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00:04:00 *** Progman [~progman@p57A18423.dip0.t-ipconnect.de] has joined #openttd 00:22:49 *** Celestar [~Celestar@p4FD6EF0C.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 00:25:07 *** Progman [~progman@p57A18423.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 00:42:13 *** gelignite [~gelignite@i528C321F.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 01:01:07 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 01:08:52 <samu> how do i calculate the cost of a tunnel? 01:08:54 <samu> http://vcs.openttd.org/svn/browser/trunk/src/tunnelbridge_cmd.cpp#L588 01:09:05 <samu> is the aqueduct a tunnel or a bridge? 01:09:07 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 01:13:24 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 01:16:09 <Eddi|zuHause> bridge, obviously 01:18:51 <samu> :) well, okay, but 01:19:07 <samu> what is the formula like 01:20:42 <samu> 2 tiles = 2500, 3 tiles = 3750, 4 tiles = 6250, 5 tiles = 8750, 6 tiles = 12500 01:20:50 <samu> I can't follow this patern 01:21:18 <samu> it is nearly exponential, but not quite 01:29:43 <Eddi|zuHause> well, you have the source, find the calculation... 01:38:13 <samu> okay 01:49:44 <Eddi|zuHause> https://paste.openttdcoop.org/pfmvn0rlm <-- i have not checked whether this is correct 01:49:59 <Eddi|zuHause> i suppose there's a quadratic formula for this 01:51:44 <Eddi|zuHause> well, i mean upper-bound-wise 01:53:15 <Eddi|zuHause> to this factor it adds a bit of fuzz for clearing the end tiles, and building foundations 01:53:27 <samu> http://en.wikipedia.org/wiki/Quadratic_equation 01:54:22 <Eddi|zuHause> anyway, you probably have no idea how terribly huge an "exponential" function gets 01:55:39 <Eddi|zuHause> if it were a quadratic equation, the delta would increase by the same amount in each step, this delta grows a bit slower, but is not constant 01:55:48 <Eddi|zuHause> so the formula is inbetween linear and quadratic 01:55:58 <Eddi|zuHause> asymptotically 01:57:37 <Eddi|zuHause> might be nlogn, but i'm not checking this at this hour... 01:58:15 <samu> don't worry much 01:58:31 <Eddi|zuHause> i hope you see how the formula works... 02:13:39 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:26:41 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 02:56:01 *** samu [~oftc-webi@a85-139-81-208.cpe.netcabo.pt] has quit [Quit: Page closed] 03:00:16 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has quit [Remote host closed the connection] 03:23:36 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:56:52 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 03:56:59 *** Pereba [~UserNick@179.178.244.130] has quit [Quit: It's true! All Day I IRC⢠[www.adiirc.com]] 04:02:15 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:193b:45c4:eac6:e488] has joined #openttd 04:36:57 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has joined #openttd 04:43:43 *** Ttech [~ttech@72.14.179.207] has joined #openttd 04:53:49 <supermop> hi 05:17:33 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 05:56:01 *** Eddi|zuHause [~johekr@p57BD57F4.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD5A15.dip0.t-ipconnect.de] has joined #openttd 07:01:51 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 07:03:25 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 07:51:31 *** Yotson [~Yotson@2001:980:6ac8:1:b108:bf2d:2973:6b7b] has joined #openttd 08:27:35 <supermop> should articulated vehicles cast shadows on other parts of themselves? 08:30:57 *** roidal [~roland@62-46-138-239.adsl.highway.telekom.at] has joined #openttd 08:31:18 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 08:34:21 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 08:40:11 <Supercheese> Answer 1: Yes, they probably should. Answer 2: Nobody will be bothered if they don't. 08:47:10 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 08:50:01 *** HerzogDeXtEr [~flex@i59F6BBB8.versanet.de] has joined #openttd 08:51:14 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:51:17 *** mode/#openttd [+o Alberth] by ChanServ 08:52:03 <peter1138> No. 08:55:53 <Supercheese> 1 vote for Answer #2, I see 08:58:36 <Alberth> no would be the logical answer, as otherwise you have shadow on the truck but not on the road/houses/bridges/etc 09:00:46 <supermop> also if i render center of tram with a shadow on it cast by rear of tram, i need to re-render for each possible angle that the rear is in relation to the center, or have the shadow be usually wrong 09:01:19 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has quit [Remote host closed the connection] 09:11:36 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has joined #openttd 09:11:47 *** gk [~gk@host217-42-15-105.range217-42.btcentralplus.com] has joined #openttd 09:20:48 <peter1138> Then you have two separate trams up close with no shadow between then, but shadows between the parts? Sounds like a bad idea. 09:25:20 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 09:37:39 *** Celestar [~Celestar@p4FD6E633.dip0.t-ipconnect.de] has joined #openttd 10:01:36 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 10:12:14 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:18:29 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 10:18:40 <Wolf01> o/ 10:19:07 <Alberth> moin 10:20:44 *** Progman [~progman@p57A185A5.dip0.t-ipconnect.de] has joined #openttd 10:21:01 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Quit: Leaving] 10:26:57 *** Kurimus [~stabbity@dsl-tkubrasgw2-54faa7-102.dhcp.inet.fi] has quit [] 10:32:47 <supermop> oh god its true 10:33:18 <supermop> there is a spider with a 3" leg diameter suspended 8' over my terrace right now 10:33:47 <supermop> rear body segment is about 3/4" diameter 10:34:00 <Wolf01> pics or didn't happen 10:34:16 <supermop> its night but i do have a blurry one from my phone 10:34:22 <Wolf01> and a banana for scale 10:34:55 <Wolf01> eh, night, nopeland? 10:35:08 <supermop> a huge exotic looking cockroach ran into my kitchen while i had the door open to take pictures of the spider D": 10:36:08 <Wolf01> maybe it was afraid of the spider too 10:36:43 <supermop> man if that huge spider wants to live in my garden she should pull her weight and eat some of these other huge bugs 10:36:54 *** Kurimus [~stabbity@dsl-tkubrasgw2-54faa7-102.dhcp.inet.fi] has joined #openttd 10:38:22 *** romazoon [~oftc-webi@233.177.106.92.dynamic.wline.res.cust.swisscom.ch] has joined #openttd 10:49:59 *** shadowalker [~dark@le.shadownet.io] has quit [Quit: WeeChat 1.0.1] 10:52:31 *** Kurimus [~stabbity@dsl-tkubrasgw2-54faa7-102.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 10:53:10 *** Kurimus [~stabbity@88-148-183-199.bb.dnainternet.fi] has joined #openttd 10:53:18 *** roidal_ [~roland@194-152-174-71.adsl.highway.telekom.at] has joined #openttd 10:58:01 *** roidal [~roland@62-46-138-239.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 11:10:58 <supermop> which of these center articulations looks best, bearing in mind the round thing will have no shadows cast on it, and everything will be smaller in game? 11:11:01 <supermop> http://capsule-tower.tumblr.com/post/110976442147 11:19:55 *** frosch123 [~frosch@frnk-4d00b15b.pool.mediaWays.net] has joined #openttd 11:19:59 <romazoon> the middle one i think look best 11:21:01 <romazoon> i like the first too, the third look strange, why there is that cylinder hanging between the two parts... 11:25:46 *** luaduck is now known as luaduck_zzz 11:29:53 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:193b:45c4:eac6:e488] has quit [Ping timeout: 480 seconds] 11:34:23 <supermop> thanks romazoon 12:03:36 <supermop> the steel tubes in the third one are from this: http://www.dasprogramm.org/images/t2_product_1323556544.jpg 12:03:56 <supermop> but maybe it's too busy to include that as well as the other elements 12:12:10 <supermop> 2nd one is based off this: https://img0.etsystatic.com/000/0/6315968/il_fullxfull.297143988.jpg 12:14:56 *** Yotson [~Yotson@2001:980:6ac8:1:b108:bf2d:2973:6b7b] has quit [Ping timeout: 480 seconds] 12:16:54 <supermop> im afraid the coffee bins at the front make it look too much like a real tram 12:23:30 *** Celestar [~Celestar@p4FD6E633.dip0.t-ipconnect.de] has left #openttd [] 12:27:39 <supermop> goodnight 12:27:55 <Alberth> gn super mop 12:30:34 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 12:32:23 *** Supercheese is now known as Guest5363 12:32:27 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:36:43 *** Guest5363 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:53:13 <DorpsGek> Commit by frosch :: r27148 /trunk/src (4 files) (2015-02-14 12:53:07 UTC) 12:53:14 <DorpsGek> -Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty. 12:54:56 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.32/20150115181603]] 13:07:23 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 13:18:34 <roidal_> hi 13:19:17 <roidal_> whats the problem if a client looses connection with "client #x is dropped because it took longer than 100 ticks to start the joining process 13:19:47 <Diablo-D3> too well, it probably took too long 13:19:53 <Diablo-D3> is it a really huge map? or has a lot of shit on it? 13:20:14 <roidal_> oh, we disabled IPv6 13:20:16 <roidal_> now its working 13:20:48 <peter1138> Bah, disabling IP :( 13:20:48 <Diablo-D3> heh, probably was timing out on connecting altogether 13:21:06 <Diablo-D3> yeah its kinda fucked up how ISPs offer IPv6 now, and it basically doesnt work 13:21:23 <peter1138> IP does work. Some people still have misconfigured shit though. 13:21:36 <Diablo-D3> yeah it does work 13:21:41 <Diablo-D3> but like, I disable it locally on my LAN 13:21:58 <Diablo-D3> because I've had issues in the past with retarded software 13:22:01 <peter1138> If it's over an IPv4 tunnel, then likely MTU problems rear their head. 13:22:17 <peter1138> I prefer to disable the retarded software. 13:22:29 <roidal_> we use a SSH-tunnel 13:22:37 <Diablo-D3> yeah I hate the goddamned MTU problems 13:22:38 <roidal_> and it seems that putty had some problem with IPv6 13:22:45 <Diablo-D3> especially since IPv6 is pretty anti-fragment 13:22:51 <Diablo-D3> roidal_: but only if you scp'ed shit? 13:23:08 <roidal_> what? 13:23:10 <roidal_> :D 13:23:27 <Diablo-D3> well, Ive had mtu issues with ssh 13:23:34 <Diablo-D3> it'd work normally until I scp'ed shit 13:23:43 <Diablo-D3> then it'd probably fuck up 13:24:46 <roidal_> ah 13:24:48 <roidal_> kk 13:25:01 <roidal_> we use ssh with port-forwarding 13:25:09 <roidal_> to tunnel openttd 13:25:20 <Diablo-D3> yeah, and thats the same issue 13:25:31 <Diablo-D3> ssh manipulates packet state 13:25:49 <Diablo-D3> like, switching to tcp_nodelay for interactive processes 13:26:03 <Diablo-D3> but setting stuff up for maximum throughput for proxying and scp 13:29:32 <roidal_> mom, restarting client 13:29:34 *** roidal_ [~roland@194-152-174-71.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.0.1] 13:29:49 *** roidal [~roland@194-152-174-71.adsl.highway.telekom.at] has joined #openttd 13:30:07 <roidal> re 13:30:09 <roidal> :) 13:34:01 *** tokai|mdlx [~tokai@port-92-195-69-180.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:53:08 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 13:58:20 <juzza1> I'm trying to create a mapping of SpriteID <-> sprite.x_offs and y_offs to improve sprite aligner, but getting these compiler errors I don't undertstand http://pastebin.com/aV4ghvi2 13:58:25 <juzza1> relevant part of the code is also in that paste 13:59:10 <frosch123> you cannot use operator[] on a const map 13:59:25 <frosch123> use the find method instead 13:59:30 <juzza1> ok, thanks 14:04:10 *** Yotson [~Yotson@erpaderp.xs4all.nl] has joined #openttd 14:18:18 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 14:26:50 *** tokai|mdlx [~tokai@port-92-195-103-176.dynamic.qsc.de] has joined #openttd 14:40:32 *** gelignite [~gelignite@i528C3B28.versanet.de] has joined #openttd 15:13:23 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 15:20:50 *** Biolunar [Biolunar@blfd-4d083765.pool.mediaWays.net] has joined #openttd 15:39:02 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 15:45:41 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:06:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:12:27 *** Ttech [~ttech@72.14.179.207] has quit [Quit: Este é o fim.] 16:29:00 *** Ttech [~ttech@72.14.179.207] has joined #openttd 16:31:59 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 16:32:39 *** roidal [~roland@194-152-174-71.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.0.1] 16:32:54 *** roidal [~roland@194-152-174-71.adsl.highway.telekom.at] has joined #openttd 16:34:56 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 16:37:16 *** roidal_ [~roland@194-152-174-71.adsl.highway.telekom.at] has joined #openttd 16:38:25 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:38:39 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:38:44 *** supermop_ [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has joined #openttd 16:38:56 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:38:56 *** zeknurn` is now known as zeknurn 16:39:08 <andythenorth> o/ 16:39:18 *** HerzogDeXtEr1 [~flex@i59F6BBB8.versanet.de] has joined #openttd 16:40:05 <V453000> o/ 16:41:10 * andythenorth is being a diligent python keeper 16:41:56 *** roidal [~roland@194-152-174-71.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:41:56 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 16:42:01 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 16:42:06 *** Progman [~progman@p57A185A5.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:42:51 *** frosch123 [~frosch@frnk-4d00b15b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 16:45:16 *** HerzogDeXtEr [~flex@i59F6BBB8.versanet.de] has quit [Ping timeout: 480 seconds] 16:49:07 <andythenorth> hrm, python 2 to 3, imports need fixing :| 16:53:08 *** frosch123 [~frosch@frnk-5f740f0c.pool.mediaWays.net] has joined #openttd 16:54:14 <andythenorth> oh bollocks 16:54:32 <andythenorth> I just used âhg commit âamend -m â[Foo]ââ 16:54:37 <andythenorth> what have I done to my repo 16:55:02 <andythenorth> itâs talking about hg strip and backup bundles 16:56:04 <andythenorth> I just wanted to amend the commit, and typed it unthinkingly 16:56:09 <andythenorth> because git 16:56:50 <andythenorth> docs say âamend the parent of the working dirâ 17:01:50 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Remote host closed the connection] 17:06:47 <andythenorth> do I need to get my backups? 17:06:54 * andythenorth doesnât want to push and break the repo 17:10:05 *** chillcore [~chillcore@91.182.36.19] has joined #openttd 17:10:25 <chillcore> hello all 17:10:55 <chillcore> thx for r27148 frosch 17:11:32 <chillcore> although it has me scratching my head a bit hehe 17:11:48 <frosch123> it's only the first patch of like 7 17:11:58 <chillcore> 200 pixels for buildings was in the code years ago ... 17:11:59 <chillcore> ok 17:13:34 <chillcore> and TilePixelHeighOutside map ... we already queried the tile height outside map for airplanes not to crash the game 17:13:56 <chillcore> why not multiply that by TILE_HEIGHT? 17:14:05 <chillcore> not that I am complaining or anything 17:14:15 <chillcore> just a bit confused 17:14:50 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 17:15:03 <frosch123> all the height functions exist for corners, tiles, max/min height, and with units height levels and traditional pixels 17:15:18 <chillcore> then again frquent reversals of code made me start my patchpack 17:15:31 <frosch123> take a look at the header file, it's just another member in a collection 17:16:37 <chillcore> right tight I see ... my bad ... only paid attention at functionname 17:18:22 * andythenorth pushes anyway 17:18:23 <chillcore> I'd better finish my pactch then soon-ish so peeps can be let loose on setting some nice defaults for smoothness presets 17:18:28 * andythenorth hopes devzone has backups 17:21:28 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 17:22:31 <chillcore> I think I am about ready for a code review ... just a few more things to change and then 10-ish patches 17:22:45 <chillcore> them patches I consider addons so ... 17:26:29 <chillcore> I am just not sure yet if I will need two arays for the smoothness presets yet ... small maps and large maps 17:26:39 <chillcore> -yet 17:29:26 <chillcore> anyhoo I'll be glad if we do not need to disable moreheightlevels in 1.5, I really am 17:31:06 <chillcore> when is the next beta/RC due? 17:32:23 <chillcore> just asking because the masses is better at detecting things, no rush and I do not need exact date 17:33:49 <frosch123> likely after i committed the fixes 17:34:18 <frosch123> but i am still not sure how to split up the viewport code 17:34:35 <frosch123> likely i cannot and have to commit it as a whole :p 17:35:04 <chillcore> hmm ok ... I can post my current version if someone is willing to have a quick look where I need improving things 17:35:36 <chillcore> I'll have another look at that viewport code then after collecting my patches and posting them 17:36:01 <chillcore> not that I will know but I had many looks before 17:37:02 <chillcore> checking if this still compiles and runs ... 17:38:12 <chillcore> I will leave (almost) all todo patches in too 17:38:19 <chillcore> uncommited 17:40:24 <chillcore> before I forget, frosh ... you do realise that with 200 pixels for buidings them tall TTRS buildings will still glitch? 17:40:29 <chillcore> no more as before though 17:40:56 <frosch123> i don't think they are higher than 200 pixels at normal zoom 17:41:20 <frosch123> iirc they are like 150 or so 17:41:36 <chillcore> yes they are, they have always glithed 17:41:46 <chillcore> but only very few of them not all 17:41:51 <chillcore> it is bearable 17:42:01 <chillcore> and you really need to pay attention 17:42:05 <frosch123> how tall are they then? 17:42:17 <chillcore> not nearly as bad as them screenshots I saw 17:42:23 <chillcore> I'd have to chheck 17:42:31 <frosch123> i never play with ttrs, because it is darn ugly, but i have not seen buildings higher than 150 17:42:33 <chillcore> I though 220-ish? 17:42:42 <chillcore> but I am geussing 17:43:05 <chillcore> maybe we should impose a max height to graphic devs? 17:43:12 <chillcore> for the future that is? 17:43:33 <frosch123> there is already, resp now it is more explicit 17:43:45 <frosch123> but what does it matter? some grf do not care about glitches 17:43:55 <chillcore> ah ok ... I am a bnit out of the loop hehe 17:43:57 <chillcore> indeed 17:43:58 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd 17:44:34 <andythenorth> eh I have coded myself into a corner :P 17:44:37 <andythenorth> bad choices 17:45:02 <chillcore> what I meant that peeps now can create 300 pixel high graphics and OpenTTD will not complain, at least they could 17:45:27 <frosch123> people can create 32000 pixel high graphics 17:45:33 <frosch123> what does it matter? 17:45:41 <frosch123> anyway, don't confuse zoom levels 17:45:48 <DorpsGek> Commit by translators :: r27149 trunk/src/lang/korean.txt (2015-02-14 17:45:41 UTC) 17:45:49 <DorpsGek> -Update from WebTranslator v3.0: 17:45:50 <DorpsGek> korean - 1 changes by telk5093 17:45:55 <frosch123> the limit in the patch queue is 200 at 1x zoom 17:46:05 <frosch123> which is 800 at 4x zoom-in 17:46:24 <chillcore> ah like that ... then yeah it should be fine 17:47:11 *** An_dz [~An_dz@177.16.60.49] has joined #openttd 17:47:20 *** An_dz [~An_dz@177.16.60.49] has left #openttd [] 17:49:41 <chillcore> Hmm toolbar changed in scenario editor and I need to adjust where guis open ... 17:50:36 <chillcore> but code works ... I'll add another todo for now and I'll post it 17:50:54 <chillcore> basically it is chosen syntax and implementation I would like feedback on 17:51:11 <chillcore> maybe shortening if elses here and there 17:51:30 <chillcore> brb adjusting some comments in commit messages 17:53:34 <chillcore> hmm toolbar does starnge things too when passing a gui over it ... need to check clean trunk too 17:53:37 <chillcore> yay 17:58:59 <andythenorth> yay 17:59:36 <andythenorth> also Iron Horse is now starting to look like âproperâ bureaucratic enterprise code 17:59:44 <andythenorth> extra boilerplate ftw 18:00:01 <andythenorth> at least the linter is happy :| 18:00:29 * andythenorth wonders whatâs wrong with âcode worse, by chocie' 18:00:32 <andythenorth> or even choice 18:00:40 *** DanMacK [~3265a7d8@188.cimarosa.openttdcoop.org] has joined #openttd 18:00:58 <andythenorth> lo DanMacK 18:01:01 <Alberth> nothing, as long as the profit is more than the loss 18:01:19 <DanMacK> Hey hey 18:01:26 <andythenorth> I have a feeling that the linter is my friend, if only Iâd be nice about it 18:01:49 <chillcore> Told ya the next victory was yours, andy ;) I should start charging for my visions :P 18:02:04 <Alberth> BB should track deliveries, and extend the deadline ? 18:02:42 <andythenorth> Alberth: maybe 18:02:45 <andythenorth> I wondered 18:02:56 <andythenorth> I wonât start any goals with < 4 years or so remaining in current game 18:03:05 <andythenorth> current game has been interesting for a long time btw 18:03:07 <andythenorth> still playing it 18:03:14 <Alberth> :) 18:03:40 <andythenorth> 60 years so far 18:04:25 <andythenorth> I suppose wrapping module code in main() is not a bad habit to get into 18:06:17 <andythenorth> oh dear 18:06:27 <andythenorth> Iâve just seen ways I could make some modules more âstructured' 18:06:34 <andythenorth> and âorganised' 18:07:29 <andythenorth> with more data types and utillity code 18:07:37 <andythenorth> this is probably terrible 18:19:11 *** DanMacK_ [~3265a7d8@188.cimarosa.openttdcoop.org] has joined #openttd 18:20:09 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 18:20:21 *** DanMacK [~3265a7d8@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:30:25 <chillcore> hehe bingbot was in my thread as soon as I posted ... 18:31:22 <chillcore> frosch ... the viewport code has not changed in your patchqueueu? just checking as I still have it here 18:31:47 <frosch123> huh? patch 30 deletes it completely 18:32:10 <chillcore> hmm ... what needs splitting then? 18:32:30 <chillcore> I do not have it open ... 18:33:51 *** Kurimus [~stabbity@88-148-183-199.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 18:34:00 *** Kurimus [~stabbity@dsl-tkubrasgw2-54faa7-102.dhcp.inet.fi] has joined #openttd 18:35:50 <chillcore> patch 30 adds 4 lines frosch ... 18:36:44 <frosch123> it adds dummy code iirc 18:40:15 <chillcore> ye it sets left-, right_colum and top_row to 0 and adds a fixme comment to tile.info 18:41:52 <andythenorth> why do I have Factory pattern code 18:41:57 <andythenorth> surely I could have done that simpler? 18:42:09 <andythenorth> this isnât some kind of enterprise app 18:42:13 <andythenorth> it just repaints train sprites 18:42:42 <andythenorth> stick to primitives :P 18:44:11 <chillcore> frosh 60 adds code in viewport ... I do not mind having a go if I knew what it is that needs doing 18:45:02 <chillcore> I'll make a branch and aply them to test in the meantime 18:46:34 <frosch123> you can try whether fs#6208 applies on top of the queue 18:47:04 <frosch123> i haven't actually looked at fs#6208 yet, and how it interacts with the other fixes 18:47:19 <frosch123> fs#6206 is already part of the queue though 18:48:44 * chillcore takes notes of FS##s 18:52:55 <chillcore> that weird terrain FS# should be fixable by my tgen pacth 18:53:25 <chillcore> hard to prevent it as it depends params values used 18:53:49 <chillcore> ^^^ when setting custom that is it should never happen with presets when tuned 18:56:56 <chillcore> I still do not unerstand why ic111 allowed you guys to go ahead and commit so soon 18:57:10 <chillcore> no point in pointing fingers though 18:57:23 <chillcore> no offence ic111 ... if you get to read this 19:09:18 <chillcore> frosch: so patch 10 I can throw away 19:09:43 <frosch123> uh, better do not apply it on trunk head 19:09:56 <frosch123> i changed 10 when committing, the rest likely does not apply smoothly 19:10:05 <frosch123> so, better take the queue on an earlier revision 19:11:36 <chillcore> I checked quickly and evrything is commited ... I do not mind merging code ;) 19:11:50 <chillcore> unless you already kow I will have some serious probs? 19:12:13 <frosch123> likely already 20 does not apply due to different indentign 19:12:55 <chillcore> indeed ... still not a prob though I did worse before ;) 19:13:21 <chillcore> hmm no it aplies 19:13:53 <chillcore> better idea ... do manually from start ;) 19:14:20 <frosch123> just apply the queue to an earlier revision 19:14:28 <frosch123> way less work 19:14:44 <frosch123> there is no point in updating the queue, 20 will be changed almost completely anyway 19:14:44 <andythenorth> âflat is better than nested' 19:14:53 <chillcore> I could but then we have to bump again ... same effort really frosh. 19:15:04 <andythenorth> until you have 30 pngs beginning âpassenger_car_âŠ' 19:15:19 <chillcore> I am in no rush frosch 19:15:36 <frosch123> i just want to save you work :p 19:15:51 <chillcore> don't we seen where that takes us :P 19:15:54 * andythenorth hates organising 19:22:17 <chillcore> I do apreciate what you are saying it frosh, bbut I also saw peeps getting frustrated over something like that 19:22:40 <chillcore> eg "but but you said ... lalalala" <- not me 19:24:20 <Alberth> just reset the counter on delivery? 19:24:38 *** Pereba [~UserNick@179.178.244.130] has joined #openttd 19:28:05 *** Progman [~progman@p57A185A5.dip0.t-ipconnect.de] has joined #openttd 19:28:27 <chillcore> ther your patches aplied ... was just three line to adjust ... took loner to cjhheck then do ... will check again later to make sure ;) frosh 19:29:04 <chillcore> my old boss used to say: I don't care how you do it nor do I care how long it takes. Just do it right 19:29:26 <chillcore> he was kinda my second father and in the end I boossed him around :P 19:30:11 <chillcore> Not that I intend to boss any of you around ;) 19:32:46 <chillcore> But I wold like to have aboss like that again ... "and what will you be doing this week? I just need my jeep on friday so if you could ..." 19:37:38 * andythenorth back to refactoring :| 19:42:25 <andythenorth> now I have made a factory factory :| 19:42:29 <andythenorth> this canât be wise 19:44:26 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 19:45:11 *** DanMacK_ [~3265a7d8@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 19:46:02 <chillcore> frosh: in FS#2608 adf reoves some comments ... should I delete them too? 19:46:29 <chillcore> just mentioning if we are inside or outside the map ... I'd rather keep them 19:46:33 <chillcore> your call 19:47:15 <chillcore> just the comment about scaling to 16 *16 tiles I amm not sure 19:47:41 <chillcore> I mean not sure if that would still be correct 19:48:08 <andythenorth> Alberth: tell me Iâm doing it wrong please :P 19:48:15 * andythenorth is on a low-sleep, low-sanity day 19:48:17 <chillcore> nvm he remmoves more ... frosh 19:48:24 <chillcore> it would no longer be correct 19:48:30 <Alberth> it doesn't look right andy 19:49:02 <Alberth> stop for today, and sleep a night over it 19:49:03 <andythenorth> factory factory factoires 19:49:10 <andythenorth> factories * 19:49:12 <Alberth> meta-factories! 19:49:27 <andythenorth> meta-app-generation framework 19:49:59 <andythenorth> just have your analyst define the logic in UML 19:50:02 <Alberth> just add a few layers extra, just in case 19:50:05 <andythenorth> then hit go on our compilation tool 19:50:22 <andythenorth> I should make it service-orientated 19:50:38 <andythenorth> in fact, I should move all the compiling to the cloud, parallelised 19:50:48 <Alberth> you have pretty much had every way of implementing it :) 19:50:49 <andythenorth> capable of accepting any valid nml block 19:51:16 * andythenorth reachs for more sanity 19:51:25 <andythenorth> and more accurate typing 19:51:26 <Alberth> minor niggle is that in the end something needs to do the work 19:51:53 <Alberth> can't make that go away by abstracting 19:51:54 <andythenorth> the actual code is fine :) 19:52:14 <andythenorth> as I add more rosters, Iâm trying to remove anything that is just copy-paste boilerplate 19:52:29 <andythenorth> itâs removing redundancy I guess :) 19:53:11 <Alberth> somewhat, but the lower limit may be higher than one, in cases 19:53:33 <andythenorth> yes 19:53:35 <Alberth> at some point removing something mostly duplicate is more work than just keeping it 19:53:49 <andythenorth> also removes simple configuration 19:54:36 <andythenorth> on the plus side, Iâve mostly silenced pyflakes 19:56:31 <chillcore> frosh: I found what was confusing me ... adf his patch conflicts with your deleting in 30 19:56:37 <chillcore> yay for me 19:56:50 *** Biolunar [Biolunar@blfd-4d083765.pool.mediaWays.net] has quit [Quit: leaving] 19:58:55 <chillcore> and agian in 60 ... where you add code 19:59:04 <chillcore> I got this ... I think 20:02:28 *** DanMacK [~3265a7d8@188.cimarosa.openttdcoop.org] has joined #openttd 20:04:33 <andythenorth> Alberth: out of interest, when wrapping module code in main(), is there any convention to keep everything in main()? I have some configuration that would be easier to read out of main() 20:05:28 *** lobster [~mccrabbym@94.231.249.233] has joined #openttd 20:05:34 *** lobstar [~mccrabbym@94.231.249.233] has joined #openttd 20:05:36 <lobstar> oh dear 20:05:42 <Alberth> you can call arbitrary functions of course, or use arbitrary data 20:05:54 *** lobstar [~mccrabbym@94.231.249.233] has quit [] 20:05:56 <Alberth> it's just a function like all other 20:06:24 <Alberth> it usually pays off to keep main() relatively simple, as it's the main backbone of execution 20:06:34 <Alberth> but that's about it 20:07:35 <chillcore> this gonna take a bit longer as expected hehe ... coffee time 20:08:07 <frosch123> yay, i shoveled work on someone :) 20:08:55 <chillcore> hihi. I first need to understand what you did exactly in terms of codechange 20:09:15 <chillcore> and thx ... annything to keep me away from steam for the moment is welcome 20:11:46 *** Yotson [~Yotson@erpaderp.xs4all.nl] has quit [Ping timeout: 480 seconds] 20:12:37 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 20:14:17 *** Yotson [~Yotson@2001:980:6ac8:1:b108:bf2d:2973:6b7b] has joined #openttd 20:15:44 <chillcore> aha it seems that adf's pacth fixes one of your fixme lines 20:16:03 <chillcore> I do remember seeing a second you've pput in but it is not in the same block 20:16:17 <chillcore> one thing at a time 20:17:31 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 20:20:43 <chillcore> darn I need to take into account your changing to "* tile size" too somewhere ... 20:21:01 <chillcore> you added that and now he adf removes that line 20:21:25 <chillcore> so if I do that the "* TILE_SIZE" is lost ... 20:21:29 <chillcore> not good ... 20:22:14 <chillcore> er ... no he reads it later 20:22:18 <chillcore> this is fun 20:22:59 <chillcore> reminds me of my patchpack ... cargodist + extra zoom + moreheightlevels + trunk 20:23:31 <chillcore> but without cargodist this time 20:24:06 <chillcore> I never publisched with the extra zoom though way too buggy 20:33:04 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.32/20150115181603]] 20:33:55 *** ccfreak2k_ [~ccfreak2k@hephaestus.untrust.org] has joined #openttd 20:34:33 *** ccfreak2k [~ccfreak2k@hephaestus.untrust.org] has quit [Ping timeout: 480 seconds] 20:34:33 *** ccfreak2k_ is now known as ccfreak2k 20:35:46 <chillcore> hmm I guess if it were easy you would have done so frosch thanks for your horse ... :P 20:37:07 <chillcore> adf moves code to a part you changed inside if (visible) 20:37:23 <chillcore> but I guess if I do the same ... 20:38:26 <chillcore> balls to it ... just going with my gut elling and check what happens after 20:38:27 <frosch123> he :p sorry, but i didn't look at it. 20:38:37 <chillcore> always worked till now 20:38:53 <chillcore> np it is just that it is kinda six patches in one 20:39:03 <chillcore> condensed in 10 lines r so 20:39:18 *** luaduck_zzz is now known as luaduck 20:39:49 <chillcore> 30 delets, 60 adds and changes, then adf modifies code before your changes were made 20:41:22 <chillcore> would openttd look good on a cv? 20:41:25 <chillcore> hehe 20:41:40 <frosch123> nope :p 20:41:50 <frosch123> i was asked why ottd is so little c++ :p 20:42:22 <chillcore> hysterical raisons was not good enough? 20:43:48 <chillcore> I talked to this guy my age ... he took a course in Java and finishes in two weeks ... he already has somewhere to go 20:44:01 <chillcore> helps he did 10 years of QA 20:44:55 <chillcore> don't thinkn it would end well though for me 20:45:22 <chillcore> "Whaaaaaaaaat datamining? code it yourself!" 20:45:27 <chillcore> lol 20:46:11 <chillcore> same for micro transaction doodoo .... 20:48:02 <chillcore> anyhoo I do understand peeps doing it because ... rent 20:49:18 <andythenorth> ugh Java enterprise patterns 20:49:38 <andythenorth> no shortage of demand for that particular awful thing 20:51:43 <chillcore> huhu so i've heard ... although not sure if I should believe the salary he mentioned 20:52:23 <chillcore> 105k a year ... dollars 20:52:34 <chillcore> could be but ... 20:53:00 <chillcore> that a ton of moneyz 20:53:18 <frosch123> zimbabwian dollars? 20:53:38 <chillcore> 4k a month is not unheard of 20:54:00 <chillcore> lol ye probably 20:55:28 <chillcore> I did insist too much to tell me what and where 20:55:33 <chillcore> not* 20:56:22 <Alberth> america has higher salaries as you have to pay lots of insurance that gets paid by employers here 20:56:59 <chillcore> aha there is the catch 20:56:59 *** HerzogDeXtEr1 [~flex@i59F6BBB8.versanet.de] has quit [Read error: Connection reset by peer] 20:57:05 <andythenorth> yeah converting straight to £sterling 105k a year is believable easily 20:57:15 <andythenorth> probably in finance, or weapons systems 20:57:36 <andythenorth> thatâs approx £70k sterling 20:57:52 <peter1138> possessive 's is not short for "his" :s 20:58:43 *** HerzogDeXtEr [~flex@i59F6D962.versanet.de] has joined #openttd 21:01:23 <chillcore> o/ peter 21:02:45 <peter1138> :) 21:04:36 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:06:21 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:07:34 <chillcore> hmm still no dice frosch ... does not compile 21:08:07 <chillcore> must ... be ... fixable ... 21:10:03 <romazoon> hi guys, about MHL in trunk, it causes small problem to activate it in an existing scenario, i have to start a game, do the cheat, then save, then change the .sav into a .scn so i can rework the scenario. now i can t add any "signs" into my scenario, they don t get saved into the scenario, that s the first visible bug, but i m pretty sure having already a company setted up isn t so great either 21:11:20 <chillcore> ooh wait it does now ... link to that pastebin pls? 21:11:57 <chillcore> I should save it smewhere hehe ... 21:13:10 <chillcore> frosch: I get these toolbar glitches in scenario editor here too 21:13:27 <chillcore> frosch: since my tgen patch is not here it must be in trunk 21:14:16 <chillcore> checking if what FS should fix has been fixed 21:14:52 <chillcore> that tool bar glitch is easy to test ... go to SE and drag viewport around 21:16:00 <chillcore> hmm romazoon ... clean trunk? 21:16:49 <chillcore> what signs? the normal ones? 21:17:07 <frosch123> romazoon: why do you need the se to enable mhl? 21:18:12 <chillcore> I hope it is not that max height setting ... 21:19:10 <frosch123> hmm, i guess i broke the se toolbar yesterday 21:19:29 <chillcore> ye kinda frosch 21:19:33 <frosch123> i though i tested it :) 21:20:29 <chillcore> first time I check today ... first checking that FS# fix ... it compiled ok and runs 21:20:38 <andythenorth> can we have a Mediterranean Climate? :P 21:20:43 * andythenorth is moderately serious 21:20:53 <frosch123> found the issue 21:21:08 <frosch123> andythenorth: pota:ghat? 21:21:14 <chillcore> eh can't test .;; no toolbar to open gui 21:21:34 <andythenorth> hmm baseset :P 21:21:40 <andythenorth> replace toyland! 21:21:44 <andythenorth> NewClimates! 21:21:50 * andythenorth should go to sleep 21:21:52 <andythenorth> enough nonsense 21:22:04 <frosch123> i think V wants to add like 16 climates to rawr :p 21:22:30 <andythenorth> he 21:22:33 <andythenorth> also bye 21:22:34 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:22:52 <frosch123> chillcore: try again :) 21:22:53 <DorpsGek> Commit by frosch :: r27150 trunk/src/toolbar_gui.cpp (2015-02-14 21:22:47 UTC) 21:22:54 <DorpsGek> -Fix (r27146): Forgot scenario toolbar. 21:23:32 <chillcore> bumping now thx 21:23:44 <romazoon> yes clean trunk, R27025, and because i want to edit a scenario made from an heightmap but wich had to cut all the top of mountains to keep details in other areas 21:24:20 <romazoon> now i just want to add those mountains top so it looks nicer, and become less usable 21:25:26 <chillcore> hmm what is max height setting of terrain? 21:25:53 <chillcore> not terrain type the other one ... 21:26:40 <romazoon> and the signs are the normal signs. i suspect here the problem is that i had to start a game to activate the cheat, then revert that to a scn, I know signs from scenario are different they stay for ever and are not editable in a running game, but now with that company that got started in the scenario i guess they are just "company signs" and don t get saved or somehting 21:26:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:27:14 <frosch123> no idea what cheat you mean 21:27:21 <frosch123> but if you can place signs in se, they are saved for sure 21:27:23 <romazoon> the MHL cheat 21:27:40 <chillcore> that one yes ... 21:28:17 <romazoon> no they are not saved anymore after starting a game with the scenario (to activate the MHL), then when i write a sign in the scenario editor, save and reload the signs have disapeared 21:28:25 <frosch123> maybe you have some transparency option, to not show signs which are not from your compnay 21:28:42 <romazoon> i checked the sign list : no signs 21:28:53 <chillcore> also try a sign lower to test please 21:28:55 <frosch123> the list is filteres as well 21:30:03 <chillcore> toolbar fixed confirmed 21:30:55 <frosch123> hmm, why is changing max height a cheat? 21:31:03 <frosch123> is it dangerous or something? 21:31:07 <romazoon> hmm, now i retried and it indeed works like planned....but i m pretty sure it did erase my signs at some point : I was doing a to do list with signs and it simply vanished 21:31:25 <chillcore> no more dots outside map confirmed ... on top of your queue frosch 21:31:45 <chillcore> I may or may not have broken other stuffs 21:31:47 <romazoon> apparently it s a cheat cause it reset the state of newgrf or something along those lines 21:32:04 <chillcore> snowline newgrf ... 21:32:08 <chillcore> maybe something else 21:32:20 <chillcore> I still think it is a stupid setting 21:32:21 <romazoon> now i wish the cheat window would be accessible from the scenario editor... 21:32:41 <frosch123> romazoon: just use the console 21:33:54 <frosch123> hmm, you cannot change the setting with the console? 21:33:59 <frosch123> weird setting that is 21:34:33 <chillcore> maybe something ic111 forgot 21:34:40 <chillcore> console cmd 21:34:53 <chillcore> I need to check ... 21:35:01 <frosch123> guiflags = SGF_NEWGAME_ONLY | SGF_NO_NETWORK <- i guess it is save to add SGF_SCENEDIT_TOO 21:35:11 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 21:35:38 <frosch123> the SGF_NO_NETWORK is redudant ofc 21:35:53 <frosch123> that's why it gives such weird error on the console :) 21:36:02 <chillcore> let me first give you a a fix for adf his patch 21:36:09 <romazoon> glad to know the console might fullfill my wish at some point ;) 21:36:20 <chillcore> if I had known I would have changed ISP way sooner 21:36:25 <chillcore> sorry guys 21:36:46 <chillcore> oh boy ... 21:36:54 <chillcore> anyhoo moving forwards 21:37:28 <chillcore> so much fixing what was already fixed 21:37:57 <chillcore> maybe no SE but I am sure more will surface soon 21:38:25 <chillcore> I am really inclined to take out MHL till 1.6 21:38:35 <chillcore> your call but this is not good 21:38:40 <chillcore> not good at all 21:38:44 <chillcore> grrrrrrr 21:39:24 <chillcore> no really I ghave had much patience and always kept quit ... this will not do 21:39:55 <chillcore> no lowering standards for a few levels more or less ... 21:39:59 <chillcore> please ... 21:40:29 <chillcore> I understand ic111 is used to production and all that 21:40:35 <chillcore> me quality comes first 21:40:46 <chillcore> damn 21:40:56 <chillcore> grabbing coffee 21:41:12 <chillcore> can you pass me the link to pastebin please 21:41:38 <frosch123> hmm, is there a smallmap in scenario editor? 21:41:49 <frosch123> yep 21:42:00 <chillcore> yes 21:44:34 *** DanMacK [~3265a7d8@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 21:46:11 *** roidal_ [~roland@194-152-174-71.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.0.1] 21:46:57 <chillcore> https://paste.openttdcoop.org/plhd7i3wx 21:47:29 <chillcore> frosh: ^^^ FS#6208 on top of your queue 21:47:34 <chillcore> bumped that is 21:48:02 <chillcore> needs testing though ... it compiles and runs and fixes what it is supposed to fix 21:48:48 <chillcore> next SE ... flag 21:49:25 <frosch123> hmm, are you sure it needs all that? 21:49:35 <frosch123> maybe the "if" in the last hunk is enough? 21:51:56 <chillcore> I really do not know frosch ... I just merged 21:52:00 <chillcore> ;) 21:53:03 <chillcore> maybe ... 21:53:12 <frosch123> well, the other parts look like things i already dealt with :p 21:53:24 <chillcore> ok 21:53:44 <chillcore> cana tile be invalid at that point in the code ... 21:54:01 <chillcore> it already has a fllag is visible 21:54:04 <frosch123> the black tiles are 21:54:16 <chillcore> indeed 21:54:32 <chillcore> mark as to check? 21:54:46 <chillcore> fugly but that way we do not foorget? 21:55:13 <chillcore> and yes the black tiles are invalid so ... 21:55:30 <chillcore> they cn not be selected 21:55:35 <DorpsGek> Commit by frosch :: r27151 /trunk/src (3 files in 2 dirs) (2015-02-14 21:55:30 UTC) 21:55:36 <DorpsGek> -Add: Allow changing max heightlevel in scenario editor. 21:55:42 <frosch123> romazoon: have fun :) 21:55:52 <romazoon> awesome 21:56:01 <chillcore> thx frosch 21:56:14 <frosch123> it can be changed via the normal settings 21:56:21 <frosch123> cheat is only needed in running game 21:56:26 <frosch123> and yes, due to newgrf reasons 21:56:33 <chillcore> one more squasched yay 21:56:36 <chillcore> huhu 21:57:14 <romazoon> thanks a lot for taking care of that so fast, i am puzzled ! 21:57:27 <chillcore> hehe 21:57:42 <frosch123> that's only because i was confused that it worked like it worked 21:58:37 <chillcore> hmm frsch maybe the if can be removed ... black tiles are drawn too 21:58:42 <chillcore> invalid or not 21:58:51 <chillcore> ? 21:59:02 <romazoon> well i raised that problem in the MHL thread in the forum but it didn t grad much attention (not long at least) 21:59:15 <frosch123> isn't the fs about the issue that the black tiles get the selection dot, which they shouldn't? 21:59:37 <chillcore> sorry romazoon that your call was not answered. 21:59:49 <chillcore> thx for the repot anyway ... keep em comming 21:59:49 <romazoon> so that s why i m pretty amazed that an hour after i raise the problem here it is solved, i find it just "great" 22:00:02 <frosch123> call it "lucky" :p 22:00:24 <chillcore> the FS was about dots being drawn outside the map yes ... you are right 22:00:30 <romazoon> no, my call was answered actually, but just putted aside ;) 22:00:34 <chillcore> so the if must stay 22:00:38 <chillcore> no drawing 22:01:06 <chillcore> ok romazoon ... sorry again 22:01:17 <chillcore> it should have been handled 22:01:30 <chillcore> wether you reported to me or to ic111 does not matter 22:01:46 <chillcore> next time yell ;) 22:01:51 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 22:01:56 <chillcore> demand that it is fixed 22:02:06 <chillcore> kinda 22:02:06 <romazoon> no problem chillcore, no need to be sorry ;) and yes i ll yell in here right away next time ;) 22:02:30 <chillcore> I am, there is more then your bugsie ... 22:02:35 *** Pereba [~UserNick@179.178.244.130] has quit [Ping timeout: 480 seconds] 22:02:37 <chillcore> anyhoo have fun 22:02:59 <romazoon> thanks, and good luck to you guys fixing stuff ;) 22:03:16 <chillcore> thx 22:04:57 <chillcore> ok next prob ... Im on a roll :P 22:05:58 <chillcore> romazoon nif you know it is something in MHL you can report there too ;) 22:06:19 <chillcore> otherwise on flyspray will do too 22:11:53 <chillcore> going to bump my tgen patch now that the toolbar is fixed 22:11:55 <romazoon> ok will do 22:22:56 <chillcore> hmm the titlebar of my tgen gui dissapears when dragged while shaded 22:23:08 <chillcore> another TODO :P 22:23:26 <chillcore> for everyone I fix two more emerge hehe 22:23:48 <chillcore> but I am not surprised ... it is a new gui from scratch 22:28:23 <frosch123> night 22:28:26 *** frosch123 [~frosch@frnk-5f740f0c.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:30:01 <romazoon> is planetmaker around ? i have a question for ogfx landscape...i want to know if the river at sea level bug was tackled in a recent nightly ? (the bug is that it shows wrong rivers sprites when built at sea level) 22:32:21 <chillcore> take a screenshot and post it on FlySpray rmazoon? 22:32:43 <chillcore> it is 23.30 around here ... 22:33:10 <chillcore> he may or may not be here but this is not fixed in 5 secs 22:33:49 <chillcore> and why not try a nighlty? 22:33:58 <chillcore> you'll know immediatly 22:34:08 <chillcore> what are you playing now? 22:34:18 <chillcore> version I mean 22:36:33 <romazoon> i m on the SE, so still R27025, so i wanna keep that version to finish my scenario 22:37:09 <chillcore> hmm yeah best is to test recent trunk before reporting 22:37:17 <chillcore> and why not upgrade? 22:38:10 <romazoon> i just need mhl for the SE, and then i can have acompatible scenario with the latest patchpack, and more important to me the Cirdan Newmapfeature 22:38:25 <chillcore> I see 22:38:51 <romazoon> Cirdan is always a few revision behing the nightly (not blaming anyone, it s already great that he manageto follow commits) 22:39:01 <chillcore> you'll have to live with it a little bit then 22:39:03 <romazoon> *behind 22:39:12 <chillcore> only stable gets backports 22:39:18 <romazoon> yes sure i m fine, actualy i haven t loaded ogfx landscape for that reason 22:39:24 <chillcore> all the rest is fixed in current trunk 22:40:24 <romazoon> sorry i mean haven t loaded ogfx cause i know the bug, will load it into the scenario later (at my own risk, lol ) 22:41:07 <chillcore> you should still check current trunk if you've got some time ... it mmay not have been fixed yet ... I do not kow 22:41:21 <chillcore> know* 22:41:56 <romazoon> yes, i will do, and report accordingly on flyspray, just not tonight ;) i prefer working on my scn right now ;) 22:42:31 <chillcore> no wait till you've checked with recent trunk for reporting 22:42:49 <chillcore> you SE should not be saved in a later rev or no going back 22:42:50 <romazoon> hehe, that s what i meant, sorry 22:42:52 <chillcore> anyhoo 22:42:59 <chillcore> np 22:43:53 <romazoon> i will not even try it in my scn for the report ;) adding a newgrf is not suported ;) i will load latest trunk, load latest nightly of ogfx landscape, try and report if necessary ;) 22:45:53 <romazoon> and just a friendly word to you, it s nice to see you active in the community, you gave me countless hours of enjoyment with your patchpacks so i just can presume of the best seing you developing trunk now ;) 22:46:58 <chillcore> Thank you a lot, that pleasures me very much to hear that 22:47:29 <chillcore> I really needed a break and wanted to play some games myself for a bit 22:48:00 <chillcore> and yeah doing smaller patches benefits more peeps 22:48:26 <chillcore> maybe I'll do another one later but no promisses yet 22:51:12 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 22:54:06 *** samu [~oftc-webi@po1-84-90-250-207.netvisao.pt] has joined #openttd 22:54:09 <samu> hi 22:57:18 <romazoon> well i have a feeling that patchpack are way less necessary than it use to be (autoseparation+mhl+script are probably the main factor for me telling this) 22:57:29 <romazoon> hi samu 23:03:28 <samu> http://www.openttd.org/en/server/88961 23:04:06 <samu> oh, crap, it has newgrf set, restarting while no one joins 23:04:47 <samu> k go 23:05:44 <chillcore> true romazoon a lot of stuff was changed over the last years 23:06:03 <chillcore> then again there are still so many many nive and usefull patches 23:06:35 <chillcore> the god thing about me stopping for a bit is that others have stepped up that did not before because of my patchpack being there 23:06:57 <samu> gonna find out if some disasters get rid of river tiles at the same time 23:08:14 <chillcore> hmm there goes my spelling again ... typing to fast 23:08:31 <chillcore> and not blind ... I need to learn that too 23:10:33 <romazoon> indeed you are right, and more developer showing up only can prove to be a good thing overall :) 23:11:36 <chillcore> hehe. I am not an official developer 23:11:59 <chillcore> That would be ... unwise 23:12:14 <chillcore> the ones that are have way better skills then me 23:13:17 <chillcore> also I can afford to make many more misstakes now than if I would be commiting to trunk 23:13:50 <chillcore> almost ... one day I made a misstake and tried commiting my patchpack to trunk 23:14:03 <chillcore> it failed fortunately 23:14:33 <chillcore> that would have been fun though ... surprise 23:14:37 <chillcore> hihi 23:15:49 <romazoon> hahaha 23:16:30 <romazoon> that would have been pretty epic mistake :) 23:16:46 <chillcore> indeed 23:17:25 <chillcore> exept that would have meant a ton of broken savegames too ... non fixable 23:17:36 <romazoon> while at it, did you had a chance to try Cirdan's works ? do you think it stand anychance to bring something to the trunk, or will it remain a fork for ever ? 23:17:56 <chillcore> cirdan's map patches ... 23:18:09 <chillcore> there is a ton of fixes in there that could benifit trunk 23:18:43 <chillcore> hmm I could have a look in there too to change my mind from time to time 23:18:55 *** Progman [~progman@p57A185A5.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:18:57 <chillcore> unless they got commited in the meantime 23:19:27 <chillcore> as a whole they will never be commited that is sure 23:19:36 <chillcore> piece by piece maybe 23:19:45 <chillcore> just like my patchpack 23:19:58 <chillcore> I would like all them patches in trunk 23:20:13 <chillcore> but 1 at a time and splitted as they should be 23:20:32 <chillcore> and then still ... after commit devs have to maintain so 23:20:36 <chillcore> we'll see 23:21:21 <romazoon> well that sound rather positiv to me, thanks for your point of view :) 23:21:47 <romazoon> but sure we ll see 23:21:57 <chillcore> thing is patches have to add something ... gameplaywise 23:22:09 <chillcore> eg realism alone is not ennough 23:22:32 <chillcore> it is a game afterall 23:22:43 <chillcore> 1 thing at a time 23:22:48 <chillcore> MHL fist 23:22:56 <chillcore> there are still some things 23:23:13 <chillcore> generated terrain currently is not really ... 23:23:22 <chillcore> that is what I am doing now ... 23:23:35 <chillcore> can you compile for windows? 23:24:28 <romazoon> sure mhl first :) then Custom bridge head ;) (just kiding) 23:24:58 <romazoon> and no, still can t compile anything...i m a noob scenario developer :) 23:25:41 <chillcore> Custom bridgeheads that is cirdan his patch 23:25:51 <chillcore> I wouldnot know where to start hehe 23:26:08 <romazoon> hahaha, well start by playing a game with it someday ;) 23:26:54 <chillcore> I do not play that much ... I enjoy coding more 23:27:25 <chillcore> although playing is fun too 23:28:20 <chillcore> everytime I start playing a game I'm like hmm I need to fix that and that ... :P 23:28:40 <chillcore> with my own patches that is 23:31:08 <romazoon> well that s a mysterious way to play ottd for me (to devellop it), but you guys seems to be a bunch doing that a lot, so we might just add that to the list of different way to play openttd :P 23:31:44 <romazoon> and without you, well Openttd would still be TTD 23:32:01 <romazoon> you (coders and devs) 23:32:06 <chillcore> yeah ... coding is like a virus that bites you ... or not 23:32:11 <chillcore> ture 23:32:14 <chillcore> true 23:32:21 <chillcore> damn neednew fingers :P 23:33:29 <chillcore> I dunno there is something about loking for hours after a bug and then you fix it and go YEAH 23:33:38 <chillcore> and then you look for the next one 23:33:55 <supermop_> yo 23:34:03 <chillcore> o/ 23:34:05 <jinks> It's a law of nature, if you want to enjoy playing a game never start changing it/develop mods for it. As soon as you've started every little annoyance you could live with before becomes instead a new coding challenge. 23:34:20 <chillcore> ^^^ 23:34:56 <chillcore> also when coding games you do everything 23:35:06 <chillcore> code, graphics, sound sometimes 23:35:18 <chillcore> guis and interaction and flow 23:35:26 <chillcore> it's all of it 23:45:20 <romazoon> well seems like i m immune to that virus so far, i think i m affraid of the time that need to be invested only to get started 23:45:57 <chillcore> it depends where you start romazoon 23:46:14 <chillcore> if you do c++ immediatly then yes it takes a whole lot of time 23:46:18 <romazoon> i would have to start from scratch 23:46:31 <chillcore> that is not what I meant 23:46:34 <romazoon> i mean i know nothing codewise 23:46:45 <romazoon> no language or anything 23:46:53 <chillcore> eg if you do htm and javascript then you get some easy results really fast 23:47:01 <chillcore> html* 23:47:03 <romazoon> i can barely use MS dos (and i grew up with it) 23:47:28 <chillcore> hehe BASIC is where I started 23:48:00 <romazoon> but how many years ago, i supose a few at least 23:48:05 <chillcore> then moved on to html but got bored it being static 23:48:17 <chillcore> hmm lets see ... 30-ish 23:48:35 <chillcore> but I did not code all the time ... on and off 23:49:07 <chillcore> spectrum zx81 ..; when my dad was not looking 23:49:34 <romazoon> that is an impressive amount of time ! 23:49:52 <chillcore> then later he gave me his vic20 because he could not get on it anymore himself 23:49:54 <romazoon> but congrats to you 23:50:01 <romazoon> cause you ve learned all the way 23:50:21 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 23:50:24 *** mode/#openttd [+v glx] by ChanServ 23:50:31 <chillcore> I still do ... everytime I look at code that is not mine 23:51:23 <chillcore> that is the great thing about it ... there is always a different way ... faster better smaller 23:51:48 <chillcore> but I have to say that I learned most here 23:52:05 <chillcore> because of feedback and help from these gods 23:52:07 <chillcore> :P 23:52:14 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 23:52:19 <Eddi|zuHause> zx81 was somewhat before my time :p 23:52:44 <chillcore> and players that force me to look at things I would not have myself 23:53:05 <chillcore> I just copied this game out of the manual eddi, slalom 23:53:14 <chillcore> could not save so ... 23:53:46 <romazoon> *praising the ottd gods 23:54:14 <glx> to save you needed a ram expansion et a magnetophone 23:54:30 <chillcore> I remember when we had a babysitter from time to time ... before he left he was like "and keep him away from my machine" 23:54:31 <chillcore> lol 23:55:01 <chillcore> I did not break it or anything but ... yeah 23:55:38 <romazoon> hahaha 23:55:43 <chillcore> in our day, gosh that sounds old, we had no IT classes 23:57:09 <chillcore> ye we had the expansion for ram ... and I'm sure if he had the magnetophone he hid it very well 23:57:16 <chillcore> glx^^^ 23:57:47 <chillcore> then the commodore 64 ... 30 mins to load a game 23:57:52 <chillcore> cassete 23:57:58 <glx> same for zx81 ;) 23:58:32 <chillcore> it was kinda cool. we apreciated our games more, no? 23:58:56 <romazoon> hahaha, always the "it was better in the old days", 23:58:57 <glx> yeah once loaded no switch :) 23:59:11 <chillcore> just thinking about it and I can still here that noise 23:59:30 <romazoon> but the truth, is it was different, and nostalgia makes memories always sweeter 23:59:46 <chillcore> in a way romazoon 23:59:54 <glx> after zx81 we had cpc6128 23:59:58 <glx> easier :)