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00:13:36 *** Pikka [~Octomom@124-170-101-81.dyn.iinet.net.au] has joined #openttd 00:36:32 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:25:17 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd 02:40:58 *** Celestar [~Celestar@x4d04daee.dyn.telefonica.de] has joined #openttd 02:49:01 *** Celestar [~Celestar@x4d04daee.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 02:51:28 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:00:23 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 03:10:34 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 03:17:36 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Quit: Leaving.] 03:17:39 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 03:19:14 *** Pikka [~Octomom@124-170-101-81.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 03:19:38 *** Pikka [~Octomom@124-170-101-81.dyn.iinet.net.au] has joined #openttd 03:25:48 *** Pereba [~UserNick@187.59.97.28] has quit [Quit: Keep reading my quit messages, I appreciate that. \ www.AdiIRC.com //] 04:01:38 <supermop> ukrs 2 and termite dont work quite as expected 04:02:00 <supermop> 3rd rail emus run on metro but cant buy any stock for them 04:02:01 <Pikka> why, what happens? 04:02:07 <Pikka> hmm 04:02:22 <supermop> nor can buy the diesel/3rd rail hybrid 04:02:31 <supermop> can only run that on rail 04:02:53 <Pikka> presumably because termite defines metro tracks as incompatible with normal rail 04:03:22 <supermop> are there tube trains in ukrs? because they dont show on metro either 04:03:36 <Pikka> only in the addon set 04:03:47 <supermop> ok 04:04:21 <supermop> why does the 91 carry containers? 04:04:48 <supermop> ok hopping out for lunch 04:04:53 <Pikka> what does "carry containers" mean? 04:04:56 <Pikka> seeya :) 04:05:00 <supermop> freightliner 04:05:15 <supermop> later 04:05:44 <Pikka> because they were designed to work container trains at night iirc 04:14:55 *** Multiplayer [~oftc-webi@p54A144FA.dip0.t-ipconnect.de] has joined #openttd 04:15:33 <Multiplayer> Hi, is there anyone who can read me? 04:19:14 <Multiplayer> I did not see any kind of reply yet, but I assume someone will see this some time. 04:20:44 <Multiplayer> I had an annoying experience at an openttd multiplayer game just a few minutes ago. 04:21:04 <Multiplayer> I had nicely started my game. 04:22:29 <Multiplayer> Some user "extreme" turned up and started creating multiple companies and using them for terraforming. 04:24:43 <Multiplayer> It then looked like, he would basically play by the rules - but I was mistaken with that assumption. 04:26:32 <Multiplayer> He then used a few of his companies to destroy enough of my key town, so that my station would not accept anything anymore - it had accepted goods, passengers and mail before. 04:27:10 <Multiplayer> He has ruined my game that way. 04:29:34 <Multiplayer> Why does one player need to be able to create multiple companies by default? 04:30:29 <Multiplayer> It is hard to imagine, that has any real uses, but cheating... 04:32:11 <Multiplayer> That was, what I could come up to say (chat) on my own for the moment. 04:33:32 <Multiplayer> Yet I have not seen the life sign I was hoping to find here - perhaps there is no one here now. 04:37:31 <Multiplayer> I'm somewhat tired and will be leaving now. 04:38:08 *** Multiplayer [~oftc-webi@p54A144FA.dip0.t-ipconnect.de] has left #openttd [] 04:56:02 *** Eddi|zuHause [~johekr@p5DC66FE0.dip0.t-ipconnect.de] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p57BD5E4C.dip0.t-ipconnect.de] has joined #openttd 05:04:43 <Sylf> someone's not a regular irc player eh... 05:05:35 <Sylf> not waiting for replies for couple hours 05:12:40 <supermop> ok 05:36:17 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 05:36:20 *** mode/#openttd [+o Alberth] by ChanServ 05:56:12 *** Celestar [~Celestar@fire3.tngtech.com] has left #openttd [] 06:04:24 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:04:30 <andythenorth> o/ 06:10:00 <Alberth> mornig 06:10:05 <Alberth> *morning 06:17:47 <andythenorth> @seen frosch123 06:17:47 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 11 hours, 11 minutes, and 28 seconds ago: <frosch123> 1. 06:18:07 * andythenorth forgot FIRS cargos were borked 06:18:18 <andythenorth> needs fixed :( 06:22:13 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 06:24:18 <Alberth> he is usually here in a 4 hours or so 06:40:04 *** Progman [~progman@p57A183DD.dip0.t-ipconnect.de] has joined #openttd 06:49:48 *** Pokka [~Octomom@124-170-101-81.dyn.iinet.net.au] has joined #openttd 06:53:01 <andythenorth> eh a pokka 06:53:21 <Pokka> oui 06:53:39 <Pokka> track overlays are a pain 06:53:39 <andythenorth> is pineyapples? 06:53:43 <Pokka> somewhat 06:53:47 <Pokka> :) 06:53:49 <andythenorth> track overlays _are_ a pain 06:53:58 <andythenorth> I had to fix a couple for Termite :P 06:54:05 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 06:54:09 <andythenorth> all kinds of wrong there 06:54:17 <Pokka> whatever happened to that half-baked idea to have an alternative where we could draw all 60-odd junctions as seperate sprites :D 06:54:48 <andythenorth> nah 06:54:54 <andythenorth> just compose them out of parts 06:55:01 <andythenorth> for a not-quite-good-enough result 06:55:16 <andythenorth> never use zoom on junctions with a PBS reservation :P 06:56:26 *** Pikka [~Octomom@124-170-101-81.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 07:06:17 *** Pokka is now known as Pikka 07:06:51 <Pikka> I think I'm just going to leave my junctions with oddly-connecting rails, rather than trying to cut holes in things and mess with alpha layers etc 07:07:00 <Pikka> it looks neater that way, even if it doesn't look "realistic" 07:07:23 <Pikka> one day, maybe, we'll add the option to draw every junction. 07:10:37 <Alberth> hi hi 07:34:03 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 07:39:23 * andythenorth wonders if Iron Horse brit roster is âdone' 07:39:27 <andythenorth> does it lack anything? 07:40:45 <Supercheese> Well, does it have any horses? 07:41:00 <Supercheese> Label on the tin leads one to expect :P 07:41:27 <andythenorth> there are sprites for a pre-1860 roster 07:41:39 <andythenorth> but I am disinterested until Dan bugs me about it :D 07:47:55 <Supercheese> has there ever been a railtype + vehicle combination of canals à la WET rails with horse-drawn barges? 07:48:17 <Supercheese> could have a towpath beside the canal, stick the horses on that 07:48:28 <Supercheese> would make for some odd sprite offsets 07:49:53 *** frosch123 [~frosch@x5f7418af.dyn.telefonica.de] has joined #openttd 07:50:07 <Alberth> hi hi, an early frosch 07:50:18 <frosch123> hola :) 07:50:41 <Pikka> Supercheese, that's why I thought that kind of canal would be better as a roadtype :) 07:50:52 <Supercheese> roadtype -__- 07:50:55 <Supercheese> if only 07:50:58 <Pikka> yes 07:51:00 <Pikka> keep the dream alive 07:51:20 <Supercheese> it would certainly spike the number of newgrfs on bananas if roadtypes were to be implemented 07:53:06 <Alberth> hmm, how are you going to remove stuff from it? :) 07:53:23 <Supercheese> eh? 07:53:30 <Supercheese> spike as in dramatically increase 07:53:56 <Alberth> ah, not spike as in "suddenly a short burst" 07:54:47 <Supercheese> true, I do suppose it is usually used when there is a sudden increase then decrease 07:54:58 <Supercheese> didn't immediately think of it that way though 07:55:07 <Alberth> :) 07:55:10 * Supercheese is sleepy 07:58:37 <andythenorth> quak 08:15:01 *** DDR [~David@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 08:50:34 <andythenorth> so eh, should I special case FIRS cargos for slot assignment? 08:54:59 <Alberth> euhm, didn't you get 64 more industries to prevent that? 08:57:30 <andythenorth> cargos != industries ;) 08:57:53 <andythenorth> this is the problem where default vehicles are borked by FIRS due to FIRS reassigning cargo slots 08:58:10 <andythenorth> also some newgrfs 08:58:54 <supermop> flat end of these looks so goofy: 08:58:55 <supermop> https://en.wikipedia.org/wiki/British_Rail_Class_91#/media/File:91115_at_Kings_Cross_4.jpg 08:59:02 <andythenorth> I can mostly fix it by forcing cargos into specific slots 08:59:08 <andythenorth> but that makes a mockery of the newgrf spec 08:59:22 <andythenorth> which is already over-provided with cargo abstraction mechanics which are ~useles 08:59:23 <andythenorth> :) 09:01:48 <Alberth> ah right 09:02:26 *** Biolunar [Biolunar@x4d082e8c.dyn.telefonica.de] has joined #openttd 09:06:41 <andythenorth> options include: (1) do nothing, just break stuff, and keep handling frequent-ish player confusion (2) force the cargo slot allocation as far as possible, but with 31 cargos in Full FIRS, some default vehicles will still carry âwrongâ cargo (3) fix default vehicle in OpenTTD to use cargo labels (4) replace default vehicles with a newgrf, shipped with OpenTTD (5) change newgrf spec so that cargos are per-newgrf, and 09:06:42 <andythenorth> donât conflict 09:09:11 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:09:17 <Wolf01> hi hi 09:10:54 <Alberth> o/ 09:11:35 <Alberth> pretty exhaustive list andy 09:14:36 <andythenorth> probably a (6) and (7) 09:14:40 <andythenorth> dunno what though 09:33:19 <Alberth> (6) ????? (7) Profit! 09:35:37 <andythenorth> that was it, definitely 09:40:23 <Alberth> no new strings for iron horse? 09:41:33 <Alberth> just lots of fixes, great, should try that 09:42:53 <Pikka> andythenorth, my AI assumes passengers are slot 0 I think, if that's of any interest :) 09:43:18 <Pikka> default vehicles shouldn't be a concern though 09:43:31 <Pikka> who would try using default vehicles with newindustries? 09:44:01 <Alberth> pax ? 09:45:01 <Alberth> maybe goods would also work? 09:46:34 <andythenorth> Pikka: somebody who doesnât know any different? 09:46:40 <andythenorth> dunno, itâs just broken imo 09:51:07 * andythenorth thinks just fix it in FIRS 09:51:19 <andythenorth> because itâs less work for other people 09:52:40 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 09:53:55 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 09:56:27 <Taede> min 09:58:40 <Alberth> it's a better short term solution I agree 10:05:05 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 10:05:40 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 10:15:20 *** NumberNoid [~NumberNoi@cpc3-sgyl30-2-0-cust193.sgyl.cable.virginm.net] has joined #openttd 10:22:51 *** Pikka [~Octomom@124-170-101-81.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 10:23:16 *** Pikka [~Octomom@124-170-101-81.dyn.iinet.net.au] has joined #openttd 10:53:22 <planetmaker> andythenorth, wrt cargoes, I think keeping passenger and mail at slots 0 and 1 might be wise - it might be assumed in many places. All other cargoes... do whatever. If it breaks, it's not your problem really. 10:54:05 <planetmaker> and pax and mail as 0 and 1 is not strictly required but yeah... silent assumptions in unknown places in many ais and newgrfs 11:03:56 <andythenorth> plausible 11:04:07 <andythenorth> forcing 0 and 1 is relatively trivial 11:04:27 <andythenorth> trying to prevent default water tankers refitting bauxite (or whatever)âŠ.not so plausible 11:07:24 <planetmaker> yeah. That's not so much your worry when making an industry set. More so if you make a vehicle grf :) 11:07:46 <planetmaker> and shipping OpenTTD with a default NewGRF is something I'd actually fancy... but not so easy :) 11:08:13 * Pikka volunteers to make it or something 11:08:17 <planetmaker> default NewGRF which allows refits by default. A simplified OpenGFX+Trains/RV/Ships/Airplanes 11:08:24 <planetmaker> please do, Pikka :) 11:08:39 <planetmaker> not sure it should come with graphics, but ... probably should 11:09:03 <planetmaker> the main problem IMHO though is on the non-newgrf side, the OpenTTD side with that: how to nicely handle that 11:09:34 <Alberth> probably no graphics, people may like the original baseset 11:09:39 <planetmaker> IMHO it would need automatic disabling when the player adds other NewGRFs. 11:09:55 <andythenorth> âbut omg, you guys have broken default vehicles, my patch/AI/GS/newgrf relies on them not refittingâ blah blah blah 11:10:04 <andythenorth> this is an API change, all Iâm saying :P 11:10:18 <planetmaker> If no graphics, it might need some slightly more fundamental change... access to the standard graphics for NewGRFs 11:10:24 <planetmaker> which is somewhat an API change 11:10:28 <planetmaker> hm... or not 11:11:14 <planetmaker> hm... I *can* select default graphics, can I? 11:11:37 <andythenorth> just use base set sprites, no? 11:11:39 <planetmaker> Pikka, so a NewGRF with only code, using the existing graphics? Thus base set independent? 11:11:41 <andythenorth> sprites seems no issue 11:11:45 <planetmaker> yup 11:11:56 <Pikka> sure 11:12:42 <andythenorth> the only drama is that it Changes the Behaviour Away From TTD 11:13:02 <andythenorth> Which is Known To Be A Bad Thing 11:13:23 <andythenorth> <shrug> 11:16:42 <planetmaker> andythenorth, not exactly sure. IMHO the interface would be to integrate that in the NewGRF dialogue and allow to disable also the default NewGRFs. Thus you can go back. And to disable it automatically when you enable one from that respective category 11:16:53 <andythenorth> hmm, looks like I already fixed FIRS for pax, mail, food and goods 11:16:59 <planetmaker> Thus the behaviour change is "only" that vehicles will continue to work when you add an industry NewGRF or so 11:17:21 <planetmaker> but anyway, it's not a small change and you still might be right that people will complain about their "original behaviour" being gone 11:17:30 <andythenorth> if my newgrf disables default vehicles, what will happen? 11:18:29 <Pikka> presumably the "default" grf will add them back in 11:18:47 <Pikka> and then something will break and vehicles will turn into question marks, like they do in all of baldy's bosses' games. 11:19:53 <andythenorth> this would suit Baldy, heâs very keen to keep default train engines 11:19:57 <andythenorth> they are super-unique 11:22:52 <Pikka> more is better, obviously. taking things away is a bad feature. 11:24:38 <Alberth> hmm, but he's not playing 4096^2 11:24:50 <Pikka> later skaters 11:24:52 *** Pikka [~Octomom@124-170-101-81.dyn.iinet.net.au] has quit [Quit: Leaving] 11:24:58 <Alberth> bye pikka :) 11:28:46 <Alberth> bbl 11:28:48 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 11:31:05 <planetmaker> andythenorth, what's a "rotary gondola car"? :D 11:31:44 <planetmaker> hm... google image search tells me. nvm 11:39:47 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:39:48 <andythenorth> turn it upside down, everything falls out 11:53:37 <andythenorth> bbl 11:53:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 12:06:46 <Eddi|zuHause> without googling, i'd try to translate it as "kipplore" 12:14:07 <supermop> nice word 12:40:11 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 12:40:14 *** mode/#openttd [+v tokai] by ChanServ 12:54:50 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 13:04:29 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 13:04:32 *** mode/#openttd [+o Alberth] by ChanServ 13:19:41 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:22:43 *** DDR [~David@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 13:24:38 *** HerzogDeXtEr [~flex@i59F6A8F7.versanet.de] has joined #openttd 13:27:41 *** gelignite [~gelignite@mue-88-130-121-235.dsl.tropolys.de] has joined #openttd 14:03:29 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 14:11:45 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 14:25:58 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:34:24 *** HerzogDeXtEr1 [~flex@i59F6DEE5.versanet.de] has joined #openttd 14:35:05 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 14:35:40 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 14:38:21 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 14:40:56 *** HerzogDeXtEr [~flex@i59F6A8F7.versanet.de] has quit [Ping timeout: 480 seconds] 14:44:28 *** hash [~hash@79.112.51.105] has joined #openttd 14:45:44 <hash> hello, i have a debian 7.8 server that i installed docker in and pulled the docker image for openttd. it runs fine, however when i try to connect from my client i get a version mismatch. client being 1.5.1 and server 1.5.0 from what i can tell. how do i update openttd inside the container ? 14:46:00 <hash> i try spawning a bash shell but i get an unexpected ")" error 14:46:36 <Alberth> sounds like a container question for debian? 14:47:05 <hash> it does ? ... ? why ? 14:47:43 <hash> if i do a docker pull on ubuntu say, i run the same command it spawns a shell inside i can do apt-get etc anything i want inside the container 14:47:44 <planetmaker> well, up to now I'm not sure anyone here knew there exists an openttd docker container :) 14:47:55 <hash> it's on your official wiki ..... 14:48:08 <hash> it's a recommended method.. for dedicated server setup 14:48:17 <planetmaker> really? Interesting :) 14:48:46 <hash> quote 14:48:48 <planetmaker> My recommended method for server setup is to pull source, compile as dedicated and enjoy. But container might be faster 14:48:53 <hash> "It is recomanded to use our docker container to get a well tested and working environment for openttd." from https://wiki.openttd.org/Dedicated_server 14:49:14 <Alberth> afaik we do distribute neither dockers nor containers from the compile farm 14:49:41 <planetmaker> anyway, we don't provide the containers and I would expect the usual update methods to work inside a container as within any VM 14:49:44 <planetmaker> Nothing special there 14:50:01 <planetmaker> maybe ubuntu doesn't have yet an openttd 1.5.1 package 14:50:32 <planetmaker> thus updating with apt-get won't give you that. Dunno. Then you can only install openttd inside the container manually. In the way I just sketched 14:51:01 <Alberth> hash: It's a random user that created it 14:51:43 <hash> Alberth, didnt think of that. but... why ? if its official why would random users edit ? anyway. 14:52:05 <blathijs> Hm, seems I haven't uploaded 1.5.1 to Debian yet either. I guess I u 14:52:11 <blathijs> missed the memo :-) 14:52:14 <hash> after trial and error i decided to build my own container from a fresh ubuntu docker image. did so, got the deb file for 1.5.1 and installed just fine, now it tells me i need to install a graphics set. how do i do that from the command line ? 14:52:53 <Alberth> official? the only "official" about is that it lives under openttd.org, and there are a few protected pages that we edit, all other is free for all 14:52:58 <blathijs> hash: installing the openttd-opengfx package using apt-get is probably easiest. Won't give you the latest version, though. 14:53:00 <planetmaker> hash, it's a wiki, yes. Anyone can contribute, and that's very much appreciated if people do 14:53:13 <planetmaker> Unfortunately some people put too much emphasis on their method 14:53:34 <planetmaker> Until you told us, I didn't know that our wiki recommends docker as the method to get a server going. 14:53:40 <hash> planetmaker, i get the general idea, but for a new user it's confusing 14:53:50 <planetmaker> I understand that, yes 14:54:14 <planetmaker> I just try to explain how this came into being :) 14:54:47 <planetmaker> hash, and often, a user who does something for the first time, can actually best improve that page... as s/he just went through the trouble :) 14:55:44 <planetmaker> http://www.openttd.org/en/download-stable <-- these are our official packages, also for ubuntu. But we do not provide binaries for dedicated servers 14:57:35 <planetmaker> thus a dedicated server either needs installing X (which also is stupid) or compile the binary itself (which is easy to do, if you did it once) 14:58:33 <hash> planetmaker, i got the deb file from there, installed what needed installing and it seems to work now. 14:58:36 <planetmaker> or to use a pre-made container image. But I don't know their origin. The versions distributed by linux distros on the other hand are quite well reviewed and provided by known, trusted maintainers 14:58:40 <planetmaker> ok :) 15:35:51 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 15:54:07 *** Biolunar [Biolunar@x4d082e8c.dyn.telefonica.de] has quit [Quit: Yo.] 16:20:02 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 16:21:52 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:21:53 *** mode/#openttd [+v glx] by ChanServ 16:21:53 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 16:36:42 *** jottyfan [~jottyfan@p54B47516.dip0.t-ipconnect.de] has joined #openttd 17:21:36 *** jottyfan [~jottyfan@p54B47516.dip0.t-ipconnect.de] has quit [Quit: Konversation terminated!] 17:22:49 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Remote host closed the connection] 17:26:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:27:01 <andythenorth> o/ 17:27:05 <Alberth> hihi 17:27:28 <andythenorth> wow, giant screenshots :O 17:28:38 <Alberth> hehe :) 17:31:01 *** hash [~hash@79.112.51.105] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 17:38:38 <andythenorth> urgh Road Hog sucks 17:38:57 <andythenorth> I had this stupid idea to include some of the mining trucks from HEQS 17:39:35 <andythenorth> theyâre slow and high capacity 17:39:47 <andythenorth> and the other trucks are ~all articulated 17:39:51 <andythenorth> so they wonât overtake 17:41:33 <andythenorth> meh 17:41:37 <andythenorth> stupid set design 17:43:53 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 17:44:05 <andythenorth> where is Eddi|zuHause to explain what Iâm doing wrong? :( 17:44:59 <Eddi|zuHause> how should i know? 17:46:03 <andythenorth> dunno, but empirically, you usually seem to have the answer 17:59:42 <V453000> hm I dont think I can handle how much blender is pissing me off 18:04:03 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:11:25 <andythenorth> V453000: are you going to go postal on something? 18:11:32 <V453000> idk 18:11:49 <V453000> I was hoping I could try to learn blender but it is just so different 18:12:08 <andythenorth> is blender better than max? 18:12:17 <V453000> I miss many functions from max 18:12:30 * andythenorth is way outdated, but when I was doing 3D blender was a total joke 18:12:33 <V453000> it does some things in a cuter way 18:12:43 <V453000> some things seem more sophisticated 18:12:56 <V453000> but in the end, the key bits for workflow efficiency seem to be missing 18:13:01 <andythenorth> hmm blender has grown up 18:13:10 <V453000> it did, it is a whole suite of shit now 18:13:12 <andythenorth> it was a on a par with google sketch last time I checked :P 18:13:32 * andythenorth mostly used Cinema 4D, which is âweirdâ but awesome 18:13:42 <V453000> the things I miss the most is clear cad-like layers, and the modifier stack 18:13:50 <V453000> cinema 4D is interesting, tried it too 18:14:29 <andythenorth> it was easy to get into 18:14:42 <andythenorth> and it would import splines from Illustrator 18:15:03 <V453000> max can do that too, idk about blender 18:16:14 <andythenorth> hrm, my favourite style of CGI :) http://www.maxon.net/uploads/pics/saltlakev1_final.jpg 18:16:47 <__ln__> hello all the citizens of the British monarchy. is it better to use the cable car or a taxi to get to the Rock at Gibraltar? 18:17:59 <V453000> :) 18:18:37 <andythenorth> @seen danmack 18:18:37 <DorpsGek> andythenorth: danmack was last seen in #openttd 4 weeks, 6 days, 20 hours, 48 minutes, and 12 seconds ago: <DanMacK> Hey all 18:19:57 <V453000> I might still at least try to put some hours into it, trying to learn it 18:20:08 <V453000> could come in handy somewhen 18:21:53 <Rubidium> __ln__: I reckon you first need to define "better" 18:24:12 <__ln__> Rubidium: it could be simply "quicker" (less waiting in queues) 18:32:00 *** avdg [~avdg@188.cimarosa.openttdcoop.org] has joined #openttd 18:32:00 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has joined #openttd 18:41:52 *** NumberNoid [~NumberNoi@cpc3-sgyl30-2-0-cust193.sgyl.cable.virginm.net] has quit [Read error: Connection reset by peer] 18:43:54 *** NumberNoid [~NumberNoi@cpc3-sgyl30-2-0-cust193.sgyl.cable.virginm.net] has joined #openttd 18:44:05 <NumberNoid> anyone here know multimeters? 18:44:12 <Hiddenfunstuff> Yo! 18:44:45 <NumberNoid> if you had a choice between these two: 18:44:51 <NumberNoid> http://www.amazon.co.uk/eFuture-Multimeter-Electronic-Voltmeter-eFutures/dp/B00G0O1HOS/ref=sr_1_238?ie=UTF8&qid=1434302534&sr=8-238&keywords=multimeter 18:44:56 <NumberNoid> http://www.amazon.co.uk/Proster-Digital-Multimeter-Multi-Tester/dp/B00EYYJQOO/ref=sr_1_1?ie=UTF8&qid=1434306852&sr=8-1&keywords=VC97 18:45:03 <NumberNoid> which onbe would you pick? 18:47:14 <Hiddenfunstuff> hmm 18:47:35 <TrueBrain> feels like this is the wrong channel to ask these things ;) 18:47:41 <Hiddenfunstuff> do you need it for serious work or just in hobby use? 18:47:45 <NumberNoid> hobby 18:47:50 <NumberNoid> unlikey to use it for mains 18:48:00 <Hiddenfunstuff> so in the basic voltage range of 2-48v 18:48:06 <NumberNoid> yeah 18:48:14 <NumberNoid> most lethal will be an atx power supply 18:48:35 <NumberNoid> I was thinking of a £3 multimeter but at that point I think it would be safer to lick the thing 18:48:42 <Hiddenfunstuff> indeed 18:48:54 <NumberNoid> TrueBrain I guess 18:48:54 <Hiddenfunstuff> and lickng 12v rail doesnt kill you 18:48:58 <Hiddenfunstuff> personal experiences 18:49:01 <NumberNoid> lol 18:49:21 <Hiddenfunstuff> its like somebody would stick a small needle through your tongue but not much else 18:49:23 <NumberNoid> the £20 one seems a bit more robust 18:49:34 <NumberNoid> while that £10 seems a bit basic 18:49:42 <Hiddenfunstuff> well atleast the description has alot more stuff in it 18:50:23 <Hiddenfunstuff> the 10£ is like "You can turn it on, thats about it" 18:50:56 <NumberNoid> I guess 18:51:15 <NumberNoid> the VC99 (newer version) seems to be the same but with more information 18:51:18 <Hiddenfunstuff> the 20£ one seems to have some happy customers 18:52:43 <NumberNoid> so £20 one 18:52:44 <NumberNoid> ? 18:52:57 <Hiddenfunstuff> we're not a professional electrician... as long as it doesnt spark too much and feels relatively safe and it doesnt put out blue smoke.. it its good enough 18:53:00 <Hiddenfunstuff> yeah 18:53:04 <Hiddenfunstuff> we'd put our balls on that one 18:53:10 <NumberNoid> lol 18:53:25 <NumberNoid> although 18:53:26 <Hiddenfunstuff> diesel machines is our thing 18:53:36 <NumberNoid> is the VC99 better? 18:53:48 <Hiddenfunstuff> dunno 18:54:00 <NumberNoid> im just confused as in the point of all of those extra indicatiors 18:54:40 <frosch123> NumberNoid: http://www.amazon.co.uk/VASI4KO-banana-plugs-crocodile-clips/dp/B004J6MX6U/ref=pd_bxgy_23_img_y <- get also one of those 18:55:04 <Hiddenfunstuff> Oh yeah 18:55:12 <Hiddenfunstuff> get alot of all kind jumper cables 18:55:20 <NumberNoid> "To qualify for FREE Shipping, add £0.01 of eligible items." 18:55:22 <NumberNoid> ... 18:55:23 <Hiddenfunstuff> so you dont need to salvage couple PSUs and build your own stuff 18:55:42 <Hiddenfunstuff> or get creative with all kind of metallic conductive pieces of metal 18:55:54 <NumberNoid> I just need to convert a 12v ATX psu into a 12v bench PSU 18:56:04 <NumberNoid> then make my own volume control knob with an arduino 18:56:13 <Hiddenfunstuff> what do you need an multimeter for then? 18:56:14 <NumberNoid> arduino nano probably since they're very cheap 18:56:22 <NumberNoid> the ATX psu 18:56:25 <Hiddenfunstuff> and? 18:56:34 <NumberNoid> and measuring resitances in knob im going to use 18:56:51 <Hiddenfunstuff> Just put a switch between the green wake up signal in the 24 pin plug and ground it to one of the black ones in same plug 18:56:58 <NumberNoid> along with a lot of continuity tests to figure out why 5 mobile charges don't work 18:57:12 <NumberNoid> all have a 5v output at 1a so they're really useful 18:57:34 <Hiddenfunstuff> theres 3.3 5v 12v 18:57:56 <NumberNoid> I mean for projects that you can just plug into the wall and work 18:58:00 <Hiddenfunstuff> Ah 18:58:15 <Hiddenfunstuff> what kind of amp ratings the PSU has? 18:58:20 <Hiddenfunstuff> just out of curiosity 18:58:25 <NumberNoid> its 230W I think 18:58:27 <NumberNoid> lemme check though 18:58:36 <Hiddenfunstuff> but the sticker on how much amps on what voltage rails 18:59:04 <NumberNoid> 300W @ 230V @ 8A 18:59:18 <Hiddenfunstuff> thats the input values i think 18:59:24 <NumberNoid> correction 18:59:26 <NumberNoid> 4A 18:59:40 <Hiddenfunstuff> but the output amps on 3.3, 5v and 12v 18:59:43 <NumberNoid> its got pentium 4 support 19:00:05 <NumberNoid> oh, you're rihht 19:00:12 <NumberNoid> 3.3V: 20A 19:00:16 <Hiddenfunstuff> hehe 19:00:18 <NumberNoid> 5V: 30A 19:00:23 <NumberNoid> 12V: 10A 19:00:34 <Hiddenfunstuff> you can plug shitloads of mobile devices on the 5v rail 19:00:43 <NumberNoid> it weighs about 200g 19:00:47 <Hiddenfunstuff> ^^ 19:00:49 <NumberNoid> and its made in china 19:01:00 <NumberNoid> and its a mercury branded psu 19:01:06 <NumberNoid> quite sure it wont pull that much 19:01:26 <NumberNoid> I could use my 550W XFX 1.2KG PSU 19:01:34 <NumberNoid> but its still a good backup 19:01:39 <NumberNoid> no not touching it 19:01:42 <NumberNoid> so no* 19:01:44 <NumberNoid> so not* 19:01:45 <Hiddenfunstuff> dont waste a good supply on it 19:01:48 <NumberNoid> yeah 19:01:48 <Hiddenfunstuff> that china supply will work fine 19:02:07 <Hiddenfunstuff> though would never plug something valuable for it for longer periods of time like PC components 19:02:17 <Hiddenfunstuff> but workbench powersupply it should do fine 19:02:21 <NumberNoid> definatly 19:03:23 <Hiddenfunstuff> I should build a 24v power supply soon 19:03:39 <Hiddenfunstuff> getting tired of hauling these battery carts around when i need more than 12v 19:03:46 <NumberNoid> lol 19:03:59 <NumberNoid> Im just in need of a volume knob XD 19:04:08 <Hiddenfunstuff> damn thing weights like 15kg dry, add in 2 truck batteries and you got like 50kg package 19:04:11 <NumberNoid> and a PSU for other things like a fan 19:04:20 <NumberNoid> must be fun 19:04:23 <Hiddenfunstuff> indeed 19:04:38 <Hiddenfunstuff> also its even more joy moving it around in loose surface or in snow.. 19:04:41 <NumberNoid> hook a motor up to the wheels and an RC unit and you got RC bat-cart 19:04:56 <Hiddenfunstuff> not sure how strong motor i'd need to do it 19:05:00 <NumberNoid> add a couple sensors and a microcontroller and you got an smart-bat-cart 19:05:05 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 19:05:25 <Hiddenfunstuff> yeah and add in GPS in it.. and teach it to make its way to me 19:05:39 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 19:05:40 <NumberNoid> and add a learning algorythym 19:05:47 <NumberNoid> to make it sentient 19:05:55 <Hiddenfunstuff> So when i need to start up the trucks i can just press a button and wait for an hour for the thing to roll to me.. unless it runs out of juice while trying to make its way to destination 19:06:20 <NumberNoid> breaking news: Finnish government taken over by battery cart with microcontroller 19:06:34 <Hiddenfunstuff> or when it makes finally to the destination.. the batteries are half dead and have no juice to turn the engines 19:06:39 <NumberNoid> lol 19:06:55 <Hiddenfunstuff> Reason why i rarely turn off the engine.. 19:07:15 <Hiddenfunstuff> no point turning off the engine for like 15-45 min break 19:10:46 <NumberNoid> I guess 19:10:52 * NumberNoid doesnt know trucks all that well 19:11:02 <NumberNoid> I know they run on disel 19:11:16 <NumberNoid> in the EU they are limited to 90 19:11:23 <Hiddenfunstuff> lets just say the starter takes insanely alot of amps while cranking 19:11:49 <Hiddenfunstuff> and if the batteries are not full or its cold.. no way in hell you gonna get it started 19:13:27 <NumberNoid> a lot like me in the morning 19:13:35 <Hiddenfunstuff> yep 19:13:57 <Hiddenfunstuff> need to consume atleast full pan of coffee before even its worth to try to do anything else 19:14:16 <NumberNoid> I need to sleep atleast another 4h before you can get me to do anything else 19:14:49 <Hiddenfunstuff> but you lucky bastard will have to wake to work like at 7am or something 19:15:20 <NumberNoid> how Is that lucky? 19:15:30 <NumberNoid> I work best from like 12-4 19:15:37 <NumberNoid> and alone 19:15:39 <Hiddenfunstuff> it was a guess 19:15:53 <Hiddenfunstuff> my day usually starts around 03 in the morning 19:15:59 <NumberNoid> oh god 19:16:19 <Hiddenfunstuff> or in the winter time even earlier to get all heaters on 19:16:55 <Hiddenfunstuff> and in best case... if its really cold.. pour half a litre of anti freeze alcohol or something into the diesel filters/change them completely 19:19:53 <NumberNoid> must be fun 19:20:14 <Hiddenfunstuff> Yeah 19:20:18 <Hiddenfunstuff> in the -30c it is 19:20:30 <NumberNoid> do you live in alaska or something? 19:20:32 <Hiddenfunstuff> your hands are numb even before you got the cab tilted.. 19:20:35 <Hiddenfunstuff> no.. in finland 19:20:37 <NumberNoid> oh wait you live in finland 19:20:47 <NumberNoid> coldest Ive experienced was -15 19:20:57 <NumberNoid> hottest has been 42 19:21:02 <Hiddenfunstuff> coldest i been through was -38c 19:21:22 <Hiddenfunstuff> that was in east border when the worst of siberian wind ploughed through 19:22:10 <Hiddenfunstuff> nothing is as fun as trying to start a bonfire under the engine in a sidewind that kept extinguishing the damn fire 19:22:51 <NumberNoid> so are you like a breakdown guy or something? 19:22:56 <NumberNoid> roadside repair? 19:22:57 <Hiddenfunstuff> no? 19:23:05 <NumberNoid> or garage repair guy? 19:23:08 <Hiddenfunstuff> It was just so i could get the 40l of engine oil liquid again 19:23:14 <NumberNoid> oh 19:23:25 <NumberNoid> you see 19:23:30 <Alberth> that's how you get engines running when it's cold :) 19:23:37 <Hiddenfunstuff> because the engine didnt even crank because the oil was way too thick... there was too much resistance due to the thick oil 19:23:37 <NumberNoid> this will be the first time Ill reccomend a mac 19:23:51 <NumberNoid> put a html5 video on 19:24:02 <NumberNoid> and you got nucelear fission 19:24:06 <NumberNoid> the mac pro especially 19:24:15 <NumberNoid> make it render something easily 100C 19:24:17 <Hiddenfunstuff> went even extra effort of draining out the coolant out of the system and pouring in boiling water in the morning 19:24:27 <Hiddenfunstuff> that helped to unfreeze most of the block 19:24:57 <Hiddenfunstuff> but yeah.. the oldest type of block heater in vehicles: a bonfire under fuel tank and engine 19:27:30 *** EXetoC [~exe@109-124-185-221.customer.t3.se] has joined #openttd 19:27:36 <EXetoC> meep 19:27:40 <Hiddenfunstuff> o/ 19:29:57 <EXetoC> I like trains 19:30:04 <Hiddenfunstuff> i like trucks 19:32:24 <EXetoC> trucks are alright I guess 19:32:52 <frosch123> EXetoC: https://www.youtube.com/watch?v=hHkKJfcBXcw <- like that? 19:33:21 <EXetoC> ya 19:33:37 <frosch123> talk to andythenorth, he might help you 19:33:46 <Hiddenfunstuff> Hmm out of curiousity.. wonder how many types of lung cancer i have collected over the years.. 19:34:57 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:35:57 <andythenorth> frosch123: :( 19:36:08 <andythenorth> now my brain is rainbows 19:41:09 <EXetoC> heh 19:45:06 <Eddi|zuHause> just pay attention otherwise ponies will add to the rainbows 19:50:37 <EXetoC> how do I incorporate jump scare elements into a scenario? 19:54:40 <Eddi|zuHause> the PBI gravel pit sound effects were pretty jumpscary 20:15:43 *** frosch123 [~frosch@x5f7418af.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:17:14 *** Pereba [~UserNick@189.115.212.73] has joined #openttd 20:28:28 *** gelignite [~gelignite@mue-88-130-121-235.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 20:30:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:31:12 *** Biolunar [Biolunar@x4d082e8c.dyn.telefonica.de] has joined #openttd 20:35:10 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: keoz] 21:10:30 *** JadaiPT [~oftc-webi@bl20-243-252.dsl.telepac.pt] has joined #openttd 21:10:34 <JadaiPT> Hey 21:11:15 <JadaiPT> . 21:15:30 *** JadaiPT [~oftc-webi@bl20-243-252.dsl.telepac.pt] has quit [Remote host closed the connection] 21:24:01 *** HerzogDeXtEr1 [~flex@i59F6DEE5.versanet.de] has quit [Read error: Connection reset by peer] 21:36:54 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Read error: Connection reset by peer] 21:37:00 <EXetoC> servers 21:37:20 <EXetoC> I thought it was a boat command 21:39:57 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:40:15 <EXetoC> right, server.openttd.org etc 21:45:14 *** Progman [~progman@p57A183DD.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:52:09 <Wolf01> 'night 21:52:15 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:13:12 *** tokai|mdlx [~tokai@port-92-195-122-147.dynamic.qsc.de] has joined #openttd 22:17:14 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:17:47 *** FLHerne is now known as Guest1650 22:19:06 *** Guest1650 [~flh@dsl-217-155-24-22.zen.co.uk] has quit [] 22:19:21 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:19:24 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:33:03 *** Rejf [rejf@nintendos.pl] has quit [Remote host closed the connection] 22:37:03 *** Rejf [rejf@nintendos.pl] has joined #openttd 22:49:31 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.33.1/20150410200411]] 23:11:39 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:c952:3fb5:8e26:26a0] has joined #openttd 23:12:53 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 23:17:34 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:31:25 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:35:34 *** Supercheese is now known as Guest1656 23:35:39 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 23:35:56 *** NumberNoid [~NumberNoi@cpc3-sgyl30-2-0-cust193.sgyl.cable.virginm.net] has quit [Ping timeout: 480 seconds] 23:41:46 *** Guest1656 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 23:52:04 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:52:22 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:c952:3fb5:8e26:26a0] has quit [Read error: Connection reset by peer] 23:55:58 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd 23:56:23 *** supermop_ [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd 23:56:24 <supermop_> morning pub time