Config
Log for #openttd on 2nd December 2014:
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10:29:40  <argoneus_> ayy
10:32:35  <planetmaker> moin
10:35:27  <Sheogorath> ho
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10:57:35  <V453000> ._. whose idea was it to have ZOOM_LEVEL_NORMAL instead of ZOOM_LEVEL_1X XD
10:57:38  <V453000> INCONSISTENCY
10:57:41  <V453000> HERESY
10:57:44  <V453000> BAD
10:58:02  <Jinassi> have a snickers, you'll feel better
10:58:36  <V453000> NO
10:58:39  <V453000> just had one
11:11:55  <planetmaker> V453000, adding ZOOM_LEVEL_1X as alias would work. however NORMAL is a good indicator that it's the default (and required) one. At least for 8bpp
11:18:29  <V453000> sure, I was just changing X4 to X1 and was surprised that it doesnt work XD no big issue really
11:19:35  <planetmaker> just different search&replace :)
11:21:05  <V453000> yes :)
11:25:30  <V453000> btw the x1 sprites do look a lot more blurry when downscaled from the x4 manually, but it avoids some unexpected wtf with serious textures
11:28:36  <planetmaker> use a different down-scaling algorithm?
11:33:43  <V453000> I dont think the rendering thingy I use offers that here
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13:23:31  <argoneus_> ayy
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13:23:43  <Jinassi> did you bought the car?
13:23:51  <Jinassi> *have
13:23:53  <argoneus> no
13:23:55  <argoneus> I don't even have a license yet
13:23:56  <argoneus> :D
13:24:04  <argoneus> I was planning to do both in ~summer
13:24:14  <argoneus> I still have the threads you sent me saved
13:24:20  <Jinassi> cool
13:24:26  <argoneus> I will look into them when the time comes, but right now is not the time :P
13:24:46  <Jinassi> its worth risking a case of beer and having a local mechanic come with you
13:25:11  <Jinassi> and learnuing how to drive is best done now, in winter
13:26:20  <argoneus> well I don't have time for it
13:27:14  <argoneus> like, really no time
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13:46:34  <chuffingHeck> Hello, Im not sure how active this chat is but thought it was worth ago.. Like many of you i guess used to play this years ago and after much much time away decided to come back to the game to relive  the hours of enjoyment, i have just downloaded the UKV3 map which is excellent but i dont have the right trains and vehicles to transport the new goods and resources could anyone please advise me how i go about obtaini
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13:47:41  <V453000> NUTS train set supports every cargo and has all sprites for all cargoes
13:47:55  <V453000> egrvts road vehicles should work with everything too
13:48:30  <chuffingHeck> and am i able to download that from the ttd game?
13:48:35  <V453000> sure
13:48:51  <V453000> just open download content and you can find it there
13:49:33  <chuffingHeck> tyvm for all your help ... be great to try and get it all working and hours of fun
13:54:51  <chuffingHeck> and once i install them all via the ingame installer how do i use the vehicles do i have to start a new game?
13:56:49  <V453000> you add them in the newGRF settings, after that a new game will be generated with them
13:57:01  <V453000> it is technically possible to replace vehicle sets but very dangerous, you dont want to do that
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14:07:09  <chuffingHeck> ahhh ok i will have to start the game from new .. i cant open a game i have saved and play from there?
14:08:10  <Sheogorath> try it... if it fails... start over
14:10:17  <chuffingHeck> yea not working .. ive installed the train sets from opening the openttd game .. then pressing the online content .. typing in nuts train set .. ticking the box pressing download and then once it finished downloading closing the game and reopening it .. doesnt do anything new?
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15:01:05  <Eddi|zuHause> no, it won't add the newly downloaded stuff to old savegames
15:01:43  <Eddi|zuHause> unless you do some deep wizardry and unleash the brooms that you can't control...
15:04:09  <chuffingHeck> but even when i start a new game then new trains and trucks dont show up or the carriages / carts
15:07:09  <Eddi|zuHause> you have to activate it in newgrf settings first
15:07:53  <Eddi|zuHause> also, this doesn't work with scenarios
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15:20:02  <chuffingHeck> yup that worked .. your right about the scenarios .. you cant have the new vehicle/carriages etc .. even though it has all the new industries how bizarre... i dont quite understand the point of the scenario then
15:23:16  <Eddi|zuHause> the vehicles must be added before creating of the scenario
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15:23:38  <Eddi|zuHause> the industries were added before the scenario was created by the author, but the vehicles weren't
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15:36:28  <V453000> XD ogfx+ landscape has some of the power towers in water? XD
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15:59:55  <planetmaker> V453000, yes, they can be built everywhere
16:00:00  <planetmaker> off-shore wind parks are not uncommon
16:12:43  <kruger> Evening.
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16:24:47  <Eddi|zuHause> well, they were when TTD came out :p
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16:29:04  <Alberth> moin
16:30:21  <Alberth> Eddi: Nothing stops you from not building in water :)
16:31:26  <planetmaker> Alberth, but ogfx+landscape's wind turbines indeed are built also upon map creation. Thus a user can not control that unless he uses the SE :)
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16:37:06  <Alberth> interesting wind turbines in 1850 :p
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17:45:30  <DorpsGek> Commit by translators :: r27071 trunk/src/lang/spanish.txt (2014-12-02 17:45:26 UTC)
17:45:31  <DorpsGek> -Update from WebTranslator v3.0:
17:45:32  <DorpsGek> spanish - 2 changes by juanjo
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18:40:00  <andythenorth> o/
18:40:24  <Alberth> hi hi
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18:50:06  <andythenorth> new horse must be awesome
18:50:08  <andythenorth> no comments
18:53:05  <Alberth> haven't found the time to play with it yet :(
18:53:20  <andythenorth> it’s only a few new wagons
18:53:27  <andythenorth> and some ECS-related fixes
18:53:30  <andythenorth> not earth shattering
18:55:33  <Alberth> last time I played with the set was while it was still in alpha or beta, or so :)
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19:08:53  <V453000> new nuts? :D https://dl.dropboxusercontent.com/u/20419525/V453000%20Transport%2C%20Mar%2022nd%2C%202135.png
19:09:05  <V453000> colourable hair! :D
19:09:50  <frosch123> do you use recolouring, or separate sprites per colour?
19:10:15  <V453000> recolouring
19:10:16  <andythenorth> troll slugs?
19:10:28  <V453000> they are the rainbow slugs you coded frosch123  :P
19:10:56  <frosch123> i deny everything :p
19:11:12  <V453000> I just replaced the base sprites now :) and recolour seems to work
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19:41:39  <Alberth>  http://devs.openttd.org/~alberth/port_island.png   haha, interesting place to put a port :)
19:42:20  <frosch123> probably a drug plantation
19:42:40  <andythenorth> I like those off-shore ones
19:43:39  <andythenorth> reminds me of http://en.wikipedia.org/wiki/Butcher_Island
19:43:45  <andythenorth> which I have sailed past
19:43:51  <andythenorth> ‘sailed’ is the wrong word
19:44:20  <andythenorth> ‘sailed’ in this http://thumbs.dreamstime.com/x/ferries-boats-anchored-elephanta-island-17155299.jpg
19:44:58  <FLHerne> Did I see something on the changelog about a fix for the thing with boats getting briefly lost?
19:45:08  <FLHerne> I thought I did, but can't find it
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19:46:15  <andythenorth> also elephanta train http://api.ning.com/files/uxVL0F-HhgBZyh8m8dOsn*JZjIdP6uUnCaVaXMgbao4tQcmkm1VEzEQykX2Fd00xxlmhzlDo9CdGcL-cHfM8D0yMUbGtAuLN/ThelittletrainfromElephantaIsland.JPG
19:46:17  <andythenorth> such wheels
19:46:26  <andythenorth> speed is < walking pace
19:46:59  <Alberth> old mine cars?
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19:48:16  <andythenorth> nah, indian-built
19:48:20  <andythenorth> special purpose
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19:50:02  <Alberth> tourists aren't in a hurry any way :)
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19:50:51  * andythenorth ponders
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19:51:11  <andythenorth> ‘enough wagons'?
19:51:18  <andythenorth> what are the bounds?
19:51:29  <andythenorth> Iron Horse keeps growing more types
19:51:47  <V453000> I like having one type which changes with refit
19:51:54  <V453000> then there are no bounds :P
19:51:59  <V453000> or even get randomized automatically
19:53:47  <andythenorth> yes
19:53:58  <andythenorth> that is one approach ;)
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19:56:37  <Wolf01> hi
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20:24:20  <Alberth> bummer, no squid ships in 1864
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20:27:59  <andythenorth> sorry
20:28:15  <andythenorth> doesn’t match Iron Horse
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20:28:21  <andythenorth> I could change it
20:28:22  <Alberth> clearly :)
20:28:35  <andythenorth> you have newgrf developer tools enabled?
20:28:39  <Alberth> when does squid ships start?
20:28:42  <andythenorth> 1870
20:28:45  <andythenorth> might as well be 1860 though
20:28:53  <andythenorth> what Squid version do you have?
20:28:59  <Alberth> oh, less than 10 years, that's ok
20:29:03  <Alberth> rc8
20:29:21  <Alberth> seemed to be the last one released
20:30:36  <andythenorth> my local version has some in 1860
20:30:41  * andythenorth checks commits
20:30:52  <Alberth> I probably don't have money to buy a ship for several years
20:30:59  <andythenorth> https://dev.openttdcoop.org/projects/fish/repository/revisions/c382c3783eca
20:31:53  <andythenorth> if you can be bothered to change it, try http://bundles.openttdcoop.org/fish/push/LATEST/
20:32:02  <andythenorth> also has Dutch fixes :P
20:32:22  <Alberth> 25 commits behind tip
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20:33:07  <Alberth> ha, I don't play with Dutch language :)
20:33:17  <andythenorth> ho
20:35:21  <Alberth> except for the date fix, changes don't seem very relevant
20:35:33  <andythenorth> nah
20:35:35  <andythenorth> not much
20:35:42  <Alberth> or significant, rather
20:36:13  <Alberth> I'll save a bit of money the next years :)
20:36:29  <Alberth> but not tonight, gn andy
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20:38:32  <argoneus> imagine something nice
20:40:16  <andythenorth> ok I am
20:40:19  <andythenorth> what is it?
20:40:30  <Wolf01> cats
20:41:07  <andythenorth> where?
20:41:18  <andythenorth> also is Santa bringing a GS for christmas?
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21:07:37  <Elec_a> hello, how can i update my railroad to electric with update tool ?
21:08:05  <andythenorth> drag
21:08:34  <Elec_a> i get the following message : "cant update the railroad here , no suitable raiload track
21:09:13  <andythenorth> it’s already electric?
21:10:41  <Elec_a> andythenorth: problem solved, thanks.
21:10:47  *** sla_ro|master [slamaster@95.76.27.245] has quit []
21:14:27  <andythenorth> easily done
21:14:54  <andythenorth> trucks are just train wagons on tyres? http://www.tt-forums.net/viewtopic.php?p=1137945#p1137945
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21:39:34  <andythenorth> frosch123: quak, do you reckon Silicon _Valleys_ is a quick hack?  Not asking you to do it, wondering if I can
21:40:00  <andythenorth> need a GS, don’t have time to learn how to do it properly, or rather I want to use the time to get Road Hog sorted
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21:41:29  <frosch123> do you mean multiple goals in parallel? or sequentially after completion?
21:42:07  <andythenorth> whatever’s easiest
21:42:16  <andythenorth> I have no aim in mind, other than ‘not the same GS yet again'
21:42:45  <andythenorth> probably just 3 towns
21:43:03  <frosch123> https://dev.openttdcoop.org/projects/siliconvalley/repository/entry/main.nut#L509 <- in the won case you can probably rerandomise the goal
21:43:43  <frosch123> just call InitNewCompany from there
21:43:59  <frosch123> though possibly you want to add some code so you do not get the same cargo type again :p
21:44:12  <andythenorth> ha
21:46:24  * andythenorth wonders how to test it without having to win the goal :)
21:46:39  <frosch123> just set the goal very small :p
21:47:07  <__ln__> https://plus.google.com/+youtube/posts/BUXfdWqu86Q
21:47:14  * andythenorth saves this transcript
21:47:20  <andythenorth> maybe tomorrow I can hack it and test it
21:48:19  <andythenorth> __ln__: you’re posting that because you found someone actually using Google+ ?
21:48:23  <andythenorth> that was the news, right?
21:53:17  <__ln__> rrrright
21:57:41  <andythenorth> hrr
21:57:45  <andythenorth> is there a copper cargo?
21:57:49  <andythenorth> or any other metals?
21:57:50  * andythenorth looks
21:59:40  <frosch123> pikka had copper ore
22:00:16  <andythenorth> someone has copper
22:00:20  <andythenorth> maybe canset industries
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22:03:49  <andythenorth> bye
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22:34:24  <Wolf01> 'night
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23:20:49  <argoneus> nn
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