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00:00:52 <chillcore> man this alone tower is going to take me weeks 00:01:22 <chillcore> I shoukd program a turtle maybe 00:01:30 <chillcore> :P 00:01:31 <Samu> i got a problem 00:01:55 <chillcore> do you? 00:02:05 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 00:02:31 <Samu> https://paste.openttdcoop.org/p1hzxewop 00:02:51 <Samu> wait 00:03:38 <chillcore> samu I am building ... what is the prob? have you given that tile back already? 00:03:46 <Samu> ok, the parts I have trouble is between line 71 to 76 00:04:32 <Samu> then combining it with line 89 00:04:32 <chillcore> have you given that tile back already? 00:04:48 <Samu> let me explain my problem 00:05:15 <chillcore> reading do you sometimes or just don't care? 00:05:29 <Samu> give the tile back? 00:05:42 <chillcore> I only asked twice yes 00:06:00 <chillcore> have you? 00:06:01 <Samu> no i haven't 00:06:04 <chillcore> k 00:06:10 <chillcore> there is prob nr 1 00:06:30 <Samu> i have a problem with counting canal.maintenance for the guy who builds the dock 00:06:46 <Samu> this time it is canal.maintenance, not station.maintenance 00:06:54 <chillcore> counting canal ... 00:07:12 <chillcore> give the FUCKING tile back 00:07:30 <Samu> :( 00:07:35 <chillcore> and stop counting for openttd 00:07:45 <chillcore> told you that 3 days ago 00:07:56 <chillcore> 4+8 = lalalalalal 00:08:03 <chillcore> +a 00:08:18 <chillcore> we had this already 00:08:21 <Samu> that's not the problem I'm facing atm 00:08:22 <chillcore> for hours 00:08:27 <chillcore> and hours 00:08:29 <chillcore> and hours 00:08:36 <Samu> :( 00:08:40 <chillcore> sigh 00:08:50 <Samu> you know that if I give back the owner, then this patch is pointless 00:08:59 <chillcore> read what you do 00:09:13 <chillcore> I do not even have to open the link 00:09:26 <chillcore> I saw that code 4 times already 00:09:53 <chillcore> you give two tiles 00:09:53 <peter1138> ooh anger 00:10:01 <chillcore> impatience 00:10:05 <peter1138> or rather, despair 00:10:07 <chillcore> not angry ;) 00:10:29 <chillcore> only shouting makes him listen 00:10:33 <chillcore> sadly enough 00:10:52 <chillcore> then he goes ok ok 00:11:02 <chillcore> and does something else anyway 00:11:07 <chillcore> xD 00:11:19 <Samu> brb 00:11:29 <chillcore> he gives two tiles out of thin air 00:11:32 <chillcore> see 00:11:34 <peter1138> heh 00:11:41 <chillcore> then he takes two and gives them 00:11:55 <chillcore> so 4 + 8 : 14 00:12:05 <chillcore> 8 + 4 = 14* 00:12:07 <Samu> that part was fixed 00:12:19 <Samu> and that's not what I'm facing 00:12:19 <chillcore> according to you 00:12:38 <chillcore> except you can build a dock on a depot or vice versa? 00:12:50 <chillcore> dock has two owners even 00:12:53 <Samu> that part is "nearly" fixed 00:12:55 <chillcore> yay 00:12:58 <Eddi|zuHause> well, 8+4=014 00:12:58 <chillcore> nearly 00:13:04 <chillcore> hehe 00:13:06 <Eddi|zuHause> what's the problem? 00:13:43 <chillcore> prob is when you take two tiles you do not have 4 to give :P 00:13:43 <glx> seems legit 00:13:45 <peter1138> octal-woo 00:13:50 <chillcore> unless you cut them in half 00:13:54 <Samu> you can't build on top of a ship depot or any other water structure anymore, but... I have trouble counting canal.maintenance now, NOT station.maintenance 00:14:27 <Samu> if I build a dock on a canal owned by a competitor, I have trouble to adjust the counting for my-self 00:14:37 <Samu> it is getting an extra +1 00:14:45 <Samu> I don't know how to avoid this +1 00:14:48 <chillcore> you do not do the counting that part was okidoki 00:15:02 <chillcore> add random - 1 maybe 00:15:28 <chillcore> let me open the link 00:15:29 <Samu> the competitor counting is still correct 00:15:32 <chillcore> just for giggles 00:15:36 <Samu> but the counter for self is not 00:16:44 <peter1138> use /dev/urandom 00:16:52 <chillcore> line 41: c->infrastructure.station += 2; 00:17:12 <Samu> not there 00:17:14 <Samu> line 89 00:17:18 <Eddi|zuHause> is there a /dev/monkey? 00:17:20 <chillcore> line 112: infrastructure.station -= 2; 00:17:39 <chillcore> line 113: infrastructure.station += 2; 00:17:45 <Samu> oh, that's the wrong copy paste 00:17:59 <chillcore> last two liines are off by one because counting :P 00:18:30 <chillcore> let openttd count simples 00:18:35 <Samu> if (wc == WATER_CLASS_CANAL && o_wc != OWNER_NONE && ????? what do I put here? ) 00:18:40 <Samu> line 89 plz, focus 00:18:42 <chillcore> and give that tile back 00:18:49 <chillcore> untill then 00:18:55 <Eddi|zuHause> we should make an assert, that at the end of bankrupcy, all infrastructure counts must be 0. asserts make samu happy. 00:18:58 <chillcore> me focusses on my tower 00:19:24 <peter1138> wc is waterclass, o_wc is owner? 00:19:30 * chillcore plays minecraft 00:19:36 <peter1138> not o? 00:20:02 <Samu> I want to put something like " && !owner is self" 00:20:13 <Samu> over there 00:20:44 <Samu> when the owner is self, it means the canal is already mine 00:20:50 <Samu> so i want the opposite of that 00:20:52 <Samu> how do i do it? 00:23:07 <chillcore> <Eddi|zuHause> is there a /dev/monkey? ... I wold love to have Bukkit here 00:23:14 <chillcore> just for 1 day 00:23:19 <chillcore> would* 00:23:55 <chillcore> "!info" ... this is not the info you are looking for 00:23:59 <chillcore> hilarious 00:24:47 <Eddi|zuHause> chillcore: ever read the logs when "babyottd" was here? 00:24:59 <chillcore> no sadly not 00:25:17 <chillcore> but did see Bukkit and that other have a chat 00:25:22 <chillcore> that was funny too 00:25:30 <chillcore> forgot name 00:26:23 <chillcore> how far do I go back for that babyottd? 00:26:31 <chillcore> or was it just briefly? 00:26:51 <Eddi|zuHause> seems to have been 2008 00:27:24 <chillcore> when I just joined the forums ... fond memories 00:28:06 <Eddi|zuHause> my log has about 900 lines containing "babyottd" 00:28:34 <chillcore> @log babyottd 00:28:37 <chillcore> hmm nope 00:28:52 <chillcore> no idea how to do that really 00:29:06 <Eddi|zuHause> 14.10.2008 to 6.11.2008 00:29:12 <Eddi|zuHause> @logs 00:29:12 <DorpsGek> Eddi|zuHause: http://irclogs.qmsk.net/channels/openttd 00:29:19 <Eddi|zuHause> browse by date 00:29:51 <chillcore> I was going to go there to see. thank you anyway ;) 00:32:08 <Samu> ok chillcore, I'm gonna do what you want 00:32:17 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving] 00:32:25 <chillcore> it is not what I want sigh 00:32:47 <chillcore> stop blaming me for your probs 00:32:53 <chillcore> thx 00:32:57 <Samu> MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc); 00:33:07 <Samu> same owner for the two tiles 00:33:55 <Samu> which means 00:34:04 <Samu> revert all that station counting 00:35:42 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 00:35:43 <Eddi|zuHause> [So Okt 19 2008] [00:47:24] <Eddi|zuHause> now it's getting sick... Rubidium and babyottd have the same length and the same colour... 00:35:49 <Eddi|zuHause> i haven't changed a bit... 00:36:22 <Samu> revert savegame bump 00:36:32 <Samu> brb 00:36:40 <Samu> better revert everything at once then start over 00:36:46 <Eddi|zuHause> also, which idiot implemented that date format? 00:39:40 <Samu> alright, starting over 00:39:47 <chillcore> oh my 00:41:50 <Samu> station counting is now back to it's original form, which means afterload.cpp, company_sl.cpp, saveload.cpp, station_map.h don't need to be edited 00:42:11 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 00:42:24 <Samu> station_cmd.cpp will have all the needed changes, let's see what I can do now 00:42:30 <chillcore> start loop 00:43:23 <chillcore> at least in the days of VHS it took some time to rewind ... 00:44:25 *** Pikkaphone [~yaaic@131.181.158.140] has joined #openttd 00:44:33 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has joined #openttd 00:45:57 <Pikkaphone> well hello 00:46:15 <chillcore> o/ 00:49:39 *** EverSeeking [~EverSeeki@pool-96-236-200-210.pitbpa.fios.verizon.net] has left #openttd [Leaving] 00:52:13 <Pikkaphone> what's gnus? 00:58:55 <supermop> yo 00:59:26 <chillcore> o/ 00:59:49 <chillcore> Pikkaphone: the animals? 01:00:50 <Samu> chillcore, i can't restore the owner of the canal if one of the tiles, namely the pier part is not set to the other owner :( 01:01:30 <Samu> unless you know of another trick 01:01:55 <chillcore> fine for me samu ... docks with two owners improves counting :P 01:02:43 <chillcore> especially if the pier part is assigned as water 01:02:54 <chillcore> seriously 01:03:11 <Samu> i can let docks being build on canals owned by competitors, but then... the canal becomes mine 01:03:26 <Samu> cannot restore the previous owner when i demolsih the dock afterwards 01:03:40 <Samu> canal is mine now 01:05:05 <Samu> pretty much I stole the canal from the competitor 01:05:11 <Samu> not what I had in mind 01:06:04 <chillcore> I know samu ... this bickering is not what I have in mind neither 01:06:18 <chillcore> maybe you are ding something in the wrong place 01:06:23 <chillcore> doing* 01:06:40 <chillcore> I don't know frankly 01:06:54 <Samu> the trick with having 2 different owners was because of owner restoration 01:07:13 <Samu> but you mocked the idea 01:07:35 <chillcore> I said it was a bad idea yes 01:07:40 <chillcore> and I still do 01:08:21 <chillcore> you can build docks on depots? 01:08:30 <chillcore> sounds nice 01:08:35 <chillcore> really 01:08:44 <Samu> oh please stop that 01:09:01 <chillcore> what do yo want me to say 01:09:13 <chillcore> tell me and I'll say it 01:09:24 <chillcore> just do not blame me afterwards 01:10:11 <Samu> I need a way to keep the owner of the location the pier is going to be placed 01:10:33 <Samu> so that i can restore it afterwards 01:10:34 <chillcore> oh I dunno 01:10:42 <chillcore> maybe look at your patch 01:10:49 <chillcore> the one about rivers 01:10:54 <chillcore> the one that works 01:10:58 <Samu> that uses 1 bit 01:11:08 <chillcore> or continue like you are doing 01:11:24 <chillcore> did I say use that bit? 01:11:32 <chillcore> or how many? 01:11:49 <Samu> river on canal makes use of 1 bit accross different tile types 01:11:57 <Samu> had to edit landscape grid 01:12:06 <Samu> oops canal on river* 01:13:47 <Samu> if the idea is having 2 owners for a given tile, then... hmm.... 01:14:04 <Samu> i will have to take 5 more bits 01:14:07 <Samu> from the grid 01:14:21 <chillcore> why have two owners ? 01:14:50 <Samu> one for the dock, other for the canal 01:15:20 <Samu> all in 1 tile 01:16:37 <chillcore> and then you wonder why count is off 01:18:26 <chillcore> and to fix that you shuffle some numbers around and claim you fixed it 01:18:43 <chillcore> the you test something else and dock is buit on depot 01:18:51 <chillcore> so you shuffle some more 01:19:05 <chillcore> then you say it is borked 01:19:12 <chillcore> "chillcore told me" 01:20:07 <chillcore> while I said "bad idea" 01:20:45 <chillcore> then you revert an the whole thing starts again 01:21:01 <chillcore> for two months now ... something like that? 01:21:24 <chillcore> store the previous owner 01:21:28 <chillcore> restore that 01:21:30 <chillcore> done 01:21:32 <chillcore> simple 01:21:38 <chillcore> how dd you do the rivers? 01:21:41 <chillcore> did 01:21:52 <chillcore> and even then 01:22:02 <chillcore> I would npot even go there 01:22:13 <Samu> owner of rivers is water 01:22:18 <chillcore> I have only be looking at the code since 2007 01:22:32 <Samu> always water 01:22:35 <chillcore> and I will NOT go there 01:22:41 <chillcore> I sux at bits 01:22:47 <chillcore> told you before 01:22:55 <Samu> what then? 01:23:39 <chillcore> 2:21 01:23:59 <Samu> what would you do to restore rivers if you were doing it? 01:24:14 <chillcore> that pactch works already? 01:24:26 <Samu> yes 01:24:42 <chillcore> then why would I do something there? 01:24:56 <chillcore> my god 01:25:34 <chillcore> look is not touch 01:25:36 <chillcore> also 01:25:41 <Samu> if you were to create a patch that would restore rivers if they were built on canals, how would you do that? 01:26:12 <Samu> you're saying you wouldn't need to use a bit for that, then I wanna know 01:26:17 <chillcore> not and do something else that I do understand 01:26:38 <chillcore> leave that for someone else who does 01:26:45 <chillcore> makes sense? 01:27:10 *** Sylf [~sylf@c-71-199-78-95.hsd1.mo.comcast.net] has joined #openttd 01:28:13 <chillcore> if someone asked me to add something to my pacthpack I di not understand I said ... "please provide me a patch and I will untill then sorry out of my league" 01:28:24 <chillcore> ^^^ 01:31:29 <chillcore> ask me to do pointers, string manipulation, or bits magic and that is my reply 01:31:35 <chillcore> untill I have learned 01:32:01 <chillcore> I need to hit a book real hard and do the exercises 01:32:06 <chillcore> read many books 01:32:22 <chillcore> always skipped chapter three becaus ei find that stuffs boring 01:32:36 <chillcore> but I will some day 01:32:42 <chillcore> do the exercises that is 01:32:52 <chillcore> when I am bored enough 01:32:59 <chillcore> or I really need to 01:33:30 <chillcore> see my days could be 72 hours long I'd still not have enough time to do all i want to do 01:34:45 <Samu> back to my issue, there are two different approaches to solving this 01:35:09 <Samu> 1 - the trick of 2 different owners 01:35:15 <chillcore> ye back to your issue 01:35:17 <Samu> 2 - store a 2nd owner 01:35:23 <Samu> which requires 5 more bits 01:35:32 <Samu> i rather go with 1 01:35:41 <chillcore> https://mindview.net/Books/TICPP/ThinkingInCPP2e.html/ 01:35:46 <chillcore> bookmark it please 01:36:38 <Samu> no thanks 01:36:38 <chillcore> 02:21 01:37:01 <chillcore> then no thanks, no prob 01:37:03 <Samu> [01:21] <chillcore> store the previous owner 01:37:11 <Samu> that means 2 01:37:18 <Samu> 2 - store a 2nd owner 01:37:23 <Samu> which requires 5 more bits 01:37:54 <ST2> Samu, imo will be hard you get help if you're not available to learn 01:37:59 <ST2> my opinion 01:39:50 *** Pikkaphone [~yaaic@131.181.158.140] has quit [Ping timeout: 480 seconds] 01:40:57 <Samu> O certificado de segurança apresentado por este Web site não foi emitido por uma autoridade de certificação fidedigna. 01:41:08 <Samu> no thanks 01:41:42 <chillcore> I would not send you a bad link 01:41:54 <chillcore> just saying 01:42:31 <chillcore> Askanyone who knows me ... I have this dada for privacy and security 01:42:41 <chillcore> not an expert by any means but 01:42:57 <chillcore> as you wish 01:43:15 <ST2> use http://mindview.net/Books/TICPP/ThinkingInCPP2e.html/ 01:43:29 <ST2> I think it's the same (worked for me that way ^^) 01:43:32 <chillcore> ah yes thank you ST2 01:43:34 <chillcore> it is 01:43:41 <chillcore> my browser defaults to https 01:43:43 <ST2> yw :) 01:43:51 <chillcore> that is the warning 01:45:43 * chillcore must remember to remove 's' if pages does not open on my side 01:45:54 <chillcore> before given kown good links 01:46:17 <chillcore> giving known* 01:46:27 <ST2> set a "ding ding ding" alarm :P 01:46:49 <chillcore> not needed I saw the same warning as him ;) 01:47:06 <chillcore> but knowing the site is good I forgot about the s 01:47:59 <Samu> oh gosh, i'm really not in the mood of reading a book 01:48:48 <chillcore> you've got a lifetime ... no rush 01:49:12 <Samu> I was so close to getting this done 01:49:27 <chillcore> hmm 01:50:32 <chillcore> my tgen patch with gui ... if I am done this time next year ... soon enough 01:51:33 <chillcore> if it takes two years ... fine too 01:51:59 <chillcore> if I am done tomorrow I need to find another toy 01:53:38 <chillcore> and yes I revert code too sometimes 01:53:48 <chillcore> I stop whn I see I am going nowhere 01:54:05 <chillcore> and try again in a different way 01:55:27 <chillcore> some day I'll code in braille :P 01:55:38 <chillcore> will be a bitch to fix glitches 01:55:40 <chillcore> hehe 01:56:03 <chillcore> and I don't know braille to begin with 01:58:32 <Samu> i'm posting the lock patch before I forget. that one is done 01:58:36 *** Pikkaphone [~yaaic@131.181.158.140] has joined #openttd 01:58:52 <chillcore> <a href="link.somwhere" alt="picture of pussycat doing meow">dog.png</a> 01:59:05 <chillcore> xD 02:08:11 <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1145602 02:08:17 <Samu> test it if you want 02:12:15 <chillcore> ye right after finishing my tower and reading this bot learning stuffs ... which I started reading an hour and a half ago but did not finish 02:13:02 <chillcore> this bot learns fast 02:13:37 <chillcore> and there is more then one 02:13:50 <chillcore> I wonder how they work 02:14:48 *** Pikkaphone [~yaaic@131.181.158.140] has quit [Ping timeout: 480 seconds] 02:37:34 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:40:15 *** lobstar [~mccrabbym@94.231.249.233] has joined #openttd 02:46:23 *** crabster [~mccrabbym@94.231.249.233] has quit [Ping timeout: 480 seconds] 03:00:20 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has joined #openttd 03:12:40 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 03:19:52 <Samu> I think I made it 03:20:06 <Samu> gosh i really hope so 03:40:17 <Samu> nope, didn't get this yet 03:46:21 <Samu> got it 03:46:29 <Samu> daium, can't believe it 03:46:35 <Samu> this is so meticulous 03:47:02 <Samu> but it's working now, better not touch it anymore unless i find some other bug 03:53:18 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:53:19 <Samu> if anyone wants to test it, dock on competitor canal -> http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1145428 03:53:32 <Samu> 2nd version, hopefully there's no more bugs 03:53:40 <Samu> gotta run now, cyas 03:54:38 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Quit: Page closed] 03:59:07 *** BobDendr1 [~lachlan@14-200-248-59.static.tpgi.com.au] has joined #openttd 04:00:55 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 04:02:56 *** CompuDesktop [~quassel@cpe-67-241-224-121.stny.res.rr.com] has joined #openttd 04:07:34 *** CompuDesktop [~quassel@cpe-67-241-224-121.stny.res.rr.com] has quit [] 04:07:54 *** CompuDesktop [~quassel@2604:6000:120a:8001:80bc:1b7:56c3:e65f] has joined #openttd 04:09:22 *** Compu [~quassel@2604:6000:120a:8001:80bc:1b7:56c3:e65f] has quit [Ping timeout: 480 seconds] 04:09:51 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 04:10:02 <Supercheese> Salvete 04:10:04 *** CompuDesktop is now known as Compu 04:10:21 *** Compu [~quassel@2604:6000:120a:8001:80bc:1b7:56c3:e65f] has quit [] 04:10:37 *** Compu [~quassel@2604:6000:120a:8001:80bc:1b7:56c3:e65f] has joined #openttd 04:58:25 <supermop> ooh i noticed that quarries have climate appropriate grass around them 05:56:02 *** Eddi|zuHause [~johekr@p5DC67D73.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p5DC67A79.dip0.t-ipconnect.de] has joined #openttd 06:30:01 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 06:33:54 *** Supercheese is now known as Guest874 06:33:58 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 06:38:33 *** Guest874 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 07:00:56 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 07:11:14 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 07:22:29 *** berndj [~berndj@197.242.93.82] has quit [Quit: ZNC - http://znc.in] 07:23:11 *** berndj [~berndj@azna.co.za] has joined #openttd 08:09:24 <Supercheese> Spaghetti point-to-point freight connections everywhere, always how my games end up 08:09:34 <Supercheese> at least the passenger network is moderately sensible... 08:17:56 *** lobstar [~mccrabbym@94.231.249.233] has quit [Read error: Connection reset by peer] 08:18:53 *** lobster [~mccrabbym@94.231.249.233] has joined #openttd 08:29:15 *** blathijs [matthijs@tika.stderr.nl] has quit [Ping timeout: 480 seconds] 08:30:16 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving] 08:34:20 *** OsteHove` [~OsteHovel@140.90-149-87.nextgentel.com] has quit [Ping timeout: 480 seconds] 08:36:01 *** OsteHovel [~OsteHovel@90.149.87.140] has joined #openttd 08:36:12 *** blathijs [matthijs@tika.stderr.nl] has joined #openttd 08:42:06 *** lobstar [~mccrabbym@94.231.249.233] has joined #openttd 08:48:25 *** lobster [~mccrabbym@94.231.249.233] has quit [Ping timeout: 480 seconds] 08:51:21 <chillcore> good morning o/ 08:51:32 <V453000> hY 08:51:49 * V453000 is creating moar RAWR bridges :) wooden now 08:52:04 <V453000> server with work data is offline XD how unfortunate 08:52:22 <chillcore> *mumble ... mumble* 08:52:29 <chillcore> I feel your pain ;) 08:52:46 <chillcore> it stings right? 08:52:54 <chillcore> a bit 08:53:18 <chillcore> no local copy? 08:53:44 <V453000> we have a 2nd backup server 08:53:49 <V453000> but everything is on them two XD 08:54:02 <V453000> both down now -> RAWR on local disk wins :D 08:54:08 <chillcore> hehe 08:54:12 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:54:35 <chillcore> you dhould have a rant online ... seems to help sometimes 08:54:39 <chillcore> :P 08:55:15 <V453000> YES 08:58:10 <chillcore> or try it the samu way ... 08:58:20 <chillcore> look on all the other servers xD 08:58:24 <V453000> lol fuck no 08:58:40 <V453000> not applying any of his logic 08:59:52 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 09:02:51 <chillcore> you're no using version control? 09:02:56 <chillcore> not* 09:03:12 <chillcore> that would prevent this from happening 09:03:24 <V453000> for work? no 09:03:45 <chillcore> I thought your sprites were on there? 09:03:53 <chillcore> if not my bad 09:03:57 <V453000> what are you even talking about XD 09:04:05 <V453000> for openttd stuff I use VCS 09:04:13 <V453000> and yes all of my sprites are on devzone :) 09:04:27 <chillcore> I thought you could not acess your rawr stuffs 09:04:49 <chillcore> but it is work you can not access? 09:05:23 <chillcore> * V453000 is creating moar RAWR bridges :) wooden now 09:05:23 <chillcore> <V453000> server with work data is offline XD how unfortunate 09:05:35 <V453000> I am at work 09:05:37 <chillcore> ^^^ this must have confused me 09:05:40 <V453000> I cannot do work -> I do RAWR 09:05:41 <V453000> yeah :) 09:05:50 <chillcore> ok stings for your boss then 09:05:53 <V453000> XD 09:06:16 <chillcore> lol internet 09:06:41 * V453000 gives a limited amount of fucks 09:07:11 <chillcore> .001 of them? 09:07:30 <V453000> approximately correct 09:08:29 <V453000> cant even render sprites though :( license manager is on one of the related servers XD 09:08:46 <chillcore> that will teach him 09:09:05 <chillcore> to use software that works normally 09:09:13 <V453000> probably not (: 09:09:50 <chillcore> ye 09:09:54 <chillcore> s 09:11:51 <V453000> it is hard to just switch your whole renderer because potato 09:12:01 <V453000> regardless, wooden bridge will be fucking fabulous 09:12:06 <chillcore> cool 09:13:22 <V453000> eh putting actual effort is nasty, lets go rant to forums instead 09:13:42 <chillcore> yes it is a feast there these days 09:13:48 <chillcore> insome topics 09:14:06 <chillcore> they seemed to have closed down some assylums :P 09:14:26 <V453000> lol 09:14:33 <V453000> I cant find an interesting topic 09:14:35 <V453000> back to work 09:14:51 <chillcore> hehe 09:15:54 <V453000> hmmm bridge head cant have overlay 09:16:05 <V453000> wanted to add a nice SLOW sign :( 09:16:11 <chillcore> not sure 09:16:20 <V453000> I am fairly sure 09:16:32 <V453000> tleast not just by replacing sprites only 09:17:30 <chillcore> I was going to say singnals on bridges patch but indeed they are hacked in 09:18:32 <chillcore> you could add the sign in the sprite itself 09:18:41 <chillcore> but then it will not be optional 09:19:05 <chillcore> and trains will pass over it 09:19:15 <chillcore> so needs to be on the far side 09:19:20 <chillcore> :P 09:19:30 <chillcore> ;) I meant 09:20:02 <V453000> signals on bridges? please.... 09:20:09 <V453000> such nonsense :P 09:20:23 <chillcore> I like it very much 09:20:46 <chillcore> it should be a bit less hackish I agree 09:20:58 <chillcore> not evryone plays coop style V 09:21:06 <V453000> it isnt like I do 09:21:27 <chillcore> ok 09:22:06 <chillcore> so what is wrong with having signals on bridges? 09:22:16 <chillcore> asuming they are not buggy 09:22:34 <V453000> about everything, it just makes them work the same way a normal track does 09:22:59 <V453000> 1. variety, 2 different entities in the game are simply nice 09:23:17 <chillcore> kinda the same yes 09:23:26 <V453000> 2. the fact that you have to consider bridge length when building them is good 09:23:40 <V453000> 3. if signals are in tunnels, building only tunnels everywhere becomes WAY too good :D 09:23:45 <V453000> similar applies to bridges 09:24:09 <chillcore> yes they are the same thig 09:24:24 <V453000> and if you build smartly, you can have bridges not lack throughput by putting them in places where they dont need it 09:24:36 <chillcore> sure 09:24:42 <V453000> splitting traffic is a must in places anyway, putting it there is good 09:24:45 <V453000> it just fits all together 09:25:05 <V453000> allowing signals on bridges systematically breaks it 09:25:33 <chillcore> nothing stops you from splitting it anyways 09:25:35 <V453000> /rant over ... do I need to do something special to define bridges properly for railtyps? 09:25:53 <V453000> well sure 09:26:23 <chillcore> hmm I do not kow for sure about needing something special 09:26:46 <chillcore> not really my area 09:27:00 <chillcore> sprites coding that is 09:27:10 <V453000> there are other humans in this asylum channel :P 09:27:26 <chillcore> yes sorry 09:27:47 <V453000> nothing to be sorry for :) 09:27:49 <chillcore> the stage is all yours ;) 09:27:58 <V453000> XD 09:31:01 <juzza1> V453000: why don't you have the 3ds files in repo? 09:31:18 <V453000> why yes 09:31:51 <juzza1> so that other people could use them 09:32:00 <V453000> they can use sprites :) 09:32:07 <V453000> or ask me for the 3D files 09:33:00 <V453000> my textures are not publishable under open license anyway 09:33:09 <V453000> 3D files are huge, too 09:33:44 <V453000> now YETI takes shitload of server space due to the take-whole-source-and-pack-it-together upon every commit, even the stupid translations 09:33:55 <V453000> if that included 3D files it would be off the limit 09:34:26 <peter1138> Having ALL the source in the repo is kind of the point... 09:34:42 <V453000> great then that point will not be possible for me :) 09:36:52 <V453000> the software I use is not really common in the blender-area anyway 09:37:18 <V453000> I make newgrfs because I enjoy the process, learn shit during it, and share what are my outputs 09:37:34 <V453000> but I dont want to make sacrifices in the process in order to make it possible 09:37:46 <V453000> like use blender, use a free renderer, or open/my own textures 09:37:51 <V453000> that is just not an option 09:38:58 <V453000> I even share as much as I legally can minus the 3D files, which is sprites and sprite postproduction infrastructure 09:39:25 <V453000> and since I occassionally use some of my 3D models in commercial projects, I cant be arsed to get into legal wtf just cause I released it under whatever bullshit license 09:40:36 <peter1138> "Every project hosted here must have a license which allows the community to continue the project without express permission by the original authors." 09:40:43 <peter1138> Which is a bit hard when you don't include all the sources. 09:40:45 <V453000> yes, CC 09:41:12 <V453000> creative commons is one of the allowed licenses, and it doesnt force me to give everything 09:41:17 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 09:41:19 <V453000> community can continue using the existing sprites, and code 09:44:27 <peter1138> Yeah, they can just manually edit a 75MB image file to tweak an item for every perturbation. 09:45:14 <peter1138> Not providing the models and textures is bullshit for "Every project hosted here must have a license which allows the community to continue the project without express permission by the original authors." 09:45:21 <V453000> well then 09:45:28 <V453000> feel free to remove all of my files from the devzone 09:45:33 <V453000> it isnt like I care at all 09:45:45 <peter1138> I have no role in regards to the devzone. 09:45:52 <V453000> then request it 09:46:08 <peter1138> That's the problem though, you don't care and don't see it as a problem. 09:46:16 <V453000> yeah I dont care one bit 09:46:31 <peter1138> Someone can't come along and replace the grass texture with something that doesn't look shitty, for instance. 09:46:41 <V453000> yep 09:46:42 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 09:52:23 <V453000> and what would you expect I will do about it peter1138 09:52:57 <V453000> if I use software that is probably very minority here, if I use textures which do not allow releasing under open license, and if I use a renderer which is equally fucked up as the 3D program 09:59:11 <V453000> and just switching programs, or creating my own textures, is so much time, and I dont even want to do that 10:07:21 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 10:19:56 <peter1138> V453000, I'm not expecting anything. 10:21:41 <peter1138> https://bugzilla.redhat.com/show_bug.cgi?id=1202858 10:21:51 <peter1138> ... 10:23:52 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 11:04:03 *** Supercheese is now known as Guest893 11:04:08 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:08:35 *** Guest893 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 11:30:32 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 11:32:21 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 11:52:48 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 11:52:55 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [] 11:56:40 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 11:57:53 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 12:03:40 <supermop> yo 12:11:33 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 12:12:10 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 12:24:59 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 12:26:20 *** OsteHovel [~OsteHovel@90.149.87.140] has quit [Ping timeout: 480 seconds] 12:27:59 *** OsteHovel [~OsteHovel@90.149.87.140] has joined #openttd 12:28:15 <Samu> hi 12:36:42 *** Biolunar [Biolunar@x4d08330c.dyn.telefonica.de] has joined #openttd 12:41:04 *** tokai|mdlx [~tokai@port-92-195-87-139.dynamic.qsc.de] has joined #openttd 12:42:42 <Samu> still bugged 12:43:34 <Samu> now i can built over a lock part 12:43:39 <Samu> build* 12:43:45 <Samu> :( 12:44:40 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:54:13 *** GriffinOneTwo [~oftc-webi@adsl-68-123-206-17.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 12:55:36 *** |Truth| [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has joined #openttd 13:18:32 <chillcore> yes samu because that part does not belong to anyone 13:18:49 <chillcore> it did before 13:18:56 <chillcore> anyhoo 13:19:24 <Samu> because locks with owner none 13:19:33 <chillcore> exactly 13:19:54 <chillcore> but not all of it ... just what you changed 13:20:06 <Samu> testing if (o_wc != OWNER_NONE && IsCanal(tile_cur)) { // do not demolish canal of owner_none 13:20:29 <chillcore> let's try this one more time 13:20:35 <chillcore> I'll explain then you do 13:20:50 <chillcore> when you build a dock on someones canal 13:20:51 *** HerzogDeXtEr [~flex@i59F6D094.versanet.de] has joined #openttd 13:21:08 <chillcore> you store the owner of the previous owner somewhere 13:21:18 <chillcore> you let things be so tile becomes yours 13:21:39 <chillcore> when you remove the dock you give the canal back to previous owner 13:21:50 <chillcore> store not somewhere 13:22:03 <chillcore> not the way you do it 13:22:09 <chillcore> somewhere seperate 13:22:16 <chillcore> that simple samu 13:22:21 <chillcore> all the rest is fluff 13:22:37 <chillcore> don't count for openttd 13:22:41 <chillcore> ot needed 13:22:47 <chillcore> got it? 13:23:25 <Samu> yes, that is the other approach 13:23:28 <chillcore> s store not somewhere/store somewhere 13:23:37 <Samu> the 5 bits approach 13:23:43 <chillcore> sigh 13:23:51 <Samu> well, somewhere where exactly then? 13:23:59 <chillcore> I dont care where 13:24:05 <chillcore> not in that place 13:24:27 <chillcore> just remember ... do not use 13:24:54 <chillcore> untill dock is destroyed 13:25:08 <chillcore> then you read who was the owner and ... 13:25:26 <chillcore> between putting it down and removing the tile is yours 13:25:29 <chillcore> as it is now 13:26:04 <chillcore> anything else you try will mess things up 13:26:07 <chillcore> somewhere 13:26:56 * chillcore builds tower 13:42:21 *** CompuDesktop [~quassel@2604:6000:120a:8001:519c:d67c:ce3a:8c7c] has joined #openttd 13:48:50 *** Compu [~quassel@2604:6000:120a:8001:80bc:1b7:56c3:e65f] has quit [Ping timeout: 480 seconds] 13:59:45 <Samu> if (o_wc != OWNER_NONE || (o_wc == OWNER_NONE && !IsWater(tile_cur))) { // do not demolish canal of owner_none, but check for clearance even if owner is none 14:01:09 <Samu> I know what you're going to sa 14:01:11 <Samu> sayu 14:01:12 <Samu> say 14:01:17 <Samu> I'm stuborn 14:01:27 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 14:03:58 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 14:05:15 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 14:05:31 <Samu> if I weren't stuborn, I wouldn't even get into coding 14:05:35 <Samu> lol 14:06:16 <V453000> what does your feature bring new? 14:06:35 <Eddi|zuHause> how long can you build on one tower? 14:06:39 <Eddi|zuHause> what kind of tower is it? 14:06:50 <chillcore> round-ish 14:07:18 <Eddi|zuHause> blasphemy! 14:07:23 <chillcore> I have a base below poking out of a hill on two sides 14:07:33 <chillcore> third side to come 14:07:43 <chillcore> then the back will have this tower 14:07:59 <V453000> wat 14:08:08 <chillcore> 255 high ... making my way down now 14:08:20 <V453000> what are you guys playing, civ or something? :D 14:08:25 <chillcore> but design may change by a lot 14:08:53 <chillcore> it has pagodish style roof 14:09:19 <chillcore> the two floors underneath and then void untill base that is below 14:09:29 <Eddi|zuHause> what i always asked myself: how can you build downwards? 14:09:36 <chillcore> no idea where I am going yet 14:09:49 <chillcore> nerd pole up 14:09:50 <Eddi|zuHause> you can't really select the bottom of a block to attach 14:10:06 <Eddi|zuHause> i mean if there is only air below you 14:10:09 <chillcore> preferably aligned with base 14:10:27 <chillcore> yes you can 14:10:38 <chillcore> if there is a block above that is 14:10:48 <chillcore> want to see? 14:11:12 <chillcore> pm me your ingame name and I will whitelist you Eddi|zuHause 14:11:13 <Eddi|zuHause> ok, let me rephrase that: when you're standing on a block, how can you attach another block on the bottom of that block you are standing on 14:11:29 <Eddi|zuHause> no, i'm not going to do that 14:11:34 <chillcore> ah that you can not do no 14:12:14 <chillcore> yu'll need FTB monster 1.1.2 if you would like to a have a looksie 14:12:16 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 14:12:27 <chillcore> ok 14:12:28 <Eddi|zuHause> i don't even know what that is 14:12:47 <chillcore> modpack with +-181 mods 14:13:28 <chillcore> FTB is Feed the Beast (launcher) 14:13:54 <chillcore> but I sux at mods :P 14:14:09 <chillcore> just freestyling and messing about 14:14:22 <chillcore> no goal or something like that 14:15:22 <chillcore> I play very irregulary 14:15:31 <Eddi|zuHause> i play even less than that :p 14:15:42 <chillcore> sometimes a week on end and sometimes not for three 14:15:47 <chillcore> hehe 14:15:54 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 14:16:03 <Eddi|zuHause> sometimes a weekend and sometimes not for a year 14:16:21 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has joined #openttd 14:17:05 <Eddi|zuHause> last time i played i updated from 1.4.x to 1.7.x... and then when i went exploring a giant wall appeared :p 14:17:36 <chillcore> oh ok 14:17:44 <chillcore> I would not mind that 14:17:48 <chillcore> your game 14:18:12 <chillcore> we had this really cool game going in tekkit classic 14:18:16 <chillcore> tt peeps 14:18:31 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 14:18:31 <chillcore> but now it seems it is very hard to install that 14:19:11 <chillcore> I still have the savegame and all I need to do is switch but yeah 14:19:20 <chillcore> also I have not yet advertised 14:19:27 <chillcore> there is three kids 14:19:29 <chillcore> me 14:20:04 <chillcore> and someone tt that was whitelisted before 14:20:18 <chillcore> but it seems I am the only one playing at the moment 14:20:28 <chillcore> does not bother me much 14:20:38 <chillcore> its come and go as you wish 14:20:46 <Eddi|zuHause> anyway, i'm currently playing Europa Universalis IV 14:20:46 <chillcore> just no griefing 14:21:09 <chillcore> hmm not sure what that is ... lemme have a look 14:21:39 <chillcore> also I should re-add the previous whitelist too ... now that I know it runs 14:21:51 <Eddi|zuHause> you start in late medieval times, as any nation on earth, and develop... 14:22:29 <Eddi|zuHause> and you conquer three provinces in the HRE, everybody gets mad at you and destroy you... 14:23:09 <chillcore> hehe 14:23:36 <chillcore> also silly steam they show me the DLC but not thea ctual game 14:24:43 <chillcore> got it by clicking through 14:24:55 <Eddi|zuHause> it was play-for-free a few weeks back 14:25:02 <Eddi|zuHause> and 75% off 14:25:13 <Samu> so tricky 14:25:17 <Sacro> Eddi|zuHause: EU4 = amazing 14:25:30 * Sacro is expanding as Denmark 14:25:51 <Eddi|zuHause> i play as saxony. because. 14:25:58 <Samu> how am I to comment this 14:26:25 <Sacro> That's a 3 player game 14:26:33 <chillcore> yes but I tag that free weekend stuffs as spam and hide 14:26:35 <Sacro> I also have a 2 player where I'm vijanagar 14:26:48 <Sacro> And a single player where I started as Castille and am now Spain 14:26:56 <chillcore> should not be in my folder nah 14:27:00 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:27:17 <Samu> when the code demolishes my own canal, it is running with that tile as being a bare land tile 14:27:39 <Samu> that bare land tile is magically restored in another function outside the current one 14:27:45 <Samu> how do i explain this 14:27:49 <Samu> in a comment 14:28:11 <Eddi|zuHause> i don't usually look at these things either 14:28:36 <chillcore> yes samu ... that another function is what keeps getting you 14:28:48 <Eddi|zuHause> but that was one that caught my eye earlier, but i shyed away from it because with all the DLCs it's just hellishly expensive 14:29:57 <Samu> the other function then, if it doesn't find water, it is assuming (and it really must be) that it was previously a canal owned by me 14:30:25 <Samu> so it places a dock with owner me and waterclass canal 14:30:42 <chillcore> that is what put me off cities skyline too for good 14:31:01 <chillcore> 9 extra euros and you get 5 building and music you had already 14:31:20 <chillcore> then there is the DLC ... I saw that gui in abeta version 14:31:26 <chillcore> for real ... 14:31:30 <Sacro> Eddi|zuHause: the DLC is actually good :( 14:31:47 <Sacro> Also only the host needs the DLC which I find awesome 14:31:56 <Samu> I am certain I will have trouble when I mix this with the canal on river patch 14:32:01 <Eddi|zuHause> i don't really play multiplayer 14:32:13 <chillcore> me neither 14:32:37 <Eddi|zuHause> i spend way too much time in pause, just looking around planning stuff 14:32:55 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 14:33:29 <chillcore> is there another way? 14:33:54 <chillcore> read: I am a slow player also 14:34:14 <chillcore> sometimes my minecraft character does not move for an hour ... busy 14:34:43 <Samu> it is a good thing that bridges don't have waterclass 14:34:51 <Samu> they can also be owner_none 14:34:55 <chillcore> Sacro: i am fine with DLC as long as it does not add "missing pieces" 14:35:04 <Samu> saves me from future bugs 14:35:48 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:35:57 <chillcore> but I prefere the old shool expansion packs much more 14:36:18 * chillcore wonders what KSP will bring 14:36:19 <Eddi|zuHause> i bought a bundle for 20⬠that normally costs 90â¬. but it doesn't include some of the latest expansion DLCs 14:36:58 <Eddi|zuHause> i suppose DLCs are fine if you have the base game already, and spend some money additionally every half year or year 14:37:09 <chillcore> what game is worth 90 euros anyways 14:37:09 <Eddi|zuHause> but if you're late and have to catch up on all DLCs at once? 14:37:45 <chillcore> 60 on release complete is more then enough 14:37:57 <Eddi|zuHause> the base game is 40⬠or so 14:38:04 <Eddi|zuHause> was reduced to 10⬠14:38:05 <chillcore> and yeah just wait a year or two and get it bugfree with all DLC for 30 14:38:19 <Eddi|zuHause> i feel like after 1 year, the DLC should just be merged into the base game 14:38:45 <Samu> I need to comment this MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? GetTileOwner (t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc); 14:38:51 <Samu> but it is already too big 14:38:57 <chillcore> ok that is fine ... still a licensse you rent on steam 14:39:05 <chillcore> I agree Eddi|zuHause 14:39:20 <Eddi|zuHause> they sort of did that with Civ5, where they made like a "game of the year edition" with all but the latest expansion 14:39:35 <Samu> specifically "IsWaterTile(t + TileOffsByDiagDir(d)) ? GetTileOwner (t + TileOffsByDiagDir(d)) : o" 14:40:25 <chillcore> Eddi|zuHause: that is indeed the best way to buy games these days 14:40:38 <chillcore> just sad you can not buy to test and resell if you do not like 14:40:42 <Samu> if it doesn't find water, then it is assumed that there was a canal owned by the company building the dock, so set owner to self 14:41:15 <chillcore> Eddi|zuHause: they do offer refunds now in europe ... but only before you start downloading ... so still no way to test 14:41:17 <Eddi|zuHause> "demo version" seems to be a forgotten art 14:41:35 <chillcore> yes too many peeps would just walk away 14:42:05 <chillcore> especially the way these games work on release these days 14:42:34 <chillcore> most games* 14:42:45 <chillcore> there are the exceptions 14:42:56 <chillcore> those I still buy elsewhere 14:43:09 <chillcore> or not 14:44:15 *** crabster [~mccrabbym@94.231.249.233] has joined #openttd 14:44:15 <chillcore> we need a good crash like years ago to bring them back to their senses 14:45:13 <chillcore> episodic ... grrr 14:45:57 <chillcore> epidemic :P 14:46:59 <chillcore> I never could bring myself to subscritions neither 14:47:15 <chillcore> those games simply do not exist in my bbook 14:47:33 <Samu> I'm so scared of showing this to you chillcore, but... but... :( I know https://paste.openttdcoop.org/pebfvml1q 14:47:49 <Samu> it works (for now) 14:47:54 <chillcore> I am the boogie man now? 14:48:11 <V453000> THAT IS SHIT 14:48:12 <V453000> :> 14:48:13 <Samu> :) 14:49:18 <Samu> I did not ignore you 14:49:30 <Samu> I have a plan B 14:49:35 <Samu> which is the other approach 14:49:40 <Samu> the one you metnion 14:50:08 <Samu> the 5 bits approach 14:50:18 *** lobstar [~mccrabbym@94.231.249.233] has quit [Ping timeout: 480 seconds] 14:50:56 <chillcore> if it works samu and you have tested all the corner cases ... 14:51:19 <chillcore> I may have said this before but this code I am unfamiliar with 14:51:35 <chillcore> read: this and the previous version and the one before and so on 14:51:45 <chillcore> they all look the same to me 14:52:33 <chillcore> because there is stuffs that is in there that I do not know what it is ... like ... at all 14:54:28 <chillcore> o, sid, wc, d, tile 1, tile 2 14:54:49 <chillcore> you do not expect me to examine all that ... also outside of what you modified 14:54:57 <chillcore> do you? 14:55:12 <peter1138> iRacing (now on Steam) is funny... 14:55:24 <chillcore> including the functins from where the functions are called 14:55:35 <peter1138> You have to pay X per month subscription, and you also have to pay X per content item. 14:55:49 <chillcore> peter1138: great 14:56:08 <chillcore> but yeah that is pretty much what this madman is on about 14:57:00 <chillcore> I prefer just paying 60 euros and be done with it 14:57:08 <chillcore> for good that is 14:59:10 <chillcore> @calc 6 * 8.94 14:59:10 <DorpsGek> chillcore: 53.64 14:59:24 <chillcore> @calc 7.74 * 12 14:59:24 <DorpsGek> chillcore: 92.88 14:59:36 <chillcore> lol next year you pay again that last nr 14:59:54 <chillcore> are peeps really that stupid 15:00:01 <chillcore> rethorical question 15:00:42 <chillcore> me looks at collection ... 15:00:47 <chillcore> yeah 15:00:51 <chillcore> much better 15:01:00 <chillcore> 400 cars 30 euros 15:01:07 <chillcore> foreeeeeeeeeeever 15:01:33 <chillcore> that just one version of multiple 15:01:54 <chillcore> Gran tourismo, forza, need for speed etc 15:02:03 <chillcore> the old versions 15:02:11 <chillcore> no idea what they do now 15:03:34 <peter1138> I'm not universally against DLC. In some cases it may sustain ongoing development that otherwise wouldn't've happened. 15:03:51 <chillcore> true and I am fine with that 15:04:17 <peter1138> I think that works better in non-storyline-based games. 15:05:00 <peter1138> I paid my £7 for Nordschleife in Assetto Corsa without hesitation. 15:05:35 <peter1138> I never paid for content in iRacing due to it being useless when you stop paying the subscription. 15:05:57 <chillcore> yeah 15:05:58 <peter1138> I paid for DLC in ETS2 too :o 15:06:14 <peter1138> I think all the rest of the DLC I have came in bundles. 15:06:21 <chillcore> I have a huge map for Sniper 15:07:05 <chillcore> Hardcore style ... and sniper2 ... 1 is a game I regret getting 15:07:13 <chillcore> but I am stuck with it 15:08:20 <chillcore> if I could give it away for free I would ... along with Jericho and F1 2012 15:09:00 <chillcore> and everything Valve :/ 15:11:51 *** alluke [~oftc-webi@62-78-237-171.bb.dnainternet.fi] has joined #openttd 15:13:12 <chillcore> Far Cry 3 i have some DLC ... but did not work offline so I rebought on xbox360 15:13:34 <chillcore> not going to play the game agin for some ... graphics or levels 15:14:02 <chillcore> also does not work without two clients running 15:14:13 <chillcore> steam and origin at the same time 15:14:33 <Samu> 3rd version posted on the forum 15:14:43 <chillcore> o console they asked if I wanted to register , I said no and that was it 15:15:26 <chillcore> samu you need to test more 15:15:39 <Samu> I know 15:15:53 <chillcore> I don't post a new version because I changed an 'a' into a 'b' 15:16:14 <Samu> what kind of docks do NewGRFs can build? 15:16:23 <Samu> I'm worried about this 15:16:44 <chillcore> how many kinds of docks are there? 15:17:25 <Samu> if NewGRFs can make docks of different shapes and sizes, I am worried 15:17:38 <Samu> if not, then I'm relieved 15:17:50 <peter1138> That was the plan, though it's not realised yet. 15:24:59 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 15:27:22 <chillcore> <Eddi|zuHause> what i always asked myself: how can you build downwards? <- and fly offcourse xD 15:28:32 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 15:28:36 *** mode/#openttd [+v tokai|noir] by ChanServ 15:31:40 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 15:33:25 *** tokai|mdlx [~tokai@port-92-195-87-139.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 15:34:14 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 15:34:30 *** Supercheese is now known as Guest914 15:34:34 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 15:40:32 *** Guest914 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 15:40:40 *** CompuDesktop is now known as Compu 15:40:43 *** Compu [~quassel@2604:6000:120a:8001:519c:d67c:ce3a:8c7c] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 15:40:59 *** Compu [~quassel@2604:6000:120a:8001:519c:d67c:ce3a:8c7c] has joined #openttd 15:43:06 *** shirish [~quassel@59.94.53.119] has joined #openttd 15:43:24 *** Belugas [~belugas@216.191.111.230] has joined #openttd 15:43:27 *** mode/#openttd [+o Belugas] by ChanServ 15:53:12 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:53:15 *** mode/#openttd [+o Alberth] by ChanServ 15:57:52 <chillcore> o/ Alberth 16:00:37 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 16:14:59 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 16:15:32 <Samu> i found a bug in the real trunk version 16:15:40 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Remote host closed the connection] 16:15:51 <Samu> let me confirm 16:15:59 <Alberth> hmm, do you also have an unreal trunk version? 16:16:06 <Samu> yes, my modified 16:16:30 <Alberth> ah, right 16:16:33 <Samu> now testing 1.5.0-rc-1 16:17:02 <Alberth> I call such versions 'my version' rather than 'trunk' 16:17:31 <Samu> confirmed, bug also happens in 1.5.0-rc1 16:17:52 <Samu> okay the bug is with locks and opengfx landscape 1.1.2 16:18:15 <Alberth> newgrf bug? 16:18:43 <Samu> build a rock on water 16:18:50 <Samu> oh wait, wrong order 16:18:54 <Samu> build a canal on water 16:18:57 <Samu> then build a rock on top of it 16:19:25 <Samu> then build a lock in which one of the water parts is on that canal with a rock 16:19:36 <Samu> it doesn't bring up an error message 16:19:46 <Samu> try that with a dock 16:19:53 <Samu> it brings up error site unsuitable 16:22:29 <Samu> which behaviour is supposed to be intended? 16:23:14 <Samu> hmm ship depot can also build on top of a rock on canal 16:23:21 <Alberth> what happens without newgrf? 16:23:39 <Samu> there are no objects on water 16:23:43 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 16:23:48 <Wolf01> o/ 16:23:49 <Alberth> moin Wolf01 16:24:03 <Samu> no way to verify that 16:24:06 <Alberth> Samu: right 16:25:19 <Alberth> Samu: that makes the problem fall fully in the domain of ogfx landscape, I'd say 16:26:08 <Alberth> I wouldn't know what is right here 16:26:42 <Alberth> please make a post in the landscape thread, or make an issue in the project about it 16:27:07 <Alberth> former is more likely to be noticed, I guess 16:27:35 <Alberth> pictures work quite well then 16:29:34 <Samu> oki 16:31:47 <Alberth> you can also make an issue and refer to the topic in the forum for details 16:34:34 <Samu> it seems that only the dock is coming up with the error 16:35:21 <Samu> tried buoy, ship depot, oil rig, lock, they all clear the rocks 16:35:28 <Samu> only dock does nto 16:35:31 <Samu> not* 16:36:37 <Samu> the pricing is not consistent either 16:39:28 <Samu> pricing is consistent for buoy and ship depot, not for lock 16:39:45 <Samu> okay posting all my findings 16:40:23 * Wolf01 read "posting all my fingers" 16:44:48 <Terkhen> hello 16:46:19 *** Progman [~progman@p57A18A2D.dip0.t-ipconnect.de] has joined #openttd 16:53:29 <Samu> http://www.tt-forums.net/viewtopic.php?f=26&t=52396&p=1145646#p1145646 16:54:01 <Samu> oh, forgot oil rig sorry 16:57:14 <Samu> wow, oil rig bug is very different 16:57:50 <Samu> you know of that layout we talked about a month ago? 16:57:57 <Samu> that mold 16:58:07 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:02:31 <Alberth> got fixed in trunk afaik 17:03:08 <Samu> if it doesn't fit the mold criteria, it comes up with site unsuitable error 17:03:42 <Samu> but there's a twist for the tiles which are actually non-water 17:03:48 <Samu> the oil rig itself 17:03:49 <Alberth> it's a newgrf, it can do things differently from trunk if it wants, I think 17:04:30 <Samu> those 6 tiles which comprise of the oil rig are cleared, no matter if there's rocks on water or not 17:04:50 <Samu> those others which are to be checked if they're clean of water, can't have rocks on it 17:05:10 <Samu> if they do have rocks on water, error site unsuitable comes up 17:05:10 *** Progman [~progman@p57A18A2D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 17:05:14 <Alberth> k 17:08:28 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:12:47 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 17:13:46 <Samu> post edited with oil rig 17:20:45 <Samu> damn oil rig, it's always in the way 17:24:47 <Samu> non-uniform building behaviour 17:28:02 <Samu> side note: ships can't traverse rocks on water 17:28:30 <Samu> this makes the issue quite more complex 17:31:48 <chillcore> side note: don't fix that... it works as intended ;) 17:31:50 <Alberth> don't add rocks on water? :) 17:31:54 <chillcore> hehe 17:33:56 <Samu> working as intended for 5.1 and 5.2 then 17:34:19 <Samu> though 5.2 could be improved 17:34:29 <Samu> the perimeter is so far away from the actual oil rig 17:35:32 <Samu> but i guess it's needed, else they could spawn near land and abusers would use trains instead 17:36:28 <Alberth> you speak in riddles, what is 5.2 ? 17:36:36 <Samu> what i posted in the topic 17:36:42 <Alberth> oh, right 17:37:18 <Samu> http://www.tt-forums.net/viewtopic.php?f=26&t=52396&p=1145646#p1145646 17:37:43 <Alberth> yes, I have seen it, just didn't make the connection 17:45:34 <DorpsGek> Commit by translators :: r27204 /trunk/src/lang (luxembourgish.txt ukrainian.txt) (2015-03-25 18:45:24 +0100 ) 17:45:35 <DorpsGek> -Update from WebTranslator v3.0: 17:45:36 <DorpsGek> luxembourgish - 6 changes by Phreeze 17:45:37 <DorpsGek> ukrainian - 1 changes by Strategy 17:49:43 <Samu> so i have a feeling, dock code is gonna be changed 17:49:59 <Samu> which means my dock code sucks 17:50:41 <Samu> ship depot and buoy have the best behaviour 17:52:06 <Samu> lock pricing, hmm 17:52:11 <Samu> must check 17:57:25 <Samu> my lock pricing adjustments doesn't take rocks into account 17:57:41 <Samu> fail patch 17:57:57 <V453000> sigh people who think money matters in openttd 17:58:10 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:58:30 <Samu> :) 18:00:27 *** Belugas [~belugas@216.191.111.230] has joined #openttd 18:00:30 *** mode/#openttd [+o Belugas] by ChanServ 18:02:43 <Samu> ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); 18:02:59 <Samu> this DoCommand is really hard to understand 18:09:15 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:09:18 *** mode/#openttd [+v glx] by ChanServ 18:19:36 <Samu> aha 18:19:38 <Samu> | DC_AUTO 18:19:46 <Samu> this must be the trick 18:19:49 <Samu> let me try 18:22:14 <Samu> nop, it ain't 18:22:17 <Samu> :) 18:29:58 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 18:30:35 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:30:39 <andythenorth> o/ 18:38:32 <Alberth> o/ 18:40:59 *** Biolunar [Biolunar@x4d08330c.dyn.telefonica.de] has quit [Quit: leaving] 18:48:32 *** frosch123 [~frosch@x5f7422b6.dyn.telefonica.de] has joined #openttd 18:52:49 <Alberth> hola 18:53:36 <andythenorth> quak 18:56:12 <frosch123> hai 19:02:34 <Samu> 7500 + 5000 + 256 19:03:12 <Samu> 12756 19:03:31 <Samu> woah, I did it 19:09:01 <Samu> I believe building ship depot function has the best approach for calculating total cost 19:13:23 <chillcore> cool 19:18:27 *** HerzogDeXtEr1 [~flex@i59F6BC39.versanet.de] has joined #openttd 19:20:37 *** HerzogDeXtEr [~flex@i59F6D094.versanet.de] has quit [Ping timeout: 480 seconds] 19:22:08 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 19:24:56 <ST2> Player_Name (#28/IP/1 (Green)/PL) has left the game (was trying to use a cheat) <<-- no idea what caused it, any clue? (taking apart some naughty naughty players xD) 19:24:59 <ST2> hi :) 19:26:12 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:28:54 *** Belugas [~belugas@216.191.111.230] has joined #openttd 19:28:55 *** mode/#openttd [+o Belugas] by ChanServ 19:28:55 <Samu> hello 19:30:25 <Samu> found one other bug Alberth 19:30:47 <Samu> build rocks on a river slope 19:30:55 <Samu> then build lock on it 19:31:00 <Samu> now remove lock 19:31:07 <Samu> boom river is gone 19:31:11 <Samu> :( 19:32:07 <Samu> i'll post on the same topic 19:32:41 *** WileECoyote [~androirc@109.121.58.47] has joined #openttd 19:33:06 <frosch123> ST2: it means that a client tries to send a command for company, which it has not joined 19:33:57 <ST2> thanks :) 19:34:13 <ST2> oh well, an excuse to call them "cheaters" :D 19:37:46 <Samu> woah, assertion failed on 1.5.0-RC1 19:38:25 <Samu> what now? 19:40:41 <chillcore> what did you do? newGRF? reproducable? 19:41:02 <Samu> yes, with NewGRF OpenGFX+ Landscape 1.1.2 19:41:04 <Supercheese> report it 19:41:22 <Samu> to whom? 19:41:31 <chillcore> flyspray 19:41:33 <Samu> ok 19:41:48 <chillcore> and opengfx+ too 19:44:00 <chillcore> include crashlog and crashsave please 19:44:28 <Samu> it did not create one 19:44:34 *** Titilambert [~titilambe@titilambert.org] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 19:44:39 <chillcore> then you can not include it ;) 19:44:56 <chillcore> is it reproducable? 19:45:05 <Samu> yes, very easy even 19:45:16 <chillcore> write down message please? 19:45:27 <Samu> use the newgrf 19:45:36 <Samu> start new game 19:46:02 <Samu> find a river and place rocks on the upper tile of where a lock would be built 19:46:07 <Samu> then build a lock 19:46:13 <Samu> now demolish lock = assertion 19:50:17 <Supercheese> I can confirm the assert using r27190 19:50:26 <Supercheese> using steps to reproduce as above 19:50:30 <chillcore> indeed let me see if I have a crashlog 19:50:45 <chillcore> if not I'll build a debug build 19:51:03 <chillcore> compile* 19:51:37 <chillcore> Message: Assertion failed at line 414 of /home/chillcore/chiottd/TGP_Light/src/water_map.h: o != OWNER_WATER 19:52:04 <chillcore> that comes from tgen light but ... 19:53:46 <chillcore> I'll pm you a crashlog samu ... first need to build clean trunk 19:54:31 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.0.1] 19:55:51 <Supercheese> it's in the MaleCanal function 19:55:53 <Supercheese> Make* 19:56:30 <Supercheese> but perhaps that function shouldn't even be being called at all 19:56:35 <Supercheese> but rather Make River 19:57:19 <chillcore> when you destroy a lock that was build on dry land it makes two canal tiles 19:57:34 <chillcore> rievr should not be created in that cas 19:57:39 <Supercheese> this lock is built on a river though 19:57:45 <chillcore> spelling* 19:57:49 <Supercheese> the asserting one anyway 19:58:08 <chillcore> true ... I'll test on dry land too 19:58:24 <chillcore> compiling 20:00:06 <Supercheese> Removing the lock calls MakeWaterKeepingClass 20:00:20 <Supercheese> perhaps that is not calling the appropriate function in turn 20:04:39 *** Supercheese is now known as Guest935 20:04:44 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 20:06:43 <Samu> https://bugs.openttd.org/task/6264 20:09:16 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 20:09:33 *** Guest935 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 20:10:56 <chillcore> I have sent you a crash save and crash log samu 20:11:09 <chillcore> can you add them please? 20:11:27 <Samu> to the report? ok 20:11:39 <chillcore> also log extension seems not allowed in PMs 20:12:42 <chillcore> samu: yes it is prefered to always add those 20:13:04 <chillcore> if they are produced that is 20:13:21 <chillcore> note ... I used trunk 27204 20:13:34 <chillcore> not RC1 20:13:40 <Samu> ops, okay 20:13:57 <chillcore> it is ok ... just mention that please 20:14:03 <chillcore> it does show in the og 20:14:07 <chillcore> log* 20:14:33 <chillcore> just to avoid confusion 20:15:18 <chillcore> thank you ;) 20:17:17 <Samu> done 20:18:12 <chillcore> now a patch to fix it xD 20:18:20 <chillcore> just kidding 20:19:23 <Samu> i also tried with my current patch, it is coming up with the assertion too, but the river is not cleared 20:19:33 <Samu> it is restored 20:19:54 <Samu> must avoid the assertion 20:19:58 <Samu> hmm think 20:20:21 <chillcore> I think it has to do with something being under the lower tile ... 20:21:38 <chillcore> ^^^ uneducated guess 20:24:26 <andythenorth> things in a hot oven get hot 20:24:30 * andythenorth learns 20:25:26 <_dp__> hi 20:25:50 <_dp__> is there any way to turn off that annoying "runway is too short" popup? 20:26:48 <chillcore> rocks on upper tile crashes it too 20:27:44 <Alberth> _dp__: wait until the aircrafts have crashed? 20:28:00 <Alberth> or better build an airport with longer runways 20:28:09 <Alberth> fast aircraft need a longer runway 20:28:29 <Alberth> hmm, not playing with aircraft would work too :p 20:28:46 <_dp__> not happening, i just want popup off 20:29:25 <Alberth> use slower aircraft 20:29:58 <_dp__> they are less profitable 20:30:18 <Alberth> who needs profit in OpenTTD? you get zillions easily 20:30:34 <Alberth> there is no fun in collecting more money than makes sense, imho 20:31:20 <_dp__> You need money to do other things 20:31:28 <_dp__> and the faster you get it the better 20:31:31 <Samu> I think I know what's wrong~ 20:31:59 <Samu> when the rocks are placed, I become the owner of the river 20:32:00 <Alberth> there is a cheat to get money, it's MUCH faster :D 20:32:07 *** WileECoyote [~androirc@109.121.58.47] has quit [Remote host closed the connection] 20:32:08 <_dp__> not it mp 20:32:16 <_dp__> *in 20:32:25 <Samu> the game doesn't like it when rivers are owned by companies 20:33:27 <Supercheese> yes, I can see why it would complain there 20:38:33 <Samu> removing the assertion 20:38:41 <Samu> let me see if it fixes 20:39:03 <chillcore> no just no 20:39:15 <Alberth> <insert repeat lesson about assert removal here> 20:39:16 <glx> never remove assertions 20:39:36 <Samu> ugh, okay then 20:39:43 <glx> an assertion is an effect, not a cause 20:39:55 <Samu> then, forbit objects from having owners 20:40:00 <chillcore> the game should remove them rocks before placing lock or not allow lock samu 20:40:08 <chillcore> one of both 20:40:13 * _dp__ remembers finding assert True once 20:40:37 <Alberth> sounds important to check :p 20:40:49 <Samu> there can be ground owned by companies, so why not water? 20:40:53 <Samu> or object 20:41:56 <Samu> lol 20:42:00 <Samu> i built a rock on land 20:42:03 <Samu> then a lock 20:42:09 <Samu> removed lock and it brought a canal 20:43:41 <Samu> oh i see, it's intended, dumb me 20:43:41 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:45:48 *** gelignite [~gelignite@i5387ACCE.versanet.de] has joined #openttd 20:47:23 * chillcore thinks not allowing locks on objects is correct solution 20:48:26 <chillcore> also on land even if the crash does not happen there 20:48:40 <chillcore> yet 20:48:58 <Samu> 0 01 10001 - canal of owner water 20:49:04 <Samu> ~for the upper tile 20:50:31 <Samu> the upper and lower tiles, if built on rivers, should stay as rivers, I guess 21:01:41 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 21:02:51 <__ln__> http://www.pcgamer.com/the-strange-tale-of-a-cities-skylines-town-with-only-one-house/ 21:03:47 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [] 21:05:46 *** frosch123 [~frosch@x5f7422b6.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:16:30 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:18:50 <Samu> i think i found the problem 21:18:53 <Samu> for reals 21:19:17 <Terkhen> good night 21:19:52 <Samu> I shall never trust NewGRFs again 21:20:13 <Samu> the rocks are not owned by the company who builds it 21:20:19 <Samu> but still 21:20:29 <Samu> the owner is always OWNER_NONE, for any object, even those on water 21:20:48 <chillcore> night Terkhen 21:20:53 <Samu> rocks on river? OWNER_NONE 21:21:03 <Samu> it should stay OWNER_WATER 21:21:17 <Samu> the blame is on the NewGRF 21:22:21 <Samu> what can I do now? 21:24:15 <Samu> it's still funny that it still says the owner of the object is still me 21:24:18 <Alberth> sleep? 21:24:27 <Samu> query it 21:25:10 <Samu> 0 11 00000 - company 1 owning the rocks 21:26:04 <Samu> 0 10 00000 - company 1 owning the rocks on river 21:26:51 <Samu> nevermind, i'm such an idiot 21:28:04 <Samu> 0 01 00000 - company 1 owning the rocks on canal 21:28:31 <Samu> 0 00 00000 - company 1 owning the rocks on sea 21:28:33 <chillcore> or 2 or 3 or ... 21:29:18 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:32:29 <Samu> the error also happens for sea 21:32:34 <Samu> the assertion error 21:33:13 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 21:34:06 <chillcore> samu... maybe let people who know what they do fix that one? 21:34:18 *** shirish [~quassel@117.195.115.119] has joined #openttd 21:34:21 <Samu> okay, it's not just for river 21:34:23 <Samu> also for sea 21:34:27 <chillcore> I am not even trying 21:34:30 <Samu> should i add that to the report? 21:34:33 <chillcore> you reported 21:34:53 <chillcore> is it under a lock? 21:35:04 <Samu> rocks on sea, then lock, then remove lock = assertion 21:35:13 <chillcore> same thing then 21:35:47 <chillcore> it is the object that has an owner 21:37:05 <Samu> rocks on canal doesn't come up with assertion though 21:37:18 <Samu> but... it is buggy nonetheless 21:37:43 <Samu> nevermind, forget what I just said [21:37] <Samu> but... it is buggy nonetheless 21:37:47 <Samu> it's fine 21:38:33 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.32.1/20150207155745]] 21:41:49 <Wolf01> 'night 21:41:57 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:41:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:43:53 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 21:50:51 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 21:57:04 *** gelignite [~gelignite@i5387ACCE.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:58:43 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 22:09:37 *** Progman [~progman@p57A18A2D.dip0.t-ipconnect.de] has joined #openttd 22:23:26 *** GriffinOneTwo [~oftc-webi@adsl-68-125-32-4.dsl.irvnca.pacbell.net] has joined #openttd 22:23:44 <chillcore> good night all o/ 22:23:49 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 22:33:44 *** alluke [~oftc-webi@62-78-237-171.bb.dnainternet.fi] has quit [Quit: Page closed] 22:37:18 *** Progman [~progman@p57A18A2D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:38:18 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:00:20 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has joined #openttd 23:00:20 *** BobDendr1 [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 23:01:29 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:02:04 *** HerzogDeXtEr1 [~flex@i59F6BC39.versanet.de] has quit [Quit: Leaving.] 23:10:12 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:10:17 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [] 23:14:35 *** HerzogDeXtEr [~flex@i59F6BC39.versanet.de] has joined #openttd 23:17:45 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 23:44:40 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 23:46:09 <supermop> yo