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00:08:22 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 00:14:17 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 00:30:42 *** HerzogDeXtEr1 [~flex@i59F6A39F.versanet.de] has quit [Quit: Leaving.] 00:37:28 *** Extrems1 [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 00:54:45 * kamnet|AFK is bored 00:55:11 * kamnet|AFK thinks he will research something else. 01:03:05 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:06:10 <kamnet|AFK> Or maybe I should go work on my scenario 01:20:09 *** Celestar [~Celestar@p5DCD7E70.dip0.t-ipconnect.de] has joined #openttd 01:23:29 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 01:40:37 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 01:52:05 *** Geoff_AK [~Geoff_AK_@host81-151-124-244.range81-151.btcentralplus.com] has quit [Ping timeout: 480 seconds] 02:00:54 *** Geoff_AK [~Geoff_AK_@host81-151-123-63.range81-151.btcentralplus.com] has joined #openttd 02:18:00 <kamnet|AFK> The bad thing about building a 4096^2 scenario from scratch is that you easily get bored with the monotony of trying to sculpt the landscape 02:18:53 <kamnet|AFK> The current scenario editor is really inadequate for this 02:20:48 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:41:42 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 02:58:20 *** Biolunar_ [Biolunar@x4d024796.dyn.telefonica.de] has joined #openttd 03:05:09 *** sergei [~sergei@195.218.180.117] has joined #openttd 03:05:20 *** Biolunar [Biolunar@x5d821309.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:07:20 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 03:14:35 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 03:25:47 <Flygon_> kamnet: It'd be neat to somehow import real life map somehow... 03:25:48 <Flygon_> As in 03:26:03 <Flygon_> Waterways, rocks, trees, heightmap of course, ect... 03:26:06 *** Flygon_ is now known as Flygon 03:26:10 <Flygon> But that'd be really hard 03:26:49 <kamnet|AFK> There's a few ways of doing that now, with some patches. 03:27:06 <kamnet|AFK> and a few outside scripts 03:32:54 <Flygon> Yeah, but is the data available in a single neat package? 03:32:55 <Flygon> ... 03:33:04 <Flygon> I forgot Google Maps is a thing 03:59:25 *** xQR [xor@the.x-base.org] has quit [Quit: www.x-base.org] 03:59:25 *** Hirundo [~Hirundo@188.cimarosa.openttdcoop.org] has quit [Remote host closed the connection] 03:59:29 *** xQR [xor@the.x-base.org] has joined #openttd 03:59:59 *** Hirundo [~Hirundo@188.cimarosa.openttdcoop.org] has joined #openttd 04:00:31 <kamnet|AFK> No, it'snot a single, neat package. 04:01:33 <kamnet|AFK> You have to grab the heightmap data from one source, river and water locations from another source, GPS coordinates from a third source, and then use scripts to coordinate all the data together. 04:02:26 <kamnet|AFK> installing and setting up all the software isn't simple either 04:05:25 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 04:10:50 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 04:23:35 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Ping timeout: 480 seconds] 04:26:33 *** luaduck [~luaduck@host109-149-140-137.range109-149.btcentralplus.com] has joined #openttd 04:42:18 * Supercheese should really work on adding that dock to SNO 04:46:03 <Flygon> kamnet: Fun 04:46:10 <Flygon> At least there'll eventually be a guide 04:46:11 <Flygon> <_> 04:56:01 *** Eddi|zuHause [~johekr@p5DC67331.dip0.t-ipconnect.de] has quit [] 04:56:17 <kamnet|AFK> Flygon, here's a tutorial for generating the heightmap: http://www.tt-forums.net/viewtopic.php?f=29&t=27052 04:56:19 *** Eddi|zuHause [~johekr@p5DC6765A.dip0.t-ipconnect.de] has joined #openttd 04:58:37 <kamnet|AFK> And here's a guide for trying to recreate rivers: http://www.tt-forums.net/viewtopic.php?f=29&t=70846 05:05:17 <kamnet|AFK> Somebody was working on an overall patch back in 2008, but they left the community, website isn't functional anymore, but you might be able to e-mail them and inquire about it. http://www.tt-forums.net/viewtopic.php?f=33&t=33956 05:07:44 <kamnet|AFK> Ah an here's a patch and an old build that includes most of the above: http://www.tt-forums.net/viewtopic.php?f=29&t=69007 05:28:17 <Flygon> Sorry for the delay 05:28:29 <Flygon> I didn't know there was a rivers tut O_o 05:43:53 *** sergei [~sergei@195.218.180.117] has quit [Quit: Konversation terminated!] 05:44:27 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 05:55:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:58:15 <andythenorth> o/ 06:08:15 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 06:08:18 *** mode/#openttd [+o Alberth] by ChanServ 06:09:44 *** roidal [~roland@62-46-142-66.adsl.highway.telekom.at] has joined #openttd 06:17:36 <kamnet|AFK> Morning andythenorth! 06:21:26 <Alberth> moin 06:24:54 <kamnet|AFK> morning Alberth 06:25:28 <Alberth> remote typing, eh? 06:42:49 <andythenorth> remote coffee? 06:42:55 <andythenorth> probably not 06:43:06 * andythenorth will have to get out of bed 06:43:55 *** Progman [~progman@p57A18039.dip0.t-ipconnect.de] has joined #openttd 06:49:39 <Alberth> RLP (remote liquid protocol) is not yet operational :( 06:49:58 <supermop_> start every day with an aeropress over your mouth when you wake 06:51:51 <andythenorth> my wife used to bring me in tea in bed most days 06:52:03 <andythenorth> now we have beautiful children instead 06:57:50 <kamnet|AFK> Congratulations, you now have minions. Train them. Train them early enough and they'll love it, think it's a fun game! 06:59:28 <andythenorth> 31 / 66 FIRS industries converted 06:59:37 <andythenorth> nearly 50% eh 07:03:15 <supermop_> converted to all coffee economy? 07:11:01 <andythenorth> no coffee, no converting 07:11:46 *** ChrisM [~chris@124-170-48-86.dyn.iinet.net.au] has joined #openttd 07:12:57 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 07:13:31 <Wolf01> o/ 07:16:16 <kamnet|AFK> We will make it strong.... faster.... it is... THE SIX MILLION DOLLAR FIRS. 07:18:14 <Supercheese> http://www.tt-forums.net/viewtopic.php?p=1147459#p1147459 07:21:30 <andythenorth> seagulls 07:22:30 * andythenorth twiddles with farm cluster spacing 07:22:32 <Supercheese> they now appear at mapgen if you want 07:23:13 <andythenorth> they do? 07:23:18 <andythenorth> what witchcraft is that? 07:23:41 <Supercheese> http://newgrf-specs.tt-wiki.net/wiki/NML:Objects#Object_properties 07:23:44 <Supercheese> count_per_map256 07:24:11 <andythenorth> oh, that happened :) 07:24:24 <Supercheese> indeed it did, but scant few grfs make use of it 07:24:25 <andythenorth> is there a good objects grf yet? o_O 07:24:40 <Supercheese> I like MariCo, it's nice 07:24:46 <andythenorth> too much 07:24:49 <Supercheese> allergic to fruit though 07:24:56 <andythenorth> I used the CHIPS objects grf sometimes 07:25:06 <andythenorth> to build âstationsâ on corner slopes for harbours 07:25:18 <Supercheese> wait there even was CHIPS objects...? 07:26:50 <andythenorth> someone made it 07:26:53 <andythenorth> GPL innit 07:27:24 <Supercheese> I do not recall seeing such 07:29:17 <Supercheese> aaagh http://www.tt-forums.net/viewtopic.php?p=1078580#p1078580 07:29:21 <Supercheese> must have missed that 07:29:40 <Supercheese> no banananaz 07:29:47 <Supercheese> therefore terribly obscure 07:32:03 <Supercheese> quite nice 07:33:15 <andythenorth> solves the harbours problem 07:33:23 <andythenorth> shame that station tiles canât build on corner slopes 07:33:25 <andythenorth> also docks 07:34:13 <andythenorth> hmm 07:36:03 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 07:36:35 <andythenorth> http://www.tt-forums.net/download/file.php?id=175995 07:36:37 <andythenorth> that eh? 07:36:44 <andythenorth> fugly 07:37:50 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 07:38:15 <kamnet|AFK> Wow, I don't know how I managed to miss that one either. Nifty. 07:40:50 <kamnet|AFK> Oh wait I remember it now 07:40:56 <kamnet|AFK> Dunno why I didn't download it 07:44:48 *** sergei [~sergei@195.218.180.117] has joined #openttd 07:46:31 <andythenorth> 32/66 07:50:23 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:02:30 <supermop_> why didnt FLherne put that on bananas 08:02:45 <andythenorth> because reasons 08:02:48 <andythenorth> like forgetting 08:02:56 * andythenorth guesses 08:03:43 <supermop_> cold in here 08:04:04 <supermop_> i should wear wetsuit in house to get more use out of it 08:04:33 <supermop_> wear it to surf in summer, to stay warm in cold brick terrace in winter 08:05:44 <supermop_> forgot how hard it is to get into this thing 08:07:25 <Alberth> you really don't use it enough :p 08:08:35 <supermop_> now i have to pee 08:09:02 <supermop_> invariable effect of putting on a garment that takes 90 seconds to take off 08:11:38 <andythenorth> donât you just piss in the suit? 08:11:43 <andythenorth> I thought that was how they worked? 08:13:14 *** TriJetScud [~derp@van-app-svr.ad.v10networks.ca] has joined #openttd 08:13:31 *** TriJetScud [~derp@van-app-svr.ad.v10networks.ca] has quit [] 08:13:46 *** nanoha-chan [~derp@van-app-svr.ad.v10networks.ca] has joined #openttd 08:14:13 <nanoha-chan> hey is it possible that you can get an dedicated openttd server to peroidically say things in the chat? 08:15:01 <andythenorth> 33/66 08:15:58 <supermop_> andythenorth: i think that works better in ocean than in one's house 08:16:10 <andythenorth> people piss in their clothes in my house all the time 08:16:13 <andythenorth> fairly standard 08:17:00 <supermop_> was one of the reasons i decided to buy my own instead of renting them 08:18:55 <supermop_> is it a bad idea to build computers into custom fixture rather than just having a cabinet with a computer sitting in it? 08:19:57 <Alberth> depends on how often you want to change something in it? 08:21:05 <Alberth> nanoha-chan: should be possible, I think it's called admin port, where you can attach openttd to a chat, have logging running along, and other admin-ish things you may want to do 08:21:15 <andythenorth> mine is built into a custom fixture 08:21:17 <nanoha-chan> ah 08:21:23 <andythenorth> itâs about 1cm thick, and has the keyboard on top 08:21:27 <andythenorth> and a charging port 08:21:35 <andythenorth> and a special hinged lid containing the screen 08:22:00 <Alberth> nanoha-chan: http://dev.openttdcoop.org/projects/soap is one, but there are more 08:22:28 <supermop_> its for 4-8 workstations that will be public facing 08:22:29 <Alberth> have a look at the "http://dev.openttdcoop.org/projects" page 08:22:31 <nanoha-chan> hm... 08:22:38 <nanoha-chan> thanks 08:23:26 <Alberth> andythenorth: 50% ! 08:23:34 <supermop_> i feel they will overheat in a cabinet, a special perforated metal portion of the fixture could have a locking lid and house the motherboars 08:23:36 <andythenorth> 34/66 08:23:57 <supermop_> oh man mother boars would be way better than computers 08:25:03 <supermop_> could just have the standoffs for the board fabricated as part of the box 08:25:11 <Alberth> nanoha-chan: oh, conveniently grouped https://dev.openttdcoop.org/projects/admintools 08:26:08 <supermop_> alberth maybe change graphics cards once a year, and replace psu whenever it dies 08:26:53 <Alberth> graphics cards have that short life span? :o 08:27:12 <supermop_> in case they need to be upgraded 08:27:30 <supermop_> idk how long psu will last 08:27:48 <Alberth> k, I buy a new comnputer every 6-8 years, and never upgrade anything :) 08:27:52 <supermop_> but given 8 stations i assume the first will fail soon and the last will never fail 08:28:04 <kamnet|AFK> It looks nice and it's a pain in the ass to work on and eventually replace. 08:28:43 <supermop_> well hopefully nothing fails 08:29:26 <supermop_> but if there were little doors that could regularly be opened for dust to be cleaned out that would help 08:29:51 <supermop_> just need it some public users do not have access to the stuff 08:30:20 <kamnet|AFK> Supercheese, I actually fixed those docks a little, they might line up better than what Quast just pointed out 08:31:19 <supermop_> ok taking off wetsuit, too warm 08:33:04 *** greogrycu [~chatzilla@116.240.169.235] has joined #openttd 08:34:00 <greogrycu> Is anyone aware of a project/mod/script that allows trains to place signals for you? I'm thinking of a situation where as a train travells along my mainline, it places a signal every 3 squares 08:34:08 *** Celestar [~Celestar@p5DCD7E70.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:39:12 <andythenorth> computers are disposable 08:39:25 <andythenorth> buy a new one every year or so, sell the old one 08:40:04 <kamnet|AFK> If I could afford them, I would. 08:42:20 <kamnet|AFK> I built my desktop in 2008, using a case I got free after rebate, and leftover RAM and monitor from my previous PC, and I think i recycled the video card too 08:42:21 <andythenorth> mine would sell used for £1000-£1200, new one would be £1500-1£1600 08:42:59 <andythenorth> otoh andythenorth spends > 12 hours a day with this computer, of which > 10 hours are usually work 08:43:33 <andythenorth> so £0.22 an our or so to use it for work 08:43:36 <andythenorth> hour * 08:44:30 <kamnet|AFK> I keep meaning to take a bunch of old dumb terminals I bought at auction a decade ago to a recycler to see how much the gold and silver on the boards are worth 08:44:46 <Alberth> greogrycu: control-drag a signal? 08:44:50 <andythenorth> in the UK, it would be âpay somebody to take them awayâ usually 08:44:56 <greogrycu> I am aware of that 08:45:12 <greogrycu> But I then need to manually follow the mainline to the end 08:45:19 <greogrycu> Follow turns etc. 08:45:38 <greogrycu> I mean, an actual train, or soemthing, that you can send out, and it will plot signals along the line for you 08:45:41 <Alberth> nah, just 1 tile in the right direction is sufficient 08:45:56 <greogrycu> So, how do I do it around corners? 08:46:32 <andythenorth> hmm industry.py is ~764 lines. Itâs becoming a bit of a god module 08:46:42 <andythenorth> but everything in one file, convenient for âsearch' 08:47:12 * andythenorth wonders if Industry and IndustryTile should be split 08:47:13 <andythenorth> but eh 08:47:48 <supermop_> it does corners automatically greogrycu 08:48:01 <kamnet|AFK> Well in the 80s when these PCs were built, gold and silver was cheap they used loads of it. Now those recyclers will pay you well when gold and silver is selling for thousands of dollars an ounce. 08:49:36 <supermop_> should be safe to make door to a shed 2 heightlevels tall? no one is making trains taller than about 1.5 heightlevels? 08:50:03 <greogrycu> Ahh sweet, the indicator is a little misleading 08:50:04 <andythenorth> we should define everything in minecraft units 08:50:26 <Alberth> greogrycu: http://devs.openttd.org/~alberth/drag_signals.png ? 08:50:51 <greogrycu> Yeah, that's good 08:51:43 <greogrycu> Thanks for the tip 08:51:58 <Alberth> please update the wiki 08:52:14 <Alberth> it's clearly not good enough :) 08:52:19 <greogrycu> How do I do a really long section? Is there some way to scroll while dragging? 08:53:18 <Alberth> what part about "1 tile in the right direction is sufficient" was unclear? 08:53:58 <andythenorth> 36/66 08:54:04 <Alberth> @calc 36/66 08:54:04 <DorpsGek> Alberth: 0.545454545455 08:54:21 <andythenorth> @calc 0.2 * 66 08:54:21 <DorpsGek> andythenorth: 13.2 08:54:29 <Alberth> dorpsgek isn't sure whether it's a 4 or a 5 :) 08:54:31 <andythenorth> yeah the last 13 will likely take me a few months :P 08:54:38 <andythenorth> 80:20 08:54:42 <Alberth> :D 08:54:57 <andythenorth> there are some where I have opened the file 08:55:01 <Rubidium> Alberth: apparantly it is, since it ended it with a 5... but the real question is... does that number end with a 4 or a 5 ;) 08:55:01 <andythenorth> then closed it again quickly 08:55:41 <andythenorth> what is the biggest number? 08:55:44 <andythenorth> I keep being asked 08:56:08 <Alberth> the OP doesn't know? 08:56:42 <andythenorth> heâs 5 08:56:54 <andythenorth> I could set him counting 08:57:04 <Alberth> but surely he has an idea what a big number is? 08:57:45 <supermop_> how about a 5m tall door 08:57:56 <supermop_> that should be plenty for anybody? 08:58:01 <Alberth> ie if he says 19, 19 it is :) 08:58:36 <Alberth> supermop_: and put the knob at 2.5m ? 08:59:04 <supermop_> well if the train can reach the know it's fine 08:59:07 <supermop_> knob 08:59:41 <Rubidium> andythenorth: think about your biggest number, then write that biggest number followed by that amount of up arrows and then the biggest number again (recursively) ;) 09:00:06 <Rubidium> andythenorth: http://en.wikipedia.org/wiki/Knuth%27s_up-arrow_notation 09:00:08 <andythenorth> I tried explaining in terms of infinity 09:00:16 <andythenorth> but we broke maths 09:00:58 <andythenorth> ha ha power towers 09:02:30 <andythenorth> hmm 09:02:46 <andythenorth> due to reasons, players can no longer build dairy farms wherever they want 09:02:47 <Rubidium> and it exploded pretty quickly. 2 up-arrow up-arrow 5 is about 2*10^19728 09:13:24 <greogrycu> Alberth: No, you were clear, sorry I misread 09:13:41 <Alberth> np 09:14:12 <Alberth> wiki is somewhat misleading in dragging the entire length 09:25:53 <supermop_> good to see that metabolist delusion is alive and well: http://www.citylab.com/housing/2015/04/everyone-has-a-great-view-in-a-spinning-apartment-building/390768/ 09:43:23 *** gelignite [~gelignite@i528C33F3.versanet.de] has joined #openttd 09:51:29 <andythenorth> some farms are now harder for players to build 09:51:30 <andythenorth> nvm 09:51:37 <andythenorth> collateral damage 09:53:54 * andythenorth wonders 09:54:05 <andythenorth> how far would you transport cargos like grain etc for processing? 09:54:19 <andythenorth> sometimes the processors are a *long* way from the sources 09:57:04 <Alberth> wherever the grain mill is? 09:58:57 <Eddi|zuHause> andythenorth: for a while, grahams number held the world record for the largest constructively used number 10:04:28 *** greogrycu [~chatzilla@116.240.169.235] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 10:09:25 *** sergei [~sergei@195.218.180.117] has quit [Read error: Connection reset by peer] 10:16:59 * andythenorth considers enforcing max distance from source to processor 10:21:59 <Eddi|zuHause> andythenorth: that is totally stupid 10:22:53 <andythenorth> because..? 10:24:05 <Eddi|zuHause> if you don't want to travel that far, play smaller maps 10:25:17 <andythenorth> eh yes 10:25:29 <andythenorth> my thinking is, why build a sugarcane mill miles from sugarcane farms? 10:25:37 <andythenorth> it looks weird to have a map like that 10:25:44 <Eddi|zuHause> so? 10:25:59 <Eddi|zuHause> you want to force your own play style upon others, no matter what? 10:27:17 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 10:35:36 <V453000> interesting idea andy :D 10:35:51 <V453000> probably bad on all fronts though 10:36:05 <V453000> transporting small distances already is more efficient in terms of amount of cargo delivered 10:36:13 <V453000> systematically less interesting, but more efficient 10:53:59 <andythenorth> dunno 10:54:03 <andythenorth> I think itâs likely bad 10:54:12 <kamnet|AFK> There shoud probably be a minimum distance, but not a maximum 10:54:20 <andythenorth> but it could be done as, say, 50% of map size 10:56:30 <kamnet|AFK> If you wanted to enforce it, then do so on mapgen. If I decide later I want ones further out, I should be able to do so 10:56:43 <andythenorth> thatâs a given 10:56:55 <andythenorth> most restrictions in FIRS can be ignored by player 10:57:06 <andythenorth> with the exception of farms refusing snow / desert 10:57:38 <kamnet|AFK> It'll be interesting to see how that works in my scenario, then 10:58:29 <kamnet|AFK> Building scenario with height level of 60. I'll be using OpenGFX+ Landscape, setting summer snow level to 40 and then winter at 0. 10:59:01 <kamnet|AFK> but I'll be setting FIRS farms between 0 and 40 before I enable the winter level of snow 11:00:11 *** kamnet [~kamnet@2600:1015:b112:1cac:cc96:955e:7741:3e88] has quit [Remote host closed the connection] 11:00:24 *** kamnet|AFK is now known as kamnet 11:00:38 <supermop_> max distance is ok 11:00:48 <supermop_> you can still transport to a further mill 11:01:45 <supermop_> but if i am an industrialist who wants to build a mill, i'd probably at least try to locate it close to the sugar 11:02:53 <andythenorth> hmm 11:03:08 <andythenorth> actually, isnât the âdonât force play styleâ argument bogus? o_O 11:03:20 <andythenorth> FIRS already has opinions on that, by enforcing clustering 11:06:00 <supermop_> having a mill 100 tiles away does not force a player to use that instead of a different mill 200 tiles away 11:06:05 <V453000> yeti also forces you to have a fluent network :) 11:07:04 * andythenorth ignores max distance for now 11:07:14 <andythenorth> although some industries were already using it, it turns out 11:07:18 <andythenorth> Iron Works, for some reason 11:07:30 <andythenorth> and Fishing Harbours, because ships are slow 11:07:30 <supermop_> brick sheds will now have 4 arches on the side rather than 3 11:07:32 <supermop_> easier 11:08:23 <supermop_> kind of makes it look like a church though 11:28:30 *** frosch123 [~frosch@x5f741727.dyn.telefonica.de] has joined #openttd 11:29:14 <andythenorth> quak 11:32:21 *** Supercheese is now known as Guest2485 11:32:27 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:36:22 <frosch123> hoi 11:37:57 <supermop_> where do you guys paste images just to show something impromtu? 11:38:00 *** kamnet is now known as kamnet|AFK 11:38:07 *** Guest2485 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 11:39:39 <V453000> dropbox :) 11:39:56 <V453000> andy uses devzone files often 11:39:57 <V453000> hi frog 11:40:03 <frosch123> andy uses devzone files 11:40:10 <frosch123> hola V :) 11:42:21 <Alberth> o/ 11:49:16 <frosch123> \o 11:52:25 <frosch123> any idea about fs#6283? 11:52:35 <frosch123> apparently there are multiple ways to break tram lines 11:52:52 <frosch123> because they are auto-extended to complete tiles 11:53:21 <frosch123> is it wise to fix these cases? or does it just result in annoyance? 11:54:14 *** kamnet|AFK is now known as kamnet 11:54:18 <kamnet> rt 11:55:07 <supermop_> what the hell is snaggy 11:55:12 <supermop_> ill just use that 11:55:31 <supermop_> http://snag.gy/IHqTR.jpg 11:55:40 <supermop_> 3 arches? 11:55:51 <supermop_> needs more relief on the front wall 11:56:40 <supermop_> what is wrong with tram lines now? 11:59:42 *** kamnet_ [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has joined #openttd 12:00:29 <Alberth> frosch123: it's not really different from a road with a bend in it, is it? 12:00:49 <frosch123> road vehicles do not care 12:01:05 <frosch123> trams can only reverse on single-track-bit tiles 12:01:09 <frosch123> otherwise they are stuck 12:01:10 <Alberth> you cannot add track on them 12:02:11 <frosch123> this weirdness only exists for trams 12:02:26 *** kamnet [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has quit [Ping timeout: 480 seconds] 12:02:39 *** kamnet_ is now known as kamnet 12:02:40 <Alberth> I mean, just forbid laying track at such tiles 12:04:26 *** HerzogDeXtEr [~flex@i59F6A39F.versanet.de] has joined #openttd 12:04:28 <Alberth> although from a safety point of view, it would be nice if the tram would not become fully stuck 12:05:26 <Alberth> perhaps by pressing 'reverse' in its vehicle window? 12:05:44 <supermop_> i think that may actually work 12:05:49 <frosch123> i believe that is already the case 12:06:18 <supermop_> you can get trams to reverse in places where they shouldn't be able to by hitting the reverse button 12:07:27 <frosch123> so, all competitor construction should behave on single-tram tiles like with bends 12:07:34 <frosch123> basicaly you cannot place anything on them 12:07:39 <frosch123> no rail tracks, no road stops 12:07:52 <frosch123> only plain road 12:08:01 <frosch123> but nothing that requires a full tram tile 12:08:50 <frosch123> otoh. for your own tram tiles we can allow auto-completion in all cases, just to avoid annoynig messages 12:08:58 <frosch123> you have to fix the tram separately then 12:09:55 <andythenorth> eh road-tram-rail crossings are a headache 12:10:01 * andythenorth had a patch for those :P 12:10:33 <Alberth> we don't auto-fix bendy company-owned roads either :) 12:10:54 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 12:11:23 <frosch123> yes, but rv do not even enter those tiles 12:11:37 <frosch123> so, it really does not matter 12:12:33 <frosch123> single road bits are either removed or auto-completed 12:13:31 * andythenorth -> shops 12:13:41 * andythenorth wonders if the FIRS fairy will finish it while Iâm gone 12:13:45 <andythenorth> probably not :| 12:16:40 <Alberth> auto-fixing road would simplify track-laying over own road 12:16:50 <Alberth> although I never do that myself :) 12:19:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 13:07:08 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:29:34 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 13:46:06 *** roidal_ [~roland@62-46-140-37.adsl.highway.telekom.at] has joined #openttd 13:50:45 *** roidal [~roland@62-46-142-66.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 13:51:32 <andythenorth> 40/66 13:51:37 * andythenorth is getting bored now 14:05:12 <Alberth> new BB goal: Convert a FIRS industry 14:05:44 <Alberth> you can draw a random start letter out of a hat to pick the industry 14:13:04 <andythenorth> :P 14:13:20 <andythenorth> I could probably write a code generator to convert them? 15:00:19 <Alberth> you already have one, he's called andy 15:08:29 <andythenorth> :( 15:16:11 <V453000> xd 15:16:27 <V453000> what are you even doing anyway 15:16:36 <V453000> replacing a template with template? 15:16:38 <V453000> python stuff? 15:17:06 <andythenorth> kinda 15:17:23 <andythenorth> killing about 5000 lines of code 15:17:28 <andythenorth> some of which turns out to be buggy 15:17:48 <andythenorth> cutting the number of industry templates from 66 (1 per industry) to about 9 15:18:48 <andythenorth> also templating the animation 15:22:34 <V453000> XD 15:22:56 <andythenorth> also any industry can be compiled individually 15:23:03 <andythenorth> takes about 17s from clean repo 15:23:12 <andythenorth> instead of >2 minutes 15:23:27 <V453000> XD 15:23:52 <V453000> me does not mind having considerably higher compile times :P 15:24:02 * andythenorth has no patience 15:25:33 <andythenorth> also old templates donât support economies fully, some annoying limitations 15:26:01 <andythenorth> also running out of industry IDs, new system will fix that 15:27:45 <V453000> :) 15:28:19 <V453000> the problems with large projects, system :D 15:28:49 <andythenorth> also every industry has 10s of switches currently 15:28:53 <andythenorth> most of which are identical 15:29:11 <andythenorth> Iâll switch them to shared switches 15:29:18 <andythenorth> should be faster compile 15:29:40 *** ChrisM [~chris@124-170-48-86.dyn.iinet.net.au] has quit [Quit: Leaving] 15:29:41 <andythenorth> strange thing is, pushing the limits makes a lot of the code actually simpler 15:30:45 <V453000> :D 15:31:48 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 15:41:51 <andythenorth> 41/66 :P 15:46:52 <Alberth> yeah, the trick is usually to make a sufficiently generic case where everything fits in, in a neat and simple way 15:47:35 <Alberth> unfortunately, it takes time to recognize you have too much special edge case stuff :) 15:48:48 <andythenorth> about 4 years 15:49:10 <andythenorth> itâs much nicer to make it common later not earlier 15:49:16 <andythenorth> in some ways 15:51:20 *** tacsipacsi [~tacsipacs@188-143-0-25.pool.digikabel.hu] has joined #openttd 15:53:40 <andythenorth> 42/66 15:59:20 <tacsipacsi> Hi! Who can rename me from "tacsipacsi" to "Tacsipacsi"? It can be done with the Renameuser extension[1] (it says that it bundled with MediaWiki, probably just turned off?) or directly in database. 15:59:20 <tacsipacsi> [1] https://www.mediawiki.org/wiki/Extension:Renameuser 16:03:02 <Alberth> please send a request to info@openttd.org 16:04:39 <Alberth> @calc 42 / 66 16:04:39 <DorpsGek> Alberth: 0.636363636364 16:04:50 <Alberth> almost 2/3 16:05:43 <andythenorth> almost 16:05:48 <andythenorth> the rest areâŠhard 16:05:51 <andythenorth> done all the easy ones 16:08:35 <Alberth> :( 16:08:47 <andythenorth> Iâll just cheat a bit 16:09:01 <andythenorth> ârefactor_this_steel_mill.pypnmlâ 16:09:03 <andythenorth> and such 16:09:35 <andythenorth> about 4 of them will be solved by new sprites, instead of reusing base set sprites 16:09:49 <andythenorth> conveniently Dan drew the sprites ages ago 16:09:58 <Alberth> nice 16:10:58 <Alberth> baseset sprites always looked a bit out of place, probably because I associate them with the default industry set 16:13:01 <andythenorth> yup 16:13:10 <andythenorth> also they are jarringly ogfx, if you use ogfx 16:13:27 <andythenorth> or zbase 16:13:31 <Alberth> doesn't help either 16:13:55 <Alberth> zbase is even more horribly different :) 16:15:28 <V453000> I agree, a newgrf should replace everything of the sort :P 16:16:43 * andythenorth ventures back to the safe land of original base set 16:16:51 <andythenorth> a brief tour of alternatives 16:17:07 <andythenorth> it is _hard_ to make a full base set imho 16:18:35 <Alberth> you don't want to make it a goal 16:18:52 <Alberth> make nice sprites with newgrfs 16:19:05 <Alberth> and one day find you have pretty much everything 16:19:12 <V453000> it is hard to make a full base set. :) 16:19:44 <V453000> and yes, though I personally prefer the approach of making a no-functionality newGRF, turning it to a base set eventually 16:19:46 <Eddi|zuHause> <Alberth> almost 2/3 <-- and now for the other 2/3... 16:20:48 <Alberth> I wonder how much there is left to do when at 95% :p 16:37:49 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [] 16:51:34 <andythenorth> lots 16:51:58 <andythenorth> the remaining 24 need about 14 separate templates 16:52:04 <andythenorth> the previous 42 use 3 templates 17:07:57 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:19:32 *** DanMacK [~46189b5e@188.cimarosa.openttdcoop.org] has joined #openttd 17:27:18 *** kamnet [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 17:45:27 <DorpsGek> Commit by translators :: r27240 trunk/src/lang/lithuanian.txt (2015-04-19 19:45:18 +0200 ) 17:45:28 <DorpsGek> -Update from WebTranslator v3.0: 17:45:29 <DorpsGek> lithuanian - 31 changes by Stabilitronas 17:51:30 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 17:53:21 *** DanMacK [~46189b5e@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:02:15 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 18:09:28 *** DanMacK [~46189b5e@188.cimarosa.openttdcoop.org] has joined #openttd 18:17:45 *** Hawky- [~Hawky@5ED4968C.cm-7-5c.dynamic.ziggo.nl] has quit [] 18:27:10 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Ping timeout: 480 seconds] 18:43:00 *** Biolunar_ [Biolunar@x4d024796.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 18:57:50 *** Biolunar [Biolunar@x4d024796.dyn.telefonica.de] has joined #openttd 19:03:56 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:03:59 *** mode/#openttd [+v glx] by ChanServ 19:12:36 <andythenorth> hmm 19:12:42 <andythenorth> Squid compile is super-fast :o 19:17:18 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:19:27 *** HerzogDeXtEr1 [~flex@i59F6D48.versanet.de] has joined #openttd 19:22:58 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 19:23:01 *** mode/#openttd [+v tokai] by ChanServ 19:26:00 *** HerzogDeXtEr [~flex@i59F6A39F.versanet.de] has quit [Ping timeout: 480 seconds] 19:37:42 *** Celestar [~Celestar@p4FD6E6C6.dip0.t-ipconnect.de] has joined #openttd 19:56:45 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 19:59:16 *** chester_ [~chester@37-145-6-116.broadband.corbina.ru] has joined #openttd 19:59:49 *** DanMacK [~46189b5e@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 20:01:52 *** DanMacK [~46189b5e@188.cimarosa.openttdcoop.org] has joined #openttd 20:07:56 *** roidal_ [~roland@62-46-140-37.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 20:10:22 *** frosch123 [~frosch@x5f741727.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:13:41 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:22:30 *** Fadi [uid15865@id-15865.ealing.irccloud.com] has joined #openttd 20:23:20 <Fadi> Is this a good place to ask a question related to your bug tracker that uses flyspray 20:26:58 <Rubidium> probably 20:29:03 <Fadi> Like is there a way to echo the flyspray feed to an irc channel? If so do you guys do that and is that code like open to everyone or is it off limits 20:33:20 *** Fadi [uid15865@id-15865.ealing.irccloud.com] has left #openttd [] 20:33:21 *** Fadi [uid15865@id-15865.ealing.irccloud.com] has joined #openttd 20:33:28 <Eddi|zuHause> any of your random stock bots that can read rss? 20:34:03 <Rubidium> not out of the box, we don't do it, but it is possible 20:34:15 *** Celestar [~Celestar@p4FD6E6C6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:37:30 *** gelignite [~gelignite@i528C33F3.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 20:47:33 <Fadi> alright thanks 20:47:37 *** Fadi [uid15865@id-15865.ealing.irccloud.com] has quit [] 20:59:10 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:00:01 <Wolf01> 'night 21:00:02 *** DanMacK [~46189b5e@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 21:00:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:23:26 *** tacsipacsi [~tacsipacs@188-143-0-25.pool.digikabel.hu] has left #openttd [] 21:32:39 *** Progman [~progman@p57A18039.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:47:09 <Supercheese> Man, every time, I always forget that I run a patched version and my OTTD is not the same OTTD that every user plays -_- 21:47:22 <Supercheese> so the new docks are fubar 21:53:33 <Supercheese> blah, how to fix... 22:21:05 *** kamnet [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has joined #openttd 22:22:22 <kamnet> Did you try my new sprites yet Supercheese? 22:22:30 <Supercheese> Also need to do that 22:22:57 <kamnet> I made them before the reported issue, if they don't fix it I'll try again 22:23:18 <kamnet> at least the alignment issue. as for the tile issue, why not just make one land and one water? 22:25:54 <Supercheese> Yeah I need to fix that first 22:26:00 *** nanoha-c1an [~derp@van-app-svr.ad.v10networks.ca] has joined #openttd 22:27:35 *** nanoha-chan [~derp@van-app-svr.ad.v10networks.ca] has quit [Ping timeout: 480 seconds] 22:35:15 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 22:38:49 <Supercheese> ok, fixed 22:39:00 <Supercheese> now for alignment 22:39:09 <Supercheese> I think the issue may be illusory however 22:53:54 <Supercheese> It was not 22:55:19 <Supercheese> new version should hopefully fix things 22:57:50 <supermop> yo 23:04:48 *** HerzogDeXtEr1 [~flex@i59F6D48.versanet.de] has quit [Quit: Leaving.] 23:11:15 <kamnet> usually is 23:11:56 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has left #openttd [] 23:14:13 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 23:18:38 *** SpComb^_ [terom@zerg.fixme.fi] has joined #openttd 23:18:38 *** SpComb^ [terom@zerg.fixme.fi] has quit [Read error: Connection reset by peer] 23:23:05 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 23:28:16 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:36:09 <kamnet> Spiffy airports, PIkka! http://www.tt-forums.net/viewtopic.php?t=23915 23:41:59 <supermop> https://www.youtube.com/watch?v=4ObsGX-h4Aw