all of the livestock (dont even have grain) and produced goods
14:51:00  <Pinkbeast> alluke: Try and avoid X intersections
14:51:18  <alluke> ive never got them produce that much without cheats
14:51:25  <V453000> ATS63: http://wiki.openttdcoop.org/Junctionary_-_All_BBHs
14:51:37  <V453000> alluke: easily happens after playing for a few decades
14:51:41  <Pinkbeast> In FIRS where you can just force production up with supplies it's easy to get capped-out production
14:51:46  <V453000> just if you service them properly (train always loading)
14:51:46  <ATS63> The trouble I seem to get is density. Say numerous forests from different directions supplying a single saw mill.
14:52:08  <alluke> just built 20 tile trains if you have problems transporting them
14:52:11  <alluke> build*
14:52:16  <V453000> lol
14:52:20  <ATS63> Building a single rail set for timber, and having other ad-hoc railsets nearby, seems difficult
14:52:34  <alluke> why not
14:52:39  <ATS63> Farms are the other one where there are millions of them supplying a single factory
14:52:48  <alluke> you cant transport anything with little 3 tilers
14:52:49  * Pinkbeast merges similar-speed traffic to the horror of others
14:53:20  <Pinkbeast> Also a lot of farm types want two lots of loading platforms or something
14:54:25  <V453000> I consider 5 tile trains the best, already solid capacity and the curves/platforms/things still are reasonably long
14:54:35  <V453000> openttdcoop mostly uses 3.
14:54:49  <ATS63> I've been using 7 :(
14:55:01  <Pinkbeast> 5 looks a bit short to me for goods, I tend to get up to 8 around the 8F/9F and 10 with big electric locomotives
14:55:07  <ATS63> With less wouldn't you need more trains?
14:55:08  <alluke> those are way too little for bigger industries
14:55:34  <alluke> 1000-2000 tons payload works the best
14:55:42  <alluke> without trains getting too long
14:55:52  <V453000> if you realize 20 tile train is 1/20th of a 512x512 in length, :/
14:56:05  <alluke> no need for 20 tiles
14:56:22  <V453000> but sure 10 Tile trains can be fun with slow and strong engines which allow short curves
14:56:35  <Pinkbeast> ATS63: More trains, but weaker cheaper locomotives, and small trains fit through junctions much better.
14:56:56  <ATS63> Valid point
14:56:56  <V453000> ^ pretty much
14:57:28  <Pinkbeast> Basically with signals/junctions to fit a double-headed train can be immediately and obviously improved in OTTDland (but not reality) by splitting it into two halves
14:57:32  <alluke> 1000 tons can be easily achieved under 10 tiles
14:58:17  <V453000> alluke: having wagons with capacity e.g. 60 is plain stupid
14:58:29  <V453000> when the train is empty the engines instantly accelerate
14:58:30  <alluke> its realistic
14:58:30  <V453000> is wtf
14:58:36  <V453000> its retarded.
14:58:41  <alluke> nope
14:59:19  <V453000> well possibly if the wagons were super heavy it would have less influence
14:59:25  <V453000> but the trains would need considerably more power/TE
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14:59:50  <alluke> those megatrains dont usually go over 100 kmh
15:00:00  <V453000> still
15:00:04  <ATS63> Realism seems to be a flawed concept. Speed vs dimensions of tiles != real
15:00:15  <planetmaker> quite right, ATS63
15:00:18  <V453000> ATS63: realism doesnt lead anywhere
15:00:42  <planetmaker> length is something which is not well defined in (Open)TTD at all
15:01:09  <planetmaker> a tile can be anything between 5 metres and 500km
15:01:27  <Pinkbeast> 1000 tons is (for example) 33 UKRS1 polybulk hoppers which seems like quite a lot
15:01:56  <V453000> and polybulk hopper is 30t capacity which is standard
15:02:04  <ATS63> You can use realism attempts as a guage. Like "realistic train sets" - where a particular car is a certain length. Compare that to real life dimensions, and how long it takes to travel a tile, and it won't be anything like real. Mostly to do with the flow of time
15:02:10  <ATS63> A day is what, a second?
15:02:19  <planetmaker> 2.2s
15:02:45  <ATS63> Even at 10km/h you wouldn't be able to see the movements of any vehicles, they'd be practically invisible due to the speed they travel
15:03:09  <andythenorth> I fricking hate this ‘there are no BAD things’ idea
15:03:18  <andythenorth> it’s a really weak viewpoint
15:03:26  <andythenorth> nobody who thinks that ever does good work
15:03:32  <V453000> which is why nuts uses speeds between 70 and 600 km/h, because speeds below and above are just boring
15:03:34  <V453000> andythenorth: it is amazing
15:03:35  <planetmaker> http://www.tt-forums.net/viewtopic.php?p=1115707#p1115707 <--- +1 @ andy
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15:04:00  <V453000> yeah pm :)
15:04:03  <ATS63> nuts & fics... I'll get them now
15:04:05  <planetmaker> I think you hit spot-on with that list
15:04:46  <planetmaker> FIRS (instead of fics)?
15:05:05  <Pinkbeast> I think many of these are bad because poorly implemented because hard to do in OTTD
15:05:08  <planetmaker> also add HEQS, FISH and av8
15:05:48  <peter1138> Lies
15:05:53  <V453000> we are creating newGRFs FOR OpenTTD, hence one should consider the limitations and not excuse yourself by them Pinkbeast  :P
15:06:06  <peter1138> Regearing was fun, although using refitting/cargo subtypes was silly
15:06:36  <alluke> regearing is useful imo
15:06:38  <peter1138> attach restrictions also interesting
15:06:48  <ATS63> ahh, HEQS and FISH do seem like good improvements... as per the description of HEQS, I also like big trucks :/
15:06:54  <andythenorth> FISH is crap
15:06:55  <alluke> you can gain more te if the wagon speed limit doesnt allow full speed
15:07:00  <V453000> you cant even autoreplace to the engines WITH regearing alluke, how is it useful then
15:07:07  <alluke> i never use autoreplace
15:07:12  <V453000> OH :DDDDDDDDDDDDDDDDDDDDDd
15:07:16  <V453000> you made my day
15:07:24  <andythenorth> regearing was fun
15:07:28  <andythenorth> the implementation is terrible
15:07:35  <ATS63> The default ships do need improvement though. ECS fishing industries are spastic. I had well over a hundred boats servicing 5 fisheries
15:07:36  <andythenorth> ATS63: don’t use FISH
15:07:56  <ATS63> Off shore oil wells are also a tad spastic
15:07:57  <V453000> ATS63: just tell FIRS to have marine industries near to coast (.
15:08:00  <V453000> (:
15:08:15  <andythenorth> ATS63: if you have a new enough OTTD, get Squid instead
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15:08:36  <ATS63> The limit on how far a boat can travel I find irritating
15:08:46  <peter1138> eh
15:08:47  <alluke> sucks that ships cant be wider than 1 tile
15:08:59  <peter1138> use buoys if you hit that limit
15:09:11  <peter1138> is there even there still?
15:09:26  <andythenorth> yes
15:09:30  <andythenorth> it got re-added iirc
15:09:32  <andythenorth> for good reason
15:09:35  <ATS63> squid isn't in the "check online content" ?
15:09:37  <andythenorth> also ship routing is fucked on rivers etc
15:09:49  <andythenorth> ATS your OTTD is old :)
15:10:02  <andythenorth> or a stable release
15:10:08  <planetmaker> :D
15:10:09  <andythenorth> download here http://bundles.openttdcoop.org/fish/releases/LATEST/
15:10:13  <ATS63> Yea a stable release
15:10:29  <andythenorth> with rivers, you have to constantly place bouys
15:10:32  <V453000> get testing stable
15:10:35  <V453000> a lot of new features
15:10:46  <andythenorth> some really important ones, like window pinning
15:12:04  <andythenorth> I like arguing with MB, he is a nice arguer
15:12:10  <V453000> yea
15:12:14  <andythenorth> he never says things like ‘be nice'
15:12:23  <andythenorth> or “you have to respect my opinion"
15:13:59  <V453000> cant say I give a shit about any of them, but I appreciate Pikka and you reminding me about missing things in nuts
15:14:03  <V453000> like them ultimate wagonz
15:14:11  <V453000> ultimate >> universal
15:14:49  <V453000> and I still dont get the joke alluke was trying to create with the plastic trucks
15:15:35  <planetmaker> it eludes me, too
15:15:59  <V453000> I hope I could be enlightened
15:16:05  <ATS63> Plastic trucks? Wouldn't it be similar to wearing that train conductors hat I ordered? Except for me its no joke, super serious business
15:17:12  <ATS63> Train conducting hats and OpenTTD, I blame for being single right now
15:18:03  <alluke> will the nieuwport container ship have containers on board some day?
15:18:25  <V453000> I dont think alluke is in this channel listening
15:18:43  <alluke> i truly aint
15:19:12  <V453000> alluke: http://www.tt-forums.net/viewtopic.php?f=26&t=70234&start=20#p1115687 ?
15:19:47  <ATS63> How could you not get that joke? *face palm*
15:20:16  <alluke> if you were a kid, which one would you rather play with at the sandbox?
15:20:31  <V453000> I dont know or care? The one I would get
15:20:44  <alluke> if you could choose
15:20:46  <V453000> how is that relevant to anything
15:21:05  <alluke> it is
15:21:10  <V453000> but I had a very similar one to the one on the right, in fact
15:21:25  <V453000> just a few decades older
15:21:54  <ATS63> The first one - and its totally relevant. Do I win?
15:23:43  <V453000> I still miss the point alluke
15:24:54  <alluke> the point is that most kids would probably pick the right one since it looks more real = better
15:25:18  <alluke> same in ottd
15:26:04  <V453000> well if the left one functions better, then I would pick that one yeah
15:27:02  <planetmaker> really, would most kids?
15:27:08  <andythenorth> I actually thought it was a good joke from alluke
15:27:17  <andythenorth> even a stopped clock tells the correct time once a day
15:27:24  <planetmaker> twice even :P
15:27:24  <V453000> LOL
15:27:44  <V453000> :DDD
15:27:46  <planetmaker> and it's on average more correct than a clock which lags significantly ;) If you don't average too long
15:28:01  <andythenorth> alluke: the container ship has containers now no?
15:28:06  <andythenorth> or a bug :P
15:28:09  <alluke> havent tested
15:28:11  <andythenorth> well then
15:28:17  <andythenorth> don’t make dumb questions :(
15:28:46  <V453000> :DDDDDDDd
15:28:52  <V453000> alluke sparking with humour today
15:29:29  <alluke> nice
15:29:35  <alluke> it does load containers
15:29:35  <alluke> finally
15:29:55  <alluke> and steams
15:31:08  <V453000> andythenorth: BEST THREAD EVER! :D
15:31:20  <andythenorth> alluke: everything is steamship
15:31:32  <V453000> also andythenorth: where does your research on BROS come from that you can call it worse and how is your reasoning justified?
15:31:42  <andythenorth> fuck you V453000
15:31:54  <V453000> :D
15:31:56  <andythenorth> oops
15:31:57  <V453000> thanks <3
15:32:01  <andythenorth> did I just type that? :o
15:32:08  <V453000> yeah it was great
15:32:12  <V453000> lets do it again someday
15:32:14  <andythenorth> too much trance in these headphones
15:32:19  <alluke> are the containers supposed to steam
15:32:29  <andythenorth> alluke: not so much :)
15:32:36  <andythenorth> but it could be a nice feature for a steampunk set
15:32:42  <andythenorth> why has no-one done a steampunk set?
15:32:42  <alluke> steamin hot cargo?
15:32:50  <andythenorth> Lego and such are full of steampunk fans
15:33:02  <andythenorth> where is bird?
15:33:15  <andythenorth> V453000: NUTS is most steam-punk direction thing, but is more goth
15:33:17  <V453000> idk I has a shitload of steamers
15:33:29  <V453000> some are even for modern agez
15:33:33  <andythenorth> steampunk FIRS
15:33:49  <V453000> NUTS is death-steam
15:33:57  <V453000> NEW ORDER
15:35:47  <andythenorth> steampunk oil rig http://zackf.deviantart.com/art/Steampunk-Oil-Rig-58870204
15:35:53  <andythenorth> I don’t actually like steam punk that much
15:35:57  <andythenorth> but it’s a style :P
15:36:25  <andythenorth> maybe a mad max styled set?
15:36:43  <V453000> :D
15:37:31  <andythenorth> V453000: countdown to thread lock?
15:37:39  <V453000> yeah :)
15:38:45  <V453000> I got the motivation I came for, next chapter next time :D :P
15:40:51  <andythenorth> V453000: other than being complete dicks, are we actually breaking forum rules?
15:41:06  <andythenorth> it’s the most interesting thing on forums for some months tbh
15:41:40  <V453000> I never read forum rules?
15:42:00  <V453000> dicks 10/10 full score, but the others are having the same :P
15:42:10  <V453000> BUT MOM HE STARTED
15:43:57  <__ln___> http://i.imgur.com/VfXGXB7.jpg
15:43:59  <V453000> btw I think I am going to add a few trains to nuts to move starting date to 1900
15:44:30  <V453000> having no cargo classes and just 3-4 trains for the first 20 years in the game sounds like a nice simplification
15:45:40  <planetmaker> no cargo classes in what way?
15:46:12  <planetmaker> bad bad bad, __ln___ ;)
15:46:15  <V453000> eh sorry meant engine classes pm
15:46:24  <V453000> now in 1920 there are 5 engine classes
15:46:31  <V453000> in 1900 I could start with just 1
15:46:44  <V453000> 1 train, 1 wagon, get more as the game progresses
15:46:45  <V453000> eazy
15:46:47  <planetmaker> ah, makes more sense
15:47:13  <andythenorth> V453000: 1870 start ftw
15:47:16  <V453000> also the engines and wagons get better so quickly that you almost dont need to expand for the first few decades
15:47:20  <planetmaker> and why does this image viewer get so frigging slow when coping with just 20k images? :(
15:47:21  <V453000> 1870 sounds stupidly low
15:47:47  <Pinkbeast> It's 45 years after I normally start. :-)
15:48:05  <V453000> WHICH sounds stupidly early :D
15:48:41  <Pinkbeast> It's arguably 5 years too early, but the game isn't _just_ trains, right?
15:49:02  <V453000> IS
15:49:13  <V453000> =D
15:49:34  <Pinkbeast> You need trams to get pax out of inner cities, and they're _like_ trains
15:49:42  <V453000> no you dont :P
15:49:48  <peter1138> Hmm, is there a good ez baseset yet?
15:50:01  <V453000> no peter1138
15:52:42  <alluke> if i was a millionaire i would buy all clubland and dream dance compilations
15:54:26  <andythenorth> they’re not that expensive :P
15:54:35  <V453000> I gtfo work -> home
15:54:36  <V453000> baiz
15:54:40  <V453000> thanks andythenorth, good fun
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17:44:54  <planetmaker> woooah...
17:45:00  <planetmaker> where's Mr bird?
17:45:59  <andythenorth> hiding
17:46:24  <planetmaker> I just have a look at the pineapples
17:47:05  <planetmaker> that's marvelous.
17:47:32  <planetmaker> Personally I'd slightly increase the contrast, but that's hard to do, I guess
17:50:14  <V453000> render looks fine, I just hate the side views being so short
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17:53:10  <planetmaker> could be made 1-tile articulated wagons :P
17:55:53  <peter1138> V453000, tis the correct size
17:56:05  <peter1138> newgrf got it wrong
17:56:14  <V453000> having a gigantic gap is not correct.
17:56:23  <peter1138> the gap is caused by ttd being buggy
17:56:41  <planetmaker> bug-to-bug compatible implementation :P
17:56:48  <V453000> ^:D
18:00:39  <Eddi|zuHause> this "NewGRF's answer to dimension distortion is to make it more distorted" will follow us around forever
18:00:58  <planetmaker> except if we follow pikka :)
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18:45:44  <DorpsGek> Commit by translators :: r26431 /trunk/src/lang (5 files) (2014-03-27 18:45:34 UTC)
18:45:45  <DorpsGek> -Update from WebTranslator v3.0:
18:45:46  <DorpsGek> english_AU - 2 changes by mrtux
18:45:47  <DorpsGek> italian - 1 changes by lorenzodv
18:45:48  <DorpsGek> japanese - 10 changes by guppy
18:45:49  <DorpsGek> lithuanian - 1 changes by Stabilitronas
18:45:50  <DorpsGek> polish - 21 changes by Kilian
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19:06:36  <peter1138> hmm
19:07:07  <andythenorth> yes
19:09:04  <V453000> cargo_subtype_text is for all refittable cargoes?
19:09:37  <V453000> or is there some limit-thing which would only limit it to pass/mail while all_cargo_classes would be not influenced by it?
19:10:50  <andythenorth> you can limit it
19:10:54  <andythenorth> iirc
19:11:02  <andythenorth> check the cargo type
19:11:11  <V453000> aha
19:11:15  <V453000> hm
19:11:18  <andythenorth> another switch
19:11:29  <andythenorth> I’m 99% certain that works, and the cargo type is available
19:11:44  <V453000> okay =D lets see
19:11:52  <V453000> thanks
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19:20:10  <frosch123> meh, such a pvp day
19:20:32  <planetmaker> orly? :)
19:22:56  <andythenorth> blue on blue
19:23:22  <andythenorth> I blame andythenorth
19:24:13  <planetmaker> it's the thorny pineapple, surly
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19:34:04  <andythenorth> frosch123: sorry we were being dicks :(
19:34:25  <frosch123> huh?
19:34:36  <frosch123> do you regret deleting all vehicles? :p
19:34:50  <andythenorth> no
19:34:54  <andythenorth> but maybe I should troll less :P
19:35:59  <andythenorth> 4 buses
19:36:03  <andythenorth> how much HP?
19:36:24  <andythenorth> first one is ~1920, 30 pax
19:37:04  <andythenorth> default game has 90hp for that bus
19:37:09  <andythenorth> maybe I just copy default buses
19:37:17  <andythenorth> o_O maybe I just *use* the default buses
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19:42:30  <andythenorth> lo bird
19:42:32  <frosch123> V453000: btw. nars2 does not support playing with breakdowns
19:42:42  <V453000> how?
19:42:43  <planetmaker> jo Pikka :)
19:42:59  <Pikka> hello children
19:43:06  <frosch123> because reliability makes a random set of vehicles useless
19:43:24  * Pikka is confused
19:43:24  <andythenorth> Pikka: I am also parents
19:43:26  <frosch123> you must be able to choose from similar vehicles as replacement
19:43:40  <frosch123> but that fails if there are no new vehicles, but the old ones change stats
19:43:50  <Pikka> oh
19:43:55  <frosch123> basically reliabilty ruins a complete engine class then, instead of single vehicles
19:44:08  <Pikka> that
19:45:25  <Pikka> what's the actual difference in breadown rate between a vehicle with 80% max reliability and a vehicle with 95%? If vehicles breaking down makes them "ruined", why are you playing with breakdowns on? ;)
19:45:42  <Pikka> andythenorth, both of them?
19:45:58  <frosch123> huh? your reasoning makes no sense
19:46:05  <planetmaker> Pikka, pineapples are tasty
19:46:07  <frosch123> 80% and 95% is a big difference
19:46:29  <frosch123> so max reliability restricts your choices for engines
19:46:34  <frosch123> in a ways that is different every game
19:46:36  <planetmaker> Pikka, can the contrast be enhanced ever so slightly?
19:46:42  <andythenorth> V453000: see this is the kind of thing that leads to BAD FEATURE http://www.railpictures.net/viewphoto.php?id=475380&nseq=75
19:46:49  <frosch123> so it is a natural way to make players explore other engines, when some do not work
19:47:06  <andythenorth> now I see that refrigerated cars need a generator wagon, so I think of adding one to IH and requiring it for reefer cars
19:47:25  <planetmaker> I really love the detail of those engines and wagons. That's how 32bpp and zoom should work :)
19:47:30  <V453000> :d
19:47:44  <Pikka> :)
19:47:58  <V453000> Nice stuff indeed Pikka, just the --- views look short :|
19:48:15  <planetmaker> they do. they are :)
19:48:31  <planetmaker> but...
19:48:37  <planetmaker> *shrug* :)
19:48:47  <andythenorth> on the one hand I really don’t like rendered stuff
19:48:54  <andythenorth> and on the other hand I really like rendered stuff
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19:52:14  <Wolf01> hello o/
19:52:20  <Pikka> well argued, andythenorth
19:52:45  <V453000> andythenorth is known to have strong arguments lately
19:53:09  <planetmaker> what did you use to render them, Pikka ?
19:53:20  <Pikka> 3dsm
19:53:35  <planetmaker> aye
19:53:39  <V453000> mental ray?
19:54:05  <Pikka> extremely mental ray
19:54:27  <planetmaker> I need 8x and 16x zoom to appreciate the details :P
19:54:56  <Pikka> I miss being able to see the pixels, so we should have 16x zoom but stay with 4x zoom sprites :P
19:55:10  <planetmaker> yeah :P
19:55:21  <planetmaker> probably a screen magnifying glass would do, though
20:04:51  <Pikka> so, amongst a few other things
20:04:57  <Pikka> I need a name for the set :/
20:05:58  <planetmaker> don't you have it already? :)
20:06:16  <Pikka> I need a *better* name for the set. ;)
20:06:26  <planetmaker> The colourful pineapple: trains
20:07:04  <Pikka> mebe.... mebe...
20:07:50  <frosch123> "bad trains"
20:07:57  <frosch123> ?
20:08:48  <frosch123> would be an interesting contrast to "better vehicle names"
20:09:04  <Pikka> BAD FEATURES train set
20:09:18  <frosch123> BFTS
20:09:27  <Pikka> except then I would have to add regearing and make autorefit only work on weekends
20:09:39  <frosch123> andythenorth: BFTS looks similar to BROS, coincidence?
20:09:49  <Pikka> and every train must be at least 50% cabeese
20:10:07  <frosch123> i once suggested exposing the moon phase to newgrf
20:10:22  <frosch123> but other devs rejected it :(
20:10:40  <Pikka> newgrf authors can just add a subroutine to calulate it
20:10:41  <planetmaker> ah, right, that reminds me, Pikka: the engines and the caboose need some extra text
20:10:56  <planetmaker> especially the caboose needs an explanation
20:11:18  <Pikka> does it need an explanation?
20:11:23  <planetmaker> yes
20:11:38  <planetmaker> I'm no train-maniac. I just play. And it's just a no-purpose-wagon for me
20:11:43  <frosch123> i still do not know what a caboose is
20:11:49  <planetmaker> it's not self-explanatory
20:11:49  <frosch123> i only know it from railroad tycoon 1
20:11:59  <Pikka> planetmaker, you have explained it perfectly, it needs no text :D
20:12:09  <frosch123> where you could not build trains without wagons, but had to choose "caboose only"
20:12:27  <planetmaker> :D
20:16:02  <planetmaker> generally I grew accustomed to sets which give in the purchase view a bit of a hint other than the pure stats as to what purpose an engine could fit well
20:16:17  <planetmaker> either a text. Or maybe an additional pictogramme included in the sprite or so
20:16:33  <planetmaker> But it's moaning on a high level, for sure :)
20:16:57  <frosch123> planetmaker: well, maybe the only purpose is the looks, which is displayed fine in the purchase list :p
20:17:11  <Pikka> hehe
20:17:36  <Pikka> certainly they're not as segregated in usage as most "realistic" sets. ;) there aren't enough of them for that, for one thing
20:17:38  <frosch123> i quite sure a high percentage of those who consider themself artists, do not consider ottd a game
20:17:46  <frosch123> resp. they do not know what a game is
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20:45:13  <frosch123> Zuu: you lost your "bahnhof" url
20:45:33  <planetmaker> :)
20:45:40  <planetmaker> yeah, sad times :P
20:46:18  <Zuu> frosch123: I'll get it back in a few months
20:47:12  <planetmaker> moving (back)?
20:47:16  <Zuu> Yeah
20:47:25  <planetmaker> good or bad? :)
20:48:07  <Zuu> It was planned already from start when moving to my current location that it will be temporary for 9-10 months.
20:48:49  <planetmaker> ah :)
20:48:58  <Zuu> The bahnhof ISP is a lot better than the current one.
20:49:21  <planetmaker> definitely when in this channel
20:49:36  <planetmaker> adds +1 charma bonus
20:50:05  <Zuu> :-)
20:50:44  <Zuu> My current ISP has all sorts of firewall blocks especially 00 AM - 18 PM. But even at the times when it is supposed to be fully open, I get wierd drops on FTP transfer etc.
20:51:20  <Zuu> Though I have heard that the current ISP actually run an a radio link 2-3 km over a lake. :-)
20:55:52  <frosch123> that how one of the student apparentment buildings worked at my old university
20:56:25  <frosch123> it was kind of further away from the university, so they used focussed radio transmission to connect it to the university network
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21:09:11  <planetmaker> where I studied the geo sciences were in a building on a small hill, linked with laser beam to the computing centre
21:09:24  <planetmaker> when it was foggy, there was no connectivity up in geosciences building :P
21:09:35  <frosch123> :p
21:09:56  <frosch123> was there package loss due to birds?
21:23:02  <planetmaker> sometimes there surely was
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21:23:43  <glx> and bird loss due to laser ?
21:24:57  <planetmaker> :)
21:25:19  <planetmaker> I guess they didn't use a welding laser
21:28:34  <Pikka> don't be silly, you can't weld birds
21:28:56  <planetmaker> unless they come in plate mail
21:29:23  <Pikka> now you're thinking of aeroplanes
21:29:41  <planetmaker> steel birds? :)
21:30:16  <Pikka> I think the hospitals near here have optical communication arrays pointing at each other... I don't think they've been used for a very long time though.
21:33:44  <frosch123> do their "employees" wear hats?
21:34:32  <frosch123> people building tall towers and pointing stuff at each other sound like they wear pointy hats
21:35:31  <Pikka> more or less
21:35:39  <SpComb> I don't wear pointy hats
21:35:45  <SpComb> although my towers are very short
21:35:53  <frosch123> it's sufficient if you wear one
21:35:56  <SpComb> no budget for big tall ones
21:35:59  <frosch123> multiple would look silly
21:36:07  <SpComb> compensate?
21:36:24  <Pikka> compensate for your short tower with a big hat, yes
21:36:27  <frosch123> you may add additional "z" to your name though
21:36:55  <Pikka> so these trains, I should polish up the grf a bit and banana them?
21:37:04  <planetmaker> +1
21:37:16  <planetmaker> and find a name you find acceptable :P
21:37:28  <Pikka> pineapple trains will do
21:37:46  <frosch123> i wonder what the vocabulary around grf releases would have been, if there had been no online content :p
21:38:18  <planetmaker> :)
21:38:27  <planetmaker> much more boring, I recon
21:38:45  * Pikka going to the shops first
21:38:48  <Pikka> bbs
21:40:27  <planetmaker> enjoy shopping :)
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21:45:28  <SpComb> The <center> cannot hold it is too late.
21:45:33  <FLHerne> Has anyone used SALT yet? (as a name)
21:46:00  <SpComb> COWS
21:46:17  <planetmaker> I shall 'reserve' SOOT' ;)
21:46:37  <planetmaker> hm... might be a name for pikka's set ^^ SOOT
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21:47:14  <planetmaker> FLHerne, fwiw: not that *I* know.
21:47:51  <FLHerne> Hmm, I should get my dodgy grf finished before someone steals the name then :P
21:48:25  * planetmaker quickly scribbles some pointless changes to a pointless test grf :P
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22:01:34  <Pikka> NINATTS is not a typical train set.
22:03:53  <V453000> hm :(
22:03:57  <V453000> I dont think I can create the ultimate wagon
22:04:24  <V453000> would mean a lot of wtf with offsets for so many kinds of templates and stuff
22:10:29  <frosch123> what is the ultimate wagon?
22:10:37  <frosch123> a universal wagon that autorefits to everything?
22:13:22  <V453000> no
22:13:28  <V453000> just ignore autorefit entirely
22:13:44  <V453000> ultimate wagon is a wagon which adapts its stats and sprites based on which vehicle it is attached to
22:13:49  <V453000> -> no more attach restrictions
22:13:55  <V453000> just 1 wagon for all
22:14:30  <frosch123> if it addapts stats, then it is terrible anyway
22:14:44  <frosch123> you would have to put a 2 page explanation in the purchase list
22:14:48  <frosch123> how it behaves with what
22:14:52  <V453000> no
22:14:57  <V453000> you put it to each engine as 2 lines
22:14:58  <V453000> easy
22:15:01  <V453000> capacity, loading speed
22:15:02  <V453000> done
22:15:30  <frosch123> it may also break if you combine different engines into one train
22:15:43  <V453000> that would be restricted a bit
22:16:45  <V453000> not like anybody ever does that with nuts
22:17:54  <frosch123> you could put different cats into a train to make it perform somewhat good on different purrs
22:18:42  <V453000> you mean meow?
22:18:48  <frosch123> yeah
22:19:02  <V453000> that is there already
22:19:38  <frosch123> ok, didn't got around playing with it
22:19:45  <frosch123> i still need to play a toyland duck game
22:19:49  <V453000> :d
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22:24:21  <V453000> hm, well if I make two of them, one for cargo and one for express, it might work
22:24:31  <frosch123> wut?
22:24:35  <V453000> the offsets are still ass but I believe I will be able to find some way around it
22:24:36  <frosch123> herzogdexter left the server
22:24:57  <frosch123> he has been ping timeouting for 6 years
22:26:00  <V453000> can I somehow calculate by what offset difference do I move the wagon if it has 1/8 or 3/8 unit in front of it?
22:26:16  <V453000> I mean somehow easily not manually :D
22:26:23  <frosch123> what do you mean with "move" ?
22:26:40  <Wolf01> 'night
22:27:01  <V453000> I had 8/8 using sprite X
22:27:10  <frosch123> world coordinates are 2x1 pixel per 1/8
22:27:24  <frosch123> you can easily tell that from the sprite template
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22:27:28  <V453000> now I have 2/8 using sprite X, while the 2/8 is in the middle of articulated vehicle 1+2+2+2+1
22:27:29  <V453000> aha
22:27:39  <V453000> and the -- and || ?
22:27:52  <frosch123> same, just set one offset to 0
22:28:13  <V453000> why 0? :d
22:28:17  <frosch123> vehicle edges are 16 --, 16x8 \ /, 0x8 |
22:28:50  <frosch123> i thought you would know that after drawing 1000 of vehicle sprites :o
22:28:52  <V453000> that means -- moves by 2 per 1/8 and vertical is 1 pixel per 1/8 right
22:29:00  <frosch123> yes
22:29:02  <V453000> idk my offsets are wtf, not 0
22:29:03  <V453000> :D
22:29:05  <V453000> thanks
22:29:09  <frosch123> and for \ and / you just move both
22:29:14  <V453000> y
22:29:46  <frosch123> actually i messed up :p
22:29:54  <frosch123> it's 4 and 2
22:30:43  <V453000> 2 and 1 looks correct to me :d
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22:31:57  <frosch123> ah, right because you move the center
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22:32:02  <frosch123> thus it is half
22:32:42  <V453000> ._.
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22:36:15  <frosch123> night
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