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00:04:59 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds] 00:27:41 *** JGR_ [~JGR@host81-129-182-253.range81-129.btcentralplus.com] has joined #openttd 00:28:38 *** JGR [~JGR@host109-148-219-147.range109-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 00:56:07 *** Pikkaphone [~yaaic@131.181.158.132] has joined #openttd 01:21:45 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Quit: Este é o fim.] 01:25:17 *** Ttech [~ttech@00014919.user.oftc.net] has joined #openttd 01:36:48 *** Pikkaphone [~yaaic@131.181.158.132] has quit [Ping timeout: 480 seconds] 01:38:45 *** Djohaal_ [~Djohaal@189.58.129.13] has joined #openttd 01:40:58 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:40:59 *** Prof_Frink [~proffrink@87.114.86.254] has quit [Ping timeout: 480 seconds] 01:42:33 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 01:42:41 *** luaduck_zzz is now known as luaduck 01:54:55 *** Prof_Frink [~proffrink@213.162.127.48] has joined #openttd 02:07:04 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 02:07:37 *** Djohaal [~Djohaal@189.58.129.13] has quit [Quit: Leaving] 02:12:58 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 02:24:48 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:52:16 *** HerzogDeXtEr [~flex@i59F6ACDB.versanet.de] has quit [Quit: Leaving.] 03:00:00 *** Djohaal_ [~Djohaal@189.58.129.13] has quit [Quit: Leaving] 03:37:44 *** Pikkaphone [~yaaic@131.181.158.132] has joined #openttd 03:43:28 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 03:43:33 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 04:45:42 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 04:46:43 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 04:48:56 <LSky`> Anyone have a clue as to what could be happening here? 04:48:58 <LSky`> http://www.reddit.com/r/openttd/comments/2f8dd7/a_protocol_error_was_detected_error_when_i_try_to/ 04:52:33 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 04:56:01 *** Eddi|zuHause [~johekr@p5DC668CB.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD5068.dip0.t-ipconnect.de] has joined #openttd 05:21:43 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:40:09 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:48:55 * andythenorth must not troll 05:48:58 <andythenorth> not funny 05:52:24 *** Pikkaphone [~yaaic@131.181.158.132] has quit [Ping timeout: 480 seconds] 05:52:33 <Rubidium> LSky`: sounds like a case of 'I have this nice patch pack, but want it to be able to join stable servers so I mess with the version' and/or 'I have this nice deep packet inspection firewall that messes around with my packets' 05:56:05 <Rubidium> LSky`: it's most likely the first case though 05:56:43 <LSky`> alright, thanks 06:16:35 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 06:17:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:45:28 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 07:20:55 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 07:31:29 *** Pikkaphone [~yaaic@131.181.158.132] has joined #openttd 07:39:01 <LordAro> Rubidium, the guy claims he's running standard stable, is there a way to force a crash log to prove otherwise? 07:39:19 <LordAro> moin also 07:53:34 *** Yotson [~Yotson@2001:980:6ac8:1:dc8:2e6:1bb0:19c9] has joined #openttd 08:05:23 *** Progman [~progman@p57A1B09A.dip0.t-ipconnect.de] has joined #openttd 08:16:09 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 08:22:49 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 08:34:04 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 08:36:43 *** Pikkaphone [~yaaic@131.181.158.132] has quit [Ping timeout: 480 seconds] 08:44:04 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 08:49:49 *** tokai|mdlx [~tokai@port-92-195-141-85.dynamic.qsc.de] has joined #openttd 08:56:06 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:06:33 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 09:08:12 <LordAro> @seen DorpsGek 09:08:12 <DorpsGek> LordAro: I have not seen DorpsGek. 09:08:17 <LordAro> heh 09:13:03 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 09:14:01 <planetmaker> LordAro, as that's supposedly a release build, it's hard. But one might try alt+0 for a self-compiled one 09:14:46 <planetmaker> but that only crashes in debug builds 09:14:50 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 09:23:56 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 09:24:04 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 09:31:15 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 09:50:28 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 10:12:44 <peter1138> 9422.028635] scsi 11:0:0:0: Direct-Access WD My Passport 0820 1012 PQ: 0 ANSI: 6 10:12:47 <peter1138> [ 9422.029006] scsi 11:0:0:1: Enclosure WD SES Device 1012 PQ: 0 ANSI: 6 10:12:50 <peter1138> hmm 10:12:55 <peter1138> the enclosure has a scsi id... o_O 10:13:09 <Xaroth|Work> heh 10:13:54 <peter1138> does not support smart, heh 10:35:38 *** xf [~oftc-webi@182.242.143.166] has joined #openttd 10:35:45 <xf> heelo 10:35:49 <xf> hello 10:38:04 <NGC3982> Yelo. 10:46:53 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:47:33 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 10:50:57 *** xf [~oftc-webi@182.242.143.166] has quit [Quit: Page closed] 11:07:24 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 11:11:14 <Eddi|zuHause> only if compiled as a debug build :p 11:11:32 <Eddi|zuHause> uhm, buffer'd 11:11:46 <Eddi|zuHause> re: <LordAro> Rubidium, the guy claims he's running standard stable, is there a way to force a crash log to prove otherwise? 11:12:05 <LordAro> heh :) 11:13:35 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 11:41:18 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 12:05:46 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 12:06:18 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 12:45:50 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 12:56:37 *** Pereba [~UserNick@177.17.85.253] has joined #openttd 13:01:48 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 13:12:26 *** HerzogDeXtEr [~flex@i59F6CDFA.versanet.de] has joined #openttd 13:20:45 *** MJP [~mjp@hq.z77.fr] has joined #openttd 13:26:21 *** Belugas [~belugas@216.191.111.230] has joined #openttd 13:26:24 *** mode/#openttd [+o Belugas] by ChanServ 13:28:01 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 13:39:37 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 13:56:15 *** Haube [~michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 15:04:10 *** HerzogDeXtEr [~flex@i59F6CDFA.versanet.de] has quit [Quit: Leaving.] 15:11:09 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 15:15:41 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 15:26:59 *** moffi [~moffi@dsdf-4d0a03e2.pool.mediaWays.net] has joined #openttd 15:38:35 *** moffi2 [~moffi@dsdf-4d0a03e2.pool.mediaWays.net] has joined #openttd 15:39:09 *** moffi [~moffi@dsdf-4d0a03e2.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:44:08 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 15:46:09 *** DanMacK [~androirc@24.114.68.203] has joined #openttd 15:47:10 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 15:51:03 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 15:52:33 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:52:36 *** mode/#openttd [+o Alberth] by ChanServ 15:59:48 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:59:50 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 16:00:29 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 16:05:46 *** DanMacK [~androirc@24.114.68.203] has quit [Ping timeout: 480 seconds] 16:12:15 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 16:13:49 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:23:02 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 16:24:29 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:24:33 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 16:29:38 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:29:41 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 16:36:28 <Rubidium> LordAro: run a server, let him join and look at the error (Dnet=1 (or more) on the console of the server 16:40:35 <Rubidium> though that doesn't tell you about the proof 16:46:00 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:50:39 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:51:44 *** Progman [~progman@p57A1B09A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 16:52:13 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 16:52:51 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 17:00:24 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:00:27 *** mode/#openttd [+v glx] by ChanServ 17:04:00 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 17:08:57 *** gelignite [~gelignite@i528C315A.versanet.de] has joined #openttd 17:09:32 *** frosch123 [~frosch@frnk-4d01e1e2.pool.mediaWays.net] has joined #openttd 17:23:03 *** moffi2 [~moffi@dsdf-4d0a03e2.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 17:32:30 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 17:32:38 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 17:35:03 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:35:52 <Wolf01> slow is the new fast! 17:36:31 <planetmaker> quak 17:37:03 <planetmaker> would it help, if we reset founder information of industries to game-founded when a company closes? Or change ownership when two companies merge? 17:37:13 <planetmaker> or is that weired when they change colour and looks? 17:40:44 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 17:41:48 <Wolf01> I didn't even noticed that player founded industries had those informations, so for me it doesn't matter :P 17:42:32 <planetmaker> there usually is no such indicator :) 17:43:11 <planetmaker> it's just some information stored in the map array without being used, sometimes to display some company colour in the industries. I know of no other usage anywhere 17:48:51 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 17:50:38 *** DanMacK [~androirc@24.114.73.79] has joined #openttd 17:51:03 <DanMacK> @seen andythenorth 17:51:03 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 12 hours, 2 minutes, and 4 seconds ago: <andythenorth> not funny 17:52:00 <planetmaker> chance are that he'll immediately show up, once you log-out, DanMacK :) 17:52:20 <DanMacK> of course he will lol 17:52:22 <planetmaker> he'll then query when you've been seen last, too 17:52:46 <planetmaker> it's a well-established recurring pattern :P 17:53:43 <DanMacK> lmao 17:57:05 <frosch123> planetmaker: newgrf just use the colour iirc 17:57:28 <frosch123> iirc there are even two variables per industries: company id of founder, and colour at the time of being founded 17:57:40 <frosch123> also iirc the founder information is not used at all, but only the colour 17:57:50 <planetmaker> yeah, might be... 17:58:21 <planetmaker> hm... FIRS uses founder information for 'can be built' check. But that's before the industry's existence 17:59:13 <frosch123> ChangeTileOwner_Industry <- oh, it is actually updated 18:00:01 <frosch123> ah, i confused it with the "owner" variable, which is some silly variable that is always OWNER_NONE 18:01:55 *** DanMacK [~androirc@24.114.73.79] has quit [Ping timeout: 480 seconds] 18:07:08 *** shirish [~quassel@117.195.101.68] has joined #openttd 18:08:16 *** Pereba [~UserNick@177.17.85.253] has quit [Quit: AdiIRC is updating to v1.9.5 Beta Build (2014/09/02) 64 Bit] 18:08:55 *** Pereba [~UserNick@177.17.85.253] has joined #openttd 18:19:29 * Alberth waits for andy 18:20:16 <planetmaker> :) 18:23:33 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Quit: On snow, everyone can follow your traces] 18:35:07 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 18:37:20 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:39:11 <Alberth> o/ andy 18:39:40 <planetmaker> o/ :D 18:39:54 <planetmaker> patterned recurred 18:40:42 <Alberth> :) 18:41:18 <Alberth> andythenorth: http://devs.openttd.org/~alberth/smoking_driver.png can you fire these heavy smoking train drivers? 18:41:29 <andythenorth> hi all 18:41:39 <andythenorth> thereâs a ticket for that :P 18:41:44 <andythenorth> $someone should do ti 18:41:46 <andythenorth> it * 18:41:48 <Alberth> ok 18:41:58 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 18:43:25 <andythenorth> Alberth: any volunteers? o_O 18:43:56 <Alberth> pondering about it, but not tonight, tooo sleepy 18:45:37 <andythenorth> itâs only data 18:45:45 <andythenorth> Iâll write the nml if itâs not there already 18:46:55 <Alberth> yeah, some offset x 8 :) 18:53:28 * andythenorth considers finishing an MP game 18:53:30 <andythenorth> about 2 years left 18:54:15 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 18:57:46 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 19:11:54 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:12:36 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:18:05 *** b_jonas [~x@russell2.math.bme.hu] has joined #openttd 19:22:22 <b_jonas> hi 19:23:06 <b_jonas> so does the stable openttd release include diagonal rails in stations, or does this require some extra patches? if the former, are there nice gfx that contain such stations? 19:23:29 <andythenorth> diagonal stations are not a thing 19:24:05 <b_jonas> what... I've seen some pictures showing them. those pics might not have been made by the stable openttd, and they might not even work well of course, but they do seem to exist. 19:24:12 <b_jonas> train stations of course 19:24:41 <planetmaker> stations like --- or ||| instead of /// or \\ ? 19:25:04 <planetmaker> they don't exist 19:25:07 <b_jonas> like --- ||| 19:25:11 <b_jonas> east-west 19:25:21 <andythenorth> nah 19:25:24 <andythenorth> never been a thing :) 19:25:32 <frosch123> there may be a fake-grf 19:25:34 <b_jonas> ok 19:25:37 <frosch123> similar to diagonal airports 19:25:49 <b_jonas> what? diagonal airports? what are those good for? 19:26:01 <frosch123> fake graphics, just for the looks 19:26:13 <frosch123> no actual game functionaliy 19:26:14 <b_jonas> I mean, do we even have just airports rotated by right angles or mirrored? 19:26:18 <b_jonas> frosch123: ok 19:26:19 <frosch123> yes 19:26:21 <planetmaker> yes 19:26:28 <frosch123> get 'ogfx+airports' 19:26:30 <b_jonas> that's sad, because they looked god 19:26:32 <planetmaker> use OpenGFX+Airports 19:26:39 <b_jonas> planetmaker: I see 19:26:41 <planetmaker> meh, frosch is just a tad faster :) 19:26:45 <frosch123> :p 19:27:15 * planetmaker goes emptying the washing machine ... :P 19:27:25 <Eddi|zuHause> must be the leaping musces 19:27:26 <frosch123> lol 19:27:30 <Eddi|zuHause> +l 19:27:31 <frosch123> planetmaker: i did that 2 hours ago :p 19:28:44 <b_jonas> diagonal tunnels are also not a thing, right? just to make sure 19:28:59 <frosch123> there is some teleport-tunnel patch iirc 19:29:12 <b_jonas> I understand why diagonal bridges would be difficult, but I don't know about diagonal stations 19:29:20 <frosch123> something where you can arbitrarily put entrance on exit somewhere on the map 19:29:22 <b_jonas> frosch123: heh 19:29:45 <b_jonas> I only heared of some option that allows tunnels to cross each other 19:29:48 <Eddi|zuHause> that was years ago 19:30:24 <b_jonas> how long are the teleport tunnels to cross, and how are they priced? 19:30:55 <frosch123> no idea, didn't try them 19:32:48 <LordAro> wasn't there an *extremely* old patch by peter1138 (typically enough) which sort of did diagonal stations? 19:32:54 *** shirish [~quassel@117.195.101.68] has joined #openttd 19:33:22 <frosch123> there have been several underground rail patches 19:33:29 <frosch123> some diagonal road-rossing patch 19:33:36 <frosch123> but i do not recall a diagonal station patch 19:34:32 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 19:35:07 <Rubidium> oh, come on... you don't remember http://www.tt-forums.net/viewtopic.php?p=841561#p841561 ? 19:35:13 <michi_cc> There's at least a diagonal screenshot by peter, but I don't know if there ever was any proper patch. 19:35:40 <frosch123> oh, right, i remember that image 19:35:45 <b_jonas> is there ah 19:36:45 <b_jonas> I don't remeber that thread 19:36:48 <Rubidium> but then... that post is roughly mid way between when the patch was made and now 19:36:51 <b_jonas> I've seen the thread for diagonal road crossing 19:37:30 <Wolf01> mmmh, I might have somewhere my sloped station patch if you want to add it to the list 19:38:15 <b_jonas> sloped station? that sounds dangerous. how do they couple and decouple trains there? what if the breaks fail? 19:38:34 <Rubidium> that's no problem since we don't decouple 19:38:39 <Rubidium> also... what is a slope? 19:38:48 <b_jonas> yeah, I guess you do that only in depos 19:38:51 <Rubidium> 30 meters over 600+ kilometers, that's barely a slope 19:38:51 <b_jonas> depots 19:39:00 <b_jonas> not in stations 19:39:21 <Rubidium> otherwise, 30 meters over 5 meters, that's very unsafe even for rail tracks (you'd basically crash into it) 19:39:56 <frosch123> Rubidium: the biggest issue is the angle between vehicle and ground. it's very incovenient to get in and out 19:39:57 <b_jonas> isn't the height unit 5 meters? 19:40:45 <Eddi|zuHause> train stations must be level, so the train doesn't roll away when the brakes are loose 19:41:05 <Eddi|zuHause> b_jonas: no units are any meters... 19:41:14 <andythenorth> iirc Eddi|zuHause has a diagonal crossings patch that he has forgotten 19:41:22 <andythenorth> or it patched adjacent crossings on multiple tracks 19:41:27 <andythenorth> one or the other 19:41:31 <Eddi|zuHause> i have not forgotten. 19:41:53 <Eddi|zuHause> it's just unfinished 19:42:02 <andythenorth> the curse of our times 19:42:10 <andythenorth> is anything finished? 19:43:27 <frosch123> Eddi|zuHause: i have been twice at a station, where the train actually rolled back while people where entering, and someone yelled at the trani driver from the speakers to turn on the breaks 19:43:30 <frosch123> *bakes 19:43:32 <frosch123> *brakes 19:44:15 <Eddi|zuHause> frosch123: that's because theory and practice are often not matching :p 19:44:17 <Rubidium> frosch123: but the angle of 30 meters of height difference over 600+ kilometers is negligable. I reckon most stations have a higher inclination 19:44:34 <andythenorth> this livery is awesome http://www.railpictures.net/viewphoto.php?id=496133&nseq=1 19:45:20 <Eddi|zuHause> Rubidium: but a slope is 50% 19:45:47 <frosch123> Rubidium: what speeds to the doors close with? aren't they quite fast? don't get sliced up 19:45:49 <Eddi|zuHause> 8 height steps on 16 length steps 19:46:05 <Rubidium> Eddi|zuHause: well, or even 30 meters over 5 meters, so what's that... 600%? 19:46:39 <Rubidium> if you'd drive your maglev train at full speed "into" that, you'd definitely crash it 19:47:23 <frosch123> downhill could be more interesting 19:47:35 <Eddi|zuHause> well, we can't do that anymore, since they crashed the maglev into a service vehicle first... 19:47:37 <frosch123> how far will it jump? 19:47:43 <Wolf01> aaaaand I found it on page 28 19:47:55 <Eddi|zuHause> frosch123: it doesn't jump, it levitates. 19:47:59 <Rubidium> frosch123: which part? 19:48:16 <Rubidium> cause I'd reckon it kinda desintegrates a bit 19:48:26 <frosch123> your maglev driving straight and then reaching your 30/5 downhill slope 19:48:34 <Wolf01> ahha! andythenorth liked the patch! 19:49:00 <frosch123> Wolf01: i think i still have the bookmark :p 19:49:17 <Rubidium> mostly because of inertia of the train and the undercarriage trying to follow the track 19:50:01 <frosch123> Wolf01: http://www.tt-forums.net/viewtopic.php?t=41433 19:50:25 <b_jonas> maglevs can handle it because they're magical anyway 19:50:30 <Wolf01> wow, it was really old: r15778 19:51:16 <Rubidium> that's only 5.5 years old 19:52:57 <Wolf01> too bad I've never understood the grf code :/ 19:53:52 *** Pikka [~Octomom@d58-106-56-239.rdl801.qld.optusnet.com.au] has joined #openttd 19:58:10 <andythenorth> pikka understands the grf code 19:58:19 <Pikka> does he 19:58:53 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 19:59:19 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:59:58 * andythenorth to the porridge 20:00:35 <Eddi|zuHause> i'd really like sloped road stations, btw 20:00:47 <b_jonas> Eddi|zuHause: drive-through ones? 20:01:10 <Eddi|zuHause> yes. doesn't make a lot of sense for the other ones :p 20:01:32 <frosch123> the other ones already are buildable on slopes :ÃŒp 20:01:48 <andythenorth> would be handy 20:01:55 * Pikka wants docks buildable on slopes 20:01:58 <andythenorth> me too 20:01:59 <b_jonas> frosch123: that doesn't really help if you want to connect the station to an adjacent road on the lower level 20:02:04 <andythenorth> you stole the words from my mouth :( 20:02:08 * andythenorth should type fasterererer 20:02:15 <planetmaker> lol, Pikka :) 20:02:27 <Eddi|zuHause> docks on sloped rivers? :p 20:02:34 <andythenorth> given the latency to BNE, he must type really fast :( 20:02:45 <andythenorth> one day Iâll learn to type with more than one finger 20:03:01 <Pikka> http://upload.wikimedia.org/wikipedia/commons/1/1c/Lukla_Airport_April_2010.JPG 20:03:03 <b_jonas> and a pony too 20:03:06 <Pikka> newairports on slopes 20:03:25 <andythenorth> or anywhere 20:03:29 <andythenorth> also newdocks 20:03:30 <Pikka> yes 20:03:34 <andythenorth> docks on water 20:03:41 <andythenorth> airports on water 20:03:46 <andythenorth> docks on airports 20:03:58 <b_jonas> and large airports above the middle a city, supported by giant legs 20:04:02 <b_jonas> s/middle/middle of/ 20:04:11 <Pikka> docks in the morning, docks in the evening, docks in the summertime 20:05:16 <planetmaker> docks in winter, too? 20:05:17 <Eddi|zuHause> underground airports! 20:05:36 <b_jonas> Eddi|zuHause: hehe 20:05:50 <LordAro> underwater airports! 20:05:50 <andythenorth> no docks in winter 20:05:55 <andythenorth> water is frozen innit 20:05:57 <b_jonas> bridges over airports 20:05:58 <andythenorth> silly planetmaker 20:06:16 <Eddi|zuHause> i'd settle for airports on bridges... 20:06:53 <Eddi|zuHause> it's a great view driving on the autobahn and seeing a plane cross your way. 20:07:09 <andythenorth> tunnel? 20:07:14 <b_jonas> also bridges containing turns, diagonal tracks, signals, junctions, slopes, stations, stations on slopes, stations with turns and diagonals and junctions and slopes, all on the same bridge 20:07:20 <planetmaker> thinking of the one close to your home, eh, Eddi|zuHause ? 20:07:27 <planetmaker> indeed that looks quite awesome 20:07:35 <Eddi|zuHause> that would be too obvious :p 20:07:59 <b_jonas> although that would be sort of like Locomotion where you can build almost any rail or road stuff in the air or underground 20:12:05 <b_jonas> ah right, the tunnels crossing each other is a cheat 20:15:20 <andythenorth> how would we even spec flat docks? 20:15:23 * andythenorth has no idea 20:15:37 <andythenorth> I guess it needs all kinds of newgrf complications and such 20:15:45 <andythenorth> just two flat tiles is out of the question 20:15:52 <b_jonas> what does "flat docks" mean? 20:16:02 <b_jonas> how would it work? 20:16:45 <Rubidium> Eddi|zuHause: but why not use the autobahn for landing? 20:17:06 <Eddi|zuHause> Rubidium: they did that. 20:17:23 <b_jonas> Rubidium: ah, you want a road passing through the airport runway? 20:17:37 <Eddi|zuHause> several strips in both east and west were prepared to be used as landing strips in wartime 20:18:02 <andythenorth> flat docks are just flat 20:18:19 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 20:18:19 <andythenorth> simples 20:18:31 <b_jonas> oh, you mean they wouldn't be on sea level, but in raised water squares? 20:18:33 <Eddi|zuHause> which means no grass on the middle strip, and no bridges, or at least no pillars under the bridges 20:18:39 <b_jonas> connected to the sea with locks? 20:19:07 <andythenorth> just on the ground 20:19:14 <andythenorth> next to rivers and canals 20:19:15 <b_jonas> like, on canals 20:19:18 <b_jonas> yeah 20:19:35 <Pikka> yebbut 20:19:40 <Eddi|zuHause> b_jonas: you can have canals (and thus flat shores) on sea level. 20:20:00 <Pikka> how does it know what direction to go it if there are multiple water tiles around the flatbit, andythenorth? 20:20:05 <b_jonas> Eddi|zuHause: yeah 20:20:07 <b_jonas> that too 20:20:17 <andythenorth> Pikka: player chooses? 20:20:22 <b_jonas> I didn't think of canals because I haven't used them much 20:20:24 <Eddi|zuHause> Pikka: no autodirection, choose direction like for other stations 20:20:36 <andythenorth> or like build road - move the cursor in the tile 20:20:45 <andythenorth> dunno 20:21:08 <andythenorth> I tried patching for flat docks, but just got an assert when a ship tried to route to it iirc 20:21:44 <andythenorth> I kind of like the docks on slopes 20:21:48 <andythenorth> they look so nice 20:21:51 <b_jonas> instead of a flat dock, could we just have an ordinary dock on a flat tile with sloped foundations under it automatically? 20:22:24 <andythenorth> also unlike docks on coasts, docks inland are much harder to integrate with train stations 20:22:26 <andythenorth> which is a bonus 20:22:29 <andythenorth> especially in cities 20:22:45 <andythenorth> it encourages lots of terraforming which is important 20:22:55 <b_jonas> like airports? 20:23:10 <andythenorth> airports donât need much terraforming 20:23:11 <michi_cc> andythenorth: You don't need to spec anything, see http://newgrf-specs.tt-wiki.net/wiki/Action3/Canals#id. Of course, this table doesn't say anything about how it is supposed to look like :) 20:23:16 <andythenorth> they seem to build anywhere these days 20:23:27 <andythenorth> you can build an airport on top of a mountain in recent ottd 20:23:56 <b_jonas> andythenorth: what? don't they require land that's almost flat? 20:24:01 <b_jonas> like, within one level difference? 20:24:05 <andythenorth> well yes 20:24:15 <andythenorth> I always build them at sea personally 20:24:17 <andythenorth> unlike Boris 20:24:33 <andythenorth> michi_cc: wtf is that? :) 20:24:38 <andythenorth> I never saw it before 20:25:25 <andythenorth> also we should have more terraformings 20:25:32 <andythenorth> otherwise where will the terrapins come from? 20:26:34 <planetmaker> hehe, michi_cc :) 20:26:52 <frosch123> michi_cc: http://www.tt-forums.net/viewtopic.php?p=224416#p224416 20:27:14 <michi_cc> frosch123: I was just digging that up myself :p 20:27:39 <planetmaker> andythenorth, it's one of the most un-used features in NewGRF land. It's how I define in OpenGFX+Landscape the -- and | rivers, by actually using the dike map 20:27:39 <michi_cc> Look, there's even a test grf: http://www.tt-forums.net/viewtopic.php?p=223791#p223791 20:27:42 <frosch123> anyway, for rivers and canals it would be much nicer if the dock was along the water, not into the water 20:28:00 <frosch123> i would expect them to be in ttdpatch.grf 20:28:08 <andythenorth> planetmaker: one day will you help me âfixâ ottd rivers with that? (for original base set) 20:28:13 <b_jonas> frosch123: nice 20:28:14 <andythenorth> I have 60% of the sprites or so 20:28:41 <planetmaker> andythenorth, too much pain to code in NFO for me... but I'll port it to OpenGFX base set eventually. Probably before 1.5 20:28:46 <andythenorth> no rush 20:28:52 <frosch123> though possible docks would be nicer also at sea, if along the water :p 20:28:54 <andythenorth> I have plenty of bugs left to introduce to other sets 20:28:56 <planetmaker> it's only copy&paste for that :) 20:29:32 <planetmaker> the biggest pain is copying the generation from the 200MByte gimp file to OpenGFX :P 20:29:57 <planetmaker> and removing the gridless parts 20:30:02 <andythenorth> frosch123: +1 20:30:14 <andythenorth> also on corner slopes 20:30:15 <b_jonas> as for docks, it's nice how I can put rail-less railway station tiles next to them to make them look bigger and nicer 20:30:49 <b_jonas> even if technically a single two-tile dock can handle any number of ships, because the ships don't take up space, it looks nicer if the docks are larger and have squares with cargo boxes 20:31:06 <planetmaker> indeed, docks along the shore would be nice. We need NewDocks anyway, with multiple load places :P 20:31:49 <b_jonas> planetmaker: for multiple load places, you can just use railway newstation tiles combined with multiple docks. only probably all ships will use the same loading place. 20:32:17 <andythenorth> b_jonas: did you just ask for multi-stop docks? Shameful behaviour. 20:32:31 <planetmaker> andythenorth, no, I did 20:32:33 <b_jonas> andythenorth: what? 20:32:47 <andythenorth> shocking 20:32:54 <b_jonas> no, I'm fine with just one shop, as long as there's some extra facilities on the land next to it 20:32:59 <b_jonas> um 20:33:01 <b_jonas> one loading area 20:33:03 <b_jonas> one stop 20:33:05 <b_jonas> whatever 20:33:16 <b_jonas> but loading facilities like storage areas and cranes on the land 20:33:32 <b_jonas> that can be done easily with newstations 20:33:40 <b_jonas> I like grf station tiles 20:33:50 <b_jonas> so much eyecandy 20:34:08 <andythenorth> too much eye candy causes blindness 20:34:13 <andythenorth> or is that something else? 20:34:52 <andythenorth> Eddi|zuHause: best come back reply I think 20:35:06 <andythenorth> I have no answer to that 20:35:36 <Eddi|zuHause> ? 20:36:02 <planetmaker> err-no-context, too 20:36:10 <andythenorth> forums 20:36:23 <Eddi|zuHause> needs to be more specific 20:36:37 <andythenorth> how many funny replies did you do today? :o 20:36:40 <andythenorth> is there a list 20:36:58 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1130533#p1130533 20:38:15 <planetmaker> :) The replies of both of your are totally in line 20:38:25 <Eddi|zuHause> doesn't matter if there's only one. if it's pushed out of short term memory, it needs the right context to be accessed again 20:38:50 <andythenorth> I now know who Eddi|zuHause actually is 20:39:05 <andythenorth> there are only 33 people in the world, everyone on irc is actually somebody I already know :P 20:39:13 <andythenorth> I wonât reveal who the others of you are :P 20:39:36 <frosch123> andythenorth: daylength factor 40000? 20:39:43 <andythenorth> maybe 20:39:45 <planetmaker> :) 20:39:52 <planetmaker> sounds about right. Maybe a bit too much 20:40:09 <planetmaker> @calc 24*3600 / 74 20:40:09 <DorpsGek> planetmaker: 1167.56756757 20:40:24 <planetmaker> @calc 24*3600 / 74 / 0.03 20:40:25 <DorpsGek> planetmaker: 38918.9189189 20:40:47 <planetmaker> but then, that's good. Still time for food and loo ;) 20:41:10 <andythenorth> took the kids here today http://www.strawberryminirail.co.uk/index.html 20:41:40 <andythenorth> travelled about 4.5 miles on it :P 20:42:50 <planetmaker> looks like great fun :) 20:42:57 <Pikka> choo choo 20:43:38 <Pikka> my grandmother's husband had a 5" gauge black five 20:44:13 <Pikka> when he died she gave it to the museum... they don't want it, it's in the back of a shed out at ipswich somewhere. 20:45:12 <andythenorth> they should give it to Strawberrry Line :P 20:45:29 <andythenorth> also, does Banananaans keep old versions of grfs around for scenarios that need them? 20:45:38 <Pikka> it does 20:45:43 <andythenorth> how kind 20:46:20 <Eddi|zuHause> we have a somewhat larger scale over here... 20:46:48 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 20:46:56 *** User [~chatzilla@HSI-KBW-095-208-248-006.hsi5.kabel-badenwuerttemberg.de] has joined #openttd 20:46:59 *** |xk05| [~xk05@70.176-62-69.ftth.swbr.surewest.net] has quit [Read error: Operation timed out] 20:47:32 *** User is now known as Guest1281 20:47:54 <Eddi|zuHause> http://www.bahnbilder.de/bild/deutschland~klein--feld--und-parkbahnen~parkeisenbahn-halle/588279/auf-der-strecke-peissnitz-express-am-10042012.html 20:48:21 <Guest1281> Hello, I want to help with the openttd development and to get started I wanted to build openttd. But this https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2012 Tutorial doesn't work for me 20:48:50 <Eddi|zuHause> at which point does it fail? 20:49:08 <Guest1281> 2.8 Navigate to Configuration Properties -> VC++ Directories. is my problem. I don't find the VC++ Directories? 20:49:26 <andythenorth> michi_cc: so spec is good? Just needs ottd implementation? o_O 20:49:45 <Eddi|zuHause> hm, i can't help with that. i have no VC here 20:50:15 <andythenorth> Pikka: scripted any games? 20:50:16 <Guest1281> how do you build? 20:50:28 <Pikka> getting there, andythenorth 20:50:44 <andythenorth> classic 20:51:40 <Pikka> https://www.youtube.com/watch?v=GHFf0s1ECLU 20:51:50 <Pikka> just up the road... haven't been out there in years, though 20:53:34 <andythenorth> itâs enormous 20:55:37 <andythenorth> âThis place is insane..." 20:58:24 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 20:58:40 <andythenorth> spose itâs bedtime 21:00:28 <Pikka> spose it's GS time D: 21:01:19 <andythenorth> Pikka: opinion on cargo sprites for boots? 21:01:26 <andythenorth> yes / no / mebbe 21:01:32 <Pikka> if you can be bothered? 21:02:00 <andythenorth> depends if I can find a short cut 21:02:16 <andythenorth> is everything crates, bulk cargo, or logs? 21:02:21 <andythenorth> or do I have to do better than that? 21:02:33 *** |xk05| [~xk05@70.176-62-69.ftth.swbr.surewest.net] has joined #openttd 21:02:36 <Pikka> pretty much everything is those things 21:02:47 <Pikka> or tanker 21:02:50 <andythenorth> what about haybales 21:02:54 <andythenorth> or cows? 21:02:57 <andythenorth> or tractors? 21:02:59 <andythenorth> are they all logs? 21:03:21 <Pikka> too much work. I think haybales are boxes and cows go inside? 21:03:27 <andythenorth> probly 21:03:38 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 21:03:49 <andythenorth> I could do crates + bulk, then recolour them in code 21:03:55 <andythenorth> not too much work 21:04:00 <andythenorth> everything else, way too much work 21:04:02 <Pikka> hmmm 21:04:06 <Pikka> code recolouring though 21:04:12 <Pikka> so 8bpp 21:04:19 <andythenorth> I am so 8bpp 21:04:35 <andythenorth> I could recolour them in 32bpp, python doesnât care 21:04:43 <andythenorth> but the indexed palette does :P 21:04:51 <Pikka> oh 21:04:59 <Pikka> pre-recolour them 21:05:03 <andythenorth> precolour indeed 21:05:10 <Pikka> not recolour in OpenTTD? in that case, carry on. 21:05:20 <andythenorth> also I donât understand this newfangled millions of colours 21:05:28 <andythenorth> where I come from, computers have 16 colours 21:05:31 <andythenorth> 256 is showing off 21:06:27 <Eddi|zuHause> the first computer games i played had 4 colours. in a world with mostly black and white monitors 21:06:37 <andythenorth> 4 :o 21:06:48 <Eddi|zuHause> where "white" actually meant "green" 21:06:51 <andythenorth> the first game I played had 1 colour 21:07:02 <Eddi|zuHause> that sounds boring 21:07:23 <andythenorth> Iâm not counting black :P 21:07:36 <Eddi|zuHause> so you mean 2 colours 21:07:39 <andythenorth> yes 21:07:53 <andythenorth> but as one of them is created by turning the crt gun off⊠21:07:55 <andythenorth> I donât count it 21:08:05 <andythenorth> the only true 1 colour game I can think of would be called something like âcan you induce an epileptic fit' 21:08:13 <andythenorth> or âdecode morse code' 21:08:16 <andythenorth> or something 21:08:34 <andythenorth> and even that needs whole screen on / off, so still 2 21:08:58 <Eddi|zuHause> the only way you get 1 colour is if you turn off the screen 21:09:11 <Eddi|zuHause> so you can play a sound-only game 21:09:21 <Eddi|zuHause> (like actual morse code :p) 21:10:14 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 21:11:31 *** Progman [~progman@p57A1B09A.dip0.t-ipconnect.de] has joined #openttd 21:11:41 <andythenorth> donât seem to have a screenshot of the game 21:11:43 <andythenorth> anyway car racing 21:11:48 <andythenorth> two lines, one blob for the car 21:11:51 <andythenorth> circles for obstacles 21:12:27 *** gelignite [~gelignite@i528C315A.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:12:37 <peter1138> Remember when arcade games (Remember arcade games?) use monochrome screens with colour filters stuck on in certain places? 21:13:36 <andythenorth> happy times 21:14:49 <andythenorth> oh here we go http://www.acornelectron.co.uk/ills/electron/elbug/Electron_Introductory_Disc_002.gif 21:14:59 <andythenorth> mine was white on black, not blue 21:17:10 *** littlebro [~oftc-webi@cpc11-trow5-2-0-cust168.aztw.cable.virginm.net] has joined #openttd 21:17:28 <littlebro> hey 21:17:56 *** littlebro [~oftc-webi@cpc11-trow5-2-0-cust168.aztw.cable.virginm.net] has quit [] 21:18:02 <Eddi|zuHause> peter1138: i have never seen such an abomination 21:18:27 <Guest1281> dmusic.cpp is missing what did I wrong? 21:19:10 <Eddi|zuHause> Guest1281: either you forgot to install something or you didn't set up the search path properly 21:19:43 <frosch123> wasn't there something that you need to use an ancient sdk for ottd? 21:20:06 <Eddi|zuHause> afair that was actually optional 21:20:17 <Guest1281> I'm sure I did everthing mentioned in the tutorial. Yes the Windows SDK but I installed it already 21:23:37 <Eddi|zuHause> there might be a switch to disable compiling with dmusic 21:23:43 *** Yotson [~Yotson@2001:980:6ac8:1:dc8:2e6:1bb0:19c9] has quit [Quit: .] 21:24:38 <frosch123> dmusic was removed in 2005 or something :p 21:26:33 <peter1138> Eddi|zuHause, space invaders did it... 21:26:35 <frosch123> https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2008/2010#Microsoft.C2.AE_DirectX_SDK <- 2007 even :p 21:32:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:34:08 <Wolf01> 'night all 21:34:16 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:58:18 *** Pereba [~UserNick@177.17.85.253] has quit [Read error: Connection reset by peer] 21:59:30 *** Pereba [~UserNick@187.59.96.107] has joined #openttd 21:59:34 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 22:02:14 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 22:07:11 *** Haube [~michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Read error: Connection reset by peer] 22:10:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:12:21 *** Pereba_ [~UserNick@177.40.221.47] has joined #openttd 22:13:54 <frosch123> night 22:14:00 *** frosch123 [~frosch@frnk-4d01e1e2.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:14:40 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 22:17:21 *** Pereba [~UserNick@187.59.96.107] has quit [Ping timeout: 480 seconds] 22:17:21 *** Pereba_ is now known as Pereba 22:20:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 22:29:27 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 22:35:20 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 22:59:11 <peter1138> Checksums match for track 1 22:59:16 <peter1138> Rip quality: 94.49 % 22:59:17 <peter1138> Hmm 22:59:20 <peter1138> So... 23:02:30 <|xk05|> is there an 'official' #openttd server? 23:04:06 <Eddi|zuHause> no 23:06:06 <peter1138> god no, that would require playing the game 23:06:28 <glx> and administrating it ;) 23:08:09 *** Progman [~progman@p57A1B09A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:17:03 <Guest1281> Hello, now i get error C1001: An internal error has occurred in the compiler. \trunk\srcrdparty\squirrel\squirrel\squtils.h 23:17:32 <Eddi|zuHause> that appeared in the forum somewhere... 23:18:39 <Guest1281> search did not help me a lot 23:20:14 <Guest1281> It can not be so difficult to build this software 23:20:57 <Guest1281> Search said:No suitable matches were found. with the query squtils.h 23:23:57 <Eddi|zuHause> something like http://www.tt-forums.net/viewtopic.php?f=33&t=70568 but doesn't seem helpful 23:31:32 <glx> maybe clean and rebuild 23:32:58 <Guest1281> @glx i did this already. How do you guys build the game? 23:33:35 <Eddi|zuHause> most people here use linux, or mingw on windows 23:33:58 <Eddi|zuHause> and other people just download the precompiled binaries 23:34:33 <glx> precompiled win32 and win64 builds are built with MSVC 23:34:45 <Eddi|zuHause> anyway, as said in the thread, "internal error" is nothing that can be fixed by us 23:35:02 <glx> yes that's a compiler problem 23:36:18 <Guest1281> ok do you know which version of MSVC do you use? Do you provide images of the build farm? 23:39:55 <glx> I use express 2012, compile farm uses 2010 23:41:12 <Guest1281> I use 2013 23:41:35 <glx> but I use windows7.1sdk compiler, not the one from VS 23:44:21 <glx> (v110 complains about macro redefinitions) 23:44:54 *** HerzogDeXtEr [~flex@i59F6CDFA.versanet.de] has joined #openttd 23:44:56 <Guest1281> yes but you can turn this off 23:45:22 <Guest1281> What IDE do you guys use with Linux 23:45:32 <glx> console :) 23:48:39 <Guest1281> for sure ;) 23:50:57 <Guest1281> be honest 23:52:06 <glx> I edit files with kate 23:57:40 <peter1138> she doesn't mind 23:57:50 <peter1138> vim, personally 23:57:58 <peter1138> or monodevelop for .net stuff 23:58:09 <peter1138> or eclipse... never 23:59:23 <Guest1281> so no auto code completion and such features ?