Times are UTC Toggle Colours
00:36:27 *** Jinassi2 [~jinassi@176-76-121-144.ipv4.mobile.tusmobil.si] has joined #openttd 00:37:01 *** Jinassi2 [~jinassi@176-76-121-144.ipv4.mobile.tusmobil.si] has left #openttd [] 00:38:11 *** Jinassi [~jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:53:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:05:55 *** Progman [~progman@p57A184E4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 01:06:11 *** supermop [~supermop@d110-33-184-87.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 01:17:15 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 01:25:03 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 01:25:11 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 01:34:05 *** Stagurn [~Meh@26.81-166-171.customer.lyse.net] has quit [Read error: Connection reset by peer] 01:36:42 *** hdevalence [~quassel@TOROON0319W-LP130-02-1242345309.dsl.bell.ca] has quit [Remote host closed the connection] 01:37:38 *** Stagurn [~Meh@26.81-166-171.customer.lyse.net] has joined #openttd 01:40:43 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 02:09:53 *** Haube1 [~Michi@109.201.143.220] has quit [Quit: Leaving.] 02:12:38 <NGC3982> I'm actually in the middle of a train station, playing OpenTTD. 02:12:47 <NGC3982> It feels so nerdy. 02:16:17 <Sheogorath> :D 02:16:25 <Sheogorath> It sounds nice 02:16:58 <Sheogorath> I mostly play it inside a train :D 02:22:20 <mgpl> :-) 02:26:01 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 02:42:33 *** hdevalence [~quassel@TOROON0319W-LP130-02-1242345309.dsl.bell.ca] has joined #openttd 02:42:44 *** hdevalence [~quassel@TOROON0319W-LP130-02-1242345309.dsl.bell.ca] has quit [Remote host closed the connection] 03:03:02 <argoneus> nn 03:47:52 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 04:01:51 *** Pereba [~UserNick@179.178.240.138] has quit [Quit: Got AdiIRC? ---> http://adiirc.com/download.php :)] 04:05:29 *** hdevalence [~quassel@TOROON0319W-LP130-02-1242345309.dsl.bell.ca] has joined #openttd 04:10:51 *** hdevalence_ [~quassel@TOROON0319W-LP130-02-1242345309.dsl.bell.ca] has joined #openttd 04:11:04 *** hdevalence_ [~quassel@TOROON0319W-LP130-02-1242345309.dsl.bell.ca] has quit [Remote host closed the connection] 04:11:08 *** hdevalence [~quassel@TOROON0319W-LP130-02-1242345309.dsl.bell.ca] has quit [Remote host closed the connection] 04:11:35 *** hdevalence [~quassel@TOROON0319W-LP130-02-1242345309.dsl.bell.ca] has joined #openttd 04:13:01 *** hdevalence [~quassel@TOROON0319W-LP130-02-1242345309.dsl.bell.ca] has quit [Remote host closed the connection] 04:30:10 *** HerzogDeXtEr [~flex@i59F6D09B.versanet.de] has quit [Quit: Leaving.] 04:38:06 <mek42> Is there a way to tell a whole group of road vehicles to report to the depot? (For selling and replacement.) 04:38:33 <mek42> I've got them assigned to a group, but did not share their orders. 04:39:39 <Supercheese> Group window should have that under Manage 04:40:04 <mek42> Aha! Yes, figured it out, tyvm! 04:40:26 <Supercheese> :) 04:40:59 <mek42> Sometimes I feel like an idiot with OpenTTD. Then I remind myself that if I enjoy Dwarf Fortress, I oughta be able to understand and enjoy this one too. :) 04:42:43 <mek42> And now that I have a train delivering more distant raw materials, I'll research how to more effectively setup my road vehicles / road system. 04:58:55 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:7cbb:2ec2:50be:ce89] has joined #openttd 05:03:52 <mek42> How do I dynamite a station that really is empty, has no trains ordered to go there, but still says, "Can't clear this area, train in the way?" 05:12:18 <Supercheese> Clearly, there is indeed a train in the way 05:12:23 <Supercheese> you must find where it is 05:12:48 <Supercheese> However, you can try the Remove rather than Dynamite tool 05:12:55 <Supercheese> Bulldozer icon rather than dynamite 05:13:43 *** Nothing4You [N4Y@nothing4you.w.tf-w.tf] has quit [Remote host closed the connection] 05:14:01 <Supercheese> that'll remove the station piece by piece 05:15:11 <mek42> Thanks, bulldozer worked, odd 05:15:23 <mek42> no train 05:18:13 <Supercheese> had you joined the station to another? 05:18:20 <Supercheese> if you dynamite one piece, the whole station goes 05:18:38 <Supercheese> err, train station* 05:18:51 <Supercheese> you can join road/rail and if you dynamite one the other stays 05:19:15 <Supercheese> but not so for rail 05:19:27 <Supercheese> it's a quirk 05:29:06 *** HerzogDeXtEr [~flex@i59F6D09B.versanet.de] has joined #openttd 05:32:23 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:56:01 *** Eddi|zuHause [~johekr@p57BD5D63.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD4E3A.dip0.t-ipconnect.de] has joined #openttd 06:38:27 *** HerzogDeXtEr1 [~flex@i59F6B6FF.versanet.de] has joined #openttd 06:43:54 *** HerzogDeXtEr [~flex@i59F6D09B.versanet.de] has quit [Ping timeout: 480 seconds] 06:51:53 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:15:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:20:33 *** Nothing4You [N4Y@nothing4you.w.tf-w.tf] has joined #openttd 07:26:07 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:33:22 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:45:51 <andythenorth> o/ 07:56:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:17:04 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:28:04 *** heffer [felix@hyperion.fk.cx] has quit [Ping timeout: 480 seconds] 08:41:17 *** Yotson [~Yotson@2001:980:6ac8:1:f99a:4cba:9900:4206] has joined #openttd 09:11:28 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 09:24:51 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:7cbb:2ec2:50be:ce89] has quit [Ping timeout: 480 seconds] 09:40:24 *** ShrewdSpirit [~ShrewdSpi@188.245.160.155] has joined #openttd 09:40:33 <ShrewdSpirit> hello 09:40:40 <Taede> mornin 09:40:40 <Supercheese> Greetings 09:40:58 <ShrewdSpirit> I'm new to OpenTTD. Just finished the tutorials on wiki 09:41:10 <Supercheese> :) 09:41:40 <ShrewdSpirit> uh, are there more tutorials? 09:41:55 <Supercheese> there is a tutorial gamescript 09:42:07 <Supercheese> Let's see if I can remember how to activate it... 09:42:12 <Taede> theres a few tutorial video's on youtube as well 09:42:25 <ShrewdSpirit> I don't have access to youtube :( its blocked 09:42:28 <Supercheese> In game main menu -> AI/Game Script Settings -> Check Online Content 09:43:06 <Supercheese> or wait is that not it hmm 09:43:17 <ShrewdSpirit> should I script my game? 09:43:36 <Supercheese> Jeez where's the dang tutorial, I haven't used it in ages 09:43:59 <Supercheese> oh it's under B for Beginner Tutorial, not T 09:44:13 <Supercheese> yes, as before 09:44:22 <Supercheese> In game main menu -> AI/Game Script Settings -> Check Online Content -> Beginner Tutorial - Game Script 09:45:36 <ShrewdSpirit> I have downloaded the resource 09:45:37 <Supercheese> I suppose you'll need to download the tutorial scenario as well 09:45:42 <ShrewdSpirit> I have them all 09:45:50 <Supercheese> Main menu -> Play scenario -> Beginner tutorial 09:46:12 <Supercheese> presuming you've already downloaded it 09:46:28 <ShrewdSpirit> its not there :( theres only one heightmap directory and a split(v2) scenario 09:46:40 <Supercheese> then Check Online Content -> Beginner tutorial 09:47:12 <ShrewdSpirit> yeah, theres a green circle right beside the content in there 09:47:17 <ShrewdSpirit> but its not showing in scenarios 09:47:32 <Supercheese> perhaps you're in the wrong directory 09:47:44 <Supercheese> click the little Home icon 09:47:55 <Supercheese> next to the Name | Date dropdowns 09:48:42 <ShrewdSpirit> its not there 09:49:12 <Supercheese> well I suppose the autodownload dropped it somewhere but the default directory isn't the same place 09:49:15 <Supercheese> hmm 09:49:40 <ShrewdSpirit> http://up.vbiran.ir/uploads/20452142027892336048_Untitled.png 09:49:43 <Supercheese> should be something like My Documents\OpenTTD\scenario (for Windows) 09:50:21 <Supercheese> that looks correct 09:50:34 <Supercheese> try Check Online Content again in that window 09:50:43 <Supercheese> make sure the Beginner Tutorial of the category Scenario is downloaded 09:51:46 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 09:51:49 *** mode/#openttd [+o Alberth] by ChanServ 09:52:26 <ShrewdSpirit> the beginner tutorial is downloaded and I've found the tar file in OpenTTD\content_download\game 09:52:43 <ShrewdSpirit> but idk why game cannot find the file 09:52:59 <ShrewdSpirit> I've even copied the tar file into scenario directory 09:53:04 <Supercheese> what about the scenario directory 09:53:07 <Supercheese> rather than game 09:53:12 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 09:53:21 <Rubidium> ShrewdSpirit: it has found the tutorial gamescript, but you needed to download the tutorial scenario 09:53:22 <Supercheese> there should also be Beginner_Tutorial-17.tar there (or some such) 09:53:36 <Supercheese> yes that 09:54:15 <ShrewdSpirit> ok 09:54:42 <Supercheese> should have started with the scenario, I was silly to have started by saying script :\ 09:54:46 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 09:54:56 <ShrewdSpirit> ah, yes. the beginner tutorial scenario wasn't downloaded D: 09:55:43 <ShrewdSpirit> thank you guys 09:55:51 <Supercheese> all working? 09:56:00 <ShrewdSpirit> yeah, I'm in tutorial now 09:56:01 <ShrewdSpirit> ^_^ 09:56:04 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 09:56:06 <Supercheese> should be a decent tutorial, I haven't checked the updated versions 09:56:12 <Supercheese> anyway, have fun :) 09:56:24 <ShrewdSpirit> thank you :) 10:05:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:10:02 <ShrewdSpirit> what does it mean Aircraft4 has too few orders in the schedule? sorry my English is a bit weak 10:10:35 <Alberth> it should have 2 orders at least 10:10:49 <Alberth> you cannot transport anything if you visit only 1 airport 10:10:58 <Alberth> or no airport at all :) 10:11:42 <Alberth> ie add another airport where the aircraft should go to 10:11:59 <ShrewdSpirit> I have two airports and four airplanes but it keeps giving me that message 10:12:23 <Alberth> two times the same airport perhaps? 10:12:41 <Alberth> or the same airport as the first and the last order? 10:12:45 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 10:13:39 <Alberth> can you show it? screendump or savegame somewhere 10:13:39 <ShrewdSpirit> no two of them has same starting airport 10:13:45 <ShrewdSpirit> okay 10:15:21 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 10:15:44 <ShrewdSpirit> how to take a screen shot? 10:16:12 <Alberth> ctrl+s ? no idea, tbh 10:17:00 <ShrewdSpirit> http://up.vbiran.ir/uploads/2896214202805638508_bandicam%202015-01-03%2013-46-18-247.jpg 10:17:08 <Alberth> http://wiki.openttd.org/Screenshot 10:17:42 <Alberth> works, but I need the orders of the aircraft 10:18:54 <ShrewdSpirit> http://up.vbiran.ir/uploads/21268142028067743284_bandicam%202015-01-03%2013-48-27-535.jpg 10:19:34 <Alberth> bottom one looks wrong 10:19:48 <ShrewdSpirit> whats wrong? 10:19:52 <Alberth> you probably want to go to the airport rather than its hangar 10:20:18 <ShrewdSpirit> :o yeah 10:20:23 <Alberth> ie you can visit the hangar to service the aircraft, without loading/unloading the passengers/mail 10:21:34 <ShrewdSpirit> yeah, its done, thank you 10:21:43 <Alberth> yw :) 10:24:11 <ShrewdSpirit> man, this game is awesome :p 10:39:56 <skrzyp> What's the name of that OpenTTD UI font? 10:56:12 <Alberth> by default, it's a sprite font, which is part of the baseset you play with (probably opengfx) 11:05:00 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 11:05:07 <Wolf01> hi hi 11:08:54 <Alberth> o/ 11:12:12 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 11:14:04 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 11:15:00 <ShrewdSpirit> uh, sorry I bother you, but how can I deliver wood? :o 11:21:23 <Elyon> forests are bunches of trees grouped together - plop down a station and a wood-carrying train? 11:21:43 <Elyon> if in doubt, open the industry directory and sort by type -> find Forest 11:22:17 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 11:24:22 <ShrewdSpirit> yeah, thanks 11:25:01 <Alberth> open minimap, select industries (right button), hover on 'forest' in the legend at the left 11:25:09 <Alberth> forests will flash 11:26:50 *** Progman [~progman@p57A1A9A9.dip0.t-ipconnect.de] has joined #openttd 11:29:59 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 11:36:14 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:48:25 <ShrewdSpirit> why doesn't cities allow me to build airports? 11:48:34 <ShrewdSpirit> *don't 11:52:31 <Alberth> you can have 2 airports at a city 11:52:40 <Wolf01> noise restriction, or city local authority wants you dead 11:52:57 <Alberth> or you destroyed too many trees around the city, and the council is annoyed by it 11:53:40 <ShrewdSpirit> oh 11:53:50 <ShrewdSpirit> I removed all trees around the city :p 11:54:20 <Alberth> I usually buy the edge tiles so the city cannot build in it, and move to another city, until peace is restored 11:54:56 <Wolf01> I remove trees from one side and plant them again on the other side 11:55:08 <Alberth> if you play with AI competitors, also buy a few tiles in the middle, so the AI cannot put its airport in the middle of your area :p 11:56:23 <ShrewdSpirit> :o how to play with AI? 11:56:45 <Alberth> btw this also happens when you're building a station 11:59:17 <Alberth> start a new game, and setup competitors from the AI settings: http://wiki.openttd.org/AI_settings 11:59:50 <Elyon> this place is much more friendly than #c on freenode :p 12:00:38 <ShrewdSpirit> isn't it possible to add AI's to current game? 12:00:53 <ShrewdSpirit> I love my current map 12:00:54 <ShrewdSpirit> :p 12:02:12 <Alberth> don't know, can you select AI settings from the drop-down? (options, 3rd button from the left) 12:02:26 <ShrewdSpirit> yeah 12:03:47 <Alberth> note that most things you change in a game stays within that game, it is not copied back to the main menu 12:06:10 <ShrewdSpirit> right 12:10:27 *** MJP [~mjp@hq.z77.fr] has joined #openttd 12:20:06 <argoneus> hello 12:20:15 <Wolf01> o/ 12:32:31 *** Supercheese is now known as Guest634 12:32:37 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:37:18 *** Guest634 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:50:45 *** dfox [~dfox@94.142.237.120] has quit [Ping timeout: 480 seconds] 12:51:28 *** frosch123 [~frosch@frnk-5f746019.pool.mediaWays.net] has joined #openttd 12:54:22 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:55:22 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:58:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:02:40 *** dfox [~dfox@94.142.237.120] has joined #openttd 13:05:10 <ShrewdSpirit> do AI's work automatically? 13:05:33 <ShrewdSpirit> I've activated all AI's and nothing is moving in map :/ 13:06:49 <frosch123> they start after some time as long as there are free ai slots (maximum number of opponents) 13:07:01 <frosch123> if you do not want to wait, open the in-game console and type "startai" 13:08:04 <ShrewdSpirit> ah shit D: someone built an airport in my city D: 13:15:29 <Alberth> :D 13:19:24 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:27:06 <ShrewdSpirit> is it possible to deliver stuff with airplanes? like coal and wood? 13:27:24 <frosch123> depends on the aircraft set you are using 13:27:30 <frosch123> sometimes you can refit them to cargo 13:27:50 <frosch123> some even have specific cargo planes 13:27:55 <FLHerne> ShrewdSpirit: Not with the default set, av8 has C-130s and various Antonovs and cargo helicopters 13:28:27 <ShrewdSpirit> aha, thanks 13:28:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 13:29:51 <andythenorth> slow forum day is slow 13:29:56 *** horazont [~unknown@2a01:4f8:d16:1305::3] has quit [Quit: leaving] 13:33:04 <Alberth> o/ 13:33:14 <ShrewdSpirit> my stupid buses get lost all time >_< 13:33:22 <Eddi|zuHause> av8 zeppelins are fun to serve oil rigs 13:34:40 <Alberth> ShrewdSpirit: quite likely you are missing a road piece somewhere 13:35:41 <ShrewdSpirit> I don't think so D: one of the buses is turning around itself :/ 13:36:08 <LordAro> ShrewdSpirit: one-way piece? 13:36:13 <LordAro> screenshot? 13:36:21 <ShrewdSpirit> lemme take screenshot 13:36:23 <Alberth> savegame? 13:38:30 <ShrewdSpirit> http://up.vbiran.ir/uploads/7241142029264826420_bandicam%202015-01-03%2017-06-43-044.jpg 13:38:35 <ShrewdSpirit> http://up.vbiran.ir/uploads/7121142029263042032_bandicam%202015-01-03%2017-06-45-144.jpg 13:38:40 <ShrewdSpirit> http://up.vbiran.ir/uploads/14079142029265128933_bandicam%202015-01-03%2017-06-47-770.jpg 13:38:42 <ShrewdSpirit> http://up.vbiran.ir/uploads/1634142029264636537_bandicam%202015-01-03%2017-06-48-630.jpg 13:38:46 <ShrewdSpirit> sorry for the spam D: 13:38:55 <FLHerne> ShrewdSpirit: Your bus stop is inaccessible 13:39:01 <FLHerne> In the first pic 13:39:13 <ShrewdSpirit> it is 13:39:14 <ShrewdSpirit> :o 13:39:17 <FLHerne> In all of them, even 13:39:31 <FLHerne> Entrance is to the top-left, which isn't attached to anything 13:39:51 <Alberth> bus refuses to drive off into the green fields :p 13:40:16 <ShrewdSpirit> ah 13:40:37 <ShrewdSpirit> the building is so small and I couldn't see the bus stop's gate 13:40:39 <ShrewdSpirit> :/ 13:41:30 <Alberth> in the build window, the top-left sprite has its opening to the top-left, etc 13:43:07 <LordAro> ShrewdSpirit: you're already at one zoom level further than the graphics were intended for :p 13:43:31 <ShrewdSpirit> yeah right :D I fixed it 13:43:47 <LordAro> woo 13:43:59 <ShrewdSpirit> 178 passengers waiting for me :p 13:44:16 <Alberth> oh, only 178? :) 13:44:34 <ShrewdSpirit> in one bus station 13:44:58 <Alberth> yeah, try building one in the ciry, you'll have a few thousand very quickly 13:44:59 <LordAro> pfft, it's not busy until there's more than 1000 people ;) 13:45:18 <ShrewdSpirit> :O 1000 people ??? D: 13:45:42 <LordAro> at least 13:45:47 <Alberth> 2 or 3 thousand also happens 13:45:53 <LordAro> realism isn't OTTD's speciality ;) 13:46:07 <ShrewdSpirit> and does the city grow? I mean number of buildings 13:46:08 <Alberth> luckily, people aren't many pixels, so they all fit in the bus station :p 13:46:50 <ShrewdSpirit> lol :D 13:47:16 <Alberth> click on the name of the city, you'll see grow speed 13:48:03 <ShrewdSpirit> town grows every 38 days 13:48:04 <ShrewdSpirit> :-? 13:48:47 <Alberth> so every 38 days, it will try to make a new road, or replace/add a building 13:49:29 <LordAro> ShrewdSpirit: ingame days ;) 13:49:46 <ShrewdSpirit> LordAro: ahaha :D ik 13:50:53 <FLHerne> ShrewdSpirit: Adding stations (up to 5, I think) makes it grow faster. 13:51:24 <FLHerne> As long as those stations are serviced every (month?), what you do with them doesn't matter 13:51:59 <Alberth> ugh, city baby-sitting :( 13:52:08 <ShrewdSpirit> I have four stations, one airport and one train station 13:52:15 <ShrewdSpirit> in current city of course 13:55:24 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 14:00:06 <ShrewdSpirit> breaking news: plane crash, 18 die in fireball at Confinghill airport 14:00:30 <FLHerne> Small airport, big plane? 14:00:47 <FLHerne> Otherwise, sometimes you just get unlicky 14:00:48 <FLHerne> *u 14:01:46 <ShrewdSpirit> it was a darwin300 in small airport :p 14:02:00 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 14:02:33 <ShrewdSpirit> and just another train crash :/ 14:05:40 <Alberth> trains don't crash, unless you're messing with signals, force trains to pass a red signal, or have mixed block signals and path signals 14:14:12 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:14:23 <ShrewdSpirit> haven't tried the signals yet 14:15:40 <LordAro> how did you manage to get the train to crash then? or is the train crashing into vehicles? 14:17:58 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 14:19:32 <ShrewdSpirit> in an accident :D they just hit each other 14:19:48 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 14:20:02 <ShrewdSpirit> I forgot that another train is using the rail road and let another train use the same path 14:21:28 <FLHerne> ShrewdSpirit: Signals are there for a reason :P 14:21:52 <FLHerne> If you're using 'pass signal at danger' be very, _very_ careful 14:22:06 <FLHerne> Also, ctrl-click on trains to stop them quickly 14:22:33 <ShrewdSpirit> just divided their path 14:36:53 <Eddi|zuHause> sometimes i think kamnet is either insane or just drunk... 14:38:32 <Alberth> maybe he's subscribed to the entire forum :) 14:38:44 <LordAro> Eddi|zuHause: what's he done now? 14:39:06 <Eddi|zuHause> if i knew that... 14:39:24 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?p=1139942#p1139942 14:40:49 <Eddi|zuHause> well, i'm obviously missing a cultural reference... but beyond that... 14:42:10 <LordAro> Eddi|zuHause: that is indeed a thing 14:49:02 <ShrewdSpirit> is it possible to change owner ship of a building? 14:49:43 <Eddi|zuHause> depends on what level of "possible" you mean 14:49:57 <Eddi|zuHause> or what type of building 14:50:13 <ShrewdSpirit> like, I have an airport and I want to give it to another player 14:50:18 <ShrewdSpirit> so he can add or remove airplanes 14:50:52 <Eddi|zuHause> as a player, that is not possible 14:51:11 <ShrewdSpirit> ah 14:51:23 <Eddi|zuHause> if you edit the savegame, or the game code, you can make a "neutral" airport (like oil rigs) 14:52:54 <ShrewdSpirit> maybe I try to learn the scripting API 14:56:19 <Eddi|zuHause> that probably won't be enough 14:57:49 *** IRspyR [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 14:58:08 <ShrewdSpirit> :-? 14:58:42 <ShrewdSpirit> btw whats the close all windows hotkey? 14:58:53 *** IRspyR is now known as LadyHawk 14:58:54 <Alberth> try it? 14:59:11 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:59:14 <Alberth> oh, you're asking. backspace 14:59:18 <Alberth> hi hi andy 15:00:08 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [] 15:00:36 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 15:07:19 <andythenorth> hi 15:07:44 <NGC3982> B..backspace? 15:08:13 <Wolf01> o/ andy 15:08:19 <LordAro> i thought it was delete? 15:08:53 <glevans2> it is Delete key in debian at least... 15:09:26 <glevans2> at least for any non-pinned windows... 15:09:52 <Wolf01> for those you use the powerful shift+delete 15:10:07 <Wolf01> or alt+f4 if you want to close the game window too 15:10:34 <LordAro> heh 15:10:44 <LordAro> Wolf01: or the power button on your computer 15:12:14 <Wolf01> does nothing, I must keep it pressed for 6 seconds, but the it's not a hotkey anymore 15:12:19 <Wolf01> *then 15:12:44 <NGC3982> What does shift+delete do in Windows? 15:13:31 <mek42> Does cargodist work well? 15:13:53 <Wolf01> closes all windows, also pinned ones, at least on my OTTD, but I could have bound it so when the feature came out 15:16:03 <argoneus> NGC3982: rm -f 15:16:08 <argoneus> or -rf 15:16:33 <ShrewdSpirit> ah its delete on windows 15:16:48 <NGC3982> Ah, i thought it had function in OpenTTD. 15:18:41 <mek42> Hmmm... is there a mod that instead of a binary cargodist for other stuff (not pax / mail) applies a demand algorithm where certain destinations pay more / less for goods as an adjustment to base rate? 15:26:30 <Eddi|zuHause> Wolf01: you don't use your power button for regular shutdown? 15:26:39 <Wolf01> no 15:26:47 <Eddi|zuHause> why not? 15:27:01 <andythenorth> what is âregular shutdownâ? 15:27:26 <Eddi|zuHause> andythenorth: thing that properly unmounts your devices and stuff 15:27:36 <Eddi|zuHause> it may come in handy when all other methods of UI fail 15:27:47 <andythenorth> oic 15:28:22 <Wolf01> never had that problem 15:28:50 <andythenorth> happens to me occasionally 15:32:47 <V453000> CATS DEMAND SACRIFICES 15:33:11 <Eddi|zuHause> i've had that multiple times recently, may be a graphics driver bug 15:37:35 *** Elyon [~emma@0x52b41996.static.bcbnet.dk] has quit [Ping timeout: 480 seconds] 15:40:25 <Wolf01> if my pc encounters a freeze error, or it restarts by itself in a couple of seconds, or it unfreezes, or I abuse the reset button... when it's unresponsive it wouldn't listen to a graceful shutdown 15:43:49 <Wolf01> and if the UI is unresponsive, a couple of ctrl+alt+del, or win+L to pause all that it's doing is the quickest way I use to regain control 16:03:36 <ShrewdSpirit> guys where should I deliver goods to? 16:04:50 <LordAro> ShrewdSpirit: towns 16:05:01 <ShrewdSpirit> ik, which building? 16:05:04 <LordAro> be careful of the acceptance though 16:05:09 <LordAro> it depends on the house 16:05:21 <argoneus> ShrewdSpirit: just turn on highlighting and nail it down 16:06:21 <ShrewdSpirit> but, what building should receive the goods? those normal houses that randomly spawn in towns? 16:07:39 <LordAro> not exactly, but basically yes 16:08:03 <Wolf01> usually blocks of offices accept goods 16:08:05 <LordAro> you'll need several (4?) of the town houses that accept goods 16:08:28 <Wolf01> use the query tool to know the acceptances of the single buildings 16:10:23 <ShrewdSpirit> got it 16:10:24 <ShrewdSpirit> thanks 16:15:29 *** Haube1 [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 16:19:26 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 16:26:32 <ShrewdSpirit> how to control the traffic? D: lots of vehicles are stuck in traffic 16:27:02 <Wolf01> give them more space 16:27:20 <Wolf01> maybe set one way roads too 16:28:05 <ShrewdSpirit> how? 16:28:35 <Wolf01> I don't remember :D 16:29:10 <ShrewdSpirit> these red guys have made too many troubles for me, the AI is taking all of the map :/ 16:29:48 <ShrewdSpirit> they have 224 road vehicles but I have 59 16:34:16 <LordAro> ShrewdSpirit: very few AIs are setup for balanced play, unfortuantely 16:34:21 <LordAro> ShrewdSpirit: which is it? 16:34:56 <ShrewdSpirit> LordAro: its AdmiralAI 16:36:03 <LordAro> mm, that's a strong one 16:36:09 <ShrewdSpirit> look http://up.vbiran.ir/uploads/34523142030329816699_bandicam%202015-01-03%2020-05-32-724.jpg 16:36:13 <LordAro> Yexo: be less afk :( 16:36:15 <ShrewdSpirit> I'm orange 16:57:41 <andythenorth> Yexo is AIRL 16:58:49 <NGC3982> Alien in real life? 17:01:28 *** Gantradies [~oftc-webi@101.191.33.249] has joined #openttd 17:01:39 <Gantradies> test 17:01:47 <Gantradies> err... bit of a stupid question, 17:02:13 <Gantradies> is there any way to make it possible to, say, attach a heli(de)port to a normal (say, international/intercontinental) airport? 17:02:36 <andythenorth> no 17:02:43 <Gantradies> damng :( 17:02:43 <andythenorth> not a stupid question 17:02:47 <andythenorth> but airports canât be joined 17:02:48 <Gantradies> is it hardcoded? 17:03:11 <andythenorth> thereâs no code to permit joining them 17:03:13 <Gantradies> *sigh* that sucks. allways wished there was a way to get more landing pads on non-heliport airports 17:04:10 <FLHerne> Gantradies: Bus shuttle between terminals :P 17:04:28 <FLHerne> With cargodist, that actually pretty much works 17:04:31 <Gantradies> i have a tendency to make very large Hub stations, and extra helipads would be great to help with the gridlock that allways happens with the intercontinental airpots (wish the game would perminently assign 2 runways for landing and 2 for takeoff, ive sxeen some tragicly hilerious logjams) 17:04:34 *** Taede [~Taede@cpc4-linl9-2-0-cust57.18-2.cable.virginm.net] has quit [Ping timeout: 480 seconds] 17:04:40 <Gantradies> cargodist? 17:05:14 <FLHerne> Passengers [and/or other cargo] with actual destinations rather than just getting off at the next stop 17:05:46 <FLHerne> Makes networks mean something compared to random detached lines :-) 17:06:04 <FLHerne> It's a setting, new in 1.4.0 17:07:30 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 17:08:11 *** Taede [~Taede@cpc4-linl9-2-0-cust57.18-2.cable.virginm.net] has joined #openttd 17:13:46 <ShrewdSpirit> thank you again for your help. have a good night guys 17:32:40 *** estys [~stefan@178-191-196-140.adsl.highway.telekom.at] has joined #openttd 17:35:19 <NGC3982> Let's say i have a scenario where i need to use two times the power of an engine to haul <cargo> 17:35:29 <NGC3982> (Note, this is about real life) 17:35:47 <NGC3982> Is there any practicality in having one of the engines in the back, or simply use both in the front of the set? 17:42:14 *** estys [~stefan@178-191-196-140.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 17:45:38 <DorpsGek> Commit by translators :: r27110 /trunk/src/lang (afrikaans.txt spanish.txt) (2015-01-03 17:45:29 UTC) 17:45:39 <DorpsGek> -Update from WebTranslator v3.0: 17:45:40 <DorpsGek> afrikaans - 1 changes by telanus 17:45:41 <DorpsGek> spanish - 1 changes by SilverSurferZzZ 17:57:27 <andythenorth> NGC3982: definitely about RL? 17:57:39 *** Pereba [~UserNick@179.177.162.154.dynamic.adsl.gvt.net.br] has joined #openttd 17:57:45 <andythenorth> if your train is long enough, you get much better train-handling characteristics by distributing power 17:57:57 <andythenorth> youâre less likely to break a knuckle 17:58:17 <andythenorth> if you do break a knuckle on a grade, you donât lose the back of the train down the grade 17:59:27 <andythenorth> and with smart distributed power (DPU) control, some of your units can be applying power (pushing or pulling up-grade), whilst others are in dymanics (braking parts of the train which are on a down-grade) 17:59:46 <NGC3982> Ok 18:01:06 <andythenorth> http://www.alkrug.vcn.com/rrfacts/drawbar.htm 18:01:23 <andythenorth> in europe trains arenât big enough to worry about it 18:02:12 <andythenorth> http://www.alkrug.vcn.com/rrfacts/gradetuf.htm 18:02:29 <andythenorth> itâs a factor in North America, Australia 18:02:29 <NGC3982> Oh 18:03:08 <andythenorth> the other factor is for PAX trains, or unit freight trains running in and out of dead end terminals 18:03:20 <andythenorth> a unit at either end makes for âdriver changes cabâ switching operation 18:03:28 <andythenorth> rather than having to have run-round or pull back 18:04:06 <andythenorth> http://en.wikipedia.org/wiki/InterCity_125 18:20:23 *** Elyon [~emma@0x52b41996.static.bcbnet.dk] has joined #openttd 18:33:21 <Eddi|zuHause> in case of high speed electric trains, having the pantographs further apart allows for higher speeds, because you don't have to worry as much about waves in the catenary 18:34:22 <Eddi|zuHause> that is, unless you have a high voltage line through the train and don't need two pantographs up anyway 18:35:04 <Eddi|zuHause> also, some train designs distribute the power under the wagons, not a dedicated engine, leaving more space for passengers 18:37:46 <NGC3982> Ok 18:38:46 <Wolf01> bah, my scumbag brain forgot the title of a space b-movie and I can't find it on google 18:39:21 <Eddi|zuHause> i don't think we can help you with that given the current information 18:39:39 <Rubidium> Star Wars episode 1-3 ? 18:39:48 <glevans2> haha 18:42:04 <Wolf01> it was a rant about my brain, but if you ever want to help him, he remembers about a mining/refinery colony under attack of drone interceptors, the colony was defended by a bunch of pilots and their navigators in the control tower 18:42:56 <Rubidium> having said that, according to wikipedia a grade B is 80-89 on a scale of 0 to 100... so there are, based on IMDB, no A grade space movies 18:43:42 <__ln___> Wolf01: made in the past 5 years? 18:43:50 <Wolf01> then it's C grade, and the year span is about 1980-1995 18:43:56 <NGC3982> Oh my. 18:44:13 <NGC3982> Let me find that for you in the library of one million movies that fit that category. 18:44:16 <NGC3982> :D. 18:44:37 <Wolf01> I'm already browsing that section :) 18:45:42 <Eddi|zuHause> Rubidium: but "b-movie" is not about how good the movie is. it's about how much budget went into it 18:46:01 <Wolf01> oh, brain gave another hint: the "hero"'s navigator was a toxic boy, IIRC all the navigators were boys 18:46:15 <Eddi|zuHause> Rubidium: the term comes from "double feature" presentations, where there was usually a higher-budget "a-movie" and a lower budget "b-movie" 18:47:00 <peter1138> # science fiction, double feature 18:48:36 <NGC3982> Hey, i know that one 18:48:41 <NGC3982> That was on TV recently 18:48:56 * NGC3982 joins the operation. 18:49:56 <Rubidium> which channel? 19:09:25 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has joined #openttd 19:10:21 <y2000rtc> Hi everybody. Sorry for disturbing but I would like to ask for something. 19:11:16 <Alberth> don't apologize, it's fine to just dump the question here 19:11:43 <Eddi|zuHause> it's kinda difficult to answer if you don't actually ask the question 19:11:58 <Alberth> unless the answer is 42 19:12:10 <Eddi|zuHause> it was the gardener 19:12:17 <LordAro> with the candlestick 19:13:08 <y2000rtc> Is it possible to decompile (open) newgrf file? I'm from Czech republic and I'm using newgtf file for czech's trains. There are some mistakes and I would like to change something in parameters for more realistic play. 19:13:39 <Eddi|zuHause> yes, with grfcodec, but it's probably easier if you ask the original authors for the code 19:14:07 <Eddi|zuHause> you can also (in a limited way) provide an add-on NewGRF without decompiling 19:14:15 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:f16d:3c7a:3ff5:b6bc] has joined #openttd 19:14:16 <y2000rtc> I play OpenTTD from 0.5 version but I didn't find possibility for change grf file. 19:14:17 <Eddi|zuHause> depending on what you want to change 19:14:46 <Alberth> for personal use is not a problem. If you want to distribute the changed version again, you need to do more 19:15:19 <Alberth> it's not part of openttd, grfcodec is a separate program 19:15:21 <y2000rtc> Don't you knoe who is author for czech trains? I didn't find it. 19:15:57 <Eddi|zuHause> there used to be a czech forum, tycoonez.com or so 19:16:11 <Eddi|zuHause> they did all sorts of stuff 19:16:45 <Eddi|zuHause> and the author is probably known to the site where you downloaded it from 19:17:10 <y2000rtc> I understood. I can try to use grfcodec. 19:17:57 <y2000rtc> I have this grf 10 years ago. I don't remember. :) 19:18:08 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has quit [Quit: -a-] 19:18:09 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has joined #openttd 19:18:46 <y2000rtc> I will try to find him again. 19:19:45 <Eddi|zuHause> like i said, if you want to change stats (speed, etc.), an add-on GRF may be possible, but changing graphics would be trickier 19:19:50 <Alberth> http://www.tt-forums.net/viewtopic.php?f=26&t=66582&hilit=Czech+Railways+set ? 19:21:12 <y2000rtc> Thank you community ;) I would like to change only parameters. Graphic is more than ok. :) Thx for link. 19:21:12 <Eddi|zuHause> Alberth: that's probably a different set 19:21:24 <Alberth> yeah, the year is wrong 19:22:34 <y2000rtc> Yes I checked it and this set is something new. 19:22:50 <Eddi|zuHause> y2000rtc: for changing speed etc. all you need is the ID of the vehicle you want to change. and this: http://newgrf-specs.tt-wiki.net/wiki/NML:Overriding_vehicles_in_other_NewGRFs 19:23:08 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has quit [] 19:23:09 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has joined #openttd 19:25:55 *** Stagurn [~Meh@26.81-166-171.customer.lyse.net] has left #openttd [] 19:26:21 <y2000rtc> Perfect, link is saved. Next point is year of production. Because yhere are several different graphics for one locomoyive and now is possible to use only one in specific year. It's a pitty. 19:26:33 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 19:28:08 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has quit [] 19:28:11 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has joined #openttd 19:28:56 <y2000rtc> Another topic. Is it possible to buy original TTD from Chris Sawyer? I would like to have this game officialy. In OpenTTD I have graphics files from TTD 19:29:27 <Eddi|zuHause> not that i know of... 19:29:59 <Eddi|zuHause> there were copies on sale on ebay but it always looked kinda suspicious 19:31:13 <y2000rtc> Yes, you are right. I saw it on ebay but there wasn't chance to buy. 19:31:17 <Alberth> http://www.chrissawyergames.com/contacts.htm <-- says to contact Microprose 19:32:09 <Alberth> hopefully it's not the new transport tycoon 19:33:08 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has quit [] 19:33:13 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has joined #openttd 19:33:40 <y2000rtc> I know but I don't need something new if I have OpenTTD. I play it on PPC Win2003SE, Android and PC. Many thanks to all for it. Great Job. 19:34:44 <y2000rtc> But for future I would like to have some changes. ;) 19:35:00 <__ln___> impossible 19:38:05 <y2000rtc> Only in czech graphics files for more realistic game. I play with graphics around rail, stations have more than one depot,... For nicer terain. 19:38:08 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has quit [] 19:38:10 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has joined #openttd 19:38:16 <y2000rtc> Only in czech graphics files for more realistic game. I play with graphics around rail, stations have more than one depot,... For nicer terain. 19:41:21 <y2000rtc> Ok people, a lot of thanks again. I will try to use grfcodec and I will search author of csdseto.grf file. Have a good night. 19:42:16 *** y2000rtc [~y2000rtc@nat1.hostinne.bartanet.cz] has quit [] 19:53:58 <Eddi|zuHause> "german government now thinks that greece can safely exit the euro without dragging the rest with it" 19:54:09 <V453000> http://newgrf-specs.tt-wiki.net/wiki/RealSprites#Info_version_32 is 256*124 correct for x4 zoom - size of one tile? 19:54:15 <V453000> I thought it is 256*127? 19:54:31 <Eddi|zuHause> no, it is 31*4 19:54:41 <V453000> so 124 19:54:42 <V453000> hm 19:54:48 <V453000> wtf do I have wrong XD 19:55:57 <Eddi|zuHause> the edges also have to be jagged somewhat to avoid glitches with x1 zoom graphics from the next tile 19:57:13 <Eddi|zuHause> basically, you need to draw over a 4x zoomed x1 sprite, you cannot smoothen the edges 19:57:50 <V453000> is anywhere a silhouette of the sprites in x4? 19:57:57 <V453000> like, the hard edge they should have? 19:58:07 <V453000> or is there any way to get them? 20:01:23 <Eddi|zuHause> like i said, take a x1 sprite and enlarge it 4 times 20:01:53 <Eddi|zuHause> every non-transparent pixel in that must be covered by your x4 sprite 20:04:10 <V453000> right 20:11:19 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 20:15:30 <frosch123> V453000: don't listen to eddi :p 20:15:47 <frosch123> noone said that 4x ground sprites should have hard edges 20:16:03 <frosch123> specifically the existing extra zoom base sets do not do that 20:16:11 <frosch123> that it is a silly idea to do so 20:18:08 <frosch123> V453000: anyway, the only thing that is set in stone is that flat ground tiles have a distance of 128x64 between north corners of neighbouring tiles 20:18:23 <frosch123> the rest is freely defined by the baseset 20:19:35 <frosch123> that is, if you choose to make flat tiles with width 256, you will likely end up with height 127 20:20:02 <frosch123> since in row 128 the neighbouring tiles touch 20:20:25 *** gelignite [~gelignite@i528C3C38.versanet.de] has joined #openttd 20:23:39 <Eddi|zuHause> well in the quadrupled x1 sprite scenario, the northern and southern corners wouldn't touch, there would be a 4px wide gap that would be filled by the eastern and western tile 20:24:36 <frosch123> yes, but it is a stupid thing to make zig-zag edges 20:25:00 <Eddi|zuHause> and if you assume a complete x4 set, you don't need the jagging, but you cannot guarantee that, because industries and houses may provide their own ground sprites 20:25:06 <frosch123> that idea comes from trying to make grfs with different zoom levels look nice with each other 20:25:15 <frosch123> but truth is, that will never look nice with each other 20:25:21 <frosch123> so, it is better to make proper edges 20:25:29 <Eddi|zuHause> and if you make an industry or house set, then it's even worse 20:25:38 <frosch123> since that looks best with all zi4 sprites 20:29:43 <Eddi|zuHause> well, maybe you could make it look alright if you can make sure that these jagged pixels are part of the grid 20:43:04 <Gantradies> *mumbles something incoherent aobut "vaccum train upkeep, then collapses into a deshevled heap* 21:00:34 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 21:03:46 *** Gantradies [~oftc-webi@101.191.33.249] has quit [Quit: Page closed] 21:11:25 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 21:29:44 <Alberth> andythenorth: is squid supposed to work in toyland? 21:30:03 <Alberth> (it seems it's not, just asking whether that is intended) 21:30:45 <V453000> ok so basically nobody knows =D frosch123 21:32:46 <frosch123> V453000: basically, don't bother about the height :p 21:32:57 <frosch123> everyone agrees about the width 21:33:03 <frosch123> then you only need to pick an edge shape 21:33:19 <frosch123> either 2x1 steps, or 8x4 steps 21:33:46 <frosch123> the height is then a result of the width and the steps 21:35:33 <Elyon> width is 255.5px, height is sqrt(2)px 21:35:50 <Elyon> 23bpp 21:40:49 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 21:40:50 <frosch123> V453000: ideally you would try both edge shapes, compare them, write a blog about it, and then call everyone stupid who does not agree :) 21:53:11 *** Yotson [~Yotson@2001:980:6ac8:1:f99a:4cba:9900:4206] has quit [Quit: .] 21:54:58 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 21:55:01 *** mode/#openttd [+v tokai|noir] by ChanServ 21:59:10 *** tokai|mdlx [~tokai@port-92-195-42-155.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:59:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 22:04:56 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:08:09 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 22:13:04 *** Progman_ [~progman@p57A1AEEF.dip0.t-ipconnect.de] has joined #openttd 22:17:43 *** Progman [~progman@p57A1A9A9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:17:43 *** Progman_ is now known as Progman 22:20:28 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:27:17 *** ShrewdSpirit [~ShrewdSpi@188.245.160.155] has quit [Ping timeout: 480 seconds] 22:28:28 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 22:31:26 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:50:11 <mek42> What is auto-refit? 22:50:25 <Supercheese> otherwise known as refit-in-station 22:50:43 <Supercheese> so you can pull up with wagons for one cargo, unload, then load a different cargo in them 22:50:50 <Supercheese> or whatnot 22:51:27 <Wolf01> never seen that working 22:51:56 <Supercheese> the newgrf set has to support it, of course 22:52:16 <Wolf01> 1055 grfs and no one which has it? 22:56:14 <FLHerne> Wolf01: Most of the train grfs do now, AFAIK? 22:57:03 <Wolf01> it's always greyed out for me, maybe I chose the wrong wagons 22:58:53 <mek42> ah, gotcha - that would sure be handy 23:11:46 <planetmaker> Wolf01: most train grf do not support that generically but only from some cargoes to some other cargoes 23:12:33 <planetmaker> Wolf01: you might try nuts which has a universal wagon (besides other wagons, of course). ogfx+trains has station refit, but doesn't allow that for everything, but more "realistically" 23:20:25 <Wolf01> good to know 23:28:38 <NGC3982> I'm so bored. 23:29:04 <Wolf01> I gave up the quest for that movie title 23:36:09 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:36:42 <mgpl> machines are coming ;) https://pbs.twimg.com/media/BehbYCyIQAArvZC.png:large 23:37:21 <Wolf01> :o 23:38:16 <Wolf01> it would be nice as full hd wallpaper 23:39:04 <mgpl> black/white version - https://pbs.twimg.com/media/B6dP4U0CcAAzKoh.jpg:large 23:40:36 <mgpl> from this guy - https://500px.com/mic2012/sets/railway 23:43:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:52:16 <Eddi|zuHause> a) red lights would usually mean they're going AWAY, and b) i never understood this thing about intentionally destroying pictures by removing colour...