Config
Log for #openttd on 8th March 2015:
Times are UTC Toggle Colours
00:03:12  *** shadowalker is now known as shadowalkerAFK
00:08:42  *** DanMacK [~3265a7d8@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed]
00:09:58  <Eddi|zuHause> "LHC gets restarted this month"... have the black hole people assebled yet?
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00:38:41  <Wolf01> 'night
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00:45:16  <Samu> bye
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01:22:13  <supermop> yo
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02:42:56  <supermop> might bike down to some kind of matsuri
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07:09:34  <supermop> yo
07:14:20  <juzza1> does it matter which part of an articulated consist has capacity, if all the others have zero capacity?
07:14:38  <V453000> I would say no
07:14:42  <juzza1> ie. does the position of the loading part make a difference in some edge case
07:15:18  <V453000> I dont know of such case, but having it in one part is more flexible
07:15:44  <V453000> ... if you split it to all parts then you have to multiply capacity/loadspeed by number of parts
07:16:19  <juzza1> yes, and that would probably affect loading speed aswell
07:20:40  <V453000> tbh I have not yet considered how will I do this in DOOM
07:21:07  <V453000> and since everything is made of 8 articulated consists, adding capacity/loadspeed to each part is probably not flexible enough
07:21:27  <V453000> would then have to scale wagons by 8 as minimal value
07:21:45  <V453000> though if they are 2 tiles long ...
07:21:56  <V453000> might make wagons shorter :)
07:24:16  <juzza1> yeah, if the vehicle is a single piece "in reality", then setting capacity to only one part makes the most sense anyway
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07:35:09  <V453000> idk how does it show in the interface
07:35:16  <supermop> i thought about having the standing capacity in one part and the seated in another in case you wanted to give those two different loading speed or decay rates
07:35:19  <V453000> but 1 articulated vehicle is on 1 line anyway isnt it
07:35:29  <V453000> hmmm
07:35:43  <V453000> idk how will it behave with loading sprites
07:35:53  <supermop> or have livery refit disable standing capacity or something
07:37:38  <Pokka> ridiculous
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07:48:01  <andythenorth> o/
07:48:06  <Alberth> mornink
07:55:16  <supermop> yo
07:55:59  <supermop> starting forum fights about monorails and BR intercity liveries
07:56:08  <supermop> why do i bother with this noise?
07:56:42  <andythenorth> no link, didn’t happen
07:57:13  <supermop> i claimed that IC swallow was a weak livery for the 91s
07:57:37  <supermop> this doesn't sit well with most englishmen apparently
07:58:05  <supermop> http://www.tt-forums.net/viewtopic.php?p=1144151#p1144151
08:00:33  <supermop> only model trains i have are in swallow though to be honest
08:00:59  <supermop> more because that's what was available in 1997
08:04:37  <Terkhen> hello
08:06:14  <andythenorth> supermop: you have enraged a foamer
08:06:22  <andythenorth> he’s not actually angry, just English
08:06:33  <supermop> same thing?
08:06:36  <andythenorth> also, what good thing could ever be in that part of the forum?
08:06:42  <andythenorth> I have never been there before
08:07:52  <supermop> another folly on my part:
08:07:54  <supermop> http://www.tt-forums.net/viewtopic.php?p=1144222#p1144222
08:08:48  <supermop> i don't even like monorails but whatever
08:09:00  <supermop> more or less what you said andy
08:09:08  <supermop> but I was bored
08:12:46  <supermop> draw rest of street bits? or toil unproductively towards houses?
08:13:17  <supermop> got a nice hefeweizen here so i doubt too much serious work will occur
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08:24:33  <Alberth> Freight train challenge looks like fun http://www.tt-forums.net/viewtopic.php?f=60&t=59689
08:39:40  <andythenorth> moar ships
08:43:17  <Alberth> it's a TRAIN challenge :p
08:45:27  <planetmaker> o/
08:47:15  <supermop> hi planetmaker
08:51:07  <Taede> mornin
08:54:26  <Xaroth|Work> o/
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09:22:25  <chillcore> good morning o/
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10:07:53  <chillcore> damn I am rusty ... mapsize is not in tiles ... 1 '&&' is fatser then 4 (or so) '||'s ... also ... need more gui magic redraws, maybe some more auto-re-positioning/-sizing
10:08:45  <chillcore> thinking about WWT_SLIDER ... I might do a  WWT_MAGIC?
10:09:03  <chillcore> tooltip "click me and see what happens"
10:09:45  <chillcore> WWT_MAGIC would be WWT_EMPTY without the litle slider on top of it?
10:10:03  <chillcore> somewhere in the liddle is zero
10:10:21  <chillcore> which you can not enter btw
10:11:39  <chillcore> for precision you use the querybox anyway?
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10:55:22  <TrueBrain> for those who might wonder why bing is not indexing OpenTTD website correctly: they are on a perma ban
10:55:33  <TrueBrain> bingbot seems to ignore any sense of decency
10:55:38  <TrueBrain> and DDoSes services
10:55:57  <TrueBrain> I have little to no interest to resolve that problem nicely, so I just add them to my nice little ban-list of IPs that are not welcome
10:58:40  <TrueBrain> (to put it in numbers, the load on 3 machines went from 2.0+ to 0.1 after banning the IP range of bingbot ...)
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11:00:18  <^Spike^> kinda wierd for bingbot to do that but can see you point
11:00:21  <^Spike^> your*
11:00:53  <TrueBrain> that is exactly what I thought .. why would a search-engine bot act like a DoS
11:00:59  <TrueBrain> but .. here they are ... doing their thing ...
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11:14:26  <andythenorth> sounds like the story of crawlers deleting wikis
11:14:34  <TrueBrain> NOTICE: openttd services will be rebooted today to apply latest patches etc; except some (minor) downtime :)
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11:31:18  <TrueBrain> OMG openttd.org IS DOWN
11:31:20  <TrueBrain> *giggleS*
11:32:42  <TrueBrain> owh, pfew, it is back
11:32:44  <TrueBrain> :P
11:39:11  <chillcore> yay \o/
11:39:40  <TrueBrain> and now it is time to cycle MySQL .. which always gives a lovely issue with service that don't reconnect :D
11:43:12  <andythenorth> :o
11:43:20  <andythenorth> never restart the mtSQL
11:43:27  <andythenorth> or the mySQL
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11:45:42  <TrueBrain> the worst about updating this many VMs, is that they all receive a new kernel :P
11:45:47  <TrueBrain> means you have to reboot :(
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12:03:39  <TrueBrain> and now it is time to cycle the gateway ... means all connections will drop in a moment :D
12:06:02  <chillcore> see ya on the other side o/
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12:09:27  <TrueBrain> there it goes ...
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12:13:33  <TrueBrain> okay ... 4 VMs left .. tick tack ..
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12:15:27  <frosch123> juzza1: the front part is somewhat important, at least for road vehicles
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12:45:01  <TrueBrain> right, rebooting last VM ..
12:45:09  <TrueBrain> wiki says byebye, be back soon :)
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12:53:29  <supermop> night
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13:33:30  <Wolf01> o/
13:58:28  <Alberth> moin
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16:44:46  <DanMacK> Hey all
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16:58:17  <Alberth> hi hi
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17:11:46  <chillcore> hey hey
17:15:03  <Wolf01> by the way... 2 months after I finally found that movie title...
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17:55:04  <TrueBrain> who has a good suggestion for a Subversion web interface?
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18:05:44  <peter1138> rm
18:05:59  *** FLHerne_ is now known as FLHerne
18:06:54  <TrueBrain> that is what I did now: I removed it :D
18:09:12  <andythenorth> git
18:09:16  <andythenorth> bitbucket
18:09:24  <andythenorth> or even, ugh, github
18:09:27  <TrueBrain> what part of Subversion did you not understand? :)
18:11:02  <andythenorth> the bit where you bin Subversion? :P
18:11:08  <FLHerne> ;
18:11:19  * andythenorth is a broken record
18:11:23  <TrueBrain> :)
18:11:32  <andythenorth> no tool is better than any other tool etc
18:11:43  <TrueBrain> next weekend tracd will go away, and we will have to live with gitweb and hgweb based on the git and hg clones of the svn
18:11:48  <TrueBrain> no direct svn web interface it is :)
18:11:51  <andythenorth> but having ditched svn + trac for git on bitbucket
.I am a happier worker
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18:13:39  <TrueBrain> made a nice post about it , w00p :)
18:15:53  <peter1138> i tried gitlab but it's really quite heavy
18:16:33  <TrueBrain> I really like gitlab, only updating can be a pita
18:16:49  <andythenorth> nice post
18:16:53  <andythenorth> another TrueBrain classic
18:17:20  <TrueBrain> after we moved VCS away, all that is left is moving mail + dev stuff away, and I can finally retire a 6 year old VM
18:17:45  <TrueBrain> but I cannot really move away mail, because devs have .forward files
18:17:51  <TrueBrain> so first I need to move that information into LDAP
18:17:56  *** Oddingar [~Odd@141.0.247.30] has joined #openttd
18:17:58  <TrueBrain> which requires a frontend page to alter that information
18:18:00  <Oddingar> hi!
18:18:02  <TrueBrain> which requires an update of Django
18:18:07  <TrueBrain> and omg .. that chain is endless
18:18:23  <TrueBrain> will have to see if I can find a nice way around a few of those issues
18:18:24  <Oddingar> I started a new game yesterday with FIRS, and for some reason I can't find any wagons that accepts the new industries, only the old ones ... any ideas?
18:18:41  <TrueBrain> owh, and I have to move away stuff like finger.openttd.org .. and more of those administrative tools we have running
18:18:50  <TrueBrain> sigh .. so much work .. such complicated service ...
18:19:07  <andythenorth> TrueBrain: sysadmin’s life is never quiet
18:19:09  <andythenorth> :)
18:19:24  <TrueBrain> I seriously am surprised every time I work on this how insanely complex openttd.org is
18:19:34  <TrueBrain> so many services that integrate with eachother and communicate ..
18:19:45  <andythenorth> do we really host mail?
18:19:45  <TrueBrain> I wish back the time it was only a webserver :D
18:20:01  <TrueBrain> dev-mail, yes
18:20:59  <andythenorth> and this is just openttd, all the coop stuff is separate :P
18:21:04  <TrueBrain> yup
18:21:09  <TrueBrain> which is another complexity on its own
18:21:10  <andythenorth> so much web service there is
18:21:21  <TrueBrain> OpenTTD alone is now 15 VMs ...
18:21:46  <chillcore> oO
18:21:49  <TrueBrain> but I rather have 15 VMs, than 1 ... with 1 updating of anything was near impossible :)
18:21:56  <andythenorth> single occupancy ftw
18:21:58  <TrueBrain> apt-get update, right, now 50% of the stuff broke ....
18:22:09  <TrueBrain> well, upgrade, but who is counting
18:22:13  <andythenorth> even better, outsource the service totally :P
18:22:20  <TrueBrain> move to github? :D
18:22:36  <TrueBrain> not many free compile-farm services out there :)
18:22:40  <TrueBrain> let alone ones that do what we want :D
18:22:45  <andythenorth> for work, my company used to run own svn, trac, etc
18:23:12  <andythenorth> but it’s a waste of developer time maintaining vanilla stuff that is off-the-shelf for ££ / month
18:23:19  <Oddingar> can I active a newgrf file after a game is started? or is it too late?
18:23:24  <andythenorth> and sysadmins are expensive and hard to find :)
18:23:26  <Oddingar> activate*
18:24:32  <FLHerne> Oddingar: You _can_, but only by poking various cunningly-hidden settings and the big red 'this will break your game' dialog
18:25:01  <TrueBrain> andythenorth: it really is, indeed
18:25:12  <FLHerne> Oddingar: Adding plain boring vehicle sets or things that just add sprites is usually ok
18:25:25  <andythenorth> but some stuff is _so_ vanilla that it’s easier to just run it in a VM
18:25:31  <andythenorth> like irc and ticket bots and such, which are stateless
18:25:45  <FLHerne> Oddingar: Anything to do with industries and cargos, or that modifies the behaviour of other newgrfs, will probably break messily
18:26:04  <andythenorth> takes longer to fill out credit card details than run some stuff
18:26:16  <Oddingar> aight, thanks for your reply, I'll start over instead :P
18:26:22  <NGC3982> I just killed my servers, since i noticed that about four people per week play on it.
18:27:51  <andythenorth> saves coal
18:28:35  <FLHerne> Oddingar: If you really want, run 'set scenario_developer 1' in the game console, then add grfs from in-game, then click 'OK' on the red box and don't complain when your game mysteriously gets corrupted
18:35:23  * NGC3982 tries OpenTTD on the RPI.
18:38:47  <Alberth> Oddingar: Since you obviously didn't transport anything, you may as well just start anew cleanly
18:40:41  *** Samu [~oftc-webi@po-217-129-154-213.netvisao.pt] has joined #openttd
18:41:10  <Samu> i have one of those questions
18:41:49  <Samu> what happens when the game needs more than 4 GB RAM when running a 32-bits version
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18:42:52  <Eddi|zuHause> it runs out
18:43:12  <Eddi|zuHause> and probably just quits
18:43:35  <Samu> :(
18:43:46  <Eddi|zuHause> also, on 32bit systems you probably only have 2GB or maybe 3GB for user programs
18:44:29  <Samu> testing 1 NoCAB on a 4096x4096 map
18:44:56  <Samu> oh, just crashed
18:44:58  <Samu> :(
18:45:10  <Samu> and this was the 64-bit openttd
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19:06:25  <Samu> c0000005
19:06:36  <Samu> 0000000000213ede
19:06:41  <Samu> found it
19:09:37  <Samu> Bucket=126746168/nBucketTable=20/nResponse=1/n
19:09:41  <Samu> well, stuff i don't know
19:12:21  <TrueBrain> lolz @ /n
19:12:24  <TrueBrain> just lolz
19:13:00  <Samu> hmm
19:13:04  <Samu> what
19:16:52  <Oddingar> Alberth: I started on transporting passengers and wanted to continue with fish/food to the towns I already was transporting passengers between
19:17:13  <Alberth> hmm, ok :(
19:17:37  <Oddingar> no worries, havent spent too much time on it
19:17:40  <Alberth> but yeah, wrong newgrf setup is a pain, I have been there too :(
19:17:47  <Oddingar> hehe
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19:42:50  <Terkhen> good night
20:00:40  <andythenorth> Alberth: download counts don’t mean much, but Busy Bee has a lot in a short time :o
20:01:13  <Alberth> It's different from other scripts :p
20:02:28  <Alberth> I wonder how many people really play competitively
20:03:17  <glx> andythenorth: some people download everything
20:03:48  <frosch123> only some? or the majority? :p
20:04:04  <Eddi|zuHause> i'd say the majority does not download anything
20:04:05  <chillcore> apt-get install www
20:04:11  *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds]
20:04:36  <frosch123> ok, i meant the majority of those downloading anything
20:05:06  <Alberth> we should supply just 1 zip file with everything :p
20:05:27  <frosch123> there used to be torents
20:05:41  *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd
20:06:01  *** _dp_ [~dP@95-55-3-247.dynamic.avangarddsl.ru] has quit [Ping timeout: 480 seconds]
20:06:10  <frosch123> using free open source stuff is boring, using a torent makes it more exciting
20:09:30  *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
20:10:13  * andythenorth waits for Eddi|zuHause to write a GS generator
20:10:57  <Eddi|zuHause> frosch123: it takes like 2 minutes to make one...
20:11:41  *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection]
20:12:18  <frosch123> what? a gs generator?
20:15:38  *** _dp_ [~dP@95-55-6-198.dynamic.avangarddsl.ru] has joined #openttd
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20:17:06  <chillcore> might need a script to control that :P
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20:42:11  <Samu> Out of Memory
20:42:24  <Samu> cannot reallocate 32768 bytes
20:47:52  <__ln___> openttd won't run on a microcontroller then
20:51:12  <Wolf01> "the last 32768"
20:52:15  <TrueBrain> 640kb is enough for everyone
20:52:48  <Wolf01> that's the point, he didn't say "everything"
20:53:27  <TrueBrain> he didnt say "sheep" either
20:53:32  <TrueBrain> *confused*
20:54:20  <Wolf01> windows is not in the "everyone" group
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21:18:01  <planetmaker> fun with trains: "We stopped as we have a technical issue with our brakes" Lucky I didn't have any connecting trains I had to get
21:18:46  <frosch123> better than "we can't stop as we have a technical issue with out brakes" :p
21:19:11  <glx> can't happen frosch123
21:19:39  <frosch123> depends whether you are talking about modern trains, or historic ones
21:19:52  <glx> it's designed to brake by default
21:19:54  *** Pereba [~UserNick@191.32.179.196] has joined #openttd
21:20:39  <FLHerne> glx: Unless you're in the UK and have vacuum brakes
21:21:40  <FLHerne> Scratch that, I'm thinking of something else
21:21:44  <FLHerne> Not sure what though
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21:23:20  <planetmaker> glx, yeah, that seems to be the case... in the middle of nowhere the train ran into a quite hard stop ;)
21:24:25  <glx> and it's often linked to the doors, if a door fails to close, the brake won't release
21:24:53  *** Samu [~oftc-webi@po-217-129-154-213.netvisao.pt] has quit [Quit: Page closed]
21:24:54  <planetmaker> well, we were running at max speed when it happend...
21:25:35  <glx> this can of course be disabled if there's a door problem to go to depot without passengers
21:26:58  <glx> and I think it should be possible to manually release brake for the same reason
21:27:17  <glx> else it's hard to go to maintenance location :)
21:27:47  <planetmaker> :) They probably did something like that... took them 20 minutes to "fix" the problem
21:28:25  <glx> first need to find the problematic wheel ;)
21:29:14  <planetmaker> :)
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22:06:06  <frosch123> night
22:06:10  *** frosch123 [~frosch@frnk-4d0085e2.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
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22:27:19  <supermop> yo
22:29:19  <Oddingar> hello
22:35:34  <supermop> whats going on
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22:46:50  <Wolf01> 'night
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23:18:32  *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd
23:19:04  <supermop> hi Pikka
23:20:15  *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd
23:20:25  <Pikka> bongiorno
23:22:54  *** odd [~Odd@141.0.247.30] has joined #openttd
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23:50:18  <supermop> trouble motivating myself to do sidewalks
23:53:43  <odd> graphics?
23:54:07  *** odd is now known as Oddingar
23:57:02  <supermop> yeah
23:58:09  <Oddingar> nice, don't know how to motivate you though

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