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Log for #openttd on 13th January 2015:
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00:50:47  <Zeether> I got sucked into A-Train 8
00:51:06  <Zeether> I've got it figured out now but my cities keep stagnating
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00:54:42  <Eddi|zuHause> and how are we supposed to help with that?
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00:58:20  <Zeether> nothing, just saying
00:59:47  <naliao> OPEN
00:59:48  <naliao> TTD
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04:40:08  <Pereba> how to increase text/gui elements in ottd?
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05:23:20  <Sylf> text - see thee font size settings in openttd.cfg
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08:36:08  <andythenorth> o/
08:37:23  <andythenorth> V453000: BUT WHERE IS ALL THE 32BPP?
08:37:36  <andythenorth> AND CAN I HAVE MY CAPS-LOCK KEY BACK PLZ K THANKS BAI
08:38:17  <V453000> GIEF NAO
08:38:20  <V453000> IMMUDETELY
08:38:33  <Elyon> good morning gentlebeings
08:38:34  <V453000> MODELZ MAKE BY MAGIX
08:38:41  <V453000> hello :)
08:38:57  <Elyon> so two days ago I wanted to take a break, so I installed skyrim
08:39:06  <Elyon> well, ... I have been installing it ever since
08:39:14  <V453000> XD
08:39:21  <Elyon> MAH MODS
08:39:45  <Elyon> chances are I'll grow bored with skyrim even before I am able to start it
08:40:29  <Elyon> for what it's worth, though, I just need to fix some registerthing and then I think I can generate correct NFO action 0 prop 1A from NML
08:41:04  <Elyon> NFO/GRF
08:41:08  <V453000> :>
08:41:13  <andythenorth> hmm.  poo on the toilet seat.  not mine
08:41:23  <V453000> am working fuck-hard on RAWR now
08:41:41  <Elyon> !! rawrsome
08:41:49  <andythenorth> children, an unconstrained joy
08:42:20  <V453000> :)
08:48:39  <Elyon> great, 40 minutes to patch and then it runs out of heapspace because java
08:48:46  <Elyon> -.-
08:49:44  <Elyon> oh, that's why. the JVM uses no more than 512 MiB unless told otherwise
08:49:45  <V453000> xd
08:49:56  <Elyon> I believe I have a 2.1 GiB mod in there somewhere
08:50:14  <Elyon> welp, I am making some tea
09:05:19  <NGC3982> Morning.
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09:06:58  <V453000> Evening.
09:07:50  <NGC3982> :(
09:07:59  <V453000> (:
09:12:29  <NGC3982> Ever since I plowed trough the signal wiki I put way too much effort into nice tracks and signals.
09:12:52  <NGC3982> To the point where I almost always top out the loan on the first train. :/
09:14:04  <planetmaker> there's no wiki page on proper timing yet ;)
09:16:09  <NGC3982> I am still trying to understand timetables properly.
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09:25:40  <V453000> just dont use them is the most proper thing you can do :P
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09:28:08  <andythenorth> ‘properly’ implies there’s some kind of designed optimum
09:28:25  <andythenorth> also bbl
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09:41:05  <supermop> yo
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11:08:49  <Flygon> <Flygon> I wish OpenTTD
11:08:49  <Flygon> <Flygon> Had a method of bribing industries to shut down
11:08:54  <Flygon> Dumb idea or genius? Tell me now! :D
11:09:16  <peter1138> Dumb?
11:09:27  <Flygon> Damn
11:09:42  <Eddi|zuHause> it already has that, it's called magic bulldozer
11:10:00  <Flygon> Yeeaaaah, but it marks the game as cheated
11:10:44  <Eddi|zuHause> so? "i want to cheat without it saying i cheated" is definitely a dumb idea.
11:13:50  <Flygon> ...
11:13:53  <Flygon> I hate when you're right
11:15:39  <V453000> I AGREE WITH EDDI
11:28:02  <Eddi|zuHause> HOW DARE YOU!
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17:38:27  <Alberth> moin
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17:41:27  <frosch123> hai
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17:42:03  <Alberth> a non-working xar0th ?
17:44:24  <frosch123> there is an obvious pun there
17:44:32  <frosch123> where is tb when you need him? :p
17:45:18  <Alberth> hiding in tb_free :p
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18:00:14  <frosch123> https://www.youtube.com/watch?v=1kcgylFM3y4 <- that's actually a pretty good tutorial
18:00:30  <frosch123> (it's not from the gui on the forums, but by someone on reddit)
18:02:23  <frosch123> purr is pretty cool to explain signal blocks
18:02:50  <Elyon> :D
18:02:52  <Elyon> hiya
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18:04:52  <andythenorth> ou est le chat?
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18:06:52  <andythenorth> also hi
18:06:56  <andythenorth> Alberth o/
18:09:46  <frosch123> hmm, weird, looks like that video was not advertised anywhere
18:09:59  <frosch123> it has way less views than the videos before and after it
18:12:47  <Alberth> ha, it does mention problems of track building with density 1, which makes me wonder about the automagic signal removal request :)
18:13:10  <Alberth> hi hi andythenorth
18:13:12  <frosch123> oi, so, that's the background for that :o
18:14:06  <andythenorth> Alberth: been playing :)
18:14:13  <Alberth> you won?
18:14:13  <andythenorth> we need to know how long is left for a goal
18:14:26  <andythenorth> and I probably need to add news for goal missed :P
18:14:36  <Alberth> nah, too depressing :p
18:14:47  <andythenorth> ha
18:14:50  <frosch123> make the statistics only count success
18:15:00  <frosch123> that's popular these days :p
18:15:01  <Alberth> but we can make it an option
18:15:02  <andythenorth> I got a slew of new goals
18:15:10  <andythenorth> and had a bit of ‘wtf?'
18:15:20  <frosch123> e.g. starcraft removed the "number of games lost" resp. "win ratio" displays, but only shows "games won"
18:15:33  <andythenorth> other observations...
18:15:39  <andythenorth> random might be truly random
18:15:50  <andythenorth> i.e. I keep getting the same towns and industries for goals
18:15:55  <andythenorth> on a 512x512 map
18:16:21  <Alberth> it's not probably
18:16:45  <Alberth> it tries to find a best approximation for cargo + distance iirc
18:16:58  <andythenorth> when I wrote a lot of games in a former life, I ended up with pseudo random
18:17:05  <andythenorth> real random trips people up by repeating things
18:17:19  <andythenorth> so I used to keep arrays of choices already made / choices remaining
18:17:21  <Alberth> which will return the same things if the number of choices is small
18:18:16  <andythenorth> one other thing - I’m getting town goals where the cargo is not accepted by the town
18:18:32  <andythenorth> no accepting house or industry
18:18:43  <andythenorth> the main conclusion other than that: it’s fun
18:19:07  <Alberth> goal achievement code doesn't handle giving out the same target properly, I think
18:20:03  <andythenorth> I had 7 goals running on my 512x512 map
18:20:20  <Alberth> If you deliver say 50 stuff / month already, and you get a new goal, it should deduct that 50 in some way
18:20:31  <andythenorth> ha
18:20:43  <andythenorth> I already had the same goal twice, it was quite nice to win it again with no effort :)
18:21:14  <Alberth> I do store some data about it iirc, but don't use it
18:21:43  <andythenorth> just check if cargo and destination match an existing goal?
18:21:52  <Alberth> no it's more than that
18:22:04  <andythenorth> I’m not sure it’s a big problem right now
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18:22:19  <Alberth> it also should hold if you build a route already without it being a goal, imho
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18:22:47  <andythenorth> well yes
18:22:51  <andythenorth> but that sounds quite complex
18:23:03  <andythenorth> you’d have to track all cargo delivery all the time
18:23:39  <Alberth> no, just the ones I plan to give you :p
18:23:41  <andythenorth> GS is full of interesting design challenges
18:24:51  <andythenorth> anyway
18:25:04  <andythenorth> Busy Bee provides reasons for building specific routes, but still allows sandbox play
18:25:31  <andythenorth> I like SV and NCG a lot, but in those, you don’t do anything that isn’t essential.  It’s very focussed, very cost / benefit thinking
18:25:34  <Alberth> oh, I had another one, it should calculate time needed to reach goal
18:25:43  <andythenorth> probably yes
18:25:57  <Alberth> ie 6,400 mail in 5 years :p
18:26:04  <andythenorth> he
18:26:28  <andythenorth> because Busy Bee causes routes to appear all over the map, it starts making sense to put non-goal cargos onto them too
18:26:31  <andythenorth> it’s fun
18:27:02  <andythenorth> I wondered about scaling mail + pax goals by town size
18:27:22  <andythenorth> I have 5k or 6k pax goals for towns with 500 popn
18:27:50  <andythenorth> I’m not sure how symmetrical cdist handles that, but I am trying to pickup from 1K+ cities and not getting much cargo assigned
18:27:52  <Alberth> you could favor starting goals with current 0 transport, ie favor new connections
18:28:17  <Alberth> but eventually you run out of those
18:28:38  <Alberth> I always use non-symmetrical, symmetrical is cheating :p
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18:29:03  <andythenorth> it is? o_O
18:29:30  <Alberth> you know I consider disabling breakdowns also cheating eh?
18:29:46  <andythenorth> I consider breakdowns broken :P
18:30:01  <andythenorth> anyway, maybe I should write tickets
18:30:16  <andythenorth> I’m -1 to changing anything right now, I don’t want to give up my savegame
18:31:51  <Alberth> :D
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18:32:22  <Alberth> you noticed my build file additions?
18:32:27  <andythenorth> yes
18:32:37  <andythenorth> failed for me, need to paste
18:32:43  * andythenorth bathing kids
18:32:53  <Alberth> unfortunately, it's post RC1
18:33:11  <Alberth> pasting kids would be messy
18:34:24  <andythenorth> hmm error is build script can’t find my hg
18:34:43  <andythenorth> https://paste.openttdcoop.org/pxayqseo7
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18:34:57  <andythenorth> ah maybe bad python version
18:35:03  <andythenorth> I didn’t even try and fix it yet :)
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18:36:28  <andythenorth> biab
18:36:29  <Alberth> I used python3
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19:44:15  <flitz> say, I want to transfer all cargo from one vehicle onto another, would I have to include the reserved amount of cargo ?
19:44:33  <flitz> I'm not really familiar with that concept
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20:42:54  <Eddi|zuHause> was anyone here able to make sense out of that question?
20:48:57  <FLHerne> Eddi|zuHause: Presumably relates to that 'reserved for loading' value that's visible now?
20:49:14  <FLHerne> Not a clue what the question means though
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21:08:51  <andythenorth> there is a lot of that at the moment
21:09:29  * andythenorth back to writing tenders for government contracts
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21:13:33  <andythenorth> hmm nice industry http://www.railpictures.net/viewphoto.php?id=514341&nseq=18
21:13:41  <andythenorth> someone should draw that for something
21:16:27  <Alberth> nice photo, but given it's from railpictures, sure it's not about the steam engine? :)
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21:22:10  <andythenorth> :P
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23:31:39  <oyvind> after downloading a new grf how do i add it to the openttd.cfg?
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23:36:28  <oyvind> I used the ingame downloader in the console
23:44:46  <oyvind> nevermind fixed it

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