Config
Log for #openttd on 22nd June 2014:
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01:00:59  <Eddi|zuHause> oh nightly database backup, i wonder why we haven't met in quite a while
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08:28:47  <Alberth> o/
08:29:52  <Rubidium> d
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08:55:52  <Wolf01> hi hi
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09:01:47  <Alberth> moin
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09:23:36  <Taede> mornin
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09:43:35  <Alberth> hai
09:46:07  <Phreeze> hi
09:46:23  <Phreeze> any linux guys here ? upgraded server from ubuntu12 to 14, and my VNC has serious problems
09:46:31  <Phreeze> cant type an S or D
09:47:02  <Phreeze> seems to be a problem with keyboard shortcuts, but when using gnome-panel, there's even no keyboard setting....got all the rest of the bunch even the menu for phpmyadmin and so...
09:51:58  <Diablo-D3> try upgrading to a better distro ;)
09:53:49  <Alberth> or a more sane window manager :p
09:54:12  <Phreeze> i just want a desktop i can connect to to start wine and some firefox or so....
09:54:26  <Phreeze> vncserver + some gnome worked perfectly...
09:54:37  <Phreeze> it's the fuck unity that came with it i guess
10:00:22  <Zuu> Newsflash: gnome (at least in Debian Jessie) has an option to get back the old applications menu
10:02:59  <Phreeze> finally got the keys back
10:03:07  <Phreeze> after removing unity etc...
10:03:24  <Phreeze> was supposed to be deleted already....enough playing with some apt-gets fixed it ;)
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10:18:49  <Diablo-D3> Phreeze: just use deb sid bro
10:19:27  * Rubidium wouldn't quite suggest sid for servers
10:20:53  * Rubidium wouldn't suggest dist-upgrading sid from 18 months ago to now in one go either ;)
10:41:43  * Diablo-D3 uses sid on servers.
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10:44:16  <crosbow> is there a way to give all vehicules in a group the shared order?
10:44:49  <Alberth> not that I know
10:45:42  <crosbow> because when i make a route not with shared order but copy vehicle.. now i added stations and i have to update 150 vehicles..
10:46:54  <Alberth> you know you can also share the order while copying by doing ctrl+click?
10:47:18  <crosbow> but thats still a task? :D
10:47:50  <crosbow> it would be nice if you could add the button: manage list -> add shared order to allvehicles in group and then you click the one vehicle that you want his orders from
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10:48:18  <Alberth> usually people use ctrl+click to start with, so they never run into your problem
10:48:41  <crosbow> but it would convenient
10:49:08  <Alberth> oh I agree there, groups are quite basic to say the least :)
10:49:33  <crosbow> yes lets extend them to fields! ;-D
10:50:14  <crosbow> saying that i should refresh my algreba knowlegde
10:50:26  <Diablo-D3> crosbow: control-click to clone
10:50:30  <Diablo-D3> it does exactly what you want
10:50:36  <crosbow> :( but its too late
10:50:48  <crosbow> i already earned 10 billion
10:51:59  <crosbow> ok bye i have to walk my dog.. i hope some developers will add this feature ;D
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11:23:57  <Phreeze> dont know that much about linux insider tips ;)
11:29:19  <Alberth> what is there to know, it's usually just english text :p
11:29:43  <Phreeze> like alternative desktop window managers
11:31:41  <Alberth> that works just like all other software, pick one, try it, if it is a PITA, find a better one, repeat
11:34:30  <fonsinchen> ... forever
11:34:53  <fonsinchen> window managers are a PITA, just live with it or write your own.
11:37:32  <Zuu> And there is a *lot* of different alternative window managers if you want to try them all.
11:38:05  <Zuu> Including concepts like tiling window managers.
11:38:46  <fonsinchen> That's because everyone is writing their own.
11:39:47  <Phreeze> i dont want to have crap on the server or stuff thats running that shouldnt etc
11:40:08  <Zuu> If it is a server, why have a window manager at all?
11:40:22  <Zuu> If you install debian, you can opt out to not even get the X server.
11:47:51  <Diablo-D3> its not opting out as much as just not installing it
11:49:56  <Phreeze> because i NEED THE GRAPHICAL INTERFACE ?
11:50:04  <Phreeze> wine + utorrent needed
11:53:50  <Alberth> normally you run the X server and windowy stuff at the system with the screen
11:54:19  <Alberth> and tunnel you x11 connection with ssh from the reomote
11:54:42  <Alberth> or perhaps to the remote :)
11:55:50  <Alberth> unix has separated the concepts of machine where you sit behind from the machine where you work at
12:00:57  <peter1139> Sadly most apps use client-side rendering these days :(
12:04:56  <Phreeze> im not at all into that X stuff
12:05:12  <Phreeze> lol Vettel out again....
12:06:29  <Alberth> it's not about X, it's about how you access a remote machine
12:06:58  <Phreeze> ssh for nongraphical stuff ;)
12:07:12  <Phreeze> but wine needs a graphical interface
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12:07:56  <Alberth> no, ssh for remote access, everything
12:08:26  <Alberth> X is an extra service you can have
12:09:55  <Alberth> you really don't want 2 ways to access a remote, it's hard enough to keep one access methods reasonable secure
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12:10:28  <Phreeze> if ssh isnt secure, i dont care anymore about any security....
12:10:38  <Phreeze> it's 1 port and it's ultrabasic
12:11:19  <Phreeze> for VNC i need 1 port, changed from default, same goes for ssh... + fail2ban that bans after 3 tries...i don't know how i could be more secure
12:11:20  <peter1139> Remember when we used telnet...?
12:11:27  <Phreeze> telnet sucks :D
12:12:28  <Alberth> I have been using it, mostly on a private lan
12:13:44  <frosch123> remember when password only had 8 significant characters?
12:14:51  <Alberth> the number 13 pops up in my mind, but maybe that was later?
12:16:04  <frosch123> i just remember a mail from 2008 or so from the admin, stating that password must be at least 8 chars, but there are some machines in the basement which only support 8, so we should use exactly 8 :p
12:16:18  <Alberth> :)
12:17:31  <Alberth> you sent a thank you for reducing the search space?  :D
12:18:56  <frosch123> well, as long as the admins use a group root account, and consider it too complicated to use different passwords...
12:19:28  <Alberth> I went through university without ssh, I am pretty sure, but I did very little remote access as all work stations had a a screen
12:20:02  <frosch123> no need to remember your password, if you can just ask people on the corridor for the root password :)
12:20:10  <Alberth> :)
12:20:50  <Rubidium> oh, you mean a simple 7 letter password for administrator that are not changed ever, but there being a rule that you need to change your password every 3 months of at least 8 characters long with some particular minimum complexity
12:21:04  <Alberth> never did that stuff on university computers, I had a Linux 386 to experiment with of my own
12:21:21  <frosch123> Rubidium: yeah, something like that
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12:54:03  <Eddi|zuHause> <Phreeze> wine + utorrent needed <-- use transmission or somesuch
12:54:52  <Eddi|zuHause> it can run on the server without GUI, and you can connect to it from your local computer
12:55:13  <Eddi|zuHause> even through your browser
14:43:19  <Xaroth|Work> or rtorrent
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15:03:12  <__ln__> @seen SmatZ
15:03:12  <DorpsGek> __ln__: SmatZ was last seen in #openttd 46 weeks, 5 days, 17 hours, 31 minutes, and 14 seconds ago: <SmatZ> wish I were so lucky...
15:03:30  <MTsPony> can someone tell me what ICU does with openttd? can i leave it out safely for compilation?
15:05:57  <Rubidium> if the language you intend to use is 100% ASCII and uses the ASCII order of letters to sort, then you can leave it out safely
15:07:22  <Rubidium> if your language requires right-to-left or fancy composition of characters, then you're completely screwed without ICU
15:07:42  <Rubidium> in all other cases it's probable that only the sorting of texts is wrong
15:09:44  <MTsPony> im just asking because it looks like its doubling the compiled binary output
15:09:47  <MTsPony> i think
15:10:09  <MTsPony> 7>iculx.lib(ParagraphLayout.obj) : warning LNK4099: PDB 'vc100.pdb' was not found with 'iculx.lib(ParagraphLayout.obj)' or at 'C:\ottdsrc\objs\Win32\Release\vc100.pdb'; linking object as if no debug info
15:10:21  <MTsPony> and it gives some warnings when linking
15:15:33  <Rubidium> those warnings are mostly harmless
15:16:35  <MTsPony> im just not sure why my binary is 14mb big
15:17:37  <Eddi|zuHause> made a debug build instead of a release build?
15:17:46  <MTsPony> usin intel compiler :p
15:17:57  <Eddi|zuHause> that was not the question
15:19:11  <MTsPony> yeh ill try that thx
15:19:30  <Eddi|zuHause> try running "strip"
15:19:55  <MTsPony> k
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15:26:51  <planetmaker> hi ho
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16:16:55  <Alberth> o/
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16:22:10  <andythenorth> o/
16:23:02  <frosch123> so, everyone is coming home :)
16:23:54  <andythenorth> oic
16:24:09  <Alberth> hi andy, I was just wondering where you were, I have a glitchy ship  http://devs.openttd.org/~alberth/glitchy_nieuwpoort_container_feeder_squid_alpha_5.png
16:24:43  <planetmaker> yeah, everybody getting home. Scary wind to sail today :)
16:25:27  <frosch123> yeah, heavy sun wind
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16:25:44  <planetmaker> nah, that was mostly shielded by clouds :)
16:25:53  <frosch123> not here :)
16:26:32  <planetmaker> you also live in or near Germany's sunniest part :)
16:26:55  <frosch123> sorry, my fault :)
16:27:16  <planetmaker> definitely. Can't be excused I'm afraid. Though I wonder that you're sorry about it :P
16:29:09  * andythenorth had to drink wine
16:29:20  <andythenorth> a hard sunday
16:29:23  <planetmaker> sounds like serious hardship, too
16:29:29  <planetmaker> :)
16:29:30  <frosch123> i think this town is even called "bavarian nice"
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16:30:09  <frosch123> (as in "nice", the italian town)
16:30:24  <Alberth> nice :)
16:30:27  <frosch123> or french?
16:30:39  <frosch123> yeah, it's french :/
16:32:26  <frosch123> the german name for that town does not sound particulary french, so i just claim that it has been italian at some point in time :)
16:36:28  <Eddi|zuHause> the old local languages down there sound more like italian than french anyway
16:39:13  <MTsPony> hey guys im trying to apply a patch to opemttd but once i do that the visual studio project files disappear
16:39:24  <MTsPony> openttd_vs100.sln etc
16:39:53  <MTsPony> so i cant load it into VS2010 anymore
16:40:34  <Eddi|zuHause> run projects/generate(.vbs)
16:40:59  <MTsPony> well imfigured i had to,regenerate em
16:41:42  <__ln__> there's also monaco of bavaria
16:41:44  <MTsPony> it says generating openttd_vs80.vcproj80
16:42:01  <MTsPony> then i click ok and it gives an error
16:42:21  <MTsPony> file not found :/
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16:53:38  <MTsPony> seems to be going wrong at line 318
16:59:51  <MTsPony> ok redid everything same deal :/
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17:08:56  <MTsPony> what is it trying to open?
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17:15:04  <planetmaker> MTsPony, we know neither the patch nor the error you get. How can we do more than do random guesses if you don't show us the patch and a verbatim copy&paste in a pastebin of the error with more than one line context in the console?
17:15:07  <michi_cc> MTsPony: If a patch causes them to "disappear", I'd wager the patch is either faulty or the applying part didn't work.
17:15:46  <MTsPony> yeh as soon as i apply the patch they all disappear except for generate files
17:16:29  <MTsPony> tho im patchin with tortoise
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17:16:45  <MTsPony> in linux it didnt seem to even touch anythig but cpp files
17:18:01  <MTsPony> does a patch like daylenght actually needs to patch those project files in the first place?
17:18:10  <MTsPony> i thought it should merely patch .cpp files
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17:21:14  <MTsPony> k i think i can manage from here, thx you did help actually :p
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17:26:57  <Eddi|zuHause> these files need to be touched when new .cpp files are added
17:27:22  <Eddi|zuHause> and a few other corner cases, which should be rare
17:27:23  <Rubidium> so... apparantly a patchpack named spring 2013 is "very close" to 1.4 (first release in spring of 2014)
17:27:51  <Eddi|zuHause> Rubidium: afair the "spring 2013 patch pack" was updated in 2014
17:28:10  <Eddi|zuHause> and with "very close" they mean "it contains cargodist" :p
17:28:34  <Rubidium> then chillpp is close to 1.4 as well
17:28:41  <Eddi|zuHause> at least it's closer than chillpp, which has no grfv8 support
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17:32:22  <Rubidium> @calc 80088-56280
17:32:22  <DorpsGek> Rubidium: 23808
17:34:51  <Rubidium> it's quite unclear what version that patch is based on
17:35:04  <Rubidium> but... at least is has ~24000 Russian town names
17:35:51  <planetmaker> lol
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17:40:24  <Rubidium> apparantly the patch is against r26385 but some things are badly merged (or not at all)
17:40:44  <Rubidium> anyhow, a 4.3 MiB patch ain't fun
17:41:20  <Rubidium> and it's a badly made patch anyhow
17:42:12  <Eddi|zuHause> i've never ever looked at it
17:42:38  <Rubidium> it even adds an "old russian" translation
17:43:52  <DigitalFox> Hi everyone :)
17:44:09  <DigitalFox> Been a couple of years since the last time here.
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17:44:35  <DigitalFox> Anyway, I'm compiling Open in Visual Studio in release mode and my EXE is almost 14MB.
17:44:56  <planetmaker> that's to be expected
17:45:09  <DigitalFox> The official release is like 8 or 9 MB, so what may I be doing wrong?
17:45:11  <planetmaker> if you compile with ICU and don't use a cut-down ICU library
17:45:23  <planetmaker> you do nothing wrong. We use a special-crafted library
17:45:29  <DigitalFox> Well I do get warnings about ICU
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17:46:07  <planetmaker> that's icu. :)
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17:46:22  <DigitalFox> Ok
17:46:26  <planetmaker>  likely. dunno what warning you get, though
17:46:40  <Rubidium> well, I guess it's the one about the .pdb
17:46:43  <DorpsGek> Commit by translators :: r26661 /trunk/src/lang (5 files) (2014-06-22 17:46:32 UTC)
17:46:44  <DorpsGek> -Update from WebTranslator v3.0:
17:46:45  <DorpsGek> italian - 15 changes by lorenzodv
17:46:46  <DorpsGek> korean - 1 changes by telk5093
17:46:47  <DorpsGek> lithuanian - 19 changes by Stabilitronas
17:46:48  <DorpsGek> brazilian_portuguese - 4 changes by Tucalipe
17:46:49  <DorpsGek> slovak - 1 changes by Milsa
17:47:11  <DigitalFox> A bunch of "4>icule.lib(ArabicLayoutEngine.obj) : warning LNK4099: PDB 'vc100.pdb' was not found with 'icule.lib(..."
17:50:18  <Rubidium> that's harmless
17:53:11  <DigitalFox> Yeah
17:54:42  <DigitalFox> planetmaker: I took a look at the source of GFX+ Industries and compiled a GRF that no longer overwrites the sprites of Farm and Iron Ore of Zbase. Is it ok if I post that GRF in GFX Industries topic?
17:55:32  <planetmaker> DigitalFox, I assume such grf - if you don't include the zbase sprites - will lack the ground awareness which OpenGFX+Industries actually has - and why it re-defines the graphics
17:55:54  <DigitalFox> Yes
17:56:13  <DigitalFox> This mainly just for temperate without snow
17:56:13  <planetmaker> But yes, you can post it, if you publish the patch which creates the grf and the grf preferentially as full bundle (make bundle_tar) which contains readme/license/changelog (include yours)
17:56:34  <planetmaker> basically: mind the license, then all is fine :)
17:57:16  <planetmaker> (or if you want, not patch, but full source)
17:57:16  <DigitalFox> Oh I don't want any credits :)
17:57:28  <planetmaker> but you changed it :)
17:57:55  <DigitalFox> It's just for anyone using 32bpp that migh help
17:57:55  <planetmaker> I didn't release it, so, it's yours to claim the authorship of the changes you make
17:59:23  <DigitalFox> ok, later I'll just have to figure the tar thing
17:59:53  <planetmaker> tar is just an archive which contains grf, readme, license and changelog
18:00:05  <planetmaker> an archive format which OpenTTD can read
18:00:35  <DigitalFox> Yeah I know but what do you use to create the tar? Example Winrar?
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18:00:51  <planetmaker> make bundle_tar :)
18:00:59  <DigitalFox> ok
18:01:00  <planetmaker> I don't use windows when I can avoid it.
18:01:21  <planetmaker> thus the build system works fine on osx and linux
18:02:10  <DigitalFox> Currently playing with VS optimizations, comparing /Ox with /O2.
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18:03:05  <planetmaker> you can install that on windows, but it's ... not comfortable. http://www.tt-forums.net/viewtopic.php?f=68&t=70726 and http://dev.openttdcoop.org/projects/home/wiki have some guidance
18:03:37  <DigitalFox> I wonder if I'll notice any difference in CPU usage. :\ Going to run 2 instances side by side.
18:03:54  <DigitalFox> Thanks planetmaker :)
18:04:05  <planetmaker> it will double your cpu usage
18:04:58  <DigitalFox> lol :)
18:05:00  <planetmaker> I actually wonder how you managed to build it on windows at all :)
18:05:07  <DigitalFox> OpenTTD?
18:05:20  <planetmaker> no, opengfx+industries. Didn't you talk about that?
18:05:44  <DigitalFox> oh, yeah.
18:06:06  <DigitalFox> Why do you think that?
18:06:52  <planetmaker> how did you build the grf?
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18:06:59  <planetmaker> honest question
18:07:51  <DigitalFox> I actually did some search for a shop sprite that would replace the one included for one 32bpp, but didn't find anything on coop that made sense.
18:08:03  <DigitalFox> the command?
18:08:32  <planetmaker> yes... which source did you use and how did you make a grf from it?
18:08:35  <DigitalFox> nmlc -c --grf OpenGFX+.grf ogfx-industries.nml
18:08:43  <planetmaker> and how did you get the nml?
18:09:18  <planetmaker> oh, please, don't call it OpenGFX+.grf. That's a whole series of OpenGFX+ grfs
18:09:27  <DigitalFox> http://bundles.openttdcoop.org/nml/push/v5284-351/
18:09:27  <planetmaker> make clear what it contains (industries)
18:09:46  <planetmaker> oh, you used the pre-processed nml, not the real source
18:09:49  <DigitalFox> Oh i've renamed but I was using spaces so...
18:10:11  <DigitalFox> Is that bad ? :\
18:10:46  <planetmaker> not necessarily
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18:13:01  <planetmaker> the source is imho easier to browse and modify than the one big-blob pre-processed file created from it :)
18:14:12  <planetmaker> but whatever suits you is fine
18:14:19  *** luaduck_zzz is now known as luaduck
18:14:27  <DigitalFox> Yep :)
18:15:02  <planetmaker> after all, we provide the pre-processed nml file mostly for cases like these, where people don't want or can't use the build system to build it
18:16:03  <DigitalFox> It does make learning how everything works a bit more complex, since many files are only used by the coop build system. But it's fun :)
18:18:36  <planetmaker> well, the code is structures similarily to openttd. you built it from something where all cpp files are concatenated to one big file
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18:22:01  <DigitalFox> I feel really bad for being a 0 on drawing graphics, I would love to build 32bpp GRF's :( \My first GRF would be adapting ogfx-biggui to 32bpp
18:22:28  <DigitalFox> Can't live without in my 1080p screen
18:22:33  <DigitalFox> *it
18:26:13  <DigitalFox> If someone want's to draw 32bpp graphics for Open, what app is recommended?
18:26:39  <juzza1> Blender
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18:26:58  <DigitalFox> Any special output? Just regular png's?
18:26:59  <frosch123> V uses 3ds
18:27:01  <juzza1> Inkscape for UI
18:27:04  <Eddi|zuHause> why does it even matter?
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18:27:56  <DigitalFox> Eddi|zuHause: Well because I think I'm going to give it a shot
18:28:29  <juzza1> rgba pngs are fine
18:29:11  <DigitalFox> ok thank you
18:33:01  <planetmaker> well, the 32bpp sprites mostly aren't drawn. They're all rendered really. Except GUI
18:33:29  <planetmaker> (and blender or 3ds are rendering programmes)
18:35:35  <DigitalFox> So what you are saying is that the GUI is probably the most easy part since it's like a static image and rest is modeled, for example a train ?
18:36:47  <DigitalFox> I'm looking at https://wiki.openttd.org/32bit_Graphics_Development_Documentation seems I have a lot to read
18:36:54  <planetmaker> trains are also static images :)
18:37:00  <planetmaker> But that's how people usually do it, yes
18:37:26  <planetmaker> uh... I would assume those parts of the openttd wiki are.... VERY old
18:37:34  <planetmaker> pre-dating the support for 32bpp newgrfs
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18:38:01  <planetmaker> so yes, you can start there sure, especially for graphics, but beware the grain of salt out there
18:38:26  <DigitalFox> Yes but give me a graphics newbie some insight :)
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18:39:57  <planetmaker> the only 32bpp work I created was done in gimp :)
18:40:02  <DigitalFox> No promises, but a complete 32bpp GUI is something I really want to have and since there are none available, I'll see what I can do and if anything atleast usable I'll share on the forum.
18:40:22  <DigitalFox> What did you do?
18:40:26  <planetmaker> doesn't zbase have a 32bpp UI?
18:40:33  <planetmaker> pota-ghat landscape
18:40:34  <DigitalFox> not finished
18:41:48  <planetmaker> what about providing sprites for the missing UI elements? Honestly, I'd like them all in normal zoom (and not as big gui) in zBase
18:41:58  <planetmaker> opengfx+biggui is for zoom UI
18:42:48  <Taede> what you really want is a gui-grf with a parameter for icon size (standard, 1.5x, 2x, 4x)
18:42:55  <DigitalFox> Well atleast on my Screen the ideal is 1.5X
18:43:17  <juzza1> you could attempt finishing http://dev.openttdcoop.org/projects/jjgui
18:43:17  <DigitalFox> Taede: That's why I say I use ogfx-biggui
18:43:47  <DigitalFox> juzza1: That's way over my head :)
18:44:11  <planetmaker> well, whatever, I'd like to see zbase without those missing sprites. If you would provide those, that'll be a real advantage
18:44:20  <planetmaker> and if it's in 1x zoom - even better :D
18:44:24  <DigitalFox> :)
18:50:09  <DigitalFox> Thanks guys,
18:50:18  <DigitalFox> Got to go, bye.
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19:46:29  <andythenorth> lawks
19:47:41  <Rubidium> yes m'lord
19:58:03  * andythenorth is bored
19:58:09  <andythenorth> I could try and debug grfcodec
20:02:04  <mist> is it possible to play openttd multiplaer coop?
20:02:20  <Zuu> mist: Yes, just join #openttdcoop
20:03:14  * andythenorth plays openttd
20:03:48  <FLHerne> mist: Or any other server where someone is willing to let you join there server
20:03:53  <FLHerne> s/server/company/
20:04:21  <FLHerne> s/there/their/;s/other company/other server/
20:04:29  * FLHerne can't get things right today
20:12:55  <Eddi|zuHause> you even messed up your s-es
20:22:52  <FLHerne> Hmm? I know I messed up the first one, hence trying to undo that with the second
20:24:14  <Eddi|zuHause> then at least the first one should also have a "g"
20:25:22  <FLHerne> Ah, yes. I wasn't planning on multiple substitutions, forgot I had a correct instance of 'server' too :-/
20:26:12  <Eddi|zuHause> your last one undoes the first one, without actually changing the one you intended to change
20:26:22  <FLHerne> So 's/their server/their company/', and I'll finally have typed what I wanted to type 24 minutes ago :P
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20:26:36  <FLHerne> If IRC even did substitutions, of course
20:27:25  <Eddi|zuHause> you could instead have just written a corrected version, with much less confusion for the reader :p
20:27:42  <Eddi|zuHause> why easy if you can do complicated :p
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20:40:25  <FJB-Guy> can somebody please see why I get this error? http://imgur.com/2oeCgRV
20:41:32  <frosch123> @kban 84000 FJB-Guy
20:41:32  <DorpsGek> frosch123: Error: 84000 is not in #openttd.
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20:41:44  <frosch123> @kban FJB-Guy 84000
20:41:45  *** mode/#openttd [+b *!~FJB@0001ad56.user.oftc.net] by DorpsGek
20:41:45  *** FJB-Guy was kicked from #openttd by DorpsGek [frosch123]
20:41:48  <frosch123> that way
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21:06:52  <andythenorth> bye
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21:39:29  <mist> i just thought openttd was always "versus" mode in multiplayer
21:39:41  <mist> but this is great news, now i can play together with the gf instead of against her
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21:52:23  <Eddi|zuHause> no matter how long you play this game, you always see people that play the game in ways you never imagined
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22:41:25  <Wolf01> 'night all
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