Times are UTC Toggle Colours
00:00:58 <peter1138> "The Monuments of Mars! has very complex graphics and animation, therefore it will not run fast enough on any 8088 CPU IBM or compatible. In other words you must have a system equipped with an 8086, 80286, or 80386. 00:01:02 <peter1138> " 00:01:04 <peter1138> YEAH. 00:01:05 <peter1138> complex 00:01:09 <peter1138> It's CGA. 00:01:50 <Eddi|zuHause> so "C" stands for "complex"? :p 00:02:11 <peter1138> Eh, normally just 'crap' 00:03:17 <glx> it's for color (even if it's ugly) 00:04:24 <Eddi|zuHause> yeah, each of the 4-colour sets had very opposing colours 00:05:15 <Eddi|zuHause> the most common one had magenta and cyan, or so 00:05:36 <Eddi|zuHause> and black, and i forgoth the other one 00:05:43 <glx> white 00:06:05 <Eddi|zuHause> might have been yellow 00:06:05 <peter1138> black, magenta, cyan & white 00:06:08 <peter1138> then 00:06:13 <peter1138> black, red, green, brown 00:06:57 <glx> and black was "modifiable" 00:07:14 <glx> could be any of the 16 colors 00:08:10 <peter1138> red cyan and white was also there, but not used often 00:08:24 <peter1138> it was unofficial 00:09:05 <Eddi|zuHause> i can't really think of a game that used anythong other than the magenta one 00:09:48 <glx> yeah for me cga means magenta 00:14:46 <Eddi|zuHause> and then i remember going through all kinds of hoops to get an SVGA card for playing sim city 2000 00:18:37 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Operation timed out] 00:19:18 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 00:50:35 <NGC3982> I need to stop now 00:50:37 <NGC3982> Jeez 00:50:45 <NGC3982> This was fantastic 01:07:17 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 01:07:17 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 01:10:07 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Remote host closed the connection] 01:10:24 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 01:28:53 *** JGR_ [~JGR@host81-156-240-86.range81-156.btcentralplus.com] has joined #openttd 01:31:52 *** JGR [~JGR@host86-130-247-219.range86-130.btcentralplus.com] has quit [Ping timeout: 480 seconds] 01:46:43 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 02:42:02 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:42:54 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:48:41 *** InvokeStatic_ [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has joined #openttd 02:52:45 *** InvokeStatic__ [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has joined #openttd 02:53:48 *** InvokeStatic [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has quit [Read error: Operation timed out] 02:59:11 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 02:59:11 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 02:59:46 *** InvokeStatic_ [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 03:02:46 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:02:46 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 03:03:34 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:03:34 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 03:07:04 *** MTs-iPa__ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:07:05 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 03:08:12 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:08:12 *** MTs-iPa__ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 03:13:32 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 03:13:52 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:16:48 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:16:48 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 03:18:31 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 03:18:53 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 03:22:18 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 03:22:33 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:23:17 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:23:17 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 03:24:05 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:24:05 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 03:43:18 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 03:47:25 *** Pereba [~UserNick@177.41.239.232] has quit [Quit: AdiIRC 1.9.6 Disequilibrium http://www.adiirc.com/] 03:55:16 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 04:01:35 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Operation timed out] 04:14:20 *** Hazzard_ is now known as Hazzard 04:14:26 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 04:19:47 *** Djohaal [~Djohaal@177.16.69.69] has quit [Read error: Connection reset by peer] 04:43:37 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD5408.dip0.t-ipconnect.de] has quit [] 04:56:15 *** Eddi|zuHause [~johekr@p5DC67895.dip0.t-ipconnect.de] has joined #openttd 05:30:31 <supermop> opening tons of dwgs in rhino and just saving them again to remove the autocad student version watermark... 05:30:51 <supermop> i really need to go ahead and cough up for a current regular autocad 05:38:44 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 05:56:01 <V453000> xd you insane? 05:56:06 <V453000> draftsight works moderately well 05:56:39 <V453000> we use it at work as a replacement of autocad 05:59:34 <supermop> i usually font have too much need for acad at home 05:59:56 <supermop> but a 2011 student version is feeling way behind the times 06:00:16 <V453000> hm 06:00:25 <supermop> particularly as i haven't been able to consider myself a student by any stretch of the word since 2007 06:00:35 <V453000> what exactly do you need to do? just open dwgs and prepare them for import into 3D? 06:00:48 <supermop> no this is all 2d work 06:01:02 <V453000> aha I thought you import building projects XD 06:01:11 <supermop> and i do linework much faster in acad than rhino 06:01:34 <V453000> that is understandable I guess 06:01:58 *** TomyLobo [~foo@91.65.115.103] has joined #openttd 06:02:27 <supermop> but as i need to create dwgs that others can open without propagating the student version watermark, i open and save it in rhino to strip out that particular metadata 06:03:00 <supermop> my current freelance work is more urban planning focused so i am only concerned with the footprint of the house 06:03:19 <supermop> run into the same issue with revit though 06:03:21 <V453000> I see 06:03:44 <V453000> well, autodesk is great but it is a bit expensive :d 06:03:57 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Quit: DDR is not Dance Dance Revolution.] 06:04:06 <V453000> I wouldnt use 3ds max if I didnt have it at work either 06:04:16 <supermop> i dont make nearly enough per year to write off an autocad purchase as business expense 06:05:00 <supermop> i love rhino as in addition to great nurbs modelling and parametrics with grasshopper - their software is not too expensive 06:05:18 <supermop> and if you are a student you can buy it cheap, and use forever 06:05:28 <supermop> without it stamping your files 06:05:33 <V453000> yeah 06:06:11 <supermop> also when buying the student version you just mail a check to the guy who wrote/founded rhino 06:06:23 <supermop> at least that was the case when i bought my copy 06:08:31 <V453000> yeah 06:08:56 <V453000> well our company has like 200 autocad licenses already so I guess 3 licenses of 3ds max was just a bit of extra from the autodesk resellers 06:09:21 <V453000> I tried cinema4D and Blender, liked cinema a lot but it was just so different :D 06:09:30 <V453000> not even talking about blender, that is totally another world 06:14:38 <supermop> i never messed around with blender - i guess i should 06:14:54 <supermop> but id need to reformat my resume then 06:15:20 <supermop> i stupidly went with this super minimal design back in university 06:15:30 <supermop> and have never bothered to redo it 06:15:57 <supermop> so as i work more jobs and learn more i have to cram it into the same small space on the page 06:16:16 <supermop> meanwhile there is like a 2.5" margin of whitespace on the left.... 06:17:02 <supermop> there is probably a lesson in there as to why architects earn less than engineers... 06:17:56 <V453000> :D 06:18:23 <V453000> blender is great but I dont know how many 3rd party plugins are there for it yet 06:18:55 *** Yotson [~Yotson@2001:980:6ac8:1:5861:69ed:7ca4:9d0e] has joined #openttd 06:20:28 <V453000> and the controlling is so different that I didnt really have the energy to just randomly dig into it 06:21:00 <supermop> yeah same 06:21:11 <supermop> opened it one time, got confused 06:21:32 <supermop> not worth learning unless i needed to 06:22:21 <supermop> really cant be bothered to do any rigging for openttd though 06:22:46 <supermop> id make models and hand them off to be textured, lighted, and rendered 06:23:03 <supermop> not sure how compatible formats are though 06:23:25 <supermop> but if someone had a big blender project and wanted modelling help 06:23:26 <V453000> well it depends what you want to do obviously :) 06:23:36 <supermop> i'd be cool with supplying 3dm files 06:23:44 <V453000> I personally dont have the goal n1 as "create the newGRF" 06:23:52 <V453000> my goal n1 is to learn stuff and enjoy doing it 06:24:00 <V453000> creating the newgrf gives the enjoy doing it 06:24:20 <V453000> since I enjoy doing characters etc, rigging robots and stuff is just one of the important things 06:24:37 <V453000> especially if you intend to create buildings, there isnt much to rig on them anyway 06:25:07 <V453000> I dont really know rhino but I believe exporting things through some .obj might somewhat work 06:25:17 <supermop> yeah 06:25:49 <supermop> i want to try making some stl files for shapeways too 06:26:04 <V453000> stl? 06:26:05 <supermop> i need to make a bracket for my hario hand grinder 06:26:26 <supermop> stereolithography format seems to me what most 3d printers take 06:27:21 <V453000> aha 06:28:27 <supermop> that or make enough money freelancing to buy a more serious grinder 06:28:53 *** HerzogDeXtEr [~flex@88.130.171.238] has joined #openttd 06:30:50 <V453000> mhm :) 06:31:38 <V453000> btw peter1138 the anti-alpha nazi: I found a way to make my sprites on ground 100% precise :P 06:31:58 <V453000> on all edges not just the front one 06:32:41 <peter1138> \o/ 06:33:02 <peter1138> It actually doesn't matter for your sprites because they're not ground sprites :p 06:33:09 <peter1138> But if they were it would. 06:33:09 <supermop> how'd you do it? 06:34:44 <V453000> yeah I know 06:34:56 <V453000> supermop, yet another rendering in masks and stages 06:35:08 <V453000> then putting it back together in postproduction 06:35:38 <V453000> it doesnt probably matter much peter but I think it is still better to have it match 06:35:41 *** HerzogDeXtEr1 [~flex@i59F6B37F.versanet.de] has quit [Ping timeout: 480 seconds] 06:38:00 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 06:38:56 <V453000> and it could also output real groundsprites just as a side effect :P 06:39:07 <V453000> not that making those is a lot of work regardless 06:47:08 *** planetifex is now known as planetmaker 06:47:15 <planetmaker> moin 06:48:13 <V453000> yo ifex 06:50:21 <planetmaker> :) 06:51:00 <Rubidium> yassou planetmaker 06:57:27 *** Celestar [~Celestar@mnch-4d0456d3.pool.mediaWays.net] has joined #openttd 06:57:54 *** Celestar [~Celestar@mnch-4d0456d3.pool.mediaWays.net] has left #openttd [] 07:07:56 <peter1138> V453000, http://fuzzle.org/~petern/ottd/alphayeah.png 07:08:33 <peter1138> red is where pixels aren't fully drawn 07:08:43 <V453000> I know right :) 07:08:46 <peter1138> Except the lighthouse 07:08:56 <peter1138> This is a special version, it uses 8bpp colour 240. 07:08:59 <peter1138> FLASHING HELL 07:09:02 <V453000> wont happen with my landscape :) 07:09:50 <planetmaker> hm :) 07:10:16 <planetmaker> got that patch for me, peter1138 ? :D 07:10:24 <planetmaker> might come in handy 07:13:18 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 07:13:38 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 07:20:01 <peter1138> http://fuzzle.org/~petern/ottd/warnalpha.diff 07:20:26 <peter1138> Works by filling the drawpixelinfo area with colour 240, and then no drawing *any* pixels with alpha. 07:20:55 <peter1138> So don't use an antialiased font :p 07:21:14 <planetmaker> :) 07:21:45 <peter1138> Anything with AA edges looks weird, but yeah, it highlights the bad edges. 07:21:55 <peter1138> And indeed the holes in some buildings. 07:23:00 <peter1138> 32bpp-anim only as well, of course. 07:23:13 <peter1138> If you turn animation off I guess it will draw everything normally, heh. 07:24:09 <planetmaker> boring without animation :) 07:24:11 <peter1138> Ahh you still get the red, though now at clear. 07:26:06 <peter1138> ... 07:26:08 <peter1138> now at -> not as 07:27:37 <peter1138> Bah, zBase airports don't animate :( 07:31:06 <supermop> pizza time 07:31:41 <planetmaker> water doesn't either 07:32:05 <peter1138> Hee 07:32:21 <V453000> yeti will get some wtf alpha on the top everywher :P 07:32:36 <peter1138> Nope 07:32:42 <V453000> wat 07:33:42 <peter1138> they're not ground sprites 07:35:51 <V453000> ah right 07:35:57 <V453000> you only check for the problem alpha 07:36:05 <peter1138> Yeah. 07:36:09 <peter1138> Something like that ;p 07:36:18 <peter1138> Basically it fills in an area to be drawn with colour 240. 07:36:38 <peter1138> Then draws the sprites on top, skipping anything with alpha != 255 07:37:02 <peter1138> So the colour 240 "shows through" the gaps in the ground sprites. 07:39:11 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 07:51:28 *** liq3 [~liq3@120.147.178.81] has quit [] 08:16:51 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 08:24:57 *** rrix [~rrix@c-67-188-183-134.hsd1.ca.comcast.net] has quit [Read error: Operation timed out] 08:36:25 *** rrix [~rrix@c-67-188-183-134.hsd1.ca.comcast.net] has joined #openttd 09:22:58 <peter1138> "I've tried 2048x1024 but its still to small for me." 09:22:59 <peter1138> hah 09:23:18 *** tokai|mdlx [~tokai@port-92-195-83-94.dynamic.qsc.de] has joined #openttd 09:27:32 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out] 09:34:49 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 09:50:37 <peter1138> Farthill... 09:50:48 <peter1138> Gotta love the town name generator. 09:51:16 <peter1138> Could do with an option for less towns on large maps though, I think. 09:54:51 <peter1138> Oh, there's an exact number, derr 09:59:50 *** chester_1 [~chester@guest-nat.hq.begun.ru] has joined #openttd 10:12:30 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 10:13:52 *** chester_1 [~chester@guest-nat.hq.begun.ru] has quit [Quit: Leaving.] 10:14:40 *** chester_1 [~chester@guest-nat.hq.begun.ru] has joined #openttd 10:18:04 *** fjb is now known as Guest2301 10:18:05 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 10:24:51 *** Guest2301 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:55:54 <peter1138> Hmm, how do I get the (approx) centre tile of the main viewport? 10:57:26 <Eddi|zuHause> the viewport is aligned to the top left corner 10:58:06 <Eddi|zuHause> so to get the center you need that reference point and the size of the viewport (plus zoom level) 10:59:49 <planetmaker> I'm actually pretty sure we have already a function which converts screen coordinates to tile coordinates 11:00:11 <planetmaker> which also takes into account the height of the tile(s) 11:01:13 <b_jonas> yeah, you surely have such a function because I can control the game with the mouse 11:05:56 <peter1138> Yeah I was hoping there was some function that does it all already for something else :p 11:06:17 <peter1138> I can't even remember how to get the main viewport now :p 11:11:16 <Eddi|zuHause> well, the least programmatical solution would be to click in the center of the screen with the ?-tool :p 11:13:46 <b_jonas> that might not be the main viewport 11:14:53 <Eddi|zuHause> but it may be an entry point into looking where the desired function is 11:20:24 *** lugo [~oftc-webi@tmo-106-237.customers.d1-online.com] has joined #openttd 11:35:13 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 11:38:03 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 11:50:23 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has joined #openttd 12:06:16 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 12:09:08 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 12:09:17 <andythenorth> lo bob 12:09:24 <Pikka> supward' 12:10:01 <andythenorth> should fix those zeps 12:10:04 <andythenorth> been making trucks 12:10:23 <andythenorth> âcrane truckâ or âlow loader truckâ or something else? 12:10:31 <Pikka> would it be inappropriate to point out to "baldy's boss" that he is a complete towering intellect? 12:11:00 <Pikka> maybe just "low loader"? 12:11:17 <andythenorth> Pikka: I take no opinion on forums :P 12:11:53 <andythenorth> itâs a new thing Iâm trying 12:11:55 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 12:12:02 <Pikka> it can work 12:12:27 <Pikka> my internet experience has become immesurably better since I adblocked the comments section on youtube. :P 12:12:34 <Pikka> immeasurably, too 12:12:58 <andythenorth> you are not alone in that 12:13:03 <andythenorth> I considered it 12:13:10 <andythenorth> but I enjoy them too much 12:13:19 <andythenorth> BBC News comments otoh, always a mistake to read 12:13:24 <andythenorth> hmm 12:13:31 * andythenorth just learnt some things about FIRS 12:13:38 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1134184#p1134184 12:13:41 <andythenorth> how interesting 12:15:57 <peter1138> Sounds like a BAD FEATURE. 12:16:14 <andythenorth> rm FIRS 12:16:53 <andythenorth> hmm 12:17:00 <andythenorth> why do people assume ottd devs troll? 12:17:10 <andythenorth> afaict, the only people who troll are me and MB 12:17:36 <peter1138> W 12:17:40 <peter1138> Who assumes we troll? 12:17:49 <andythenorth> people in forums 12:17:54 <andythenorth> and stuff 12:17:59 <peter1138> But *who*? 12:18:28 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1134191#p1134191 12:18:47 <Pikka> that petern guy trolls 12:18:51 <Pikka> whoever he is 12:19:26 <peter1138> Yeah's a cunt 12:19:35 <peter1138> Also that guy's map looks ridiculous. 12:19:45 <Pikka> you should tell him so 12:19:51 <Pikka> but not in a trolly way. 12:19:55 <andythenorth> trolling 12:20:06 <V453000> hyhyhyhyhy 12:20:15 <Pikka> v doesn't troll, he yetis. 12:20:24 <andythenorth> v is just abusive 12:20:25 <andythenorth> http://upload.wikimedia.org/wikipedia/commons/3/39/Trolling_illustration,_Historic_American_Engineering_Record.png 12:20:27 <andythenorth> tolling 12:20:29 <Pikka> it's like trolling but hairier. 12:20:30 <andythenorth> trolling even 12:22:49 <V453000> GG 12:35:31 <andythenorth> is this a low-loader or a crane? http://donsdepot.donrossgroup.net/dr0101/wepl6.jpg 12:35:35 <planetmaker> man... if this wasn't so bloody expensive: http://www.amazon.de/Cuboro-111-cuboro-standard-Teile/dp/B0002W0RBI/ref=sr_1_4?ie=UTF8&qid=1413808391 12:35:56 <planetmaker> swiss-made. swiss-priced :D 12:35:56 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 12:37:30 <V453000> :D 12:40:27 <peter1138> 4Kg... 13:17:06 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 13:18:10 <__ln__> http://www.youtube.com/watch?v=qT4RhTig_oM 13:18:24 <V453000> andytherealistic 13:29:06 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 13:35:45 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 13:44:41 *** lugo [~oftc-webi@000189e6.user.oftc.net] has quit [Quit: Page closed] 13:44:54 *** Pereba [~UserNick@177.41.239.232] has joined #openttd 13:51:33 *** luaduck_zzz is now known as luaduck 14:15:21 *** chester_1 [~chester@guest-nat.hq.begun.ru] has quit [Quit: Leaving.] 14:58:12 *** Hazzard_ [~cfa3a525@188.cimarosa.openttdcoop.org] has joined #openttd 14:58:35 *** Hazzard_ is now known as Hazzard 15:22:53 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 15:23:02 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 15:47:03 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:47:06 *** mode/#openttd [+o Alberth] by ChanServ 15:50:06 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:56:21 *** Hazzard [~cfa3a525@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 16:04:07 *** bsdndrgn [~oftc-webi@phex.wh29.tu-dresden.de] has joined #openttd 16:04:19 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:04:21 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:06:24 *** bsdndrgn [~oftc-webi@phex.wh29.tu-dresden.de] has left #openttd [] 16:10:46 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 16:15:00 *** Mychomizer [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 16:15:34 *** Mychomizer [~Mychomize@46-236-110-230.customer.t3.se] has quit [] 16:15:41 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 16:20:25 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [] 16:37:30 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:38:01 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 16:51:12 *** frosch123 [~frosch@frnk-5f74630f.pool.mediaWays.net] has joined #openttd 17:00:36 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:00:39 *** mode/#openttd [+v glx] by ChanServ 17:09:13 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 17:39:32 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 17:39:40 <Wolf01> hi hi 17:43:24 <Alberth> o/ 17:45:42 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 17:46:25 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:05:40 *** myr0 [~none@81-234-221-227-no23.tbcn.telia.com] has joined #openttd 18:11:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:11:46 <andythenorth> bon 18:11:48 <andythenorth> jour 18:15:48 <V453000> andythenorth: having a diesel AND electric engine is quite a GOOD FEATURE 18:15:58 <andythenorth> ? 18:16:00 <V453000> no pathfinding borkening when you forget to electrify etc 18:16:00 <andythenorth> BAD FEATURE 18:16:02 <V453000> I likez it 18:16:03 <andythenorth> bi-mode 18:16:32 <andythenorth> RL has only 1000hp on the diesel 18:16:34 <V453000> also iron hores is missing slow powerful trains :( 18:16:40 <andythenorth> slow is boring 18:16:42 <V453000> omfg it exists in RL 18:16:44 <andythenorth> also itâs UK 18:16:48 <V453000> slow is grate 18:17:52 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:20:54 <peter1138> stip_v15.zip 18:20:55 <peter1138> (278.18 KiB) Not downloaded yet 18:20:58 <peter1138> that's kinda large :S 18:23:54 <peter1138> diesel / electric hybrids? 18:28:42 *** TomyLobo [~foo@91.65.115.103] has joined #openttd 18:35:34 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 18:43:14 <andythenorth> V453000: slow would need low wagon speeds 18:43:23 <andythenorth> boooooring 18:43:31 <V453000> no slow just needs a powerful train which is slow 18:43:32 <V453000> done 18:43:43 <V453000> 10 000 hp, 120 kmh 18:43:44 <andythenorth> why would you use it? 18:43:44 <V453000> done 18:43:51 <andythenorth> just use the faster one 18:43:55 <V453000> long trains, short curves, extreme throughput 18:44:14 <V453000> speed isnt nearly everything :P 18:45:40 <andythenorth> well in another roster 18:45:44 <andythenorth> we can have slow things 18:47:17 <V453000> it just fits the idea of fast/medium/strong 18:47:28 <V453000> atm screamer vs. double juice is solid competition 18:47:40 <V453000> having something even slower but even faster would be nice addition 18:47:48 <V453000> *even stronger (: 18:48:47 <andythenorth> I think it would make Double Juice redundant 18:48:59 <andythenorth> idea with IH is that thereâs always one obvious choice⊠:) 18:49:19 <V453000> one obvious choice is meh 18:49:24 <V453000> 2-3 at least is fun :P 18:49:36 <V453000> double juice would stay as it is :) 18:49:39 <andythenorth> I donât find choosing fun 18:49:43 <andythenorth> building routes is fun 18:49:47 <andythenorth> winning GS is fun 18:49:49 <V453000> k :D 18:49:51 <V453000> gs. 18:50:22 <andythenorth> hmm thereâs not always one obvious choice though 18:50:44 <andythenorth> Raven vs. High Flyer 18:51:03 <andythenorth> Electra vs. Northcock 18:51:19 <peter1138> you want powerful, fast or cheap. 18:51:32 <peter1138> cheap to run that is. 18:52:16 <andythenorth> cheap is narrow gauge 18:52:25 <peter1138> meh 18:52:42 <andythenorth> whatâs cheap for? :) 18:54:03 <peter1138> for when there is not enough cargo to warrant fast or powerful 18:56:57 <andythenorth> trucks! 18:56:58 <andythenorth> :) 18:57:16 <andythenorth> Alberth: having fun with mhl? :) 18:57:34 <Alberth> yeah, 12 high mountains :) 18:57:52 <peter1138> freight trains 50 18:58:01 <andythenorth> fwiw, I thought weâd get 32 levels 18:58:08 <andythenorth> 255 isâŠ..an excess :D 18:58:46 <Alberth> 11 is clearly not enough :p 18:58:51 <peter1138> it saves having a future of people pestering for more height levels and running non-vanilla servers... 18:59:12 <peter1138> Which is, I assume, the only reason we have 4096x4096 maps now. 18:59:22 <andythenorth> squeaky wheel gets the grease 18:59:25 <peter1138> Though probably 8192 or 16384 will be "needed" soon. 18:59:34 <Alberth> you think that will stop people wanting 8192? 19:00:24 <peter1138> Ah well, at least they can continue complaining that a 20 year old game is using far too much CPU for some reason... 19:00:28 <andythenorth> we should open source it 19:00:36 <andythenorth> and let users make their own mods 19:01:41 <peter1138> Nah, everything should be possible via NewGRFs. 19:01:52 <andythenorth> only if we make them xml 19:02:02 <andythenorth> how do I do an if statement in xml? 19:02:06 <peter1138> ini file 19:02:28 <peter1138> Actually it would be json now, that's the latest thing I hear... 19:02:38 <andythenorth> well 19:02:46 * andythenorth considers it 19:06:39 <frosch123> andythenorth: more than 32 levels makes somewhat sense if there is a gradient across the whole map 19:07:16 <frosch123> i.e. no hills of size > 32, but north/south end difference of > 32 19:07:39 <frosch123> but i guess the map gen cannot handle that :p 19:07:54 <peter1138> Map gen needs love. 19:07:58 <frosch123> we should extent the water/land edge setting to include some height levels 19:08:12 <peter1138> I should try porting that tectonic simulator. 19:08:18 <Alberth> 250 seems sufficient, I think 19:08:20 <planetmaker> really, frosch123 ? 19:08:36 <frosch123> planetmaker: if in doubt, no :p 19:08:54 <frosch123> but not sure what exactly you are refering to :) 19:09:12 <planetmaker> we rather need a pencil or brush which allows to lower or rise terrain in SE 19:09:24 <planetmaker> I referred to the need to set level on map borders 19:09:28 <frosch123> se? who uses se? 19:09:44 <frosch123> a mapgen is imho generally better than any se 19:10:22 <frosch123> planetmaker: why not? "sea"/"plains"/"mountains" at border 19:10:54 <planetmaker> well, it's a vicious circle, too. Using SE is tedious as it's not loved. And vice versa :) 19:11:03 <andythenorth> map gen needs love 19:11:28 <frosch123> planetmaker: when playing widelands, not having a nice mapgen is the most tedious thing 19:11:49 <planetmaker> frosch123, 'free style' certainly is the setting you refer to as 'mountains'. 19:12:00 <frosch123> there is something of a half mapgen within the se, but it needs a lot of hand crafting afterwards 19:12:06 <planetmaker> But I also agree: I usually only use random map and I'm happy latest after a few tries 19:12:45 <frosch123> planetmaker: "free style" is too free :p i want to choose between level 0 (sea), 1 - 50, 50-100, 100-150 19:13:07 <frosch123> so i can request a gradient across the whole map 19:13:17 <frosch123> instead of homogenous mountains with same height 19:13:22 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 19:13:46 <frosch123> something like variety distribution, just different :p 19:16:51 <planetmaker> :) 19:17:44 <andythenorth> between variety distribution and the type 19:17:47 <andythenorth> Iâm baffled 19:18:38 <andythenorth> can we replace both with some better presets? 19:18:46 <andythenorth> baked in heightmaps :P 19:21:19 <peter1138> Just make it flat, that seems most popular on MP :( 19:22:43 <peter1138> I want flat bits, I want smooth bits, I want rough bits that are high up and don't make millions of pointless lakes. 19:23:13 <andythenorth> I want rivers making valleys :P 19:23:40 <peter1138> Sure. 19:24:01 <andythenorth> and a rabbit in a hat 19:24:04 <andythenorth> and an 8 track 19:24:08 <andythenorth> and a girl, I would call her 19:26:51 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 19:27:00 <Belugas> and i beer, i would called right away 19:27:16 <andythenorth> lo Belugas :) 19:27:32 <Rubidium> Freudian slip of the tongue? 19:28:26 <Rubidium> actually... Belugas, I've been talking about you a bit today about how Brittish is apparantly hard for Northern-Americans 19:28:29 <Belugas> and an andy, I would call "waving Hello Andy" ;) 19:28:43 <Belugas> hello sir Rubidium :) 19:28:58 <Belugas> yes yes yes it is hard sometimes :) 19:29:23 <Belugas> as hard it can be for let say glx and I to understand each other ;) 19:29:54 <Belugas> i don't know, it might be related to the intonations, the speed... 19:30:22 <Belugas> I know I cannot listen to a british tv show if it's not AT LEAST with subtitles 19:30:31 <glx> the words too ;) 19:30:44 <andythenorth> I dunno 19:30:44 <Belugas> that too yes hahaha 19:30:49 <andythenorth> always sense we are talking 19:32:58 <Belugas> heu.... what?? 19:33:32 <liq3> V453000: BDMT has no purpose atm in YETI 19:33:35 *** Jomann [~abchirk@p4FE226D5.dip0.t-ipconnect.de] has joined #openttd 19:33:42 <Rubidium> don't forget idioms and such 19:33:46 <V453000> how come liq3 19:33:57 <Rubidium> "living at her majesty's pleasure" 19:34:03 <liq3> no reason to use it over food. Can just grow town so large you never cap out. 19:34:27 <V453000> sure 19:34:39 <V453000> but can easily get double the amount 19:34:44 <liq3> ? 19:34:44 <andythenorth> hmm 19:34:47 <V453000> bdmt doubles the cap 19:34:49 <andythenorth> whatâs that thing pikka says? 19:34:50 <V453000> "cap" 19:34:54 <andythenorth> the 100% fallacy in sim games 19:34:57 <V453000> bdmt simply doubles the effectiveness of food 19:35:00 <liq3> the cap doesn't matter tho. :P 19:35:08 <liq3> Grow town to say, 200k pop. 19:35:08 <V453000> yes 19:35:27 <V453000> for food you get 20%, for food AND BDMT you get more than 40% 19:35:32 <andythenorth> less optimising, more playing 19:35:41 <V453000> but BDMT is only 20% of food 19:35:49 <V453000> which is quite efficient I would say 19:36:01 <V453000> not to mention that with reasonably slow town growth it obviously is more important 19:36:51 <andythenorth> hmm 19:36:53 * andythenorth ponders 19:37:04 <liq3> V453000: your help documents don't clearly explain how BDMT and food work. 19:38:02 <V453000> Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food. Providing both food and building materials will give you an even bigger boost. Provide food as described above and 1 unit of building materials for every 5 houses to get an additional 20% of the 19:38:03 <V453000> ? 19:38:08 <V453000> what is unclear 19:38:35 <liq3> oh nevermind. 19:38:53 <andythenorth> hmm 19:38:57 <andythenorth> is it perverse? 19:39:17 <andythenorth> âLess optimising, more playingâ, but I always use GS... 19:39:28 <liq3> V453000: so if I understand this right, BDMT is far more efficient to get YETIs than food? 19:40:01 <V453000> yes but BDMT wont even be processed if you dont supply food 19:40:06 <liq3> ok. 19:40:15 <liq3> I misunderstood then. I take back everything I said. :D sorry. 19:40:28 <V453000> :D :) 19:40:35 <V453000> glad you understand now :P 19:40:56 *** gelignite [~gelignite@i5387A822.versanet.de] has joined #openttd 19:40:59 <liq3> now to get BDMT set up in my game... 19:41:05 *** gelignite [~gelignite@i5387A822.versanet.de] has quit [Remote host closed the connection] 19:41:16 <V453000> XD 19:41:43 <liq3> Got a worker yard that was recieving 2,500 food, but no bdmt. thought it was pointless. 19:42:15 <liq3> Network is so congested atm. Overflows don't work properly. :( 19:42:18 <andythenorth> complicated industry sets :( 19:42:59 <V453000> XD 19:43:23 <andythenorth> V453000: RV set? http://www.brothers-brick.com/2014/10/19/hauling-freight-the-lunar-way/ 19:43:26 <liq3> Gotta stop new trains joining the network if there's already trains around.... 19:43:40 <V453000> (: 19:44:02 <liq3> hrm. I could do this with logic gates and a priority. 19:44:16 <peter1138> Heh, remember all that talk about a lego base set? :p 19:44:22 <peter1138> TrueBrain? :P 19:44:29 <andythenorth> I even saw renders 19:44:45 <andythenorth> would be crappy though 19:44:57 <andythenorth> if we wanted Lego, we should at least make things editable in game 19:45:02 <andythenorth> build your own train etc 19:45:05 <andythenorth> voxels! 19:45:33 <frosch123> cubicles 19:45:44 <frosch123> please stick to the vocabulary in this channel 19:45:44 <andythenorth> cubicles are where Dilbert works 19:45:55 <andythenorth> is there an approved vocabulary? 19:45:59 <andythenorth> can I download it? 19:46:02 <andythenorth> maybe in xml? 19:46:08 <peter1138> http://www.tt-forums.net/viewtopic.php?f=26&t=59710 19:46:12 <frosch123> yes, "undo knobs" and "cubicels" 19:46:13 <planetmaker> wasn't it voxels? 19:46:37 <planetmaker> probably both was used interchangeably :P 19:48:42 <andythenorth> where is cat? 19:48:43 <peter1138> cubicles 19:49:03 <peter1138> qubicle 19:49:11 <peter1138> http://www.minddesk.com/ 19:49:22 <peter1138> "Easily Craft Your Own World In 3D" 19:49:48 <peter1138> So not geared as a tool for other things now, just harnessing the lure of Minecraft creative mode... 19:51:09 <andythenorth> oh they made blocky roads with it 19:51:41 <andythenorth> https://lh3.ggpht.com/P6ucJyVOWpuE6vDyVWEcD--2MFJ3qXiYkuEFYViFkIbpSUC4cOfH3U98akw440_6udI=h900 19:51:55 <andythenorth> blocky roads is the reason I mention voxels at all seriously 19:52:57 <andythenorth> most of the other stuff looks like shit to me 19:53:19 <andythenorth> then again, blocky roads looks like TTD palette :P 19:53:21 <andythenorth> so bias 19:53:59 <andythenorth> you build your own cars too https://lh5.ggpht.com/6XL0pQ_Mcx13l32R-Vpa_bYpG1POqEta2dkr523OALapxhq8tah-jb3FDZCHHeGFCQ=h900 19:54:19 <andythenorth> OTTD could look like this? o_O http://cdn.cultofmac.com/wp-content/uploads/2013/11/Blocky-Roads-01.jpg 19:55:45 <andythenorth> tropic, also notice signs http://wpuploads.appadvice.com/wp-content/uploads/2013/11/D97090A8-D195-442A-A789-92C90D2E53B0.jpg 19:56:15 <frosch123> is there a movie, where a tablet bites the finger when tapped? 19:56:26 <frosch123> or just swalllows the whole hand? 19:56:44 <Wolf01> try japanese ones 19:56:54 <andythenorth> arctic http://a3.mzstatic.com/us/r30/Purple6/v4/46/17/68/4617687e-4670-7cb7-94b4-cc87443180da/screen800x800.jpeg 20:04:33 *** Celestar [~Celestar@p4FD6E030.dip0.t-ipconnect.de] has joined #openttd 20:06:43 *** Yotson [~Yotson@2001:980:6ac8:1:5861:69ed:7ca4:9d0e] has quit [Quit: .] 20:08:53 * andythenorth breaks all the things 20:12:15 <frosch123> night 20:12:18 *** frosch123 [~frosch@frnk-5f74630f.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:12:56 *** Celestar [~Celestar@p4FD6E030.dip0.t-ipconnect.de] has left #openttd [] 20:22:56 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:23:16 *** iamtakingiteasy [~Wooga@eientei.org] has joined #openttd 20:23:39 <iamtakingiteasy> hello, is it possible to reduce number (density?) of trees around cities on tropical maps? 20:24:03 <iamtakingiteasy> i see it is possible to turn them off completly, but thats not quite what i want 20:24:19 <iamtakingiteasy> is there any control over tree population? 20:26:25 <planetmaker> you could found a wood chopper industry 20:26:33 <planetmaker> they cut trees quite effectively 20:26:58 <iamtakingiteasy> right after map genration? 20:27:13 <peter1138> Use original tree algorithm. 20:27:22 <peter1138> There'll be less trees. 20:27:47 <iamtakingiteasy> i have tried setting tree_placer = 1, not much change, they're still too dense 20:28:18 <iamtakingiteasy> and zero is just turns them off completly 20:28:53 <Wolf01> 'night 20:29:00 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 20:35:07 <peter1138> http://i.imgur.com/uNCTzPO.jpg < such excitement 20:37:58 <andythenorth> is not icy near rivers? o_O 20:38:20 <andythenorth> is straight railroads? 20:38:27 * andythenorth plays âguess the excitement' 20:39:13 <peter1138> I guess the rivers are at slightly lower height. 20:39:21 <peter1138> Mostly. 20:39:44 <andythenorth> hmm one view fixed 20:39:46 <andythenorth> 24 to go 20:39:55 * andythenorth is upgrading a user interface :P 20:47:54 *** alex6 [~oftc-webi@boi59-5-88-185-105-48.fbx.proxad.net] has joined #openttd 20:48:11 * alex6 slaps berndj around a bit with a large fishbot 20:48:21 <peter1138> Useful. 20:49:10 *** alex6 [~oftc-webi@boi59-5-88-185-105-48.fbx.proxad.net] has quit [Remote host closed the connection] 21:00:17 <andythenorth> was it? 21:01:16 <andythenorth> Supercheese: you could have just said BAD FEATURE :P 21:01:20 <andythenorth> no need to show off 21:15:41 *** Jomann [~abchirk@p4FE226D5.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:17:21 *** Progman [~progman@p57A1810F.dip0.t-ipconnect.de] has joined #openttd 21:33:06 <andythenorth> bed 21:33:06 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:38:38 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 22:02:21 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:15:14 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 22:19:11 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 22:23:12 *** pixar- [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 22:25:56 *** Progman [~progman@p57A1810F.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:26:41 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [Ping timeout: 480 seconds] 22:28:32 *** KouDy_ [~koudy@188.75.190.58] has quit [Remote host closed the connection] 22:36:15 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 22:39:13 *** pixar- [~Mychomize@46-236-110-230.customer.t3.se] has quit [Ping timeout: 480 seconds] 22:42:33 *** luaduck is now known as luaduck_zzz 22:46:56 *** KouDy [~koudy@188.75.190.58] has joined #openttd 22:55:20 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:09:13 <argoneus> good night train friends 23:11:41 <supermop> later 23:29:47 *** Fuco [foobar@server.dasnet.cz] has quit [Ping timeout: 480 seconds] 23:41:56 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 23:50:56 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd