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00:11:12 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 00:20:14 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 00:22:04 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 00:24:45 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 00:24:48 *** mode/#openttd [+v tokai] by ChanServ 00:28:58 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 01:12:40 *** HerzogDeXtEr [~flex@i59F6D64C.versanet.de] has quit [Quit: Leaving.] 01:58:16 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:00:42 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 02:06:49 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 02:12:23 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 02:22:09 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Read error: Operation timed out] 02:31:53 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 02:32:15 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:09:43 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 03:09:57 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD490E.dip0.t-ipconnect.de] has quit [] 04:56:15 *** Eddi|zuHause [~johekr@p57BD5133.dip0.t-ipconnect.de] has joined #openttd 04:58:49 <jA_cOp> Eddi|zuHause, doesn't it say the transfer credits instead of losses though? 04:59:13 <jA_cOp> I guess if you look at the money counter instead of the popup 04:59:26 <Eddi|zuHause> jA_cOp: if it overestimates the transfer income, then the last vehicle will report a loss 04:59:49 <jA_cOp> ah 05:00:12 <Eddi|zuHause> which regularly happens if the last vehicle is slow, or moving in the wrong direction 05:10:38 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 05:37:19 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 06:09:18 *** sla_ro|master [~sla.ro@89.121.131.100] has joined #openttd 06:27:36 *** Pikka [~Octomom@d58-106-46-133.rdl801.qld.optusnet.com.au] has joined #openttd 06:36:56 *** Yotson [~Yotson@2001:980:6ac8:1:94f0:754:3a96:25e2] has joined #openttd 07:11:19 *** Jorick [JorickL@5468E41B.cm-12-1d.dynamic.ziggo.nl] has joined #openttd 07:13:00 *** JorickL [JorickL@5468E41B.cm-12-1d.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 07:34:19 *** Celestar [~Celestar@mnch-5d86ef1b.pool.mediaWays.net] has joined #openttd 07:34:20 *** theholyduck [~theholydu@172.245.30.36] has quit [Ping timeout: 480 seconds] 07:41:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:51:59 <andythenorth> ho ho 07:52:04 <andythenorth> horse carts and FIRS 07:58:39 <planetmaker> moin moin 08:05:57 <ArdaXi> hi guys. not sure if this is the right channel, but I tried compiling openttd on solaris yesterday and it failed because strgen_base.cpp uses alloca without including alloca.h 08:06:14 <ArdaXi> I included #include <alloca.h> and it compiled perfectly, so it seems like a bit of a bug to me 08:09:49 <planetmaker> ArdaXi, could you make a patch and open an issue in our bug tracker for that? 08:11:10 <planetmaker> but to answer your question: yes, you've come to the right place 08:11:29 <Pikka> "I play with slow vehicles and large maps, and it takes so long to transport cargo, how to fix?" 08:11:46 <planetmaker> Nice quote, Pikka :) 08:12:08 <Pikka> moin boin planetmaker and andythenorth 08:12:25 <andythenorth> such quotes 08:12:38 <andythenorth> I couldnât think how to answer that one 08:13:00 <ArdaXi> planetmaker: can do, yeah, I'm just not entirely sure whether it's a good idea to put that in for all OSes 08:13:14 <ArdaXi> seeing as it apparently compiles fine without including the header on more common platforms 08:14:11 <ArdaXi> although that might be because stdlib.h includes alloca.h in glibc 08:14:43 <planetmaker> ArdaXi, well, can be guarded by os-specific #ifdef 08:16:32 *** theholyduck [~theholydu@172.245.30.36] has joined #openttd 08:17:04 <planetmaker> ArdaXi, I wonder whether it should be in stdafx.h 08:17:12 <__ln__> ArdaXi: the linux man page also says alloca is in <alloca.h> 08:17:28 <planetmaker> probably... strgen/strgen_base.cpp includes it 08:17:28 <ArdaXi> __ln__: yes, but it also says that alloca.h is included by stdlib.h 08:18:00 <__ln__> :( 08:18:14 <__ln__> does it matter though, is another thing 08:18:27 <andythenorth> Pikka: how is BNE? 08:18:55 <Pikka> rollin' along. a bit smokey on wednesday. 08:20:06 <planetmaker> ArdaXi, it's strange. See src/stdafx.h:108 08:20:22 <planetmaker> it's included there. Do you have some (different) version of solaris which is not covered by that? 08:20:54 <planetmaker> if you try to fix it, please try to fix it in that place, if possible 08:21:49 <ArdaXi> planetmaker: oh yes, it is, very interesting 08:21:59 <ArdaXi> it recognised my OS as SUNOS so I doubt it's that 08:22:04 <peter1138> heh, weird things with /home on nfs... sudo mv can't remove the file... 08:32:28 *** sla_ro|master [~sla.ro@89.121.131.100] has quit [Ping timeout: 480 seconds] 08:32:31 <ArdaXi> planetmaker: seems like SUNOS is not defined on my platform, that would explain that 08:32:45 *** theholyduck [~theholydu@172.245.30.36] has quit [Ping timeout: 480 seconds] 08:34:47 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:36:24 <ArdaXi> seems like it should be either __sun instead 08:36:33 <ArdaXi> well, that or sun or __sun__ 08:38:00 *** SpComb [terom@zapotek.paivola.fi] has quit [Quit: All good things come to an end, including my irssi uptime; it's time to move!] 08:38:59 <ArdaXi> yup, replacing the instances of SUNOS by __sun works 08:41:59 <planetmaker> #if defined(SUNOS) || defined(HPUX) || defined(__SUN__) 08:42:03 <planetmaker> ^ that would work? 08:42:22 <planetmaker> what Solaris specifically do you use? 08:42:41 <planetmaker> __SUN or __SUN__ ? 08:43:19 <ArdaXi> according to solaris documentation, the standard is __sun 08:43:41 <planetmaker> link? 08:45:27 <ArdaXi> well, I got it from here, trying to find it on the solaris site now 08:45:27 <ArdaXi> http://stackoverflow.com/questions/3336200/ifdef-solaris 08:46:51 <ArdaXi> http://docs.oracle.com/cd/E18659_01/html/821-2676/CCplusplus.1.html under -Dname[=def] 08:48:49 <ArdaXi> I'm not sure there's an OS that predefines SUNOS, unless you define it through autoconf I s'pose 08:49:43 <planetmaker> autoconf and OpenTTD hardly go together :) 08:50:32 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 08:52:05 <ArdaXi> I did notice a ./configure thing that recognised my being on SUNOS tho 08:54:19 <planetmaker> os=`echo "$host" | tr '[A-Z]' '[a-z]' | $awk ' 08:54:37 <planetmaker> /sunos/ { print "SUNOS"; exit} 08:54:37 <planetmaker> /solaris/ { print "SUNOS"; exit} 08:57:56 <ArdaXi> yes, but what does it do with the $os value? 09:00:33 *** HerzogDeXtEr [~flex@i59F6D7DA.versanet.de] has joined #openttd 09:01:46 <planetmaker> what does your configure output look like and your config.cache? 09:02:36 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 09:03:37 <ArdaXi> planetmaker: http://sprunge.us/BVRF 09:04:12 <ArdaXi> so CFLAGS includes -DSUNOS 09:04:47 <planetmaker> yeah. So it *should* know that... 09:05:52 <peter1138> check the command line when it's compiling strgen 09:06:13 <ArdaXi> g++ -Wall -Wno-multichar -Wsign-compare -Wundef -Wwrite-strings -Wpointer-arith -W -Wno-unused-parameter -Wredundant-decls -Wformat=2 -Wformat-security -Wno-unused-variable -Wno-unused-but-set-variable -Wno-unused-but-set-parameter -Winit-self -fno-strict-aliasing -Wcast-qual -fno-strict-overflow -Wnon-virtual-dtor -Wno-free-nonheap-object -rdynamic -D_FORTIFY_SOURCE=2 -O1 -DNDEBUG -I /root/openttd-1.4.2/objs/lang -std=gnu++0x -Wno-narrowing -DSTRGEN -c -o s 09:06:20 <planetmaker> the question is... does strgen compilation get same CFLAGS? 09:06:36 <planetmaker> seems it doesn't 09:06:39 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 09:18:03 <planetmaker> https://paste.openttdcoop.org/pmigxvszu <-- does that work, ArdaXi ? 09:19:14 <ArdaXi> planetmaker: yup, that works fine 09:19:19 <planetmaker> cool 09:23:01 *** Jorick [JorickL@5468E41B.cm-12-1d.dynamic.ziggo.nl] has quit [] 09:28:29 <DorpsGek> Commit by planetmaker :: r26850 trunk/config.lib (2014-09-19 09:28:23 UTC) 09:28:30 <DorpsGek> -Fix: [Makefile] Compilation of strgen requires also defining variable in for platforms like Solaris 09:35:00 <ArdaXi> \o/ 09:36:19 *** MJP [~mjp@hq.z77.fr] has joined #openttd 09:40:09 *** theholyduck [~theholydu@172.245.30.36] has joined #openttd 09:56:44 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 10:02:16 <andythenorth> such 1800s 10:02:30 <andythenorth> Pikka: when is pineapple trucks starting from? 10:08:38 *** theholyduck [~theholydu@172.245.30.36] has quit [Ping timeout: 480 seconds] 10:40:48 <peter1138> so is daylength patch in 1.4? :p 10:41:07 <peter1138> er 10:41:17 <peter1138> "Passengers production at Aberninghead Cross Oil Rig decreases 50%!" 10:46:15 * Pikka returns 10:47:44 <Pikka> andythenorth, (steem)trams from 1889, trucks from 1910, buses from 1919 10:54:12 <Eddi|zuHause> there were already electric trams in 1889 10:54:36 <Pikka> steam trams are fun, and can be used for hauling freight as well 10:54:45 <Pikka> my first electric tram is 1905 11:01:12 <andythenorth> shameful 11:01:19 <andythenorth> what about the poor 1800s players? 11:01:47 <andythenorth> and what about realisms? 11:02:13 <andythenorth> itâs well known that we had a major industrial economy based on horses hailing bulk cargo hundreds of kilometres 11:02:18 <andythenorth> realism is very important 11:04:40 <Pikka> what if I push the steam tram back to 1875 and fill it with horses 11:11:28 <Eddi|zuHause> i've said for years that there should be a generic horse vehicle set, that covers the 1800s only 11:11:40 <Eddi|zuHause> which can then be combined with any modern vehicle set 11:13:42 <peter1138> Someone⢠should make it! 11:14:15 <peter1138> When you go to 4x zoom, the horses show themselves to be Lego horses... 11:15:26 <Pikka> horse vehicles were in commercial use well into the 20th century 11:15:31 <Pikka> realism, doesn't it? 11:16:06 <peter1138> Don't forget, it was decreed that OpenTTD would never contain horses. 11:16:32 <peter1138> I'm concerned about this production of passengers. Should I send more females? 11:19:05 <andythenorth> $someone 11:19:18 <andythenorth> Eddi|zuHause: would the horse set cover road + rail? 11:19:43 <peter1138> horse-drawn canal boats? 11:19:45 <andythenorth> Iron Horse will (shock) gain some horses, as will Road Hog 11:19:51 <andythenorth> not because I care, but because Dan does 11:20:02 <andythenorth> it will also get magleveppelins 11:20:22 <andythenorth> an alternative would be to make a horsey set.... 11:20:44 <andythenorth> hmm 11:20:53 <andythenorth> or settings in IH and RH for âhorsies-only' 11:21:10 <Eddi|zuHause> yes, make a real horse set in addition to the iron horse set 11:21:18 <andythenorth> could be done 11:21:47 <Pikka> add horses to FIRS, too 11:22:01 <Pikka> for the production of romanian lasagna 11:22:32 <Eddi|zuHause> as for FIRS: i already asked for this before, an "early economy" with way more but much smaller industries 11:22:53 <Eddi|zuHause> which slowly fade out when larger industries are built 11:23:46 * Pikka should industries :/ 11:23:54 <Pikka> right after ships and road vehicles and towns and 11:24:30 <Eddi|zuHause> the early mines and farms would not have the ability to boost production with supplies 11:24:50 <Eddi|zuHause> and have a much smaller base production 11:24:52 <Pikka> sounds boring and "realistic" 11:25:14 <Pikka> I think an option to have maximum / base production change over time would be good, though. 11:25:33 <Eddi|zuHause> and the blacksmith or wind mill industries will have a maximum capacity, so additional cargo will not produce any secondary cargo (food, metal) 11:26:33 <Eddi|zuHause> there will also not be any industry that produces supplies, because what's the point... 11:31:53 *** Supercheese is now known as Guest203 11:31:55 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:37:45 *** Guest203 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 11:38:59 <andythenorth> industry replacement is not a thing 11:39:07 <andythenorth> there is no sensible mechanism for closure 11:39:18 <andythenorth> or at least not that I found, and I got bored 11:39:34 <andythenorth> early economy would be possible, could tweak the clustering 11:39:52 <andythenorth> but more likely, someone forks FIRS 11:42:24 <Eddi|zuHause> it would be useful if you could issue news message like "Steel crisis: emerging of large steel mills bring local blacksmiths in financial troubles, expect some closures over the next years" 11:43:49 <b_jonas> Eddi|zuHause: hehe. couldn't a game script do that? 11:43:59 <andythenorth> no 11:44:03 <andythenorth> for [reasons] 11:44:03 <Eddi|zuHause> b_jonas: no, because you cannot tie a game script to a newgrf 11:44:10 <andythenorth> GS is not allowed to know anything about GS 11:44:13 <andythenorth> oops 11:44:15 <andythenorth> newgrf :D 11:44:21 <b_jonas> hmm 11:44:22 <b_jonas> :( 11:44:33 <andythenorth> but what Eddi describes is scenario-driven gameplay, like Railroad Tycoon 11:44:36 <andythenorth> which requires GS 11:44:47 <Eddi|zuHause> andythenorth: not sure it does... 11:44:50 <andythenorth> so it was an interesting choice that GS must be agnostic 11:44:53 <b_jonas> Could you just tie both the opening steel mills and the closing of blacksmiths to dates? 11:44:53 <andythenorth> but that boat has flown 11:44:56 <andythenorth> or hovered 11:45:24 <Eddi|zuHause> andythenorth: just make it every time a steel mill emerges, each blacksmith has an x% chance of closing in the next 5 years 11:45:52 <andythenorth> that assumes steel mills emerge, amongst other things 11:45:58 <andythenorth> industry generation is so unreliable already 11:46:02 <andythenorth> we did try this 11:46:07 <andythenorth> there were multiple approaches 11:46:22 <andythenorth> T*rkhen had ottd running headless logging all the openings and closures 11:46:31 <andythenorth> in the end fr*sch told me to stop wasting my life 11:47:00 <andythenorth> itâs a fundamentally wrong approach to try and do it in newgrf, where each industry has no knowledge of game state 11:47:32 <Eddi|zuHause> andythenorth: no, it should be done in game internals, which then exposes the right interfaces to newgrfs 11:47:52 <Eddi|zuHause> like a "try to force at least one instance of this new industry" mode 11:47:52 * andythenorth has no counter argument of any kind to that 11:48:14 <andythenorth> certainly doing things like trying to count the number of industries of type x, factored by map size, then decide closures 11:48:15 <andythenorth> is mad 11:48:24 <andythenorth> within industry closure cb 11:49:34 <Eddi|zuHause> there should probably be a 60+ variable for that 11:49:52 <Eddi|zuHause> "number of industries of type <param>" 11:53:15 <Pikka> there should be? there is... 11:53:38 <Eddi|zuHause> i've never even looked at industry specs 11:54:16 <Pikka> I had that going once with my TaI next generation specs, relative numbers of supply and demand industries affecting production and closure. 11:54:22 <Pikka> terrible features 11:54:22 <andythenorth> there are plenty of vars 11:54:26 <andythenorth> and there are useful cbs 11:55:19 <andythenorth> but there is a fundamental problem with delegating choices to individual industries whilst trying to enforce a specific game narrative 11:55:36 <andythenorth> autonomous agents -> emergent complexity 11:55:48 <Pikka> goot dimes 11:56:12 <Eddi|zuHause> anyway, my point stands. if both GS and NewGRF are the wrong place, then game internals it must be 11:56:53 <Pikka> Eddi: unless nowhere is the right place because it's just a bad idea, that's also a possibility. :) 11:57:05 <Eddi|zuHause> which then creates the problem about how generic it must be, to not only to cater to the needs of FIRS 11:57:15 <andythenorth> Pikka: I concluded itâs a bad idea 11:57:24 <andythenorth> ottd is about building routes 11:57:26 <andythenorth> and then fixing them 11:57:40 <andythenorth> the narrative scenario-driven gameplay doesnât fit 11:57:55 <andythenorth> maybe Train Fewer will do it? o_O 11:58:23 <Eddi|zuHause> as far as i understand it, train fever has not a lot of industry going on at all 11:58:40 <Eddi|zuHause> like 3 raw materials that are all turned into "goods" 11:59:05 <Pikka> that certainly doesn't happen in TTD 11:59:08 <andythenorth> well maybe you can get a â¬3 copy of Railroad Tycoon 3? 11:59:25 <andythenorth> Railroad Tycoon 3 had multiple, historically accurate scenarios 11:59:32 <andythenorth> cargo distribution was fricking awesome in it 11:59:39 <andythenorth> but it was mostly an industry sim 11:59:55 <Eddi|zuHause> i tried RRT2 for about 10 minutes, and didn't get the point of things... 12:00:06 <andythenorth> the routing challenge in RT3 was non-existent, magic signalling, magic passing loops 12:00:15 <andythenorth> it was a top-level thing, where a route had capacity 12:00:21 <Eddi|zuHause> they removed the one useful feature from RRT: dispatcher operation 12:00:38 <andythenorth> was that the manul or auto mode? 12:00:42 <andythenorth> manual * 12:00:55 <Eddi|zuHause> the one where signals actually did something 12:01:14 <andythenorth> originally it was built as a model railroad sim by Sid Meier 12:01:17 <andythenorth> with everything manual 12:01:19 <Eddi|zuHause> instead of trains meeting on a single track line just stopping 12:01:29 <andythenorth> oh yeah, dispatcher mode was winner 12:01:34 <andythenorth> RT3 ignored all of that 12:01:49 <andythenorth> 50% of RT3 was about playing the stock market 12:01:59 <andythenorth> lots of short-selling, pump-and-dump etc 12:02:03 <andythenorth> really fun 12:02:04 <Eddi|zuHause> i don't like the stock market part at all 12:02:17 <andythenorth> useful insights into economic crashes ;) 12:02:33 <andythenorth> short-selling ftw 12:02:50 <andythenorth> teaches you that as long as your moral goals are suficiently narrow, pump-and-dump is the ethical choice 12:02:55 <Eddi|zuHause> the only part of stock market i got from RRT was "get 50% of your company so they won't buy you out" 12:02:57 * andythenorth digresses 12:03:45 <Eddi|zuHause> which was sort of a pointless game mechanics 12:30:08 <jA_cOp> Has anyone got a recommendation for an AI that provides some flavour to an otherwise singleplayer game, without being massively competitive? I've yet to play the game with multiple companies so I'd like to get a feel for how companies interact 12:30:45 <Eddi|zuHause> i generally play without competitors 12:44:21 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Operation timed out] 12:44:26 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 13:02:35 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 13:03:08 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 13:25:24 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 13:37:57 *** theholyduck [~theholydu@172.245.30.36] has joined #openttd 13:39:15 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 13:59:45 *** Celestar [~Celestar@mnch-5d86ef1b.pool.mediaWays.net] has quit [Quit: Leaving.] 14:06:48 *** HerzogDeXtEr [~flex@i59F6D7DA.versanet.de] has quit [Read error: Connection reset by peer] 14:24:32 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 14:25:31 *** theholyduck [~theholydu@172.245.30.36] has quit [Ping timeout: 480 seconds] 14:29:01 *** theholyduck [~theholydu@172.245.30.36] has joined #openttd 14:33:40 <Eddi|zuHause> uhm... weird? https://www.mmoga.net/EA-Games/SimCity-Cities-of-Tomorrow-Bundle.html <-- they sell Sim City (5) for 13⬠and addon for 14â¬, but bundle both together costs 28â¬? 14:34:35 <planetmaker> buy two, pay three. Makes sense to me 14:35:55 <Eddi|zuHause> did anyone even play this? 14:36:11 <Eddi|zuHause> i heard cities are way too small compared to SC4 14:36:58 <planetmaker> I tested it some time ago. Quite ok from the brief time I spend on it 15:03:28 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 15:07:03 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 15:12:02 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:12:05 *** mode/#openttd [+o Alberth] by ChanServ 15:22:42 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 15:41:42 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 15:54:52 <Pikka> these hoggish buses are taking 36 ticks to do a full unload + load :D 15:55:41 <peter1138> is that good or bad? 15:55:51 <andythenorth> big ships must be given an advantage 15:55:56 <andythenorth> unrelated :P 15:56:06 <Pikka> well, it makes them rather less effective at short distance passenger shifting than their high capacity would suggest ;) 15:56:35 <andythenorth> Pikka: loading speed 5 15:56:36 <andythenorth> default 15:56:37 <andythenorth> innit 15:56:47 <andythenorth> I should fix them? 15:56:56 <peter1138> well, that's about a second, right? 15:57:10 <Pikka> 36 loading ticks, not game ticks 15:57:14 <peter1138> oh 15:57:21 <Pikka> 90 passengers out, 90 passengers in, 5 passengers at a time 15:57:45 <andythenorth> small staircase 15:57:49 <andythenorth> sounds realistic 15:57:54 <Pikka> I'd be inclined to increase it, andy. but it's your set. ;) 15:58:30 <andythenorth> 20? 15:59:26 <andythenorth> https://dev.openttdcoop.org/issues/7169 15:59:53 <Pikka> splendid 16:02:37 <Pikka> hmm 16:03:01 <Pikka> well, an IH metro loads 80 per tick... that's not default ;) 16:04:27 *** Hazzard_ [~cfa3a702@188.cimarosa.openttdcoop.org] has joined #openttd 16:22:12 <andythenorth> big doors 16:22:21 <andythenorth> metro is dibbled to give it a big advantage 16:23:00 <Pikka> yes 16:23:21 <Pikka> but then you have RH trams, which are surely similar, which are loading at 10 per tick ;) 16:25:16 <andythenorth> I think we can file that as wrong 16:25:26 <andythenorth> I havenât play tested RH much 16:25:34 <andythenorth> if you want to annotate the ticket⊠16:25:38 <andythenorth> it would be welcome 16:26:14 <Pikka> yebbut that means signing in and stuff :/ 16:27:50 <andythenorth> put them here 16:27:58 <andythenorth> I will laboriously copy and paste 16:28:06 <andythenorth> or make a giant cost and stats table in the forums? 16:28:13 <andythenorth> with formulas and stuff? 16:34:00 <Alberth> having inconsistent costs is much more fun! :) 16:34:22 <andythenorth> random 16:34:25 <andythenorth> per game 16:34:31 <andythenorth> so you have to change tactics 16:34:48 <Alberth> +1 16:35:12 <Alberth> not that I will notice it much, I look at stats every game anyway :) 16:36:28 <Alberth> stuff like "bigger ships make bigger profits" doesn't mean much in a game like openttd, where money is irrelevant :) 16:36:33 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:37:08 <Alberth> on the other hand, you may want to fix it to keep the reality persons off your back 16:37:11 <andythenorth> usually the requirement is to dibble down smaller vehicles so they are viable 16:38:32 *** kalenz__ [~kalenz@ks3282865.kimsufi.com] has joined #openttd 16:38:32 *** kalenz_ [~kalenz@ks3282865.kimsufi.com] has quit [Read error: Connection reset by peer] 16:38:47 <Alberth> with the 1800s post I wondered whether it would be feasible to generate industries closer to each other, but with your "don't close industries" it would fail for the 1900s and 2ks then 16:39:05 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 16:39:16 <andythenorth> and closing industries is a fricking nightmare 16:39:48 <Alberth> I don't have that experience, but fair enough 16:40:06 <andythenorth> providing rules for mass closure 16:40:17 <andythenorth> I am now closing your sawmill because itâs too close to a wood 16:40:20 <andythenorth> and itâs 1900 16:40:28 <andythenorth> and faster trains are available 16:40:35 <andythenorth> so it must be closed 16:40:39 <andythenorth> and you must build a new one 16:41:32 <Alberth> at some point the horses get changed for trucks and trains, that would be a good moment 16:42:26 <Alberth> open a new one just 10 tiles further, wait for the player to extend, repeat :p 16:46:04 <Eddi|zuHause> anyone got chicken farms in banished to work? they always die out on me... 16:46:38 *** frosch123 [~frosch@frnk-5f7421ba.pool.mediaWays.net] has joined #openttd 16:47:28 <andythenorth> maybe allow industries to read the vehicles? 16:47:29 <andythenorth> :P 16:47:43 <andythenorth> quak also 16:49:04 <Alberth> o/ 16:49:24 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 16:49:31 <frosch123> hola 16:53:08 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 16:54:08 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 16:54:11 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:54:14 *** mode/#openttd [+v glx] by ChanServ 16:54:23 <Pikka> http://www.tt-forums.net/viewtopic.php?f=26&t=44613&p=1131857#p1131857 16:54:26 <Pikka> brm brm 16:55:14 <frosch123> will it load containers? 16:55:24 <Eddi|zuHause> missing a few directions? 16:55:28 <frosch123> or livestock? 16:55:39 <Pikka> it's just showing off, eddi :P 16:55:49 <Pikka> ooh, cows on a hovercraft... 16:56:04 <andythenorth> awesome zellepin 16:56:14 <andythenorth> I do like renderised 16:57:36 <peter1138> anyone made a set that takes advantage of 4x zoom to have accurate-length carriages? :p 16:57:46 <andythenorth> CETS? 17:00:26 *** trendynick [~trendynic@188.26.254.57] has joined #openttd 17:12:50 <Eddi|zuHause> CETS doesn't do 4x zoom 17:15:28 *** DanMacK [~63f912e8@188.cimarosa.openttdcoop.org] has joined #openttd 17:15:34 <DanMacK> Hey all 17:16:01 <andythenorth> lo 17:18:11 <Pikka> hello Dan 17:21:15 *** tokai|mdlx [~tokai@port-92-195-40-59.dynamic.qsc.de] has joined #openttd 17:25:31 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:26:41 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:27:33 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:28:35 <Pikka> <frosch123> will it load containers? -> http://pikkarail.com/openttd/the-hoverzellepins-are-coming/ 17:39:18 <frosch123> just be careful to not end up between them 17:39:58 <b_jonas> Pikka: nice 17:40:21 *** gelignite [~gelignite@i528C35BE.versanet.de] has joined #openttd 17:40:30 <b_jonas> can we have rafts in the river pulled by horses on the coast yet? 17:40:46 <Pikka> mo horses, mo problems. 17:41:16 * Pikka still thinks that kind of industrial canal would be best coded as a roadtype, if we ever get roadtypes. :) 17:41:55 <b_jonas> hmm... roadtype might work, and then crossings would get small bridges where the horses can cross 17:42:02 <b_jonas> dunno 17:42:16 <b_jonas> it probably can't be done as just a road type 17:42:21 <b_jonas> single square is just too narrow for it 17:43:54 <Pikka> horse-drawn narrowboats are very narrow, that's why they're called narrowboats 17:44:24 *** Hazzard_ [~cfa3a702@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 17:47:10 <DorpsGek> Commit by translators :: r26851 /trunk/src/lang (4 files) (2014-09-19 17:47:00 UTC) 17:47:11 <DorpsGek> -Update from WebTranslator v3.0: 17:47:11 <Eddi|zuHause> <b_jonas> can we have rafts in the river pulled by horses on the coast yet? <-- only when you can live with them walking through water occasionally 17:47:12 <DorpsGek> belarusian - 33 changes by KorneySan 17:47:13 <DorpsGek> brazilian_portuguese - 100 changes by Tucalipe 17:47:14 <DorpsGek> russian - 2 changes by KorneySan 17:47:15 <DorpsGek> welsh - 4 changes by kazzie 17:48:21 <FLHerne> Eddi|zuHause: Some canals had sections with no towpath where the horse walked down the middle of the canal 17:48:44 <Eddi|zuHause> i meant more like ocean :) 17:53:57 <DorpsGek> Commit by rubidium :: r26852 trunk/src/lang/belarusian.txt (2014-09-19 17:53:50 UTC) 17:53:58 <DorpsGek> -Fix: WT3 validation error 17:54:13 *** Progman [~progman@p57A1B542.dip0.t-ipconnect.de] has joined #openttd 17:55:56 <FLHerne> Eddi|zuHause: Set max speed to 0 when on ocean? 17:56:22 <FLHerne> Then they'll just beave strangely and confuse the player, rather than being unprototypical 17:56:24 <Eddi|zuHause> FLHerne: that sounds like a catastrophe waiting to happen 17:56:27 <FLHerne> ^behave 17:56:35 <Alberth> 1, it can swim :p 17:56:56 <Eddi|zuHause> like, all your ships get stuck on the ocean and you can't get them back 17:57:06 <FLHerne> Does yapf even take differential speeds into account? I didn't see anything that tested that 17:57:20 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 17:57:41 <FLHerne> Eddi|zuHause: Building canal ships on the ocean is Undefined Behaviour, and the player shouldn't do it :P 17:58:01 <FLHerne> Clearly newgrfs should come with detailed reference docs and specs 17:58:25 <Eddi|zuHause> FLHerne: it's not even that. it's already that the pathfinder doesn't prevent this 17:58:52 <Eddi|zuHause> also, i'm pretty sure there's a minimum speed limit of 1 17:59:11 <FLHerne> Well, that should serve to discourage misusing things 18:14:42 *** moffi [~moffi@dsdf-4db51845.pool.mediaWays.net] has joined #openttd 18:22:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:24:54 <andythenorth> o/ 18:27:38 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:27:58 <Wolf01> hrllo 18:28:05 <Wolf01> s/r/e 18:29:12 *** sla_ro|master2 [~sla.ro@89.137.74.191] has joined #openttd 18:29:56 <andythenorth> also 18:30:46 <andythenorth> shlex is my new favourite thing 18:30:59 <andythenorth> wish I had noticed that in the python docs before 18:32:15 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:37:10 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 18:37:15 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 18:37:18 *** sla_ro|master2 [~sla.ro@89.137.74.191] has quit [Ping timeout: 480 seconds] 18:53:13 <Alberth> a bit of a tokenizer, wasn't it? 18:53:19 *** DanMacK [~63f912e8@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 18:53:28 <Supercheese> https://www.tt-forums.net/viewtopic.php?p=1131857#p1131857 :O 18:54:01 <Pikka> might be 18:54:38 <andythenorth> Alberth: I always get fuddled by args for subprocess.POPEN :) 18:54:44 <andythenorth> shlex will solve that 18:54:45 <Wolf01> I could return with the new pc... nah, tomorrow 18:55:10 <Alberth> andythenorth: don't use a shell in popen :) 18:55:33 <Wolf01> nah, now 18:55:37 <Wolf01> bbl 18:55:41 <Alberth> bye Wolf01 18:55:46 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 18:56:07 <andythenorth> what will andythenorth do next 18:56:10 <andythenorth> ? 18:56:18 <Alberth> play a game? 18:56:42 <Supercheese> but the only winning move is not to play... 18:56:59 <Eddi|zuHause> <andythenorth> Alberth: I always get fuddled by args for subprocess.POPEN :) <-- that screams like a code injection waiting to happen 18:57:20 <Alberth> Supercheese: but we're not in it to win :) 18:57:31 <andythenorth> Eddi|zuHause: yes 18:57:34 <Supercheese> andy seems very winning-oriented :P 18:57:51 <Supercheese> what with the goalscripts 18:57:57 <andythenorth> I am cursed by the need to win 18:58:10 <andythenorth> it would be a much quieter life otherwise 18:58:29 <andythenorth> also sausages 18:58:42 <Supercheese> bratwurst? 18:59:18 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has quit [Read error: Operation timed out] 18:59:26 <andythenorth> Eddi|zuHause: I _think_ itâs ok as long as the first arg is correct, but yeah, vulnerability city 19:00:22 <andythenorth> conveniently most of the args come from a web form, soâŠnothing dangerous about that 19:00:23 <b_jonas> wait, how did I suddenly get so much money 19:00:33 <b_jonas> let me check the incomes 19:00:56 <Supercheese> subsidy...? 19:01:38 <b_jonas> no 19:02:02 <peter1138> um 19:02:07 <peter1138> how did i miss newstats 0.6? 19:02:21 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 19:02:33 <b_jonas> wow, these passenger ferries earn more money than I expected 19:02:33 *** luaduck_zzz is now known as luaduck 19:02:36 <andythenorth> newgrfs are BAD FEATUREs 19:02:45 <b_jonas> but of course I got the money from trains 19:02:54 <b_jonas> no wait 19:02:57 <b_jonas> it's from AIRPLANES! 19:02:59 <b_jonas> that explains it 19:03:01 <b_jonas> wow 19:03:04 <Supercheese> yes, it does 19:03:19 <Supercheese> Zeppelins OP, nerf plz 19:03:35 <b_jonas> gotta start more 19:17:32 *** SkeedR [~SkeedR@cpc38-wolv14-2-0-cust352.16-1.cable.virginm.net] has joined #openttd 19:18:11 *** SkeedR is now known as Guest238 19:24:35 *** Guest238 [~SkeedR@cpc38-wolv14-2-0-cust352.16-1.cable.virginm.net] has quit [Remote host closed the connection] 19:25:24 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:29:28 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 19:35:07 <LordAro> https://www.reddit.com/r/openttd/comments/2guu63/ever_wondered_what_openttd_looks_like_in_uhd/ 19:35:18 <LordAro> half surprised you can't see the edge of the world 19:35:28 <LordAro> (in the title game) 19:37:43 <frosch123> the sprite font for the openttd title does not scale :p 19:38:42 <Rubidium> is scales perfectly 19:38:53 <SpComb> openttd might need some kind of scaleable UI for DPI compensation there as well :) 19:38:59 <Rubidium> pixels get smaller, letters get smaller 19:39:09 <LordAro> that's what bigGUI is for :) 19:39:29 <Rubidium> oh... yay... a fiddly DPI setting 19:39:42 <andythenorth> vector UI? o_O 19:39:45 <andythenorth> webfonts 19:39:55 <Rubidium> because not everyone likes everything scaled HUGE because he has high DPI 19:39:59 <SpComb> well, assuming the underlying OS provides some concept of DPI 19:40:00 <V453000> vector sprites 19:40:14 <Rubidium> he wants a lot on a relatively small physical screen... 19:40:36 <Rubidium> come on... why would I want my screen to only contain 25 lines and 80 columns? 19:41:03 <frosch123> yeah, i also wonder how that was usable in the past 19:41:57 <Rubidium> but maybe we should just return to the good old days where a screen was 640x480 and scale everything so it is exactly that big 19:41:59 <LordAro> someone(tm) should finish bigGUI and make it work properly 19:50:18 <peter1138> Is that image scaled down? Cos my text isn't that small... 19:50:36 <peter1138> Ah yeah it is 19:51:06 <peter1138> i had more patches for scalable ui stuff 19:52:12 <andythenorth> Rubidium: I tried playing at 640x480 for a bit 19:52:19 <andythenorth> easier on the eyes 19:52:31 <peter1138> i used to play at 800x600, when i used a crt 19:52:42 <peter1138> now, going full screen just crashes 19:52:56 <andythenorth> oh yeah 19:52:57 <andythenorth> me too 19:53:03 * andythenorth just tested 19:53:08 <Rubidium> peter1138: and you have a patch for that crash too, right? 19:53:20 <andythenorth> specifically changing resolution crashs full screen 19:53:34 <andythenorth> oh and not full screen too 19:53:37 <andythenorth> another OS X Bug :) 19:53:58 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:56:41 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [] 19:57:03 <peter1138> Rubidium, no, *everything* crashes 19:57:30 <peter1138> well, actually only the program changing to fullscreen 19:57:38 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:57:41 <peter1138> but any program does it, and not just sdl stuff 19:57:59 <peter1138> i blame nvidia 19:58:28 <Rubidium> what, you still don't have a patch for that binary blob? 20:00:29 *** Yotson [~Yotson@2001:980:6ac8:1:94f0:754:3a96:25e2] has quit [Quit: .] 20:00:46 <Eddi|zuHause> a binary binary large object? 20:03:08 <Rubidium> 'binary large object' is from the database world 20:04:48 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:06:58 <DorpsGek> Commit by rubidium :: r26853 /trunk (29 files in 12 dirs) (2014-09-19 20:06:51 UTC) 20:06:59 <DorpsGek> -Cleanup [Squirrel]: remove some stuff that we never did and especially never should use 20:07:03 <Eddi|zuHause> hm, i have "left 4 dead 2" in my steam account and never even started it... 20:07:05 <peter1138> hmm, seems to sort of work if i set the resolution in the config file to a valid resolution before hand 20:07:13 <peter1138> but then switching back to window breaks 20:07:49 <Eddi|zuHause> peter1138: so it's the resolution detection that crashes? 20:08:54 <peter1138> it detected the valid resolutions 20:09:11 <peter1138> if the resolution is invalid (i.e. it's a window resolution) what resolution does it use? 20:11:04 <Eddi|zuHause> no, i meant it used the resolution you provided it with flawlessly, but when the resolution fails and it needs to get the available ones from the OS, that breaks 20:11:31 <Eddi|zuHause> (this is all guessed) 20:12:24 <peter1138> i know what you meant, and i answered: it detected the valid resolutions 20:14:47 <Eddi|zuHause> then i don't know... 20:15:03 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 20:15:06 <Eddi|zuHause> i don't use fullscreen, and especially not with resolution changes 20:15:16 <Eddi|zuHause> they tend to screw everything up 20:15:21 <peter1138> yeah some games automatically switch :( 20:15:44 <Eddi|zuHause> plus, it looks horrible 20:15:55 <peter1138> anyway, seems to indeed be a problem with XF86VidModeSwitchToMode and twinview 20:15:59 <Eddi|zuHause> with interpolated pixels and wrong aspect ratio and stuff 20:16:00 <andythenorth> bye 20:16:04 <peter1138> bai 20:16:06 <andythenorth> bai 20:16:07 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:16:18 <Eddi|zuHause> i don't have twinview 20:19:20 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Quit: On snow, everyone can follow your traces] 20:23:49 <b_jonas> whoa, I almost crashed two trains 20:29:06 <peter1138> hard to crash one 20:29:20 <peter1138> but not impossible 20:29:33 <Pikka> is it not? 20:31:53 <LordAro> UFO? 20:32:11 <Pikka> ufos don't crash trains, only road vehicles. 20:32:31 *** moffi2 [~moffi@dsdf-4d0a69f3.pool.mediaWays.net] has joined #openttd 20:33:18 <frosch123> LordAro: think more along wetrails :p 20:33:28 <LordAro> ah yes 20:33:44 <V453000> . 20:33:46 <LordAro> not so much "crashing" as "deleting" though, iirc? 20:34:03 <frosch123> it explodes and says "crashed" 20:34:27 <frosch123> ships are the only solid unbreakable things in ottd :) 20:34:38 *** moffi [~moffi@dsdf-4db51845.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:36:28 <Eddi|zuHause> hm, this "Civilization: Beyond Earth" sounds very similar to alpha centauri 20:37:11 <b_jonas> I wonder if it would make sense to build a double-line here that transports both passengers and goods 20:37:12 <frosch123> hmm, was the latter every a thing? 20:37:21 <b_jonas> and separate it from the oil line 20:37:49 <frosch123> i remember myths about a civ sequel being called "alpha centauri", but i don't think i have ever seen it 20:38:37 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has quit [Read error: No route to host] 20:39:54 <LordAro> Eddi|zuHause: iirc, it's sort of supposed to be Alpha Centauri 2 20:39:59 <LordAro> but riding on the Civ brand 20:40:17 <frosch123> oh, there was a alpha centauri in 1999 20:40:45 <frosch123> i somewhat thought it would be somewhere between civ 1 and 2 :p 20:41:56 <Eddi|zuHause> yes, it was more like between civ 2 and 3 20:42:13 *** Belugas [~belugas@216.191.111.230] has joined #openttd 20:42:14 *** mode/#openttd [+o Belugas] by ChanServ 20:42:14 <Eddi|zuHause> and there was even an addon, which i never had 20:44:20 <Eddi|zuHause> and then somebody made a mod for civ4 called "planetfall", which used the flavour text audio from alpha centauri 20:46:12 <b_jonas> I think Alpha Centauri exists, at least I heared some people play with it 20:46:22 <b_jonas> and yes, a sequel to Civ 20:50:11 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:50:36 <peter1138> yeah, xf86vidmodeswitchtomode just blows up 20:52:36 <peter1138> Pikka, if you flood them 20:52:43 <Pikka> yse 20:53:03 <peter1138> They blew up, because water causes explosions, yes. 20:53:23 <Pikka> the trains are made of sodium 20:53:25 <Pikka> obviously 20:54:16 <Eddi|zuHause> have you seen the beginning of this season of "hell on wheels"? 20:54:58 <Eddi|zuHause> (season 4, i think) 20:55:23 <peter1138> Ok, so we need a video driver that will render to an XVideo surface. 20:55:36 <peter1138> Which can then use the GPU to scale that surface to fullscreen :p 20:56:04 <Eddi|zuHause> does that require compositing? 20:57:03 <peter1138> no 21:00:14 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 21:03:40 <Eddi|zuHause> i should probably stop clicking through game shops, or i'll spend more on games than in my entire life :p 21:05:21 <peter1138> heh, talk like a pirate day bundle 21:05:40 <peter1138> got that, though i suppose that's the hires remake 21:07:13 <Eddi|zuHause> my "interested" list is now at 97â¬, which is probably a bit much 21:16:25 <peter1138> hmm, i wonder if that just works... probably not :) 21:18:25 *** Progman [~progman@p57A1B542.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:19:25 <peter1138> oh, my version of monkey island is the windows one 21:19:53 *** Pikka [~Octomom@d58-106-46-133.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 21:21:30 <glx> I have -50% for payday2 and -50% for hotline miami if someone wants 21:24:57 <peter1138> Holy shit it does wortk. 21:25:08 <peter1138> Mostly 21:26:17 <frosch123> night 21:26:21 *** frosch123 [~frosch@frnk-5f7421ba.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:28:06 <peter1138> http://fuzzle.org/~petern/ottd/double.png 21:33:30 *** moffi2 [~moffi@dsdf-4d0a69f3.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 21:38:48 *** ST2 [~ST2@118.107.136.95.rev.vodafone.pt] has left #openttd [] 21:39:04 *** ST2 [~ST2@118.107.136.95.rev.vodafone.pt] has joined #openttd 21:39:16 *** ST2 [~ST2@118.107.136.95.rev.vodafone.pt] has left #openttd [] 21:39:21 *** ST2 [~ST2@118.107.136.95.rev.vodafone.pt] has joined #openttd 21:59:51 *** pure [~jroberts@li504-25.members.linode.com] has quit [Quit: Lost terminal] 22:03:47 <peter1138> SEF_SETTING_KIND does not exist :S 22:13:15 <peter1138> how dare people change things that affect my patches ;p 22:16:43 <Eddi|zuHause> that patch is 10 years old? :p 22:19:23 <peter1138> r23016 22:25:27 <Eddi|zuHause> so... i now preordered this civ game, which is probably a mistake. and i bought train fever, which is probably also a mistake. and the last civ5 addon, which, if it was a mistake, is not an expensive one 22:25:41 <Eddi|zuHause> altogether for 65⬠22:27:44 <peter1138> err 22:27:45 <peter1138> yeah 22:29:30 <Eddi|zuHause> there we go, Civ5 doesn't even start anymore in wine... 22:33:34 <LordAro> Eddi|zuHause: try the native version :p 22:33:57 <peter1138> er, yeah, 22:47:29 <Eddi|zuHause> LordAro: i didn't try native steam for ages... 22:48:01 <LordAro> well, that's your loss :p 22:48:05 <LordAro> it works fine 22:48:07 <LordAro> always has 22:49:03 <planetmaker> Eddi|zuHause, it works quite well 22:49:36 <planetmaker> and if you shelled-out 65⬠for Civ5, that's indeed a mistake 22:50:06 <peter1138> hmm, is there a SetMinimalSize for just one dimension? 22:50:30 <Eddi|zuHause> no, 37⬠for the beyond earth game (original price 50â¬), 8⬠for the civ5 addon, and 20⬠for train fever 22:52:00 <planetmaker> that's probably better :) 22:52:09 * LordAro got Civ5 Complete for £12 in the summer :3 22:52:28 <planetmaker> yeah, round about that 22:52:53 <Eddi|zuHause> well, i got Civ5 as birthday present on release 22:52:59 *** trendynick [~trendynic@188.26.254.57] has quit [Remote host closed the connection] 22:53:08 <Eddi|zuHause> and bought the previous addon for like 15⬠22:55:44 <peter1138> native civ5 works nicely 22:56:31 <planetmaker> yup, quite 22:57:15 <peter1138> Even on Wheezy, once you've found a version of the Steam package that works. 22:58:04 <Eddi|zuHause> mÀh, steam guard... 22:58:48 <Eddi|zuHause> that's probably greylisted and by the time i get the mail the code is expired... 23:00:05 <peter1138> This SetMinimalSize() malarkey doesn't really play nice with a scalable ui :( 23:06:11 <Wolf01> 'night all 23:06:20 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:11:02 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 23:15:37 <Eddi|zuHause> um... this mail took 15 minutes... 23:19:26 <peter1138> Quick for greylisting. 23:19:48 <Eddi|zuHause> usually 5 minutes 23:23:37 <peter1138> god damn it, changed one file and everything recompiles :p 23:28:54 <Eddi|zuHause> now i remember what was annoying about native steam... it doesn't minimize to tray... 23:33:49 <LordAro> Eddi|zuHause: oh yeah, just add "STEAM_FRAME_FORCE_CLOSE=1" to the start up (icon, etc) 23:33:59 <FUZxxl> Hey 23:34:19 <FUZxxl> Is there a way to let OpenTTD allow me to build stations with more than six platforms? 23:35:03 <Eddi|zuHause> yes, use drag&drop 23:35:18 <Eddi|zuHause> or place two stations next to each other 23:36:11 <FUZxxl> Eddi|zuHause: I always get a message "station too large" 23:36:28 <Eddi|zuHause> FUZxxl: then change the station spread in advanced settings 23:36:35 <FUZxxl> The maximum I can build is a station with 6 platforms à 7 tiles 23:36:45 <Eddi|zuHause> (although the standard setting is 12) 23:37:07 <FUZxxl> Eddi|zuHause: Should I make it smaller or larger? 23:37:27 <Eddi|zuHause> this is the maximum size a station can have, including attached bus stops, airports etc. 23:37:31 <FUZxxl> ok 23:42:50 <planetmaker> set it to 64 23:43:46 <FUZxxl> ok 23:44:03 <planetmaker> or whatever lower value you think is a good maximum size 23:49:41 <peter1138> i love to watch things on tv 23:49:50 <peter1138> bong bong bong 23:49:53 <peter1138> satellite of love 23:50:47 <FUZxxl> http://www.reddit.com/r/sysadmin/comments/2gt7x5 <- this is a good one 23:51:46 <peter1138> won't you be my wagonwheel? 23:58:58 <peter1138> bash: svn: command not found 23:59:00 <peter1138> :S