Config
Log for #openttd on 15th June 2015:
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00:01:46  *** Pikka [~Octomom@124-170-101-81.dyn.iinet.net.au] has joined #openttd
00:02:45  <supermop_> apparently they serve beer here at 10 am
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00:04:32  <supermop_> why does it keep doing that
00:14:32  <Eddi|zuHause> because you said beer
00:14:40  <Eddi|zuHause> also, it'S 2AM
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00:38:44  <EXetoC> yeah well his timezone is weird
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09:41:22  <supermop_> could go for a 32bpp JR EMU set
09:41:48  <supermop_> i might be able to model a lot of these myself - pretty simple forms
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10:19:21  <Pikka> sounds good :D
10:19:36  <Pikka> my pineapple EMUs are somewhat JR based :P
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11:22:39  <supermop_> i've wasted so much time reading about obscure japanese multiple units
11:23:02  <supermop_> today, in additional to many many other times over the past 10 years
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11:55:38  <openbu> hi
12:02:53  <planetmaker> hi
12:03:44  <openbu> I want to develop the openttd's stock market.the Investment Bank,the Commercial bank.
12:07:12  <openbu> I have designed the prototype.(GUI & Algorithm
12:09:15  <openbu> ButI'm  not good at C++.
12:13:43  <planetmaker> you can learn and become better when implementing it :)
12:16:28  <Rejf> someone do it - stock market. memories from playing a-train on amiga.. ;)
12:17:52  <openbu> I have a dream, the openttd become another opensource capitalism Lab(capitalismlab.com) .
12:18:27  <openbu> The Firs project is perfect.
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12:22:43  <planetmaker> I don't quite see how FIRS comes into the equation.
12:23:41  <planetmaker> anyway, OpenTTD is a transport simulation, not a financial simulation - money is available way too easy for that.
12:24:24  <Flygon> Why not have both?
12:24:34  <Flygon> Making a mode where money is tougher in OTTD makes sense
12:24:34  <planetmaker> Thus in order for an extension to stocks etc to make sense, changing some economic parts would make much more impact IMHO
12:24:41  <Flygon> Not inflation. Inflation is broken <_>
12:24:42  <planetmaker> it does.
12:24:51  <planetmaker> inflation is bollocks indeed :D
12:24:55  <Eddi|zuHause> the stock market thing was always the worst part of railroad tycoon for me
12:26:05  <planetmaker> well, yeah. Thus someone (TM) could go and make that part better. No doubt
12:26:26  <EXetoC> yeah I prefer to play without inflation
12:27:39  <planetmaker> openbu, I can only encourage you to tackle that. You know what you want and miss best. So who could better implement and test it?
12:29:05  <openbu> I love the transport simulation.But I think logistics & ebusiness is the future of openttd's roadmap.
12:30:09  <openbu> thanks,
12:30:13  <Flygon> Depends
12:30:26  <Flygon> I think OTTD's future lines in a specific key features
12:30:36  <Flygon> Subterranian railways, and viaduct-style railways
12:30:46  <Flygon> Alongside such things as diagonal roads, and stations
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12:36:01  <openbu> I like the new feature of Flygon,I'm reading OpenTTD Documentation,,,,,,thanks to planetmaker
12:42:33  <EXetoC> are the various path algorithms based on existing algorithms or are they mostly novel?
12:43:14  <EXetoC> some algorithms might be similar or identical to that of ttd I suppose
12:47:57  <planetmaker> EXetoC, path finders are pretty standard - on the theoretical level. The question is which you choose. The default one is an A* algorithm
12:48:59  <EXetoC> yeah it's a common algorithm
12:49:15  <EXetoC> some derivatives come with various improvements but I haven't looked into it
12:52:02  <Eddi|zuHause> EXetoC: i don't know what kind of improvement you're looking for, but the biggest problem with pathfinding currently is ships, they have wide open spaces, where the A* pathfinder is very inefficient
12:52:51  <EXetoC> none, really
12:52:53  <EXetoC> yeah ok
13:06:09  <EXetoC> I'm trying to get into openttd again. I didn't quite have the attention span before
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13:47:46  <EXetoC> what aspects of a scenario can be controlled with scripting?
13:51:17  <planetmaker> look at game scripts, EXetoC http://nogo.openttd.org
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14:10:30  <EXetoC> rtfm :p
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14:15:38  <fdelapena> I want to thank you for all cross compiling documentation provided by the openttd project, it helped a lot for porting our project
14:15:47  <EXetoC> what about custom interfaces? say if you want to extend the game in certain ways and allow players to control custom parameters
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14:16:06  <EXetoC> that might not be the easiest thing to implement though
14:18:30  <planetmaker> EXetoC, custom interfaces is tricky. You can somewhat highlight buttons iirc, additionally you can do some stuff in the goal windows, but iirc nowhere else like re-arranging buttons or so.
14:19:00  <planetmaker> EXetoC, but if you have a valid use case, feel free to propose such additions and hopefully also provide corresponding source code patch :D
14:19:25  <planetmaker> our forum has a topic where suggestions for further API additions to nogo and noai are gathered
14:25:55  <EXetoC> interfaces are hardcoded?
14:28:14  <EXetoC> I'll maybe ask about that and other things on the forum
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15:15:48  <Alberth> hi hi
15:19:08  <fdelapena> hi Alberth
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15:35:05  <Alberth> somewhat quiet here?
15:35:18  <fdelapena> yeah
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16:30:25  <bootmii> Is openttd not being developed anymore?
16:31:01  <Alberth> it's just a bit slow
16:31:57  <Alberth> too few hands, too much stuff to keep in the air
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16:32:49  <peter1138> No commits in 2 weeks, must be dead. Better get it removed from Debian...
16:33:24  <fdelapena> :D
16:34:30  <bootmii> anyone have a workable r27297 to commit?
16:34:44  *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd
16:36:58  <bootmii> hi flherne
16:37:08  <FLHerne> Evening
16:37:14  <bootmii> is your r27297 ready yet?
16:38:39  <FLHerne> I'm not an OTTD dev, but there doesn't seem to be such a revision just yet
16:39:27  <bootmii> The last commit was on the 1st, the same day stable was released!
16:40:36  <Alberth> bootmii: so you prepared a r27297, right?
16:40:58  <FLHerne> Perhaps everyone looked at the nice weather and decided to take a break :P
16:41:32  <FLHerne> Anyway, 1.5.1 is only a bugfix release - there are plenty of features in r27926 that aren't in 1.5.1
16:42:01  <FLHerne> r27296, rather
16:42:17  <bootmii> okay
16:42:24  <bootmii> i'll look at the known-bugs
16:43:18  <Alberth> perhaps you should look at the more solvable bugs at bugs.openttd.org :)
16:43:24  <FLHerne> Or, actually, not all that many because 1.5.0 was only in April
16:43:33  <FLHerne> But still a couple of little things
16:44:32  <Rejf> btw guys, is there some feature roadmap i can look at? the one on Wiki is out of date
16:45:01  <bootmii> the devs haven't given us a roadmap anymore
16:46:38  <bootmii> anyway, let's try to fix the offkey/weird sounding music bug
16:47:54  <FLHerne> In 1.4 and 1.5, the major changes were patchsets that had been developed out of trunk for some time
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16:49:23  <FLHerne> The new scenario format, roadtypes and a continuous-flow transport are things that keep coming up, but AFAIK none of them have any implementation yet
16:51:50  <bootmii> are there quotes around win32 and 32bpp-ssse3?
16:52:30  <LordAro>  17:46:38     bootmii| anyway, let's try to fix the offkey/weird sounding music bug
16:52:38  <LordAro> err, that's your computer
16:52:42  <LordAro> they're midi files
16:53:06  <LordAro> and they've worked fine for everyone else for the last 20 years
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16:53:59  <LordAro> not sure what you mean by "quotes around" either
16:54:11  <Alberth> bootmii: there never was an official roadmap
16:54:44  <bootmii> what's the roadmap for 1.5.2, 1.6 and 2.0?
16:55:00  <Alberth> 1.5.2 is bugfixes
16:55:39  <LordAro> 1.6 will be released next April, with *some* new stuff
16:55:39  <Alberth> otherwise there is no roadmap, there never was one, except for random users collecting features on a wiki page
16:55:46  <LordAro> 2.0 will probably never happen
16:56:15  <Alberth> there is a while forum thread what should be in 2.0 :p
16:56:19  <Alberth> *whole
16:56:24  <LordAro> indeed :p
16:56:32  <FLHerne> Might happen for the same reason as Linux 4.0 :-)
16:56:39  <LordAro> and most of them are things that will never get into ottd
16:56:43  <LordAro> FLHerne: well, true :p
16:58:14  <FLHerne> You could have said that cargodist counted for 2.0 if you wanted
16:58:38  <FLHerne> Unless you're going with strict semantic versioning and you have to break all the newgrfs
16:59:44  <Alberth> sounds good, only have new newgrfs
17:00:22  <FLHerne> At some point you'll run out of actions that don't already do three different things for each bit depending on context :P
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17:05:16  <Terkhen> hello
17:05:23  <Alberth> o/
17:06:40  <LordAro> /o
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17:50:47  <EXetoC> o\
17:51:32  *** HerzogDeXtEr1 [~flex@i59F6C0E0.versanet.de] has joined #openttd
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17:59:09  <Alberth> hola
18:06:53  <frosch123> moin
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18:16:01  <bluefox131> hello
18:16:15  <Alberth> hi
18:16:44  <bluefox131> First time using IRC :P
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18:24:39  <andythenorth> o/
18:24:51  <andythenorth> all the cats
18:25:07  <fdelapena> hi
18:38:13  <EXetoC> what exactly is the GSAdmin class for?
18:39:28  <frosch123> the admin port is something to connect external applications to openttd servers
18:39:56  <frosch123> they are used to provide irc or web bridges to transfer information between ottd and the internetz
18:40:24  <EXetoC> ok
18:40:33  <frosch123> meh, if you spell "internets" the cool way, it just looks like stupid german :/
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18:54:23  <andythenorth> hmm
18:54:28  <andythenorth> “what was I thinking?”
18:55:14  *** Celestar [~Celestar@fire3.tngtech.com] has quit [Ping timeout: 480 seconds]
18:58:37  <andythenorth> I don’t understand my set design
19:05:06  <Alberth> nah, just improved insights
19:08:27  <andythenorth> why did I add “Farm Bulk Trucks”, insted of “Dump Trucks”
19:08:27  <andythenorth> ?
19:09:06  <Alberth> that should be findable in the logs :)
19:10:09  <andythenorth> only if I monologued about it :P
19:10:47  <Alberth> http://irclogs.qmsk.net/channels/openttd/link/1434207152#1434207152
19:11:31  <Alberth> not entirely
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19:13:07  <frosch123> he, that is only two days ago :p
19:13:23  <Alberth> that's probably why I remembered it :)
19:13:44  <frosch123> true, only eddi digs up stuff from 5 years ago
19:13:55  *** Wolf01 [~wolf01@host213-53-dynamic.117-80-r.retail.telecomitalia.it] has joined #openttd
19:14:12  <frosch123> what's the moon phase?
19:14:13  <Wolf01> o/
19:14:31  <Wolf01> bad moon
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19:32:36  <EXetoC> ÀöÀöÀö
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19:34:37  <andythenorth> there’s no happiness left anymore :(
19:34:54  <EXetoC> onoz
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19:36:32  <fdelapena> :D
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19:46:57  <fdelapena> AC_FUNC_MALLOC check is unreliable since years
19:47:22  <frosch123> wrong channel :p
19:47:32  <fdelapena> almost
19:47:38  <fdelapena> openttd is cross platform
19:47:44  <peter1138> autoconf is generally unreliable for years...
19:47:51  <fdelapena> :D
19:48:01  <peter1138> (openttd does not use autoconf)
19:48:04  <frosch123> we don't use autoconf
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19:48:51  <fdelapena> cmake?
19:49:06  <frosch123> nope, hand-crafted configure scripts
19:49:35  <fdelapena> looks good
19:51:25  <fdelapena> I'm trying to cross compile with osxcross, too much pain
19:56:23  <fdelapena> pkg-config is broken in this particular toolchain
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22:10:54  <Wolf01> 'night
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22:49:15  <djdave> All Hail TTD:-)
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22:58:48  <EXetoC> TTD! TTD! TTD!
23:01:36  <EXetoC> djdave: do you like trains?
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23:35:55  <Flygon> bootmii for most interesting name 2015 :D
23:37:47  <bootmii> @logs
23:37:47  <DorpsGek> bootmii: http://irclogs.qmsk.net/channels/openttd
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23:38:40  <djdave> Yes.. i do.
23:39:20  <djdave> I live in Scranton PA.. USA.. AKA Steamtown USA
23:39:55  <djdave> We have trains..
23:40:06  <djdave> BBL.. off to pool league.
23:43:09  <Flygon> Man...
23:43:14  <Flygon> America has such exotic town names O_o
23:43:27  <Flygon> Then again, I live in the country where Wagga Wagga is a thing...
23:51:39  <fdelapena> I guess this prevents trademark claims ;)
23:52:38  <fdelapena> Wagga Wagga is in Australia
23:56:31  <supermop> yo
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