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Log for #openttd on 28th May 2015:
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05:12:22  <solatis> jesus, setting up a self-regulating network with cargo is extremely complicated
05:26:13  <solatis> feels a lot like coding ASM :)
05:28:34  <solatis> now if someone could please implement labels in order lists, i would be very happy :)
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05:43:43  <Pikka> guten morgen and custard
05:46:25  <Pikka> andythenorth, my AI assumes that passengers are cargo 0, hooray :)
05:48:57  <andythenorth> yay
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06:43:04  <Flygon> solatis: Shh,  you're gonna make the Sonic hacking community dig deeper
06:43:09  <Flygon> And release Sonic 1/2 disasms
06:43:14  <Flygon> In OTTD .sav form
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06:49:34  <supermop> good afternoon for a beer in melbourne
06:50:35  <solatis> Flygon: haha
06:50:53  <peter1138> supermop, always is
06:54:01  <solatis> Flygon: well really, labels are almost necessary at this point. i'm creating loops in my order lists just the way you would create loops in ASM
06:54:26  <solatis> it just really is more of "jump to line X" instead of "jump to label X", in which a label would be so much more clear.. :/
06:54:30  <supermop> peter1138: true, but some days are more of an ale day
06:55:01  <supermop> and others are more of a different type of ale day
06:56:09  <peter1138> Ale is beer...
07:33:58  <supermop> lager doesnt count
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08:07:23  <peter1138> Lager is beer.
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08:13:02  <supermop> but not as good
08:17:57  <solatis> anyone has any pointers on good techniques to distribute cargo over multiple destination stations in a single order list, without using CargoDist ?
08:18:29  <solatis> for example, i am looking for something similar like a round-robin technique
08:19:24  <solatis> or alternatively, an 'unload only X cargo' instruction
08:22:20  <solatis> ohhh i just thought of such a dirty hack
08:22:27  <solatis> i could use a train's age
08:22:58  <solatis> go to order 1 if age < 5, go to order 2 if age < 10, go to order 3 if age < x, else replace vehicle
08:25:11  <Eddi|zuHause> i have a feeling you're overcomplicating things
08:26:16  <solatis> well i'm trying to make a self-regulating network
08:26:24  <solatis> OF COURSE i'm overcomplicating things
08:26:26  <solatis> :p
08:31:58  <Eddi|zuHause> wasn't the idea of a self-regulating network based on there being only one single order in the order list, and everything else guided by signals?
08:33:37  <peter1138> supermop, no argument there, as my recycling bin of empty ale bottles shows...
08:34:19  <solatis> Eddi|zuHause: hmm that's a different version than i've been reading
08:34:41  <solatis> http://wiki.openttdcoop.org/Self-regulating_Network
08:35:37  <solatis> i think you're talking about http://blog.openttdcoop.org/2012/07/07/orderless-multi-cargo-srnw-my-first-article/ ?
08:38:15  <Eddi|zuHause> i'm not thinking anything, because every time such a discussion comes up i skip over it...
08:38:54  <solatis> ok then
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09:07:22  <supermop> off to a kiwi beer place for that ale
09:07:41  <supermop> no longer afternoon though
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10:08:37  <Pokka> hmm
10:08:50  <Pokka> why is my AI's one-way road building failing?
10:08:58  <Pokka> no error or crash, just nothing happening.
10:11:14  <Eddi|zuHause> if nothing is happening, i first chech whether i run the same copy as i edited
10:11:23  <Eddi|zuHause> *check
10:11:52  <Eddi|zuHause> then i add debug statements whether the piece of code is actually executed
10:12:04  <Pokka> indeed
10:12:58  <Pokka> now it works, but something weird happened :D
10:13:34  <Eddi|zuHause> at least weird you can debug :)
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10:44:47  <Eddi|zuHause> @calc 590*1.024
10:44:47  <DorpsGek> Eddi|zuHause: 604.16
10:45:11  <Eddi|zuHause> @calc 590*1.024**2
10:45:11  <DorpsGek> Eddi|zuHause: 618.65984
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16:20:04  <frosch123> someone uploaded a screenshot in tif format :o
16:21:05  <Alberth> A really simplistic copy/paste tool?
16:21:47  <frosch123> i don't see i have seen that format in the past 15 years
16:21:51  <frosch123> *think
16:28:55  <Eddi|zuHause> man, the youtube suggestion algorithm is terrible...
16:29:55  <Eddi|zuHause> if you watch a few videos of the same style, all it suggests then is more videos of that style.
16:30:29  <Eddi|zuHause> you'll never watch anything interesting after that, because once you exhausted that area, it keeps sending you in loops
16:33:32  <frosch123> Eddi|zuHause: clear all your history every day and change ips
16:33:46  <frosch123> then you know that you at least watch better stuff than the average
16:34:17  <Eddi|zuHause> that only helps if you're not actually logged into your google account :p
16:34:56  <frosch123> i do not even have a google account
16:35:35  <Eddi|zuHause> i made one when $someone decided that hosting the tracking table on google was a good idea
16:56:44  <frosch123> someone here knows hebrew?
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17:07:30  <Eddi|zuHause> the only thing i know about hebrew is that they reconstructed the dead language because the choices of speaking german (yiddish) or russian, which were the most common languages spoken by jews, were both terrible at the time of the foundation of israel
17:08:30  <Eddi|zuHause> and meanwhile it's just filled with english loanwords
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17:25:52  <DorpsGek> Commit by frosch :: r27294 /trunk/src/lang (8 files) (2015-05-28 19:25:46 +0200 )
17:25:53  <DorpsGek> -Fix: Invalid plural references in various translations.
17:26:56  <DorpsGek> Commit by frosch :: r27295 /trunk/src (strgen/strgen_base.cpp table/strgen_tables.h) (2015-05-28 19:26:53 +0200 )
17:26:57  <DorpsGek> -Add: [strgen] Default plural subparameter positions for CARGO_xxx string control codes.
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17:37:33  <Eddi|zuHause> i have no idea what that commit message means
17:38:20  <frosch123> maybe try rerandomising the position of "plural"
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18:13:45  <andythenorth> o/
18:14:20  <Alberth> hi hi
18:19:07  <andythenorth> quiet forums are quiet
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18:34:15  <Wolf01> o/
18:35:12  <Wolf01> how does one could tell exactly if a song is rock or metal?
18:37:03  <Eddi|zuHause> how does one tell exactly whether a colour is green or blue?
18:38:29  <Wolf01> indeed, if you look at a water body you can easily it's both green and blue
18:40:40  <andythenorth> https://www.youtube.com/watch?v=GOJk0HW_hJw
18:40:43  <andythenorth> Rock or Metal?
18:40:59  <frosch123> i don't click it
18:41:08  <frosch123> i fear it's the i-like-trains agani :p
18:41:23  <andythenorth> it’s not a rick-roll either :)
18:41:32  <andythenorth> we are all the I-like-trains-kid :P
18:41:42  <andythenorth> meanwhile, wrt green and blue http://en.wikipedia.org/wiki/New_riddle_of_induction
18:41:49  <Wolf01> eh, it seem rock to me, but also metal and punk seem rock to me
18:41:59  <Wolf01> maybe because they are derived from rock
18:42:18  <frosch123> how about ska then?
18:42:23  <andythenorth> it’s all blues :P
18:42:35  <Wolf01> it's all music :D
18:42:38  * andythenorth might make tea
18:42:57  <Taede> its like sorting fog into boxes
18:43:00  <Taede> without lids
18:43:11  <andythenorth> what if it’s rock before 1988 and metal afterwards?
18:43:12  <andythenorth> or such
18:43:22  <andythenorth> I dunno, time-based predicates seem to bother people
18:43:36  <andythenorth> my philosophy of language lecturer seemed to think they were mind-blowing
18:43:46  <andythenorth> which says a lot about philosophy
18:43:51  * andythenorth did not like philosophy
18:44:20  <Wolf01> andythenorth, my coworker is going to legoland this weekend, what could he buy for me? I was thinking about the mini cooper so I can put it alongside the VW camper
18:44:55  <andythenorth> dunno :)
18:45:01  * andythenorth has few opinions on lego currently
18:45:07  <frosch123> [20:43] <andythenorth> what if it’s rock before 1988 and metal afterwards? <- i also had a thought along that :p
18:45:11  <andythenorth> other than “there is too much in my house"
18:45:45  <Wolf01> in my house too, because I need to stuff everything on my bedroom
18:45:52  <andythenorth> hmm
18:46:03  <andythenorth> just 11 FIRS industries still coded via ‘methods of shame'
18:46:15  * andythenorth should fix some more
18:46:24  <andythenorth> oh
18:46:27  * andythenorth had a question
18:46:32  <andythenorth> can I ask it?
18:46:51  <Wolf01> don't ask to ask :)
18:48:24  <andythenorth> so (the problem): with FIRS on hilly maps, industries tend to concentrate in flat spots
18:48:43  <andythenorth> (possible cause): many industries use a tile-may-not-be-sloped check
18:48:55  <andythenorth> this is to prevent breaking graphics by building tiles at different heights
18:49:09  <andythenorth> (possible solution): different check, all tiles must be same height as N tile
18:49:31  <andythenorth> if a tile is sloped foundations will be shown if needed
18:49:45  <andythenorth> (implementation problem): dunno how to implement that
18:51:04  <Wolf01> that's interesting
18:53:47  <andythenorth> it’s non-trivial, because the tile height is the lowest corner
18:53:57  <andythenorth> but buildings are drawn at the highest corner
18:54:23  <andythenorth> and there is no trivial way to get the tile height of the N tile, it has to be a calculated offset from current tile
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19:20:38  <Wolf01> you might need some pattern recognition, but the only ones are really good at it are humans
19:20:52  <Wolf01> *which are
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20:53:06  <Wolf01> 'night
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