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00:10:57 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 00:12:31 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Quit: Leaving] 00:15:19 *** SHOTbyGUN_ [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 00:44:40 *** Pereba [~UserNick@179.180.220.173] has quit [Quit: AdiIRC is updating to v1.9.6 Beta Build (2014/11/13) 64 Bit] 00:45:11 *** Pereba [~UserNick@179.180.220.173] has joined #openttd 01:10:32 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 01:18:43 *** mordant [~mordant@adsl-76-235-170-14.dsl.klmzmi.sbcglobal.net] has joined #openttd 01:24:51 *** __ln___ [~lauri@cable-tku-58c3cb-155.dhcp.inet.fi] has joined #openttd 01:28:43 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has quit [Ping timeout: 480 seconds] 01:51:09 *** Hazzard [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 01:59:53 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 02:02:59 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 02:26:56 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 03:15:51 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:27:20 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 03:34:41 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 03:40:49 *** HerzogDeXtEr [~flex@88.130.182.238] has quit [Quit: Leaving.] 03:48:26 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:22:26 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 04:27:40 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 04:43:16 *** George [~George@185.43.94.91] has quit [Read error: Connection reset by peer] 04:49:26 *** twenty319 [twenty319@96-35-20-253.dhcp.stls.mo.charter.com] has joined #openttd 04:49:43 <twenty319> Hello everyone 04:51:41 *** mordant [~mordant@adsl-76-235-170-14.dsl.klmzmi.sbcglobal.net] has quit [Ping timeout: 480 seconds] 04:58:49 *** George [~George@185.43.94.91] has joined #openttd 05:01:30 <Supercheese> Evening 05:06:40 *** DanMacK [~63f912e8@188.cimarosa.openttdcoop.org] has joined #openttd 05:24:24 *** twenty319 [twenty319@96-35-20-253.dhcp.stls.mo.charter.com] has left #openttd [] 05:34:09 *** killertester [~igor@62.76.81.165] has joined #openttd 05:55:07 *** killertester [~igor@62.76.81.165] has quit [Quit: Leaving.] 05:56:01 *** Eddi|zuHause [~johekr@p5DC66DC4.dip0.t-ipconnect.de] has quit [] 05:56:15 *** Eddi|zuHause [~johekr@p57BD4DCB.dip0.t-ipconnect.de] has joined #openttd 05:58:36 *** DanMacK [~63f912e8@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 06:14:49 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 06:29:24 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 06:40:26 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 06:41:20 *** Hazzard [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 06:53:17 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 06:53:17 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:15:33 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:15:38 <andythenorth> boink 07:15:44 <andythenorth> hola Pikka 07:18:37 <V453000> omg andythesouth 07:24:56 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 07:37:00 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 07:46:36 *** Pulec [pulec@unaffilated.amunak.net] has quit [Ping timeout: 480 seconds] 08:03:19 *** Smedles [~quassel@58.160.136.199] has joined #openttd 08:04:28 <Supercheese> andythewest 08:09:19 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has joined #openttd 08:10:15 <supermop> trying to fund a bulk terminal - its the north most tile, right? 08:10:44 <andythenorth> yup 08:10:48 <andythenorth> not easy 08:11:17 <supermop> so this is on a "south east" coast, straight about 10 tiles long 08:11:23 <andythenorth> supermop: https://dev.openttdcoop.org/issues/7064 08:11:29 <supermop> nothing out in the water to block it 08:12:01 <andythenorth> I could only build them on SE coasts, using a very specific shape of land 08:12:08 <supermop> what odd land shap do i need? 08:12:10 <andythenorth> something like \ââââ/ 08:12:25 <andythenorth> ââ\__________/-------- 08:12:33 <supermop> protruding out into the water? 08:12:35 <andythenorth> yup 08:12:44 <andythenorth> nothing else worked 08:12:47 <supermop> how many tiles wide is the protrusion? 08:12:50 <andythenorth> itâs a bug that needs fixed, but eh 08:12:59 <andythenorth> I canât remember how many tiles, sorry :) 08:13:19 <andythenorth> it was very annoying, I needed them to win a GS 08:13:21 <andythenorth> I lost :P 08:13:43 <supermop> do i click on the shore tile or the flat tile one inland? 08:13:48 <andythenorth> shore tile 08:13:56 <supermop> i also need this for my alcohol vally 08:14:42 *** Hazzard [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Quit: Goodbye.] 08:15:43 <supermop> maybe ill just build an island out at sea and have it point back the other way 08:16:07 <andythenorth> ok I just built one 08:16:19 <andythenorth> â \ - - - 08:16:24 <supermop> same 08:16:28 <andythenorth> or - \ _ _ _ 08:16:35 <andythenorth> build on third tile from the notch 08:16:41 <supermop> it got it half way along my 8 tile \____/ 08:16:49 <andythenorth> yup 08:16:49 <supermop> yeah 08:17:06 <supermop> hmmmm maybe i build two.... 08:17:16 <supermop> certainly have enough oil to feed them 08:19:01 <__ln___> what http://www.hanselman.com/blog/AnnouncingNET2015NETAsOpenSourceNETOnMacAndLinuxAndVisualStudioCommunity.aspx 08:22:04 *** Wing_ [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has joined #openttd 08:23:22 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 08:23:22 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 08:25:28 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 08:40:17 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 08:47:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:47:30 *** Marshy [~oftc-webi@212.50.186.227] has joined #openttd 09:00:57 *** Yotson [~Yotson@2001:980:6ac8:1:24dd:f83f:8bd0:4acf] has joined #openttd 09:13:54 <argoneus> ayy 09:14:33 <__ln___> http://ti.arc.nasa.gov/opensource/projects/mutil/ 09:21:06 <Supercheese> Hmm, Latin is still locked on the Webtranslator... maybe manually committing an updated translation would help? 09:21:43 <planetmaker> Supercheese, does it mean you can't change anything? 09:21:48 <Supercheese> yes 09:21:50 <Supercheese> http://translator.openttd.org/en/status 09:21:53 <planetmaker> oh, ok 09:21:57 <Supercheese> "language locked" 09:22:02 <planetmaker> do you know which string broke? 09:22:42 <Supercheese> I messed up STR_CARGO_PLURAL_FRUIT and STR_CARGO_SINGULAR_FRUIT, forgot to change the genders to agree on all cases 09:22:55 <Supercheese> they're still listed as "waiting for commit" 09:23:08 <Supercheese> though viewing the repository source indicates they were committed 09:23:22 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Quit: Quit] 09:23:49 <Supercheese> should have put them all to "mp", but accidentally left a few as "m" 09:24:29 <Supercheese> in truth, I'm not sure that every case needs genders set independently, as eints only wants the base string to have a set gender... 09:28:51 <planetmaker> hm before I start some wild action... I would want to ask Rubidium to check what actually is the case with the latin translation status / it being locked 09:29:13 <Supercheese> yeah, my analysis could be incorrect 09:29:26 <Supercheese> perhaps it had nothing to do with my blunder at all 09:29:29 <argoneus> I don't mean to be snarky 09:29:36 <argoneus> but do people play openttd in latin, which is literally a dead language? 09:29:53 <argoneus> or is it more there for completeness 09:30:14 <Supercheese> there was a feature request for it 09:31:15 <Supercheese> but it was primarily my initiative 09:33:13 <argoneus> ah 09:36:18 <planetmaker> argoneus, because we can! non solum id possumus, sed etiam utilians est 09:36:26 <argoneus> alea iacta est 09:36:41 <V453000> anus 09:37:18 <planetmaker> aleae non iactae sunt. Aleae iacturus sunt ;) 09:39:49 <planetmaker> hm. *iacturae 09:40:47 <argoneus> by the wya 09:40:52 <argoneus> is it common for brits/americans to learn foreign languages? 09:40:58 <argoneus> like, every foreigner ever learns english 09:41:07 <argoneus> do most englishmen learn something too? 09:41:40 <Supercheese> Well, a foreign language is required for secondary curricula, university as well 09:41:47 <V453000> some americans learn english :P 09:41:53 <V453000> /PUN 09:41:53 <Supercheese> haha 09:43:35 <argoneus> what are some popular languages for the brits? 09:43:38 <argoneus> french I assume? 09:45:16 <__ln___> i think english is quite popular over there 09:45:37 <V453000> XD 09:46:16 <planetmaker> Welsh, and Gaelic, too, as far as I heard 09:46:29 <peter1138> No, most English people don't learn another language. 09:46:49 <peter1138> Most of them find English hard enough, but mostly they don't care. 09:46:59 <__ln___> peter1138: that's sad. did you? 09:47:22 <peter1138> No, only French at school level, and that has left me. 09:47:50 *** Klanticus [~quassel@179.234.183.32] has joined #openttd 09:48:28 <peter1138> French was compulsory back then, but wasn't for much longer. 09:48:35 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 09:49:01 <planetmaker> school level is better than nothing 09:49:20 <planetmaker> I find it surprising how far I can get in France with my "school level" command of that language 09:50:02 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 09:50:34 <peter1138> Oui oui 09:51:02 *** Klanticus_ [~quassel@179.234.183.32] has quit [Ping timeout: 480 seconds] 10:03:36 <argoneus> I have school level of spanish 10:03:42 <argoneus> but I doubt I would understand anyone in spain 10:04:48 *** ginko_ [~ginko@0001b68f.user.oftc.net] has joined #openttd 10:09:04 <Eddi|zuHause> i had 4 years of french and 2 years of spanish. but it all disappears somewhat if you don't regularly use it 10:09:24 <Eddi|zuHause> also, i had 8 years of english and barely could speak it 10:10:43 <peter1138> Je voudrais un bier, s'il vous plait 10:10:48 <peter1138> All the important stuff. 10:11:27 <Eddi|zuHause> i was in paris in 2000, and i had real trouble with finding the word "merci" 10:11:37 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:14:49 <argoneus> test 10:14:58 <Eddi|zuHause> failed 10:15:10 <argoneus> seems like I only got kicked off freenode ;o 10:15:33 <Eddi|zuHause> nothing useful there anyway 10:17:29 <argoneus> rude 10:19:59 *** argoneus [~argoneus@argoneus.com] has quit [Quit: Reconnecting] 10:20:00 *** argoneus [~argoneus@argoneus.com] has joined #openttd 10:20:41 <Marshy> Does anyone have a good knowledge of TTRS and would know why my larger cities seem to be just full of cinemas? 10:20:53 <Marshy> Apart from the citizens liking a good movie 10:23:48 <Eddi|zuHause> i never played very long with TTRS, because it just floods you with passengers and is not even pretty. 10:24:06 <Eddi|zuHause> but anyway, usually that is a sign of not enough choice for a certain town zone 10:24:08 <V453000> works with broken DBset XL :P 10:26:01 <Marshy> Mhhm, I just checked the readme and the first 'era' of buildings is 1920-1950 10:26:08 <Marshy> I'm in the 1890's 10:26:11 <Marshy> That might be why 10:26:17 <Marshy> What do you use instead of TTRS? 10:27:00 <Eddi|zuHause> the game tries to date back the first generation of houses so you always have at least one building available 10:27:33 <V453000> japanese buildings are great 10:27:44 <Eddi|zuHause> i kinda like swedish houses 10:27:45 <V453000> TTRS in late game has a lot of same buildings, japanese buildings vary more 10:28:01 <V453000> also japapense buildings dont do as much fuzz about the eras, they jsut work 10:28:04 <Eddi|zuHause> it doesn't flood you with skyscrapers 10:28:14 <V453000> the new japanese v3 doesnt either 10:28:22 <V453000> you can even have a "skyscraper restricting building" 10:28:29 <V453000> once you demolish it, then you allow skyscrapers 10:28:41 <Eddi|zuHause> but mostly i play with alpine (which is a variant of the default temperate houses with some snowy roofs) 10:29:09 <Eddi|zuHause> but it's quite an outdated set, so i wouldn't recommend it 10:30:44 <V453000> I think japanese buildings support snow too (: 10:31:35 <Eddi|zuHause> yes, but it's more complicated than that 10:31:36 <Marshy> Cool, thanks, I've got hold of the swedish houses which I'll try out, will get hold of japanese buildings too 10:31:45 <Marshy> Speaking of japanese, the rail set is fantastic 10:32:01 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 10:32:04 <Eddi|zuHause> because for some weird reason, dbset will refuse to load in arctic climate, if alpine is not loaded at the same time 10:32:52 <Eddi|zuHause> Marshy: you get nicer results if you use swedish houses as the only house set, not mix it with other sets. 10:33:21 <Marshy> Ok, will try it out 10:33:45 <Marshy> Plus swedish and japanese buildings may look a little culturally odd 10:33:50 <Marshy> mixed together 10:35:17 <NGC3982> Boulderdash! 10:35:44 <Marshy> Or not 10:35:45 <Marshy> :) 10:36:40 <Eddi|zuHause> not sure what that is 10:39:50 <Marshy> Oh, where I'm from 'boulderdash' means 'bullshit', which could be in reference to japanese and swedish buildings looking odd when mixed 10:40:00 <Marshy> But maybe I'm getting it wrong 10:42:16 <peter1138> Classic game, that. 10:43:17 <Eddi|zuHause> i know that it's a game, but i don't know the game. 10:44:59 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 10:45:41 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:45:47 <peter1138> Move through the dirt, collecting gems, avoiding boulders which fall. 10:47:12 <peter1138> I guess that would have to be 3D accelerated these days... 11:08:56 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 11:10:47 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:12:24 <Eddi|zuHause> that's like saying "it would have to be electric powered these days" 11:18:50 <__ln___> is starfleet some kind of a monarchy, where officer ranks are inherited? 11:20:27 <__ln___> or how can it be that every single admiral (except Kirk) is a totally incompetent leader and more or less insane besides that? 11:22:27 <Sacro> Dilbert principle 11:32:35 <Eddi|zuHause> if you think kirk is not incompetent and insane, you haven't paid a lot of attention 11:33:39 <Eddi|zuHause> Sacro: technically, it's called Peter-principle :p 11:33:39 <__ln___> a bit insane, sure, but not an incompetent leader. 11:34:06 <peter1138> I'm sure he his. 11:34:08 <peter1138> -h 11:34:14 <Eddi|zuHause> "everybody gets promoted until he fills a position he can't handle 11:36:59 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:38:41 <Sacro> Eddi|zuHause: no, peter principle is different 11:39:21 <Sacro> Dilbert principle implies that middle management only exists for shifting crap 11:39:38 <Pikka> senior officers have to be incompetent or insane. it's rule number one of lazy drama writing. 11:52:42 <Eddi|zuHause> i'm not sure how "middle management" fits the description of an admiral 11:59:01 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:59:57 <Eddi|zuHause> there's also an issue of perceived incompetence. when you're an expert, almost everybody you deal with will have less knowledge of your subject than you do. 12:00:56 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:03:02 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:25:15 <argoneus> ayy 12:25:23 <Pikka> get out 12:25:28 <argoneus> bayy 12:28:07 *** frosch123 [~frosch@frnk-4d012182.pool.mediaWays.net] has joined #openttd 12:29:20 *** HerzogDeXtEr [~flex@i59F6C450.versanet.de] has joined #openttd 12:32:19 *** Supercheese is now known as Guest1452 12:32:24 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:37:54 *** Guest1452 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:41:55 *** Suicyder [~Suicyder@86.92.59.88] has quit [Read error: Connection reset by peer] 12:49:17 <peter1138> So does NML grok stations? 12:51:48 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 12:52:07 <planetmaker> no(t yet) 12:53:16 <planetmaker> noone yet spent enough time to implement that there as it takes special care due to them being handled differently than houses, industries, objects and airports while basically following the same concepts from user side 12:53:48 <Rubidium> planetmaker / Supercheese: WT3 has a lot of trouble with cases. For some reason changing a case makes WT3 throw a tantrum or something during reading back the commit, which causes the language to be locked. The ONLY solution is forcing WT3 to trash the translation and read it in from SVN 12:54:03 <argoneus> I wish you guys didn't use SVN :( 12:54:04 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:Stations <-- to some extent there are a few vars, though, peter1138 12:54:06 <Rubidium> having said that... I don't have the SSH keys with me to trigger that 12:54:07 <argoneus> it's such a bad feature 12:54:48 <planetmaker> argoneus, why do *you* care? Use whatever VCS you like in order to hack OpenTTD 12:54:58 <Rubidium> argoneus: name me a better VCS that is: a) open source, b) free-of-charge and c) has incrementing version numbers which are the same on ALL checkouts? 12:55:11 <argoneus> SVN has such ugly branch management 12:55:26 <argoneus> hurr just store all the branches in different folders 12:55:28 <planetmaker> just svn switch and you#re done 12:55:29 <V453000> yay software discussion 12:55:38 <Xaroth|Work> NANO > EMACS 12:55:45 <planetmaker> vim > nano 12:55:47 <argoneus> they're not comparable 12:55:50 <argoneus> nano isn't an operating system 12:55:51 <V453000> 3DS MAX > MS PAINT 12:55:56 <Xaroth|Work> emacs > vim 12:55:59 <planetmaker> gimp > paint 12:56:02 <Xaroth|Work> rock paper scissors \o/ 12:56:09 <Xaroth|Work> or in this case, nano emacs vim 12:56:18 <planetmaker> next philae briefing. bbl 12:56:19 <Rubidium> assuming package sizes were meant, I think nano < emacs ;) 12:56:47 <argoneus> isn't hg open source though 12:56:57 <Xaroth|Work> like git, yes 12:57:01 <Xaroth|Work> but neither matches c 12:57:21 <argoneus> what do you mean by c) even 12:57:31 <Xaroth|Work> commit 2 comes after commit 1 12:57:34 <peter1138> It means what it says... 12:57:35 <Xaroth|Work> that.. pretty much 12:57:47 <argoneus> oh 12:57:53 <argoneus> you mean like 12:57:57 <argoneus> if you switch a branch in hg 12:58:00 <V453000> XD 12:58:00 <argoneus> you don't see other commits? 12:58:02 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 12:58:03 <Xaroth|Work> no 12:58:09 <Xaroth|Work> like, when you're on commit 1105 12:58:17 <Xaroth|Work> you know you have a newer version than commit 1104 12:58:31 <Xaroth|Work> svn doesn't do fancy branching like hg and git 12:59:03 <Rubidium> argoneus: what I mean with that, is that a) if you show me two commits I can immediately see which commit was made earlier, and b) that commit 1104 in my checkout is guaranteed the same as in planetmake's checkout (assuming no local modifications and being in the same branch) 12:59:34 <argoneus> isn't b) what every CVS does? 13:00:00 <Rubidium> argoneus: no 13:00:18 <argoneus> er 13:00:18 <argoneus> VCS 13:00:19 <peter1138> No, git and hg use hashes to identify commits. 13:00:42 <argoneus> oh, like that 13:01:09 <Rubidium> hg an incrementing counter for the Xth commit in that hg checkout. If planetmaker makes a local branch, and then pulls from trunk, the counters for the same commit (by hash) are different for me and planetmaker 13:01:37 <argoneus> shrug 13:03:39 <Rubidium> and no, CVS doesn't do that. It has a counter for each individiual file 13:04:39 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 13:09:28 <Xaroth|Work> argoneus: there are also commercial VCS systems 13:11:09 <argoneus> http://www.esa.int/var/esa/storage/images/esa_multimedia/images/2014/11/welcome_to_a_comet/15048351-1-eng-GB/Welcome_to_a_comet.jpg 13:11:13 <argoneus> why is there a human face on the right 13:12:23 <V453000> you could probably imagine many human faces there 13:13:54 <peter1138> Question is... is it actually on its feet... 13:14:05 <frosch123> http://www.der-postillon.com/2014/11/esa-astronaut-verlasst-rosetta.html <- argoneus: it's the astronaut who left the probe to install the flags of the esa countries 13:14:46 <argoneus> that's not too great of a photoshop 13:15:01 <argoneus> is this a german onion? 13:15:09 <frosch123> something like that 13:16:00 <Rubidium> argoneus: the face is there because of apophenia 13:16:40 <Rubidium> argoneus: or the more specific variant of apophenia: pareidolia 13:17:00 <argoneus> heh 13:17:32 <Eddi|zuHause> argoneus: no, it's the postillion 13:17:59 <Eddi|zuHause> argoneus: also, there's a human face because the human brain sees faces EVERYWHERE 13:18:18 <argoneus> :O 13:18:26 <argoneus> but the shape of the nose is clear 13:18:32 <argoneus> and it also has a mouth and ear 13:18:32 <argoneus> :( 13:19:47 <Eddi|zuHause> you see the face? http://images2.fanpop.com/image/photos/13800000/Creepy-house-random-13896771-640-512.jpg 13:19:57 <argoneus> inb4 gif 13:20:08 <argoneus> Eddi|zuHause: lol 13:20:47 <Eddi|zuHause> if all the tools you have is a giant face recognition software, everything you see is a face. 13:21:55 <V453000> Pikka: STRETCHING XD https://dl.dropboxusercontent.com/u/20419525/NUTS/flatbeds2.png 13:23:38 <peter1138> Good example. 13:24:23 <V453000> kind of too visible on the balls of steel but hm 13:24:25 <Xaroth|Work> wth @ that train 13:24:40 <Xaroth|Work> what are those, worms? 13:24:45 <Xaroth|Work> with construction hats on? 13:24:54 <peter1138> Yeti... 13:24:56 <V453000> nuts, and those are yeti 13:25:12 <peter1138> (Not the abominable snowman kind) 13:25:18 <Xaroth|Work> heh 13:25:26 <peter1138> Or maybe they are, but shaved... 13:25:39 <V453000> XD 13:25:39 <V453000> yes 13:26:16 <argoneus> do the yeti move on the train 13:26:17 <argoneus> like wiggle wiggle 13:26:19 <peter1138> They're a bit tall :S 13:27:28 <V453000> no, they dont 13:27:34 <V453000> peter1138: they have the correct YETIscale 13:27:37 <V453000> aka 3m :) 13:28:08 <peter1138> Sure, I can see the cargo is the "right" height so it's all good :p 13:28:18 <frosch123> you could have some compressor vans, yeti half half their size at 100 bar 13:28:56 <peter1138> ... 13:29:06 <peter1138> Been staring at that picture, only just spotted the balls. 13:29:22 <peter1138> Yeah... stretched. Hmm. 13:29:45 <V453000> I think it isnt totally horrible 13:29:48 <argoneus> you could compress them 13:29:51 <V453000> not perfect, but it can never be that :D 13:29:55 <peter1138> What happens if you don't stretch them? Are gaps really a problem? 13:30:04 <V453000> yeah, huge gaps like pineapple 13:30:13 <argoneus> how many yetis fit into a car 13:30:22 <frosch123> you could stretch only the wagons, not the cargo 13:30:25 <V453000> I absolutely hate the gaps, if the train looks like there are no gaps in / view, then there must also not be gaps in - or | 13:30:25 <peter1138> 1 13:30:31 <V453000> well yeah frosch 13:30:32 <frosch123> i.e. gaps between the cargo 13:30:39 <frosch123> or you can do it the pikka way :) 13:30:47 <V453000> no, that is out of the question :) 13:30:52 <frosch123> do it correct and hope that ottd gets fixed 13:30:53 <peter1138> Do it pikka's way, and force us to change the game ;) 13:30:56 <V453000> resizing only cargo would be k 13:31:10 <V453000> I can re-render eventually :P 13:31:22 <peter1138> Redraw every pixel! :D 13:31:37 <V453000> for now I will keep everything stretched 13:32:05 <frosch123> just explain it with the speed 13:32:24 <frosch123> travellling at 200 km per second causes some stretching 13:33:12 <peter1138> http://pikkarail.com/openttd/a-matter-of-perspective/ 13:33:14 <peter1138> I like that 13:33:22 <peter1138> Were pikka complains that \ / views are too short. 13:33:34 <peter1138> (Rather than - | views too long.) 13:33:57 <argoneus> V453000: I tried drawing something 13:34:05 <argoneus> http://puu.sh/cMqBr/0ab56800e9.png how do I make this look like a table and not his body 13:34:33 <V453000> apply to art school immediately 13:34:42 <argoneus> 2late 13:35:34 <argoneus> V453000: also, I met another czech on irc, and he went to be a programmer p much after finishing high school, in prague 13:35:38 <argoneus> guess how much he makes gross :| 13:35:51 <V453000> idk :) 13:36:03 <argoneus> 35k, how is that possible 13:36:13 <V453000> he is probably useful? :D 13:36:17 <argoneus> I mean 13:36:24 <argoneus> I knew there was a difference between prague and the rest 13:36:25 <__ln___> 35k korunas or euros or what? 13:36:27 <argoneus> but was it THIS big? 13:36:33 <V453000> yes 13:36:40 <argoneus> __ln___: it's like 1500 euros 13:36:42 <argoneus> 1200 13:37:00 <argoneus> consider that rent costs like 350 euros 13:37:20 <argoneus> V453000: so basically 13:37:31 <argoneus> the country is being fucked over just so people in the capital can be fine? 13:37:42 <argoneus> or how much is rent in your city 13:38:27 <V453000> well fucked over, that doesnt mean prague isnt a lot more expensive in everything and that requirements to have a good job that is well paid arent higher 13:38:45 <frosch123> argoneus: you are too young. money is never related to how much you actually do. it is mostly affected by where you live, how well your company did in the past. life is not fair, don't even try to expect that 13:38:45 <V453000> and seriously, you think about it too much 13:38:53 <V453000> just learn shit :D 13:39:03 <argoneus> I want to 13:39:08 <V453000> and what frosch said 13:39:13 <argoneus> but I know people that became bachelors / masters and got less on their first job 13:39:20 <argoneus> and then there's someone almost fresh out of high school 13:39:23 <argoneus> ;; 13:39:29 <frosch123> argoneus: but guess what, having money doesn't correlate to having fun either. 13:39:33 <Eddi|zuHause> in germany, that's a very very low wage 13:39:39 <argoneus> not having money correlates to not having fun though 13:39:44 <V453000> yes Eddi :) we know 13:39:56 <argoneus> the average wage in switzerland 13:39:58 <argoneus> is like 5 times ours 13:40:12 <V453000> argoneus: just comparing stuff like this will not lead you anywhere 13:40:14 <argoneus> sure you can argue "living costs" 13:40:20 <argoneus> but they can import cars from our country etc 13:40:23 <argoneus> and it's super cheap 13:40:30 <V453000> there will always be "dude X" who went straight out of high school and made millions in the first few years or so 13:40:46 <argoneus> I just thought 13:40:53 <argoneus> that the point of capitalism was that your effort correlates to your gainings 13:41:11 <Eddi|zuHause> that was never the point of capitalism 13:41:15 <frosch123> nope, not at all 13:41:23 <argoneus> not the point, but effect* 13:41:33 <argoneus> capitalism emphasizes competition and invididualism 13:41:34 <frosch123> your gaining correlate to what *others* think your work is worth 13:41:35 <Eddi|zuHause> the point of capitalism was that the price for something depends on how much is offered and how much is demanded 13:41:47 <frosch123> you can work a lot on something which noone cares about 13:41:54 <V453000> like openttd XD 13:41:59 <argoneus> lol 13:41:59 <V453000> :P 13:42:06 <frosch123> and you can work a lot on something which people consider important, even though you don't consider it important yourself 13:42:17 <V453000> like facebook Managers 13:42:18 <V453000> XD 13:42:20 <Eddi|zuHause> and generally, the more manual labour something consumes, the less valuable it is perceived by others 13:42:40 <lastmikoi> Eddi|zuHause: I don't believe the offer/demand concept is really inherent to capitalism, but I might be wrong. 13:42:44 <argoneus> so basically 13:42:51 <V453000> CAPITALISM DISCUSSION :D 13:42:53 <argoneus> if a lot of people demand something and only little people can do it properly 13:42:57 * V453000 gets back to 3D 13:43:10 <argoneus> then they'll get more even if they have lesser education? 13:43:14 <Eddi|zuHause> yes 13:43:21 <Eddi|zuHause> basically 13:43:28 <Eddi|zuHause> very simplified 13:43:32 <argoneus> er 13:43:34 <argoneus> only few people* 13:43:36 <argoneus> don't want to discriminate midgets 13:43:55 <argoneus> well, I get that 13:44:07 <frosch123> also "demanded" is not correlated to "being good" 13:44:08 <argoneus> if I was the only one who could knit red sweaters, and everyone wanted red sweaters 13:44:12 <argoneus> then I'd get paid more than a top manager 13:44:15 <argoneus> for knitting sweaters 13:44:23 <Eddi|zuHause> there is a lot of situational stuff in there as well 13:44:32 <V453000> I mean shit, if you do something really well and people want to pay you because the quality of your work is worth it, you get $$$ 13:44:36 <argoneus> but I don't know if it's just me 13:44:36 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 13:44:42 <argoneus> but don't people work as little as possible for as most as possible? 13:44:47 <V453000> education is just to help you do something really well 13:44:47 <Eddi|zuHause> a large part of earning a lot is applying for the right job at the right time 13:44:55 <Eddi|zuHause> or knowing the right people 13:45:00 <V453000> that too 13:45:11 <argoneus> ah, right 13:45:16 <argoneus> like two companies can offer the same position 13:45:18 <argoneus> but one values it more 13:45:21 <argoneus> right 13:45:30 <frosch123> "knowing the right people" only works in jobs which do not required "knowledge" 13:45:39 <V453000> not true frosch123 13:45:52 <frosch123> hmm, maybe in jobs which are really over-crowded 13:46:05 <V453000> +- 13:46:10 <argoneus> frosch123: I think I'm an example of that 13:46:16 <argoneus> I know someone at this company 13:46:29 <argoneus> and just an employee saying "I know this guy" works 13:46:34 <Eddi|zuHause> this is why all the self-help "gurus" out there tell you to just show up at places and talk to more people. then it's way more likely that one of those people is "the right" 13:47:15 <frosch123> argoneus: ok, that is true. if someone you trust says that someone else is trustworthy is also worth a lot 13:47:51 <frosch123> you cannot tell the intentions of someone in an 2 hour interview 13:48:42 <frosch123> i thought you were refering to realtives getting a job at the same company 13:49:10 <Eddi|zuHause> that rarely ends well :p 13:49:33 <frosch123> there are actually a lot of "kids at age 20" in my company, who have no plan what to do, and then just at the company because their parents or sibliings work there 13:49:47 <argoneus> im kid at age 20, thanks :( 13:49:49 <frosch123> usually they are not particulary good, and quit after 2 years when they figure out what they want to do 13:49:52 <Eddi|zuHause> "the bosses nephew makes this program, he uses the computer a lot" 13:50:08 <argoneus> I'm wondering 13:50:13 <argoneus> if it's a student / part time / internship position 13:50:18 <argoneus> is it common to quit after 1-2 years? 13:50:23 <argoneus> or does the company expect you to stay longer 13:50:58 <frosch123> well, it is said: if you stay for 7 years, you likely stay forever :p 13:50:59 <Eddi|zuHause> if you have an "internship" position for two years, they're probably screwing you over 13:51:17 <V453000> XD 13:51:38 <argoneus> because right now I have a student QA position 13:51:40 <frosch123> i'm in my 7th ottd year btw 13:51:44 <argoneus> and this is definitely not something what I'd like to do longer 13:51:55 <argoneus> it's pretty manual, just following steps 13:52:08 <argoneus> X happens, do Y, report Z 13:52:15 <Eddi|zuHause> well, ask them to put you in a different position of the company, or quit. 13:52:20 <argoneus> well 13:52:23 <argoneus> it's a student position 13:52:29 <argoneus> I didn't expect to be the lead engineer 13:52:40 <frosch123> argoneus: and do you do exactly what you are asked to? or do you make suggestions for alternative ways? 13:52:49 <Eddi|zuHause> there are "student" positions in other places at that company 13:52:53 <argoneus> there aren't really alternative ways frosch123 13:53:02 <frosch123> there always are 13:53:09 <argoneus> if it says "we just translated this document, we need you to look through it if there's any misformatting or missing things" 13:53:14 <argoneus> then what can I do 13:53:49 <Eddi|zuHause> argoneus: the more you show initiative, the more likely they will see that certain "higher" postiions may be better for you 13:53:54 <frosch123> you could ask whether to use formatting classes and templates 13:54:05 <frosch123> (sorry, don't know the exact english terms there) 13:54:08 <argoneus> nono 13:54:13 <argoneus> I'm literally given a .pdf of 300 pages 13:54:21 <argoneus> and need to make sure there's no misformatting 13:54:29 <argoneus> you can't really automate that 13:54:37 <argoneus> or at least, I can't 13:54:41 <V453000> YAY frosch123 stays with openttd forever :D 14:11:42 <peter1138> https://www.youtube.com/watch?v=nB4SPTlVZ78 14:11:42 <peter1138> Wut? 14:25:38 <Eddi|zuHause> what exactly are you trying to tell us? 14:31:01 *** FLHerne__ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:32:12 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 14:36:28 *** FLHerne__ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 14:40:08 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 14:44:39 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 15:02:34 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 15:15:22 <planetmaker> <frosch123> i'm in my 7th ottd year btw <-- hm, depending on how I count, I can say the same :D 15:16:04 <frosch123> :) 15:16:42 <Eddi|zuHause> i'm probably here a bit longer than that 15:17:11 <planetmaker> actually... quite exactly as it seems. I registered to tt-f on November 8th 7 years ago 15:17:32 <planetmaker> and I did in order to report / ask about issues with OpenTTD compilation 15:18:01 <b_jonas> openttd has come a long way since that 15:18:12 <frosch123> well, you do not usually just register for reading 15:18:31 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=31&t=34528#p639920 15:18:43 <planetmaker> yes, that's true 15:18:46 <frosch123> not sure when i started reading tt-f, but likely in 2005 or so 15:19:34 <planetmaker> I later mis-used my first posting to "host" signature files :P 15:20:24 <Eddi|zuHause> my first mention in the commit log is from july 2006 15:20:42 <Eddi|zuHause> i've probably been in this channel regularly since christmas 2005 15:22:07 <Eddi|zuHause> my first code contribution to the MiniIN was in november 2006 15:22:09 <planetmaker> dunno, my first entry as participant in a coop game is December 2007. But I played on some servers earlier, notably Brianetta's one 15:22:22 <planetmaker> but might not be before 2007... 15:22:48 <Eddi|zuHause> so yesterday was the 8th anniversary(-ish) 15:23:22 * argoneus pops a popper 15:23:27 <planetmaker> though maybe... I had an OpenTTD 0.4.5, iirc. which is dated 2006. But I only came back to it really with 0.5.3 15:23:39 <Eddi|zuHause> i had a 0.4.0 15:23:42 <planetmaker> I *think* 15:23:54 <Eddi|zuHause> which is really unlikely, because that was only available for a week 15:23:55 <argoneus> in 2005 I was playing jedi academy 15:23:56 <argoneus> :( 15:24:33 <Eddi|zuHause> i then had a nightly in the r3000 range 15:24:44 <Eddi|zuHause> with the completely broken PBS 15:24:49 <frosch123> hehe, when i got ottd 0.4, it had such a feature parity with ttdp 2.0, that i thought it were the same devs doing it, just switching to a more maintainable language :) 15:25:04 <Eddi|zuHause> and i believe my first question in here was about elrails (or lack thereof) 15:25:15 <planetmaker> hehe, nice frosch123 :) 15:25:29 <frosch123> i think i read the ottd forums for 2 years, before discovernig that the ttdp section was not just archive 15:26:33 <argoneus> what language is ttdp? 15:26:36 <frosch123> most likely my thinking was along those guys who said "why don't they just join forces" :p 15:26:49 <frosch123> argoneus: masm 15:26:58 <argoneus> oh, masochism 15:27:10 <frosch123> with some magic around it 15:27:41 <argoneus> microsoft products always come with magic :< 15:28:05 <frosch123> i can read asm, and also wrote various system-near things with it 15:28:17 <frosch123> but i always assumed that people who can write asm also can write c 15:28:29 <frosch123> or some other higher language 15:28:35 <argoneus> well 15:28:39 <argoneus> C can be parsed to asm almost 1:1 15:28:54 <argoneus> most of the operators are directly asm operators 15:28:57 <argoneus> += etc 15:29:08 <frosch123> that's not what i mean 15:29:28 <frosch123> c programmers and asm programmers think differently, which results in very different code 15:29:45 <argoneus> differently in what way? 15:29:47 <frosch123> today i can look at grfcodec and see that it is written by an asm guy 15:30:35 <frosch123> using two-complement overflows to save or-ing a mask and such 15:30:52 <argoneus> hm 15:31:09 <frosch123> "((-overlap_len) << 3) & 0xFF | (p >> 8)" <- this is an asm line 15:31:10 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 15:31:25 <frosch123> "0x80 | (16 - overlap_len) << 3 | overlap_pos >> 8;" <- this is the equivalent c line 15:31:41 <frosch123> (both are python actually in this case, but the thinking is different) 15:32:07 <planetmaker> :D 15:32:13 <argoneus> I don't really understand what this should do in the context 15:32:15 <argoneus> without* 15:32:38 <Xaroth|Work> hehe 15:33:11 <argoneus> all I see is bit shifts and logical operations 15:33:14 <argoneus> bitwise* 15:33:23 <frosch123> it's just the difference of doing "(uint8)(-foo << 3)" vs. "0x80 | (16-foo) << 3" 15:34:03 <frosch123> the asm guy used "-" and a "(uint8)" cast to set the highest bit 15:34:18 <frosch123> the c programmer does it the "natural" way 15:34:35 <planetmaker> George, re https://dev.openttdcoop.org/issues/7267 : there likely are other cases. de-facto you must make sure to not use any variable which is not cached in order to change any vehicle property 15:35:18 <George> and what is the list of notcached variables? 15:38:01 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 15:38:34 <planetmaker> generally a time or position dependence is a bad idea 15:40:58 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91 [SeaMonkey 2.30/20141101183419]] 15:43:25 <planetmaker> unrelated, some people might find this interesting (received as feedback via e-mail): http://marmorstein.org/~robert/p117-marmorstein.pdf 15:45:19 <frosch123> another ottd based scientific paper? 15:45:35 <frosch123> i always wonder whether that also happens to other foss games 15:47:46 <Eddi|zuHause> like tuxracer or what? 15:49:13 <frosch123> wesnoth, widelands, that category 15:49:27 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 15:49:29 <Eddi|zuHause> about the "race condition" he probably didn't find the "ignore signal" button 15:50:24 <peter1138> Heh 15:51:52 <frosch123> hmm, i think that paper relies on block signals. pbs cannot be used to explain traditional mutexes 15:52:20 <planetmaker> he writes explicitly block signals, yes 15:52:21 <frosch123> see, there is a use for block signals :) 15:52:33 <peter1138> :-) 15:52:38 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 15:52:42 <argoneus> someone call the V453000 15:52:56 <V453000> frosch123: too many words, correct sentence is "pbs cannot be used" 15:53:09 <peter1138> Iyeah, we don't have pbs 15:53:24 <peter1138> path signals are much better :) 15:54:44 <planetmaker> " In fact, several of them continued 15:54:44 <planetmaker> playing with the train scenario well after completing the checkpoints on which they were 15:54:44 <planetmaker> graded. The exercise worked well as an introduction to threads and synchronization (...)" :) 15:55:08 <peter1138> "The exercise worked well as in introduction to playing games instead of learning" 15:55:16 <Eddi|zuHause> i most certainly have PBS. in my (functional) MiniIN checkout 15:55:29 <frosch123> Eddi|zuHause: does it compile? 15:55:34 <Eddi|zuHause> yes 15:55:34 <frosch123> or do you just claim it does 15:55:40 <George> planetmaker: time dependence - does it include date of last service and build year? 15:55:47 <peter1138> Is that Hackykid's implementation? 15:55:49 <Eddi|zuHause> a few months ago, at least 15:55:55 <planetmaker> those are cached, afaik, George 15:56:03 <Eddi|zuHause> frosch123: the problematic parts are inbetween, in the r10000 range 15:56:07 <frosch123> so, do you run an really old os, or did you do all those libpng and gcc 4.6 adjustments 15:56:12 <planetmaker> George, they are not exactly time-variable 15:56:14 <Eddi|zuHause> after the c++ move 15:56:18 <peter1138> George, they are fine to use 15:56:36 <peter1138> I think. 15:56:42 <peter1138> Build year definitely never changes :p 15:56:51 <Eddi|zuHause> anyway, gtg 15:57:30 <planetmaker> I think they're not only cached but actually saved. which is the actual better definition of "does not desync" 15:57:36 <Eddi|zuHause> frosch123: it throws a boatload of warnings 15:58:31 <peter1138> Yeah, servicing triggers a... erm... trigger, so the cache is refreshed. 15:59:54 *** ginko_ is now known as ginko 15:59:59 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 16:03:04 <ginko> Can I transport goods via a complex route, let's say via bus to an airport, from there to an airport, and then via train to a city? 16:03:26 <ginko> *..., from there to a different airport, ... 16:03:36 *** Hazzard [~Hazzard@207.163.165.37] has quit [Read error: Connection reset by peer] 16:05:00 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 16:06:21 <Rubidium> Supercheese / planetmaker: better now? ;) 16:06:25 <ginko> (and if so, how, and if not, how to work around this) 16:06:54 <frosch123> planetmaker: nice paper actually. way better than the usual ones :) 16:09:56 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:16:55 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 16:16:55 *** zeknurn` is now known as zeknurn 16:37:04 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:37:07 *** mode/#openttd [+o Alberth] by ChanServ 16:59:06 *** Progman [~progman@p57A1BD42.dip0.t-ipconnect.de] has joined #openttd 17:00:17 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 17:00:43 *** Jomann [~abchirk@p4FE20720.dip0.t-ipconnect.de] has joined #openttd 17:01:44 <argoneus> ayy 17:02:10 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:07:39 <George> What is the date of last service for newly built engine/wagon? 17:08:30 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 17:09:29 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:09:41 <frosch123> it should be the build date 17:12:57 *** Marshy [~oftc-webi@212.50.186.227] has quit [Quit: Page closed] 17:19:15 <planetmaker> distances... :D http://www.smbc-comics.com/?id=3542#comic 17:20:43 <Alberth> :D 17:25:18 <NGC3982> :D 17:25:58 <planetmaker> the previous one there is also quite good 17:29:27 *** Jomann [~abchirk@p4FE20720.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 17:45:47 <DorpsGek> Commit by translators :: r27061 /trunk/src/lang (czech.txt latvian.txt) (2014-11-13 17:45:38 UTC) 17:45:48 <DorpsGek> -Update from WebTranslator v3.0: 17:45:49 <DorpsGek> czech - 1 changes by marek995 17:45:50 <DorpsGek> latvian - 1 changes by Parastais 17:51:02 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 17:51:28 *** Hazzard [~Hazzard@207.163.165.37] has quit [Ping timeout: 480 seconds] 17:58:17 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 18:01:21 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:01:24 *** mode/#openttd [+v glx] by ChanServ 18:01:26 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:f16d:3c7a:3ff5:b6bc] has joined #openttd 18:03:27 *** mordant [~mordant@adsl-76-235-170-14.dsl.klmzmi.sbcglobal.net] has joined #openttd 18:09:42 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:10:57 <Quatroking> simon and garfunkel is great openttd music 18:11:11 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:f16d:3c7a:3ff5:b6bc] has quit [Ping timeout: 480 seconds] 18:17:20 <Eddi|zuHause> i like garfunkel and oates 18:17:37 <__ln___> spanish word of the day: Baja Sajonia 18:17:54 <Eddi|zuHause> lower saxony? 18:18:00 <__ln___> correcto 18:18:27 <Eddi|zuHause> wouldn't that be sajonia baja? 18:20:32 <__ln___> apparently not. and the order isn't always noun + adjective in spanish in general. 18:25:41 <peter1138> Well, it's just a name. 18:26:12 <peter1138> The whole thing is the noun, it is a noun with an adjective. 18:26:41 <peter1138> Like East Suffolk is separate from Suffolk, rather than being the Eastern part of it. 18:32:03 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 18:38:41 <Eddi|zuHause> well, sure. lower saxony is not a part of saxony, either 18:39:47 <Eddi|zuHause> nor is there an "upper" saxony :p 18:44:03 <frosch123> they do not even share a border 18:44:16 <Eddi|zuHause> planetmaker: the reading/writing problem might be explained with platforms 18:45:13 <frosch123> write a follow-up paper :) 18:56:00 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:56:15 <andythenorth> o/ 19:00:26 <Quatroking> i love building stations like these http://a.pomf.se/qcpkyt.png 19:00:39 <peter1138> Eddi|zuHause, that's pretty much what I said :p 19:00:41 <andythenorth> I love trains 19:00:47 <peter1138> I like turtles 19:00:51 <andythenorth> https://www.youtube.com/watch?v=hHkKJfcBXcw 19:01:19 <andythenorth> I am the guy in that video 19:01:22 <andythenorth> even looks like me 19:01:43 <andythenorth> even sounds like me 19:02:06 <Eddi|zuHause> i just wanted to say "i like trains" 19:02:37 <Eddi|zuHause> i never really have the space to do such stations 19:02:56 <peter1138> I never have the patience. 19:03:19 <Eddi|zuHause> i have to fill every small niche 19:03:39 <Eddi|zuHause> non-track tiles rarely fit anywhere 19:04:07 <andythenorth> use a bigger map 19:04:13 <andythenorth> 8192x8192 should do it 19:04:26 <andythenorth> where is my 8*8192 map option? :( 19:05:54 <frosch123> do firs industries even fit on there :p 19:06:32 <andythenorth> hmm 19:06:35 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 19:06:40 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:06:47 <andythenorth> I recode FIRS 19:06:51 <andythenorth> all industries, single tile 19:06:53 <andythenorth> winner 19:06:53 <Quatroking> I have my settings set to keep 3 tiles free around industries 19:07:01 <Wolf01> hi 19:08:22 <frosch123> andythenorth: i want a 1x8k map then 19:08:29 <frosch123> depot on one end 19:08:30 <Eddi|zuHause> andythenorth: the last map i played was 128x256 or so 19:08:39 <frosch123> then a row of stations, and tunnel under each industry 19:09:00 <frosch123> with the right tunnel/bridge combo you may even make it bidirectional 19:09:15 <Eddi|zuHause> frosch123: need at least 3 tiles on a side to have one tile be buildable 19:09:51 <frosch123> well, i mean one buildable tile ofc 19:10:18 <Eddi|zuHause> the next higher power of two then is 4 19:10:27 <Eddi|zuHause> so you have 2 tiles to build on 19:10:29 <frosch123> you can always add more void tiles 19:10:45 <frosch123> we discussed non-square non-power-of-2 maps before :) 19:10:58 <Eddi|zuHause> yes. 19:11:08 <Eddi|zuHause> but the current map generator won't produce those :p 19:11:24 <frosch123> it won't produce a 4x8k map either 19:11:27 <Eddi|zuHause> also, you get NewGRF trouble 19:11:50 <frosch123> isn't that the normal case? 19:12:10 <Eddi|zuHause> because map size is exposed in a crazy format 19:13:59 <Eddi|zuHause> as it happens when assembler-programmers focus on bitstuffing and ressource efficiency 19:18:43 <Eddi|zuHause> dear cat, have you seen the mouse? 19:20:26 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 19:21:34 <andythenorth> first where is cat? 19:22:09 <Eddi|zuHause> within arm's reach 19:22:17 <andythenorth> solved 19:22:19 <andythenorth> finally 19:22:44 <Eddi|zuHause> so, almost all the warnings in MiniIN are of the form 19:22:52 <Eddi|zuHause> smallmap_gui.c:698:2: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 19:22:53 <Eddi|zuHause> tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE; 19:24:10 <Eddi|zuHause> and a handful of unused variable ones... 19:24:44 <Eddi|zuHause> but my terminal buffer isn't big enough to show them all 19:27:31 <peter1138> Ah, the old WP macro... 19:27:47 <peter1138> So glad we got rid of that :) 19:35:51 *** gelignite [~gelignite@i5387AE95.versanet.de] has joined #openttd 19:39:07 <Supercheese> Huzzah, webtranslator fixed 19:46:21 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 19:46:24 *** mode/#openttd [+v tokai|noir] by ChanServ 19:52:26 *** tokai|mdlx [~tokai@port-92-195-9-38.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:01:50 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 20:15:08 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 20:32:44 <ginko> What is your personal preference? Inflation on or off? 20:33:12 <Zuu> off 20:33:35 <Zuu> Though, I prefere my air mattress inflated 20:34:23 <ginko> Is it much easier with it off? Feels a little bit like cheating 20:34:31 <andythenorth> inflation is borked 20:34:33 <andythenorth> itâs not cheating 20:34:37 <andythenorth> inflation is stupid 20:35:15 <ginko> borked how? 20:35:31 <andythenorth> costs inflate faster than income iirc 20:35:33 <andythenorth> something dumb anyway 20:35:35 <b_jonas> I like inflation, but it has some unforgunate side effects: 20:35:51 <b_jonas> like, if you start a game in 2030, you can't borrow enough to build a rail line 20:36:00 <ginko> Ah k 20:36:01 <b_jonas> even though the borrow amount is supposed to grow with inflation 20:36:17 <ginko> Is it normal to make the biggest amount of money with planes (by a big margin)? 20:36:20 <b_jonas> but then, it doesn't matter much 20:36:36 <b_jonas> ginko: in the mid-game, yes, but in late game big passenger trains make much more than planes 20:36:42 <ginko> (well, it might change, I am in 1967 having started from 1950, but I don't think it will) 20:36:49 <ginko> K, thanks :) 20:37:14 <b_jonas> in 1967 it might be possible 20:37:19 <b_jonas> you haven't had time to grow the towns yet 20:37:26 <b_jonas> when you grow them, they supply lots of passengers, 20:37:30 <b_jonas> and yuo get fast trains later 20:37:35 <b_jonas> and strong trains 20:37:36 <b_jonas> that adds up 20:37:54 <b_jonas> planes improve a bit, but not as much as trains 20:38:22 <ginko> Biggest town is 8k currently ;) 20:38:36 <ginko> 2nd biggest only 5k 20:39:02 <andythenorth> hmm 20:39:24 <b_jonas> ginko: the trains matter too. they really get better later 20:39:51 <andythenorth> Zuu: could you store local pricing per town per cargo? 20:39:55 <andythenorth> I wonât suggest per-tile :P 20:40:02 *** Hazzard [~Hazzard@207.163.165.37] has quit [Ping timeout: 480 seconds] 20:40:23 <ginko> b_jonas I use them quite a lot, but it is a big map and so I have started flying a lot of goods and passengers around. Every major city now has an airport 20:41:07 <ginko> b_jonas and at this point I only use them for goods or things like coal or steel, not for passengers 20:41:44 <ginko> I have a lot of water, but ships are soooooo slow 20:41:59 <Zuu> andythenorth: differentiated payment per cargo and town is doable. 20:42:19 <andythenorth> demand economy 20:42:19 <Zuu> Industry level is a bit more work and will not work for cargo accepted by town houses. 20:42:34 <andythenorth> deliver more, price goes down 20:42:38 <andythenorth> above some demand threshold 20:42:44 <andythenorth> like Railroad Tycoon 3 20:42:51 <andythenorth> I donât think it will make great gameplay in TTD 20:42:57 <andythenorth> but might be a nice toy project 20:43:12 <Zuu> I regard CashDrainGS mostly as a toy already. 20:43:35 <andythenorth> so in RT3, industries and houses create demand 20:43:41 <andythenorth> as cargo is delivered, price drops 20:43:43 <andythenorth> there is a floor 20:43:54 <andythenorth> in other areas of demand, unmet demand increases the price gradient 20:44:10 <Zuu> That would be very easy to implement if that is done on mothly basis. 20:44:16 <andythenorth> monthly would be fine 20:44:23 <Zuu> Now payment is [monthly delivery] * [payment factor] 20:44:29 <andythenorth> RT3 has a neat red-yellow-green heatmap for demand, GS canât do that :) 20:44:39 <ginko> Is there a place in which I can download savegames by more advanced players (to have a look, play and learn?!) 20:44:58 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 20:45:04 <andythenorth> http://www.tycoon-games-review.com/images/Railroadtycoon3overview.jpg 20:45:07 <Zuu> You could do [monthly delivery] ^ (0.5) * [payment factor] 20:45:24 <andythenorth> in RT3, it also takes into account terrain 20:45:37 <Zuu> Or just square root everything. 20:45:39 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:45:47 <andythenorth> so tiles separated by mountains have high demand relative to other side of mountain 20:45:56 <Zuu> Or whatever way you like to shape it. 20:46:07 <andythenorth> probably a good toy 20:46:28 <andythenorth> could really use some list of localised prices though :D 20:47:05 <Zuu> Sounds interesting. I wrote somewhere that it could look at the distance to closest x supplies and if they are far, increase payment. 20:48:08 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 20:48:22 <Zuu> The good thing about using town level is that GS can put some info in the town window. As the feedback on what you get paid gets a bit broken with this GS. 20:48:54 <andythenorth> yeah :) 20:49:02 <andythenorth> needs a price layer on minimap :P 20:49:47 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:50:46 <Zuu> Or remove all trees on the map, disable tree growth and then place more trees where towns pay more. Though I think just removing all trees will need an insane amount of DoCommands, and I am afraid trees are made before the script starts up and have a say on the (advanced) settings. 20:51:32 <ginko> I don't want to annoy people online, so I have to ask in advance: Can I join a server to just briefly have a look and be a silent watchful eye upon the game played instead of participating myself? 20:51:49 <Zuu> Yes 20:52:26 <Zuu> What may happen is that the game will pause briefly when you join. So joinging servers just to quit quickly is not always welcome though. 20:52:32 <andythenorth> treetype per cargo? o_O 20:52:37 <andythenorth> do we have enough trees :P 20:52:51 <andythenorth> hmm 20:52:52 <andythenorth> signs 20:52:55 <andythenorth> can be hidden :P 20:53:07 <Zuu> It can use signs, but those are not visible on the minimap. 20:53:27 <andythenorth> GS-defined minimap layer 20:53:28 <andythenorth> :P 20:53:42 <Zuu> It even can make $ signs of the company colour on towns that get income :-) 20:54:17 <Zuu> But those will not raise and then disappear :-) 20:54:55 <andythenorth> I guess demand economy does nothing for those who are bothered by distance 20:54:57 <andythenorth> but eh 20:55:01 <andythenorth> [shrug] 20:55:59 <ginko> Zuu Thank you :) Works perfectly fine, very interesting... those rails are insane.. (have to read up on signals,... shame be upon me :D) 20:59:31 <Zuu> ginko: When you learn to build networks, the game often become more fun. 21:00:05 *** Pereba [~UserNick@179.180.220.173] has quit [Quit: Looking for an free alternative to mIRC? Check AdiIRC! http://www.adiirc.com] 21:00:12 <ginko> Zuu I kind of have the urge to delete my map and start from scratch... have already done so multiple times the last few days 21:00:15 <ginko> :D 21:00:47 <ginko> But I have money on the map, so I can play around with trains and signals until I get the hang of it (or "some hang" ;)) 21:00:49 <Zuu> I suggest starting with path signals and ignore the block type signals for now. The path signal work for most things. 21:01:19 <Zuu> A rule of thumb for them is to put them where it is safe for a train to wait. 21:01:38 <Zuu> If you don't want a train waiting somewhere, don't put a signal there. 21:02:52 <Zuu> For example you don't want trains waiting ontop of the cross-intersection before a station. So put the signal before the intersection, but not between it and the station. 21:03:16 *** Marshy [~oftc-webi@2.123.204.58] has joined #openttd 21:03:46 *** Hazzard [~Hazzard@207.163.165.37] has quit [Ping timeout: 480 seconds] 21:06:25 <andythenorth> you can always cheat money 21:06:27 <andythenorth> for learning stuff 21:10:23 <ginko> gn8 all, ty for your help and advise :) 21:10:43 *** Smedles [~quassel@58.160.136.199] has quit [Ping timeout: 480 seconds] 21:12:23 <Marshy> Evening! o/ 21:18:05 <Taede> ello 21:19:52 <Eddi|zuHause> my attempt at an economy simulation would be: each town (and its attached industries) have two values: demanded amount and paid price. every month, if delivered amount is lower than demanded amount, demanded amount decreases, and paid price increases, if higher, the other way around. there is a general growth of demand values also over time (or with town size) 21:20:00 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 21:20:49 <Eddi|zuHause> so if you ignored a town for a while and then connect it, you get very high prices for a short time, then it normalizes around the amount you actually deliver 21:21:52 <Eddi|zuHause> paid prices would not depend on distance (but still could get penalties for late delivery and stuff) 21:22:28 <andythenorth> Eddi|zuHause: yes, thatâs a better explanation of what I mean by demand economy 21:25:14 <andythenorth> maybe I should get a new game 21:25:20 <andythenorth> and maybe it shouldnât be 2048 :P 21:26:09 <Eddi|zuHause> i've played through 2048. i've no desire to play it anymore. 21:28:09 *** Hazzard [~Hazzard@207.163.165.37] has quit [Quit: Goodbye.] 21:36:09 *** Progman [~progman@p57A1BD42.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 21:37:31 <andythenorth> yeah 21:39:11 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:42:11 * andythenorth plays some stupid bubble game 21:46:01 <Eddi|zuHause> https://www.youtube.com/watch?v=_5Y8C6WHvcU 21:46:56 * andythenorth has bad german :P 21:48:08 <andythenorth> maybe I just play Silicon Valley 21:48:09 <andythenorth> again :) 21:48:22 <Eddi|zuHause> roughly: "hey mom, how was it when you went to the internet as a kid?" - "there was no internet when i was a kid" - "oh right, because of the war..." 21:48:36 <andythenorth> :P 21:49:04 <b_jonas> what... 21:49:15 <b_jonas> Eddi|zuHause: wait, what war? 21:49:35 <glx> Eddi|zuHause: not because of the dinos ? 21:49:53 <b_jonas> did you live in a place that had a war? 21:50:02 <Eddi|zuHause> i loved the dinos... "not the mommy! *bang*" 21:50:13 <frosch123> i like the top comment more :) 21:51:23 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 21:51:47 <Eddi|zuHause> frosch123: i like the second top comment even better :p 21:52:02 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 21:52:47 <NGC3982> The damn thing works. 21:52:52 <NGC3982> It's alive. 21:52:55 <NGC3982> It's alive"!"€!"! 21:53:15 <Eddi|zuHause> but it supposedly lies on the side, with not getting enough sunlight 21:53:35 <NGC3982> I finally solved the Supybot server-to-IRC issue. 21:58:44 *** gelignite [~gelignite@i5387AE95.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:00:53 <Taede> :D 22:01:07 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 22:01:31 <Quatroking> jesus christ, does moving my HQ cost 10% of my company's worth? 22:02:46 <Taede> so what was the solution? 22:03:20 <frosch123> nothing is more resistant to moving than office workers 22:03:26 <Eddi|zuHause> b_jonas: do you still need the joke explained? 22:04:08 <b_jonas> Eddi|zuHause: no, I know there wasn't internet back then, I was just wondering if you were serious about the war 22:04:17 <b_jonas> or if it's just for the joke 22:04:36 <b_jonas> I'm not as young as that kid, I know what it was like before the internet 22:04:42 <NGC3982> Taede: Thanks for the patience and the fact that i feel like i have never used Linux before. 22:04:57 <frosch123> b_jonas: as the comments explain. it's about the french-german war from 1960 22:05:52 <Eddi|zuHause> b_jonas: part of the joke is that the kid has no relation between when the war happened and when his mother was a kid, so everything "in the past" sorta blends into each other. 22:06:24 <b_jonas> oh come on, a kid might not understand about the internet or dinosaurs, I get that, but they can't seriously think there was a war if there wasn't, right? 22:06:32 <Eddi|zuHause> like my brother had this idea that in the past, the world was black and white, because he had only ever seen black and white photos 22:06:32 <b_jonas> it's possible that there was a war where he lived 22:06:54 <b_jonas> Eddi|zuHause: yeah, I know 22:07:00 <b_jonas> that's reasonable 22:07:02 <b_jonas> but a war? 22:07:13 <Eddi|zuHause> well there was a war 22:07:37 <frosch123> there has always been wars in europe 22:07:43 <b_jonas> yes, there was. and only a hundred kilometers or two to the south 22:07:44 <b_jonas> I know 22:07:51 <frosch123> the past years are just an error in the measurement 22:08:07 <Eddi|zuHause> b_jonas: this is obviously from a german perspective 22:08:22 <b_jonas> oh, then a few more kilometers 22:08:54 <Eddi|zuHause> b_jonas: "the war" then most likely referring to WWII 22:09:03 <NGC3982> Don't mention ze war. 22:09:12 <Eddi|zuHause> the thing that runs up and down every documentary channel there is... 22:09:19 <b_jonas> if she's asking the grandparents, sure 22:09:34 <b_jonas> yeah, young people now don't remember the more recent war 22:09:42 <b_jonas> luckily 22:09:54 <Eddi|zuHause> it's not about remembering 22:10:16 <Eddi|zuHause> it's about piecing together information that you pass by on the internet (or the "real" world) 22:10:33 <b_jonas> oh... they learn from the internet 22:10:43 <b_jonas> not from their parents and teachers and tv now 22:10:45 <b_jonas> that might explain it 22:11:10 *** FLHerne [~flh@212.219.116.90] has joined #openttd 22:11:54 <Eddi|zuHause> well. like when i was first told the story about "the little trumpet boy", i had a totally different image of it in my head than what actually happened 22:12:31 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Ping timeout: 480 seconds] 22:14:04 <Eddi|zuHause> http://de.wikipedia.org/wiki/Der_kleine_Trompeter 22:14:57 <andythenorth> bye 22:14:59 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:17:56 *** Marshy [~oftc-webi@2.123.204.58] has quit [Quit: Page closed] 22:18:07 *** Yotson [~Yotson@2001:980:6ac8:1:24dd:f83f:8bd0:4acf] has quit [Quit: .] 22:18:34 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 22:20:08 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 22:22:05 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:22:37 *** FLHerne [~flh@212.219.116.90] has quit [Ping timeout: 480 seconds] 22:29:05 <Wolf01> 'night 22:29:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:31:16 *** FLHerne [~flh@212.183.128.223] has joined #openttd 22:45:22 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 22:46:46 *** xT2 [~ST2@118.107.136.95.rev.vodafone.pt] has joined #openttd 22:52:12 *** ST2 [~ST2@118.107.136.95.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 22:52:12 *** xT2 is now known as ST2 22:53:24 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 23:00:13 <supermop> smoke looks better in squid that i remember 23:03:17 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 23:08:03 <frosch123> it was improved some months ago 23:08:30 <frosch123> (if you are playing nightly) 23:14:22 *** FLHerne [~flh@212.183.128.223] has quit [Ping timeout: 480 seconds] 23:15:59 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 23:17:46 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:31:27 *** frosch123 [~frosch@frnk-4d012182.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:35:22 <argoneus> ayy 23:44:00 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 23:53:27 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd