Config
Log for #openttd on 15th May 2014:
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00:24:15  <peter1139> https://twitter.com/Independent/status/466587246288973824/photo/1
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03:52:52  <supermop> new mouse is here
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07:29:18  <supermop> anyone here have any ideas about a running a tiny little server for essentially only openttd?
07:29:47  <supermop> something that is a little square box and doesn't use too much power
07:30:20  <planetmaker> the cheapest way, including electricity, would probably be to rent a cheap VPS
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07:36:45  <Flygon> I'm with planetmaker
07:37:12  <Flygon> You can get cheap VPS's from a decent provider if you look about
07:41:41  <Xaroth|Work> wonder how much a raspberry pi can power, server-wise
07:41:44  <Xaroth|Work> probably not -that- much
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10:21:42  <peter1139> Enough for a small game. We're sadly rather expensive, as servers go.
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11:44:03  <Xaroth|Work> peter1139: not that bad tbqfh, stuff like minecraft is 10 times worse
11:51:07  <supermop> how cheap is cheap?
11:57:49  <Eddi|zuHause> # chirpy chirpy cheep cheep
11:58:08  <Eddi|zuHause> (man that is a stupid song :p)
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11:59:28  <supermop> i am glad i don't know it then
11:59:42  <supermop> my new mouse is glowing brightly, Eddi|zuHause
11:59:57  <supermop> every bit as ugly as I hoped/feared
11:59:58  <Eddi|zuHause> i'm sure you've heard it, it's quite old
12:00:12  <supermop> german?
12:00:16  <Eddi|zuHause> no
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12:01:03  <supermop> are we talking 1940s country? 1870s folk? 1950s pop?
12:01:30  <Eddi|zuHause> i think 70's
12:02:32  <supermop> i was thinking a box the size of my router to run linux and ottd server, sitting next to my router
12:02:41  <supermop> but i hadn't thought of vps
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14:34:05  <Taede> ello
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15:30:42  <codewaffle> so I'm running 1.4 and have nothing but FIRS installed, haven't played in a few years... can't seem to refit oil tanker cars to carry gasoline/chemicals
15:31:00  <codewaffle> not sure if I have to wait for them to become available or if I'm doing something wrong
15:31:28  <Taede> nothing but firs, so you are running original vehicles, at least for ships?
15:31:38  <Taede> original vehicles can only carry original cargoes afaik
15:32:09  <Taede> unless you also use old vehicles new cargoes newgrf, or newgrf's for each vehicle type you intend to use
15:32:37  <codewaffle> ah
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16:19:15  <Alberth> hai
16:21:36  <LordAro> quak
16:21:51  <frosch123> hola
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16:23:30  <planetmaker> o/
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17:45:35  <DorpsGek> Commit by translators :: r26588 /trunk/src/lang (english_US.txt slovak.txt) (2014-05-15 17:45:25 UTC)
17:45:36  <DorpsGek> -Update from WebTranslator v3.0:
17:45:37  <DorpsGek> english_US - 1 changes by Supercheese
17:45:38  <DorpsGek> lithuanian - 3 changes by
17:45:39  <DorpsGek> slovak - 15 changes by Milsa
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18:15:31  <andythenorth> lo
18:15:32  <Alberth> evenink
18:15:41  <andythenorth> anything?
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18:16:06  <Alberth> opengfx mars needs more love
18:16:09  <Alberth> hi Wolf01
18:16:18  <Wolf01> hi hi
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19:09:29  <andythenorth> ottd is dying
19:09:30  <andythenorth> again
19:09:38  <Alberth> still
19:09:44  <andythenorth> always
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19:10:47  <andythenorth> http://vcs.openttd.org/svn/changeset/26582/ looks interesting
19:12:20  <andythenorth> does this have the side effect of decaying cargo at transfers?
19:14:07  <Eddi|zuHause> yes, it applies to transfer stations as well
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19:17:13  <andythenorth> well that’s interesting
19:17:22  <andythenorth> I’ll have to change play style :)
19:17:28  <andythenorth> or maybe not
19:17:42  <andythenorth> maybe I just don’t have so many stations with 10k tonnes awaiting pickup :P
19:18:21  <Samu> i have an idea for the list of company's stations
19:19:01  <Samu> there's the station name, vehicle type, then cargoes waiting
19:19:27  <Samu> when pointing to a cargo in one of the stations, it should popup the estimated number of cargo waiting
19:19:35  <Samu> the real value, without having to click
19:20:12  <Samu> it could also say the cargo rating %
19:21:27  <Eddi|zuHause> andythenorth: it doesn't matter if there are 10k waiting. just whether you haven't picked anything up for 2 years
19:22:19  <Eddi|zuHause> Samu: so like a tooltip?
19:22:30  <Eddi|zuHause> seems plausible...
19:22:33  <Samu> when pointing to the vehicle type icon of a station, it could tell how many vehicles of that type have that station in its orders, let's say, an airport station, with an aircraft icon, it could tell that I have x numbers of aircraft visiting it
19:22:34  <Samu> yes
19:22:56  <Eddi|zuHause> go implement it!
19:23:08  <Samu> gah, it's not for me to implement, just suggesting it
19:23:21  <Eddi|zuHause> nobody else will do it...
19:25:08  <Samu> and the other day someone joked about crashed vehicles and openttd not being a graveyard or so
19:25:38  <Samu> well, there could exist a small group of destroyed vehicles somewhere
19:25:50  <andythenorth> anythign?
19:25:50  <andythenorth> or that cargo?
19:26:16  <Samu> mostly to keep track of it's orders and what it was carrying
19:26:21  <Samu> only informative
19:26:41  <Samu> not real vehicles
19:30:37  <Samu> a listing of destroyed vehicles
19:31:06  <Eddi|zuHause> that cargo
19:31:49  <Eddi|zuHause> Samu: the destroyed vehicle stays around for about a month
19:31:52  <Samu> teh story book could fit the graveyard purpose
19:33:54  <Samu> i know, but that's sometimes needs full attention
19:36:58  <Eddi|zuHause> click on newsmessage, open depot, ctrl+clone, start, done...
19:37:09  <Eddi|zuHause> what's "full attention" about that?
19:37:58  <Eddi|zuHause> then figure out why the vehicle crashed and resolve that situation for the future
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19:38:12  <Eddi|zuHause> like turn off random plane crashes
19:38:25  <Eddi|zuHause> build a bridge over the rails
19:38:36  <Eddi|zuHause> don't mess with signals while trains are near
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19:44:52  <andythenorth> don’t build PBS on a line with existing trains running and no previous signalling
19:46:28  <Supercheese> just rm all non-path signals
19:46:39  <Supercheese> I've never understood them anyway
19:46:55  <Supercheese> well except basic block, which are plain dumb
19:47:26  <Supercheese> and they're a pain in the ass to translate
19:51:15  <frosch123> night
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20:24:16  <Samu> land contours on map bug
20:24:46  <Samu> 0 m, 200 m, 400 m, 600 m, 700 m
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20:25:48  <Rubidium> why?
20:26:07  <Samu> it should be 100m, 200 m, 300 m, 400 m, 500 m
20:26:08  <andythenorth> we bother with that crap?
20:26:24  <Rubidium> why should it be that?
20:26:25  <andythenorth> it’s just low-high in my head :P
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20:26:56  <Supercheese> the height values mean nothing anyway
20:27:01  <Supercheese> they're 100% arbitrary
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20:27:09  <Samu> ah
20:27:13  <Rubidium> 50 meter per height level, lowest = 0, highest = 15. So min is 0 m, 750 is max
20:27:27  <Samu> 50?
20:27:32  <Supercheese> arbitrary
20:27:36  <Supercheese> could be 100
20:27:41  <Supercheese> could be 1e17
20:28:01  <Samu> 50 m, 100 m, 150 m, 200 m, 250 m then?
20:28:03  <Supercheese> I presume the current value was chosen because "it sounds good"
20:28:16  <Samu> 0 m is sea level i believe
20:28:40  <Rubidium> which is perfectly valid as a height level
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20:28:57  <Supercheese> It doesn't sound like he's complaining, 0m sea level sounds fine
20:28:58  <Rubidium> after all, 90+% of the Netherlands is less than 50m high
20:29:17  <Samu> 0 m is colored green, so it's not water
20:29:46  <Rubidium> in any case, it is NOT a bug
20:30:49  <Samu> okay, not a bug
20:31:03  <andythenorth> Moar Bugs
20:31:22  <Rubidium> I'd rather have boar mugs
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20:33:02  <Supercheese> that can be arranged
20:34:27  <Samu> map contours screenshot TTDX vs OTTD: https://public.dm2302.livefilestore.com/y2peLvkp6lfQFm-se4Ba-IPiMAxeOOrm3otvb98t43XQR9JabssKBFTJiBNAz0I8cTaMwkOFggthW6tsTG6TondhGcpjFfI-v1AMSGfAy2uzUU/map%20contours.png?psid=1
20:35:14  <andythenorth> a smug rob
20:35:45  <andythenorth> or gas bum
20:35:51  <Rubidium> so, TTDX was bugged
20:35:54  <andythenorth> or bum gas
20:35:58  * andythenorth digresses
20:36:04  <Rubidium> after all, sea level isn't at 100 m
20:36:25  <andythenorth> shameful
20:36:59  <Rubidium> even then, there are several ways to calculate what the height of a tile should be
20:37:18  <Rubidium> so whatever value you use, it's wrong in more cases than it will be right
20:37:19  <Eddi|zuHause> i'm at heightlevel 2
20:37:44  <Eddi|zuHause> or something
20:38:26  <andythenorth> we should remove all these fricking units
20:38:46  <Samu> there can be land at sea level, 0 m
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20:39:06  <Samu> lowering land that isn't touching water
20:39:41  <andythenorth> Samu: try the canals trick ;)
20:39:44  <andythenorth> it’s not a cheat
20:39:58  <andythenorth> it’s my favourite unintended consequence
20:39:59  <Eddi|zuHause> andythenorth: YES! ... IN YOUR FACE BASIC SCHOOL TEACHER ASKING "5 WHAT? SAUSAGES?"
20:40:30  <andythenorth> Eddi|zuHause: a suppressed memory? :o
20:40:32  <Samu> i see ppl building tunnels when they lower land to sea level
20:40:53  <Samu> they risk a flood though
20:41:23  <andythenorth> yes
20:41:56  <Eddi|zuHause> you can use canals to stop a flood
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20:43:49  * andythenorth wants to play ottd again
20:43:52  <andythenorth> but can't
20:43:58  <andythenorth> because Eddi|zuHause didn’t write a GS yet
20:44:09  <Eddi|zuHause> i did write a GS
20:44:15  <andythenorth> you did? :o
20:44:15  <Eddi|zuHause> some 2 years ago
20:44:23  <Eddi|zuHause> it didn't do much though
20:44:24  <SpComb> print "Hello World"
20:44:27  <Eddi|zuHause> and is probably broken now
20:44:29  <andythenorth> you should write a GS generator
20:44:36  <andythenorth> more your style I think :)
20:44:46  <andythenorth> from [goals] generate [random stuff]
20:44:53  <Eddi|zuHause> SpComb: it did a voronoi partition over all cities of the map to find their neighbours
20:45:13  <Samu> the graveyard story book
20:45:29  <andythenorth> classify goals, put them in a simple structure (json or something), generate?
20:45:34  <Eddi|zuHause> the idea was to partition the map into countries and regions
20:45:34  <Samu> keeps track of destroyed vehicles' orders and cargo
20:45:47  <andythenorth> quite specialist :P
20:45:49  <Samu> just logs it
20:45:50  <andythenorth> I don’t know
20:46:06  <andythenorth> given that limit is 1 GS per game, I wouldn’t waste mine on that :)
20:46:11  <Eddi|zuHause> but then i had no inspiration what to do, and i get sidetracked after 3 days...
20:46:36  <andythenorth> partition, meet arbitrary goals in each territory to unlock next
20:46:46  <andythenorth> sounds unexciting, but would be fun to play
20:46:53  <andythenorth> guaranteed, or your money back
20:47:04  <andythenorth> this modal is interesting
20:47:08  <andythenorth> ‘cancel' doesn’t
20:47:16  <andythenorth> it just goes ahead and deletes
20:47:20  <andythenorth> customers won’t like that
20:48:04  <Eddi|zuHause> one thing it could do is that when countries go to war it blocks the tracks, so vehicles can't pass the border anymore
20:48:16  <andythenorth> suitably evil
20:48:27  <andythenorth> can you end the war by delivering stuff
20:48:30  <SpComb> sounds like a gross simplification of international politics
20:48:34  <Eddi|zuHause> andythenorth: "are you sure? [Yes] [Hell Yes]"?
20:48:34  <andythenorth> also isn’t war banned? :P
20:49:08  <Samu> Graveyard story - "On 2nd February 1955, Truck 1 of Company 1 was destroyed. It was transporting 21 tonnes of Coal out of 21 tonnes of Coal with Stations A and B on it's orders."
20:49:14  <SpComb> *Hell Yeah
20:49:27  <Eddi|zuHause> SpComb: so which part of the game is not a gross simplification of anything?
20:49:35  <Samu> "It was destroyed by Train 1 of Company 2.
20:49:42  <andythenorth> anything by a dedicated train fan
20:49:55  <andythenorth> the foamers are out for a 1:1 model
20:50:28  <Samu> "Manager of Company 1, named Player1 was dissatisfied with Player2 of Company 2"
20:50:33  <Samu> something like that
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21:21:48  <Samu> Im trying to put this on excel, but I don't know how to do it, wanted to create easy graphs for that formula
21:21:51  <Samu> http://wiki.openttd.org/Cargo_income
21:22:20  <Samu> is it a function?
21:23:33  <Eddi|zuHause> "IF"?
21:24:14  <Eddi|zuHause> possibly there exists a "piecewise" thingy
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22:02:16  <Eddi|zuHause> would the game be equally addictive if it was called "11" and linear instead of exponential?
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22:11:13  <Wolf01> 'night all
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22:28:38  <Samu> i dont understand what is the max for
22:28:45  <Samu> on that formula
22:29:16  <Samu> max(31,255)
22:29:21  <Samu> will that return 255?
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22:31:12  <Samu> http://wiki.openttd.org/images/4/4b/Income_Formula.png
22:32:27  <Samu> Max(31, (if t<=Cdays then 255)) will this result in 255?
22:32:49  <Eddi|zuHause> Samu: the 31 is the minimum value
22:33:13  <Eddi|zuHause> and "max" is certainly an excel formula
22:33:42  <Samu> yes I found it, its almost "there"
22:33:51  <Samu> but this max is confusing me a bit
22:34:37  <Samu> is it even possible to have a value below 31 from that { branch?
22:35:05  <Eddi|zuHause> lots of - in there
22:35:56  <Samu> okay, let me try a different cargo, I was testing with coal values
22:36:04  <Eddi|zuHause> assume c_Days1=c_Days2=0
22:36:19  <Eddi|zuHause> then t=128 will already result in -1
22:36:50  <Eddi|zuHause> also "days" is a misnomer, it's "cargo age steps", which is 185 ticks by default, but can be changed by NewGRFs
22:37:06  <Eddi|zuHause> 185 ticks is 2.5 days
22:38:25  <Eddi|zuHause> someone should probably clean that up one "day" :p
22:39:07  <Samu> aha, got it with food
22:39:19  <Samu> got a result of 14
22:39:23  <Samu> Max(31,14) = 31, right?
22:39:35  <Eddi|zuHause> yes
22:40:09  <Eddi|zuHause> i believe there is also a maximum cargo age of 255
22:40:50  <Eddi|zuHause> which is like 2 years
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23:25:54  <Samu> which monetary unit is the Income result? Is it GBP?
23:27:28  <Samu> must I convert the result into a monetary unit?
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