Config
Log for #openttd on 20th October 2014:
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00:00:58  <peter1138> "The Monuments of Mars! has very complex graphics and animation, therefore it will not run fast enough on any 8088 CPU IBM or compatible. In other words you must have a system equipped with an 8086, 80286, or 80386.
00:01:02  <peter1138> "
00:01:04  <peter1138> YEAH.
00:01:05  <peter1138> complex
00:01:09  <peter1138> It's CGA.
00:01:50  <Eddi|zuHause> so "C" stands for "complex"? :p
00:02:11  <peter1138> Eh, normally just 'crap'
00:03:17  <glx> it's for color (even if it's ugly)
00:04:24  <Eddi|zuHause> yeah, each of the 4-colour sets had very opposing colours
00:05:15  <Eddi|zuHause> the most common one had magenta and cyan, or so
00:05:36  <Eddi|zuHause> and black, and i forgoth the other one
00:05:43  <glx> white
00:06:05  <Eddi|zuHause> might have been yellow
00:06:05  <peter1138> black, magenta, cyan & white
00:06:08  <peter1138> then
00:06:13  <peter1138> black, red, green, brown
00:06:57  <glx> and black was "modifiable"
00:07:14  <glx> could be any of the 16 colors
00:08:10  <peter1138> red cyan and white was also there, but not used often
00:08:24  <peter1138> it was unofficial
00:09:05  <Eddi|zuHause> i can't really think of a game that used anythong other than the magenta one
00:09:48  <glx> yeah for me cga means magenta
00:14:46  <Eddi|zuHause> and then i remember going through all kinds of hoops to get an SVGA card for playing sim city 2000
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00:50:35  <NGC3982> I need to stop now
00:50:37  <NGC3982> Jeez
00:50:45  <NGC3982> This was fantastic
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05:30:31  <supermop> opening tons of dwgs in rhino and just saving them again to remove the autocad student version watermark...
05:30:51  <supermop> i really need to go ahead and cough up for a current regular autocad
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05:56:01  <V453000> xd you insane?
05:56:06  <V453000> draftsight works moderately well
05:56:39  <V453000> we use it at work as a replacement of autocad
05:59:34  <supermop> i usually font have too much need for acad at home
05:59:56  <supermop> but a 2011 student version is feeling way behind the times
06:00:16  <V453000> hm
06:00:25  <supermop> particularly as i haven't been able to consider myself a student by any stretch of the word since 2007
06:00:35  <V453000> what exactly do you need to do? just open dwgs and prepare them for import into 3D?
06:00:48  <supermop> no this is all 2d work
06:01:02  <V453000> aha I thought you import building projects XD
06:01:11  <supermop> and i do linework much faster in acad than rhino
06:01:34  <V453000> that is understandable I guess
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06:02:27  <supermop> but as i need to create dwgs that others can open without propagating the student version watermark, i open and save it in rhino to strip out that particular metadata
06:03:00  <supermop> my current freelance work is more urban planning focused so i am only concerned with the footprint of the house
06:03:19  <supermop> run into the same issue with revit though
06:03:21  <V453000> I see
06:03:44  <V453000> well, autodesk is great but it is a bit expensive :d
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06:04:06  <V453000> I wouldnt use 3ds max if I didnt have it at work either
06:04:16  <supermop> i dont make nearly enough per year to write off an autocad purchase as business expense
06:05:00  <supermop> i love rhino as in addition to great nurbs modelling and parametrics with grasshopper - their software is not too expensive
06:05:18  <supermop> and if you are a student you can buy it cheap, and use forever
06:05:28  <supermop> without it stamping your files
06:05:33  <V453000> yeah
06:06:11  <supermop> also when buying the student version you just mail a check to the guy who wrote/founded rhino
06:06:23  <supermop> at least that was the case when i bought my copy
06:08:31  <V453000> yeah
06:08:56  <V453000> well our company has like 200 autocad licenses already so I guess 3 licenses of 3ds max was just a bit of extra from the autodesk resellers
06:09:21  <V453000> I tried cinema4D and Blender, liked cinema a lot but it was just so different :D
06:09:30  <V453000> not even talking about blender, that is totally another world
06:14:38  <supermop> i never messed around with blender - i guess i should
06:14:54  <supermop> but id need to reformat my resume then
06:15:20  <supermop> i stupidly went with this super minimal design back in university
06:15:30  <supermop> and have never bothered to redo it
06:15:57  <supermop> so as i work more jobs and learn more i have to cram it into the same small space on the page
06:16:16  <supermop> meanwhile there is like a 2.5" margin of whitespace on the left....
06:17:02  <supermop> there is probably a lesson in there as to why architects earn less than engineers...
06:17:56  <V453000> :D
06:18:23  <V453000> blender is great but I dont know how many 3rd party plugins are there for it yet
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06:20:28  <V453000> and the controlling is so different that I didnt really have the energy to just randomly dig into it
06:21:00  <supermop> yeah same
06:21:11  <supermop> opened it one time, got confused
06:21:32  <supermop> not worth learning unless i needed to
06:22:21  <supermop> really cant be bothered to do any rigging for openttd though
06:22:46  <supermop> id make models and hand them off to be textured, lighted, and rendered
06:23:03  <supermop> not sure how compatible formats are though
06:23:25  <supermop> but if someone had a big blender project and wanted modelling help
06:23:26  <V453000> well it depends what you want to do obviously :)
06:23:36  <supermop> i'd be cool with supplying 3dm files
06:23:44  <V453000> I personally dont have the goal n1 as "create the newGRF"
06:23:52  <V453000> my goal n1 is to learn stuff and enjoy doing it
06:24:00  <V453000> creating the newgrf gives the enjoy doing it
06:24:20  <V453000> since I enjoy doing characters etc, rigging robots and stuff is just one of the important things
06:24:37  <V453000> especially if you intend to create buildings, there isnt much to rig on them anyway
06:25:07  <V453000> I dont really know rhino but I believe exporting  things through some .obj might somewhat work
06:25:17  <supermop> yeah
06:25:49  <supermop> i want to try making some stl files for shapeways too
06:26:04  <V453000> stl?
06:26:05  <supermop> i need to make a bracket for my hario hand grinder
06:26:26  <supermop> stereolithography format seems to me what most 3d printers take
06:27:21  <V453000> aha
06:28:27  <supermop> that or make enough money freelancing to buy a more serious grinder
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06:30:50  <V453000> mhm :)
06:31:38  <V453000> btw peter1138 the anti-alpha nazi: I found a way to make my sprites on ground 100% precise :P
06:31:58  <V453000> on all edges not just the front one
06:32:41  <peter1138> \o/
06:33:02  <peter1138> It actually doesn't matter for your sprites because they're not ground sprites :p
06:33:09  <peter1138> But if they were it would.
06:33:09  <supermop> how'd you do it?
06:34:44  <V453000> yeah I know
06:34:56  <V453000> supermop, yet another rendering in masks and stages
06:35:08  <V453000> then putting it back together in postproduction
06:35:38  <V453000> it doesnt probably matter much peter but I think it is still better to have it match
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06:38:56  <V453000> and it could also output real groundsprites just as a side effect :P
06:39:07  <V453000> not that making those is a lot of work regardless
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06:47:15  <planetmaker> moin
06:48:13  <V453000> yo ifex
06:50:21  <planetmaker> :)
06:51:00  <Rubidium> yassou planetmaker
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07:07:56  <peter1138> V453000, http://fuzzle.org/~petern/ottd/alphayeah.png
07:08:33  <peter1138> red is where pixels aren't fully drawn
07:08:43  <V453000> I know right :)
07:08:46  <peter1138> Except the lighthouse
07:08:56  <peter1138> This is a special version, it uses 8bpp colour 240.
07:08:59  <peter1138> FLASHING HELL
07:09:02  <V453000> wont happen with my landscape :)
07:09:50  <planetmaker> hm :)
07:10:16  <planetmaker> got that patch for me, peter1138 ? :D
07:10:24  <planetmaker> might come in handy
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07:20:01  <peter1138> http://fuzzle.org/~petern/ottd/warnalpha.diff
07:20:26  <peter1138> Works by filling the drawpixelinfo area with colour 240, and then no drawing *any* pixels with alpha.
07:20:55  <peter1138> So don't use an antialiased font :p
07:21:14  <planetmaker> :)
07:21:45  <peter1138> Anything with AA edges looks weird, but yeah, it highlights the bad edges.
07:21:55  <peter1138> And indeed the holes in some buildings.
07:23:00  <peter1138> 32bpp-anim only as well, of course.
07:23:13  <peter1138> If you turn animation off I guess it will draw everything normally, heh.
07:24:09  <planetmaker> boring without animation :)
07:24:11  <peter1138> Ahh you still get the red, though now at clear.
07:26:06  <peter1138> ...
07:26:08  <peter1138> now at -> not as
07:27:37  <peter1138> Bah, zBase airports don't animate :(
07:31:06  <supermop> pizza time
07:31:41  <planetmaker> water doesn't either
07:32:05  <peter1138> Hee
07:32:21  <V453000> yeti will get some wtf alpha on the top everywher :P
07:32:36  <peter1138> Nope
07:32:42  <V453000> wat
07:33:42  <peter1138> they're not ground sprites
07:35:51  <V453000> ah right
07:35:57  <V453000> you only check for the problem alpha
07:36:05  <peter1138> Yeah.
07:36:09  <peter1138> Something like that ;p
07:36:18  <peter1138> Basically it fills in an area to be drawn with colour 240.
07:36:38  <peter1138> Then draws the sprites on top, skipping anything with alpha != 255
07:37:02  <peter1138> So the colour 240 "shows through" the gaps in the ground sprites.
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09:22:58  <peter1138> "I've tried 2048x1024 but its still to small for me."
09:22:59  <peter1138> hah
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09:50:37  <peter1138> Farthill...
09:50:48  <peter1138> Gotta love the town name generator.
09:51:16  <peter1138> Could do with an option for less towns on large maps though, I think.
09:54:51  <peter1138> Oh, there's an exact number, derr
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10:55:54  <peter1138> Hmm, how do I get the (approx) centre tile of the main viewport?
10:57:26  <Eddi|zuHause> the viewport is aligned to the top left corner
10:58:06  <Eddi|zuHause> so to get the center you need that reference point and the size of the viewport (plus zoom level)
10:59:49  <planetmaker> I'm actually pretty sure we have already a function which converts screen coordinates to tile coordinates
11:00:11  <planetmaker> which also takes into account the height of the tile(s)
11:01:13  <b_jonas> yeah, you surely have such a function because I can control the game with the mouse
11:05:56  <peter1138> Yeah I was hoping there was some function that does it all already for something else :p
11:06:17  <peter1138> I can't even remember how to get the main viewport now :p
11:11:16  <Eddi|zuHause> well, the least programmatical solution would be to click in the center of the screen with the ?-tool :p
11:13:46  <b_jonas> that might not be the main viewport
11:14:53  <Eddi|zuHause> but it may be an entry point into looking where the desired function is
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12:09:17  <andythenorth> lo bob
12:09:24  <Pikka> supward'
12:10:01  <andythenorth> should fix those zeps
12:10:04  <andythenorth> been making trucks
12:10:23  <andythenorth> ‘crane truck’ or ‘low loader truck’ or something else?
12:10:31  <Pikka> would it be inappropriate to point out to "baldy's boss" that he is a complete towering intellect?
12:11:00  <Pikka> maybe just "low loader"?
12:11:17  <andythenorth> Pikka: I take no opinion on forums :P
12:11:53  <andythenorth> it’s a new thing I’m trying
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12:12:02  <Pikka> it can work
12:12:27  <Pikka> my internet experience has become immesurably better since I adblocked the comments section on youtube. :P
12:12:34  <Pikka> immeasurably, too
12:12:58  <andythenorth> you are not alone in that
12:13:03  <andythenorth> I considered it
12:13:10  <andythenorth> but I enjoy them too much
12:13:19  <andythenorth> BBC News comments otoh, always a mistake to read
12:13:24  <andythenorth> hmm
12:13:31  * andythenorth just learnt some things about FIRS
12:13:38  <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1134184#p1134184
12:13:41  <andythenorth> how interesting
12:15:57  <peter1138> Sounds like a BAD FEATURE.
12:16:14  <andythenorth> rm FIRS
12:16:53  <andythenorth> hmm
12:17:00  <andythenorth> why do people assume ottd devs troll?
12:17:10  <andythenorth> afaict, the only people who troll are me and MB
12:17:36  <peter1138> W
12:17:40  <peter1138> Who assumes we troll?
12:17:49  <andythenorth> people in forums
12:17:54  <andythenorth> and stuff
12:17:59  <peter1138> But *who*?
12:18:28  <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1134191#p1134191
12:18:47  <Pikka> that petern guy trolls
12:18:51  <Pikka> whoever he is
12:19:26  <peter1138> Yeah's a cunt
12:19:35  <peter1138> Also that guy's map looks ridiculous.
12:19:45  <Pikka> you should tell him so
12:19:51  <Pikka> but not in a trolly way.
12:19:55  <andythenorth> trolling
12:20:06  <V453000> hyhyhyhyhy
12:20:15  <Pikka> v doesn't troll, he yetis.
12:20:24  <andythenorth> v is just abusive
12:20:25  <andythenorth> http://upload.wikimedia.org/wikipedia/commons/3/39/Trolling_illustration,_Historic_American_Engineering_Record.png
12:20:27  <andythenorth> tolling
12:20:29  <Pikka> it's like trolling but hairier.
12:20:30  <andythenorth> trolling even
12:22:49  <V453000> GG
12:35:31  <andythenorth> is this a low-loader or a crane? http://donsdepot.donrossgroup.net/dr0101/wepl6.jpg
12:35:35  <planetmaker> man... if this wasn't so bloody expensive: http://www.amazon.de/Cuboro-111-cuboro-standard-Teile/dp/B0002W0RBI/ref=sr_1_4?ie=UTF8&qid=1413808391
12:35:56  <planetmaker> swiss-made. swiss-priced :D
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12:37:30  <V453000> :D
12:40:27  <peter1138> 4Kg...
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13:18:10  <__ln__> http://www.youtube.com/watch?v=qT4RhTig_oM
13:18:24  <V453000> andytherealistic
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17:39:40  <Wolf01> hi hi
17:43:24  <Alberth> o/
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18:11:46  <andythenorth> bon
18:11:48  <andythenorth> jour
18:15:48  <V453000> andythenorth: having a diesel AND electric engine is quite a GOOD FEATURE
18:15:58  <andythenorth> ?
18:16:00  <V453000> no pathfinding borkening when you forget to electrify etc
18:16:00  <andythenorth> BAD FEATURE
18:16:02  <V453000> I likez it
18:16:03  <andythenorth> bi-mode
18:16:32  <andythenorth> RL has only 1000hp on the diesel
18:16:34  <V453000> also iron hores is missing slow powerful trains :(
18:16:40  <andythenorth> slow is boring
18:16:42  <V453000> omfg it exists in RL
18:16:44  <andythenorth> also it’s UK
18:16:48  <V453000> slow is grate
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18:20:54  <peter1138>  stip_v15.zip
18:20:55  <peter1138>     (278.18 KiB) Not downloaded yet
18:20:58  <peter1138> that's kinda large :S
18:23:54  <peter1138> diesel / electric hybrids?
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18:43:14  <andythenorth> V453000: slow would need low wagon speeds
18:43:23  <andythenorth> boooooring
18:43:31  <V453000> no slow just needs a powerful train which is slow
18:43:32  <V453000> done
18:43:43  <V453000> 10 000 hp, 120 kmh
18:43:44  <andythenorth> why would you use it?
18:43:44  <V453000> done
18:43:51  <andythenorth> just use the faster one
18:43:55  <V453000> long trains, short curves, extreme throughput
18:44:14  <V453000> speed isnt nearly everything :P
18:45:40  <andythenorth> well in another roster
18:45:44  <andythenorth> we can have slow things
18:47:17  <V453000> it just fits the idea of fast/medium/strong
18:47:28  <V453000> atm screamer vs. double juice is solid competition
18:47:40  <V453000> having something even slower but even faster would be nice addition
18:47:48  <V453000> *even stronger (:
18:48:47  <andythenorth> I think it would make Double Juice redundant
18:48:59  <andythenorth> idea with IH is that there’s always one obvious choice
 :)
18:49:19  <V453000> one obvious choice is meh
18:49:24  <V453000> 2-3 at least is fun :P
18:49:36  <V453000> double juice would stay as it is :)
18:49:39  <andythenorth> I don’t find choosing fun
18:49:43  <andythenorth> building routes is fun
18:49:47  <andythenorth> winning GS is fun
18:49:49  <V453000> k :D
18:49:51  <V453000> gs.
18:50:22  <andythenorth> hmm there’s not always one obvious choice though
18:50:44  <andythenorth> Raven vs. High Flyer
18:51:03  <andythenorth> Electra vs. Northcock
18:51:19  <peter1138> you want powerful, fast or cheap.
18:51:32  <peter1138> cheap to run that is.
18:52:16  <andythenorth> cheap is narrow gauge
18:52:25  <peter1138> meh
18:52:42  <andythenorth> what’s cheap for? :)
18:54:03  <peter1138> for when there is not enough cargo to warrant fast or powerful
18:56:57  <andythenorth> trucks!
18:56:58  <andythenorth> :)
18:57:16  <andythenorth> Alberth: having fun with mhl? :)
18:57:34  <Alberth> yeah, 12 high mountains :)
18:57:52  <peter1138> freight trains 50
18:58:01  <andythenorth> fwiw, I thought we’d get 32 levels
18:58:08  <andythenorth> 255 is
..an excess :D
18:58:46  <Alberth> 11 is clearly not enough :p
18:58:51  <peter1138> it saves having a future of people pestering for more height levels and running non-vanilla servers...
18:59:12  <peter1138> Which is, I assume, the only reason we have 4096x4096 maps now.
18:59:22  <andythenorth> squeaky wheel gets the grease
18:59:25  <peter1138> Though probably 8192 or 16384 will be "needed" soon.
18:59:34  <Alberth> you think that will stop people wanting 8192?
19:00:24  <peter1138> Ah well, at least they can continue complaining that a 20 year old game is using far too much CPU for some reason...
19:00:28  <andythenorth> we should open source it
19:00:36  <andythenorth> and let users make their own mods
19:01:41  <peter1138> Nah, everything should be possible via NewGRFs.
19:01:52  <andythenorth> only if we make them xml
19:02:02  <andythenorth> how do I do an if statement in xml?
19:02:06  <peter1138> ini file
19:02:28  <peter1138> Actually it would be json now, that's the latest thing I hear...
19:02:38  <andythenorth> well
19:02:46  * andythenorth considers it
19:06:39  <frosch123> andythenorth: more than 32 levels makes somewhat sense if there is a gradient across the whole map
19:07:16  <frosch123> i.e. no hills of size > 32, but north/south end difference of > 32
19:07:39  <frosch123> but i guess the map gen cannot handle that :p
19:07:54  <peter1138> Map gen needs love.
19:07:58  <frosch123> we should extent the water/land edge setting to include some height levels
19:08:12  <peter1138> I should try porting that tectonic simulator.
19:08:18  <Alberth> 250 seems sufficient, I think
19:08:20  <planetmaker> really, frosch123 ?
19:08:36  <frosch123> planetmaker: if in doubt, no :p
19:08:54  <frosch123> but not sure what exactly you are refering to :)
19:09:12  <planetmaker> we rather need a pencil or brush which allows to lower or rise terrain in SE
19:09:24  <planetmaker> I referred to the need to set level on map borders
19:09:28  <frosch123> se? who uses se?
19:09:44  <frosch123> a mapgen is imho generally better than any se
19:10:22  <frosch123> planetmaker: why not? "sea"/"plains"/"mountains" at border
19:10:54  <planetmaker> well, it's a vicious circle, too. Using SE is tedious as it's not loved. And vice versa :)
19:11:03  <andythenorth> map gen needs love
19:11:28  <frosch123> planetmaker: when playing widelands, not having a nice mapgen is the most tedious thing
19:11:49  <planetmaker> frosch123, 'free style' certainly is the setting you refer to as 'mountains'.
19:12:00  <frosch123> there is something of a half mapgen within the se, but it needs a lot of hand crafting afterwards
19:12:06  <planetmaker> But I also agree: I usually only use random map and I'm happy latest after a few tries
19:12:45  <frosch123> planetmaker: "free style" is too free :p i want to choose between level 0 (sea), 1 - 50, 50-100, 100-150
19:13:07  <frosch123> so i can request a gradient across the whole map
19:13:17  <frosch123> instead of homogenous mountains with same height
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19:13:46  <frosch123> something like variety distribution, just different :p
19:16:51  <planetmaker> :)
19:17:44  <andythenorth> between variety distribution and the type
19:17:47  <andythenorth> I’m baffled
19:18:38  <andythenorth> can we replace both with some better presets?
19:18:46  <andythenorth> baked in heightmaps :P
19:21:19  <peter1138> Just make it flat, that seems most popular on MP :(
19:22:43  <peter1138> I want flat bits, I want smooth bits, I want rough bits that are high up and don't make millions of pointless lakes.
19:23:13  <andythenorth> I want rivers making valleys :P
19:23:40  <peter1138> Sure.
19:24:01  <andythenorth> and a rabbit in a hat
19:24:04  <andythenorth> and an 8 track
19:24:08  <andythenorth> and a girl, I would call her
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19:27:00  <Belugas> and i beer, i would called right away
19:27:16  <andythenorth> lo Belugas :)
19:27:32  <Rubidium> Freudian slip of the tongue?
19:28:26  <Rubidium> actually... Belugas, I've been talking about you a bit today about how Brittish is apparantly hard for Northern-Americans
19:28:29  <Belugas> and an andy, I would call "waving Hello Andy" ;)
19:28:43  <Belugas> hello sir Rubidium :)
19:28:58  <Belugas> yes yes yes it is hard sometimes :)
19:29:23  <Belugas> as hard it can be for let say glx and I to understand each other ;)
19:29:54  <Belugas> i don't know, it might be related to the intonations, the speed...
19:30:22  <Belugas> I know I cannot listen to a british tv show if it's not AT LEAST with subtitles
19:30:31  <glx> the words too ;)
19:30:44  <andythenorth> I dunno
19:30:44  <Belugas> that too yes hahaha
19:30:49  <andythenorth> always sense we are talking
19:32:58  <Belugas> heu.... what??
19:33:32  <liq3> V453000: BDMT has no purpose atm in YETI
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19:33:42  <Rubidium> don't forget idioms and such
19:33:46  <V453000> how come liq3
19:33:57  <Rubidium> "living at her majesty's pleasure"
19:34:03  <liq3> no reason to use it over food. Can just grow town so large you never cap out.
19:34:27  <V453000> sure
19:34:39  <V453000> but can easily get double the amount
19:34:44  <liq3> ?
19:34:44  <andythenorth> hmm
19:34:47  <V453000> bdmt doubles the cap
19:34:49  <andythenorth> what’s that thing pikka says?
19:34:50  <V453000> "cap"
19:34:54  <andythenorth> the 100% fallacy in sim games
19:34:57  <V453000> bdmt simply doubles the effectiveness of food
19:35:00  <liq3> the cap doesn't matter tho. :P
19:35:08  <liq3> Grow town to say, 200k pop.
19:35:08  <V453000> yes
19:35:27  <V453000> for food you get 20%, for food AND BDMT you get more than 40%
19:35:32  <andythenorth> less optimising, more playing
19:35:41  <V453000> but BDMT is only 20% of food
19:35:49  <V453000> which is quite efficient I would say
19:36:01  <V453000> not to mention that with reasonably slow town growth it obviously is more important
19:36:51  <andythenorth> hmm
19:36:53  * andythenorth ponders
19:37:04  <liq3> V453000: your help documents don't clearly explain how BDMT and food work.
19:38:02  <V453000> Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food.  Providing both food and building materials will give you an even bigger boost. Provide food as described above and 1 unit of building materials for every 5 houses to get an additional 20% of the
19:38:03  <V453000> ?
19:38:08  <V453000> what is unclear
19:38:35  <liq3> oh nevermind.
19:38:53  <andythenorth> hmm
19:38:57  <andythenorth> is it perverse?
19:39:17  <andythenorth> “Less optimising, more playing”, but I always use GS...
19:39:28  <liq3> V453000: so if I understand this right, BDMT is far more efficient to get YETIs than food?
19:40:01  <V453000> yes but BDMT wont even be processed if you dont supply food
19:40:06  <liq3> ok.
19:40:15  <liq3> I misunderstood then. I take back everything I said. :D sorry.
19:40:28  <V453000> :D :)
19:40:35  <V453000> glad you understand now :P
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19:40:59  <liq3> now to get BDMT set up in my game...
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19:41:16  <V453000> XD
19:41:43  <liq3> Got a worker yard that was recieving 2,500 food, but no bdmt. thought it was pointless.
19:42:15  <liq3> Network is so congested atm. Overflows don't work properly. :(
19:42:18  <andythenorth> complicated industry sets :(
19:42:59  <V453000> XD
19:43:23  <andythenorth> V453000: RV set? http://www.brothers-brick.com/2014/10/19/hauling-freight-the-lunar-way/
19:43:26  <liq3> Gotta stop new trains joining the network if there's already trains around....
19:43:40  <V453000> (:
19:44:02  <liq3> hrm. I could do this with logic gates and a priority.
19:44:16  <peter1138> Heh, remember all that talk about a lego base set? :p
19:44:22  <peter1138> TrueBrain? :P
19:44:29  <andythenorth> I even saw renders
19:44:45  <andythenorth> would be crappy though
19:44:57  <andythenorth> if we wanted Lego, we should at least make things editable in game
19:45:02  <andythenorth> build your own train etc
19:45:05  <andythenorth> voxels!
19:45:33  <frosch123> cubicles
19:45:44  <frosch123> please stick to the vocabulary in this channel
19:45:44  <andythenorth> cubicles are where Dilbert works
19:45:55  <andythenorth> is there an approved vocabulary?
19:45:59  <andythenorth> can I download it?
19:46:02  <andythenorth> maybe in xml?
19:46:08  <peter1138> http://www.tt-forums.net/viewtopic.php?f=26&t=59710
19:46:12  <frosch123> yes, "undo knobs" and "cubicels"
19:46:13  <planetmaker> wasn't it voxels?
19:46:37  <planetmaker> probably both was used interchangeably :P
19:48:42  <andythenorth> where is cat?
19:48:43  <peter1138> cubicles
19:49:03  <peter1138> qubicle
19:49:11  <peter1138> http://www.minddesk.com/
19:49:22  <peter1138> "Easily Craft Your Own World In 3D"
19:49:48  <peter1138> So not geared as a tool for other things now, just harnessing the lure of Minecraft creative mode...
19:51:09  <andythenorth> oh they made blocky roads with it
19:51:41  <andythenorth> https://lh3.ggpht.com/P6ucJyVOWpuE6vDyVWEcD--2MFJ3qXiYkuEFYViFkIbpSUC4cOfH3U98akw440_6udI=h900
19:51:55  <andythenorth> blocky roads is the reason I mention voxels at all seriously
19:52:57  <andythenorth> most of the other stuff looks like shit to me
19:53:19  <andythenorth> then again, blocky roads looks like TTD palette :P
19:53:21  <andythenorth> so bias
19:53:59  <andythenorth> you build your own cars too https://lh5.ggpht.com/6XL0pQ_Mcx13l32R-Vpa_bYpG1POqEta2dkr523OALapxhq8tah-jb3FDZCHHeGFCQ=h900
19:54:19  <andythenorth> OTTD could look like this? o_O http://cdn.cultofmac.com/wp-content/uploads/2013/11/Blocky-Roads-01.jpg
19:55:45  <andythenorth> tropic, also notice signs http://wpuploads.appadvice.com/wp-content/uploads/2013/11/D97090A8-D195-442A-A789-92C90D2E53B0.jpg
19:56:15  <frosch123> is there a movie, where a tablet bites the finger when tapped?
19:56:26  <frosch123> or just swalllows the whole hand?
19:56:44  <Wolf01> try japanese ones
19:56:54  <andythenorth> arctic http://a3.mzstatic.com/us/r30/Purple6/v4/46/17/68/4617687e-4670-7cb7-94b4-cc87443180da/screen800x800.jpeg
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20:08:53  * andythenorth breaks all the things
20:12:15  <frosch123> night
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20:23:39  <iamtakingiteasy> hello, is it possible to reduce number (density?) of trees around cities on tropical maps?
20:24:03  <iamtakingiteasy> i see it is possible to turn them off completly, but thats not quite what i want
20:24:19  <iamtakingiteasy> is there any control over tree population?
20:26:25  <planetmaker> you could found a wood chopper industry
20:26:33  <planetmaker> they cut trees quite effectively
20:26:58  <iamtakingiteasy> right after map genration?
20:27:13  <peter1138> Use original tree algorithm.
20:27:22  <peter1138> There'll be less trees.
20:27:47  <iamtakingiteasy> i have tried setting tree_placer = 1, not much change, they're still too dense
20:28:18  <iamtakingiteasy> and zero is just turns them off completly
20:28:53  <Wolf01> 'night
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20:35:07  <peter1138> http://i.imgur.com/uNCTzPO.jpg < such excitement
20:37:58  <andythenorth> is not icy near rivers? o_O
20:38:20  <andythenorth> is straight railroads?
20:38:27  * andythenorth plays ‘guess the excitement'
20:39:13  <peter1138> I guess the rivers are at slightly lower height.
20:39:21  <peter1138> Mostly.
20:39:44  <andythenorth> hmm one view fixed
20:39:46  <andythenorth> 24 to go
20:39:55  * andythenorth is upgrading a user interface :P
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20:48:11  * alex6 slaps berndj around a bit with a large fishbot
20:48:21  <peter1138> Useful.
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21:00:17  <andythenorth> was it?
21:01:16  <andythenorth> Supercheese: you could have just said BAD FEATURE :P
21:01:20  <andythenorth> no need to show off
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21:33:06  <andythenorth> bed
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23:09:13  <argoneus> good night train friends
23:11:41  <supermop> later
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