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00:03:23 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:04:15 *** ginko_ [~ginko@0001b68f.user.oftc.net] has joined #openttd 00:10:21 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 00:13:19 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:14:18 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 00:17:51 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 00:32:00 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:32:04 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 00:37:56 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 00:59:14 *** dreck [~oftc-webi@modemcable061.44-177-173.mc.videotron.ca] has left #openttd [] 01:00:06 *** kbw [~KeyboardW@2601:0:b500:a50:0:dead:cafe:babe] has joined #openttd 01:00:10 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 01:14:53 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 01:38:08 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 01:44:56 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 02:01:28 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 02:33:06 *** HerzogDeXtEr [~flex@88.130.168.79] has joined #openttd 02:34:04 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:53:35 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 03:05:26 *** Taede_ [~Taede@90.216.238.119] has joined #openttd 03:10:27 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Remote host closed the connection] 03:10:42 *** Taede [~Taede@2.217.124.80] has quit [Ping timeout: 480 seconds] 03:37:39 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 03:37:51 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 04:02:55 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 04:15:14 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 04:26:51 *** George [~George@185.43.94.91] has joined #openttd 04:53:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:23:44 *** Hazzard_ [~Hazzard@pool-74-101-166-188.nycmny.fios.verizon.net] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p5DC66E72.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD45DB.dip0.t-ipconnect.de] has joined #openttd 05:57:36 *** Hazzard_ [~Hazzard@pool-74-101-166-188.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 06:33:31 *** HerzogDeXtEr1 [~flex@i59F6CB30.versanet.de] has joined #openttd 06:36:26 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 06:38:53 *** HerzogDeXtEr [~flex@88.130.168.79] has quit [Ping timeout: 480 seconds] 06:41:45 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 06:53:19 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:08:38 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 07:11:07 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:f16d:3c7a:3ff5:b6bc] has quit [Ping timeout: 480 seconds] 07:22:38 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:1904:2239:1135:528b] has joined #openttd 07:23:47 *** Yotson [~Yotson@2001:980:6ac8:1:ec2a:726f:3e60:86bc] has joined #openttd 07:26:05 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 07:32:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:32:57 <andythenorth> o/ 07:34:11 <V453000> \o 07:34:22 <V453000> is coffee a bad feature? 07:35:28 <Supercheese> Coffee makes the world go round 07:37:17 <V453000> sure but I had to add coffee sprites to nuts just cause andythesouthcaffeineaddict added it to FIRS 07:37:21 <V453000> bad andy 07:39:46 <andythenorth> industries are a BAD FEATURE 07:39:50 <andythenorth> should remove them 07:39:54 <andythenorth> just do classes of pax 07:40:00 <andythenorth> commuter 07:40:02 <andythenorth> tourist 07:40:09 <andythenorth> student 07:40:14 <andythenorth> illegal immigrant 07:40:17 <andythenorth> trainspotter 07:40:30 <V453000> XD 07:47:32 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 08:00:06 <horazont> lol 08:03:04 <ccfreak2k> vagrants 08:03:09 <andythenorth> hobos 08:03:14 <andythenorth> insurance salesmen 08:03:26 <ccfreak2k> middle managers 08:03:59 <andythenorth> micromanagers 08:04:05 <andythenorth> spies 08:13:02 <andythenorth> hmm 08:13:12 <andythenorth> should I detect when a truck is slowing down and show brake lights? 08:14:31 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 08:14:52 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 08:17:39 *** zeknurn [~sup@li409-190.members.linode.com] has joined #openttd 08:26:38 *** Biolunar [mahdi@blfd-5d8217cd.pool.mediaWays.net] has joined #openttd 08:37:13 <andythenorth> bbl 08:37:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:41:26 *** kbw [~KeyboardW@2601:0:b500:a50:0:dead:cafe:babe] has quit [Read error: Connection reset by peer] 08:56:01 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:00:44 *** zeknurn [~sup@li409-190.members.linode.com] has quit [Ping timeout: 480 seconds] 09:00:47 <V453000> it is quite a bit more dangerous when nmlc isnt screaming at you white errors with 32bpp XD 09:00:56 <V453000> (just had a bunch of sprites 100% alpha :D) 09:02:42 *** Sheogorath [~Wahngott@2a03:4000:1::2e26:f3d8:2] has joined #openttd 09:08:22 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 09:11:35 *** Sheogorath [~Wahngott@2a03:4000:1::2e26:f3d8:2] has quit [Quit: Ich werde nun gehen, bevor ich meine Meinung Àndere... Oder meine Meinung mich Àndert!] 09:11:38 *** Sheogorath [~Wahngott@2a03:4000:1::2e26:f3d8:2] has joined #openttd 09:14:20 <V453000> =D just tankers to go 09:16:05 <argoneus> ayy 09:16:21 <V453000> ENEMY 09:17:59 <argoneus> FRIEND 09:18:19 * argoneus pats V453000 on the head with a block signal 09:20:21 * V453000 demonstrates his discontent by creating even more sprites 09:20:41 * argoneus presses the Like button for each sprite 09:23:52 <planetmaker> moin 09:24:14 <Jinassi> morning 09:24:40 <V453000> hy 09:24:56 <argoneus> ayy 09:25:32 <Sheogorath> morning 09:25:54 <argoneus> everyone woke up at the same time 09:26:04 <argoneus> it's like we're in space and just got out of hypersleep 09:26:22 <argoneus> well 09:26:24 <argoneus> technically we are in space 09:27:10 <Sheogorath> the real funny thing is: in Space they never need to wake up the captain... he is always there 09:27:27 <supermop> i've been awake for hours! 09:27:36 <argoneus> Sheogorath: not in Alien 09:27:40 <argoneus> or red dwarf 09:27:49 <argoneus> (no other shows about space are relevant) 09:28:09 <Jinassi> at last i'm not the only one who loves red dwarf 09:29:03 <Jinassi> eevrytime i mention that series i get: "Who's that?" 09:30:28 <Sheogorath> the best thing in space shows/series is the sound in space... 09:30:48 <Sheogorath> yes, I like thoose 1930 films xD 09:30:51 <argoneus> but space isn't vacuum is it? 09:31:12 <argoneus> I thought there were *some* particles 09:31:15 <argoneus> of things 09:31:47 <V453000> Jinassi: did you fuckers update to yeti 0.1.0 and nuts 0.7.5 yet? :P 09:32:06 <Jinassi> V453000: UNknown 09:32:18 <V453000> xd 09:33:18 <Jinassi> i'll do it now, as soon as i figure out how to update single grf's and not fuck up entire thing by messing with wonky citybuilder 09:33:40 <V453000> xd 09:33:51 <planetmaker> argoneus, yet you don't have sounds for knudsen numbers greater 1 ;) 09:35:16 <argoneus> planetmaker: the wiki page for that number confuses me 09:35:25 <argoneus> is it basically how "empty" an area is? 09:35:52 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 09:36:04 <planetmaker> I probably should have phrased that differently: ... for cases where particles fly unpertubed for much longer than their own size 09:36:23 <argoneus> o-oh 09:37:09 <planetmaker> so yes, in a way it's a measure of how empty something is 09:37:28 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:40:17 <peter1138> "Windows found 144 updates." 09:40:24 <peter1138> Someone has not been doing their job... 09:40:33 <planetmaker> gotta love that message, don't you, peter1138 ? 09:40:58 <planetmaker> I wonder how many my VM will get next time I start it 09:43:45 *** Taede_ is now known as Taede 09:43:50 <peter1138> planetmaker, this is a production server. I'm pretty shocked. 09:44:16 <Taede> moin 09:44:37 <peter1138> Hmm, weird thing is it has installed updates this month. 09:44:56 <Jinassi> were they critical or optional? 09:45:36 <peter1138> O...k... 09:50:23 <peter1138> Windows Update doesn't work... 09:50:26 <peter1138> (Through IE) 09:50:36 <peter1138> So... I think it's fucked itself over. 09:50:38 <Jinassi> what os? 09:50:43 <peter1138> 2003R2 09:50:54 <peter1138> End of life next year anyway... 09:52:08 <Sheogorath> you really should update :D 09:52:18 <Sheogorath> or switch to Linux... 09:53:23 <planetmaker> o_O on a production server that's... scary 09:53:41 <peter1138> planetmaker, it has updates. 09:53:52 <peter1138> So I think it's screwed itself, and just thinks it needs to install everything. 09:54:08 <planetmaker> he, better. But not nice either :) 09:54:46 <planetmaker> do that too often as an OS and people will start to disregard the "need to update" warnings 09:55:44 *** Klanticus [~quassel@179.234.185.115] has joined #openttd 09:57:41 <peter1138> Ok 09:57:55 <peter1138> I'm wrong. There were updates installed this month. 09:58:02 <peter1138> But none since 2009. 09:58:10 <peter1138> I'm going to kill this guy. 09:59:06 <peter1138> This is not one I administrate. 09:59:34 *** tokai|mdlx [~tokai@port-92-195-63-81.dynamic.qsc.de] has joined #openttd 10:05:56 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:08:00 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 10:08:03 <Jinassi> any news on the openttd frontier that I can abuse? RSS is empty :( 10:10:26 <peter1138> YETI is being incorporated into the baseset. 10:10:46 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [] 10:13:36 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 10:18:19 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:1904:2239:1135:528b] has quit [Ping timeout: 480 seconds] 10:24:06 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:45:47 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 11:13:05 <V453000> XD peter1138 ? 11:17:50 *** Marshy [~oftc-webi@212.50.186.227] has joined #openttd 11:23:30 <argoneus> openttd is getting physx support 11:23:53 <argoneus> smoke from steam trains is now gpu accelerated 11:29:47 *** MJP [~mjp@hq.z77.fr] has joined #openttd 11:51:27 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 12:14:06 *** Nothing4You [N4Y@nothing4you.w.tf-w.tf] has quit [Quit: Gone...] 12:15:49 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 12:16:39 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:25:52 *** maxrules [~maxrules3@p57AA98D7.dip0.t-ipconnect.de] has joined #openttd 12:31:13 *** Nothing4You [N4Y@nothing4you.w.tf-w.tf] has joined #openttd 12:37:34 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:38:22 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:49:56 <Quatroking> argoneus, heres a trailer of the new openttd with physx, gpu accelerated steam trains, mipmapping and ragdolls https://www.youtube.com/watch?v=b8HO6hba9ZE 12:50:13 <argoneus> Quatroking: is that train fever? 12:50:19 <argoneus> I'm at work and it'd crash my browser if I tried opening a video 12:50:31 <Quatroking> it's thomas the train engine 12:51:20 <argoneus> oh 12:51:21 <argoneus> lol 12:51:33 <V453000> XD ok 12:53:05 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 12:54:22 <peter1138> Thomas the train engine? 12:55:00 <V453000> looks legit to me 12:55:03 <argoneus> V453000 the doom engine 12:55:13 <peter1138> You know it's Thomas the Tank Engine, right? 12:55:27 <argoneus> and the sequel 12:55:32 <argoneus> thomas the 88mm gun 12:55:41 <peter1138> Mmmh, must not buy 1TB SSD. 12:55:53 <V453000> wat price? 12:56:12 <argoneus> peter1138: get this http://www.itworld.com/article/2694877/storage/the-end-of-hdd--samsung-debuts-a-3-2tb-pcie-ssd-card.html 12:56:15 <argoneus> V453000: about 0 12:59:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:59:52 <Quatroking> peter1138, dude here in NL it's literally called Thomas the Train 12:59:59 <Quatroking> I don't know man 13:00:25 <peter1138> V453000, around £300. 13:00:32 <V453000> thats good 13:00:41 <peter1138> So not 0, as that'd be sold for... well, £600 :p 13:00:53 <V453000> :D 13:00:56 <V453000> I see 13:03:09 <peter1138> Hmm, pair of 1TB in RAID0? 13:03:15 <peter1138> That'll... 13:10:27 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 13:11:04 <V453000> I actually bought a 2nd 256GB ssd a month back, then found out the first one works just fine and the problem was in the motherboard 13:11:09 <V453000> sooo am considering that too 13:11:21 <V453000> obviously 4 times smaller :P 13:12:16 <argoneus> having a faulty motherboard is the most painful thing ever 13:12:22 <argoneus> building a pc from scratch is easier and less messy than replacing a mobo 13:13:24 <argoneus> also attaching heatsink to CPU is the most difficult part in building a PC :< 13:13:31 <V453000> idk I sent it back to asus and they are replacing it with the same one :) 13:13:34 <argoneus> since it's the only thing that can go really wrong 13:16:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:17:11 <argoneus> V453000: is there a CZC in your town? 13:17:27 <argoneus> or do you have some local shops like tsbohemia/alfacomp 13:17:46 <argoneus> or something shitty like alza 13:18:16 <V453000> idk about alfacomp but the other three yes 13:35:54 <Eddi|zuHause> argoneus: what's so problematic about applying heatpaste and pulling down a lever? 13:37:15 <argoneus> V453000: I already forgot where you were from :( 13:37:18 <argoneus> liberec/litomerice/olomouc? 13:37:31 <argoneus> (such is the life of a spoiled prague kid) 13:37:37 <argoneus> Eddi|zuHause: well 13:37:42 <argoneus> you need to try not to smear the paste down 13:38:01 <V453000> yes 13:38:03 <argoneus> if you wiggle it too much (which I always do, because it takes force to force the heatsink in the correct place), it will make air bubbles 13:38:18 <argoneus> V453000: is it liberec 13:39:12 <V453000> yes 13:40:12 <Eddi|zuHause> argoneus: my computer came with a syringe thingie to apply heatpaste 13:40:22 <argoneus> Eddi|zuHause: yeah 13:40:28 <argoneus> you apply the paste on the cpu 13:40:33 <argoneus> and then need to align the heatsink on it perfectly 13:40:38 *** ntx [~ntx@a88-115-29-236.elisa-laajakaista.fi] has quit [Remote host closed the connection] 13:40:40 <argoneus> without wiggling it when it's in place 13:40:51 <argoneus> which is tricky 13:41:37 <Eddi|zuHause> maybe i'm not doing it often enough 13:41:59 <argoneus> the last time I built a computer 13:42:03 <argoneus> I had to reapply it twice 13:42:08 <argoneus> and it was fuck annoying 13:42:21 <argoneus> especially since then your entire room smells like alcohol 13:43:21 <V453000> NICE 14:04:25 <peter1138> I've... never had to concern myself with that... 14:04:42 <peter1138> Plonk CPU in, plonk heatsink on, clamp, done. 14:05:12 <peter1138> The preapplied compound does the job, even it's not the best. 14:10:16 <argoneus> peter1138: yeah 14:10:21 <argoneus> preapplied is fine 14:10:26 <argoneus> because it's kinda set in already 14:10:29 <argoneus> but if you need to replacee it 14:10:31 <argoneus> it's painful 14:19:19 <peter1138> Maybe I need to reapply mine... it's kinda warm. 14:19:36 <peter1138> Anyway, the worst part wasn't the paste, it was the clips. 14:19:44 <peter1138> At least on those bloody Athlons. 14:20:08 <peter1138> The clips were so tight they sometimes broke off the socket. 14:20:27 <peter1138> And then there was a design that caused the motherboard to bend... 14:29:17 <argoneus> yeah 14:29:24 <argoneus> if it was just put on heatsink and click in 14:29:25 <argoneus> it'd be fine 14:29:34 <argoneus> but in my case (i5 4670k) 14:29:42 <argoneus> I had to screw a special plate to my mobo's backside 14:29:44 <peter1138> Slot CPUs... 14:29:47 <argoneus> then put heatsink on really tight 14:29:58 <argoneus> and screw in 4 screws in each corner 14:30:02 <argoneus> while holding the heatsink in place. 14:30:04 <peter1138> I'd prefer a screw-on method, to be honest. 14:31:09 *** ntx [~ntx@88.115.29.236] has joined #openttd 14:31:35 <argoneus> peter1138: you wouldn't 14:31:38 <argoneus> look at this picture 14:31:42 <argoneus> http://media.bestofmicro.com/Z/U/325290/original/cooler-master_hyper-212-evo_install-1.jpg 14:31:50 <argoneus> first you put in the cpu 14:32:00 <argoneus> then apply paste on top of it 14:32:04 <argoneus> then put heatsink on top, so far so good 14:32:16 <argoneus> then you need to take the metal brace, and pull it through UNDER THE HEATSINK 14:32:24 <argoneus> and then you need to screw all the 4 screws with one hand 14:32:29 <argoneus> because you need to hold the heatsink in place the whole time 14:32:52 <argoneus> it took me like 3 tries and I had someone help me hold the heatsink 14:32:58 <peter1138> I'd prefer a screw-on method without a sucky design, to be honest. 14:33:08 <argoneus> well, it has to be like this 14:33:13 <argoneus> the heatsink is heavy and produces a lot of force 14:33:17 <peter1138> For that particular design, yes. 14:33:23 <argoneus> without this backplate security 14:33:26 <argoneus> it'd snap the mobo in half 14:33:41 <argoneus> but it was annoying as hell to do 14:33:43 <peter1138> At one point the backplates were part of the board. 14:34:07 <argoneus> they were 14:34:10 <argoneus> for the stock heatsink and stock fan 14:34:14 <argoneus> but this is an aftermarket fan 14:34:16 <argoneus> which has its own 14:34:35 <peter1138> Or vice-versa. I remember having a board that needed a backplate but didn't include them, and all the heatsinks made didn't come with one either. Confused. 14:34:57 <argoneus> not all heatsinks need one 14:35:07 <argoneus> it depends how heavy they are 14:35:10 <argoneus> and how large 14:35:14 <argoneus> this thing is like 140 cm 14:35:16 <argoneus> er 14:35:17 <argoneus> 140mm 14:35:30 <Belugas> nitrogen cooling 14:35:53 <argoneus> this heatsink is twice as large as the stock one 14:36:03 <argoneus> and it took a lot of force to secure it to the backplate 14:36:11 <argoneus> but now it's an immovable rock 14:38:56 <Eddi|zuHause> i don't remember having to deal with a backplate 14:39:42 <Eddi|zuHause> also, the AMD way of holding the heatsink seems easier than the Intel method 14:42:47 <argoneus> I had an AMD 14:42:55 <argoneus> I just put the heatsink on the cpu 14:43:06 <argoneus> clasped two things in something 14:43:08 <argoneus> and then turned a handle 14:43:08 <peter1138> AMD should just weld the heatsink onto the CPU, they get so hot... 14:43:18 <argoneus> huh 14:43:21 <argoneus> AMD is usually cold 14:43:28 <argoneus> my i5 reaches 90C during stress testing 14:43:31 <argoneus> with an aftermarket cooler 14:47:05 *** Marshy [~oftc-webi@212.50.186.227] has quit [Quit: Page closed] 14:48:11 <Eddi|zuHause> i toned the fans way down because it's so cool 14:48:26 <peter1138> toned? 14:48:53 *** joho [~joho@takamachi.nanoha.se] has quit [Ping timeout: 480 seconds] 14:48:59 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:49:18 <peter1138> Keep thinking about getting an i7 but... cost. 14:50:17 *** Jomann [~abchirk@p4FE22001.dip0.t-ipconnect.de] has joined #openttd 14:55:34 <Eddi|zuHause> peter1138: is that not a phrase? "tone down"? 14:57:26 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 14:57:26 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 15:05:02 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 15:08:30 *** joho [~joho@takamachi.nanoha.se] has joined #openttd 15:23:41 *** Taytay [~titilambe@titilambert.org] has quit [Remote host closed the connection] 15:24:06 *** Titilambert [~titilambe@titilambert.org] has joined #openttd 15:28:36 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:34:21 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 15:37:12 *** maxrules [~maxrules3@p57AA98D7.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 15:51:41 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 15:57:30 <argoneus> peter1138: i7 is overkill 15:57:34 <argoneus> unless you want to render things 15:57:36 <argoneus> or compile things 16:03:47 <peter1138> You don't know what I do with my PC, thanks. 16:05:00 <argoneus> as I said 16:05:04 <argoneus> unless you do something crazy 16:05:07 <argoneus> your GPU will be the bottleneck 16:05:26 <argoneus> and yeah I don't, that's why I gave suggestions 16:05:35 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:05:37 *** mode/#openttd [+o Alberth] by ChanServ 16:05:37 <argoneus> thought you didn't know, since you said that AMDs get hot 16:05:38 <argoneus> :< 16:07:01 <peter1138> Well, okay, I was referring to the crazy TDP of the high-end AMDs. 16:08:50 <argoneus> but an i7 has a larger TDP than a FX 16:09:32 <argoneus> actually, no 16:09:48 <argoneus> i7 today has a bit less 16:10:04 <peter1138> FX-9590 16:10:07 <peter1138> 220W TDP ;p 16:10:18 *** Hazzard_ [~Hazzard@pool-74-101-166-188.nycmny.fios.verizon.net] has joined #openttd 16:10:18 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Killed (NickServ (This nickname is registered and protected))] 16:10:29 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:10:36 <argoneus> that's an extreme though 16:11:32 <argoneus> today's i7 is leagues ahead of FX though 16:11:45 <argoneus> and I stand by my word that it's overkill :< 16:14:35 <peter1138> Have you ever tried playing Arma3? :Lp 16:14:38 <peter1138> -L 16:15:23 <argoneus> yes 16:15:27 <argoneus> works just fine on my cpu 16:15:52 <peter1138> Cool. It sucks on my quad core. 16:15:59 <argoneus> which quad core is that 16:16:08 <peter1138> Core 2 Quad, Q6600. 16:16:10 <argoneus> yeah 16:16:13 <argoneus> understandable 16:16:18 <argoneus> I had a Phenom II quad core before this 16:16:21 <argoneus> was unplayable 16:16:31 <argoneus> now I have an i5 4670k (0) 16:16:35 <argoneus> and works fine 16:17:26 <argoneus> and a high end cpu in terms of games 16:17:37 <argoneus> is good only for things like flight simulators, emulators, and games like arma 16:17:43 <argoneus> for most games the GPU is the bottleneck 16:18:05 <argoneus> (since they can't even utilize all the cores) 16:18:58 <peter1138> Meh, x-plane smells 16:19:03 <peter1138> And FSX is ancient. 16:19:13 <argoneus> FSX is ancient 16:19:17 <argoneus> but still gives i7s a run for their money 16:19:20 <argoneus> with pmdg planes 16:19:28 <argoneus> because who cares about optimization, right 16:19:39 <argoneus> project3d looks nice 16:19:43 <argoneus> er 16:19:46 <argoneus> prepar3d 16:19:55 <peter1138> Yeah but expensive. 16:20:07 <peter1138> Anyway, FSX isn't multicore, is it? 16:20:17 <peter1138> So i5 vs i7 isn't gonna be much different. 16:20:29 <peter1138> prepar3d may be though. 16:20:37 <argoneus> I'm not sure 16:20:51 <argoneus> I think it is 16:20:51 <argoneus> but poorly 16:21:03 <argoneus> like, it utilizes mostly one core 16:21:05 <argoneus> and the rest doesn't do much 16:21:22 <argoneus> peter1138: are you a flightsim fan? 16:21:45 <argoneus> but yeah 16:21:52 <peter1138> Not hugely, but I do like to play FSX occasionally. 16:21:54 <argoneus> if I wanted to play mostly arma/flightsim/etc 16:22:04 <argoneus> then getting a top notch i7 is fine I guess 16:22:19 <argoneus> I just dislike when people get i7 for the latest call of duty 16:22:20 <peter1138> (I do even own a copy of it, heh) 16:22:27 <argoneus> and things like that 16:22:29 <argoneus> because it's wasted money 16:22:34 <peter1138> Meh, I prefer Doom as my FPS :) 16:22:49 <argoneus> I'm a counter striker myself :P 16:23:13 <peter1138> I have CS, but... meh 16:23:16 <peter1138> Not as fun. 16:23:17 <argoneus> GO? 16:23:25 <argoneus> the key to having fun in CS 16:23:33 <argoneus> is playing with a stable group of friends who don't rage and can play the game 16:23:46 <argoneus> I'm a lucky member of such a group :D 16:24:19 <argoneus> the community otherwise is cyka kurwa gringo :( 16:26:52 <peter1138> Flight sims seem to be stuck rendering a massive world that you can barely see... 16:28:09 <argoneus> yeah 16:28:14 <argoneus> and if just that 16:28:19 <argoneus> they don't utilize the gpu properly 16:28:24 <argoneus> so it's your CPU stuck rendering all those things 16:28:48 <argoneus> normally the more buildings there are on a map 16:28:51 <argoneus> the more your GPU has to draw 16:28:56 <argoneus> but in FSX you need a better CPU 16:28:59 <argoneus> it's stupid 16:29:20 <peter1138> FSX predates some techniques to move load from CPU to GPU, though. 16:29:40 <peter1138> X-Plane and Prepar3d don't, but last time I tried X-Plane it was a slide-show. 16:29:51 <peter1138> flightgear's no better. 16:29:52 <argoneus> I haven't really tried xplane 16:30:05 <argoneus> it's hard to obtain a..... testing version 16:30:13 <peter1138> There's a demo of x-plane. 16:30:14 <argoneus> and it doesn't have that many addon airplanes 16:30:25 <argoneus> in FSX my game runs smoothly with the stock airplanes 16:30:30 <peter1138> Yeah. 16:30:31 <argoneus> but load a pmdg 737-800 16:30:33 <argoneus> and it's a slideshow 16:30:39 <argoneus> well, not with my current cpu 16:30:49 <argoneus> but I used to have 60+ on stock boeing 16:30:51 <argoneus> and 10 with pmdg 16:31:01 <peter1138> I played with fshost with some guy, we were doing okay with single-prop planes. 16:31:25 <peter1138> Switched to turbo-prop and the framerate sucked for both of us. 16:31:33 <peter1138> (And he has an older i7) 16:31:46 <argoneus> I can understand that then 16:31:51 <argoneus> it's an expensive hobby 16:31:52 <argoneus> :D 16:32:00 <argoneus> and then there's people 16:32:07 <argoneus> shelling thousands of dollars into a cockpit replica 16:32:12 <peter1138> Yeah. 16:32:20 <peter1138> Multiple screens and all that. 16:32:28 <argoneus> not just screens 16:32:32 <peter1138> I have triple screen, but I daren't try it in FSX, because it sucks so bad. 16:32:36 <argoneus> even all the displays, yoke, fmc, radio 16:32:37 <planetmaker> better spend those thousands of â¬â¬ into a real piloting license ;) 16:32:39 <argoneus> everything hardware buttons 16:32:48 <peter1138> Yup. 16:33:10 <peter1138> £50 for a box with a couple of switches on it 16:34:08 <peter1138> Actually since I switched to 3 monitors, nvidia surround works okay with FSX, but... 16:34:17 <peter1138> There's no separate rendering for the sides, so it's warped. 16:38:57 *** ginko_ [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:40:08 <argoneus> ugh 16:40:58 <peter1138> And then I get pissed off with all those humblebundle games that assume all input devices are gamepads. 16:41:26 <argoneus> which games do you mean? 16:43:00 <Alberth> OpenTTD of course 16:43:58 *** frosch123 [~frosch@frnk-4d00947f.pool.mediaWays.net] has joined #openttd 16:44:46 <peter1138> Tons, mostly platformers. 16:53:11 <frosch123> hmm, should nml check that 32bpp sprites have a transparent border on all edges? 16:53:27 <peter1138> Should they? 16:53:27 <frosch123> somewhat as replacement for the pure white check? 16:53:43 <planetmaker> frosch123, do they need that? 16:53:54 <argoneus> peter1138: super meat boy is fine on both kb/gp 16:54:01 <argoneus> what else was there 16:54:06 <argoneus> VVVVVV is fine, braid is fine 16:54:08 <argoneus> don't remember any others 16:54:11 <peter1138> Oh, right, as a basic "maybe you got the coordinates wrong" diagnostic. 16:54:20 <frosch123> no, i just mean it for checking that the author did not cut some pixels from the border by mistyping sprite coords 16:54:27 <peter1138> argoneus, i have a g27 wheel, it confuses these games. 16:54:30 <V453000> the only thing I might do frosch123 is to make nmlc announce which sprites are 100% alpha because there it is clear that your sprite is loaded wrongly 16:54:33 <frosch123> nml would then crop them 16:54:35 <argoneus> ohhh, like that 16:54:51 <argoneus> just disable wheel in control panel 16:54:54 <argoneus> or something 16:55:00 <peter1138> they don't grok axes that aren't centred 16:57:15 <planetmaker> hm, so only warn for lines or columns which are 100% transparent, frosch123 ? That makes sense 16:57:48 <frosch123> it would only apply for pure 32bpp sprites 16:57:58 <frosch123> 8bpp and 32bpp+mask have the pure-white thingie 16:58:54 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:58:54 <frosch123> otoh, if we get some nml decompiler, it would always trigger the messages 16:59:01 <frosch123> since decoded sprites should be cropped :p 17:00:56 <frosch123> one could also invert it: check the pixels right next to the sprite are for non-transparency 17:01:09 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 17:01:09 *** luaduck_zzz is now known as luaduck 17:01:40 *** Biolunar [mahdi@blfd-5d8217cd.pool.mediaWays.net] has quit [Quit: leaving] 17:02:02 <planetmaker> I wonder whether I should ask yexo whether he still has the nml de-compiler somewhere 17:02:29 <frosch123> for what use? 17:02:48 <frosch123> any set that is so old that it is written in nfo is worth rewriting anyway :p 17:03:36 <planetmaker> frosch123, didn't you just mention an nml de-compiler? ;) 17:03:38 <frosch123> and considering that most nfo sets use a c-preprocessor you are likely better off porting the sprite templates manually 17:04:12 <planetmaker> the use might be limited, however not completely useless 17:04:28 <frosch123> planetmaker: oh, don't worry, i am on coffee 17:04:33 <planetmaker> easier to port from nml to nml than from de-compiled nfo to nml 17:04:42 <frosch123> how about nml generating a map file 17:04:50 <planetmaker> what kind of map file? 17:05:15 <frosch123> which maps bytes in grf files to nml lines, so you if you single-step callbacks in ottd, you can directly link it to the source 17:05:35 <frosch123> you know, integrated grf debugging into your nml ide :p 17:05:47 <planetmaker> he, that certainly would be nice to have :) 17:06:03 *** HerzogDeXtEr1 [~flex@i59F6CB30.versanet.de] has quit [Quit: Leaving.] 17:07:27 <frosch123> oh, and while we are about silly ideas :p the other day i wondered about grf-optimisation within ottd: when loading a newgrf in ottd split the a123 chains per callback and short-circuit all switches which are constant for each callback 17:08:18 <Eddi|zuHause> you mean like a link-time-optimization? 17:08:35 <Alberth> JIT compilation :p 17:08:45 <planetmaker> :) 17:08:48 <frosch123> yeah, but i wonder whether you would safe more than one switch per callback 17:09:08 <frosch123> or whether it would implicitly add callback flags to all callbacks 17:09:14 <Alberth> if all is well, you'd not have constant switches, would you? 17:09:26 <Eddi|zuHause> the one that decides whether to descend into a callback? 17:09:32 <frosch123> or whether there would even be callbacks, which are time-consuming, which have no callback flag 17:09:51 <planetmaker> Alberth, I'm sure nearly every newgrf of some size has switches which return constant values 17:09:59 <frosch123> or whether you should just add a better way to make callback fail, instead of chaining into a silly sprite chain 17:10:09 <Eddi|zuHause> frosch123: like folding out paths that result in failed callback? 17:10:09 <planetmaker> easier to make that than writing each vehicle/house/industry separately 17:10:12 <Alberth> planetmaker: yeah, but the same for every exit? 17:10:35 <frosch123> Eddi|zuHause: yes, but ofc. it is tricky for temporary and persistent storage :p 17:10:43 <planetmaker> Alberth, maybe sometimes 17:10:45 <frosch123> random bits and that kind of junk :p 17:11:05 <Eddi|zuHause> frosch123: well, you can't optimize away those accesses, then 17:11:16 <frosch123> so, well, all stuff for a proper coffein coma 17:11:55 <planetmaker> lol :) 17:15:13 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:18:21 <frosch123> sorry, just tried my new french press :) 17:19:02 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 17:21:49 *** sgt_bigman [~oftc-webi@nd-129-74-117-69.nat.nd.edu] has joined #openttd 17:36:12 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 17:40:22 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 17:42:35 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 17:45:30 <DorpsGek> Commit by translators :: r27068 /trunk/src/lang (danish.txt tamil.txt) (2014-11-26 17:45:22 UTC) 17:45:31 <DorpsGek> -Update from WebTranslator v3.0: 17:45:32 <DorpsGek> danish - 28 changes by manframe 17:45:33 <DorpsGek> tamil - 52 changes by aswn 17:47:27 *** andythenorth [~Andy@81.168.91.219] has joined #openttd 17:47:31 <andythenorth> hmm 17:47:39 <andythenorth> Iron Horse nearly has 666 downloads 17:47:47 * andythenorth hits refresh constantly 17:48:04 <Alberth> o/ 17:54:10 <andythenorth> bored of hitting refresh no 17:54:11 <andythenorth> now 17:58:48 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:58:51 *** mode/#openttd [+v glx] by ChanServ 17:59:53 <Alberth> you will know when doom arrives :) 18:00:15 <peter1138> hmm, freedos... doom... 18:00:26 <peter1138> Ah, probably wouldn't get any sound :( 18:04:17 <andythenorth> 666 18:04:24 <andythenorth> pleased with that 18:04:37 <andythenorth> peter1138: PRBoom 18:05:12 <andythenorth> oh maybe thatâs OS X only 18:05:23 <andythenorth> nope http://prboom.sourceforge.net 18:05:28 <andythenorth> Linux version 18:06:12 <peter1138> I use chocolate. 18:06:19 <peter1138> For the vanillaness. 18:07:27 <andythenorth> oic :) 18:07:42 <andythenorth> I only play the first episode 18:07:45 <andythenorth> no wads or mods 18:07:46 <andythenorth> :P 18:08:13 <peter1138> I've got the full original wads somewhere. 18:09:39 <andythenorth> I could never be arsed to get into the later levels 18:09:40 <andythenorth> dunno 18:20:46 <peter1138> Heh, 30% off X-Plane 10 on Steam. 18:22:13 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 18:25:39 *** andythenorth [~Andy@81.168.91.219] has quit [Quit: andythenorth] 18:26:26 <peter1138> I think I'll skip it :p 18:27:10 *** Progman [~progman@p57A1BB8B.dip0.t-ipconnect.de] has joined #openttd 18:28:06 <Jinassi> i suggest kerbal space program, very relaxing 18:28:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:51:07 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 18:51:17 *** ginko_ [~ginko@0001b68f.user.oftc.net] has joined #openttd 19:18:07 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 19:18:13 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has left #openttd [] 19:22:15 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [] 19:25:15 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 19:29:47 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 19:30:21 *** Hazzard_ [~Hazzard@pool-74-101-166-188.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 19:51:08 *** Progman [~progman@p57A1BB8B.dip0.t-ipconnect.de] 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[~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 22:58:13 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 23:04:09 *** dfox [~dfox@94.142.237.120] has quit [Ping timeout: 480 seconds] 23:04:20 *** dfox [~dfox@94.142.237.120] has joined #openttd 23:11:12 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 23:11:36 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:17:36 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:18:14 *** Jinassi [~Jinassi@176.76.55.212] has joined #openttd 23:22:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 23:22:28 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 23:33:33 <luaduck> So apparently OpenTTD has ASCII support? http://i.imgur.com/lnlUmcn.jpg 23:44:59 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 23:49:44 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:50:09 *** Jinassi [~Jinassi@176-76-55-212.ipv4.mobile.tusmobil.si] has joined #openttd 23:55:33 <Eddi|zuHause> for strange values of "support"