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08:21:18 <argoneus> Rubidium: it's not sunday anymore 08:21:20 <argoneus> that's the problem 08:21:22 <argoneus> also V453000 08:21:28 <Rubidium> what's so great about sunday? 08:21:36 <peter1138> # Tell me why, I don't like Mondays... 08:21:39 <argoneus> when you get to work every morning, does it take you like 30 minutes to wake up before you can actually start working? 08:21:54 <Rubidium> argoneus: no 08:23:03 * Rubidium usually wakes just before his alarm, and on the same time when the alarm isn't set (i.e. the days when not working) 08:23:26 <Rubidium> as such I'm not interupted in my REM sleep and don't feel tired the whole day 08:25:00 <argoneus> I don't have the discipline to go to bed before midnight 08:25:10 <argoneus> because it feels like I am wasting time 08:25:16 <argoneus> so I usually go to bed around 1, and miss the window 08:25:26 <argoneus> and then when I get up at 8, I'm off by ~30 minutes 08:25:29 <argoneus> and super tired the entire morning 08:25:43 <argoneus> it's actually kind of funny 08:25:53 <argoneus> when I go to bed at 1 and wake up at 8, I'm more tired than if I go to bed at 5 and wake up at 11 08:25:56 <peter1138> At least you know it's your own damn fault. 08:26:06 <argoneus> I dunno 08:26:10 <argoneus> I just want to sleep until my body wants to wake up 08:26:16 <argoneus> not until an alarm reminds me of things I have to do 08:26:25 <Rubidium> argoneus: so go to bed earlier 08:26:33 <argoneus> also, fun story 08:26:36 <argoneus> I woke up today at 8 08:26:44 <argoneus> and took my phone to read news etc for like 10 minutes before I wake up 08:26:53 <argoneus> and suddenly it was 8:40, phone still in my hands, and I don't remember reading anything 08:27:00 * argoneus shrugs 08:27:06 <peter1138> I blame 24 hour TV. 08:27:43 <peter1138> Used to be that when the TV stations were getting ready for closing for the night, you knew it was late... 08:28:12 <argoneus> I don't even watch TV 08:28:29 <argoneus> but yeah 08:28:44 <argoneus> since I get home at like 19, I don't really want to go to bed early 08:28:50 <argoneus> I want to have some fun too :< 08:28:52 <Rubidium> peter1138: the only TV channels that I know that make anywhere near 24 hours of TV a day are from the BBC. The rest has like 30% commercials, so only 17 hours of actual content per day 08:29:14 <peter1138> argoneus, bed early is 20:00. 08:29:58 <Rubidium> argoneus: so... go to bed at 23:30, wake up by yourself at ~06:55, at the office at 07:30 (yay short commute), back home at 16:15... that's 7 hours for fun stuff 08:30:29 <argoneus> Rubidium: what's the latest research on sleeping anyway? 08:30:35 <argoneus> is it still cycles that take 1 hr 30 mi? 08:30:37 <argoneus> min* 08:30:44 <argoneus> or are there any news about that 08:31:16 <peter1138> Funny to think the BBC used to play our national anthem every single night... 08:31:17 <Rubidium> I'm not subscribed to medical papers, so I wouldn't know... but it sounds like the things I heard 08:32:08 <argoneus> I don't know, my sleeping is weird 08:32:13 <argoneus> on weekends I usually sleep like 11 hours 08:32:17 <argoneus> naturally, that is 08:32:31 <argoneus> maybe I should exercise more 08:32:40 <argoneus> s/more// 08:32:56 <peter1138> That happens to me when I stay up too late. 08:32:57 <Eddi|zuHause> sleeping is overrated 08:33:15 <argoneus> I just like nights 08:33:18 * Rubidium has a hard time sleeping more than 7.5 hours 08:33:31 <argoneus> it's dark, quiet, people who play online games are nice, because all the children are sleeping 08:33:46 <argoneus> and working on school assignments is easier at night too 08:34:12 <argoneus> maybe my sleeping has something to do with me staying in front of a bright 24'' screen all day long 08:34:16 <peter1138> And it makes you fucked in the morning, Yay. 08:34:22 <Eddi|zuHause> if i don't have anywhere to go, i tend to doze off again for 2h after i wake up 08:34:32 <argoneus> actually 08:34:38 <argoneus> if I have to wake up at 8, I set alarms at 7:30 and 8 08:34:43 <argoneus> and the 7:30 is just my pleasure alarm 08:34:56 <argoneus> aka wake up, turn it off, realize I can still sleep a bit more, fall asleep again, enjoy that feeling 08:35:19 <Rubidium> oh... dozing off after you alarm for a few minutes is even worse than just waking up right away w.r.t. tiredness 08:35:21 <argoneus> but I don't think that could make me fucked 08:35:34 <argoneus> Rubidium: is it actually bad? 08:35:52 <Rubidium> argoneus: my imperical research has quite definitely proven that 08:35:59 <Eddi|zuHause> half an hour is definitely not enough 08:36:29 <Rubidium> Eddi's 2 hours might be okay, but a relatively short amount of time is devastating for me 08:37:32 <Eddi|zuHause> anyway, since today is a day where i have to go somewhere, i should get a shower... 08:41:54 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 08:48:08 <planetmaker> tmi 08:52:15 <dihedral> oi :-) 08:52:28 <argoneus> ayyyy 09:00:16 <supermop> does Eddi|zuHause actually ever sleep? 09:00:30 <argoneus> maybe he just hibernates 09:00:43 <supermop> on every continent i've been on, you seem to be active on irc whenever i log on 09:00:58 <argoneus> supermop: do you move between continents overnight? 09:01:27 <supermop> over two nights last time 09:01:49 * planetmaker has seen him sleeping. So that question can doubtlessly be answered with 'yes' 09:01:53 <__ln__> argoneus: supermop stays where he is, the continents move 09:02:07 <planetmaker> __ln__, should be able to confirm :P 09:02:41 <__ln__> actually i can't, because i slept at a hotel 09:03:06 <planetmaker> true. Forgot that 09:03:23 <Rubidium> supermop: have you proven that Eddi|zuHause isn't some avatar of a bot? 09:03:38 <supermop> i actually believe he is a hive mind 09:03:43 <Rubidium> and if so, then it continuously sleeps for short periods of time 09:04:02 <supermop> but on this continent there is about an hour of light left and i am going to use it to take a walk 09:04:07 <Rubidium> alternatively... you haven't been in/at the right continent 09:04:24 <Eddi|zuHause> <__ln__> argoneus: supermop stays where he is, the continents move <-- my father used to say this about trains and stations 09:04:47 <__ln__> supermop: a walk... oh no, is your car broken? 09:06:07 * Rubidium would have proposed a space walk, but there you generally have 45 minutes of light at a time 09:08:47 <argoneus> it's easy to prove he's not a bot 09:08:59 <Rubidium> argoneus: how? 09:09:31 <argoneus> let's assume he was a bot, bots don't have parents, he said his father used to say something, which implies he had a father, thus the original statement is true 09:09:47 <V453000> my ass is grass 09:10:57 <Rubidium> argoneus: you know that in certain fields of AI the progress happens due to evolution? Therefor, an AI of such make does have a parent 09:12:07 <argoneus> Rubidium: except in genetical algorithms the parents don't communicate with their offsprings, they just give them the best part of themselves 09:12:21 <Eddi|zuHause> * Rubidium would have proposed a space walk, but there you generally have 45 minutes of light at a time <-- on the ISS orbit? 09:13:13 <Rubidium> furthermore, certain people say they don't have parents. Are they bots? Saying you have or haven't something isn't proof, unless it is verified by a trusted third party 09:13:14 <Eddi|zuHause> argoneus: data definitely called his creator "father" 09:13:49 <Eddi|zuHause> and some people have a "father" that's not their birth parent 09:14:47 <argoneus> okay 09:14:50 <argoneus> but why would anyone make an AI 09:15:04 <argoneus> that lurks around IRC 24/7 and creates mods for a 20 year old game about trains? 09:15:36 <Eddi|zuHause> why would a human lurk around IRC 24/7 and create mods for a 20 year old game about trains? 09:15:37 <Rubidium> argoneus: same argument, but replace AI with child 09:16:06 <argoneus> are there parents that say 09:16:15 <argoneus> "jimmy, when you grow up, I want you to make the best trainset everyone will love" 09:16:51 <planetmaker> * Rubidium would have proposed a space walk, but there you generally have 45 minutes of light at a time <-- actually you have more than 50% of the time covered in the sun ;) 09:17:08 <Eddi|zuHause> are there parents that say: "when you grow up, i want you to make a website that is super efficient at finding other websites"? 09:17:40 <Rubidium> planetmaker: yeah, refraction, and being outside of blocking power of the ellipsoid, but still... 09:18:15 <planetmaker> @calc (6781+300 ) / 6781 09:18:15 <DorpsGek> planetmaker: 1.04424126235 09:18:39 <Rubidium> @calc 24*60/15.51 09:18:39 <DorpsGek> Rubidium: 92.8433268859 09:18:51 <Rubidium> @calc 24*60/15.51/2*1.044 09:18:51 <DorpsGek> Rubidium: 48.4642166344 09:18:56 <Eddi|zuHause> ISS orbit is 300km? 09:19:05 <planetmaker> 300 ... 400km, yes 09:19:41 <Rubidium> okay... so rounded to the nearest quarter hour still 45 minutes 09:19:48 <planetmaker> :) 09:20:01 *** Celestar [~Celestar@mnch-5d869bf4.pool.mediaWays.net] has joined #openttd 09:20:13 <Rubidium> after all, the orbit duration is off by almost 3 minutes as well from 90 minutes 09:20:40 <Rubidium> and I reckon the orbit duration fluctuates a bit as well 09:20:58 <planetmaker> that also assumes that the ISS's plane is currently aligned such that it passes behind the Earth at all. The plane of orbit with respect to the sun doesn't change 09:21:34 <planetmaker> two days a year it's such that it's never dark. Add those where it's never dark as it's higher than Earth's radius. So... night is much less than day over the year 09:22:08 <Rubidium> the inclination is 51.6 degrees from the equator 09:22:33 <Eddi|zuHause> that's definitely using the wrong definition of "night" 09:22:33 <planetmaker> yes. But looking from the outside you always find a direction where a circle around the Earth is never passing behind 09:22:52 <Eddi|zuHause> like, why would the enterprise need a "night crew" by that definition? 09:23:06 <planetmaker> this situation happens at twice a year, and more as the circle is greater than the earth's diameter 09:23:30 <Rubidium> basically bumping between the south of England to the south of Argentina 09:23:54 <Rubidium> as far as I am aware, it is never light for the whole day in England 09:24:11 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:24:14 *** mode/#openttd [+v tokai|noir] by ChanServ 09:24:30 <argoneus> wow I want +v too 09:25:19 <planetmaker> sure, argoneus, write us a port to an obscure device in a way the patches can be accepted in trunk :) 09:25:21 <Eddi|zuHause> "i'm a RL buddy of DorpsGek, please give me op!"? 09:26:10 <Rubidium> furthermore, in Oslo the amount of hours of "daylight" is 5:54 on the shortest. Since this is more northern and an orbit is 90 minutes, it must go through the dark there 09:26:19 <argoneus> did he port the game to a calculator or what 09:26:40 <Eddi|zuHause> something like that 09:27:06 <Rubidium> likewise, if it is dark at the northern hemisphere for only 6 hours, it must be dark at the southern hemisphere for 18 hours, so in the end it's swings and roundabouts 09:27:37 *** tokai|mdlx [~tokai@port-92-195-48-254.dynamic.qsc.de] has quit [Read error: Operation timed out] 09:29:14 <planetmaker> argoneus, check the credits of OpenTTD... it will tell you his contribution. Or the readme 09:29:39 <planetmaker> he ported it to MorphOS and AmigaOS 09:30:09 *** InvokeStatic [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 09:35:04 <Rubidium> we could give argoneus +q if he wants to have that ;) 09:39:45 <argoneus> ;) 09:45:09 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 09:46:51 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 09:47:22 <DorpsGek> Commit by rubidium :: r27032 /trunk (6 files in 3 dirs) (2014-10-23 09:47:15 UTC) 09:47:23 <DorpsGek> -Merge: documentation updates from 1.4 branch 09:47:35 <supermop> ok it was much less than an hour of light 10:02:20 *** Celestar1 [~Celestar@mnch-5d869bf4.pool.mediaWays.net] has joined #openttd 10:07:12 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Quit: Goodnight] 10:09:03 *** Celestar [~Celestar@mnch-5d869bf4.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 10:17:05 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 10:18:17 *** fjb is now known as Guest2747 10:18:19 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 10:24:53 *** Guest2747 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:34:48 *** InvokeStatic [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has joined #openttd 10:44:49 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 10:49:31 <DorpsGek> TrueBrain: Commit by matthijs :: r27033 trunk/src/textfile_gui.cpp (2014-10-23 10:49:14 UTC) 10:49:32 <DorpsGek> TrueBrain: -Codechange: Generalize GetTextfile for multiple extensions 10:49:33 <DorpsGek> TrueBrain: - Instead of hardcoding the .txt extension in a printf string, it is 10:49:34 <DorpsGek> TrueBrain: now stored in an array of possible extensions. This array still only 10:49:35 <DorpsGek> TrueBrain: contains .txt, so behaviour is unchanged, but this makes it easier 10:49:36 <DorpsGek> TrueBrain: (...) 10:49:39 <DorpsGek> Commit by matthijs :: r27034 trunk/src/textfile_gui.cpp (2014-10-23 10:49:16 UTC) 10:49:40 <DorpsGek> -Feature: Support .txt.gz changelog, readme and license files in basesets, newgrfs, etc 10:49:43 <DorpsGek> Commit by matthijs :: r27035 trunk/src/textfile_gui.cpp (2014-10-23 10:49:19 UTC) 10:49:44 <DorpsGek> -Feature: Support .txt.xz changelog, readme and license files in basesets, newgrfs, etc 10:50:40 <DorpsGek> Commit by rubidium :: r27036 trunk/src/smallmap_gui.cpp (2014-10-23 10:50:34 UTC) 10:50:41 <DorpsGek> -Fix [FS#6148] (r26928): crash when changing smallmap colour when the smallmap window has not been opened yet 11:07:28 <blathijs> TrueBrain: ^^ Why is DorpsGek prefixing your name to the first commit? 11:09:50 <V453000> plain evil 11:10:07 <blathijs> Claiming credit, that TrueBrain 11:15:25 *** Eddi|zuHause [~johekr@p57BD465D.dip0.t-ipconnect.de] has quit [] 11:17:41 <peter1138> weird :) 11:17:50 *** Eddi|zuHause [~EddizuHau@p57BD465D.dip0.t-ipconnect.de] has joined #openttd 11:30:15 <Celestar1> wow a commit :P 11:32:11 <peter1138> That happens... but not often from blathijs :) 11:32:11 *** Progman [~progman@p57A18533.dip0.t-ipconnect.de] has joined #openttd 11:33:06 <blathijs> :-) 11:37:14 *** Supercheese [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 11:40:25 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 11:40:31 <andythenorth> V453000: I had a stupid idea 11:40:37 <Celestar1> heya blathijs 11:40:55 <V453000> andythenorth: one? :D 11:40:56 <V453000> :P 11:40:58 <andythenorth> just the one 11:41:02 <andythenorth> special cargo 11:41:05 <andythenorth> harvesters 11:41:10 <V453000> tell me ummediatelly 11:41:13 <V453000> wtf is harvesters 11:41:18 <andythenorth> Iâll do the chain 11:41:24 <andythenorth> harvest depot -> harvesters 11:41:34 <andythenorth> vehicle picks up (say 30t) harvesters 11:41:36 <andythenorth> goes to farm 1 11:41:39 <andythenorth> unloads 30t 11:41:42 <andythenorth> farm âprocessesâ 11:42:00 <andythenorth> 30 days later, it produces (a) boosted amount of crops (b) 25t harvesters 11:42:05 <andythenorth> vehicles goes to farm 2 11:42:08 <andythenorth> repeats, 11:42:11 <andythenorth> until empty 11:42:16 <andythenorth> then goes to harvest depot 11:42:19 <andythenorth> stupid eh? :D 11:42:26 <V453000> quite interesting 11:42:38 <andythenorth> vehicle could also load / unload at same farm :P 11:42:43 <andythenorth> dunno 11:42:47 <V453000> yeah that I understand 11:42:48 <andythenorth> players would come up with mad ideas 11:42:53 <V453000> worth try :D 11:42:54 <andythenorth> might be stupid enough to try 11:43:56 <V453000> I am still going batshit over nuts infrastructure 11:44:00 <andythenorth> o_O 11:44:13 <V453000> already discovered that I wont be able to make longer than 8/8 vehicles with this thing 11:44:21 <V453000> :D 11:44:37 <andythenorth> what are you doing? o_O 11:44:55 <V453000> https://dl.dropboxusercontent.com/u/20419525/SLUG_0000.png 11:44:56 <V453000> this 11:45:03 <V453000> automatically processed into spritesheet 11:45:05 <V453000> in all 8 rotations 11:45:37 <V453000> to save time eventually :D 11:46:03 <andythenorth> time savers :P 11:46:04 *** liq3 [~liq3@120.147.178.81] has quit [] 11:46:13 <V453000> I have it almost done luckily 11:46:21 <andythenorth> they pay off when you want to make a lot of changes 11:46:23 <V453000> it will be super awesome, I have it flexible so I dont even have to use the full grid 11:46:25 <andythenorth> or reuse them in multiple sets 11:46:51 <V453000> well, sure, assuming someone also has the same software 11:46:55 <V453000> adobe creative cloud in this case 11:47:06 <V453000> idk how after effects compositions are backwards compatible 11:49:42 <V453000> regardless, I will spend about 5 days with it 11:49:51 <V453000> if I consider NUTS has 60 000 sprites, I think it will be worth it 11:50:08 <V453000> and even if close, then convenient, not having to do all jobs at once, just first this and then just rendering stuff at will 11:50:31 <V453000> I dont know how Pikka arranges his sprites 11:50:39 <V453000> if he just renders 8 separate images of a train 11:50:50 <V453000> or puts them together in photoshop or something 11:51:13 <V453000> I just hate to see zbase repository with tons of single images 11:51:19 <V453000> so hard to browse it 11:52:31 *** Progman [~progman@p57A18533.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 11:52:38 <V453000> not to mention that I can render up to 256 things at once instead of clicking RENDAR 60 000 times 11:53:37 <supermop> andythenorth: in the US combines usually drive themselves from farm to farm 11:54:02 <andythenorth> supermop: proposal for combine vehicle? 11:54:10 <V453000> xd 11:54:12 <supermop> maybe 11:54:32 <supermop> cargo is "harvester operator hours" 11:54:37 <andythenorth> or diesel :P 11:54:42 <andythenorth> but yeah 11:55:05 <supermop> when the driver have harvested all he feels likes, back to the depot for a break 11:57:32 <supermop> V453000: how log will that grid take to render? 11:57:39 <supermop> long, rather 11:57:46 <V453000> even without vehicles it is like 10 minutes 11:57:55 <supermop> unless your rendered is wood fired 11:58:20 <V453000> well I have multiple computers available so in worst case scenario I can even do a distributed render of one frame 11:58:25 <V453000> but just rendering over night works 11:58:33 <supermop> office render farm? 11:58:35 <V453000> and area-render for previews is more than enough 11:58:36 <V453000> yeah 11:59:06 <V453000> but I dont think that the render times will be somehow large, lets see though 11:59:29 <supermop> well time isnt really time if it doesnt require you there thinking about it 11:59:32 <V453000> Vray has most time spent when you render something that is close to the camera, all of this is rather small 11:59:37 <V453000> exactly 11:59:48 <V453000> I have no problem pressing one button in the evening 11:59:55 <V453000> which is the point of the postproduction infrastructure 12:00:04 <supermop> can houses have animation or only industries? 12:00:16 <b_jonas> supermop: I think houses can 12:00:18 <V453000> I would rather press one button for 256 vehicles (e.g. one type of wagon with everything), rather than 1 per each 12:00:26 <V453000> supermop: default houses have elevator on the side 12:00:30 <V453000> so I guess they can 12:00:32 <supermop> ah yes 12:00:53 <supermop> soo..can it progress at one frame per 40 years or so? 12:01:01 <V453000> XD 12:01:05 <V453000> maybe? 12:01:09 <V453000> interesting idea 12:01:16 <b_jonas> what? is the animation state even saved? 12:01:19 <supermop> too abuse it to simulate 'renovations, additions etc 12:01:23 <V453000> it probably is 12:01:32 <V453000> industries can start animating, stop at any point, and continue later 12:01:34 <b_jonas> or, like, synchronized to the main game clock? 12:01:39 <V453000> yeah nice idea 12:02:01 <V453000> probably with ticks b_jonas :) which is game clock basically 12:02:03 <supermop> becuase most of the housing stock around here is still 1880s, but most has be majorly renovated or added to 12:02:21 <planetmaker> supermop, no problem to do so with house newgrf 12:02:38 <V453000> =D 12:02:49 <supermop> and i doubt a town can remember what house it is replace, and prefer new house that looks like upgrade of old 12:03:09 <supermop> cannot type well tonight 12:03:18 <V453000> yeah I bet that is random 12:03:32 <supermop> ive been out most days this week and last with camer 12:03:33 <supermop> a 12:03:46 <supermop> hunting for elusive early 20th C stuff 12:03:47 <planetmaker> supermop, replacing a house is one thing. You have little control over that (or doing that too much would be a BAD FEATURE). 12:04:00 <planetmaker> But sure you can change the look of an existing house whenever you feel like 12:04:27 <planetmaker> if it's infrequent it might not even need animation, not sure, though. 12:04:43 <supermop> but most stuff that shouts 1910s or 20s here is just an 1850,70, or 90s house that had the facade updated then 12:05:36 <supermop> still have too little for new builds in those times - new builds of old houses with new facades may suffice 12:05:40 <andythenorth> bye 12:05:40 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 12:06:26 <supermop> and then, thats an effect of particular urban and economic conditions here - new houses were built elsewhere those decades 12:06:40 <supermop> and the game modelling that is a very bad feature 12:07:32 <supermop> "you transported tons of cargo this year but town will not grow at all because in real melbourne urban housing was not in vogue at this time..." 12:08:36 <supermop> it would be could if the house set could choose to either rennovate a house or build new, but what would be the point? 12:08:51 <b_jonas> supermop: heh, yeah. you'd have all houses built in the 1950s 12:09:49 <supermop> b_jonas: or growth only in town zone 1 this decade, only in zone 5 next... 12:10:34 <V453000> what is the current mechanism missing? 12:11:08 <supermop> really though suburbs should never grow in openttd, as its a perfect world with no private cars and all powerful transit companies 12:11:22 <V453000> xd 12:12:03 <supermop> V453000: i dont know - lots if i want to build a historical urban planning and construction economy simulator 12:12:16 <supermop> but again, its more fun to play the utopian 12:12:38 <V453000> hm ._. 12:13:05 <V453000> you basically mean you want to rarely demolish/overbuild buildings, and update the standing ones 12:13:10 <supermop> and if the office elevator can be used to simulate solar hot water heaters added to a 150 year old home so be it 12:13:19 <supermop> V453000: yes 12:13:19 <V453000> yeah 12:13:40 <V453000> on paper it makes sense 12:13:50 <V453000> but in the game I would just keep it as is 12:13:54 <supermop> i can update old buildings, but if they dont survive its no use 12:13:56 <V453000> old things will get overwritten over time 12:14:05 <V453000> yeah 12:14:17 <supermop> but dont want towns to become stagnate 12:14:34 <V453000> what do you mean by that? 12:15:15 <supermop> if all houses have a min life of 100 years or so - you'd get a good model of the average age of these neighborhoods 12:15:32 <supermop> but really there should be more replacement than that 12:15:52 <supermop> no one in 1900 thinks the 1880 building is special, 12:16:01 <supermop> only people in 200 12:16:02 <supermop> 0 12:16:28 <supermop> so it gets too compplex too fast? 12:17:05 <supermop> "house has min life of 20 years, but if survives to 80, has min live of 16" 12:17:13 <supermop> *160 12:17:21 <supermop> heritage listing - bad feature 12:17:38 <V453000> I understand what you are trying to get to, and it would be nice probably 12:17:47 <V453000> but idk if feasible / functionally rewarding 12:17:48 <supermop> not worth it though 12:17:56 <V453000> yeah 12:17:57 <supermop> who would even notice 12:18:04 <planetmaker> supermop, you can give houses a life span of 100 years, if you want 12:18:21 <V453000> like it cant be overbuilt for 100 years? 12:18:26 <planetmaker> yes, you can do that 12:18:31 <V453000> :o 12:18:41 <supermop> planetmaker: can i make them easy to overbuild when young, but harder when old? 12:19:00 <planetmaker> also that. There's a callback which asks the house whether it allows to be destructed or not 12:19:13 <supermop> still sounds like bad feature 12:19:20 <V453000> XD 12:19:51 <peter1138> I would like houses to last longer in general. 12:19:55 <supermop> good for me writing an architecture theory paper, bad for every other player 12:20:08 <peter1138> ... but I guess that messes with the growth rate. 12:20:14 <V453000> it could work but since the best way to play with towns is with magic dozer ... :D 12:20:23 <supermop> also id love to make linear 'zones' 12:20:27 <V453000> /authority friendliness 12:20:33 <supermop> that is a high street 12:20:51 <peter1138> SimCityTTD 12:20:56 <V453000> ^ 12:20:59 <V453000> a bit too far :) 12:21:07 <peter1138> TaI does it. 12:21:16 <peter1138> Sort of. 12:21:41 <supermop> where shops prefer to be along the same-ish road as name tile, not just radius 12:22:00 <supermop> again though - would be bizarre to players 12:22:11 <peter1138> Would it? 12:22:28 <supermop> peter1138: i dont know 12:22:28 <peter1138> I find it bizarre having millions of theatres... 12:22:40 <supermop> it would not look like TT 12:22:41 <peter1138> And then football stadiums that keep moving. 12:22:44 <V453000> the question is how much better would it be compared to the random 12:23:08 <supermop> but here you have transport corridors, trams etc 12:23:14 <V453000> perhaps just adding a couple of variously long-life buildings would do the trick 12:23:35 <supermop> shops along that street, apartments above, smaller houses on side street 12:23:45 <supermop> -but- 12:23:53 <b_jonas> sure, some types of houses have to live longer than others 12:24:02 <supermop> thats not an inherent feature of towns 12:24:20 <b_jonas> some cathedrals should for more than 500 years 12:24:25 <supermop> those shop owners just built that way in response to the transit line 12:24:40 <supermop> the tram line and the horse lines that preceeded it 12:25:28 <supermop> peter1138: so it would be odd having those 'high streets' if the player was building in a different way 12:25:45 <supermop> ok i have to go to bed now 12:25:53 <V453000> bai :) 12:25:59 <supermop> no longer in my 20s when i wake up 12:26:15 <supermop> so who know maybe i wont care about silly houses so much 12:26:20 <peter1138> b 12:26:37 <b_jonas> you could add moving circus tents that move to a different town every few months 12:26:53 <V453000> XD 12:26:57 <supermop> bye 12:34:59 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:38:31 <planetmaker> interesting idea, b_jonas :) 12:39:32 <argoneus> add achievements and quicktime events 12:39:38 <argoneus> like mash B to unload coal 12:42:33 <peter1138> Funny how there are roads but no road vehicles... 12:42:45 <peter1138> Should've picked a set with horse & carts :( 12:52:37 <planetmaker> write a GS for that end, argoneus 12:54:05 <argoneus> planetmaker: is that even possible? 12:56:56 <planetmaker> argoneus, I don't know. As I don't know the meaning of "quicktime event" nor what you mean with "mash B to ..." 12:57:12 <argoneus> planetmaker: you don't know what a QTE is? 12:57:13 <argoneus> I envy you 12:57:16 <Taede> maybe playing a movie upon achieving? 12:57:30 <argoneus> it's like when you play a game 12:57:34 <argoneus> and there's a cutscene 12:57:41 <argoneus> and your character falls off a cliff or something during it 12:57:49 <argoneus> and the game says "rapidly press X to climb back up" 12:57:52 <argoneus> and if you don't, you die 12:57:53 <argoneus> never saw that? 12:58:15 <planetmaker> those are not my type of games, I guess 13:00:22 <V453000> button mashing =D 13:00:32 <V453000> no tanks 13:00:42 <argoneus> no airplanes 13:00:55 <V453000> I actually wanted to create a game that would be completely made around the logic of smashing your keys to some rhythm 13:00:58 <V453000> no matter which keys 13:01:03 <argoneus> so like osu? 13:01:10 <argoneus> or guitar hero 13:01:14 <V453000> like the type of game get your keyboard, get drunk with friends, and smash it 13:01:15 <argoneus> or stepmania 13:01:17 <V453000> yeah like guitar hero 13:01:28 <argoneus> or ddr 13:01:44 <V453000> I dont know any of those things, display just tells you what to do and you do it 13:02:14 <argoneus> all of those do that 13:02:34 <argoneus> osu is my favourite 13:23:28 *** SHOTbyGUN_ [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 13:23:50 *** SHOTbyGUN_ [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [] 13:35:18 *** Jomann [~abchirk@p4FE21E15.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 13:44:26 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 14:14:27 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 14:26:52 *** Celestar1 [~Celestar@mnch-5d869bf4.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 14:38:56 *** Celestar [~Celestar@mnch-5d869bf4.pool.mediaWays.net] has joined #openttd 14:48:27 *** Celestar [~Celestar@mnch-5d869bf4.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 14:53:33 *** frosch123 [~frosch@frnk-4d0098de.pool.mediaWays.net] has joined #openttd 14:56:45 *** Celestar [~Celestar@mnch-5d869bf4.pool.mediaWays.net] has joined #openttd 15:10:59 *** luaduck is now known as luaduck_zzz 15:14:17 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 15:16:14 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:17:18 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 15:19:30 <LordAro> hmm 15:19:36 * LordAro buys Civ: BE 15:27:29 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 15:32:37 <frosch123> or you planning on doing a live-feed here while playing it? 15:32:42 <frosch123> *are 15:37:10 <frosch123> is it funny that an osx compile question is answered by two guys, who have combined 50 posts, and both joined 2005 or earlier? 15:37:59 <frosch123> or is it just a statistical fluke 15:41:47 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:44:12 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 15:48:27 <LordAro> frosch123: i could do :p 15:53:13 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 16:10:13 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:10:16 *** mode/#openttd [+o Alberth] by ChanServ 16:30:55 <Rubidium> frosch123: maybe it's an omen for Bjarni returning 16:31:39 <planetmaker> :D 16:36:45 <LordAro> Rubidium: well, there were some commits from blathijs this morning :) 16:37:17 <planetmaker> well, he's always around somewhat and is our official debian maintainer 16:37:25 <LordAro> true 16:37:33 <LordAro> commits are not often though 16:38:13 <planetmaker> they were a spin-off from maintaining the package. Or so I understood :) 16:39:32 <LordAro> it looks that way 16:39:34 <Rubidium> yup 16:39:59 <frosch123> LordAro: it's now somewhat closer to show ottd's own readme in-game :p 16:40:11 <LordAro> frosch123: i was going to say :) 16:40:27 <LordAro> just the search paths which is the issue though 16:40:42 <Rubidium> frosch123: why? They're not compressed, are they? 16:40:48 <frosch123> yeah, needs some configure magic 16:40:54 <frosch123> Rubidium: on debian they would be 16:41:18 <Rubidium> true, but so are those of OpenGFX, OpenSFX and OpenMSX... and that's basically what this patch is for 16:41:26 <planetmaker> and he's right. a default install ships with a few 100MByte docs 16:42:24 <frosch123> somewhere you lost me :) 16:44:15 <Rubidium> I'm at 127.0.0.1 ;) 16:44:25 <planetmaker> ah, I said like, compression of the docs will not mean much, unless there's over 1GByte of docs. Actually that's about the size :P 16:44:32 <frosch123> Rubidium: you are back to ipv4? 16:44:49 <Rubidium> the whole ipv6 tunnel thing was too unstable 16:45:05 <Rubidium> and my provider says it's going to introduce IPv6 in 2012 16:45:12 <planetmaker> lol 16:47:02 *** TomyLobo [~foo@91.65.115.103] has joined #openttd 16:48:45 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 16:51:38 *** Celestar [~Celestar@mnch-5d869bf4.pool.mediaWays.net] has quit [Quit: Leaving.] 16:57:28 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:57:31 *** mode/#openttd [+v glx] by ChanServ 17:04:58 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:09:39 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 17:10:58 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:13:50 <DorpsGek> Commit by rubidium :: r27037 /trunk/src (3 files) (2014-10-23 17:13:44 UTC) 17:13:51 <DorpsGek> -Fix [FS#6150] (r26878): m6 was moved from Tile To TileExtended, but it wasn't properly removed from Tile (patch by Juanjo) 17:30:17 *** gelignite [~gelignite@i528C3D57.versanet.de] has joined #openttd 17:34:45 <peter1138> Let's just allocate a pointer per tile... 17:37:12 <Rubidium> pff... pointers are overrated 17:37:22 <Rubidium> virtual classes for the win! 17:43:37 <Rubidium> but... it's only like 4 times more memory, which is peanuts 17:43:54 <Rubidium> @calc 4096*4096*30/1048576 17:43:54 <DorpsGek> Rubidium: 480 17:44:03 <Rubidium> merely 480 MiB 17:45:14 *** Progman [~progman@p57A18533.dip0.t-ipconnect.de] has joined #openttd 17:45:45 <frosch123> yeah, and vehicles should have a shared_ptr to the track, so the track cannot be destroyed while they are on it 17:45:56 <Rubidium> though with the added pointers for virtual classes... 17:46:02 <frosch123> modern c++ can solve so many problems in ottd 17:46:15 <Rubidium> @calc 4096*4096*(64+8-10)/1048576 17:46:15 <DorpsGek> Rubidium: 992 17:46:34 <DorpsGek> Commit by translators :: r27038 /trunk/src/lang (4 files) (2014-10-23 17:46:24 UTC) 17:46:35 <DorpsGek> -Update from WebTranslator v3.0: 17:46:36 <DorpsGek> belarusian - 21 changes by KorneySan 17:46:37 <DorpsGek> catalan - 2 changes by juanjo 17:46:38 <DorpsGek> czech - 14 changes by Eskymak 17:46:39 <DorpsGek> russian - 1 changes by KorneySan 17:46:53 <Rubidium> so... peanuts 17:46:55 <glx> 3D array with tile objects ? 17:47:15 <glx> and magically metro can be done ;) 17:47:16 <Rubidium> glx: no, 2D array with objects 17:47:27 <frosch123> how much memory does a shared_ptr need? 17:47:38 <frosch123> i would expect something around 12 bytes 17:47:56 <frosch123> a reference counter and a pointer to the actual data 17:48:08 <frosch123> hmm, though, how about adding a mutex for every tile? 17:51:39 <peter1138> And a thread! 17:57:50 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 18:00:41 <Alberth> yeah, and a little RPC, to distribute the map to the clients 18:00:59 <frosch123> esp. the gpus of the clients 18:06:44 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:06:53 <andythenorth> o/ 18:06:55 <Alberth> moin 18:13:19 <peter1138> Where's your other arm? 18:13:59 <Alberth> \o it's here 18:15:17 <Xaroth|Work> Alberth: xmlrpc? 18:15:37 <Alberth> only for bonus points 18:15:42 <Xaroth|Work> \o/ 18:20:58 *** Sylf [~sylf@c-71-199-78-95.hsd1.ks.comcast.net] has quit [Remote host closed the connection] 18:26:05 <andythenorth> where is cat? 18:27:05 <peter1138> Urgh... 18:28:57 <Rubidium> Xaroth|Work: lets implement OpenTTD in XLST ;) 18:29:03 <andythenorth> cat did something unpleasant? 18:29:23 <peter1138> Just wonder if it's worth making towns not spawn on tiny islands. 18:29:25 <frosch123> ate your mouse? 18:29:45 *** Sylf [~sylf@c-71-199-78-95.hsd1.ks.comcast.net] has joined #openttd 18:29:59 <andythenorth> peter1138: I like them 18:30:05 <andythenorth> but they always end up shrinking popn 18:30:08 <andythenorth> :P 18:30:12 <andythenorth> also theatres 18:30:27 <andythenorth> I did once check that theatres donât have a higher probability by mistake :P 18:30:46 <Xaroth|Work> Rubidium: XLSt is overrated, I'll stick with just xmlrpc 18:32:49 <andythenorth> theatres much? https://dev.openttdcoop.org/attachments/download/6771/too_many_theatres.png 18:32:53 <andythenorth> that wasnât a one-off 18:32:55 <andythenorth> :D 18:33:47 *** luaduck_zzz is now known as luaduck 18:36:09 <Rubidium> Xaroth|Work: obviously XMLRPC for the communication (sending the map state to the clients), but XLST for moving the vehicles and such 18:40:50 <Alberth> andy: theater-city :) 18:42:43 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Read error: Connection reset by peer] 18:45:07 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 18:51:46 <Xaroth|Work> Rubidium: you have an interesting idea there 18:54:35 *** andythenorth is now known as Guest2778 18:54:36 *** Guest2778 [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Read error: Connection reset by peer] 18:54:52 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:57:38 <Rubidium> Xaroth|Work: only thing is that XLST isn't quite suited for complex calculations 18:58:00 <Rubidium> unless you create countless small functions 18:58:14 <Rubidium> ... to work around the fact that you don't have variables 18:58:32 <Rubidium> so it becomes more or less functional programming 19:02:09 <Xaroth|Work> \o/ 19:03:13 <FLHerne> peter1138: Tiny-island-towns are fun 19:03:28 <andythenorth> only in theory 19:03:33 <andythenorth> theyâre not actually fun 19:03:44 <FLHerne> They're about the only actually-practical use for passenger boats, at least with stock vehicles/costs 19:04:10 <FLHerne> And a cute use for the little squiddy ones if being realistic 19:07:03 <andythenorth> passenger boats are way useful in any coastal city 19:07:11 <andythenorth> almost no infrastructure 19:13:34 <FLHerne> Ok, only practical use for passenger boats except as glorified buses :P 19:14:00 <FLHerne> If I keep retrospectively adding nonsensical caveats, I'll have a point eventually... 19:20:00 <luaduck> alright, what's the best way to change string settings (like server_name) over rcon 19:20:15 <luaduck> because if I try to execute anything with spaces I just get told how to use set 19:21:21 <peter1138> " " 19:21:36 <peter1138> or is there still the issue with double quotes... hmm 19:23:24 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 19:24:15 <luaduck> trying to do it over soap 19:24:21 <luaduck> but I get the exact same issue with in-game rcon 19:30:19 <peter1138> Bah, custom land generators still suck :( 19:35:55 *** luaduck is now known as luaduck_zzz 19:41:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:47:44 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:52:01 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 20:02:27 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:02:39 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:28:06 <frosch123> night 20:28:09 *** frosch123 [~frosch@frnk-4d0098de.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:44:57 *** Yotson [~Yotson@2001:980:6ac8:1:b814:90fb:d217:56b9] has quit [Quit: .] 20:52:29 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 21:12:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:16:00 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Read error: Connection reset by peer] 21:16:13 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 21:21:15 *** gelignite [~gelignite@i528C3D57.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:28:16 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:28:17 <peter1138> Hmm, awkward heightmap :S 21:29:30 <peter1138> http://fuzzle.org/~petern/ottd/hm.png 21:29:53 <peter1138> Should be ~ 33% water. 21:31:17 <argoneus> hm.png 21:34:14 <peter1138> That's my imaginative naming scheme. 22:07:34 <peter1138> http://fuzzle.org/~petern/ottd/hm2.png 22:07:38 <peter1138> hm2 22:20:17 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 22:22:58 *** Progman [~progman@p57A18533.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:50:41 *** jackmcbarn [~jackmcbar@c-67-186-54-177.hsd1.pa.comcast.net] has joined #openttd 22:51:40 <jackmcbarn> when i'm using path-based signaling, i know trains will look ahead to a safe waiting place. what are the safe waiting places? i know 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