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00:20:18 *** luaduck is now known as luaduck_zzz 00:27:47 <argoneus> good night train friends 00:31:14 *** theholyduck [~theholydu@2602:ffea:1:73b::8c23] has quit [Remote host closed the connection] 00:31:14 *** Keyboard_Warrior is now known as theholyduck 00:32:11 *** Keyboard_Warrior [~theholydu@2602:ffea:1:73b::8c23] has joined #openttd 00:51:06 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 00:57:06 <supermop> hi 00:57:31 *** HerzogDeXtEr1 [~flex@i59F6A0DE.versanet.de] has quit [Quit: Leaving.] 02:13:49 *** Progman [~progman@p57A183F9.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 02:15:09 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 02:15:10 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 02:15:16 *** shansen [~shansen@li489-202.members.linode.com] has quit [Quit: Goodbye!] 02:26:22 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 02:39:09 *** SHOTbyGUN__ [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 03:09:34 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:18:15 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 03:50:47 *** Biolunar_ [Biolunar@blfd-4db02526.pool.mediaWays.net] has joined #openttd 03:57:42 *** Biolunar [Biolunar@blfd-4db002a8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:48:02 *** Taede [~Taede@2.222.8.97] has quit [Ping timeout: 480 seconds] 04:56:55 *** Eddi|zuHause2 [~johekr@p5DC67D0F.dip0.t-ipconnect.de] has joined #openttd 05:02:21 *** Eddi|zuHause [~johekr@p5DC66FC1.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 05:08:02 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Read error: Operation timed out] 05:08:28 *** Eddi|zuHause2 is now known as Eddi|zuHause 05:23:53 *** Pereba [~UserNick@177.159.33.139] has quit [Quit: My quit tool detected that your client is infected by an unknow virus. We recommend a new client: www.adiirc.com] 05:25:26 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 05:45:18 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p5DC67D0F.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD49E5.dip0.t-ipconnect.de] has joined #openttd 06:02:29 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:50:28 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 06:55:48 <andythenorth> o/ 06:55:57 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 06:56:31 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 06:58:56 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 08:05:56 *** Yotson [~Yotson@2001:980:6ac8:1:6019:3e35:6ff:be2e] has joined #openttd 08:10:37 *** HerzogDeXtEr [~flex@88.130.186.149] has joined #openttd 08:21:17 *** Taede [~Taede@2.222.8.97] has joined #openttd 08:29:51 *** Jomann [~abchirk@p4FE20F06.dip0.t-ipconnect.de] has joined #openttd 08:44:44 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 09:02:30 *** frosch123 [~frosch@frnk-5f7449e4.pool.mediaWays.net] has joined #openttd 09:03:14 <planetmaker> moin 09:03:59 <andythenorth> lo 09:04:10 <planetmaker> seems to have been a very quiet night :) Everybody enjoyed the additional hour of sleep? :) 09:04:22 <andythenorth> ugh 09:04:40 <andythenorth> childrenâs body clocks are immune to clock changes 09:12:31 <frosch123> i thought i woke up early, but it's 10 nevertheless 09:16:00 <liq3> ugh Daylight savings. Wish it didn't exist. 09:16:32 <frosch123> how does it matter? 09:16:58 <frosch123> people change timezones by 4 hours between weekends and workdays 09:17:08 <liq3> some people do. 09:17:13 <frosch123> how do you even notice one hour? 09:18:07 <liq3> it's not just sleep - it changes when it gets dark. 09:19:03 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 09:19:06 *** mode/#openttd [+o Alberth] by ChanServ 09:20:11 <planetmaker> well daylight savings does not fulfill the promise under which it was introduced :) 09:20:30 <frosch123> you mean, it never saved daylight? 09:20:37 <planetmaker> :D 09:20:45 <frosch123> i also thought the sun does not care 09:20:50 <planetmaker> Na, I think the argument was that it helps to save energy. But... 09:21:20 <planetmaker> ... all it does is cause a dip on productivity once or twice a year as all people lack sleep 09:21:54 <frosch123> nah, it's monday anyway 09:23:14 <Alberth> planetmaker: yep, and now they want to get rid of it, and can't because "other countries have it too" :p 09:23:18 <Alberth> hi hi all btw 09:24:08 <planetmaker> hi hi Alberth. Yes, I've heard exactly that argument 09:24:12 <Alberth> I think the biggest benefit is that once a year you can suddenly get out of bed while it is light again :) 09:24:15 <planetmaker> I find that... not exactly convincing 09:24:28 <planetmaker> the argument with "other countries" 09:24:40 <Alberth> indeed :) 09:25:00 <planetmaker> if you can agree on how much a cucumber or bananas is allowed to be bent then you can damn well agree on a time change :) 09:25:03 <planetmaker> or none 09:25:19 <frosch123> but who is going to patch windows xp? 09:25:40 <Alberth> nobody, as MS gave up support for it? 09:25:54 <planetmaker> oh, they still will patch it. They just charge $$$$ for it 09:26:06 <planetmaker> Lower Saxony purchased continued support for several Million⬠09:26:19 <Alberth> \o/ 09:26:19 <planetmaker> stupid government. Not fit to handle anything it seems 09:27:31 <Alberth> obviously, TCO of open source is much more expensive :p 09:27:50 <planetmaker> yeah, totally 09:28:02 <planetmaker> as obviously was migrating to a newer windows version in time 09:28:13 <planetmaker> it seems like the end of support for XP came as a total surprise 09:31:21 <Alberth> if you skipped windows 7, windows 8 is a bit early perhaps 09:32:03 <planetmaker> there's already windows10. 09:32:47 <Alberth> oh, don't keep track of stuff sufficiently, apparently :) 09:33:13 <planetmaker> well, it's in beta, but supposed to be released in February or so 09:34:10 <Alberth> it's all a bit of a mess from a system admin point of view, people use mobiles, you have note/lap/net books, tablets, and you have the MS vs Apple problem 09:34:48 <Alberth> so yeah, I can see it's a problem to decide what to do 09:34:50 <planetmaker> a hooray to open standards 09:35:02 <planetmaker> and open interfaces 09:35:51 <Alberth> sure, but new devices and connections pop up all the time, and they are again closed 09:36:20 <Alberth> at the uni we have a new telephone system, with fancy computer support iff you have windows 09:36:39 <fonsinchen> You can also see it from a different angle: XP did the job well enough. There is no technical reason to change the OS. 09:36:44 <peter1138> Was the settings window being got rid of? 09:36:59 <peter1138> Wow, that was a horrible arrangement. 09:37:01 <Alberth> the game options windows 09:37:09 <peter1138> Yeah that one. 09:37:21 <peter1138> The one that the guy using "1920x1080" has a problem with. 09:37:31 <Alberth> yep 09:37:40 <peter1138> Is it done? :p 09:37:43 <planetmaker> peter1138, yes, it should (IMHO) all be moved to settings window. And new game window. Whatever is appropriate 09:38:20 <peter1138> I'm not going to go fixing that window if it is going to be removed, that is all :) 09:38:33 <Alberth> people just add "zoom x2" to the gui without even checking the windows still fit :p 09:38:49 <peter1138> Terrible. 09:38:56 <planetmaker> peter1138, I think the problem really is that font size and GUI size should be separate settings 09:38:59 <peter1138> That one doesn't fit on 640x480, so not exactly my fault! 09:39:17 <planetmaker> but yes, that window is a general problem with its size 09:39:51 <peter1138> planetmaker, I made them same purely because it solves so many problems. 09:40:25 <peter1138> planetmaker, solves the station feature icons amongst other things. 09:40:33 <andythenorth> I need a bigger screen to fit dialogs on though 09:40:40 <andythenorth> I need them big because eyes 09:40:46 <peter1138> The real problem is lots of code scales height to fit width, whereas it would be better to scale width as well. 09:41:22 <planetmaker> peter1138, I know. Yet I think that this simple solution is not the best solution. Works for now (and better than not), but still is a thing which imho should be separated 09:41:29 <andythenorth> so Iâm still playing peter1138âs hm4.png 09:41:32 <planetmaker> now there's time to think about a better solution :D 09:41:33 <andythenorth> definitely a classic 09:41:47 <peter1138> And also, that's mainly why I am not automatically scaling all widgets by 2x/4x. 09:41:51 <planetmaker> and all requests are 'feature' not 'bug' :) 09:42:05 <peter1138> ... because you can still have a freetype font and have the text parts be 1.5x size. 09:43:22 <peter1138> grep GetStringHeight src/* 09:43:23 <peter1138> Hmm 09:43:34 <andythenorth> also 09:43:38 <andythenorth> the game is fun 09:43:43 <andythenorth> did anyone mention that? 09:43:56 <peter1138> If we change that API to suggest a better width, that would solve things... 09:45:07 <andythenorth> the only annoying thing in this game right now is rivers 09:45:23 <andythenorth> everything else is great 09:45:46 <andythenorth> turns out the tiny UI has been barely noticably really annoying for years 09:46:14 <andythenorth> planetmaker: do you have working code to improve rivers via newgrf? 09:47:26 <planetmaker> andythenorth, my best river code currently is in OpenGFX+Landscape 09:47:41 <peter1138> Hmm, when we elide text, why do we right-align the ...? 09:47:42 <planetmaker> but it doesn't change the behaviour of rivers really, just how they look 09:47:42 * andythenorth adds it to running game :P 09:47:56 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Quit: Quit.] 09:48:00 <planetmaker> notably horizontal and vertical rivers are in it 09:48:14 <planetmaker> otherwise not much new due to a lack of sprites 09:48:16 <peter1138> planetmaker, I think we all want rivers to carve at this point :) 09:48:22 <planetmaker> hehe :) 09:48:32 <peter1138> Hmm, I had a patch for half-tile rivers at some point... 09:48:44 <planetmaker> peter1138, those are not needed really 09:49:01 <peter1138> What's needed is better docks! 09:49:05 <planetmaker> yes 09:49:41 <andythenorth> docks 09:49:52 <andythenorth> the river curves can be fixed in newgrf I think 09:50:02 <andythenorth> planetmaker: ogfx+ landscape 1.0.1 fixes rivers? 09:50:33 <andythenorth> custom dikes? 09:50:37 <planetmaker> I think so. yes 09:50:49 <andythenorth> looks less square 09:50:56 <planetmaker> checking for dike map and choosing sprites depending on result 09:51:05 <andythenorth> base game should still do it imho 09:51:06 <planetmaker> just lots more sprites than all other river sets :D 09:51:11 <andythenorth> but if this is the way, then this is the way 09:51:54 <planetmaker> andythenorth, a base set could do the same 09:52:03 <planetmaker> base sets don't do it any different 09:52:18 <andythenorth> TTD base set canât? 09:52:58 <planetmaker> can. If someone made the sprites and coded it in nfo. 09:53:14 <planetmaker> rivers are a 100% custom thing not found in TTD 09:53:38 <andythenorth> maybe I should find the sprites I drew 09:55:34 <frosch123> [10:47] <peter1138> Hmm, when we elide text, why do we right-align the ...? <- because that was the easiest solution that looked somewhat correct with alternating ltr and rtl text 09:57:06 <andythenorth> hmm I think I deleted better river sprites 09:57:08 <andythenorth> was sulking 09:58:24 <andythenorth> yes this always looks good https://dev.openttdcoop.org/attachments/download/3179/river_dock.png 09:58:42 <andythenorth> although this looks better https://dev.openttdcoop.org/attachments/download/5621/dock.png 09:59:49 <planetmaker> it does 10:00:21 <andythenorth> yum http://dev.openttdcoop.org/attachments/download/2205/rivers_diagonal.png 10:01:00 <planetmaker> that's newgrf-able 10:01:56 <peter1138> frosch123, is it not possible to put it at the end of the text? 10:02:15 <peter1138> (or "beginning" for RTL) 10:02:27 <andythenorth> https://dev.openttdcoop.org/attachments/download/6779/rivers_better.png 10:02:34 <andythenorth> ^ thatâs what I deleted in a huff 10:03:32 <peter1138> So, uh... 10:03:49 <peter1138> Airport-like docks, or rail platform-like docks? 10:03:58 <planetmaker> http://devs.openttd.org/~planetmaker/patches/screenshot.png @ andythenorth 10:03:59 <andythenorth> bouy like 10:04:17 *** Celestar [~Celestar@p5DCD7C14.dip0.t-ipconnect.de] has joined #openttd 10:04:20 <andythenorth> planetmaker: definitely better than curent state 10:04:27 <peter1138> andythenorth, for the land-part 10:04:37 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Operation timed out] 10:04:38 <andythenorth> well 10:04:54 <andythenorth> I like rail-like, because simple 10:05:01 <planetmaker> peter1138, I think rail-like is nicer 10:05:06 <andythenorth> itâs not future proof 10:05:12 <planetmaker> andythenorth, "simple" probably goes vice versa :P 10:05:33 <andythenorth> donât we have to wait until NewStations to do this? 10:05:59 <andythenorth> with players building their own state machine and everything 10:06:42 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 10:07:04 <peter1138> And then, specific docking point(s) or just anywhere adjacent to a dock tile? 10:07:13 <andythenorth> anywhere adjacent 10:07:18 <frosch123> i think specific docking points 10:07:24 <andythenorth> which is easier to route to? 10:07:24 <planetmaker> specific is my preference, too 10:07:34 <peter1138> I think specific is easier. 10:07:39 <andythenorth> for pathfinder? 10:07:42 <frosch123> but any of the 4 neighbours could be easier 10:07:56 <andythenorth> do whatever is most reliable for pathfinder? 10:08:05 <andythenorth> ship routing has enough issues 10:08:11 <andythenorth> is 90º still disabled for ships? 10:08:32 <planetmaker> that setting simply should not apply to ships ever 10:08:35 <peter1138> 90° 10:08:36 <planetmaker> dunno if it does 10:08:39 <frosch123> (easier from a user-interface pov) 10:08:43 <peter1138> You and your fake ° symbol. 10:08:56 <andythenorth> I thought that was the proper one :( 10:09:06 <andythenorth> normally I do 90â 10:09:10 <andythenorth> because symbols 10:09:15 <andythenorth> this irc client is stupid 10:09:17 <peter1138> º is not ° 10:09:37 <andythenorth> º° 10:10:01 <frosch123> andythenorth: 1° = 60' = 360" 10:10:15 <planetmaker> :) 10:10:17 <peter1138> º is Spanish masucline ordinal indicator, apparently. 10:10:40 <planetmaker> frosch123, missing *10? :) 10:10:54 <peter1138> On many fonts it has a line under it. 10:10:59 <frosch123> yes :) 10:11:03 <frosch123> 3600" 10:11:41 <andythenorth> somewhere in here thereâs the right symbol 10:11:44 <andythenorth> 90 degree 10:11:56 <Prof_Frink> 91.4m 10:12:09 <frosch123> andythenorth: it's fine as long as you use celcius 10:12:30 <frosch123> *celsius 10:14:02 <andythenorth> anyway 90 degree breaks ship routing on rivers 10:14:08 <andythenorth> so Iâve turned it off 10:14:14 <andythenorth> itâs also more fun for trains 10:14:16 <andythenorth> less arsing around 10:14:48 <frosch123> i am sure it breaks tons of coop junction layouts :p 10:14:49 <andythenorth> (off = disabled the limitation) 10:15:31 <andythenorth> I think SV is going to kick my ass again 10:15:37 <andythenorth> 30 years left out of 50 10:15:40 <andythenorth> 1 industry out of 5 10:15:57 <andythenorth> all the primaries are on the wrong side of a 512x512 map 10:16:47 <planetmaker> frosch123, coop always plays with 90° PF being disallowed 10:16:49 <peter1138> :) 10:17:16 <frosch123> planetmaker: that's what i said :) 10:17:24 <planetmaker> ok :) 10:17:29 <frosch123> or suspected 10:17:51 <peter1138> Fuck it, breakdowns off. 10:17:54 <frosch123> because if i rely on that in my junctions, coop for sure does as well 10:18:50 *** fjb is now known as Guest3112 10:18:51 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 10:19:03 <andythenorth> breakdowns definitely off 10:19:17 <peter1138> Allowing 90° breaks even simple X crosses. 10:20:54 <planetmaker> yes... I still think 90° should be disallowed by default 10:21:02 <andythenorth> just remove it for ships 10:21:06 <andythenorth> seems easiest? 10:23:35 <planetmaker> yes 10:23:50 <planetmaker> but still, also for trains it should be off by default 10:24:27 <b_jonas> I'm not sure about that 10:24:51 <b_jonas> 90 deg turns for trains are good for marking rare routes that I want the route planner to discriminate against heavily 10:25:01 <b_jonas> routes that trains should take only when they're really lost or stuck 10:25:42 *** Guest3112 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:25:49 <b_jonas> well, for that I'd also want waypoints that give a message when a train goes through them, for debugging, but that's a different and somewhat orthogonal thing 10:26:08 <b_jonas> of course, this is only for people like me who don't build perfect train routes 10:29:56 <andythenorth> I never manage to complicate things that much 10:30:01 * andythenorth plays quite stupidly 10:30:53 <b_jonas> it's not really complication. if you have two parallel tracks next to each other, you need two rails forming a 90 deg turn to allow trains to make an emergency U-turn 10:31:11 <b_jonas> this, of course, works with path signals only 10:36:40 <TomyLobo> is there a hotkey for reorienting depots and such? 10:38:30 <frosch123> nope 10:38:46 <frosch123> also missed them, but didn't find an untuitive key to bind 10:38:53 <frosch123> i wondered about mousewheel :) 10:39:21 <planetmaker> hm... :) 10:39:23 <frosch123> but mousewheel does zoom 10:40:21 *** Celestar [~Celestar@p5DCD7C14.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:40:40 <frosch123> i also couldn't quite decide between a factorio/tetris-style single/dual key rotation, or 4 keys for the 4 directions 10:40:43 <peter1138> Not in TTDPatch! 10:41:44 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 10:42:25 <frosch123> maybe capslock would work :p 10:42:30 <b_jonas> perhaps depots could have a drag and drop mode? 10:42:38 <b_jonas> where you drag in the direction you want the depot to face 10:42:51 <andythenorth> auto-depot 10:42:53 <frosch123> sounds inconvenient 10:43:00 <andythenorth> same as auto-track 10:43:22 <b_jonas> yeah, a keybinding might be better 10:43:29 <b_jonas> so make G rotate it by 90 degrees 10:43:31 <frosch123> andythenorth: doesn't work with area dragging 10:44:01 <frosch123> if you drag a rectangle of depots/roadstops, you cannot tell the orientation 10:44:15 <frosch123> why G? 10:44:25 <b_jonas> wait... drag a rectangle of depots? people do that? 10:44:28 <frosch123> does any other software use G? 10:44:42 <frosch123> they certainly do for roadstops 10:44:54 <frosch123> i cannot quite remember currently, whether it worked for depots as well 10:44:55 <andythenorth> I do it all the time 10:45:00 <andythenorth> for roadstops 10:45:01 <andythenorth> not depots 10:45:07 <b_jonas> I don't insist on G, but G is already used by a dialog, so it could be a keybinding that depends on what tool or dialog is open 10:45:13 <frosch123> but building multiple depots next to each other is common, just as is building long dpoets 10:45:24 <b_jonas> ah, for road stations, sure, you could want to drag those 10:45:33 <b_jonas> by the way, is there a reason why "buy land" can't be dragged? 10:45:42 <frosch123> somewhat 10:45:52 <b_jonas> or is that just a heritage from ttd like how in ttd you can't drag trees 10:45:54 <frosch123> but not really 10:46:42 <frosch123> the argument is that buy land is used by noone but trolls 10:46:51 <b_jonas> I wanted to be able to drag buy land for reserving a place for airports (even though I know buy land is generally more expensive than diagonal rails, but in openttd diagonal rails can be autosloped by a city and buy land isn't) 10:47:01 <b_jonas> frosch123: I'm using it in a single-player game against a town 10:47:02 <frosch123> while the counter argument is, that it is needed for airports or so 10:47:28 <b_jonas> ok... I see, but this was in a single player game 10:51:14 <TomyLobo> frosch123 shift-1..4? 10:51:20 <Alberth> auto-depot <-- rotate the depot to the right orientation when there is only one option? 10:51:35 <Alberth> TomyLobo: shift is used for cost estimate 10:51:53 <frosch123> Alberth: that would be massively annoying, if you do not want it in that direction :) 10:52:20 <frosch123> Alberth: shift+mousebutton is, but not shift 1-4 10:53:15 <b_jonas> but really, could we just reserve ASDFGHJK for tool-dependent functions, affecting the active tool or dialog? they're already sort of doing that 10:53:20 <b_jonas> except for S which has a clash 10:53:33 <b_jonas> no wait, it's D that has a clash 10:53:35 <b_jonas> I'm not sure 10:53:51 <frosch123> hmm, yeah, looks like only shift+f1.. is used, while plain numbers are still free 10:54:11 <frosch123> b_jonas: you can, check your hotkey.cfg 10:54:22 <frosch123> you can assign global hotkeys, and hotkeys specific to windows 10:54:30 <b_jonas> frosch123: sure, but I can't just invent hotkeys to new functions there 10:54:30 <planetmaker> 'a' should be bound to opening road toolbar :) 10:54:33 <b_jonas> I could fix S or D 10:54:46 <frosch123> planetmaker: a is rail, ctrl+a is road for me :p 10:55:03 <planetmaker> ah, true. Hm... :) 10:55:03 <frosch123> just like d is depot for me, instead of the completely useless dynamite 10:55:13 <b_jonas> what? how is dynamite useless? 10:55:18 <b_jonas> it's the most frequent tool I use 10:55:21 <b_jonas> boom boom! 10:55:28 <b_jonas> I love destroying stuff 10:55:30 <b_jonas> it's better than building 10:55:33 <andythenorth> I should set up a hotkey for road toolbar 10:55:34 <frosch123> i use ctrl+autorail/road to remove stuff 10:55:37 <b_jonas> I have to build sometimes so I can destroy of course 10:55:40 <andythenorth> I could never figure out how to set hotkeys 10:55:43 <frosch123> what is dynamite for? 10:56:05 <frosch123> how often do you remove stations or depots? certainly less often than building depots 10:56:11 <andythenorth> I use d a lot :) 10:56:16 <andythenorth> hmm 10:56:18 <andythenorth> how to hotkey 10:56:35 <frosch123> anyway, that's why hotkeys are personal 10:56:42 <andythenorth> hotkeys.cfg 10:56:45 <frosch123> oh, also the order gui 10:56:55 <frosch123> the default hotkeys for order gui are also quite useless :p 10:57:13 <andythenorth> does hotkey.cfg lose settings constantly like openttd.cfg? 10:57:32 <frosch123> only if your name starts with A 10:58:18 <Alberth> oh dear :p 10:58:34 <b_jonas> what... 10:58:48 *** Progman [~progman@p57A1832E.dip0.t-ipconnect.de] has joined #openttd 10:58:57 <b_jonas> which name? the name of the tycoon of the company? 10:59:07 <frosch123> your cia id 10:59:16 <frosch123> every person has a globally unique id 10:59:35 <andythenorth> wow 10:59:46 <andythenorth> I can open road building with shift+A 10:59:47 <andythenorth> :o 10:59:50 * andythenorth is amazed 11:01:49 *** Celestar [~Celestar@p5DCD7C14.dip0.t-ipconnect.de] has joined #openttd 11:02:07 <peter1138> Okay... stations... 11:02:18 <peter1138> What's all this BaseStation and Station malarky? 11:02:36 <frosch123> BaseStation is something with a StationId 11:02:44 <peter1138> Why is train_station in BaseStation, when bus_station and truck_station are in Station? 11:02:45 <frosch123> a Station is something that transfers cargo 11:03:13 <frosch123> Waypoints are BaseStation, but not Station 11:03:16 <andythenorth> yeah, so hotkeys.cfg doesnât work 11:03:24 <andythenorth> I knew there was a reason I didnât use it 11:03:38 <frosch123> andythenorth: according to wiki you need to hold down Fn all the time on mac 11:03:39 <peter1138> frosch123, thanks. 11:04:04 <andythenorth> I make changes 11:04:06 <andythenorth> I save the changes 11:04:09 <andythenorth> and theyâre reverted 11:04:37 <b_jonas> hold down Fn all the time to do what? 11:04:45 <frosch123> andythenorth: ottd writes config files on exit 11:04:50 <andythenorth> k 11:04:50 <frosch123> and removes invalid syntax while doing so 11:06:39 <andythenorth> yay, autoroad on GLOBAL+SHIFT+A 11:07:29 <frosch123> yay, my nml compiles ogfx+rv again 11:07:50 <andythenorth> :) 11:08:02 <planetmaker> :) 11:08:09 <frosch123> but regression fails 11:08:42 <planetmaker> what did you change, frosch123 ? 11:08:54 <frosch123> grf output 11:09:14 <frosch123> specifically the cache implementation 11:09:36 <planetmaker> ah. Well. Regressions may change... 11:09:43 <planetmaker> if the functionality is maintained :) 11:10:14 <frosch123> nah, the problem is just that with dynamically typed languages, you cannot just hit compile 11:10:22 <frosch123> and it will report all trivial syntax errors 11:10:31 <frosch123> instead you have to execute all code paths :p 11:19:08 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 11:19:14 <Wolf01> hi 11:20:40 <planetmaker> hi 11:22:33 <argoneus> good morning train friends 11:25:33 <andythenorth> ugh trains 11:27:15 <andythenorth> wow, toddler #1 is playing 1x GUI 11:27:20 <andythenorth> that is insanely small :O 11:27:28 <planetmaker> :D 11:29:19 <peter1138> [Config] -Fix: on some systems $_ was set to /usr/bin/make; filter for this (tnx peter1138) 11:29:22 <peter1138> heh 11:29:35 <argoneus> tnx peter1138 11:29:42 <argoneus> you are my greatest ally 11:33:28 <peter1138> :S 11:33:45 <peter1138> andythenorth, retina screen? 11:34:00 <andythenorth> nah 11:34:04 <andythenorth> vanilla 11:34:17 <andythenorth> toddlers donât get retina screens 11:34:24 <planetmaker> :) 11:34:30 <peter1138> That's alright then. 11:34:31 <planetmaker> they still have good natural retina ;) 11:39:44 <b_jonas> wait, toddlers play ottd? 11:39:55 <Eddi|zuHause> uhm, anyone notice this behaviour of amarok where when it starts up it doesn't set the volume to the correct value, but runs with 100% until you change the volume? 11:40:24 <Wolf01> no, but I noticed it on ottd :P 11:40:41 <b_jonas> I play on 1x gui too, but there's one part that causes problems with it: the small font text in vehicle listings showing the group name or earnings of the vehicle 11:41:34 <andythenorth> get the real base set 11:41:38 <Alberth> b_jonas: black = good, red = bad 11:41:42 <andythenorth> fonts are fine in real base set 11:42:02 <b_jonas> Alberth: yes, and the earnings are shown in the vehicle info dialog too, so the real problem is the group names 11:42:05 <b_jonas> which aren't shown anywhere 11:42:23 <b_jonas> I also hate how the only way to put vehicles in groups is to drag-drop them to a group name line in a vehicle dialog 11:42:25 <peter1138> Ah yeah, that OpenGFX small font is terrible. 11:42:46 <andythenorth> standard 11:42:47 <Alberth> b_jonas: don't use groups, they're useless anyway :) 11:42:57 <andythenorth> I keep thinking Iâll fix OpenGFX instead of whining 11:42:58 <b_jonas> but I like groups! 11:43:00 <peter1138> In the real base set, the small font is all uppercase. 11:43:02 <andythenorth> but the original base set 11:43:27 <andythenorth> so tmwftlb probly 11:43:37 <peter1138> b_jonas, you could just set some font up... 11:44:36 <b_jonas> peter1138: um, in the opengfx font, the small font is all uppercase too. it's just too small 11:44:41 <b_jonas> but yes, I'll try changing the font 11:44:46 <b_jonas> still, the gui for groups is not ideal 11:45:19 <peter1138> b_jonas, no it's not 11:45:38 <andythenorth> itâs not terrible 11:45:53 <peter1138> OpenGFX is definitely mixed-case 11:45:56 <b_jonas> not terrible, sure, but could be improved 11:46:12 <b_jonas> peter1138: hmm. I could be misremembering 11:46:21 <andythenorth> groups UI is bad, but not that bad 11:46:34 <andythenorth> twiddling the UI wonât solve consist management 11:46:47 <b_jonas> "consist management"? what's that? 11:46:59 <andythenorth> it isn't 11:47:02 <andythenorth> thatâs the problem 11:47:46 <peter1138> It is autoreplace-for-trains, instead of autoreplace-for-engines-and-wagons 11:48:28 <andythenorth> havenât noticed the problem in my current game yet 11:48:31 <andythenorth> but only 20 years in 11:49:35 <Quatroking> when I clone a vehicle/train that's using shared orders, why does the new train now follow shared orders? 11:49:42 <frosch123> Eddi|zuHause: yes, 3 years ago, i switched to rhythmbox 11:49:54 <frosch123> that only sometimes sets the volume to 0 11:50:04 <peter1138> Quatroking, now or not? 11:50:10 <Quatroking> not* 11:50:19 <peter1138> You need to press ctrl while cloning. 11:50:29 <peter1138> Seems silly to me but that's how it is. 11:50:34 <Quatroking> aaaah 11:50:40 <Quatroking> thanks, didn't know that one 11:50:52 <Quatroking> yeah it is kinda silly since it does put the new train in the same group as the original 11:50:54 <Eddi|zuHause> it's not like anyone ever reads tooltips 11:51:14 <Quatroking> I haven't read the tooltip in ages lol 11:51:22 <peter1138> Switching it around might make more sense, share by default when cloning. 11:51:41 <Quatroking> if the original train is using shared orders that is 11:52:10 <Alberth> I do use cloning without sharing a lot, different stations bringing the same type of cargo to the same destination 11:52:39 <peter1138> Quatroking, awkward, then you need to know whether the existing vehicle is shared or not, in advanced. 11:52:42 <peter1138> -d 11:52:49 <Quatroking> true 11:53:21 <peter1138> That's probably why it's like it is, even though it doesn't necessarily feel logical. 11:56:15 <Alberth> perhaps also to be more backwards compatible 11:57:07 <frosch123> how about turning capslock into a ctrllock then? :p 11:57:27 <b_jonas> frosch123: ugh... not unless you make that an option only 11:57:55 <frosch123> we can also use scrollock 11:58:06 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 11:58:09 <b_jonas> for cloning, you could just have an option that makes sharing the orders the default when cloning (even if what you clone doesn't yet have shared orders), and not sharing needing control 11:58:14 <frosch123> i believe there are some more keys without function 11:59:09 <frosch123> b_jonas: do you know what magical thing shared orders are? 11:59:28 <b_jonas> frosch123: I use them, but I'm not sure I know how magical they are 11:59:44 <b_jonas> in particular, I clone vehicles sharing the order 11:59:52 <frosch123> do you prefer to explain people why changing orders on one vehicle also affects orders on other vehicles? or would you rather let them repeat order modifications on multiple vehicles 11:59:54 <b_jonas> and also share orders explicitly 12:00:05 <b_jonas> frosch123: no, that's why it should be an _option_ 12:00:11 <b_jonas> an option you can toggle 12:00:14 <b_jonas> don't make it the default 12:00:45 <Alberth> extend hotkeys to hotwidgets? :) 12:06:49 <peter1138> sdfsdf 12:10:33 <andythenorth> bbls 12:10:34 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:14:12 *** gelignite [~gelignite@i5387AD9E.versanet.de] has joined #openttd 12:22:10 <TomyLobo> what's the best way to get industries to close? 12:22:32 <planetmaker> wait? 12:22:41 <planetmaker> and don't service them 12:22:42 <b_jonas> TomyLobo: don't transport to or from them 12:22:48 <planetmaker> and you might still be disappointed :) 12:23:11 <b_jonas> TomyLobo: also if it's the last industry of the same kind, ottd might sometimes want to keep it open, so you may need to found another 12:23:26 <TomyLobo> does it speed things up if i transport from them for a tiny bit of time? 12:23:44 <TomyLobo> b_jonas it's a 4096x4096 map :) 12:23:47 <b_jonas> and I think a few types of industries never close 12:23:55 <TomyLobo> yeah, power plants 12:24:03 <planetmaker> they'll nover close 12:24:06 <b_jonas> what type of industry is this? 12:24:11 <b_jonas> wait, power plants don't close? 12:24:13 <b_jonas> really? 12:24:15 <TomyLobo> but it's more about sawmills, coal mines, iron mines and forests 12:25:20 <TomyLobo> b_jonas yeah, all my power plants so far have been immortal 12:25:47 <b_jonas> there's also a cheat for closing industries, the magic bulldozer, but of course that's cheating 12:25:56 <TomyLobo> "closing" 12:25:59 <TomyLobo> :D 12:26:14 <b_jonas> TomyLobo: I think coal mines and iron mines close just fine if yuo don't transport them 12:26:25 <TomyLobo> b_jonas yeah 12:27:00 <TomyLobo> a friend had the idea that you need to initially transport from them in order to start some kind of decay process 12:27:05 <TomyLobo> is there something to that theory? 12:27:15 <planetmaker> write a NewGRF 12:27:52 <b_jonas> would servicing all other industries at least a bit help that industry to close? 12:28:30 <Alberth> no, it's random with the default industries 12:28:39 <planetmaker> yes. It takes time. And closure is a probability to close per unit time ;) 12:29:06 <Alberth> not servicing is the best way to achieve closure 12:30:20 <Alberth> but at 4096x4096, what do you care? work around the industry 12:30:56 <Alberth> (that strategy also works at smaller maps :) ) 12:33:31 <peter1138> 16x16 maps! 12:33:50 <Alberth> 1 industry, 1 town, and it's full 12:33:57 <peter1138> 1048576 x 16 12:34:30 <b_jonas> is it true that oil rigs never close? 12:34:34 * Alberth gets lost 12:34:37 <peter1138> No. 12:45:54 <planetmaker> b_jonas, http://wiki.openttd.org/Industry 12:47:37 <b_jonas> planetmaker: that doesn't help me much 12:48:18 <planetmaker> the industry descriptions tell you the behaviour of the default industries. Thus answer your questions 12:48:29 <planetmaker> but of course it requires reading and clicking 12:48:41 <b_jonas> oh, you mean the individual industry pages 12:48:42 <b_jonas> thanks 12:49:47 <b_jonas> indeed, that says Power Stations don't shut down 12:50:01 <b_jonas> thank you 12:57:46 <Wolf01> yay UML is my new best friend, now that I found this plugin for phpstorm is really easy to write the diagrams, and it helps doing mockups of forms too 13:02:27 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 13:08:16 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Remote host closed the connection] 13:12:56 <peter1138> Oh... hmm... our perlin implementation does linear interpolation :( 13:14:44 <Eddi|zuHause> implement cubic splines? 13:15:27 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 13:15:38 <peter1138> ... 13:21:44 <peter1138> The algorithm only works because it does linear interpolation. 13:22:35 <Eddi|zuHause> that sounds weird 13:23:02 <peter1138> Basically, it's not actually perlin./ 13:30:23 <Eddi|zuHause> well, you could just rip it out and completely rewrite it 13:31:40 <Wolf01> reboot time 13:31:45 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 13:33:47 <peter1138> It's also terrible at producing smoothness. Maybe I reimplemented it incorrectly, but... doubt it. 13:34:33 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 13:36:58 <planetmaker> so... sprite alignment window now always quotes the alignment for the 4x zoom? 13:37:33 <Eddi|zuHause> maybe the sprite aligner needs a zoom selector? 13:38:17 <peter1138> Quite likely. 13:39:07 <Eddi|zuHause> also the sprite aligner needs a display of how much you actually changed it 13:39:19 <peter1138> planetmaker, yes. Could be changed. Previously it wasn't possible to align for 4x zoom. 13:39:32 <planetmaker> now it's not possible to align for 1x zoom 13:39:46 <peter1138> /4 13:39:47 <planetmaker> except by 4x as many clicks 13:40:16 <Eddi|zuHause> when i did aligning, the delta values were much more important than the absolute offsets 13:40:33 <peter1138> So add a zoom feature. 13:41:24 <peter1138> Eddi|zuHause, the absolute values are the values you put in, so... 13:41:41 <Eddi|zuHause> peter1138: they are not the values i put in my templates 13:42:23 <planetmaker> I agree, a delta value makes sense 13:42:32 <planetmaker> not in place of, but additionally 13:42:51 <peter1138> Well, then you need to remember the original value for the sprite, or maybe *every* sprite. 13:43:21 <peter1138> Sprite aligner changes the values directly, so there is no record of what it started out as. 13:43:28 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 13:44:36 <planetmaker> yes... 13:45:24 <LordAro> cats! http://i.imgur.com/lDbvvv3.jpg 13:48:52 <peter1138> This algorithm is damn quick though. 13:49:16 <Wolf01> damn, wrong virtual machine, now I have to wait until it installs the updates 13:52:33 <peter1138> Heh, on very smooth you can see the ridges that the linear algorithm causes. 13:54:56 <Wolf01> damn virtual machines, xp deactivated its license 14:00:29 <peter1138> Hmm, that linearness is kinda beneficial -- it's much easier to find straight lines to build routes over... 14:00:50 <peter1138> But it completely stuffed up my methods ;( 14:02:40 *** Wolf03 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 14:02:40 *** Wolf01 is now known as Guest3125 14:02:40 *** Wolf03 is now known as Wolf01 14:04:12 *** Guest3125 [~wolf01@0001288e.user.oftc.net] has quit [Read error: Operation timed out] 14:06:25 <Quatroking> is there a way to make the text on the map bigger 14:06:45 <Quatroking> especially this text: http://a.pomf.se/tubnce.png 14:06:59 <Alberth> only the map? no 14:07:14 <Quatroking> any text that size really 14:07:17 <peter1138> Ew, OpenGFX small font smells. 14:07:23 <planetmaker> there's two ways 14:07:34 <Quatroking> it's from opengfx? 14:07:36 <Quatroking> ooooh 14:08:22 <Quatroking> eh, it's not much better on original_windows 14:08:39 <peter1138> Same size but all caps. 14:10:13 *** Progman [~progman@p57A1832E.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 14:11:01 <Alberth> Quatroking: http://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read_.2F_My_font_is_unreadable_or_faulty 14:11:21 <Quatroking> thank you 14:11:39 <planetmaker> hm, TTD baseset is all caps. But I definitely cannot agree that it's better readable 14:12:22 *** luaduck_zzz is now known as luaduck 14:20:56 <Quatroking> ooh, arial 10 looks nice 14:21:12 <Quatroking> http://a.pomf.se/yhevow.png 14:21:51 *** Celestar1 [~Celestar@p5DCD7C14.dip0.t-ipconnect.de] has joined #openttd 14:22:53 <Alberth> it's bigger than the normal font :) 14:23:58 <Alberth> playing with full FIRS economy? you know there are also basic economies that are way smaller? 14:24:10 <Quatroking> Yeah I know 14:24:46 <Alberth> ok, that's fine, just mentioning it, since the FIRS default is full economy, unfortunately 14:29:07 *** Celestar [~Celestar@p5DCD7C14.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:30:57 *** fjb [~frank@000158aa.user.oftc.net] has quit [Quit: Konversation terminated!] 14:33:19 <Quatroking> now this is weird 14:34:09 <Quatroking> I got a nice ferry line between two cities, and for some reason my ships take 3x as much time on the way back compared to the time it takes to get to the second dock 14:34:24 <Quatroking> http://a.pomf.se/bmjgbn.png 14:34:44 <Quatroking> on open sea, distance is the same on both travels 14:35:05 <Quatroking> the boats go super slow half-way and report 132km/h, even though they max out at 112km/h on the first trip 14:35:30 <Alberth> goofy newgrf, boats cannot go faster than 80km/h 14:36:26 <Quatroking> I guess that's the problem then, they're nanaimo 70 hovercrafts from FISH 14:37:31 <FLHerne> Alberth: Thought it was 127km/h, ~80mph? 14:37:47 <Quatroking> ship speed is set to "ideal" in the parameters, the other two choices are "watching paint dry" and "cheating" 14:38:01 <Eddi|zuHause> that sounds more likely, as the original hovercraft goes 112km/h 14:38:27 <Alberth> FLHerne: very well possible 14:38:44 <frosch123> Alberth meant 0x80 km/h :) 14:38:55 <Eddi|zuHause> Quatroking: try setting a speed limit in the orders 14:39:37 <Quatroking> Eddi|zuHause, that fixed it 14:39:41 <Quatroking> set the limits on 112 km/h 14:39:49 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:40:03 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:41:13 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:41:13 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:41:20 <Quatroking> uggghhh stupid group name character limit 14:41:29 <Eddi|zuHause> don't know which is the worse bug. FISH setting wrong speed limits, or OpenTTD not correcting them 14:41:44 <Quatroking> I want to use "Padham - Granbridge ferry service" but I can't :( 14:41:49 <Eddi|zuHause> yes, that limit is terrible 14:42:09 <Eddi|zuHause> goes it throw out limitation? 14:42:21 <Quatroking> wat 14:42:28 <peter1138> group names shouldn't be unique either 14:42:41 <Quatroking> unique group names I can live with 14:42:49 <Eddi|zuHause> peter1138: especially not unique across vehicle types 14:42:51 <peter1138> http://www.tt-forums.net/viewtopic.php?f=26&t=9817 14:43:04 <Quatroking> well not unique across vehicle types, no 14:43:15 <peter1138> Eddi|zuHause, they're not. 14:44:55 <Eddi|zuHause> peter1138: someone should gravedig that post telling everybody that they're completely wrong 14:45:08 <Quatroking> so what do you guys usually use for company names? 14:45:28 <Quatroking> I just pull up some random crap and throw that in there, with the same face every time because I don't like the faces http://a.pomf.se/xexjkd.png 14:45:35 <Eddi|zuHause> peter1138: remember when the sprite limit got raised by 1? :p 14:45:42 <Quatroking> also all the white female faces look super botch 14:45:57 <peter1138> I never bother setting company name or face. 14:46:01 <peter1138> Eddi|zuHause, nope 14:46:10 <Eddi|zuHause> Quatroking: i usually leave the default name of <Townname> Transport 14:46:25 <Eddi|zuHause> makes it easier to distinguish different games later on 14:48:02 <Quatroking> OpenTTD is C++ right? 14:48:26 <frosch123> it doesn't use std::shared_ptr though 14:51:06 <Quatroking> upping the group name length can't be that hard 14:51:37 <frosch123> "can't be that hard" :) 14:52:14 <Quatroking> I know, I know, silly sentence 14:52:21 <Eddi|zuHause> famous last words :p 14:52:23 <frosch123> there should be a dictionary ottd<->english 14:52:36 <frosch123> "can't be that hard" means about "i don't know why it is there" 14:53:16 <Quatroking> all I ever do is C# and Java and "can't be that hard" sure as hell got me loads of work multiple times 14:53:26 <Wolf01> does anybody knows how to activate that remotefx thingy for hyper-v? 14:54:02 *** Celestar1 [~Celestar@p5DCD7C14.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 14:54:58 <Eddi|zuHause> once upon a time there was a limit in pixels 14:56:30 <Quatroking> GUESS WE'LL HAVE TO UP THAT LIMIT TO THE MAX THEN 14:57:21 <Quatroking> i wish programming was a whole lot easier 14:57:29 <frosch123> the current limit is that commands limits texts to 128 byte or something, and the policy that limits should apply to number of unicode character brings it to 32 chars with 4 bytes per char 14:58:02 <frosch123> no sentence, but maybe you can fix it 14:59:38 <Eddi|zuHause> frosch123: that doesn't make any sense at all 14:59:59 <Eddi|zuHause> a) you can easily check the real UTF8 length of the strings, and b) UTF8 may have more than 4 bytes 15:00:23 <frosch123> depends on the utf 8 revision 15:00:28 <Quatroking> the limit is 31 characters actually 15:00:32 <peter1138> Hmm, having my src folder be a symlink is annoying :S 15:01:00 <Eddi|zuHause> Quatroking: there's always a "end string" character at the end 15:01:01 <peter1138> Our build system gets confused and thinks I'm building in a different tree, if the path is different. 15:01:08 <Quatroking> Yeah, true 15:04:38 <Quatroking> how does one apply patches? 15:04:45 <Quatroking> I'm looking at this one http://bugs.openttd.org/task/1128 15:05:51 <peter1138> That's already in. 15:06:14 <Eddi|zuHause> i doubt you're going to manage to apply that patch 15:06:21 <frosch123> https://www.tt-forums.net/viewtopic.php?f=33&t=21678 <- bjarni will help you 15:06:30 <Quatroking> oh, if it's already in, then nevermind 15:06:39 <Eddi|zuHause> it's actually not in... 15:06:49 <Eddi|zuHause> something entirely different is in 15:06:53 <Alberth> http://wiki.openttd.org/Patches 15:07:16 <Quatroking> blegh, recompiling 15:07:31 <Quatroking> I know how to do that, but that means having to do work 15:07:48 <frosch123> nah, you let compilers to that 15:07:53 <frosch123> you don't do it yourself 15:09:37 <Eddi|zuHause> <Quatroking> i wish programming was a whole lot easier <-- that only helps you in the short term. if programming gets easier, the problems to be solved will get harder 15:10:01 <Quatroking> Heh, I know 15:15:41 <peter1138> That's when you delegate. 15:19:02 <LordAro> "<Eddi|zuHause> [...] b) UTF8 may have more than 4 bytes" wat 15:19:23 <peter1138> Originally. 15:19:29 <peter1138> It was limited though. 15:19:48 <peter1138> Heck, I got it wrong originally and allowed 6-byte sequences. 15:19:53 <Eddi|zuHause> LordAro: technically, it could be up to 7 bytes 15:20:06 <peter1138> Eddi|zuHause, nope, that's invalid. 15:20:18 <LordAro> Eddi|zuHause: ...are you sure? 15:20:31 <Eddi|zuHause> well, that's how i learned it 10 years ago 15:20:39 <peter1138> The encoding method allows it, but the specification prohibits it. 15:20:47 <Eddi|zuHause> although that is probably out of any used range 15:20:58 <peter1138> http://en.wikipedia.org/wiki/UTF-8#Description 15:21:08 <peter1138> "In November 2003, UTF-8 was restricted by RFC 3629 to end at U+10FFFF" 15:21:24 <LordAro> huh] 15:21:42 <peter1138> "huh]" what? 15:22:03 <LordAro> the 6-byteness 15:22:16 <LordAro> anyone for utf-48 ? 15:22:32 <Eddi|zuHause> the technical maximum value would be "11111110 1XXXXXXX 1XXXXXXX 1XXXXXXX 1XXXXXXX 1XXXXXXX 1XXXXXXX 1XXXXXXX" 15:23:03 <Eddi|zuHause> making it 7*7=49 bit 15:23:15 <peter1138> Still, 4 bytes is the maximum. 15:23:32 <Alberth> yeah, but the upper limit was reduced to keep it compatible with other encodings iirc 15:24:07 <peter1138> 1114111 characters should be a enough for everyone! 15:24:19 <peter1138> - all the invalid ranges... 15:24:26 <LordAro> Eddi|zuHause: where did you get those extra bytes from? 15:24:41 <Eddi|zuHause> i think i copy-pasted one too much :p 15:24:50 <peter1138> :-) 15:25:00 <Eddi|zuHause> so it's actually 7*6 15:25:06 <frosch123> Eddi|zuHause: there is no technical maximum 15:25:38 <frosch123> just the length prefix needs multiple bytes at some point 15:25:52 <Eddi|zuHause> anyway, UTF8 is a giant hack that worked surprisingly well :p 15:26:10 <frosch123> imho it's defnitely metter than utf16 15:26:21 <LordAro> utf16 is a miserable compromise for sure 15:26:25 <frosch123> imho it's definitely better than utf16 15:26:45 <LordAro> utf8 or utf32 or go home 15:27:05 <Eddi|zuHause> the interesting part of utf8 is that it works for ascii tools which have no clue about encodings 15:27:13 <Eddi|zuHause> like... IRC 15:27:19 <frosch123> and compilers 15:27:37 <michi_cc> The real problem with utf16 is that lots and lots of programmers believe it it ucs-2 instead. 15:27:37 <frosch123> about everything that quotes strings with " or ' 15:27:40 <Eddi|zuHause> where UTF32 you need to change those to not barf on 0-bytes 15:28:05 <LordAro> needs more snowman 15:28:06 <LordAro> â 15:28:29 <Alberth> Eddi|zuHause: technically, utf-8 is not ASCII compatible 15:29:08 <Eddi|zuHause> Alberth: not if your tool is so ancient that it uses the 9th bit as parit 15:29:10 <Eddi|zuHause> y 15:29:26 <__ln__> Eddi|zuHause: IRC is not and never was ascii. 15:29:39 <Alberth> Eddi|zuHause: ASCII is only 7 bits 15:30:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 15:30:06 <Alberth> hi andythenorth 15:30:11 <Eddi|zuHause> *8th 15:30:34 <LordAro> Alberth: yeah, but only insane (or embedded) systems use non 8-bit (addressable) bytes nowadays 15:30:44 <Eddi|zuHause> Alberth: yes, and there have been like 100 concurrent extensions to 8 bits for decades 15:31:13 <andythenorth> o/ 15:32:22 <Wolf01> nice, I had to activate and update the old XP virtual machine to be able to install RailKing model railroad simulation, then move the installed folder to a network share and use it from this pc 15:35:20 *** luaduck is now known as luaduck_zzz 15:36:38 <Alberth> Eddi, yep most ascii tools are actually very much broken in accepting way too much :) 15:42:17 <Eddi|zuHause> one person's "broken" is another person's "working perfectly" :p 15:42:52 <Alberth> maybe we have much fewer ascii tools than we think :) 15:42:57 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 15:46:08 *** Progman [~progman@p57A1832E.dip0.t-ipconnect.de] has joined #openttd 15:47:10 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 15:53:59 <peter1138> planetmaker, http://fuzzle.org/~petern/ottd/zoomaligner.diff < feel free to finish that off 15:56:19 <TomyLobo> is there any disadvantage to only having 1 tile of a farm covered vs the whole thing? 15:56:37 <Eddi|zuHause> no 15:57:00 <Alberth> except the farm feeling less connected? :) 15:57:10 <argoneus> guys 15:57:21 <argoneus> any idea who make this? http://youtube.com/watch?v=hNt802CiafQ 15:57:22 <argoneus> made* 15:57:26 <argoneus> I want to make a donation 15:58:03 <peter1138> I guess "Hurkenrahl"? 15:58:31 <Eddi|zuHause> argoneus: the OpenMSX project? 15:58:38 <argoneus> no, this track in general 15:58:40 <argoneus> specifically** 15:58:50 <TomyLobo> on a related note, my empire: http://dyn.tomylobo.eu/Kuhverschiffgesellschaft%20mbH,%202034-08-11.png 15:59:11 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 15:59:15 <Eddi|zuHause> argoneus: look in the credits? 15:59:16 <argoneus> ah 15:59:18 <argoneus> Tisou Blomberg 15:59:22 <argoneus> Tistou* 15:59:27 <peter1138> What happened to all the trees... 15:59:31 <TomyLobo> the thing is, i have a station with 2 farms, one having 729 grain, the other having 99 grain 15:59:38 <TomyLobo> peter1138 X 16:00:08 <Eddi|zuHause> that looks truely horrible... 16:00:24 <Alberth> not to mention, VERY flat :) 16:00:28 <peter1138> There's a bank in the middle of nowhere... 16:00:45 <peter1138> Oh, you destroyed a town. 16:01:02 <TomyLobo> yeah i couldnt tear down the bank 16:01:10 <peter1138> Can't you destroy it with the magic bulldozer? 16:01:17 <TomyLobo> that would be cheating, no? 16:01:25 <TomyLobo> besides, it's not in the way 16:01:32 <peter1138> You're playing a flat world and removing towns, I don't think you need to worry about enabling cheats. 16:01:58 <TomyLobo> it's a flat part of the world 16:02:50 <TomyLobo> also i invested enough money into turning that town into flatness :) 16:03:30 <Eddi|zuHause> for no reason at all... 16:03:57 <Eddi|zuHause> just set number of towns to 1 on world generation, if you have no intention of serving them 16:04:15 <TomyLobo> then the industry generator will hang :) 16:04:22 <peter1138> You need towns for industries to appear. 16:04:27 <TomyLobo> also i do serve a town 16:04:40 <TomyLobo> with shittons of cargo 16:04:44 <TomyLobo> goods* 16:04:57 <Eddi|zuHause> you need to enable more than one industry per town, of course :p 16:05:31 <TomyLobo> yeah 16:05:36 <TomyLobo> then it might work 16:07:16 * peter1138 ponders increasing town separation. 16:09:26 *** Jomann [~abchirk@p4FE20F06.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 16:10:48 <Eddi|zuHause> there was a patch somewhere 16:11:41 <peter1138> Well, it's simple, just hard-coded. 16:20:53 <andythenorth> that game looks bad 16:21:00 <andythenorth> is it 32bpp? 16:24:17 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:24:25 <peter1138> Looks like zBase, yes. 16:25:23 <andythenorth> big job, an entire base set 16:25:27 <andythenorth> thatâs all Iâm saying 16:25:31 <andythenorth> I wouldnât take it on 16:25:32 <peter1138> Look all those signals. 16:27:14 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 16:30:19 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 16:30:20 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:35:05 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 16:35:10 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:38:31 <andythenorth> pikka tram tracks are nicer than base set 16:38:45 <andythenorth> âLight-rail/Tramtracksâ 16:39:08 <Eddi|zuHause> sure those are by pikka? 16:39:23 <peter1138> Finescale is Pikka's 16:56:23 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 16:56:35 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 17:07:04 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 17:11:21 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 17:39:08 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 17:46:25 <DorpsGek> Commit by translators :: r27045 /trunk/src/lang (3 files) (2014-10-26 17:46:16 UTC) 17:46:26 <DorpsGek> -Update from WebTranslator v3.0: 17:46:27 <DorpsGek> irish - 83 changes by tem 17:46:28 <DorpsGek> gaelic - 1 changes by GunChleoc 17:46:29 <DorpsGek> spanish - 2 changes by SilverSurferZzZ 17:50:16 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:56:47 <Eddi|zuHause> why the hell is it called "free antivirus" if it says "your license run out 2 years ago. buy one now! 17:59:12 <Alberth> free doesn't mean free of advertising, apparently 17:59:39 <Eddi|zuHause> but it refuses to update and stuff 18:04:44 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 18:14:45 <peter1138> Problem with landscape generators is there's no set of settings that consistently produce good maps :S 18:14:47 <Quatroking> is it possible to export my newgrf list along with parameters? 18:15:20 <Eddi|zuHause> yes, save it as a preset 18:15:48 <Quatroking> and then where do I find this preset on my drive 18:15:56 <Eddi|zuHause> in the openttd.cfg 18:24:10 <frosch123> peter1138: preview! :p 18:24:30 <peter1138> Yes please! 18:24:40 <peter1138> My standalone code doesn't have a UI at all... 18:25:18 <peter1138> Hmm, 4 perlin maps and 1 fault map 18:28:20 <peter1138> Shame our algorithm in TGP is crap :S 18:28:21 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 18:28:32 <peter1138> Cos it's good for speed. 18:32:36 <frosch123> speed? 18:32:41 <frosch123> how long does your algorithm take? 18:32:58 <peter1138> Noticably longer. 18:33:25 <frosch123> that's bad for previews 18:33:44 <andythenorth> peter1138: ship pre-made heightmaps 18:33:47 <andythenorth> loads of them :P 18:33:54 <frosch123> i thought when skipping all the industry and town and stuff, height previews would be somewaht instant 18:34:05 <frosch123> andythenorth: you mean like original mapgen? :p 18:34:08 <andythenorth> maybe :P 18:34:15 <andythenorth> good vs. random 18:34:15 <Xaroth|Work> use idle CPU time to generate new maps, aka, pre-generate them while at the main menu etc: P 18:34:19 <Xaroth|Work> on the background 18:34:25 <Xaroth|Work> instant-ready maps \o/ 18:34:52 <frosch123> hmm, worms2 generated 5 maps, and then let you pick one 18:35:05 <Xaroth|Work> then create a p2p network so clients can distribute their work to other clients 18:35:10 <peter1138> That's because our algorithm... fast? 18:37:00 *** KouDy [~koudy@188.75.190.58] has quit [Read error: Connection reset by peer] 18:38:15 <peter1138> 512x512 map taking 3.3 seconds 18:38:37 <frosch123> ah, that doesn't sound too bad 18:39:08 <frosch123> it sounded like minutes :p 18:39:16 <peter1138> Well, let's try 4096x4096 18:42:17 <peter1138> Err.... 18:45:19 <peter1138> Err.... 18:45:46 <frosch123> if it's linear in time, it will take 3 minutes 18:45:53 <frosch123> if qudratic, it will take 3 hours 18:47:17 <peter1138> And if it takes 7m58? 18:47:35 <peter1138> That's a bit much, let alone previews. 18:48:36 <frosch123> if you have periodic noise, there are some tricks to speed stuff up 18:48:42 <frosch123> instead of recomputing it everywhere 18:49:07 <andythenorth> I usually generate about 30 maps before finding a viable one 18:49:16 <andythenorth> @calc 8*30 18:49:16 <DorpsGek> andythenorth: 240 18:49:24 <andythenorth> just 4 hours :D 18:49:34 <peter1138> Took OTTD 1 minute to make a usable game from that heightmap, heh. 18:49:41 <frosch123> andythenorth: well, blame those who play on 4kx4k :p 18:50:23 <andythenorth> just 2 mins for me 18:50:34 <andythenorth> more than 512 is nuts 18:50:54 <frosch123> we should add some achievement mode 18:51:08 <frosch123> you may only start a new map after filling at least 10% of the previous one 18:54:02 <peter1138> Testing with the current algorithmmm: 5.5 seconds 18:54:22 <Eddi|zuHause> like TF only allows you to start in 1900 or 1950 if you reached those dates from a game that you started in 1850? 18:58:24 <peter1138> Urgh,, 4000 towns... 18:58:25 <frosch123> ah, true, that way it would be more rewarding 18:58:38 <frosch123> i thought more of the punishing method :p 18:58:57 <frosch123> if you create a 4kx4k map, you have to register a new account before ever starting a new game 18:59:20 <andythenorth> pay â¬10 18:59:59 <andythenorth> most of the casual games are farming people who are idiots, or suffer compulsive behaviour 19:00:12 <andythenorth> apparently itâs 1% of players spending 99% of money or such 19:00:18 <andythenorth> we should impose same 19:00:26 <andythenorth> â¬10 / month for MHL > 32 19:00:29 <frosch123> yeah, 1⬠for 1000 track pieces 19:00:32 <frosch123> 1⬠fo 100 signals 19:00:42 <andythenorth> â¬10 / month for each 512 increment in map size 19:00:53 <andythenorth> â¬10 / month to remove newgrf limit 19:04:39 <Quatroking> wasn't it possible to add/remove newgrf's in existing savegames? 19:04:51 <andythenorth> it is possible 19:05:04 <andythenorth> it tends to scribble all over memory 19:05:42 <peter1138> 0m0.230s 19:05:43 <peter1138> o_O 19:05:50 <Quatroking> ah, found out how 19:06:01 <Quatroking> andythenorth, LIVING ON THE EDGEEEE 19:08:34 * andythenorth living on a prayer 19:08:36 <andythenorth> halfway there 19:10:22 <peter1138> LIVIN IN AMERICAH 19:10:57 <andythenorth> Living in a box 19:11:23 <Quatroking> living in a van DOWN BY THE RIVER 19:11:47 <andythenorth> living on my own 19:12:18 <peter1138> real 0m0.153s 19:12:22 <peter1138> Why so fast :S 19:12:47 <TomyLobo> http://dyn.tomylobo.eu/occ/openttd-one_city_challenge.html i hope this works in browsers other than mine :) 19:13:22 <peter1138> If it's meant to be totally white, yes. 19:13:36 <TomyLobo> it works in Iron for me 19:13:43 <peter1138> What is Iron? 19:13:43 <TomyLobo> not so much in firefox :/ 19:13:50 <TomyLobo> Iron is Chrome without the bullshit 19:14:06 <peter1138> Loading slowly in Chromium. 19:14:16 <TomyLobo> you're on my upstream :) 19:14:17 <peter1138> The slideshow is finished before it loads the images. 19:14:23 <TomyLobo> well, it repeats 19:14:26 <frosch123> "animation: slideshow 25s linear infinite" <- sounds like a netscape feature from the 90s 19:14:28 <FLHerne> TomyLobo: Whatever it's supposed to do, it doesn't in FF33 here 19:14:32 <frosch123> *90th 19:14:34 <TomyLobo> frosch123 nope, css3 19:14:56 <TomyLobo> frosch123 90s, but still nope :) 19:15:00 <peter1138> Seems to stay on 1 image for a very long time. 19:15:19 <TomyLobo> peter1138for 57% of the animation, in fact 19:15:35 <TomyLobo> i calculated the timings from the dates 19:16:20 <TomyLobo> i dont have any saves of that between 1996 and 2124, so there's that gap 19:16:22 <peter1138> The image isn't centered exactly the same. 19:16:29 <peter1138> Or or looks like it. 19:16:59 <peter1138> Also, transparency mode sucks for this sort of thing. 19:17:03 <peter1138> As does zBase. 19:17:36 <peter1138> But hey. 19:17:55 <peter1138> Must be some way to automatically create a screenshot at a specified location once a year... 19:18:07 *** KouDy [~koudy@188.75.190.58] has joined #openttd 19:22:05 <peter1138> Hmm, I guess TGP is incapable of very low frequencies. 19:26:55 <peter1138> Hmm, octaves are inverted. 19:27:23 <peter1138> In perlin, more octaves means more fine detail. In TGP, move octaves means large features. 19:27:31 <peter1138> *more 19:30:57 <TomyLobo> peter1138 i centered on the city using the location button 19:31:03 <TomyLobo> for each screenshot 19:31:28 <TomyLobo> if that's still off-center, it isnt my fault :P 19:32:03 <peter1138> turn of smooth viewport scrolling :p 19:32:09 <peter1138> *off 19:32:29 <TomyLobo> just because it's buggy? :P 19:33:29 <peter1138> nah the way it works means it never quite reaches exactly the same place 19:34:21 <TomyLobo> if distance < 1px, set position to target? 19:35:23 <TomyLobo> buggy or not, i love that feature 19:35:32 <TomyLobo> much less disorienting than insta scroll 19:38:02 <TomyLobo> talking about scrolling... can you have an option to not lock the mouse in place while scrolling? that'd be especially nice with inverted scroling 19:38:40 <TomyLobo> that way you basically push the map around with the mouse 19:38:43 <peter1138> It works until you have some windows open... 19:38:55 <TomyLobo> add a hand cursor and you have google maps :) 19:39:36 <TomyLobo> peter1138 capture all mouse input to the scrolling routie until rmb is released then 19:39:44 <TomyLobo> +n 19:40:04 <andythenorth> OS X port has that map lock feature 19:40:08 <andythenorth> itâs intermittent 19:40:15 <andythenorth> and probably unintended 19:40:48 <TomyLobo> "unintended feature" is such a nice word for bug :) 19:41:31 <TomyLobo> I'm not on osx btw, so i cant tell what you mean 19:48:35 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:48:38 *** mode/#openttd [+v glx] by ChanServ 20:01:42 <DorpsGek> Commit by fonsinchen :: r27046 trunk/src/video/cocoa/event.mm (2014-10-26 20:01:36 UTC) 20:01:43 <DorpsGek> -Fix [FS#5812]: Don't require double-press from non-dead console hotkeys. 20:08:01 <andythenorth> \o/ 20:17:01 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 20:28:19 *** Yotson [~Yotson@2001:980:6ac8:1:6019:3e35:6ff:be2e] has quit [Quit: .] 20:58:05 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 21:07:47 <Eddi|zuHause> "Darth Alekseyevich Vader, a former electrician and official candidate in Ukraine's parliamentary elections, [was] denied his ability to vote after he refused to remove his mask." 21:11:58 <Quatroking> oh hey, the AI I'm playing against removed his train station after I bought exclusive transport rights to a city 21:12:02 <Quatroking> nice 21:12:43 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 21:12:47 <peter1138> Seems excessive. 21:12:49 <fjb> Moin 21:13:46 <Quatroking> I wonder if the fact that I boosted the industry's output by at least 400% and actually processed all the output 21:13:50 <Quatroking> has something to do with it 21:14:23 <Eddi|zuHause> i doubt it 21:14:44 <Quatroking> yeah the AI probably just removed it because the station didn't receive goods for a long time 21:14:59 <Eddi|zuHause> no AI will have code like: "whoa, this guy is so good, i withdraw from his sphere of influence" 21:15:08 <planetmaker> moin fjb 21:15:14 <Quatroking> alpha as fuggggg 21:21:28 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:28:41 <peter1138> ... 21:31:21 *** HerzogDeXtEr [~flex@88.130.186.149] has quit [Quit: Leaving.] 21:35:04 <Quatroking> lookin' fine: http://a.pomf.se/vmxxfl.png 21:36:56 *** Celestar [~Celestar@p4FD6E62B.dip0.t-ipconnect.de] has joined #openttd 21:38:50 *** Celestar [~Celestar@p4FD6E62B.dip0.t-ipconnect.de] has quit [] 21:44:07 <Quatroking> is there a reason why ottd never got the ability to rotate the map? 21:45:48 <NGC3982> Why do i have in my head that it used to be. 21:45:58 <Quatroking> NGC3982, RCT and RCT2 both support it 21:46:10 <NGC3982> Ah, that should be it. 21:46:16 <peter1138> Quatroking, cos it would need many more sprites drawn. 21:46:24 <peter1138> Which is pretty impossible for the original graphics. 21:46:55 <Quatroking> Couldn't you just, not rotate the sprites 21:47:17 <Quatroking> other than the roads and stations and rails 21:47:26 <peter1138> That would be rather glitchy. 21:47:50 <Quatroking> oh wait, not all industry is square-shaped is it 21:47:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:48:41 <peter1138> Actually the non-square random-parts industries are less of a problem. 21:49:29 <frosch123> i think the only game i remember supporting that type of rotation was sc2 21:49:34 <frosch123> and it was hell of confusing 21:49:52 <frosch123> *sc2k 21:50:26 *** Progman [~progman@p57A1832E.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:51:21 <NGC3982> Hehe, i thought you talked about StarCraft 2. 21:51:46 <frosch123> nah, modern games have smooth rotation 21:52:15 <frosch123> but whenever i used that instant rotation in sc2k, i wouldn't know what i wanted to do 21:52:21 <frosch123> so effectively i never used it 21:52:33 <NGC3982> Does removing the planted land around farms affect the production? 21:52:44 <frosch123> nope 21:53:15 <Eddi|zuHause> yeah, every time you rotate the map in sim city, you basically look at a completely new city 21:53:50 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:56:37 <planetmaker> yeah... most industries need new rotated sprites. And to reduce confusion, also all houses 21:56:58 <planetmaker> well. And airports and stations 21:57:28 <Rubidium> the default stations are fairly okay rotation wise ;) 21:57:31 <frosch123> yes, but even it would be done, i don't think the result would turn out that nice, or even useful 21:57:46 <Rubidium> except, obviously, the stations for aircraft 21:58:07 <frosch123> argueably i never played rct 21:58:27 <frosch123> but all other isometric games either cannot rotate, or it was so confusing that i did not use it 21:58:58 <planetmaker> I've no clue... I don't remember any such game :) 21:59:21 <Eddi|zuHause> i don't even remember if aoe had rotation 21:59:41 <frosch123> i am quite sure aoe2 didn't 22:00:09 <Eddi|zuHause> but definitely the zoo-tycoon type games did 22:01:01 <NGC3982> Nope, it doesn't. 22:01:03 <NGC3982> Didn't. 22:02:19 <Eddi|zuHause> anyway, sc2k had some "fake" rotation where the sprites were just flipped 22:03:53 <planetmaker> g'night 22:06:15 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 22:06:24 <frosch123> night 22:06:27 *** frosch123 [~frosch@frnk-5f7449e4.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:06:36 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 22:11:04 <Wolf01> 'night 22:11:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:15:33 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Remote host closed the connection] 22:17:53 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 22:18:14 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 22:19:03 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 22:21:02 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 22:27:31 *** KwisSy [~oftc-webi@178-82-201-116.dynamic.hispeed.ch] has joined #openttd 22:29:41 *** Biolunar_ [Biolunar@blfd-4db02526.pool.mediaWays.net] has quit [Quit: leaving] 22:41:36 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 22:47:41 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Operation timed out] 22:47:49 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 22:52:34 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 22:54:09 <supermop> hi 22:54:26 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 22:59:40 *** KwisSy [~oftc-webi@178-82-201-116.dynamic.hispeed.ch] has quit [Quit: Page closed] 23:05:14 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 23:13:29 <Sacro> hah 23:13:37 <Sacro> when you click fast forward, the _ blinks dead fast 23:13:42 <argoneus> good night train friends 23:18:52 <Sacro> @seen Pikka 23:18:52 <DorpsGek> Sacro: Pikka was last seen in #openttd 5 days, 10 hours, 43 minutes, and 30 seconds ago: <Pikka> it's pretty much six of one and half a dozen of the other. 23:18:55 <Sacro> mmmm 23:30:55 *** Pereba [~UserNick@177.159.33.139] has joined #openttd 23:34:44 *** gelignite [~gelignite@i5387AD9E.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 23:38:29 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 23:45:28 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 23:49:33 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 23:50:12 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 23:53:32 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds]