Config
Log for #openttd on 26th November 2014:
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07:32:57  <andythenorth> o/
07:34:11  <V453000> \o
07:34:22  <V453000> is coffee a bad feature?
07:35:28  <Supercheese> Coffee makes the world go round
07:37:17  <V453000> sure but I had to add coffee sprites to nuts just cause andythesouthcaffeineaddict added it to FIRS
07:37:21  <V453000> bad andy
07:39:46  <andythenorth> industries are a BAD FEATURE
07:39:50  <andythenorth> should remove them
07:39:54  <andythenorth> just do classes of pax
07:40:00  <andythenorth> commuter
07:40:02  <andythenorth> tourist
07:40:09  <andythenorth> student
07:40:14  <andythenorth> illegal immigrant
07:40:17  <andythenorth> trainspotter
07:40:30  <V453000> XD
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08:00:06  <horazont> lol
08:03:04  <ccfreak2k> vagrants
08:03:09  <andythenorth> hobos
08:03:14  <andythenorth> insurance salesmen
08:03:26  <ccfreak2k> middle managers
08:03:59  <andythenorth> micromanagers
08:04:05  <andythenorth> spies
08:13:02  <andythenorth> hmm
08:13:12  <andythenorth> should I detect when a truck is slowing down and show brake lights?
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08:37:13  <andythenorth> bbl
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09:00:47  <V453000> it is quite a bit more dangerous when nmlc isnt screaming at you white errors with 32bpp XD
09:00:56  <V453000> (just had a bunch of sprites 100% alpha :D)
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09:14:20  <V453000> =D just tankers to go
09:16:05  <argoneus> ayy
09:16:21  <V453000> ENEMY
09:17:59  <argoneus> FRIEND
09:18:19  * argoneus pats V453000 on the head with a block signal
09:20:21  * V453000 demonstrates his discontent by creating even more sprites
09:20:41  * argoneus presses the Like button for each sprite
09:23:52  <planetmaker> moin
09:24:14  <Jinassi> morning
09:24:40  <V453000> hy
09:24:56  <argoneus> ayy
09:25:32  <Sheogorath> morning
09:25:54  <argoneus> everyone woke up at the same time
09:26:04  <argoneus> it's like we're in space and just got out of hypersleep
09:26:22  <argoneus> well
09:26:24  <argoneus> technically we are in space
09:27:10  <Sheogorath> the real funny thing is: in Space they never need to wake up the captain... he is always there
09:27:27  <supermop> i've been awake for hours!
09:27:36  <argoneus> Sheogorath: not in Alien
09:27:40  <argoneus> or red dwarf
09:27:49  <argoneus> (no other shows about space are relevant)
09:28:09  <Jinassi> at last i'm not the only one who loves red dwarf
09:29:03  <Jinassi> eevrytime i mention that series i get: "Who's that?"
09:30:28  <Sheogorath> the best thing in space shows/series is the sound in space...
09:30:48  <Sheogorath> yes, I like thoose 1930 films xD
09:30:51  <argoneus> but space isn't vacuum is it?
09:31:12  <argoneus> I thought there were *some* particles
09:31:15  <argoneus> of things
09:31:47  <V453000> Jinassi: did you fuckers update to yeti 0.1.0 and nuts 0.7.5 yet? :P
09:32:06  <Jinassi> V453000: UNknown
09:32:18  <V453000> xd
09:33:18  <Jinassi> i'll do it now, as soon as i figure out how to update single grf's and not fuck up entire thing by messing with wonky citybuilder
09:33:40  <V453000> xd
09:33:51  <planetmaker> argoneus, yet you don't have sounds for knudsen numbers greater 1 ;)
09:35:16  <argoneus> planetmaker: the wiki page for that number confuses me
09:35:25  <argoneus> is it basically how "empty" an area is?
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09:36:04  <planetmaker> I probably should have phrased that differently: ... for cases where particles fly unpertubed for much longer than their own size
09:36:23  <argoneus> o-oh
09:37:09  <planetmaker> so yes, in a way it's a measure of how empty something is
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09:40:17  <peter1138> "Windows found 144 updates."
09:40:24  <peter1138> Someone has not been doing their job...
09:40:33  <planetmaker> gotta love that message, don't you, peter1138 ?
09:40:58  <planetmaker> I wonder how many my VM will get next time I start it
09:43:45  *** Taede_ is now known as Taede
09:43:50  <peter1138> planetmaker, this is a production server. I'm pretty shocked.
09:44:16  <Taede> moin
09:44:37  <peter1138> Hmm, weird thing is it has installed updates this month.
09:44:56  <Jinassi> were they critical or optional?
09:45:36  <peter1138> O...k...
09:50:23  <peter1138> Windows Update doesn't work...
09:50:26  <peter1138> (Through IE)
09:50:36  <peter1138> So... I think it's fucked itself over.
09:50:38  <Jinassi> what os?
09:50:43  <peter1138> 2003R2
09:50:54  <peter1138> End of life next year anyway...
09:52:08  <Sheogorath> you really should update :D
09:52:18  <Sheogorath> or switch to Linux...
09:53:23  <planetmaker> o_O on a production server that's... scary
09:53:41  <peter1138> planetmaker, it has updates.
09:53:52  <peter1138> So I think it's screwed itself, and just thinks it needs to install everything.
09:54:08  <planetmaker> he, better. But not nice either :)
09:54:46  <planetmaker> do that too often as an OS and people will start to disregard the "need to update" warnings
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09:57:41  <peter1138> Ok
09:57:55  <peter1138> I'm wrong. There were updates installed this month.
09:58:02  <peter1138> But none since 2009.
09:58:10  <peter1138> I'm going to kill this guy.
09:59:06  <peter1138> This is not one I administrate.
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10:08:03  <Jinassi> any news on the openttd frontier that I can abuse? RSS is empty :(
10:10:26  <peter1138> YETI is being incorporated into the baseset.
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11:13:05  <V453000> XD peter1138 ?
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11:23:30  <argoneus> openttd is getting physx support
11:23:53  <argoneus> smoke from steam trains is now gpu accelerated
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12:49:56  <Quatroking> argoneus, heres a trailer of the new openttd with physx, gpu accelerated steam trains, mipmapping and ragdolls https://www.youtube.com/watch?v=b8HO6hba9ZE
12:50:13  <argoneus> Quatroking: is that train fever?
12:50:19  <argoneus> I'm at work and it'd crash my browser if I tried opening a video
12:50:31  <Quatroking> it's thomas the train engine
12:51:20  <argoneus> oh
12:51:21  <argoneus> lol
12:51:33  <V453000> XD ok
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12:54:22  <peter1138> Thomas the train engine?
12:55:00  <V453000> looks legit to me
12:55:03  <argoneus> V453000 the doom engine
12:55:13  <peter1138> You know it's Thomas the Tank Engine, right?
12:55:27  <argoneus> and the sequel
12:55:32  <argoneus> thomas the 88mm gun
12:55:41  <peter1138> Mmmh, must not buy 1TB SSD.
12:55:53  <V453000> wat price?
12:56:12  <argoneus> peter1138: get this http://www.itworld.com/article/2694877/storage/the-end-of-hdd--samsung-debuts-a-3-2tb-pcie-ssd-card.html
12:56:15  <argoneus> V453000: about 0
12:59:27  *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds]
12:59:52  <Quatroking> peter1138, dude here in NL it's literally called Thomas the Train
12:59:59  <Quatroking> I don't know man
13:00:25  <peter1138> V453000, around £300.
13:00:32  <V453000> thats good
13:00:41  <peter1138> So not 0, as that'd be sold for... well, £600 :p
13:00:53  <V453000> :D
13:00:56  <V453000> I see
13:03:09  <peter1138> Hmm, pair of 1TB in RAID0?
13:03:15  <peter1138> That'll...
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13:11:04  <V453000> I actually bought a 2nd 256GB ssd a month back, then found out the first one works just fine and the problem was in the motherboard
13:11:09  <V453000> sooo am considering that too
13:11:21  <V453000> obviously 4 times smaller :P
13:12:16  <argoneus> having a faulty motherboard is the most painful thing ever
13:12:22  <argoneus> building a pc from scratch is easier and less messy than replacing a mobo
13:13:24  <argoneus> also attaching heatsink to CPU is the most difficult part in building a PC :<
13:13:31  <V453000> idk I sent it back to asus and they are replacing it with the same one :)
13:13:34  <argoneus> since it's the only thing that can go really wrong
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13:17:11  <argoneus> V453000: is there a CZC in your town?
13:17:27  <argoneus> or do you have some local shops like tsbohemia/alfacomp
13:17:46  <argoneus> or something shitty like alza
13:18:16  <V453000> idk about alfacomp but the other three yes
13:35:54  <Eddi|zuHause> argoneus: what's so problematic about applying heatpaste and pulling down a lever?
13:37:15  <argoneus> V453000: I already forgot where you were from :(
13:37:18  <argoneus> liberec/litomerice/olomouc?
13:37:31  <argoneus> (such is the life of a spoiled prague kid)
13:37:37  <argoneus> Eddi|zuHause: well
13:37:42  <argoneus> you need to try not to smear the paste down
13:38:01  <V453000> yes
13:38:03  <argoneus> if you wiggle it too much (which I always do, because it takes force to force the heatsink in the correct place), it will make air bubbles
13:38:18  <argoneus> V453000: is it liberec
13:39:12  <V453000> yes
13:40:12  <Eddi|zuHause> argoneus: my computer came with a syringe thingie to apply heatpaste
13:40:22  <argoneus> Eddi|zuHause: yeah
13:40:28  <argoneus> you apply the paste on the cpu
13:40:33  <argoneus> and then need to align the heatsink on it perfectly
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13:40:40  <argoneus> without wiggling it when it's in place
13:40:51  <argoneus> which is tricky
13:41:37  <Eddi|zuHause> maybe i'm not doing it often enough
13:41:59  <argoneus> the last time I built a computer
13:42:03  <argoneus> I had to reapply it twice
13:42:08  <argoneus> and it was fuck annoying
13:42:21  <argoneus> especially since then your entire room smells like alcohol
13:43:21  <V453000> NICE
14:04:25  <peter1138> I've... never had to concern myself with that...
14:04:42  <peter1138> Plonk CPU in, plonk heatsink on, clamp, done.
14:05:12  <peter1138> The preapplied compound does the job, even it's not the best.
14:10:16  <argoneus> peter1138: yeah
14:10:21  <argoneus> preapplied is fine
14:10:26  <argoneus> because it's kinda set in already
14:10:29  <argoneus> but if you need to replacee it
14:10:31  <argoneus> it's painful
14:19:19  <peter1138> Maybe I need to reapply mine... it's kinda warm.
14:19:36  <peter1138> Anyway, the worst part wasn't the paste, it was the clips.
14:19:44  <peter1138> At least on those bloody Athlons.
14:20:08  <peter1138> The clips were so tight they sometimes broke off the socket.
14:20:27  <peter1138> And then there was a design that caused the motherboard to bend...
14:29:17  <argoneus> yeah
14:29:24  <argoneus> if it was just put on heatsink and click in
14:29:25  <argoneus> it'd be fine
14:29:34  <argoneus> but in my case (i5 4670k)
14:29:42  <argoneus> I had to screw a special plate to my mobo's backside
14:29:44  <peter1138> Slot CPUs...
14:29:47  <argoneus> then put heatsink on really tight
14:29:58  <argoneus> and screw in 4 screws in each corner
14:30:02  <argoneus> while holding the heatsink in place.
14:30:04  <peter1138> I'd prefer a screw-on method, to be honest.
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14:31:35  <argoneus> peter1138: you wouldn't
14:31:38  <argoneus> look at this picture
14:31:42  <argoneus> http://media.bestofmicro.com/Z/U/325290/original/cooler-master_hyper-212-evo_install-1.jpg
14:31:50  <argoneus> first you put in the cpu
14:32:00  <argoneus> then apply paste on top of it
14:32:04  <argoneus> then put heatsink on top, so far so good
14:32:16  <argoneus> then you need to take the metal brace, and pull it through UNDER THE HEATSINK
14:32:24  <argoneus> and then you need to screw all the 4 screws with one hand
14:32:29  <argoneus> because you need to hold the heatsink in place the whole time
14:32:52  <argoneus> it took me like 3 tries and I had someone help me hold the heatsink
14:32:58  <peter1138> I'd prefer a screw-on method without a sucky design, to be honest.
14:33:08  <argoneus> well, it has to be like this
14:33:13  <argoneus> the heatsink is heavy and produces a lot of force
14:33:17  <peter1138> For that particular design, yes.
14:33:23  <argoneus> without this backplate security
14:33:26  <argoneus> it'd snap the mobo in half
14:33:41  <argoneus> but it was annoying as hell to do
14:33:43  <peter1138> At one point the backplates were part of the board.
14:34:07  <argoneus> they were
14:34:10  <argoneus> for the stock heatsink and stock fan
14:34:14  <argoneus> but this is an aftermarket fan
14:34:16  <argoneus> which has its own
14:34:35  <peter1138> Or vice-versa. I remember having a board that needed a backplate but didn't include them, and all the heatsinks made didn't come with one either. Confused.
14:34:57  <argoneus> not all heatsinks need one
14:35:07  <argoneus> it depends how heavy they are
14:35:10  <argoneus> and how large
14:35:14  <argoneus> this thing is like 140 cm
14:35:16  <argoneus> er
14:35:17  <argoneus> 140mm
14:35:30  <Belugas> nitrogen cooling
14:35:53  <argoneus> this heatsink is twice as large as the stock one
14:36:03  <argoneus> and it took a lot of force to secure it to the backplate
14:36:11  <argoneus> but now it's an immovable rock
14:38:56  <Eddi|zuHause> i don't remember having to deal with a backplate
14:39:42  <Eddi|zuHause> also, the AMD way of holding the heatsink seems easier than the Intel method
14:42:47  <argoneus> I had an AMD
14:42:55  <argoneus> I just put the heatsink on the cpu
14:43:06  <argoneus> clasped two things in something
14:43:08  <argoneus> and then turned a handle
14:43:08  <peter1138> AMD should just weld the heatsink onto the CPU, they get so hot...
14:43:18  <argoneus> huh
14:43:21  <argoneus> AMD is usually cold
14:43:28  <argoneus> my i5 reaches 90C during stress testing
14:43:31  <argoneus> with an aftermarket cooler
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14:48:11  <Eddi|zuHause> i toned the fans way down because it's so cool
14:48:26  <peter1138> toned?
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14:49:18  <peter1138> Keep thinking about getting an i7 but... cost.
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14:55:34  <Eddi|zuHause> peter1138: is that not a phrase? "tone down"?
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15:57:30  <argoneus> peter1138: i7 is overkill
15:57:34  <argoneus> unless you want to render things
15:57:36  <argoneus> or compile things
16:03:47  <peter1138> You don't know what I do with my PC, thanks.
16:05:00  <argoneus> as I said
16:05:04  <argoneus> unless you do something crazy
16:05:07  <argoneus> your GPU will be the bottleneck
16:05:26  <argoneus> and yeah I don't, that's why I gave suggestions
16:05:35  *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
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16:05:37  <argoneus> thought you didn't know, since you said that AMDs get hot
16:05:38  <argoneus> :<
16:07:01  <peter1138> Well, okay, I was referring to the crazy TDP of the high-end AMDs.
16:08:50  <argoneus> but an i7 has a larger TDP than a FX
16:09:32  <argoneus> actually, no
16:09:48  <argoneus> i7 today has a bit less
16:10:04  <peter1138> FX-9590
16:10:07  <peter1138> 220W TDP ;p
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16:10:36  <argoneus> that's an extreme though
16:11:32  <argoneus> today's i7 is leagues ahead of FX though
16:11:45  <argoneus> and I stand by my word that it's overkill :<
16:14:35  <peter1138> Have you ever tried playing Arma3? :Lp
16:14:38  <peter1138> -L
16:15:23  <argoneus> yes
16:15:27  <argoneus> works just fine on my cpu
16:15:52  <peter1138> Cool. It sucks on my quad core.
16:15:59  <argoneus> which quad core is that
16:16:08  <peter1138> Core 2 Quad, Q6600.
16:16:10  <argoneus> yeah
16:16:13  <argoneus> understandable
16:16:18  <argoneus> I had a Phenom II quad core before this
16:16:21  <argoneus> was unplayable
16:16:31  <argoneus> now I have an i5 4670k (0)
16:16:35  <argoneus> and works fine
16:17:26  <argoneus> and a high end cpu in terms of games
16:17:37  <argoneus> is good only for things like flight simulators, emulators, and games like arma
16:17:43  <argoneus> for most games the GPU is the bottleneck
16:18:05  <argoneus> (since they can't even utilize all the cores)
16:18:58  <peter1138> Meh, x-plane smells
16:19:03  <peter1138> And FSX is ancient.
16:19:13  <argoneus> FSX is ancient
16:19:17  <argoneus> but still gives i7s a run for their money
16:19:20  <argoneus> with pmdg planes
16:19:28  <argoneus> because who cares about optimization, right
16:19:39  <argoneus> project3d looks nice
16:19:43  <argoneus> er
16:19:46  <argoneus> prepar3d
16:19:55  <peter1138> Yeah but expensive.
16:20:07  <peter1138> Anyway, FSX isn't multicore, is it?
16:20:17  <peter1138> So i5 vs i7 isn't gonna be much different.
16:20:29  <peter1138> prepar3d may be though.
16:20:37  <argoneus> I'm not sure
16:20:51  <argoneus> I think it is
16:20:51  <argoneus> but poorly
16:21:03  <argoneus> like, it utilizes mostly one core
16:21:05  <argoneus> and the rest doesn't do much
16:21:22  <argoneus> peter1138: are you a flightsim fan?
16:21:45  <argoneus> but yeah
16:21:52  <peter1138> Not hugely, but I do like to play FSX occasionally.
16:21:54  <argoneus> if I wanted to play mostly arma/flightsim/etc
16:22:04  <argoneus> then getting a top notch i7 is fine I guess
16:22:19  <argoneus> I just dislike when people get i7 for the latest call of duty
16:22:20  <peter1138> (I do even own a copy of it, heh)
16:22:27  <argoneus> and things like that
16:22:29  <argoneus> because it's wasted money
16:22:34  <peter1138> Meh, I prefer Doom as my FPS :)
16:22:49  <argoneus> I'm a counter striker myself :P
16:23:13  <peter1138> I have CS, but... meh
16:23:16  <peter1138> Not as fun.
16:23:17  <argoneus> GO?
16:23:25  <argoneus> the key to having fun in CS
16:23:33  <argoneus> is playing with a stable group of friends who don't rage and can play the game
16:23:46  <argoneus> I'm a lucky member of such a group :D
16:24:19  <argoneus> the community otherwise is cyka kurwa gringo :(
16:26:52  <peter1138> Flight sims seem to be stuck rendering a massive world that you can barely see...
16:28:09  <argoneus> yeah
16:28:14  <argoneus> and if just that
16:28:19  <argoneus> they don't utilize the gpu properly
16:28:24  <argoneus> so it's your CPU stuck rendering all those things
16:28:48  <argoneus> normally the more buildings there are on a map
16:28:51  <argoneus> the more your GPU has to draw
16:28:56  <argoneus> but in FSX you need a better CPU
16:28:59  <argoneus> it's stupid
16:29:20  <peter1138> FSX predates some techniques to move load from CPU to GPU, though.
16:29:40  <peter1138> X-Plane and Prepar3d don't, but last time I tried X-Plane it was a slide-show.
16:29:51  <peter1138> flightgear's no better.
16:29:52  <argoneus> I haven't really tried xplane
16:30:05  <argoneus> it's hard to obtain a..... testing version
16:30:13  <peter1138> There's a demo of x-plane.
16:30:14  <argoneus> and it doesn't have that many addon airplanes
16:30:25  <argoneus> in FSX my game runs smoothly with the stock airplanes
16:30:30  <peter1138> Yeah.
16:30:31  <argoneus> but load a pmdg 737-800
16:30:33  <argoneus> and it's a slideshow
16:30:39  <argoneus> well, not with my current cpu
16:30:49  <argoneus> but I used to have 60+ on stock boeing
16:30:51  <argoneus> and 10 with pmdg
16:31:01  <peter1138> I played with fshost with some guy, we were doing okay with single-prop planes.
16:31:25  <peter1138> Switched to turbo-prop and the framerate sucked for both of us.
16:31:33  <peter1138> (And he has an older i7)
16:31:46  <argoneus> I can understand that then
16:31:51  <argoneus> it's an expensive hobby
16:31:52  <argoneus> :D
16:32:00  <argoneus> and then there's people
16:32:07  <argoneus> shelling thousands of dollars into a cockpit replica
16:32:12  <peter1138> Yeah.
16:32:20  <peter1138> Multiple screens and all that.
16:32:28  <argoneus> not just screens
16:32:32  <peter1138> I have triple screen, but I daren't try it in FSX, because it sucks so bad.
16:32:36  <argoneus> even all the displays, yoke, fmc, radio
16:32:37  <planetmaker> better spend those thousands of €€ into a real piloting license ;)
16:32:39  <argoneus> everything hardware buttons
16:32:48  <peter1138> Yup.
16:33:10  <peter1138> £50 for a box with a couple of switches on it
16:34:08  <peter1138> Actually since I switched to 3 monitors, nvidia surround works okay with FSX, but...
16:34:17  <peter1138> There's no separate rendering for the sides, so it's warped.
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16:40:08  <argoneus> ugh
16:40:58  <peter1138> And then I get pissed off with all those humblebundle games that assume all input devices are gamepads.
16:41:26  <argoneus> which games do you mean?
16:43:00  <Alberth> OpenTTD of course
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16:44:46  <peter1138> Tons, mostly platformers.
16:53:11  <frosch123> hmm, should nml check that 32bpp sprites have a transparent border on all edges?
16:53:27  <peter1138> Should they?
16:53:27  <frosch123> somewhat as replacement for the pure white check?
16:53:43  <planetmaker> frosch123, do they need that?
16:53:54  <argoneus> peter1138: super meat boy is fine on both kb/gp
16:54:01  <argoneus> what else was there
16:54:06  <argoneus> VVVVVV is fine, braid is fine
16:54:08  <argoneus> don't remember any others
16:54:11  <peter1138> Oh, right, as a basic "maybe you got the coordinates wrong" diagnostic.
16:54:20  <frosch123> no, i just mean it for checking that the author did not cut some pixels from the border by mistyping sprite coords
16:54:27  <peter1138> argoneus, i have a g27 wheel, it confuses these games.
16:54:30  <V453000> the only thing I might do frosch123 is to make nmlc announce which sprites are 100% alpha because there it is clear that your sprite is loaded wrongly
16:54:33  <frosch123> nml would then crop them
16:54:35  <argoneus> ohhh, like that
16:54:51  <argoneus> just disable wheel in control panel
16:54:54  <argoneus> or something
16:55:00  <peter1138> they don't grok axes that aren't centred
16:57:15  <planetmaker> hm, so only warn for lines or columns which are 100% transparent, frosch123 ? That makes sense
16:57:48  <frosch123> it would only apply for pure 32bpp sprites
16:57:58  <frosch123> 8bpp and 32bpp+mask have the pure-white thingie
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16:58:54  <frosch123> otoh, if we get some nml decompiler, it would always trigger the messages
16:59:01  <frosch123> since decoded sprites should be cropped :p
17:00:56  <frosch123> one could also invert it: check the pixels right next to the sprite are for non-transparency
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17:02:02  <planetmaker> I wonder whether I should ask yexo whether he still has the nml de-compiler somewhere
17:02:29  <frosch123> for what use?
17:02:48  <frosch123> any set that is so old that it is written in nfo is worth rewriting anyway :p
17:03:36  <planetmaker> frosch123, didn't you just mention an nml de-compiler? ;)
17:03:38  <frosch123> and considering that most nfo sets use a c-preprocessor you are likely better off porting the sprite templates manually
17:04:12  <planetmaker> the use might be limited, however not completely useless
17:04:28  <frosch123> planetmaker: oh, don't worry, i am on coffee
17:04:33  <planetmaker> easier to port from nml to nml than from de-compiled nfo to nml
17:04:42  <frosch123> how about nml generating a map file
17:04:50  <planetmaker> what kind of map file?
17:05:15  <frosch123> which maps bytes in grf files to nml lines, so you if you single-step callbacks in ottd, you can directly link it to the source
17:05:35  <frosch123> you know, integrated grf debugging into your nml ide :p
17:05:47  <planetmaker> he, that certainly would be nice to have :)
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17:07:27  <frosch123> oh, and while we are about silly ideas :p the other day i wondered about grf-optimisation within ottd: when loading a newgrf in ottd split the a123 chains per callback and short-circuit all switches which are constant for each callback
17:08:18  <Eddi|zuHause> you mean like a link-time-optimization?
17:08:35  <Alberth> JIT compilation :p
17:08:45  <planetmaker> :)
17:08:48  <frosch123> yeah, but i wonder whether you would safe more than one switch per callback
17:09:08  <frosch123> or whether it would implicitly add callback flags to all callbacks
17:09:14  <Alberth> if all is well, you'd not have constant switches, would you?
17:09:26  <Eddi|zuHause> the one that decides whether to descend into a callback?
17:09:32  <frosch123> or whether there would even be callbacks, which are time-consuming, which have no callback flag
17:09:51  <planetmaker> Alberth, I'm sure nearly every newgrf of some size has switches which return constant values
17:09:59  <frosch123> or whether you should just add a better way to make callback fail, instead of chaining into a silly sprite chain
17:10:09  <Eddi|zuHause> frosch123: like folding out paths that result in failed callback?
17:10:09  <planetmaker> easier to make that than writing each vehicle/house/industry separately
17:10:12  <Alberth> planetmaker: yeah, but the same for every exit?
17:10:35  <frosch123> Eddi|zuHause: yes, but ofc. it is tricky for temporary and persistent storage :p
17:10:43  <planetmaker> Alberth, maybe sometimes
17:10:45  <frosch123> random bits and that kind of junk :p
17:11:05  <Eddi|zuHause> frosch123: well, you can't optimize away those accesses, then
17:11:16  <frosch123> so, well, all stuff for a proper coffein coma
17:11:55  <planetmaker> lol :)
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17:18:21  <frosch123> sorry, just tried my new french press :)
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17:45:30  <DorpsGek> Commit by translators :: r27068 /trunk/src/lang (danish.txt tamil.txt) (2014-11-26 17:45:22 UTC)
17:45:31  <DorpsGek> -Update from WebTranslator v3.0:
17:45:32  <DorpsGek> danish - 28 changes by manframe
17:45:33  <DorpsGek> tamil - 52 changes by aswn
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17:47:31  <andythenorth> hmm
17:47:39  <andythenorth> Iron Horse nearly has 666 downloads
17:47:47  * andythenorth hits refresh constantly
17:48:04  <Alberth> o/
17:54:10  <andythenorth> bored of hitting refresh no
17:54:11  <andythenorth> now
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17:59:53  <Alberth> you will know when doom arrives :)
18:00:15  <peter1138> hmm, freedos... doom...
18:00:26  <peter1138> Ah, probably wouldn't get any sound :(
18:04:17  <andythenorth> 666
18:04:24  <andythenorth> pleased with that
18:04:37  <andythenorth> peter1138: PRBoom
18:05:12  <andythenorth> oh maybe that’s OS X only
18:05:23  <andythenorth> nope http://prboom.sourceforge.net
18:05:28  <andythenorth> Linux version
18:06:12  <peter1138> I use chocolate.
18:06:19  <peter1138> For the vanillaness.
18:07:27  <andythenorth> oic :)
18:07:42  <andythenorth> I only play the first episode
18:07:45  <andythenorth> no wads or mods
18:07:46  <andythenorth> :P
18:08:13  <peter1138> I've got the full original wads somewhere.
18:09:39  <andythenorth> I could never be arsed to get into the later levels
18:09:40  <andythenorth> dunno
18:20:46  <peter1138> Heh, 30% off X-Plane 10 on Steam.
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18:26:26  <peter1138> I think I'll skip it :p
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18:28:06  <Jinassi> i suggest kerbal space program, very relaxing
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23:33:33  <luaduck> So apparently OpenTTD has ASCII support? http://i.imgur.com/lnlUmcn.jpg
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23:55:33  <Eddi|zuHause> for strange values of "support"

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