Config
Log for #openttd on 18th August 2014:
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00:00:15  <keoz> g'night
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00:00:29  <amsu> look at that: http://prntscr.com/4duvtj
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00:53:31  <amsu> <Supercheese> or, well, scenario  -- no s
00:53:36  <amsu> ya esta!
00:54:23  <amsu> ready y have to get offf an enter again :P
00:54:25  <amsu> =)
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01:43:08  <Eddi|zuHause> <MTsPony> does anyone know what the deal with is newgrf's that appear on bananas website yet they are unfindable in game? <-- it's possible to set the version requirement in such a way that no version of openttd can download the newgrf, then it can only be fetched by people who want to load a savegame/scenario or join a server that already uses this grf
01:43:48  <Eddi|zuHause> the "find missing grfs" button on savegames etc. ignores this version requirement
01:44:10  <Eddi|zuHause> but the general "check online content" buttons will adhere to it
01:45:17  <Eddi|zuHause> whereas the website does not know which openttd version you have, so it offers the download anyway
01:47:23  <Eddi|zuHause> also there are "paranoid" newgrf developers out there that think the game devs want to break their grfs at any possible moment, and thus only allow downloading with game versions they actually tested, and disallow with future versions
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03:32:24  <MTsPony> figurer as much, thx eddi
03:32:29  <MTsPony> figured
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09:52:12  <lugo> hi
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10:18:20  <lugo> one quick question, is it possible now for 3rd rail vehicles to not have spark effects?
10:20:25  <V453000> just put there vehicle_effect_disable
10:20:26  <planetmaker> you should be able to make it so
10:26:06  <lugo> nice, i hope Pikka will touch his UKRS once again than
10:26:36  <peter1138> Unlikely
10:29:31  <planetmaker> VISUAL_EFFECT_DISABLE  is nothing new really. Available for several years
10:29:56  <planetmaker> so if he didn't disable it before, there's little reason to do now
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10:31:33  <peter1138> Yes, that property predates 3rd rail vehicles anyway.
10:31:37  <V453000> isnt 3rd rail only in UKRS2?
10:31:52  <V453000> which might still be updated eventually by someone possibly?
10:31:56  <V453000> theoretically?
10:32:03  <peter1138> I don't remember any 3rd rail in UKRS, no
10:32:24  <lugo> lfor serveral years? as in before ukrs 2 was released? I wonder what his reasoning was/is to keep it then..
10:33:06  <peter1138> Well, 3rd rail is a massive producer of sparks anyway.
10:33:25  <peter1138> Maybe in the wrong location but who cares
10:33:41  <V453000> :D
10:33:46  <V453000> rulizm
10:34:15  <planetmaker> lugo, it's available since OpenTTD 0.6 according to NewGRF wiki
10:34:23  <planetmaker> thus a whopping 8 years
10:34:32  <planetmaker> hm. 5 years
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10:34:37  <peter1138> Pretty sure it was before then.
10:35:05  <planetmaker> might even be. The wiki lists no OpenTTD versions prior to that as 'first introduced' version
10:36:16  <peter1138> V453000, rulizm... http://ogrforum.ogaugerr.com/static/ver20.4.b86.fb4261c/flash/videoPlayer.swf?videoUrl=http%3A%2F%2Fogrforum.ogaugerr.com%2FfileSendAction%2FfcType%2F0%2FfcOid%2F16212591148968254%2FfilePointer%2F16353414145509798%2Ffodoid%2F16353414145510592%2Fstream%2Ftrue%2FnoCache%2Ftrue%2Fspark-fun.mp4.flv&status=ACTIVE&autoPlayVideo=true&areaGaId=UA-1317970-1&watermarkUrl=http%3A%2F%2Fogrforum.ogaugerr.com%2FfileSendAction%2FfcType%2F11%2
10:36:23  <peter1138> oh wow that link :S
10:37:01  <V453000> is that artificially lighting itself up? :D
10:37:14  <peter1138> Yeah, some LEDs planted in the track :p
10:38:59  <peter1138> me o'clock :D
10:39:34  <V453000> grate
10:39:40  <V453000> implement it into openttd immediately
10:39:43  <V453000> or else
10:39:48  <V453000> community demands it
10:40:17  <Eddi|zuHause> [18.08.2014 12:39] <peter1138> me o'clock :D<-- not quite :p
10:40:41  <Eddi|zuHause> yes, 3rd rail sparks are pointless if they are not in the right place...
10:40:50  <Eddi|zuHause> i've disabled them in CETS
10:40:55  <peter1138> Not my fault your clock isn't NTP synced.
10:41:13  <Eddi|zuHause> it should be
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10:43:18  <Eddi|zuHause> ntp.service - LSB: Network time protocol daemon (ntpd)
10:43:19  <Eddi|zuHause>    Active: active (running) since Thu 2014-08-07 23:32:08 CEST; 1 weeks 3 days ago
10:44:40  <Eddi|zuHause> [12:39:00] <peter1138>        me o'clock :D <-- maybe the internet is just slow :p
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10:55:25  <peter1138> http://i.imgur.com/V4WOplH.jpg
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11:25:26  <LordAro> dat field of view
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12:36:05  <DerLoetkolben> im playing current stable openttd and it uses 71% of the cpu. Its an Arch Linux system i5 4670 + r9 270x + 8gb ram + Pulseaudio
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12:37:01  <V453000> yes
12:37:19  <V453000> need some other answer? :D
12:39:04  <DerLoetkolben> something like why a game from 19 and so on occupies 71% percent of the cpu and which part is responsible for that (= its a known bug) :D
12:40:13  <planetmaker> DerLoetkolben, with the right savegame you can easily eat 100% of the core(s) it runs on :)
12:40:37  <planetmaker> extremely likely it's not a bug, it's your savegame being big with many vehicles
12:41:01  <DerLoetkolben> planetmaker: i've started 5 Mins ago and the menu is slow as ... too
12:41:38  <planetmaker> what base graphics, what screen size what map size?
12:41:51  <planetmaker> what zoom level?
12:42:11  <V453000> 666
12:42:40  <DerLoetkolben> 2k x 2k base graphics (+2cc and some tram mod)
12:43:05  <__ln__> DerLoetkolben: could you have a 2k × 2k game in the "19 and so"?
12:43:35  <DerLoetkolben> __ln__ : I know :D
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12:44:27  <planetmaker> any ships?
12:44:32  <DerLoetkolben> nope
12:44:43  <planetmaker> and which base graphics? zbase? OpenGFX? TTD? NightGFX?
12:44:56  <DerLoetkolben> just opengfx
12:45:18  <planetmaker> does it get better when you zoom in?
12:45:42  <DerLoetkolben> its slow no matter if i zoom or not
12:45:56  <V453000> industry set?
12:46:12  <DerLoetkolben> nothing, just 2cc and some tram set
12:46:21  <planetmaker> DerLoetkolben, is it 100% of the total cpu or just 100% of one of the 4 cores?
12:46:26  <V453000> AI? :D
12:46:27  <__ln__> DerLoetkolben: for the record: a 256×256 map (as in TTD) is only 1.5% of the size of a 2k×2k map.
12:46:39  <planetmaker> (or however many your cpu has)
12:46:46  <DerLoetkolben> ps au returns 71 %
12:47:30  <planetmaker> ok, so that's 71% of the one core :)
12:47:58  <DerLoetkolben> worked like a charm last time i've checked (2 Months ago, hosted a 2kx2k multiplayer game)
12:48:13  <planetmaker> so, what did you change?
12:48:32  <V453000> guess cargodist shouldnt fuck up without vehicles
12:48:42  <V453000> PS is cargodist on 2nd core?
12:48:45  <V453000> from pathfinding?
12:48:47  <planetmaker> cargodist runs in a separate thread, though
12:49:06  <planetmaker> if it can
12:49:41  <DerLoetkolben> switched to OSS drivers ( Are working) installed PulseAudio and propably an OTTD update from the repository
12:50:22  <__ln__> try without sounds
12:50:32  <DerLoetkolben> with -s null ?
12:50:37  <__ln__> something like that, yes
12:52:06  <DerLoetkolben> same deal
12:54:24  <planetmaker> compare your old OpenTTD version on the new drivers with the previous performance of it on your 'old' drivers
12:54:40  <planetmaker> OpenTTD uses driver parts which are not used by a lot of software
12:54:58  <planetmaker> 'working' doesn't mean working well and performing well
12:55:34  <DerLoetkolben> planetmaker : Were can i find old versions
12:55:56  <planetmaker> same place where you find the current. Just append the URL by the version you search
12:56:44  <planetmaker> http://www.openttd.org/en/download-stable/1.4.1
12:56:55  <planetmaker> etc
12:59:28  <DerLoetkolben> 1.4.0 is also slow
13:00:11  <planetmaker> and when it wasn't before you changed your setup, then it's obviously something in your setup, but external to OpenTTD which tuned-down your system performance
13:01:40  <V453000> or your computer is just refusing to collaborate, happens to me often :P
13:01:51  <V453000> it is a living being with feelings after all
13:03:38  <planetmaker> also, 71% cpu cannot be really slower than 16% cpu or 85% cpu. OpenTTD runs at a constant speed of 33fps until the cpu core it runs on is at 100%
13:05:23  <V453000> -> you can easily get slow motion by obtaining 5000 trains :P
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13:59:43  <keoz> Ok. GSText is definetely getting me crazy.
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14:01:48  <planetmaker> keoz, we have plenty of space in the insanity asylum here ;)
14:01:58  <keoz> yes I guess
14:02:13  <keoz> no seriously, I should stop trying make this code work and go get a beer
14:06:15  <planetmaker> you could combine both, getting it to work and getting a beer :P
14:06:27  <keoz> that's what I was thinking to :p
14:06:46  <keoz> Actually, the best solution would be digging into GS API code
14:08:04  <keoz> Which I will *not*, considering the huge amount of real work I have to do ^^
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17:09:58  <frosch123> keoz: you are counting correctly, the ai api and zuu are not. the "real growth" script should not work
17:10:05  <frosch123> if you say it works, i have to check :p
17:10:46  <frosch123> and yay, finally a city gs with the goal to not create a excel spreadsheet :)
17:11:42  <frosch123> dbg: [script] english:14: error: Undefined command 'STRING14' <- lol
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17:23:40  *** TrueBrain_ is now known as TrueBrain
17:24:53  <Alberth> :D
17:27:45  <frosch123> omg, ottd has a global variable called "_current_data"
17:27:49  <frosch123> who can i beat?
17:28:02  <peter1138> ...
17:29:09  <LordAro> nice
17:29:14  <LordAro> what does it do?
17:29:30  <frosch123> it contains all strings from the gamescript
17:29:31  <peter1138> Holds current data? :D
17:30:50  <planetmaker> woot?!
17:30:55  <frosch123> it's certanily unique, noone else would use such a generic name for a global variable :)
17:30:55  <LordAro> lovely
17:31:23  <LordAro> was it TB? :p
17:31:37  <planetmaker> pssst! ;)
17:31:59  <frosch123> there is generally a high likelihood that it was someone dutch :)
17:32:16  <LordAro> :p
17:32:47  <LordAro> ruling out peter1138 then ;)
17:32:49  <Rubidium> there's a higher likelyhood it was an European (by birth)
17:33:10  <frosch123> does peter count as european?
17:33:18  * Rubidium wonders who with commit rights is not European by birth
17:34:26  <Rubidium> frosch123: if he was born in the light area of http://en.wikipedia.org/wiki/File:Europe_polar_stereographic_Caucasus_Urals_boundary.svg he is
17:45:39  <DorpsGek> Commit by translators :: r26750 /trunk/src/lang (belarusian.txt finnish.txt) (2014-08-18 17:45:31 UTC)
17:45:40  <DorpsGek> -Update from WebTranslator v3.0:
17:45:41  <DorpsGek> belarusian - 47 changes by KorneySan
17:45:42  <DorpsGek> finnish - 22 changes by jpx_
17:45:53  <Alberth> http://en.wikipedia.org/wiki/Europa_%28moon%29  <-- this europe has no openttd committers
17:46:45  <frosch123> are you sure?
17:47:00  <frosch123> i am not sure whether pm's job doesn't also involve moons
17:47:28  <frosch123> who would buy a planet without at least one moon?
17:48:46  <Alberth> he may have made it, but he doesn't live there, nor is he born there then, afaik
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17:49:30  <frosch123> hmm, yeah, chicken egg issue
17:50:46  <planetmaker> :)
17:51:14  <planetmaker> Rubidium, I'm not born in Europe
17:51:33  <frosch123> boom, commit rights revoked
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17:51:41  <planetmaker> :(
17:51:44  <frosch123> :)
17:52:06  <frosch123> planetmaker: canada? :)
17:52:15  <planetmaker> South-East Asia
17:53:30  * Rubidium wonders why chicken-egg is an issue
18:00:37  *** MTsPony is now known as MTsPonyZzZzZZ
18:05:32  <Alberth> it's just a minor bootstrapping problem
18:06:18  <Rubidium> why? birds are evolved from dinos, dinos already used eggs. So the egg was there before the chicken
18:07:03  <Rubidium> also... the egg exists before it's being fertilised and therefore could grow to become an chicken, so the egg exists before the chicken in that case too
18:11:12  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd
18:11:35  <Wolf01> hi hi
18:11:49  <Alberth> o/
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19:12:40  <ChoHag> Is there a quick and easy way to enlarge the icons and fonts?
19:13:08  <Wolf01> fullscreen and low resolution
19:13:13  <ChoHag> My daughter loves the game but even on the TV with a huge resolution (which has other drawbacks) the ui widgets are tiny.
19:13:57  <FLHerne> ChoHag: OpenGFX+ BigGui
19:15:36  <FLHerne> ChoHag: For fonts, see https://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read_.2F_My_font_is_unreadable_or_faulty
19:16:11  <ChoHag> Thanks I'll check it out when I'm let on her computer again.
19:17:04  <ChoHag> She's been unable to use it for a week or more.
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19:40:34  <andythenorth> o/
19:41:55  <planetmaker> ho andythenorth :)
19:42:30  <planetmaker> I think I found a few names for the Blue Danube ship selection
19:42:38  <planetmaker> put it in an issue at fish
19:49:07  <andythenorth> thanks :)
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19:58:04  <planetmaker> andythenorth, if there's more needed, I'm sure I can find more which fit the common theme (if that's what you like). Feedback whether you like that direction is appreciated :)
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19:59:18  <andythenorth> I’ll try some and we’ll see
20:00:15  <planetmaker> I think the Johann Strauss class must be a ferry thing. Possibly hover, if there is any :)
20:00:33  <frosch123> night
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20:08:40  <andythenorth> planetmaker: no hover in this one :)
20:08:45  <andythenorth> there is a big ferry, and a small one
20:08:48  <andythenorth> and a paddle steamer
20:09:03  <andythenorth> sounds paddle steamer ish
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20:11:11  <planetmaker> indeed
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21:22:41  <Wolf01> map editor time?
21:24:36  <Slartibartfast> Wesistance is useless!
21:27:22  <Prof_Frink> Take your poetry elsewhere.
21:27:29  *** Slartibartfast is now known as NGC3982
21:27:41  <NGC3982> Made me cry, you did.
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21:37:12  <andythenorth> bye
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22:09:22  <ChoHag> Does anyone run openttd on openbsd with fluidsynth?
22:09:49  <ChoHag> And if so, do you know what's the cause of instruments not stopping, even after openttd is quit?
22:11:52  <heffer> ChoHag: just enjoy the tunes
22:11:59  *** Jell-E [~Jell-E@095-096-159-211.static.chello.nl] has joined #openttd
22:12:00  <heffer> sorry, i have no idea ;)
22:12:07  <ChoHag> I would if they didn't overlap each other.
22:12:12  *** sla_ro|master [slamaster@89.137.74.191] has quit []
22:12:21  <ChoHag> Also I haven't installed the original tunes yet and I don't like the new ones...
22:13:25  <Jell-E> So I tried to build openttd from source, but it doesnt recognise I have the latest lzma-libs
22:13:32  <Jell-E> I'm on centos 6
22:13:44  *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds]
22:15:08  <Jell-E> " checking liblzma... needs at least version 5.0, liblzma NOT enabled
22:15:33  <Jell-E> but /usr/lib/liblzma.so exists
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22:18:04  <ChoHag> If you're building you'll need the development version of the library.
22:18:19  <ChoHag> Not just the dynamically linkable end-product.
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22:21:03  <Jell-E> sorry my client crashed
22:21:27  *** rambo [~jrambo@109-93-120-166.dynamic.isp.telekom.rs] has joined #openttd
22:21:36  <Jell-E> does anybody know how to get ./configure to recognise lzma?
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22:23:26  <Eddi|zuHause> a) either you mixed up lzma and lzma2 (openttd needs the latter), or you are missing the -devel package
22:23:35  <Eddi|zuHause> +b)
22:24:08  <Jell-E> lets see if I have lzma2
22:24:48  <Jell-E> yum cant find a lzma2-devel package
22:25:38  <Jell-E> [jelle@jell-e lib]$ yum search lzma
22:26:07  <Jell-E> Sorry for the paste, I should've used pastebin
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22:27:46  <Jell-E> okay on this website it says xz implements lzma2, and I've installed the latest (5.0.5) xz from source to make sure I had the right version
22:28:24  <Jell-E> So it looks like ./configure fails to recognise my correctly installed library
22:31:16  <Wolf01> 'night
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22:31:49  <Jell-E> I've tried building without lzma, but I want to load a scenario on a server, is there any way I could do this without lzma?
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