Config
Log for #openttd on 16th June 2015:
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00:07:56  <EXetoC> djdave: I bet you moved there cus trains and stuff
00:08:20  <EXetoC> supermop: hoe
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07:10:55  <supermop> hello
07:11:36  <__ln__> how do you do
07:25:43  <Supercheese> Man, I am terrible at shovel knight
07:25:55  <Supercheese> died like twenty times on the first boss knight
07:28:56  <supermop> i want all of this stuff:
07:28:58  <supermop> http://www.tama-monorail.co.jp/fan/goods.html
07:29:43  <supermop> espescially the hat which seems to have nothing to do with the monorail
07:29:51  <supermop> beyond being orange
07:31:17  <supermop> what is shovel knight, Supercheese ?
07:32:21  <Supercheese> https://en.wikipedia.org/wiki/Shovel_Knight
07:33:11  <Supercheese> I am incredibly bad at it, but the music is excellent
07:35:12  <Supercheese> I'll probably just download the soundtrack, I lack the patience to complete the game
07:44:28  <V453000> :D monorail accessories
07:45:19  <JezK> we killed our monorail because it was useless. are there any monorails in the world that are actually good?
07:47:08  <Supercheese> define "good"
07:47:17  <supermop> as in make money? yes
07:47:23  <JezK> useful? efficient? etc
07:47:34  <Supercheese> efficient, definitely not
07:47:34  <__ln__> JezK: the one in disneyland?
07:47:50  <Supercheese> convenient? perhaps
07:47:55  <supermop> idk are there any trains in the world that are good JezK ?
07:48:25  <supermop> what do you mean by efficient?
07:49:34  <JezK> well i've used lots of great train systems that get me places i want to go, quickly (some not so quickly). i don't know of any monorail systems that do that, but i am inexperienced in the ways of monorails
07:50:13  <supermop> https://en.wikipedia.org/wiki/Chongqing_Rail_Transit
07:50:30  <planetmaker> moin
07:50:43  <Supercheese> well, the monorails I am aware of have a captive audience (Disney, Vegas, Seattle) so they are indeed the most convenient, but that's because there are few or no alternatives
07:50:49  <planetmaker> JezK, yes, they exist
07:51:05  <planetmaker> https://de.wikipedia.org/wiki/Wuppertaler_Schwebebahn for instance
07:51:16  <JezK> interesting
07:51:29  <JezK> i just assumed they were all useless novelty systems like the sydney one
07:51:37  <supermop> https://en.wikipedia.org/wiki/Osaka_Monorail
07:52:11  <planetmaker> it's 114 years old now :)
07:52:15  <JezK> oh i was in osaka but didn't see the monorail
07:52:19  <supermop> before Chongqing, Osaka was probably the most 'conventionally successful'
07:52:21  <JezK> i'll have to go back
07:52:33  <supermop> in terms of being a heavily used piece of transit
07:53:03  <supermop> its really just a question of situation
07:53:29  <supermop> if you build a monorail for a use that is better suited to a train or bus, of course it will not be ideal
07:53:48  <supermop> but there are certain niche cases where it is the best option
07:54:59  <supermop> and if you build a monorail for a use that does not warrant any rapid transit, of course it will fail
07:55:49  <JezK> our one was very slow, expensive and didn't go anywhere people wanted to go that they couldn't get to easier by other means
07:56:03  <JezK> that german one looks good
07:56:37  <JezK> i think i recall seeing it in a film
07:57:52  <supermop> it's been it at east one film that i know of
07:58:34  <supermop> but yeah, if you build any type of transit system you need to provide a reason to use it
07:59:22  <supermop> if none exists, you can plan new development around the line, or use it to relieve congestion on an existing system
07:59:54  <supermop> but if you just build it and let it be it is going to fail
08:01:18  <supermop> most dismantled monorails were built as novelty rides for an expo or park etc, and closed once the novelty wore off
08:02:56  <supermop> Osaka is missing out on the monorail hat game
08:03:12  <supermop> no online store on the osaka monorail website
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08:12:22  <supermop> this monorail has beer party: https://en.wikipedia.org/wiki/Kitakyushu_Monorail
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10:52:09  <swirrel> is there a grf that enables tunnel crossing or is that only possible by cheatmode?
10:52:40  <Eddi|zuHause> that is a cheat
10:53:05  <Eddi|zuHause> if it's already a cheat, why would it be available as a non-cheat?
10:53:49  <Eddi|zuHause> "i know murder is a crime. is there a way i can murder without it being a crime?"
10:55:23  <swirrel> so it could be enabled in multiplayer without giving players the option to use the other cheats
10:55:32  <swirrel> you don't make a lot of sense
10:55:36  <swirrel> but nice eristic dialectic
10:55:43  <swirrel> and a bit of ignorance over what i want to achieve
10:55:43  <swirrel> ^
10:55:54  <swirrel> next please one that involves nazi germany
10:56:14  <Eddi|zuHause> as a german, i am conditioned to avoid those :p
10:56:26  <swirrel> ich als deutscher habe viel spass dran
10:56:28  <swirrel> mal ganz ehrlich
10:56:39  <Eddi|zuHause> anyway, you can enable cheats in multiplayer, if you enable them in single player, and then load that game in multiplayer
10:56:46  <swirrel> but you see my point now, right? i want to use tunnelcrossings in multiplayer
10:56:54  <swirrel> it would be nice for the reddit servers, especially s2
10:57:08  <swirrel> and that would preventplayers from using them?
10:57:13  <swirrel> but keep the cross flag on?
10:57:16  <swirrel> that would be a nice workaround
10:57:21  <Eddi|zuHause> but there is no guarantee that it won't desync
10:57:53  <Eddi|zuHause> as that is largely untested, i presume
10:58:38  <swirrel> hmmm i'll try it and google if there might be a patch (meh that wouldn't be a solution anyway^^)
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11:12:37  <planetmaker> swirrel, the reddit server 2 uses anyway a patched client and server. So there's no point in not patching...
11:13:15  <planetmaker> but you lost your argument... you invoked godwin's law.
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11:16:08  <swirrel> no you don't lose by arbitrary arguments
11:16:21  <swirrel> i made a point
11:16:24  <swirrel> afterwards he was helpful
11:16:32  <swirrel> so i was absolutely successful with my line of argumentation
11:16:36  <swirrel> to get and convey what i want
11:17:07  <swirrel> and you ought to know that his eristic dialectic was about equivalent to godwin's law
11:18:25  <Eddi|zuHause> you know that godwins law is not actually a law. more like an observation
11:18:30  <Eddi|zuHause> like moores law
11:18:55  <Eddi|zuHause> there are probably plenty of examples that violate the "law"
11:19:02  <swirrel> the argument is called godwin's law, beside it being an observation by godwin
11:19:52  <swirrel> a redherring isn't a fish either
11:20:04  <swirrel> and a circlejerk isn't a group of people wanking each other off
11:20:20  <swirrel> but they both can be
11:20:22  <EXetoC> no? ok
11:20:37  <Eddi|zuHause> tbh, i never figured out the meaning of either of those words
11:21:44  <swirrel> the latter is circular logic in a group and a red herring is a smoke screen "nebelkerze" something like that
11:21:53  <swirrel> schopenhauer wrote a good book on dialectic if it's interests anyone
11:22:57  <swirrel> and in nature herrings aren't red, at least not on the outside
11:24:01  <Eddi|zuHause> they're not? why are they covered in red then when i open the can? :p
11:24:31  <swirrel> it's not the tomato sauce
11:24:38  <swirrel> it's that it may contain peanuts
11:24:40  <swirrel> ^^
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11:40:04  <planetmaker> swirrel, you're drawing wrong conclusions. It definitely was not your somewhat pathetic attitude which triggered Eddi|zuHause to be helpful. Rather in spite of and that you explained your point a bit more along the way
11:40:36  <planetmaker> so please watch your manners in this channel. I find it borderline. No need to insult people here, ok?
11:40:49  <swirrel> lol
11:40:50  <swirrel> don't be angry
11:40:51  <swirrel> ^^
11:41:30  <planetmaker> I'm not angry. I'm amazed or astonished
11:41:52  <swirrel> okay
11:42:55  <swirrel> and i didn't insult people, only you did that btw
11:43:00  <swirrel> that's why i assumed you are angry
11:43:11  * lastmikoi shrugs
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12:40:22  <V453000> I think tunnel crossings work in multiplayer, we tried
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13:10:28  <peter1138> Would they not?
13:11:20  <peter1138> i mean, once enabled
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13:52:23  <V453000> without desyncs is the key part :P
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15:01:42  <andythenorth> this looks awesome
15:01:43  <andythenorth> http://www.tt-ms.de/about/ttops11.png
15:01:58  <andythenorth> we should convert the game to that
15:02:02  <andythenorth> but maybe using voxels
15:03:03  <planetmaker> yes yes. We should start now :)
15:03:08  <planetmaker> good evening :)
15:03:20  <Alberth> o/
15:03:27  * andythenorth likes it
15:04:00  <andythenorth> I would draw textures all day for pasting onto cubes
15:04:01  <andythenorth> happily
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15:07:31  <peter1138> Tunnel entrances are a bit naff.
15:08:26  <andythenorth> hovercraft is worse :D
15:08:48  <Eddi|zuHause> everything about this screenshot is terrible...
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15:09:29  <peter1138> Seems to be sinking...
15:09:42  <andythenorth> Eddi|zuHause: the palette is nice, no?
15:10:13  <Eddi|zuHause> everything about this screenshot is terrible...
15:12:41  <andythenorth> he ;)
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15:26:04  <Alberth> looks like blocky to me, except my blocky was about industries :)
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15:57:16  <Alberth> o/
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16:47:54  <Alberth> o/
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17:42:07  <Wolf01> o/
17:43:45  <fdelapena> hey
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18:05:12  <andythenorth> hmm
18:11:19  <frosch123> moving to cambridge?
18:15:43  * andythenorth is stuck in tedious over-thinking phase of set design :(
18:15:46  <andythenorth> bored
18:15:48  <andythenorth> http://dev.openttdcoop.org/attachments/download/7351/road-hog-meh.png
18:15:55  <andythenorth> should I just remove the mining trucks?
18:16:43  <frosch123> different graphics for light and heavy cargo is good :)
18:16:50  <frosch123> but you can also change them on refit ofc
18:17:01  <frosch123> though i thought  refits are unpopular :p
18:22:14  <andythenorth> somehow RVs are harder to design a set for than trains :P
18:22:27  <andythenorth> trains, you add a small number of engines matching different niches
18:23:00  <andythenorth> and in Iron Horse, adding more (and more) wagon types doesn’t seem to have any downsides
18:23:22  <andythenorth> I dunno
18:23:37  <andythenorth> I’m only adding the mining trucks because I think they’re cool
18:23:40  <andythenorth> no gameplay purpose
18:23:51  <andythenorth> I think that’s the problem, they are crippled in gameplay
18:24:57  <frosch123> just multiply their capacity by 10
18:25:20  <frosch123> rv need very little space, so you could try to make that a selling point over trains
18:26:19  <andythenorth> the problem is they’re slow
18:26:25  <andythenorth> so on any non-dedicated route
18:26:32  <andythenorth> they block all other trucks
18:26:39  <frosch123> ah, right, you refuse to build feeders
18:26:45  <andythenorth> nah
18:26:51  <frosch123> well, rv are for case where you station walk :p
18:26:53  <andythenorth> but I don’t isolate road networks
18:26:58  <andythenorth> but ~all the trucks in Road Hog are articulated
18:27:13  <andythenorth> so the mining trucks reduce network speed
18:27:37  <andythenorth> so I could give them unrealistic top speed
18:27:42  <andythenorth> or delete them
18:28:07  <fdelapena> bitcoin mining trucks should reduce cpu speed
18:28:14  <frosch123> well, "slow+high capacity" and "fast+low capacity" are normal things
18:28:41  <frosch123> if you make all vehicles the same, you remove the purpose for all of them
18:28:52  <Alberth> except 1  :)
18:28:53  <andythenorth> well
18:28:58  <andythenorth> then it’s just about graphics
18:29:09  <andythenorth> in some ways, a lot of Iron Horse works that way
18:29:19  <andythenorth> there are two freight wagon speeds, and matched engines
18:29:21  <frosch123> sounds like regearing :p
18:29:31  <andythenorth> so you just choose the wagons that look nice for your cargo
18:29:35  <frosch123> one vehicle, different graphics for cargos, and subtypes for fast/slow :p
18:29:56  <andythenorth> this conversation probably ends up at ‘roadtypes’ :P
18:31:34  <andythenorth> let’s shortcut :D
18:31:39  <andythenorth> can haz roadtypes?
18:32:08  <frosch123> we need no roadtypes, we only need to allow colouring every tile and vehicle individually
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18:36:29  <andythenorth> well I could cheat the speed
18:36:36  <andythenorth> irl it’s 41mph for this one
18:36:37  <andythenorth> http://www.cat.com/en_US/products/new/equipment/off-highway-trucks/off-highway-trucks/18265926.html
18:36:47  <andythenorth> currently in-game it’s 50mph
18:36:58  <andythenorth> but Iron Horse cheats freight speeds by up to 100%
18:36:59  <andythenorth> :P
18:37:15  <andythenorth> also I’ve cheated the capacity _down_ below RL on that truck, for some reason :P
18:39:38  <andythenorth> eh seriously over-thinking it
18:39:59  <andythenorth> the other trucks are already 10 or 20mph above any legal limit :P
18:40:19  <andythenorth> the top-end has to be faked, so that there can be progression in mid-game
18:47:09  <andythenorth> thanks
18:47:20  <andythenorth> think that solves it
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19:27:44  <djdave> boo
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19:44:07  <djdave> !ping
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19:47:11  <fdelapena> pong
19:48:03  <frosch123> dropsgek uses @ :) so
19:48:05  <frosch123> @ping
19:48:05  <DorpsGek> pong
19:49:32  <fdelapena> humans are not fast with this :D
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20:20:26  <djdave> understood.
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21:43:13  <Wolf01> 'night
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