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00:00:08 *** Guest1605 [~frank@p4FC61D64.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:03:08 *** Ketsuban_ [~thomas@2.221.246.223] has joined #openttd 00:03:16 *** fjb_mobile is now known as Guest1606 00:03:17 *** fjb_mobile [~frank@p5DE57F75.dip0.t-ipconnect.de] has joined #openttd 00:07:54 *** namad7 [~aaaaa@pool-173-71-186-192.pitbpa.fios.verizon.net] has joined #openttd 00:08:03 *** Ketsuban [~thomas@2.126.190.163] has quit [Ping timeout: 480 seconds] 00:10:14 *** namad7 [~aaaaa@pool-173-71-186-192.pitbpa.fios.verizon.net] has quit [] 00:11:10 *** Guest1606 [~frank@82.113.106.44] has quit [Ping timeout: 480 seconds] 00:18:18 <soupy> I've become embroiled in seeing how much I can do with only the passenger business. With horses in 1860. 00:22:15 <kamnet> Supermop: Nah, no reason to code it for restrictions like that. It would dicourage others from making new aircraft sets 00:24:06 <Supercheese> err do you mean me...? 00:25:57 <kamnet> Er, yeah 00:26:02 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 00:26:05 <kamnet> to many super grf makers here LULZ 00:35:42 *** HerzogDeXtEr [~flex@i59F6A217.versanet.de] has joined #openttd 00:36:53 <Supercheese> heh, well I agree 00:42:14 *** Ketsuban_ is now known as Ketsuban 00:42:14 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:56:22 *** HerzogDeXtEr [~flex@i59F6A217.versanet.de] has quit [Quit: Leaving.] 00:58:29 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [] 01:13:46 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 01:18:20 <soupy> So, this is just a crazy idea, but would there be any way of modding OTTD to show how much cost, income, and profit is coming from a certain group in the vehicle listing? 01:19:36 <Pikka> yes, there would 01:19:54 <Pikka> I imagine :) 01:21:27 * soupy mumbles something about there being a lot of modders in here that would love a case of beer. 01:21:56 <Supercheese> There may already be a patch 01:22:09 <Supercheese> In fact: https://www.tt-forums.net/viewtopic.php?f=33&t=72855 01:22:54 <soupy> And now I'm drooling. 01:24:26 <soupy> I want to know if it would be more cost effective to replace my 18 busses (horses) with a short-haul train... that mod would be awesome. 01:26:49 <soupy> It would sure be a lot easier on my CPU' 01:27:10 <soupy> (As far as large scale operations goes. 01:27:43 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 01:29:58 <soupy> I have to say, I'm absolutely loving Cargodist now I've found the map graph thingy. 01:43:53 <Supercheese> What on earth, I save my game, load my save, and the game forgets I had accepted the 1 year preview of a new vehicle... 01:48:55 *** kais58__ is now known as kais58|AFK 01:56:40 *** kamnet [~chatzilla@cpe-76-177-123-175.natcky.res.rr.com] has quit [Ping timeout: 480 seconds] 01:58:26 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:58:29 *** tokai|mdlx [~tokai@port-92-195-11-244.dynamic.qsc.de] has quit [Quit: c('~' )o] 02:01:04 *** kamnet [~chatzilla@cpe-76-177-123-175.natcky.res.rr.com] has joined #openttd 02:24:12 <soupy> Gah, that's what bugs me about this game. 2 hours to set up 2 star networks and a train between the hubs for 200k / quarter, or 5 minutes to set up 10 boats to and from fishing grounds for 300k / quarter. 02:25:01 <Eddi|zuHause> or 200 hours for a real train network... 02:25:31 <Eddi|zuHause> or 2000 hours to fill a 4048^2 map 02:28:46 <soupy> Whenever I start to really branch out with my rail network, I always get tired of designing intersections with the lowest chance of delays (junctions with speed-up lanes etc.), then I get tired of doing that and don't build anymore. Even though if I did it with the simplest T junction, it would only have a 1% effect on efficiency. 02:31:12 <Eddi|zuHause> you're probably overthinking it 02:33:13 <soupy> Exactly. I was pondering that earlier. I should probably just bang out my lines for startup and then start correcting them as I see major problems, which will be way further down the line for 95% of my long-hauls. 02:34:05 *** JGR_ [~JGR@host86-181-104-192.range86-181.btcentralplus.com] has joined #openttd 02:34:08 *** JGR [~JGR@host81-156-245-23.range81-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 02:34:08 *** JGR_ is now known as JGR 02:36:56 <Eddi|zuHause> yeah, sometimes you need to have a "good enough" attitude to get anything done at all 02:59:59 <Pikka> http://pikkarail.com/?attachment_id=269 fun times 03:01:13 <supermop> nice 03:04:13 <Pikka> the hats could do with some more detail, rather than just being disks. :) 03:04:53 <supermop> will hats have corks on them? 03:05:01 <Pikka> yes 03:05:03 <Pikka> animated corks 03:05:16 <supermop> nothing less will do 03:05:37 <supermop> do people drive utes up there? 03:05:45 <supermop> ittle house should have a ute 03:06:16 <Pikka> definitely utes 03:07:12 <kamnet> utes with hats? 03:09:58 <Pikka> http://pikkarail.com/?attachment_id=270 03:11:49 *** TartarusMkII [4574c043@107.161.19.109] has joined #openttd 03:12:45 <soupy> Man I wish Yeti hadn't given me an <invalid cargo> error yesterday. Would have liked to have tried it properly but got paranoid that it would screw me over later with some other error. 03:12:54 <TartarusMkII> Hi guys, I've got a question- I notice that in the default version of OpenTTD, some industries are difference sizes, like a coal mine may be larger, or a power plant may have more cooling towers. Is this aesthetic, or does this do something for its growth potential? 03:13:11 <Pikka> purely aesthetic, TartarusMkII 03:13:56 <TartarusMkII> Thankyou Pikka 03:14:09 <TartarusMkII> Is there anything to keep in mind when choosing an industry to work with in the beggining other than distance? 03:15:35 <Pikka> with the default industries? nope. 03:15:50 <TartarusMkII> Okay thanks =D 03:16:53 <soupy> Other than their current production, of course. Either way, it's pure luck, but if you get decent production increase with a 120 ton coal mine, it's of course going to be better than an 80 ton coal mine. 03:22:33 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 03:37:22 *** soupy [~oftc-webi@24-107-129-82.dhcp.stls.mo.charter.com] has quit [Quit: Page closed] 03:53:47 <TartarusMkII> I had an accident and now ruined trains are on my tracks- how do I get rid of them? 03:54:32 *** fjb_mobile [~frank@p5DE57F75.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:55:24 <Supercheese> they will disappear on their own shortly 03:55:31 <Supercheese> you must live with them until they do 03:57:39 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Read error: Connection reset by peer] 04:06:53 <TartarusMkII> damn okay, thanks. 04:15:51 <kamnet> I'm going ekranoplan crazy tonight. 04:16:40 <supermop> haha seems like it 04:24:01 <Eddi|zuHause> i'm going crazy at youtube tonight 04:24:23 <Eddi|zuHause> it suddenly decided that the big player mode should have the same size as the small player mode 04:24:51 <kamnet> Most of the ones I'm finding are basically light passenger and cargo transport, but I've found some real interesting ones too 04:24:58 <Eddi|zuHause> unless i switch my browser to fullscreen (F11), which only marginally increases the size of the browser 04:25:20 <kamnet> A pair of luxury "superyacht" ekranoplans coming in at a few million dollars each. 04:25:24 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 04:25:25 *** mode/#openttd [+v tokai] by ChanServ 04:25:25 <Eddi|zuHause> and i don't understand the conditions on which it decides this size 04:25:46 <kamnet> Weird, Eddi 04:29:53 <TartarusMkII> When is a good time to start tackling the loan debt? 04:33:09 <kamnet> I tend to do it when I've got a stable amount of income and I'm not building anything else. 04:34:10 <TartarusMkII> Alrighty. 04:34:36 <TartarusMkII> Right now I have a very strong set up for moving coal to a power plant, but I don't want to invest in the shitty starting train, so I only bought a few, but reserved space to expand the railway. 04:35:04 <TartarusMkII> Then I gave a city nearby a little train system to ferry passengers to a dock, then I made something similar along the coast but with busses, and I have one ferry moving people back and forth 04:35:15 <TartarusMkII> right now I am experimenting with the idea of making things like the ferry wait for a full load 04:35:22 <kamnet> Yeah, if you're still building and have thin profit margins, keep borrowing. 04:36:14 <TartarusMkII> I would prefer to choose something far away ,but if I wanted to make steel for the sake of a factory, and an ore mine is nearby, is trucks just cheaper for carting stuff a short range? Or is rail still.. better(?) 04:44:48 *** Pereba [~UserNick@186.212.163.202] has quit [Quit: I love my AdiIRC -> http://www.adiirc.com <-] 04:55:00 <TartarusMkII> =o! 04:56:01 *** Eddi|zuHause [~johekr@p5DC66FC7.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC671C2.dip0.t-ipconnect.de] has joined #openttd 04:57:40 <Eddi|zuHause> TartarusMkII: for short hauls i often use the cargo trams from HEQS 04:58:07 <Eddi|zuHause> TartarusMkII: it might not be the most profitable way, but it is certainly more space efficient 04:59:55 <TartarusMkII> Okay, thanks. Vanilla doesn't have trams, right? So like, vanilla then? X3 05:00:14 <Eddi|zuHause> i haven't played vanilla in like 10 years :p 05:00:35 <TartarusMkII> haha I'm just starting out XD 05:00:48 <TartarusMkII> I got trains truckies boaties and planes 05:05:42 <Eddi|zuHause> road vehicles mostly shine in tight spaces like cities, it has less to do with distances 05:09:23 <TartarusMkII> Okay cool 05:18:58 <Eddi|zuHause> although the generally lower speed somewhat has a higher impact on longer distances. and the amortization of rail wagons has a higher impact on higher production levels 05:19:57 <Eddi|zuHause> you only pay maintenance for the train engine, no matter how many wagons it has, while you pay maintenance for each truck 05:24:31 <TartarusMkII> Ah very true 05:32:09 <TartarusMkII> Ah, I'm having quite a problem. I am sending Iron Ore to a station as a transfer, but the Smeltery that is within range of the station is not picking up the iron for itself. should I make it not a transfer, and just drop it for the smeltery to make steel? 05:35:01 <TartarusMkII> Yes, that's it, oka. 05:42:09 *** roidal [~roland@194-152-175-123.adsl.highway.telekom.at] has joined #openttd 05:45:00 <TartarusMkII> What happens if I tell a train with 4 pieces to dock at a 1 slot (2 piece) station? 05:45:04 <TartarusMkII> to unload? 05:51:18 <kamnet> There are no trams in vanilla OpenTTD. yes you should unload (not transfer) for the local industry to pick up. And what will happen is that your train will unload slower and take a penalty. 05:52:50 <TartarusMkII> Okay thanks! 05:53:26 <TartarusMkII> I got lots of goods from this factory, but I don't know how to best send it to this town I've got my trains in because I could only fit one platform stations there, and don't want a whole new group of engines on that small track just to distribute goods =v 06:05:08 <TartarusMkII> Now the station that delivers to the factory won't acquire the goods from the factory to put on the train sitting there waiting for them =v 06:07:31 <TartarusMkII> oh nvm now it is.. hm. 06:24:38 <Supercheese> stations do not begin receiving cargo until a train that wants it arrives at the station 06:24:48 <Supercheese> by default at least, there is a setting that controls that 06:25:40 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 06:28:35 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has quit [Ping timeout: 480 seconds] 06:28:39 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Read error: Connection reset by peer] 06:35:39 <supermop> tensile roofs are really not great at holding my interest 06:36:01 <supermop> i guess there's a reason I've never cared about these things in real life 06:37:18 *** chillcore [~chillcore@2a02:a03f:10ca:3400:4e72:b9ff:feac:5979] has joined #openttd 06:38:34 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 06:41:05 *** AbsoluteVeritas [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has joined #openttd 06:41:24 <TartarusMkII> Is there a menu function like the replace menu in vanilla that allows me to replace old vehicles? I don't mean automatically, but I wonder how I am supposed to do this other than ordering ones by hand to go to the depot to do it manually 06:43:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:47:47 *** |Truth| [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 06:52:48 *** AbsoluteVeritas [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 06:53:57 <andythenorth> weâre being overwhelmed by falsehood 06:54:13 <TartarusMkII> ? 06:54:26 <Supercheese> TartarusMkII: Yes, there is that option under "Manage Vehicles" the dropdown at the bottom of your vehicle listing 06:54:59 <TartarusMkII> I see, undr manage list, replace, send to depot, and send for maintenance 06:55:01 <Supercheese> https://wiki.openttd.org/Replace_vehicles#Autoreplace 06:55:09 <Supercheese> Replace is what you want eh? 06:55:22 <Supercheese> ooooh no wait 06:55:25 <Supercheese> you wanted renew 06:55:28 <TartarusMkII> Yes but that's automatic, I want to know if there is a menu option to manually replace that is one step further than ordering each truck to go to a depot 06:55:32 <TartarusMkII> yes, renew. 06:55:44 <Supercheese> that is under the Settings menu 06:55:46 <Supercheese> https://wiki.openttd.org/Advanced_Settings/Vehicles#Autorenew 06:56:17 <Supercheese> open the big settings tree and search for "renew" 06:57:03 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 06:57:46 <TartarusMkII> thankyou again 06:58:16 <Supercheese> most welcome :) 07:02:40 <andythenorth> 8 / 66 FIRS industries converted :P 07:02:46 <andythenorth> only 58 to go 07:24:46 <kamnet> overwhelmed by falsehoods, andy? 07:27:17 <andythenorth> truth and veritas both left 07:27:22 <andythenorth> one after the other 07:27:44 <kamnet> I thought it was right? 07:28:16 <kamnet> I've got stats on 32 ekranoplans. Somebody now needs to fix OpenTTD so we can properly use them. :-) 07:30:23 <Supercheese> Veritas fugit? 07:30:37 <Eddi|zuHause> veritas fuck it? 07:30:40 <Supercheese> Ha 07:30:59 <kamnet> That way somebody can spend million on a 500 km/h Bentley Ares SuperYacht to take 500 of their closest friends to drive 20 tons worth of SUV on exclusive desert islands. :D 07:36:10 <Supercheese> I wonder what sort of license is required to pilot an ekranoplan... 07:36:30 <Supercheese> does the FAA regulate it? They aren't technically aircraft... 07:37:10 <supermop> if its out on open ocean it doesnt need to be regulated? 07:38:07 <Supercheese> well one must dock somewhere... 07:38:10 <Eddi|zuHause> i suppose as long as they don't reach a certain height, they'll be classified as ships? 07:38:26 <andythenorth> probably same as hovercraft 07:38:27 <Supercheese> http://www.homebuiltairplanes.com/forums/rules-regulations-flight-safety-better-pilots/10316-wing-ground-ekranoplans-dont-count-aircraft.html 07:38:32 <supermop> using paypal to send money to my fiance seems incredibly odd 07:38:35 <Supercheese> they do seem to fall under maritime regulations 07:38:44 <Eddi|zuHause> i'm sure there are rules for seaplanes that can be applied 07:38:45 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 07:39:42 <supermop> should i skip these suspended roof stations? i just cant imagine them turning out interesting enough 07:40:00 <andythenorth> yes 07:40:04 <Eddi|zuHause> supermop: we really can't tell you what to do. 07:40:08 <andythenorth> I can 07:40:20 <supermop> precious few real tensile roof structures look anything but forgettably boring 07:40:21 <andythenorth> what else are we hanging out here for? 07:40:51 <supermop> i mean i only come on irc to receive my instructions from andy 07:41:00 <andythenorth> or someone else 07:41:10 <Eddi|zuHause> andythenorth: escaping the sad reality of our so-called "real" life 07:41:24 <supermop> since he refuses to operate a newgrf themed numbers staton 07:41:25 <andythenorth> this is the best escape we can find? o_O 07:42:02 <Eddi|zuHause> isn't that the main classification of any hobby? 07:42:45 <supermop> i think i'll shelve them 07:43:02 <supermop> maybe do something with spaceframes instead 07:43:10 <supermop> then maybe some sheds 07:43:56 <Eddi|zuHause> hobby == the life you would lead if you didn't have to rely on a job to get food/shelter 07:45:38 <Eddi|zuHause> there's a reason why the french word "travail" originated in a word meaning "torture" and the german word "Arbeit" originated in a word meaning "slavery" 07:46:24 <Eddi|zuHause> the russian word "robota" has the same origin 07:46:29 <Supercheese> same for Latin "Laboro" and "Labor" 07:46:50 <Supercheese> which even has preserved its dual meaning into English cognates 07:46:53 <supermop> funny that japanese took arbeit to become arubeito which is only a part time, generally menial job 07:47:35 <V453000> why did I read mental job 07:48:20 <andythenorth> whatâs the German word for âvocation'? 07:48:29 <Eddi|zuHause> supermop: maybe they saw that the germans work so much less than everybody else :) 07:48:44 <Eddi|zuHause> andythenorth: what does that mean? 07:49:03 <andythenorth> http://en.wikipedia.org/wiki/Vocation 07:49:05 <Supercheese> Hmm, whoops, I seem to have triple posted in the OGFX+ airports thread 07:49:35 <andythenorth> hmm 07:49:40 <andythenorth> new word to andythenorth http://en.wikipedia.org/wiki/Vocation 07:49:45 <andythenorth> oops bad paste http://en.wikipedia.org/wiki/Avocation 07:50:05 <Eddi|zuHause> andythenorth: well, there's a link on the left that leads you to the german word 07:50:34 <andythenorth> does it mean the same thing in German, or is it strictly the religious sense? 07:50:49 <supermop> i always assumed that trabajo came from traho 07:50:56 <andythenorth> in en-gb, vocation is now the common term for an enjoyable, rewarding profession or craft 07:50:58 <andythenorth> usually 07:51:22 <supermop> so that spanish people assume a job involves dragging something around? 07:52:06 <Eddi|zuHause> andythenorth: well, german "Berufung" [i'd translate it as "calling"] is mostly used in the religious sense, but can be used outside as well 07:52:34 <Supercheese> Yes, "Vocatio" is Latin for "calling" 07:52:46 <andythenorth> vocation is more usually solely positive in the UK now 07:52:55 <Eddi|zuHause> andythenorth: it's closely related to german "Beruf", which is generally the job that you learned 07:53:01 <andythenorth> whereas âcallingâ can be something which isnât rewarding, but to which duty and capability call you 07:53:16 <andythenorth> vocation would be seen as more rewarding generally 07:53:36 <supermop> Eddi|zuHause: i didn't know that i just equated beruf with job and arbeit with work 07:55:11 <Eddi|zuHause> supermop: the version i heard that "travail" [or "trabajo", which is really the same] came from something called "tripole", which is a torture instrument 07:55:18 <andythenorth> cheery 07:55:34 <andythenorth> 9 / 66 done :P 07:55:38 * andythenorth kicking goals here 07:56:04 <Eddi|zuHause> supermop: well, "Beruf" means the thing you learned, and "Arbeit" the thing you do. they are usually related, but not necessarily 07:56:33 <supermop> also i obviously never got that far in my german learning despite spending so long at it 07:59:03 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 07:59:38 <Eddi|zuHause> andythenorth: there are probably always subtle differences in the meaning/context of words that cannot be appropriately translated 07:59:45 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:04:07 <andythenorth> +1 08:09:39 <supermop> eddi i'd say 'certainly' not probably 08:09:57 <supermop> and differences even from one region to the next 08:11:02 <Supercheese> It may also be nice to add this patch to OGFX+ Airports: https://www.tt-forums.net/viewtopic.php?p=1136456#p1136456 08:11:17 <Supercheese> most of the time the fences clip with the long airship sprites 08:15:29 *** ChrisM [~chris@203-166-252-137.dyn.iinet.net.au] has joined #openttd 08:16:53 *** BobDendr1 [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 08:20:07 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has joined #openttd 08:21:01 <Eddi|zuHause> clipping usually means wrong bounding boxes 08:22:14 <Eddi|zuHause> either the bounding boxes are too small, or they overlap, so the game has no chance to determine correctly what should be in front of what 08:22:39 <Eddi|zuHause> the way the game treats conflicting bounding boxes might not be optimal 08:23:02 <Eddi|zuHause> but usually fixes in that area tend to make things worse in other places 08:26:22 <Supercheese> the airships are decidedly too big for their bounding box britches 08:26:45 <Supercheese> there's naught to be done about it really, they must be extra large to look good 08:27:10 <Supercheese> but that patch is desirable for other reasons anyway, like integrating airports in with newobjects 08:27:21 *** TartarusMkII [4574c043@107.161.19.109] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 08:27:25 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 08:27:38 <Supercheese> the motivation that patch author had was, "I often extend my airports with object tiles, as do many other people, but it looks funny with the fences in in between the "real" airport and the "fake" parts" 08:27:38 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has joined #openttd 08:27:49 <Supercheese> which is a fair point 08:29:16 <planetmaker> Supercheese, yes. But can you make it a NewGRF parameter to switch it off? 08:29:30 <Supercheese> sure, that was the first edition of the patch 08:29:47 <Supercheese> guess combine both the autofences and the parameter to enable/disable autofencing 08:30:23 <planetmaker> good idea. Autofence, autofence except when station/object adjacent, always fence, no fences. Dunno. something like that 08:30:42 <planetmaker> though I think, that autofencing could get more intelligent with objects. There are many objects where fences still make sense 08:30:50 <planetmaker> but that might be a 2nd step :) 08:30:53 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 08:30:54 <andythenorth> autofence is neat 08:31:01 <andythenorth> small things 08:31:20 <andythenorth> btw, if we could autofence industry tiles, FIRS would lose quite a lot of nml code :P 08:31:21 <Eddi|zuHause> Supercheese: well, "nothing to be done" isn't entirely true. the game could be changed to allow increasing the size of the bounding box 08:31:33 <andythenorth> might even stop hitting the register limits :P 08:31:40 <Eddi|zuHause> Supercheese: although bigger bounding box makes it more likely to fall into the second case of problems 08:32:05 *** wtfbonjour_ [~wtfbonjou@ec2-54-158-241-54.compute-1.amazonaws.com] has joined #openttd 08:33:01 <planetmaker> Supercheese, that the patch went without much comment from me just shows that it needs people like you who contribute / take over :) I'm quite happy about that, seeing there's still lots of potential 08:34:30 <planetmaker> for you to think about, if you want: one can also query the grfid which provides an object tile. As such fencing could be more selective as to which grf provides the objects 08:34:59 <Supercheese> well, there are quite a lot of object grfs... 08:35:08 <planetmaker> but as said: that's definitely not for the first version of it. But... yeah, nice detail (which never will work correctly in all cases :P) 08:35:30 <planetmaker> Supercheese, yeah. But maybe only for airport objects (those which explicitly are?) 08:35:53 <planetmaker> or not for those which explicitly aren't? 08:36:11 <planetmaker> of course one cannot cater for all newgrfs :) 08:37:10 <planetmaker> anyway. This thinking should not stop this patch imho. It's only 2nd step, not 1st :) 08:37:50 <Supercheese> I'll implement the autofencing later, now I need to commit the separating of the new airports out into their own entries 08:39:32 <planetmaker> :) 08:40:13 <Supercheese> they have their own set of introduction/withdrawal dates too, I tried to match withdrawal of the vintage ports to introduction of their modern replacements 08:41:52 <planetmaker> ok. There certainly could be some overlap 08:42:06 <planetmaker> but that's cosmetics and personal preference :) 08:42:09 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 08:42:34 <Supercheese> yeah, I always tend to disable as many restrictions as possible in my games for maximum sandbox 08:44:03 <andythenorth> hmm 08:44:13 <andythenorth> some of these industry conversions are ridiculously easy 08:44:23 <Supercheese> and others are exactly the opposite? 08:44:34 <andythenorth> clearly the hard cases are hiding somewhere 08:44:55 <andythenorth> probably end up removing around 10k lines of code 08:45:01 <andythenorth> hopefully 08:47:27 * andythenorth wonders if thereâs any harm in always setting INDTILE_FLAG_RANDOM_ANIMATION 08:47:35 <andythenorth> even if random bits arenât used 08:47:59 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:51:41 <planetmaker> Supercheese, you build your NewGRFs on windows? 08:51:56 <planetmaker> how do you compile them? 08:55:09 <wtfbonjour_> Hello 09:01:49 <planetmaker> hi 09:12:32 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 09:12:35 *** mode/#openttd [+v tokai] by ChanServ 09:19:25 *** wtfbonjour_ [~wtfbonjou@ec2-54-158-241-54.compute-1.amazonaws.com] has quit [Remote host closed the connection] 09:19:38 *** wtfBonjour [~wtfBonjou@ec2-54-80-78-117.compute-1.amazonaws.com] has joined #openttd 09:43:34 *** roidal_ [~roland@194-152-172-192.adsl.highway.telekom.at] has joined #openttd 09:44:08 *** HerzogDeXtEr [~flex@i59F6A217.versanet.de] has joined #openttd 09:48:15 *** roidal [~roland@194-152-175-123.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 09:54:32 <kamnet> OK I think I'm done with ekranoplans. 42 of them in various states of stats. 09:59:07 *** Geoff_AK [~Geoff_AK_@host81-151-124-244.range81-151.btcentralplus.com] has quit [Quit: Leaving] 10:09:52 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 10:26:49 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 11:09:53 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:09:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 11:20:30 *** wtfBonjour [~wtfBonjou@ec2-54-80-78-117.compute-1.amazonaws.com] has quit [Remote host closed the connection] 11:20:47 *** wtfBonjour [~wtfBonjou@ec2-54-144-240-173.compute-1.amazonaws.com] has joined #openttd 11:22:47 *** Groggy [~groggy@host-95-195-128-32.mobileonline.telia.com] has quit [] 11:29:00 <planetmaker> hm, that sounds nearly wrong... 40 seconds to build complete OpenGFX 11:32:27 *** Supercheese is now known as Guest1667 11:32:32 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:33:20 *** ChrisM [~chris@203-166-252-137.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 11:35:47 *** ChrisM [~chris@203-166-252-137.dyn.iinet.net.au] has joined #openttd 11:37:57 *** Guest1667 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 11:48:08 *** Pereba [~UserNick@186.212.163.202] has joined #openttd 12:12:53 *** DorpsGek is now known as Guest1669 12:12:55 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd 12:12:58 *** mode/#openttd [+o DorpsGek] by ChanServ 12:16:45 *** Guest1669 [~dorpsgek@000128f9.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:18:47 *** ChrisM [~chris@203-166-252-137.dyn.iinet.net.au] has quit [Quit: Leaving] 12:23:44 *** wtfBonjour [~wtfBonjou@ec2-54-144-240-173.compute-1.amazonaws.com] has quit [Remote host closed the connection] 12:24:03 *** wtfBonjour [~wtfBonjou@ec2-54-159-141-142.compute-1.amazonaws.com] has joined #openttd 12:48:25 *** Celestar [~Celestar@firebeta9.tngtech.com] has quit [Quit: Leaving.] 12:48:58 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 13:04:57 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 13:15:03 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:18:29 *** Compu [~quassel@2604:6000:120a:8001:3d86:8133:4c91:d63a] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 13:25:51 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has quit [Quit: ZNC - http://znc.in] 13:27:14 *** wtfBonjour [~wtfBonjou@ec2-54-159-141-142.compute-1.amazonaws.com] has quit [Remote host closed the connection] 13:27:32 *** wtfBonjour [~wtfBonjou@ec2-54-161-174-5.compute-1.amazonaws.com] has joined #openttd 13:30:29 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 13:37:07 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has joined #openttd 13:48:42 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 13:48:45 *** mode/#openttd [+v tokai] by ChanServ 13:55:43 *** Netsplit magnet.oftc.net <-> testlink-beta.oftc.net quits: Pulec 13:55:43 *** Pulec [~pulec@2a01:4f8:162:732f:468::6298] has joined #openttd 14:08:17 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:24:02 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:24:09 *** kais58|AFK is now known as kais58__ 14:25:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:28:09 *** Celestar [~Celestar@firebeta9.tngtech.com] has quit [Remote host closed the connection] 14:29:38 * andythenorth is puzzled 14:29:52 <andythenorth> if the anim_control cb is not handled, what use are the animation triggers? 14:29:55 *** shirish [~quassel@117.195.101.137] has joined #openttd 14:30:14 <andythenorth> found a bunch of FIRS industries with animation_triggers set 14:30:20 <andythenorth> but no anim_control handler 14:30:27 *** wtfBonjour [~wtfBonjou@ec2-54-161-174-5.compute-1.amazonaws.com] has quit [Remote host closed the connection] 14:32:29 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:32:32 *** mode/#openttd [+o Alberth] by ChanServ 14:32:48 <andythenorth> o/ 14:32:54 <Alberth> moin 14:35:38 *** wtfBonjour [~wtfBonjou@ec2-54-221-129-132.compute-1.amazonaws.com] has joined #openttd 14:37:32 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 14:39:21 * andythenorth deletes things to see what happens 14:40:34 <Alberth> it makes space at the hard disk :p 14:42:47 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 14:43:39 <andythenorth> it does 14:43:43 <andythenorth> 86 bytes of space 14:43:45 <andythenorth> great 14:44:10 <Alberth> probably you got an entire disk block even 14:44:28 <andythenorth> Iâll do it some more 14:58:55 * andythenorth wonders if thereâs some spriteset magic 14:58:56 *** Compu [~quassel@2604:6000:120a:8001:9c3a:5786:4054:866d] has joined #openttd 14:59:24 <andythenorth> the FIRS spritesets and spritelayouts are quite terrifying in scope 15:05:49 <andythenorth> ha ha 15:05:55 <andythenorth> more FIRS lies about secondary production :D 15:06:36 <andythenorth> I might connect the production amounts up to the industry window text :P 15:06:39 <andythenorth> then the lies would be found 15:14:25 <Alberth> sounds useful :) 15:23:57 <Terkhen> hello 15:25:59 *** Progman [~progman@p57A19F06.dip0.t-ipconnect.de] has joined #openttd 15:28:28 <argoneus> a lot of devs seem to be around 15:28:30 <argoneus> I have a question 15:28:39 <argoneus> how do you guys hot reload scripts, newgrfs etc without restarting the game? 15:33:15 <Alberth> not 15:35:07 <planetmaker> argoneus, no. Unless I exactly know what changed in the NewGRF up to the level of the internal IDs and callbacks 15:35:33 <argoneus> wait 15:35:35 <planetmaker> or if I don't care about the savegame (thus for testing) 15:35:39 <argoneus> ah 15:35:47 <argoneus> so all the scripts etc are loaded when a scenario is started 15:35:49 <argoneus> not when the game is started 15:36:03 <argoneus> that makes sense :< 15:36:18 <planetmaker> they're integral part of the map and give the map bits their meaning. Yes. Changing that, ... leads to strange results 15:36:51 <argoneus> wel 15:36:57 <argoneus> back onto my quest how to hot reload things then 15:37:28 <Alberth> you really don't 15:38:13 <Alberth> it's not simply unloadable in general, it becomes fully integrated with everything else, no way to get it out cleanly 15:38:35 <planetmaker> you need to learn about console commands 15:38:45 <planetmaker> and the developer settings, if you want to mess with it 15:40:35 *** wtfBonjour [~wtfBonjou@ec2-54-221-129-132.compute-1.amazonaws.com] has quit [Remote host closed the connection] 15:41:29 <argoneus> nono 15:41:32 <argoneus> I mean in general, not in ottd 15:41:36 <argoneus> I just thought you guys did it 15:41:47 <planetmaker> eh? 15:42:45 <argoneus> I'm trying to write a plugin system in C 15:42:55 <argoneus> that lets me (re)load functions without halting the program 15:43:48 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:45:21 *** frosch123 [~frosch@x4d0112dd.dyn.telefonica.de] has joined #openttd 15:47:47 <Alberth> evenink 15:49:10 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 15:53:03 <planetmaker> oddink :) 15:53:55 <frosch123> moin 15:55:56 *** wtfBonjour [~wtfBonjou@ec2-50-19-194-91.compute-1.amazonaws.com] has joined #openttd 15:58:52 *** sla_ro|master2 [~sla.ro@95.76.27.245] has joined #openttd 16:01:36 <frosch123> argoneus: the tricky part is to get rid of all (pointer) references to the old version 16:01:36 <andythenorth> ho 16:01:40 * andythenorth wonders what this does 16:01:41 <andythenorth> #define THIS_STR_EXTRA_TEXT_PARAM0 ((8<<16) | 8) 16:01:51 <argoneus> frosch123: how did you see what I wrote 16:01:53 <argoneus> you weren't even here 16:02:01 <andythenorth> heâs magical 16:02:08 <argoneus> is this being logged 16:02:08 <frosch123> with interpreted stuff it is somwhat easier, than with dynamically loaded libs 16:02:57 <frosch123> yes, this is logged, i thought the topic says so, but apparently there was no space 16:03:32 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [Ping timeout: 480 seconds] 16:04:20 <frosch123> it only says in .dev 16:04:59 <argoneus> hmm 16:05:12 <planetmaker> @logs 16:05:12 <DorpsGek> planetmaker: http://irclogs.qmsk.net/channels/openttd 16:05:25 <frosch123> @op 16:05:28 *** mode/#openttd [+o frosch123] by DorpsGek 16:05:48 *** frosch123 changed the topic of #openttd to: 1.5.0 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | #openttd.dev for dev-talk 16:05:55 <frosch123> @deop 16:05:58 *** mode/#openttd [-o frosch123] by DorpsGek 16:06:10 <andythenorth> so the ifdef https://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/extra_text_secondary.pynml#L40 16:06:12 <andythenorth> why? 16:06:24 * andythenorth didnât write this code, and wonders if itâs needed 16:06:44 <andythenorth> only used by 2 industries; one of those is simply cargo-culted, the other I see no reason to do this 16:07:25 <frosch123> do the descriptions contain any dynamic numbers? 16:08:27 <andythenorth> they shouldnât 16:08:37 <andythenorth> unless in debug mode, which is handled by the switch above 16:08:41 * andythenorth checks lang 16:08:58 <frosch123> well, any defines of THIS_STR_EXTRA_TEXT_PARAM0 should tell you :p 16:09:37 <andythenorth> itâs only defined twice 16:09:42 <andythenorth> I think itâs legacy 16:09:50 <andythenorth> possibly the result of the automated conversion from nfo 16:10:29 * andythenorth is cleaning up a rewrite of rewrite of an automated conversion of a rewrite of a âmy first CPPâ codebase 16:10:45 <andythenorth> like all the best software 16:12:48 <frosch123> andythenorth: it's used for "To double production deliver {SIGNED_WORD} crates supplies within three months (or {SIGNED_WORD} crates for quadruple production" isn't it? 16:13:17 <andythenorth> nah 16:13:22 <andythenorth> thatâs primary industries 16:13:25 <andythenorth> this is secondary 16:13:27 <andythenorth> :) 16:14:09 *** Marty [~Marty@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:15:13 * andythenorth deletes it 16:16:14 <Alberth> moar free bytes! 16:20:41 <andythenorth> maybe as many as 64 16:22:23 <andythenorth> so with primed caches, FIRS now compiles in 1m15s or so 16:22:26 <andythenorth> which is impressive 16:22:33 <andythenorth> how can it be faster? o_O 16:27:52 <Alberth> it's a sunny friday 16:29:37 <frosch123> what are you frying? 16:30:25 <kamnet> It could be faster if you just stripped out all the unnecessary industries like farming and engineering supplies. :P 16:31:36 <kamnet> @frosch123 Just down the street from me is a drive-thru restaurant named Fish Frydays. 16:32:57 <planetmaker> andythenorth, opengfx compiles in 40s ;) 16:33:27 <andythenorth> thatâs faster than ~hours 16:33:30 <andythenorth> what did you do? 16:33:50 <planetmaker> not sure. Nothing really. 16:34:33 <kamnet> Drats. I was hoping Supercheese had a new version of OpenGFX+ Airports up already 16:34:36 <frosch123> planetmaker: i want to look into the nml packaing/installation tomorrow 16:34:50 <frosch123> anyone else has started something that is not linked in the ticket? 16:35:31 <frosch123> kamnet: http://bundles.openttdcoop.org/airportsplus/push/LATEST/ <- not new enough? 16:35:50 <frosch123> only 10 hours old 16:37:11 <kamnet> I wasn't aware of push/. It's not linked to from the dev page 16:37:26 <kamnet> just release and nightly 16:37:41 <kamnet> So, for that, sir, I thank you very much! :D 16:38:35 <frosch123> paths generally change faster than you can update documentation 16:38:45 <frosch123> so better skip the documentation in the first place :p 16:39:38 <Eddi|zuHause> frosch123: [09.04.2015 05:40] <Mr_Bones_> https://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/games-util/nml/files/nml-0.4.0-build.patch?revision=1.1 16:40:12 *** chillcore [~chillcore@2a02:a03f:10ca:3400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 16:40:42 *** chillcore [~chillcore@2a02:a03f:10ca:3400:4e72:b9ff:feac:5979] has joined #openttd 16:41:15 <Eddi|zuHause> frosch123: he said after this change, nml built for him 16:41:18 <frosch123> the oberhuemer patch looks more fancy that that 16:41:29 <frosch123> *than 16:42:10 <frosch123> but i see that pm added something today :) 16:43:19 <kamnet> Bummer. I was hoping Seaplane Port was now in. :_( 16:49:10 <planetmaker> frosch123, I committed the patch by oberhumer today. And the versioning might be solved like or similar to how I attached it there 16:50:12 <planetmaker> but I'm not 100% sure that solves everything 16:50:22 <planetmaker> however I could use the NML contained in the source bundle 16:50:35 <frosch123> ok, i will try to install the source bundle on some vm or chroot or so 16:51:01 <planetmaker> didn't do that. But explicitly referenced the nmlc. So yeah, more thorough testing needed 16:51:44 <planetmaker> as to the versioning, it needs some thought. Or more thorough updates after releases and we keep the setting of the next_release_version in version_info.py 16:52:35 <kamnet> Perhaps a silly question, but how far fetched would it be to develop a ShipType spec? :D 16:52:50 <andythenorth> because...? 16:53:02 <frosch123> we have liveries 16:53:05 <frosch123> they suck or so :p 16:53:11 <andythenorth> we discussed that once 16:53:19 <kamnet> Oh? 16:53:20 <frosch123> we also have river/sea ships, but the gui sucks 16:53:20 <andythenorth> there was a new spec and such, but it was not solving anything iirc 16:53:43 <andythenorth> river/sea ships sucks anyway 16:54:14 <frosch123> so, yeah, we have some have-baked things. but the gui is so obscure that no player understands is, and newgrf give up using it :p 16:54:42 <andythenorth> I use it for one ship in Squid 16:54:51 <andythenorth> but Dan is drawing an awesome new sprite that will kill that ship 16:55:18 <andythenorth> actually, I do cripple the bigger ships on rivers/canals 16:55:38 <andythenorth> but pure river ships make no sense for gameplay 16:55:48 <kamnet> Why not? 16:55:54 <andythenorth> why would you use them? 16:56:22 <andythenorth> you donât use ships unless you need to traverse at least some sea 16:56:33 <andythenorth> ânobodyâ builds pure river routes 16:56:45 <andythenorth> it makes no sense, RVs and trains are always better 16:57:01 <andythenorth> and if the ship is crippled on sea, you wonât choose it 16:57:02 <kamnet> Except if you're playing before 1820. 16:57:06 <andythenorth> edge case 16:57:10 <andythenorth> but yeah 16:57:22 <andythenorth> I donât support playing before 1860 or so 16:57:28 <andythenorth> it distorts the game in weird directions 16:57:54 <andythenorth> the game is best played for 100 years or so in the 20th century 16:58:12 <andythenorth> Chris Sawyer had it about right, he just picked the wrong start date, so he could include futuristic trains 16:58:24 <kamnet> It's only best because that's what it has been clasically focused on. 16:58:54 <kamnet> And some of us are just weirdos. 16:59:32 <kamnet> New scenario I'm developing is going to be heavy on rivers that provide players with well-connected routes to start. 16:59:58 <kamnet> Probably starting at 1850, thought about dropping back to 1800 as well. 17:01:13 <andythenorth> youâll pre-place all the industry? 17:01:50 <kamnet> Yep. But just primary industry. If player needs a secondary industry, they have to fund it themselves. They'll have to make some hard choices. 17:03:43 *** wtfBonjour [~wtfBonjou@ec2-50-19-194-91.compute-1.amazonaws.com] has quit [Remote host closed the connection] 17:04:20 <kamnet> I'll place plenty of primary industry (probably more than necessary). I may put a very scant few secondary industry in just to make it not crippling to play. 17:04:43 <kamnet> I'll pre-build some really really crappy winding and sometimes not entirely connected roads and extremely low-speed bridges. 17:05:17 <andythenorth> horse grf? 17:05:19 <kamnet> And lots of rivers, from sea level on up, with height level set to 60. 17:05:57 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:06:00 *** mode/#openttd [+v glx] by ChanServ 17:06:08 <kamnet> Yep, eGRVTS for the horses and early trams. If foobar ever gets time to come back and finish it, 2cc Trams as well. Or if Road Hog gets usable before then, I'll chuck that int oo. :D 17:06:36 <andythenorth> Hog has no horses yet 17:06:47 <andythenorth> Dan will twist my arm though :) 17:07:09 <kamnet> No, but I like the trams. 17:07:33 <andythenorth> Hog will be beta âsoon' 17:07:47 <kamnet> especially the cargo trams. Funny, speaking of twisting arms, that's what I had to do with Voyager One to get cargo trams drawn, and then like a week later you're putting them in Road hog 17:08:16 <andythenorth> cargo trams ftw 17:08:26 <kamnet> I also tried to get earlier horses, but Voyager and Foobar both balked. Oh well. 17:08:37 <andythenorth> I am not a big fan of horses 17:08:49 <andythenorth> but that might be because they were broken in eGRVTs for so long 17:08:59 <kamnet> I can see tht 17:09:02 * andythenorth will give the horses a second chance 17:09:05 <kamnet> and they're messy to draw and lay out 17:09:31 <kamnet> and they can only go so fast. 10-12 mph. 17:09:40 <andythenorth> the speed will have to be cheated 17:09:43 <kamnet> they only get more powerful if you add more horses. 17:09:44 <andythenorth> same as other things 17:09:57 <andythenorth> bulldozers only go 4mph, except in HEQS 17:10:22 <andythenorth> trucks in the UK are 40t gross weight, not 40t cargo - except in Road Hog 17:10:25 <andythenorth> :P 17:10:48 <kamnet> I think 12 mph is plenty fast for horses. They'll be faster than any mechanical engine or even the first electric trams for about 15 years. 17:11:01 <kamnet> And then they'll fall right off the face of the earth. :D 17:13:04 <andythenorth> I say this rarely, but might be valid for a parameter in Road Hog 17:13:19 <andythenorth> specific to âslowerâ vehicles 17:19:50 <andythenorth> hmm 17:19:52 * andythenorth has ideas 17:24:45 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Read error: Connection reset by peer] 17:28:51 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 17:29:30 <andythenorth> cluster processing industries near their primary supply sources 17:29:36 <andythenorth> rather than away from them, as now :P 17:29:42 <andythenorth> probably boring 17:30:24 <Alberth> find two such clusters, and bring cargo back and forth 17:30:46 <andythenorth> even better 17:30:49 <andythenorth> nice hax 17:31:09 <andythenorth> 17 of 66 FIRS industries converted :| 17:31:13 <andythenorth> or \o/ 17:31:16 <andythenorth> canât decide 17:31:22 <Alberth> @calc 17/66 17:31:22 <DorpsGek> Alberth: 0.257575757576 17:31:31 <andythenorth> I was aiming for 25% 17:31:31 <Alberth> oh 1/4 already 17:31:40 <andythenorth> I am deliberately only doing the easy ones 17:31:51 <andythenorth> most fit the standard template well 17:32:03 <Alberth> and delete the remaining ones :) 17:32:03 <andythenorth> but of course, there are one or two that just have âsomething extra' 17:32:04 <andythenorth> :P 17:32:35 * andythenorth considers hard-coding long strings of nml and dumping it in for the âspecialâ stuff 17:33:13 <andythenorth> <tal:I_am_ashamed_of_all_my_wrongs replace=âindustry.get_all_my_wrongs()â /> 17:33:43 <andythenorth> a good templating language is a moral template language 17:34:06 <andythenorth> i.e. it allows the author to make their own moral choices 17:34:38 <frosch123> the funny thing about firs having 66 industries is that full firs is no longer full firs :p 17:34:58 <andythenorth> indeed 17:35:02 <andythenorth> and itâs a stupid name anyway 17:35:08 <andythenorth> Full-Fat FIRS 17:35:14 <andythenorth> FIRS 2 can change that name 17:35:27 <andythenorth> FIRS 2 will change a few things 17:42:53 <andythenorth> hmm 17:43:02 <andythenorth> the python templating step is much slower under python 3 17:43:04 <andythenorth> interesting 17:43:49 <andythenorth> not unexpected 17:49:17 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 17:51:41 *** gelignite [~gelignite@i528C3E57.versanet.de] has joined #openttd 17:54:37 <kamnet> FIRS Complex Industries? 17:54:44 <kamnet> (as opposed to Basic) 17:55:42 <Alberth> s/ex/ete/ 17:55:44 <andythenorth> I suggested some names previously 17:55:55 <andythenorth> but not ones that are family friendly 17:56:50 <Alberth> Retemplated industries :p 17:57:11 <kamnet> FIRS: All c*cked up! 17:59:51 <andythenorth> FIRS: now itâs just like YETI 18:00:31 <andythenorth> 18 done 18:00:35 <andythenorth> only 3 simple ones left 18:00:46 <andythenorth> then I have to use thinking 18:00:51 * andythenorth does not have much thinking to spare 18:01:21 <andythenorth> Alberth I used a deque the other day, I feel all grown up :P 18:02:22 <Alberth> :) 18:02:24 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 18:02:29 <DanMacK> Hey hey 18:02:50 <andythenorth> hello DanMacK 18:03:15 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:17:20 <kamnet> Hello Dan! 18:22:44 <kamnet> Boy, Quast65 is getting crazy awesome with this airport objects. 18:24:04 <kamnet> http://www.simuscape.net/simutalk/download/file.php?id=2237 18:29:25 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 18:29:32 <Alberth> going a bit overboard :) 18:33:30 <TrueBrain> @seen DanMacK 18:33:30 <DorpsGek> TrueBrain: DanMacK was last seen in #openttd 31 minutes and 0 seconds ago: <DanMacK> Hey hey 18:33:32 <TrueBrain> @seen andthenorth 18:33:32 <DorpsGek> TrueBrain: I have not seen andthenorth. 18:33:39 <TrueBrain> @seen andythenorth 18:33:39 <DorpsGek> TrueBrain: andythenorth was last seen in #openttd 30 minutes and 48 seconds ago: <andythenorth> hello DanMacK 18:33:41 <TrueBrain> OMG! 18:33:46 <TrueBrain> IT HAS HAPPENED 18:33:51 <TrueBrain> *freeze time* 18:35:02 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 18:37:37 <kamnet> Could be a sock puppet, TrueBrain 18:37:56 <andythenorth> andythenorth is not real 18:37:58 <andythenorth> just a bot 18:38:56 * andythenorth ponders 18:39:17 <TrueBrain> that does give you something to ponder about 18:42:34 <andythenorth> oh my god Iâm just an automaton! 18:42:45 <andythenorth> probably some kind of biological replicant 18:48:33 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 18:50:42 <andythenorth> maybe I could be cloned 18:52:41 <frosch123> andythesouth 18:52:44 <frosch123> andythewest 18:52:46 <frosch123> andytheeast 18:53:26 *** tokai|mdlx [~tokai@port-92-195-40-207.dynamic.qsc.de] has joined #openttd 18:53:44 <andythenorth> the clones can do the hard work 18:53:48 <andythenorth> andythenorth will take it easy 18:53:52 <andythenorth> frosch456 18:53:56 <andythenorth> frosch789 18:54:28 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:55:34 <frosch123> ah, i see, you mean increasing to 9 clones, and put the other 6 into 2 groups 18:56:12 <andythenorth> yes 18:57:20 <andythenorth> bah 18:57:22 * andythenorth is stupid 18:59:00 *** Celestar [~Celestar@p5DE454E3.dip0.t-ipconnect.de] has joined #openttd 18:59:05 *** Celestar [~Celestar@p5DE454E3.dip0.t-ipconnect.de] has quit [] 18:59:38 <andythenorth> at *most* FIRS secondary industries, delivering all of the 2 or 3 required cargos in combination rewards players with increased output 19:00:06 <andythenorth> but for brewery and textile mill, the combinations have to be specific 19:00:06 <kamnet> Do Andydroids dream of electric sheep 19:00:11 <andythenorth> which makes my code ugly 19:00:31 <andythenorth> all / any ^^^ 19:01:02 <kamnet> Why do they have to be specific? 19:03:06 <andythenorth> if you deliver MNSP + grain, you get a boost 19:03:13 <andythenorth> if you deliver MNSP + fruit, you get a boost 19:03:19 <andythenorth> if you deliver grain + fruit, no boost 19:03:30 <andythenorth> seemed like a good idea at the time 19:03:33 <andythenorth> now, Iâm not so sure :P 19:04:13 <kamnet> Seems a bit odd to me, too 19:04:44 <kamnet> Well, no it doesn't 19:06:06 <kamnet> I don't see where the brewery gets any type of enhanced production by having two types of foods to brew. It just gets more stuff to brew 19:06:12 <andythenorth> itâs wholly logical currently 19:06:17 <andythenorth> but meh 19:06:18 <kamnet> MNSP in theory gives the brewery new ways to do it 19:06:33 <andythenorth> the logic is over-rated 19:06:40 <andythenorth> canât make steel from iron ore + scrap alone 19:06:49 <andythenorth> still need coal 19:07:18 <andythenorth> but the steel mill still provides a boost for iron ore + scrap 19:07:28 <andythenorth> because otherwise boring 19:07:30 <kamnet> Maybe it shouldn't? 19:07:45 <andythenorth> nah, itâs better to be rewarding 19:08:07 <kamnet> So pick that path andd be consistent. grain+fruit=boost. 19:08:12 <andythenorth> apple brandy 19:08:13 <andythenorth> innit 19:08:30 <andythenorth> oh brandy is wine 19:08:31 <andythenorth> nvm 19:08:34 <kamnet> Then again, I'm a teetotaler. 19:08:37 * andythenorth learns something every day 19:09:08 <andythenorth> I can fix this in code, it will just be ugly code 19:18:43 *** HerzogDeXtEr1 [~flex@i59F6C287.versanet.de] has joined #openttd 19:19:40 <andythenorth> stuff like this is usually the sign of a bad design 19:25:08 *** HerzogDeXtEr [~flex@i59F6A217.versanet.de] has quit [Ping timeout: 480 seconds] 19:52:09 *** FedeWolfie [~oftc-webi@host26-173-static.199-31-b.business.telecomitalia.it] has joined #openttd 19:52:19 <FedeWolfie> hey guys, need help 19:52:32 <FedeWolfie> I've got an air port 19:52:47 <FedeWolfie> There are two planes in there 19:53:18 <FedeWolfie> The first works well, carried passengers leave the airport and I get paid for the transport 19:54:01 <FedeWolfie> The second one carries both passengers and goods but all of them kind of stay in airport blocked and I won't get paid or anything 19:54:06 <FedeWolfie> Why? 19:54:16 <FedeWolfie> Please help me 19:54:29 <frosch123> what does the statusbar of the aircraft say, if you open its window? 19:54:52 <frosch123> there are no aircraft carrying both passenger and goods btw 19:54:58 <frosch123> only passenger+mail 19:55:09 <FedeWolfie> I mean passenger+ mail 19:55:41 <FedeWolfie> Anyway it normally follows the given path but all of its content remains in airport 19:56:34 <frosch123> so, does the aircraft not load? or does it not unload? 19:56:58 <frosch123> or does it not leave after finishing loading? 19:57:20 <FedeWolfie> It does unload normally, but all of its content doesn't "leave" the airport 19:57:40 <frosch123> what do its orders say? 19:57:58 <frosch123> did you set "transfer" or something? 19:58:24 <FedeWolfie> >Reach airport 1 and load > reach airport 2 and unload 19:58:53 <frosch123> so you set it specically to "unload" instead of "unload if accepted"? 19:59:08 <frosch123> does the airport window say it accepts the cargo? 19:59:35 <FedeWolfie> Yeah it does, in fact it accepts the passengers from the first plane 20:00:01 <FedeWolfie> no didnt set specifically 20:01:58 <frosch123> no idea then 20:02:37 <Marty> are you using normal openttd or any newgrfs? 20:03:03 <FedeWolfie> stable 1.5.0, multiplayer 20:03:15 <FedeWolfie> NewGRF 20:04:24 <Marty> are the planes identical or have you refiited one of them? 20:04:58 <frosch123> is cargodist enabled? 20:05:11 <FedeWolfie> The planes are different 20:05:20 * andythenorth adds jank for this bad design choice 20:05:22 <FedeWolfie> No cargodist 20:05:30 <andythenorth> the irony is that the current code actually has bugs in it anyway 20:05:35 <andythenorth> the boost amounts are wrong :P 20:05:37 <Supercheese> planetmaker: Delayed overnight response, but yes I build my grfs on windows using gcc from MinGW and the win32 compiled nmlc.exe 20:05:44 <Alberth> aircraft window shows it has pax loaded? 20:05:55 <FedeWolfie> pax? 20:06:05 <Alberth> passengers (and mail) 20:06:10 <FedeWolfie> yeah sure 20:06:29 <Alberth> picture of savegame would be useful, I think 20:06:42 <frosch123> how do you actually know that they stay on the airport? 20:06:50 <frosch123> does the airport not supply pax on its own? 20:06:50 <Marty> hmm maybe check if airport accepts passengers again 20:07:25 <FedeWolfie> If I click on the airport the storage tells me that there are 1700 passengers and 1600 mails 20:07:36 <FedeWolfie> Gonna upload a snap soon 20:08:23 <Marty> after snap, try save game, close ttd and reload game 20:08:39 <Alberth> ... 20:08:55 <frosch123> Marty: this is not windows :p 20:09:11 <frosch123> esp. not in multiplayer 20:09:14 <Marty> I know.... but I never seen that bug 20:09:48 <Alberth> it's most likely not a bug 20:09:57 <Marty> And want to know if it persistent in case of some corruption 20:10:23 <frosch123> Marty: he would have gotten kicked from the game due to desync for long 20:11:00 <Marty> likely yes, I remember having a similar bug but that was almost 10 years ago 20:11:06 <Marty> never seen it since 20:11:31 <FedeWolfie> http://www65.zippyshare.com/v/RN3WocsO/file.html 20:11:36 <Alberth> hmm, did openttd exist then? 20:12:03 <FedeWolfie> Yeah, it was made in 2004 20:12:06 <Marty> ofc, openttd is quite old actually 20:12:13 <frosch123> Alberth: we head 10th birthday last year :p 20:12:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:12:39 <FedeWolfie> I uploaded, let me know 20:12:54 <frosch123> Alberth: we are past the tipping point 20:12:58 <Alberth> hmm, good point :p 20:13:03 <frosch123> ottd is older than ttd was when ottd started 20:14:27 <Alberth> both seem to be flying (or were flying)? 20:14:35 <Marty> The save game works fine at my pc 20:15:16 <Alberth> that airport is empty 20:15:19 <Marty> doh wrong plane 20:15:35 <FedeWolfie> Does the second plane get money with unload? 20:15:49 <Marty> The orders of aircraft2 is go to tarham woods 20:15:58 <Marty> It does not accept people 20:16:51 <FedeWolfie> In tartham woods it should load mails and passengers and then it should unload in kinfingley 20:17:12 <FedeWolfie> As I've seen it does unload but no money 20:17:35 <Alberth> tarhan has no pax 20:17:42 <Marty> if there are no people supplied to the airport then no money 20:17:42 *** FedeWolfie [~oftc-webi@host26-173-static.199-31-b.business.telecomitalia.it] has quit [Remote host closed the connection] 20:17:52 <Alberth> it's out of reach for pax to go to the airport 20:18:00 <Marty> yeah, but he left Alberth 20:18:08 <Marty> so was just a rookie mistake 20:18:18 *** FedeWolfie [~oftc-webi@host26-173-static.199-31-b.business.telecomitalia.it] has joined #openttd 20:18:20 <Alberth> usually the case 20:18:28 <FedeWolfie> Oh it disconnected sorry 20:18:28 <Alberth> (22:17:52) Alberth: it's out of reach for pax to go to the airport 20:19:02 <FedeWolfie> so? what should I do? 20:19:16 <Marty> sell plane or fly else where 20:19:18 <Alberth> build it closer to the town, until the airport build window says "accepts passenghers (and mail) 20:19:42 <Alberth> ^ tarham that is 20:20:05 <FedeWolfie> It does yet 20:20:14 <FedeWolfie> The first plane still works 20:20:25 <Marty> first plane does not fly to tarham 20:22:32 <FedeWolfie> the first flies to another place 20:22:42 <Marty> exactly 20:22:57 <Alberth> click the airport, then then the little aircraft near the bottom of the window 20:23:03 <FedeWolfie> but it carries passengers and unloads them successfully 20:23:22 <Alberth> yes, its destination is close enough to houses 20:23:31 <Marty> Tarham airport does not accept pax, so no one want to go there 20:23:45 <Alberth> tarham accepts pax from the aircraft, but not the other way around 20:24:22 <Alberth> both areas are different 20:25:07 <FedeWolfie> aww finally, thanks :D 20:26:45 <Alberth> http://devs.openttd.org/~alberth/supplies_pax_only.png 20:27:05 <Alberth> notice how the build window says "passengers" with supplies, but not accepts 20:27:52 <FedeWolfie> I read accepts, I'm an idiot :v 20:28:03 <FedeWolfie> Thank you for your time C: 20:28:12 <Alberth> it's quite ambiguous :) 20:30:07 *** FedeWolfie [~oftc-webi@host26-173-static.199-31-b.business.telecomitalia.it] has quit [Quit: Page closed] 20:30:46 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 20:30:54 <Alberth> gn 20:31:17 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:33:07 <Samu> hi 20:35:32 *** gelignite [~gelignite@i528C3E57.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 20:40:25 <andythenorth> making sugarcane / sugar beet climate-dependent was such a dumb move :) 20:40:33 *** Progman [~progman@p57A19F06.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:40:41 <andythenorth> FIRS code has to jump hoops for this one small thing 20:43:26 *** Marty [~Marty@93-167-84-102-static.dk.customer.tdc.net] has quit [Remote host closed the connection] 20:44:59 <Supercheese> Feel free to consolidate them 20:45:09 <Supercheese> I highly doubt anyone would complain 20:48:43 <andythenorth> maybe in V2 :P 20:48:47 <andythenorth> it was all my fault anyway 20:49:20 <andythenorth> sugarcane and sugar beet are quite different cargos 20:52:55 * andythenorth will fix that in V2 20:59:44 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 21:00:58 <V453000> FIRS dying to version 2? :D awesome 21:04:47 <andythenorth> V453000: going to kill some stuff :P 21:05:13 <andythenorth> also bloody farms will get, at least changed, if not fixed 21:05:38 <andythenorth> also V453000 how about rendering some *realistic* ships that look good at 1x zoom? o_O 21:05:43 <frosch123> did Supercheese send you his savegame? 21:05:47 <V453000> yeah 21:05:48 <V453000> nope 21:05:52 <andythenorth> challenge yourself with actual pixel style realism :P 21:05:59 <frosch123> with all industries on map getting supplies 21:06:01 * andythenorth hates drawing ships 21:06:01 <V453000> maybe eventually when I get to ships in RAWR 21:06:06 <V453000> which isnt anytime soon :P 21:06:16 <andythenorth> nobody managed to supply all FIRS industries ever 21:06:22 <andythenorth> :P 21:06:26 * andythenorth disbelieves it 21:06:40 <frosch123> i somehow doubt V would draw ships 21:06:43 <frosch123> rather ducks 21:06:48 <frosch123> or godzillas 21:07:00 <frosch123> whales 21:07:48 <V453000> it will happen :) 21:07:51 <V453000> sooner or later 21:09:53 * andythenorth pins his hopes on pikka 21:10:00 <andythenorth> otherwise me and Dan will actually have to draw them 21:10:04 <andythenorth> with pixels 21:10:05 <andythenorth> by hand 21:10:08 <andythenorth> obscene 21:11:09 <andythenorth> also bed time 21:11:10 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:11:13 *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 21:12:02 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 21:13:15 <Supercheese> oh blast 21:13:38 <Supercheese> I was too late 21:14:30 <kamnet> DOH 21:17:16 <kamnet> [17:11] <--| andythenorth has left #openttd 21:17:18 <kamnet> [17:11] |<-- DanMacK has left irc.oftc.net (Quit: Page closed) 21:17:39 <kamnet> I'm certain they're one in the same now. 21:18:23 <frosch123> no, dates sometimes leave together 21:19:08 <kamnet> There you go. 21:19:31 <kamnet> Y'know, just when I say I'm done researching ground effect vehicles, I keep finding something else to add. 21:25:34 <Supercheese> well, you're stuck until the ship movement handler is updated 21:25:41 <Supercheese> no ship can exceed ~79 mph 21:28:54 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 21:39:05 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:39:45 <Supercheese> Ha, the German for hovercraft is amazing 21:39:47 <Supercheese> Luftkissenboot 21:39:54 <Supercheese> I love German 21:40:36 <Supercheese> aircushionboat 21:50:46 *** roidal_ [~roland@194-152-172-192.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 22:00:26 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 22:07:34 <frosch123> Supercheese: i like "perpendicular" as english word, though it is kind of latin 22:07:59 <Supercheese> perpendicular is a perfectly "normal" word ;) 22:08:09 <Supercheese> Math pun ho 22:08:17 <frosch123> :p 22:09:52 <V453000> xd 22:16:28 <kamnet> Supercheese: Even if it doesn't get done, they'll still be fun to have. 22:18:06 <kamnet> *ponders* Should I go ahead and start throwing in costs on these 22:36:34 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 22:36:42 <supermop> hello 22:38:30 <planetmaker> frosch123, did packaging work for NML for you? 22:38:52 <frosch123> didn't try yet :) 22:39:00 <kamnet> Good evening, supermop 22:39:06 <frosch123> today is starcraft evening :) 22:41:37 <planetmaker> ho :) 22:51:20 <supermop> i cant figure out how best to represent a certain type of stonework because i nver learned what it is called 22:52:00 <supermop> where the stones have a rough split face in the center, but then a very fine clean chiseled edge where the fit together 22:53:19 <planetmaker> mason :) 22:56:17 <supermop> hmm we use masonary to refer any type of stacked block construction fancy or otherwise 22:56:32 <supermop> bricks and concrete included 22:56:39 <supermop> even haybales! 22:58:10 <frosch123> http://fscomps.fotosearch.com/compc/UNZ/UNZ005/u16443911.jpg <- something like that? 22:58:11 <supermop> the type im thinking of is similar to ashlar but fancier 22:59:42 *** ChrisM [~chris@203-166-252-152.dyn.iinet.net.au] has joined #openttd 23:00:36 <frosch123> supermop: the german term is "Bossenstein" 23:00:42 <frosch123> but wiki has no link to an english page 23:00:57 <frosch123> http://en.wikipedia.org/wiki/Bossage 23:02:18 <supermop> hmm not quite, similar but with a 50mm or so smooth border around the edge of the stone 23:02:30 <supermop> very 1830s-1870s french in style i think 23:02:44 <frosch123> yes, i know what you mean 23:03:27 <planetmaker> he... I didn't know that word, even in German, frosch123 :) 23:03:41 <planetmaker> and why is there another nick coming first in completion with fr... 23:03:53 <frosch123> http://de.wikipedia.org/wiki/Bossenwerk#/media/File:Bossage.png 23:04:35 <frosch123> supermop: still the same name 23:04:54 *** sla_ro|master2 [~sla.ro@95.76.27.245] has quit [] 23:05:21 <Samu> i just had an idea that could help nerf aircraft high income 23:05:49 <Samu> reduced acceleration 23:05:53 <Samu> while aging 23:06:05 <supermop> hmm 23:06:05 <Samu> the older it gets, the slower it accelerates 23:06:51 <supermop> i never learned whatever the english term would be, but based on the era in which the style was used in the anglosphere i bet it would be the french term 23:07:52 <supermop> hmm or 'bossage' 23:08:08 <frosch123> http://commons.wikimedia.org/wiki/Category:Rustication_%28architecture%29?uselang=de <- many pictures 23:08:19 <frosch123> there are bossage and rustication 23:08:26 <planetmaker> Samu, and how do you justify that? 23:08:50 <planetmaker> also, just make that as NewGRF. Thus: can already be done 23:09:41 <Samu> i was looking at each design and their lifetime 23:10:41 <supermop> can't find any bump maps under german or english term though 23:10:53 <supermop> so may need to make my own 23:10:55 <Samu> am also doing some kind of reseach on them 23:12:29 <Samu> using a lifetime income patch that was posted on the forum, it's interesting to see that a minor difference in reliability has a great impact on it 23:12:57 <planetmaker> anyway... I don't see any chance for such kind of patch 23:12:59 <Samu> maybe a mix of reduced acceleration based on age and reliability 23:14:49 <Samu> still have to finish this research, but it's interesting to see breakdowns doing major lifetime income so far 23:14:55 <supermop> i think i will try to find good split stone bump map, create a 3d surface from that, then trim the 3d surface with clean edge surfaces, array into to brick pattern, render hear on, and export zbuffer from rendering to create new bumpmap 23:15:08 <Samu> can sometimes be a difference of £1.000.000 23:15:19 <Samu> for the same model 23:17:57 <Samu> there was an interesting result, let me find it 23:20:02 <Samu> Darwin 500 vs Guru Galaxy, they have nearly the same capacity 23:20:41 <Samu> 78% reliability vs 76% reliability 23:20:53 <Samu> 25 years old vs 20 years old 23:21:46 <Samu> £2,209,398 vs £1,568,114 23:22:36 <frosch123> night 23:22:38 *** frosch123 [~frosch@x4d0112dd.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:23:01 <Samu> damn, i'm confusing myself 23:23:20 <Samu> i remember they had the same age, almost the same capacity but very different reliablity 23:27:20 <Samu> why the hell didn't i take note of my results :( 23:30:27 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:32:27 <Samu> found one interesting comparison 23:33:03 <Samu> FFP Dart vs Bakewell Luckett LB-9 23:33:42 <Samu> 90pass/10mail vs 100pass/15mail 23:33:54 <Samu> very different duration on both 23:34:04 <Samu> 18 years vs 26 years 23:34:32 <Samu> now before telling their reliablity, here's their lifetime profit: 23:35:19 <Samu> £1.020.153 vs £1.083,969 23:35:24 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 23:35:44 <Samu> 95% vs 80% 23:35:58 <Samu> breakdowns as normal 23:37:35 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 23:38:08 <Samu> nearly the same lifetime profit, but that 18 years vs 26 years, it's interesting to see how much 15% max reliablity difference can make 23:40:47 *** Biolunar [Biolunar@x5d82053c.dyn.telefonica.de] has joined #openttd