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Log for #openttd on 4th September 2014:
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07:37:06  <Pikkaphone> everyone playing train fever, then?
07:38:11  <planetmaker> no. no. Where do you think?
07:38:27  <planetmaker> I'm totally none-feverish ;)
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07:49:19  <Pikkaphone> I'm sure it's no openttd
07:49:35  <Pikkaphone> brb
07:49:39  <peter1138> what's that
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07:50:04  <__ln__> openttd is a clone of some train game from the 90s.
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07:55:44  <peter1138> WHY DOES IT RUN SO SLOW THEN
07:56:01  <Xaroth|Work> because it's emulating old skool retro speed
07:56:48  <planetmaker> peter1138, clearly the game is paying tribute to the average age of the players which started with ttd ;)
07:57:12  <planetmaker> or tto even
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08:01:27  <andythenorth> Pikka: doomed
08:01:41  <Pikka> tres doomed
08:01:43  <andythenorth> tres
08:01:47  <andythenorth> not even sivler
08:02:02  <andythenorth> still, built a lot of bulk terminals
08:02:26  <andythenorth> need jet-powered-oil-zellepin-tankers
08:05:25  <Pikka> or a better GS
08:05:29  <Pikka> or train fever
08:06:14  <andythenorth> train fever fever
08:11:07  <Pikka> haven't got http://www.tt-forums.net/viewtopic.php?f=65&t=71196 yet
08:11:12  <Pikka> that's my excuse for not working on the GS
08:13:24  <andythenorth> :)
08:14:42  <Pikka> otoh I'm writing a GS where towns give you one of 16 different goals, and industry founding is required for only one of them.
08:14:51  <b_jonas> Pikka: it's running slow because you've started the game with a huge map. use a small map.
08:15:12  <Pikka> is it?
08:15:15  <b_jonas> um
08:15:19  <b_jonas> I mean
08:15:30  <b_jonas> peter1138: it runs slow because you've started the game with a huge map. use a msall map.
08:16:47  <planetmaker> bad bad excuse, Pikka :)
08:17:29  <planetmaker> and 15 goals is sufficient. We only have 15 companies, do we? :P
08:18:07  <Pikka> it's a goal per town, not a goal per player :) and the industry founding one is a good one. :P
08:23:18  <andythenorth> how is SV checking industry founding?
08:23:28  <Pikka> it isn't
08:23:38  <Pikka> it just cares that the industries are there, not where they came from
08:24:09  <andythenorth> oic
08:26:00  <planetmaker> Pikka, I'm totally d'accord with you, it's a good one and a good feature request
08:26:26  <planetmaker> Now only someone has to find the time to code it. Not terribly difficult, just time. Could be me... but yeah :)
08:26:52  <Pikka> :)
08:27:03  <Pikka> it's okay
08:27:17  <Pikka> I have two pretty big assignments to do for next week anyway. and train fever. :P
08:27:19  <b_jonas> you mean like not closing the last oil refinery back when there's no sea oil rigs yet so it's not worth to transport oil?
08:27:32  <planetmaker> pfft. Don't fall prey to the fever ;)
08:27:42  <b_jonas> I think ottd knows to do that, unlike the original ttd
08:27:52  <planetmaker> no, we don't mean that, b_jonas
08:34:19  <planetmaker> http://www.tt-forums.net/viewtopic.php?f=65&t=71196 @ b_jonas
08:34:23  <peter1138> Hmm, enabled the autohinter in freetype, not sure I like it.
08:34:35  <planetmaker> what does it do?
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08:34:43  <peter1138> It... enables the autohinter?
08:35:14  <planetmaker> :) ok, what's an "autohinter"?
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11:15:08  <Pikka> something which hints
11:15:10  <Pikka> automatically
11:16:09  <Pikka> it manages blue zones and normalises widths, apparently
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12:02:55  <Lopsi> Hello
12:03:22  <Lopsi> Just wanted to rant against those bloody towns that can't even take 100 crates of goods before shutting down the station
12:03:30  <Lopsi> fucking politicians, man
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12:04:09  <peter1138> doesn't sound like openttd
12:05:09  <Lopsi> forgot to mention they'll re-open the station every once in a while just to make me change all my train orders again
12:05:16  <Lopsi> this game is evil
12:05:21  <peter1138> what game is that?
12:05:29  <Lopsi> ottd?
12:05:45  <peter1138> ok
12:06:15  <peter1138> i don't understand what you mean with shutting down or reopening stations
12:06:22  <Lopsi> they don't accept goods anymore
12:06:24  <peter1138> cos that never happens
12:06:33  <b_jonas> peter1138: the station is in a small town, so there's not enough buildings to accept goods around it
12:06:58  <Lopsi> that's correct
12:07:06  <peter1138> right
12:07:11  <b_jonas> can happen even more easily if you have the "realistic catchment areas" option set so road vehicle stations accept less
12:07:16  <Lopsi> wondering if I can boost the town somehow?
12:07:33  <b_jonas> Lopsi: transport passengers in it,
12:07:43  <peter1138> i've never heard anyone call a town not accepting goods as "shutting down a station" before
12:08:14  <Lopsi> they don't actually shut down the station in itself, they disable goods entrance, which is basically the same in my case
12:08:19  <Lopsi> roger that b_jonas
12:08:26  <b_jonas> Lopsi: see http://wiki.openttd.org/Town_growth#Town_Growth for details
12:08:52  <Lopsi> kk thanks
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12:11:03  <Lopsi> basically making goods my strongest investment was a mistake, at least when I chose this town then
12:11:28  <peter1138> i usually stick with passengers, they never go away
12:11:54  <Lopsi> but isn't that the lowest value item?
12:12:33  <peter1138> there's a lot of them
12:12:45  <Lopsi> fair enough
12:13:02  <b_jonas> if you want money early in the game, coal always works the best
12:13:20  <b_jonas> later in the game, when you have grown the cities, passengers can bring the most money
12:13:23  <b_jonas> more than even oil
12:13:47  <Lopsi> yes, problem with coal is it doesn't supply a larger tech chain
12:14:08  <Lopsi> I can't bring the produced energy into towns to grow them
12:17:54  <peter1138> well there's always the world of newgrfs
12:19:01  <Lopsi> even more evil >:3
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12:45:45  <Lopsi> lots of paper factories on my map, not a single forest
12:45:48  <Lopsi> am doomed?
12:50:21  <Xaroth|Work> earn some money
12:50:23  <Xaroth|Work> plant a forest
12:50:24  <Xaroth|Work> profit
12:52:25  <planetmaker> use nightly builds. They will warn about total absence of an industry upon map creation
12:54:33  <Lopsi> "plant a forest"?
13:06:13  <Pikka> industry button -> fund industry -> fund/prospect depending on your game settings. although if the game couldn't generate a forest at mapgen, it won't be able to plant one for you either, unless you've changed the landscape.
13:06:22  <Pikka> forests in subarctic need to be above the snowline
13:06:52  <Lopsi> indeed it doesn't provide the "plant forest" option
13:06:56  <Lopsi> I'll try to clear an area, thanks
13:07:52  <Pikka> if forest doesn't appear in the fund new industry list at all, you might need to change your "manual primary industry construction method" setting in advanced settings
13:08:19  <Pikka> wot larks
13:09:24  <b_jonas> and if it can't build a forest, you've lost the money
13:09:53  <Pikka> if it's set to prospecting, yes
13:30:09  <Lopsi> I can't locate this setting
13:30:14  <Lopsi> which category does it fall under?
13:33:52  <Pikka> it's environment -> industries in the nightlies
13:34:10  <Pikka> in 1.4 I don't know, try filtering
13:35:16  <Lopsi> ok, got it
13:35:26  <Lopsi> so it's set to "non", I set to prospect?
13:35:51  <Pikka> or "as other industries" if you want to select where the forest gets planted
13:36:32  <Lopsi> alright
13:36:35  <Lopsi> thank you very much
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13:52:19  <Lopsi> will my old trucks/trains automatically be replaced?
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14:03:32  <planetmaker> no. yes. depends
14:04:21  <planetmaker> depends on your autorenew settings and your available money and whether vehicles can find a route to deptos and whether you play with breakdowns and whether, when playing without, you allow vehicles to visit depots nonetheless
14:04:44  <planetmaker> and depends probably on some more stuff which I simply forgot :)
14:06:37  <Lopsi> alright, I'll check my options thank you :)
14:06:53  <Lopsi> I suppose autorenew settings are in advanced settings?
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14:16:59  <Lopsi> no it's not :/
14:17:25  <Sylf> it should be...
14:18:08  <Sylf> Advanced Setting -> Vehicles -> Autorenew in version 1.4.x and earlier
14:23:03  <Lopsi> my game is not in English, so I have to guess what word to filter, it's hardcore mode
14:23:42  <Lopsi> but I didn't find it in the Vehicles tab, weird
14:23:47  <Lopsi> running 1.4.2
14:23:52  <Sylf> You can change the language to English for a moment, locate the setting, and change the laguage back :)
14:24:44  <planetmaker> and possibly make sure you don't use 'Basic settings' at the top selector bug 'Advanced' or 'All'
14:25:10  <Sylf> I assumed he did when he said hardcore mode
14:25:37  <Lopsi> haaah, that was that planetmaker
14:25:38  <Lopsi> thanks
14:25:48  <Lopsi> Sylf: this game is basically a hardcore mode in itself :d
14:25:59  <Sylf> I assumed wrong
14:26:59  <Lopsi> thanks again for your help everyone, it's nice not to be left alone when starting ottd
14:27:23  <Lopsi> and sorry for hijacking this chan (a bit)
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15:43:49  <peter1138> Track  1: rip accurate     (max confidence    200) [b324ee15], DB [b324ee15]
15:43:55  <peter1138> i guess that's a good rip, heh
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15:49:07  <DanMacK> @seen andythenorth
15:49:07  <DorpsGek> DanMacK: andythenorth was last seen in #openttd 7 hours, 24 minutes, and 58 seconds ago: <andythenorth> oic
15:49:53  <DanMacK> hey all
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17:42:19  <Alberth> hola
17:45:25  <DorpsGek> Commit by translators :: r26767 trunk/src/lang/bulgarian.txt (2014-09-04 17:45:18 UTC)
17:45:26  <DorpsGek> -Update from WebTranslator v3.0:
17:45:27  <DorpsGek> bulgarian - 8 changes by komara
17:46:17  <frosch123> hai
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17:57:03  <Lopsi> hey Alberth
17:57:14  <Alberth> o/
17:58:08  <Lopsi> my friends and I spent one hour last night analyzing your railways
17:58:17  <Lopsi> we kinda rock now
17:58:22  <Lopsi> also, you're crazy
18:02:41  <Alberth> I am ?
18:02:52  <Alberth> why's that?
18:04:51  <Alberth> http://wiki.openttdcoop.org/PublicServer:Archive  view some games here first :p
18:05:02  <Lopsi> you're all crazy
18:05:23  <Alberth> not to worry you, but you are one of us now :p
18:05:39  <Lopsi> :(
18:05:51  *** DanMacK [~androirc@24.114.79.130] has quit [Ping timeout: 480 seconds]
18:06:26  <Alberth> hmm, autoreplace gui needs an eng_list :p
18:14:20  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd
18:14:25  <Wolf01> hi
18:15:55  <Alberth> hi hi
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18:22:29  <Pikka> run away!
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18:23:12  <Alberth> hi hi
18:23:37  <Lopsi> http://wiki.openttdcoop.org/images/d/dd/PSG283.png
18:23:45  <Lopsi> what the hell I don't even
18:25:07  <Alberth> :D
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18:26:59  <NGC3982> My word.
18:27:29  <NGC3982> Btw, changing the OpenTTD font is kind'a faux pas.
18:28:28  <andythenorth> @seen DanMacK
18:28:28  <DorpsGek> andythenorth: DanMacK was last seen in #openttd 2 hours, 38 minutes, and 34 seconds ago: <DanMacK> hey all
18:28:32  <andythenorth> @seen Pikka
18:28:32  <DorpsGek> andythenorth: Pikka was last seen in #openttd 6 minutes and 3 seconds ago: <Pikka> run away!
18:30:47  <Alberth> as usual, you missed them all
18:33:44  <Eddi|zuHause> not sure what this is, but it's free: http://store.steampowered.com/app/41300/
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18:37:29  <Wolf01> lol, Eddi|zuHause, I was saying "hey it looks altitude"...
18:38:32  <LordAro> Lopsi, http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ ;)
18:44:17  <frosch123> huh, PSG283? who built that? there is a track connecting all the lines on both the station entry and exit...
18:44:35  <frosch123> V453000: isn't that a terrible junction?
18:45:16  <frosch123> hmm, oh, maybe i am just misinterpreting the sprites
18:45:31  <frosch123> i never use monorail :p
18:46:09  <andythenorth> monorail is silly
18:46:12  <andythenorth> it would fall over
18:46:20  <frosch123> i thought it were reserved tracks or something, but i guess it is just some weird underlay without actual track
18:46:29  <andythenorth> you need two rails for balance
18:46:47  <frosch123> andythenorth: http://upload.wikimedia.org/wikipedia/commons/e/e9/Einschienerp.jpg
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18:47:42  <andythenorth> outrigger
18:48:18  <andythenorth> http://en.wikipedia.org/wiki/Patiala_State_Monorail_Trainways
18:49:44  <frosch123> looks like a monorail with training wheels
18:50:08  <frosch123> http://en.wikipedia.org/wiki/Monorail_history#The_gyro_monorail <- anyway, whole article, instead of only the picture
18:50:12  <glx> Eddi|zuHause: it's quite fun
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18:51:25  <b_jonas> is there a grf that replaces a rail type with cogwheel?
18:51:53  <frosch123> Eddi|zuHause: is that a remake of luftrausers, or is it the other way around?
18:51:56  <Eddi|zuHause> what's a cogwheel?
18:52:10  <Eddi|zuHause> frosch123: never heard of that
18:52:32  <frosch123> only the swiss have cogwheel rails
18:52:36  <frosch123> i think :p
18:52:43  <b_jonas> Eddi|zuHause: it's when between the two rails there's a third rail with a series of cogs, and the train has a cogwheel driving on it,
18:52:52  <NGC3982> I so want a Model S.
18:52:56  <frosch123> Eddi|zuHause: Zahnradbahn
18:52:57  <Eddi|zuHause> oh you mean rack railway?
18:53:03  <b_jonas> it helps the train go on steep slopes where an ordinary wheel wouldn't have enough traction
18:53:15  <Eddi|zuHause> i've seen a few screenshots, not sure if they were ever released
18:53:16  <b_jonas> Eddi|zuHause: apparently yes
18:54:12  <b_jonas> also, is there one that replaces monorail with the type where the rail is above the train and it's hanging from it?
18:54:39  <Eddi|zuHause> there was a tram replacement like that
18:54:55  <b_jonas> nice
18:55:18  <Prof_Frink> frosch123: The Welsh have at least one.
18:57:35  <Eddi|zuHause> frosch123: germany had a bunch of rack rails, but they became pretty obsolete around 1900, when engines developed enough traction by themselves
18:58:10  <andythenorth> snail was trying to figure out rack rail iirc
18:58:11  <andythenorth> also MB
18:58:27  <andythenorth> it’s pretty meaningless imho, it’s just an adjustment of TE
18:58:43  <andythenorth> I might include some in Iron Horse, for novelty
18:58:55  <andythenorth> but we only have one kind of slope, and it won’t go up particularly fast
18:59:17  <Eddi|zuHause> it's pretty useless if they don't have a clear advantage
18:59:26  <b_jonas> andythenorth: well sure, openttd has only one kind of slope
18:59:38  <b_jonas> I'm just thinking of it as eyecandy
18:59:42  <Eddi|zuHause> if you're ever worried about "small" sets, rack railway is the first thing you'd cut :p
18:59:47  <b_jonas> it could be a tram replacement too of course
18:59:56  <b_jonas> not train replacement
18:59:59  <andythenorth> it would just be a novelty version of narrow gauge
19:00:22  <Eddi|zuHause> i think the DACH set has some rack railways planned
19:00:28  <b_jonas> um, I'm quite sure our cogwheel tram is not narrow gauge. it's normal gauge
19:00:39  <b_jonas> the same as other trams and trains
19:01:04  <Eddi|zuHause> around here, 50% of the trams are narrow gauge
19:01:10  <andythenorth> eye candy doesn’t win GS goals
19:01:36  <andythenorth> :)
19:01:36  <Eddi|zuHause> in switzerland, almost all of the remaining rack rails are narrow gauge
19:01:55  <b_jonas> I don't know of any narrow gauge trams here, only a few narrow gauge trains. there's certainly no narrow gauge tram in Budapest, though one narrow gauge train comes in the suburbs.
19:02:06  <Eddi|zuHause> b_jonas: tram replacements have the problem that there is no comcept of "roadtypes" (yet)
19:02:19  <b_jonas> Eddi|zuHause: yes, I know, there's only two road types, road and tram
19:02:37  <b_jonas> and it's probably not worth to add any
19:03:54  <b_jonas> I was also wondering on cable-pulled railways, or ski-lift type cars hung from a cable, but they would probably require a very different system of building from ttd railways or trams
19:04:15  <b_jonas> and they're not useful for long distance transport which is what ottd really simulates anyway
19:04:21  <b_jonas> nor is cogwheel rail really
19:05:05  <andythenorth> there’s no concept of roadtypes (ever)
19:05:19  * andythenorth wonders which will happen first: heat death of universe, or roadtypes in ottd
19:05:23  *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds]
19:05:26  <andythenorth> and also which is more terrifying
19:05:52  <b_jonas> well, we at least have one-way roads now
19:06:25  <Eddi|zuHause> andythenorth: duke nu... err... wait
19:07:20  <andythenorth> forever
19:07:40  <b_jonas> andythenorth: which one will happen first, road vehicles overtaking slower or broken road vehicles, or the heat death of universe?
19:07:46  <andythenorth> heat death
19:07:56  * andythenorth wonders about deleting buses from Road Hog
19:08:01  <andythenorth> why bus, when you can station walk?
19:11:06  <Eddi|zuHause> why have multiple vehicle generations, then, if you can just start in 2050?
19:12:03  <Eddi|zuHause> ...but... there are loads of bus sets out there, would be nice to have a pure truck set to complement them
19:13:18  <NGC3982> Dudes. Being used to clear windows with the "delete" key did not work as planned in AOEII.
19:13:21  <NGC3982> :|
19:15:46  <andythenorth> Eddi|zuHause: isn’t there a Hungarian truck set?
19:15:49  <andythenorth> or such?
19:15:52  <andythenorth> looked quite nice
19:16:20  <Eddi|zuHause> NGC3982: lmao :p
19:16:34  <Eddi|zuHause> NGC3982: use the undo knob :p
19:16:59  <Eddi|zuHause> andythenorth: maybe.
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19:17:38  * andythenorth digs
19:18:32  <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=44703&hilit=hungarian+trucks
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19:27:52  <b_jonas> I'm trying to compile the latest stable openttd now
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19:30:23  <FLHerne> b_jonas: They do already, but not articulated ones
19:30:51  <b_jonas> do what?
19:33:09  <b_jonas> overtake?
19:39:22  <b_jonas> so many options. should I make vehicles never expire?
19:40:02  <andythenorth> I tend to
19:40:09  <b_jonas> I see
19:40:13  <andythenorth> I don’t trust expiration dates much
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19:40:55  <b_jonas> ok wait, this was so long ago, what am I supposed to do with the opengfx file? did I have to copy the tarball (without uncompressing) somewhere?
19:41:33  <FLHerne> b_jonas: Yes, overtake
19:41:42  <b_jonas> I have my configure flags written up in my notes, but not what to do with the gfx
19:42:31  <b_jonas> ah, this readme explains
19:43:06  <FLHerne> b_jonas: /usr/share/openttd/baseset/, or ~/.openttd/baseset/
19:45:13  <b_jonas> FLHerne: isn't the directory called "data" instead of "baseset"?
19:45:59  <FLHerne> b_jonas: Not for ages
19:46:11  <FLHerne> I keep forgetting that and getting grumpily corrected :P
19:47:00  <b_jonas> I unpacked to data though, and the game seems to have picked it up
19:47:09  <b_jonas> it says OpenGFX 0.5.0
19:48:51  <b_jonas> I don't seem to have a "baseset" directory
19:49:13  <b_jonas> oh, now I have one
19:49:16  <b_jonas> after I ran the game
19:51:12  <Eddi|zuHause> you can just create one
19:54:14  <b_jonas> which gfx did you say? OpenGFX+ Airports?
19:56:14  <andythenorth> la la la
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20:03:05  <FLHerne> b_jonas: It still tries data, but there are separate baseset, newgrf and ai dirs now
20:05:40  <b_jonas> FLHerne: I see
20:05:59  <Eddi|zuHause> data is for legacy people
20:06:13  <Eddi|zuHause> (and also legacy installations)
20:06:29  <b_jonas> well, this is a legacy installation
20:06:36  <b_jonas> it's inherited the opengfx I had downloaded
20:06:57  <Eddi|zuHause> but i mean more like 0.7 kind of legacy
20:06:57  <b_jonas> good thing I'm checking the advanced options, there's some really strange things left there
20:07:06  <b_jonas> uh no, not that legacy
20:07:14  <b_jonas> only 1.0.something and 1.1.something
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20:15:06  <Frostbreeze> Hello guys, im new here and im looking for somebody, who have some nerves of steel and help me with basic ..?
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20:26:05  <b_jonas> what's this "cargo distribution" about in the settings?
20:26:51  <FLHerne> b_jonas: It makes the cargo want to go places
20:27:03  <andythenorth> kind of
20:27:09  <andythenorth> it automates transfers
20:27:15  <FLHerne> Rather than the normal TTD passengers, who get on, and then get off wherever the next stop happens to be
20:27:31  <FLHerne> Even if it's the same one, or a tiny village
20:27:35  <b_jonas> hmm
20:27:40  <FLHerne> Or takes them back the way they came
20:27:43  <b_jonas> I see
20:27:51  * andythenorth still doesn’t really understand cdist
20:27:59  <andythenorth> the cargo has no destination, just a next hop
20:28:03  <andythenorth> aiui
20:28:07  <andythenorth> but the stations report destinations
20:29:06  <Lopsi> Alberth, in the saves you shared with me, did you use a custom mapgen?
20:29:17  <Lopsi> because I can't have such a nice island in my vanilla game
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20:33:27  <Rubidium> yay... made a pointless forum post ;)
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20:35:41  <andythenorth> maybe it will get modded out
20:35:56  <andythenorth> I caused some other people’s posts to be modded out I think :(
20:38:54  <b_jonas> so many power stations, sometimes two next to each other.
20:39:38  <b_jonas> guess some of them will close later
20:39:58  <FLHerne> b_jonas: They tend to close quite quickly when not supplied
20:40:06  <b_jonas> yep
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20:52:02  <Wolf01> 'night
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21:00:59  <frosch123> night
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21:14:48  <b_jonas> can you recommend a town buildings gfx? I used the Swedish and Japanese buildings, and they're nice, but I'd like to try something new
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21:26:56  <Supercheese> Total Town Replacement Set (TTRS)
21:28:07  <Supercheese> should be on B&N&N&S, v3.14
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21:34:07  * DanMacK slaps andythenorth around a bit with a large road hog
21:34:29  <andythenorth> oic
21:47:50  <andythenorth> bed
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21:53:08  <b_jonas> what are these non-company statue thingies in towns?
21:54:39  <b_jonas> oh, maybe they're from a newgfx
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22:37:47  <Lopsi> hmm, I'm already at year 1986, I'm worried 2050 will be here too soon
22:37:51  <Lopsi> can I still play after 2050?
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22:43:17  <planetmaker> you can play another 4997850 years beyond 2050 where the year will increase and infinite more where the year counter won't increase
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22:47:35  <Lopsi> hah, cool, planetmaker. I think that may be enough.
22:48:14  <avdg> ^
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