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Log for #openttd on 19th April 2015:
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00:54:45  * kamnet|AFK is bored
00:55:11  * kamnet|AFK thinks he will research something else.
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01:06:10  <kamnet|AFK> Or maybe I should go work on my scenario
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02:18:00  <kamnet|AFK> The bad thing about building a 4096^2 scenario from scratch is that you easily get bored with the monotony of trying to sculpt the landscape
02:18:53  <kamnet|AFK> The current scenario editor is really inadequate for this
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03:25:47  <Flygon_> kamnet: It'd be neat to somehow import real life map somehow...
03:25:48  <Flygon_> As in
03:26:03  <Flygon_> Waterways, rocks, trees, heightmap of course, ect...
03:26:06  *** Flygon_ is now known as Flygon
03:26:10  <Flygon> But that'd be really hard
03:26:49  <kamnet|AFK> There's a few ways of doing that now, with some patches.
03:27:06  <kamnet|AFK> and a few outside scripts
03:32:54  <Flygon> Yeah, but is the data available in a single neat package?
03:32:55  <Flygon> ...
03:33:04  <Flygon> I forgot Google Maps is a thing
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04:00:31  <kamnet|AFK> No, it'snot a single, neat package.
04:01:33  <kamnet|AFK> You have to grab the heightmap data from one source, river and water locations from another source, GPS coordinates from a third source, and then use scripts to coordinate all the data together.
04:02:26  <kamnet|AFK> installing and setting up all the software isn't simple either
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04:42:18  * Supercheese should really work on adding that dock to SNO
04:46:03  <Flygon> kamnet: Fun
04:46:10  <Flygon> At least there'll eventually be a guide
04:46:11  <Flygon> <_>
04:56:01  *** Eddi|zuHause [~johekr@p5DC67331.dip0.t-ipconnect.de] has quit []
04:56:17  <kamnet|AFK> Flygon, here's a tutorial for generating the heightmap: http://www.tt-forums.net/viewtopic.php?f=29&t=27052
04:56:19  *** Eddi|zuHause [~johekr@p5DC6765A.dip0.t-ipconnect.de] has joined #openttd
04:58:37  <kamnet|AFK> And here's a guide for trying to recreate rivers: http://www.tt-forums.net/viewtopic.php?f=29&t=70846
05:05:17  <kamnet|AFK> Somebody was working on an overall patch back in 2008, but they left the community, website isn't functional anymore, but you might be able to e-mail them and inquire about it. http://www.tt-forums.net/viewtopic.php?f=33&t=33956
05:07:44  <kamnet|AFK> Ah an here's a patch and an old build that includes most of the above: http://www.tt-forums.net/viewtopic.php?f=29&t=69007
05:28:17  <Flygon> Sorry for the delay
05:28:29  <Flygon> I didn't know there was a rivers tut O_o
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05:58:15  <andythenorth> o/
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06:17:36  <kamnet|AFK> Morning andythenorth!
06:21:26  <Alberth> moin
06:24:54  <kamnet|AFK> morning Alberth
06:25:28  <Alberth> remote typing, eh?
06:42:49  <andythenorth> remote coffee?
06:42:55  <andythenorth> probably not
06:43:06  * andythenorth will have to get out of bed
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06:49:39  <Alberth> RLP (remote liquid protocol) is not yet operational :(
06:49:58  <supermop_> start every day with an aeropress over your mouth when you wake
06:51:51  <andythenorth> my wife used to bring me in tea in bed most days
06:52:03  <andythenorth> now we have beautiful children instead
06:57:50  <kamnet|AFK> Congratulations, you now have minions. Train them. Train them early enough and they'll love it, think it's a fun game!
06:59:28  <andythenorth> 31 / 66 FIRS industries converted
06:59:37  <andythenorth> nearly 50% eh
07:03:15  <supermop_> converted to all coffee economy?
07:11:01  <andythenorth> no coffee, no converting
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07:13:31  <Wolf01> o/
07:16:16  <kamnet|AFK> We will make it strong.... faster.... it is... THE SIX MILLION DOLLAR FIRS.
07:18:14  <Supercheese> http://www.tt-forums.net/viewtopic.php?p=1147459#p1147459
07:21:30  <andythenorth> seagulls
07:22:30  * andythenorth twiddles with farm cluster spacing
07:22:32  <Supercheese> they now appear at mapgen if you want
07:23:13  <andythenorth> they do?
07:23:18  <andythenorth> what witchcraft is that?
07:23:41  <Supercheese> http://newgrf-specs.tt-wiki.net/wiki/NML:Objects#Object_properties
07:23:44  <Supercheese> count_per_map256
07:24:11  <andythenorth> oh, that happened :)
07:24:24  <Supercheese> indeed it did, but scant few grfs make use of it
07:24:25  <andythenorth> is there a good objects grf yet? o_O
07:24:40  <Supercheese> I like MariCo, it's nice
07:24:46  <andythenorth> too much
07:24:49  <Supercheese> allergic to fruit though
07:24:56  <andythenorth> I used the CHIPS objects grf sometimes
07:25:06  <andythenorth> to build ‘stations’ on corner slopes for harbours
07:25:18  <Supercheese> wait there even was CHIPS objects...?
07:26:50  <andythenorth> someone made it
07:26:53  <andythenorth> GPL innit
07:27:24  <Supercheese> I do not recall seeing such
07:29:17  <Supercheese> aaagh http://www.tt-forums.net/viewtopic.php?p=1078580#p1078580
07:29:21  <Supercheese> must have missed that
07:29:40  <Supercheese> no banananaz
07:29:47  <Supercheese> therefore terribly obscure
07:32:03  <Supercheese> quite nice
07:33:15  <andythenorth> solves the harbours problem
07:33:23  <andythenorth> shame that station tiles can’t build on corner slopes
07:33:25  <andythenorth> also docks
07:34:13  <andythenorth> hmm
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07:36:35  <andythenorth> http://www.tt-forums.net/download/file.php?id=175995
07:36:37  <andythenorth> that eh?
07:36:44  <andythenorth> fugly
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07:38:15  <kamnet|AFK> Wow, I don't know how I managed to miss that one either. Nifty.
07:40:50  <kamnet|AFK> Oh wait I remember it now
07:40:56  <kamnet|AFK> Dunno why I didn't download it
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07:46:31  <andythenorth> 32/66
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08:02:30  <supermop_> why didnt FLherne put that on bananas
08:02:45  <andythenorth> because reasons
08:02:48  <andythenorth> like forgetting
08:02:56  * andythenorth guesses
08:03:43  <supermop_> cold in here
08:04:04  <supermop_> i should wear wetsuit in house to get more use out of it
08:04:33  <supermop_> wear it to surf in summer, to stay warm in cold brick terrace in winter
08:05:44  <supermop_> forgot how hard it is to get into this thing
08:07:25  <Alberth> you really don't use it enough :p
08:08:35  <supermop_> now i have to pee
08:09:02  <supermop_> invariable effect of putting on a garment that takes 90 seconds to take off
08:11:38  <andythenorth> don’t you just piss in the suit?
08:11:43  <andythenorth> I thought that was how they worked?
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08:14:13  <nanoha-chan> hey is it possible that you can get an dedicated openttd server to peroidically say things in the chat?
08:15:01  <andythenorth> 33/66
08:15:58  <supermop_> andythenorth: i think that works better in ocean than in one's house
08:16:10  <andythenorth> people piss in their clothes in my house all the time
08:16:13  <andythenorth> fairly standard
08:17:00  <supermop_> was one of the reasons i decided to buy my own instead of renting them
08:18:55  <supermop_> is it a bad idea to build computers into custom fixture rather than just having a cabinet with a computer sitting in it?
08:19:57  <Alberth> depends on how often you want to change something in it?
08:21:05  <Alberth> nanoha-chan: should be possible, I think it's called  admin port, where you can attach openttd to a chat, have logging running along, and other admin-ish things you may want to do
08:21:15  <andythenorth> mine is built into a custom fixture
08:21:17  <nanoha-chan> ah
08:21:23  <andythenorth> it’s about 1cm thick, and has the keyboard on top
08:21:27  <andythenorth> and a charging port
08:21:35  <andythenorth> and a special hinged lid containing the screen
08:22:00  <Alberth> nanoha-chan: http://dev.openttdcoop.org/projects/soap   is one, but there are more
08:22:28  <supermop_> its for 4-8 workstations that will be public facing
08:22:29  <Alberth> have a look at the  "http://dev.openttdcoop.org/projects" page
08:22:31  <nanoha-chan> hm...
08:22:38  <nanoha-chan> thanks
08:23:26  <Alberth> andythenorth:  50% !
08:23:34  <supermop_> i feel they will overheat in a cabinet, a special perforated metal portion of the fixture could have a locking lid and house the motherboars
08:23:36  <andythenorth> 34/66
08:23:57  <supermop_> oh man  mother boars would be way better than computers
08:25:03  <supermop_> could just have the standoffs for the board fabricated as part of the box
08:25:11  <Alberth> nanoha-chan:  oh, conveniently grouped  https://dev.openttdcoop.org/projects/admintools
08:26:08  <supermop_> alberth maybe change graphics cards once a year, and replace psu whenever it dies
08:26:53  <Alberth> graphics cards have that short life span? :o
08:27:12  <supermop_> in case they need to be upgraded
08:27:30  <supermop_> idk how long psu will last
08:27:48  <Alberth> k, I buy a new comnputer every 6-8 years, and never upgrade anything :)
08:27:52  <supermop_> but given 8 stations i assume the first will fail soon and the last will never fail
08:28:04  <kamnet|AFK> It looks nice and it's a pain in the ass to work on and eventually replace.
08:28:43  <supermop_> well hopefully nothing fails
08:29:26  <supermop_> but if there were little doors that could regularly be opened for dust to be cleaned out that would help
08:29:51  <supermop_> just need it some public users do not have access to the stuff
08:30:20  <kamnet|AFK> Supercheese, I actually fixed those docks a little, they might line up better than what Quast just pointed out
08:31:19  <supermop_> ok taking off wetsuit, too warm
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08:34:00  <greogrycu> Is anyone aware of a project/mod/script that allows trains to place signals for you? I'm thinking of a situation where as a train travells along my mainline, it places a signal every 3 squares
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08:39:12  <andythenorth> computers are disposable
08:39:25  <andythenorth> buy a new one every year or so, sell the old one
08:40:04  <kamnet|AFK> If I could afford them, I would.
08:42:20  <kamnet|AFK> I built my desktop in 2008, using a case I got free after rebate, and leftover RAM and monitor from my previous PC, and I think i recycled the video card too
08:42:21  <andythenorth> mine would sell used for £1000-£1200, new one would be £1500-1£1600
08:42:59  <andythenorth> otoh andythenorth spends > 12 hours a day with this computer, of which > 10 hours are usually work
08:43:33  <andythenorth> so £0.22 an our or so to use it for work
08:43:36  <andythenorth> hour *
08:44:30  <kamnet|AFK> I keep meaning to take a bunch of old dumb terminals I  bought at auction a decade ago to a recycler to see how much the gold and silver on the boards are worth
08:44:46  <Alberth> greogrycu: control-drag a signal?
08:44:50  <andythenorth> in the UK, it would be ‘pay somebody to take them away’ usually
08:44:56  <greogrycu> I am aware of that
08:45:12  <greogrycu> But I then need to manually follow the mainline to the end
08:45:19  <greogrycu> Follow turns etc.
08:45:38  <greogrycu> I mean, an actual train, or soemthing, that you can send out, and it will plot signals along the line for you
08:45:41  <Alberth> nah, just 1 tile in the right direction is sufficient
08:45:56  <greogrycu> So, how do I do it around corners?
08:46:32  <andythenorth> hmm industry.py is ~764 lines.  It’s becoming a bit of a god module
08:46:42  <andythenorth> but everything in one file, convenient for ‘search'
08:47:12  * andythenorth wonders if Industry and IndustryTile should be split
08:47:13  <andythenorth> but eh
08:47:48  <supermop_> it does corners automatically greogrycu
08:48:01  <kamnet|AFK> Well in the 80s when these PCs were built, gold and silver was cheap they used loads of it. Now those recyclers will pay you well when gold and silver is selling for thousands of dollars an ounce.
08:49:36  <supermop_> should be safe to make door to a shed 2 heightlevels tall? no one is making trains taller than about 1.5 heightlevels?
08:50:03  <greogrycu> Ahh sweet, the indicator is a little misleading
08:50:04  <andythenorth> we should define everything in minecraft units
08:50:26  <Alberth> greogrycu:  http://devs.openttd.org/~alberth/drag_signals.png   ?
08:50:51  <greogrycu> Yeah, that's good
08:51:43  <greogrycu> Thanks for the tip
08:51:58  <Alberth> please update the wiki
08:52:14  <Alberth> it's clearly not good enough :)
08:52:19  <greogrycu> How do I do a really long section? Is there some way to scroll while dragging?
08:53:18  <Alberth> what part about "1 tile in the right direction is sufficient" was unclear?
08:53:58  <andythenorth> 36/66
08:54:04  <Alberth> @calc 36/66
08:54:04  <DorpsGek> Alberth: 0.545454545455
08:54:21  <andythenorth> @calc 0.2 * 66
08:54:21  <DorpsGek> andythenorth: 13.2
08:54:29  <Alberth> dorpsgek isn't sure whether it's a 4 or a 5  :)
08:54:31  <andythenorth> yeah the last 13 will likely take me a few months :P
08:54:38  <andythenorth> 80:20
08:54:42  <Alberth> :D
08:54:57  <andythenorth> there are some where I have opened the file
08:55:01  <Rubidium> Alberth: apparantly it is, since it ended it with a 5... but the real question is... does that number end with a 4 or a 5 ;)
08:55:01  <andythenorth> then closed it again quickly
08:55:41  <andythenorth> what is the biggest number?
08:55:44  <andythenorth> I keep being asked
08:56:08  <Alberth> the OP doesn't know?
08:56:42  <andythenorth> he’s 5
08:56:54  <andythenorth> I could set him counting
08:57:04  <Alberth> but surely he has an idea what a big number is?
08:57:45  <supermop_> how about a 5m tall door
08:57:56  <supermop_> that should be plenty for anybody?
08:58:01  <Alberth> ie if he says 19, 19 it is :)
08:58:36  <Alberth> supermop_: and put the knob at 2.5m ?
08:59:04  <supermop_> well if the train can reach the know it's fine
08:59:07  <supermop_> knob
08:59:41  <Rubidium> andythenorth: think about your biggest number, then write that biggest number followed by that amount of up arrows and then the biggest number again (recursively) ;)
09:00:06  <Rubidium> andythenorth: http://en.wikipedia.org/wiki/Knuth%27s_up-arrow_notation
09:00:08  <andythenorth> I tried explaining in terms of infinity
09:00:16  <andythenorth> but we broke maths
09:00:58  <andythenorth> ha ha power towers
09:02:30  <andythenorth> hmm
09:02:46  <andythenorth> due to reasons, players can no longer build dairy farms wherever they want
09:02:47  <Rubidium> and it exploded pretty quickly. 2 up-arrow up-arrow 5 is about 2*10^19728
09:13:24  <greogrycu> Alberth: No, you were clear, sorry I misread
09:13:41  <Alberth> np
09:14:12  <Alberth> wiki is somewhat misleading in dragging the entire length
09:25:53  <supermop_> good to see that metabolist delusion is alive and well: http://www.citylab.com/housing/2015/04/everyone-has-a-great-view-in-a-spinning-apartment-building/390768/
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09:51:29  <andythenorth> some farms are now harder for players to build
09:51:30  <andythenorth> nvm
09:51:37  <andythenorth> collateral damage
09:53:54  * andythenorth wonders
09:54:05  <andythenorth> how far would you transport cargos like grain etc for processing?
09:54:19  <andythenorth> sometimes the processors are a *long* way from the sources
09:57:04  <Alberth> wherever the grain mill is?
09:58:57  <Eddi|zuHause> andythenorth: for a while, grahams number held the world record for the largest constructively used number
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10:16:59  * andythenorth considers enforcing max distance from source to processor
10:21:59  <Eddi|zuHause> andythenorth: that is totally stupid
10:22:53  <andythenorth> because..?
10:24:05  <Eddi|zuHause> if you don't want to travel that far, play smaller maps
10:25:17  <andythenorth> eh yes
10:25:29  <andythenorth> my thinking is, why build a sugarcane mill miles from sugarcane farms?
10:25:37  <andythenorth> it looks weird to have a map like that
10:25:44  <Eddi|zuHause> so?
10:25:59  <Eddi|zuHause> you want to force your own play style upon others, no matter what?
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10:35:36  <V453000> interesting idea andy :D
10:35:51  <V453000> probably bad on all fronts though
10:36:05  <V453000> transporting small distances already is more efficient in terms of amount of cargo delivered
10:36:13  <V453000> systematically less interesting, but more efficient
10:53:59  <andythenorth> dunno
10:54:03  <andythenorth> I think it’s likely bad
10:54:12  <kamnet|AFK> There shoud probably be a minimum distance, but not a maximum
10:54:20  <andythenorth> but it could be done as, say, 50% of map size
10:56:30  <kamnet|AFK> If you wanted to enforce it, then do so on mapgen. If I decide later I want ones further out, I should be able to do so
10:56:43  <andythenorth> that’s a given
10:56:55  <andythenorth> most restrictions in FIRS can be ignored by player
10:57:06  <andythenorth> with the exception of farms refusing snow / desert
10:57:38  <kamnet|AFK> It'll be interesting to see how that works in my scenario, then
10:58:29  <kamnet|AFK> Building scenario with height level of 60. I'll be using OpenGFX+ Landscape, setting summer snow level to 40 and then winter at 0.
10:59:01  <kamnet|AFK> but I'll be setting FIRS farms between 0 and 40 before I enable the winter level of snow
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11:00:38  <supermop_> max distance is ok
11:00:48  <supermop_> you can still transport to a further mill
11:01:45  <supermop_> but if i am an industrialist who wants to build a mill, i'd probably at least try to locate it close to the sugar
11:02:53  <andythenorth> hmm
11:03:08  <andythenorth> actually, isn’t the “don’t force play style” argument bogus? o_O
11:03:20  <andythenorth> FIRS already has opinions on that, by enforcing clustering
11:06:00  <supermop_> having a mill 100 tiles away does not force a player to use that instead of a different mill 200 tiles away
11:06:05  <V453000> yeti also forces you to have a fluent network :)
11:07:04  * andythenorth ignores max distance for now
11:07:14  <andythenorth> although some industries were already using it, it turns out
11:07:18  <andythenorth> Iron Works, for some reason
11:07:30  <andythenorth> and Fishing Harbours, because ships are slow
11:07:30  <supermop_> brick sheds will now have 4 arches on the side rather than 3
11:07:32  <supermop_> easier
11:08:23  <supermop_> kind of makes it look like a church though
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11:29:14  <andythenorth> quak
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11:36:22  <frosch123> hoi
11:37:57  <supermop_> where do you guys paste images just to show something impromtu?
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11:39:39  <V453000> dropbox :)
11:39:56  <V453000> andy uses devzone files often
11:39:57  <V453000> hi frog
11:40:03  <frosch123> andy uses devzone files
11:40:10  <frosch123> hola V :)
11:42:21  <Alberth> o/
11:49:16  <frosch123> \o
11:52:25  <frosch123> any idea about fs#6283?
11:52:35  <frosch123> apparently there are multiple ways to break tram lines
11:52:52  <frosch123> because they are auto-extended to complete tiles
11:53:21  <frosch123> is it wise to fix these cases? or does it just result in annoyance?
11:54:14  *** kamnet|AFK is now known as kamnet
11:54:18  <kamnet> rt
11:55:07  <supermop_> what the hell is snaggy
11:55:12  <supermop_> ill just use that
11:55:31  <supermop_> http://snag.gy/IHqTR.jpg
11:55:40  <supermop_> 3 arches?
11:55:51  <supermop_> needs more relief on the front wall
11:56:40  <supermop_> what is wrong with tram lines now?
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12:00:29  <Alberth> frosch123: it's not really different from a road with a bend in it, is it?
12:00:49  <frosch123> road vehicles do not care
12:01:05  <frosch123> trams can only reverse on single-track-bit tiles
12:01:09  <frosch123> otherwise they are stuck
12:01:10  <Alberth> you cannot add track on them
12:02:11  <frosch123> this weirdness only exists for trams
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12:02:40  <Alberth> I mean, just forbid laying track at such tiles
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12:04:28  <Alberth> although from a safety point of view, it would be nice if the tram would not become fully stuck
12:05:26  <Alberth> perhaps by pressing 'reverse' in its vehicle window?
12:05:44  <supermop_> i think that may actually work
12:05:49  <frosch123> i believe that is already the case
12:06:18  <supermop_> you can get trams to reverse in places where they shouldn't be able to by hitting the reverse button
12:07:27  <frosch123> so, all competitor construction should behave on single-tram tiles like with bends
12:07:34  <frosch123> basicaly you cannot place anything on them
12:07:39  <frosch123> no rail tracks, no road stops
12:07:52  <frosch123> only plain road
12:08:01  <frosch123> but nothing that requires a full tram tile
12:08:50  <frosch123> otoh. for your own tram tiles we can allow auto-completion in all cases, just to avoid annoynig messages
12:08:58  <frosch123> you have to fix the tram separately then
12:09:55  <andythenorth> eh road-tram-rail crossings are a headache
12:10:01  * andythenorth had a patch for those :P
12:10:33  <Alberth> we don't auto-fix bendy company-owned roads either :)
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12:11:23  <frosch123> yes, but rv do not even enter those tiles
12:11:37  <frosch123> so, it really does not matter
12:12:33  <frosch123> single road bits are either removed or auto-completed
12:13:31  * andythenorth -> shops
12:13:41  * andythenorth wonders if the FIRS fairy will finish it while I’m gone
12:13:45  <andythenorth> probably not :|
12:16:40  <Alberth> auto-fixing road would simplify track-laying over own road
12:16:50  <Alberth> although I never do that myself :)
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13:51:32  <andythenorth> 40/66
13:51:37  * andythenorth is getting bored now
14:05:12  <Alberth> new BB goal: Convert a FIRS industry
14:05:44  <Alberth> you can draw a random start letter out of a hat to pick the industry
14:13:04  <andythenorth> :P
14:13:20  <andythenorth> I could probably write a code generator to convert them?
15:00:19  <Alberth> you already have one, he's called andy
15:08:29  <andythenorth> :(
15:16:11  <V453000> xd
15:16:27  <V453000> what are you even doing anyway
15:16:36  <V453000> replacing a template with template?
15:16:38  <V453000> python stuff?
15:17:06  <andythenorth> kinda
15:17:23  <andythenorth> killing about 5000 lines of code
15:17:28  <andythenorth> some of which turns out to be buggy
15:17:48  <andythenorth> cutting the number of industry templates from 66 (1 per industry) to about 9
15:18:48  <andythenorth> also templating the animation
15:22:34  <V453000> XD
15:22:56  <andythenorth> also any industry can be compiled individually
15:23:03  <andythenorth> takes about 17s from clean repo
15:23:12  <andythenorth> instead of >2 minutes
15:23:27  <V453000> XD
15:23:52  <V453000> me does not mind having considerably higher compile times :P
15:24:02  * andythenorth has no patience
15:25:33  <andythenorth> also old templates don’t support economies fully, some annoying limitations
15:26:01  <andythenorth> also running out of industry IDs, new system will fix that
15:27:45  <V453000> :)
15:28:19  <V453000> the problems with large projects, system :D
15:28:49  <andythenorth> also every industry has 10s of switches currently
15:28:53  <andythenorth> most of which are identical
15:29:11  <andythenorth> I’ll switch them to shared switches
15:29:18  <andythenorth> should be faster compile
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15:29:41  <andythenorth> strange thing is, pushing the limits makes a lot of the code actually simpler
15:30:45  <V453000> :D
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15:41:51  <andythenorth> 41/66 :P
15:46:52  <Alberth> yeah, the trick is usually to make a sufficiently generic case where everything fits in, in a neat and simple way
15:47:35  <Alberth> unfortunately, it takes time to recognize you have too much special edge case stuff :)
15:48:48  <andythenorth> about 4 years
15:49:10  <andythenorth> it’s much nicer to make it common later not earlier
15:49:16  <andythenorth> in some ways
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15:53:40  <andythenorth> 42/66
15:59:20  <tacsipacsi> Hi! Who can rename me from "tacsipacsi" to "Tacsipacsi"? It can be done with the Renameuser extension[1] (it says that it bundled with MediaWiki, probably just turned off?) or directly in database.
15:59:20  <tacsipacsi> [1] https://www.mediawiki.org/wiki/Extension:Renameuser
16:03:02  <Alberth> please send a request to info@openttd.org
16:04:39  <Alberth> @calc 42 / 66
16:04:39  <DorpsGek> Alberth: 0.636363636364
16:04:50  <Alberth> almost 2/3
16:05:43  <andythenorth> almost
16:05:48  <andythenorth> the rest are
hard
16:05:51  <andythenorth> done all the easy ones
16:08:35  <Alberth> :(
16:08:47  <andythenorth> I’ll just cheat a bit
16:09:01  <andythenorth> ‘refactor_this_steel_mill.pypnml’
16:09:03  <andythenorth> and such
16:09:35  <andythenorth> about 4 of them will be solved by new sprites, instead of reusing base set sprites
16:09:49  <andythenorth> conveniently Dan drew the sprites ages ago
16:09:58  <Alberth> nice
16:10:58  <Alberth> baseset sprites always looked a bit out of place, probably because I associate them with the default industry set
16:13:01  <andythenorth> yup
16:13:10  <andythenorth> also they are jarringly ogfx, if you use ogfx
16:13:27  <andythenorth> or zbase
16:13:31  <Alberth> doesn't help either
16:13:55  <Alberth> zbase is even more horribly different  :)
16:15:28  <V453000> I agree, a newgrf should replace everything of the sort :P
16:16:43  * andythenorth ventures back to the safe land of original base set
16:16:51  <andythenorth> a brief tour of alternatives
16:17:07  <andythenorth> it is _hard_ to make a full base set imho
16:18:35  <Alberth> you don't want to make it a goal
16:18:52  <Alberth> make nice sprites with newgrfs
16:19:05  <Alberth> and one day find you have pretty much everything
16:19:12  <V453000> it is hard to make a full base set. :)
16:19:44  <V453000> and yes, though I personally prefer the approach of making a no-functionality newGRF, turning it to a base set eventually
16:19:46  <Eddi|zuHause> <Alberth> almost 2/3 <-- and now for the other 2/3...
16:20:48  <Alberth> I wonder how much there is left to do when at 95%  :p
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16:51:34  <andythenorth> lots
16:51:58  <andythenorth> the remaining 24 need about 14 separate templates
16:52:04  <andythenorth> the previous 42 use 3 templates
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17:45:27  <DorpsGek> Commit by translators :: r27240 trunk/src/lang/lithuanian.txt (2015-04-19 19:45:18 +0200 )
17:45:28  <DorpsGek> -Update from WebTranslator v3.0:
17:45:29  <DorpsGek> lithuanian - 31 changes by Stabilitronas
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19:12:36  <andythenorth> hmm
19:12:42  <andythenorth> Squid compile is super-fast :o
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20:23:20  <Fadi> Is this a good place to ask a question related to your bug tracker that uses flyspray
20:26:58  <Rubidium> probably
20:29:03  <Fadi> Like is there a way to echo the flyspray feed to an irc channel? If so do you guys do that and is that code like open to everyone or is it off limits
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20:33:28  <Eddi|zuHause> any of your random stock bots that can read rss?
20:34:03  <Rubidium> not out of the box, we don't do it, but it is possible
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20:47:33  <Fadi> alright thanks
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21:00:01  <Wolf01> 'night
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21:47:09  <Supercheese> Man, every time, I always forget that I run a patched version and my OTTD is not the same OTTD that every user plays -_-
21:47:22  <Supercheese> so the new docks are fubar
21:53:33  <Supercheese> blah, how to fix...
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22:22:22  <kamnet> Did you try my new sprites yet Supercheese?
22:22:30  <Supercheese> Also need to do that
22:22:57  <kamnet> I made them before the reported issue, if they don't fix it I'll try again
22:23:18  <kamnet> at least the alignment issue. as for the tile issue, why not just make one land and one water?
22:25:54  <Supercheese> Yeah I need to fix that first
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22:38:49  <Supercheese> ok, fixed
22:39:00  <Supercheese> now for alignment
22:39:09  <Supercheese> I think the issue may be illusory however
22:53:54  <Supercheese> It was not
22:55:19  <Supercheese> new version should hopefully fix things
22:57:50  <supermop> yo
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23:11:15  <kamnet> usually is
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23:36:09  <kamnet> Spiffy airports, PIkka! http://www.tt-forums.net/viewtopic.php?t=23915
23:41:59  <supermop> https://www.youtube.com/watch?v=4ObsGX-h4Aw

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