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00:11:02 *** HerzogDeXtEr [~flex@i59F6BB33.versanet.de] has quit [Quit: Leaving.] 00:22:31 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 00:25:30 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 01:24:12 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 02:22:14 *** Biolunar_ [Biolunar@x4d08809e.dyn.telefonica.de] has joined #openttd 02:29:10 *** Biolunar [Biolunar@x4d088be1.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 02:54:47 <Supercheese> Patch improved and updated: https://bugs.openttd.org/task/6334 02:55:01 <Supercheese> it now fires only at the specific touchdown tile, solving the Intercontinental issue 03:11:03 *** Pikka [~Octomom@203-206-248-154.dyn.iinet.net.au] has joined #openttd 03:21:52 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:17:01 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd 04:17:43 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 04:25:49 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 04:26:25 *** Demannu [~Demannu@endor.demannu.com] has quit [Ping timeout: 480 seconds] 04:28:09 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 04:54:19 <supermop> i wonder how close i can model brio style rail vehicles without being infringing 04:55:15 <supermop> seems like it would count as fair use, but then again maybe toys and games are legally in the same category? 04:56:01 *** Eddi|zuHause [~johekr@p57BD4D53.dip0.t-ipconnect.de] has quit [] 04:56:15 *** Eddi|zuHause [~johekr@p5DC66E70.dip0.t-ipconnect.de] has joined #openttd 05:36:27 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 05:39:49 *** sla_ro|master2 [slamaster@95.76.27.245] has joined #openttd 05:44:35 *** sla_ro|master [slamaster@95.76.27.245] has quit [Ping timeout: 480 seconds] 06:16:23 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 06:16:23 *** guru3_ [~guru3@90-224-75-164-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 06:58:07 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:58:09 <andythenorth> o/ 06:59:30 <V453000> sup andy 06:59:38 <V453000> serioze noogrf production? 07:01:12 <andythenorth> no 07:01:14 <andythenorth> unserious 07:01:17 <andythenorth> lolgrf 07:02:26 <andythenorth> tramz also 07:02:34 <andythenorth> V453000 what tramz do you have? 07:02:48 <V453000> no trams actually 07:03:21 <V453000> making new industry for yeti and I overengineered it a bit per usual 07:03:41 <V453000> made super awesome mechanism how to create a functional, animatable conveyor belt :D 07:03:46 <V453000> might even make a tutorial out of it 07:04:04 <andythenorth> :) 07:04:11 <supermop> yo v and andy 07:04:30 <V453000> hyhy 07:04:46 <supermop> only 3 more days in aus 07:04:55 <supermop> drinking as much beer as i can 07:05:41 <supermop> which means so far this afternoon had 1 amber ale 1 porter 1 golden ale 1 rye red ale and 1 double black ipa 07:05:51 <supermop> that said 07:06:01 <supermop> can one make a toyland only base set 07:06:40 <V453000> yes we hereby allow you to do so :P 07:07:44 <supermop> working on this: http://danielerikson.com/sketch/Brio.png 07:08:19 <supermop> i guess should be part of a general 32bpp base set 07:08:36 <V453000> omg XD 07:08:54 <supermop> but toyland only has a few trains so could get the toyland trains done in a weekend 07:09:01 <V453000> the connecting parts are actually a nice idea though 07:10:50 <supermop> i think the trac connectors would be in center tile 07:11:09 <supermop> near the edge could would, but diagonals would look worse 07:11:10 <V453000> yeah, having them at the tile borders would be a mess 07:13:20 <supermop> plain green felt for grass? 07:13:27 <supermop> or tile/wood floor? 07:14:01 <andythenorth> carpet :P 07:14:04 <andythenorth> carpet is ugly 07:14:47 <andythenorth> tramz are the tricky 07:14:59 <andythenorth> V453000: but what should I do about this problem? :( https://dev.openttdcoop.org/attachments/download/7366/trams-multi-unit.png 07:15:09 <andythenorth> remove the cabs? 07:15:22 <V453000> andythenorth: what is the problem? 07:15:29 <V453000> ah, the cabins 07:15:30 <andythenorth> they were drawn as single unit 07:15:35 <andythenorth> but I need multi-unit 07:15:54 <V453000> I thought you were just going to draw "wagon" sprites for the not-0th units? 07:16:05 <andythenorth> maybe 07:16:15 <andythenorth> options: (1) delete the cabs (2) draw wagons 07:16:18 <V453000> shouldnt be that much work once you got the one with cabin already 07:16:35 <andythenorth> wagons are more reusable I think 07:17:31 <supermop> cab-truck trailer-truck trailer-truck trailer-cab 07:17:47 <V453000> would be nice ^ 07:17:52 <andythenorth> triple the work 07:17:56 <andythenorth> compared to single unit 07:18:03 <supermop> ottd slopes too small to see traditional brio style ramps 07:18:35 <supermop> andythenorth: by truck trailer i mean whatever RH sprite you have about already 07:18:45 <supermop> or IH sprite 07:19:05 <V453000> NO, dont motivate him to slack and steal sprites from other projects :D 07:20:01 <andythenorth> I think the middle trailers would have to match the cab units 07:20:20 <andythenorth> V453000 could render them 07:20:25 <andythenorth> automated 07:20:34 <V453000> sure, send models 07:21:30 <andythenorth> V453000: can you model some trams and send them to V453000 who will render them? 07:21:43 <V453000> noep 07:21:48 <V453000> yeti must progrez 07:23:18 <V453000> my productivity is going to shit with the latest hot days 07:25:03 * andythenorth will have to do it 07:25:09 <andythenorth> I fricking hate drawing vehicles 07:25:13 <andythenorth> they have 8 angles 07:25:13 <andythenorth> 8 07:25:17 <andythenorth> 8 07:25:21 <andythenorth> buildings have 1 07:25:28 <V453000> 3D 3D 3D 3D 3D 3D 07:25:32 <andythenorth> vehicles are stoopid 07:25:48 <V453000> biggest bullshit are slopes 07:26:15 <V453000> every tile times 19, with WTF fake steepness 07:26:24 <Supercheese> don't buildings have 4? Unless symmetric about some axes? 07:26:25 <V453000> vehicles are lovely in compare 07:26:43 <Supercheese> it's just easier to beg off doing rotations for buildings 07:27:10 <V453000> no rotating without 3D either :P 07:28:58 <andythenorth> buildings donât rotate :P 07:29:14 <V453000> They Could (tm)? :P 07:29:27 <andythenorth> problem with 3D is that it has to be 32bpp / EZ 07:29:30 <andythenorth> which means 07:29:32 <andythenorth> more colours 07:29:35 <andythenorth> which means choices 07:29:43 <andythenorth> also massive compile times 07:29:46 <andythenorth> also massive grfs 07:29:50 <V453000> "has" is a huge overstatement 07:30:21 <V453000> in fact, one of my aims is to make an almost black/white everything, with colourful important things (vehicles, stuff) 07:30:27 <V453000> could be nice 07:30:29 <V453000> but WORK 07:30:32 <andythenorth> whoâs going to model something, then render it out as 8bpp / 1x zoom blur-o-pixel-vision? 07:30:41 <V453000> I do that 07:30:48 <V453000> it actually is surprisingly ok 07:30:55 <V453000> you need 8bpp/x1 sprites anyway 07:31:14 <V453000> unless you are a baller like Pikka and make your newgrfs borken with transparent 8bpp sprites XD 07:31:19 * andythenorth is just arguing self into drawing tramz 07:31:32 <V453000> fuck now I want to get to make black and white things 07:31:34 <V453000> fuck you andy 07:31:41 <V453000> yeti motivation goneth 07:31:46 <V453000> back to BRIX XD 07:31:54 <andythenorth> my Road Hog motivation isâŠ.low 07:31:58 <andythenorth> but I hate unfinished things 07:32:03 * andythenorth hates Squid a lot 07:32:12 <V453000> firs is finished? 07:32:26 <andythenorth> itâs âbeing improved' 07:32:28 <andythenorth> but not fucked 07:32:37 <andythenorth> I played a game with it, all the broken is gone 07:32:42 <andythenorth> as much as it ever will be 07:32:49 <V453000> :) 07:32:59 <Pikka> hello gentlemen 07:33:04 <andythenorth> loose term 07:33:09 <V453000> heyooo 07:33:16 <V453000> how are things progressing Pikka? 07:33:23 <Pikka> my newgrfs have fabulous 8bpp sprites thanks :) 07:33:39 <V453000> :) 07:33:42 <andythenorth> yummy 07:33:50 <Pikka> things are progressing well. working on a factory at the moment, the last element for my kickstarter screenshots... 07:33:52 <andythenorth> Pikka: what should I do about these bloody tramz? https://dev.openttdcoop.org/attachments/download/7366/trams-multi-unit.png 07:33:59 <V453000> ooooo 07:34:08 <V453000> spoiler screenshots etc Pikka? :P 07:34:31 <Supercheese> should paint them all in action colors 07:34:34 <Supercheese> blinky blinky 07:34:39 <Pikka> of the factory, or stuff in general? 07:35:02 <V453000> well mainly interested in factory, but anything you show I am curious about :) 07:35:56 <Pikka> I quietly uploaded a screenshot showing coast tiles and an aircraft the other week :) 07:36:02 * andythenorth saw it 07:36:05 <V453000> I dident 07:36:08 <Pikka> http://pikkarail.com/wp-content/uploads/photo-gallery/flyover.png 07:36:17 <Pikka> what's wrong with the trams, andythenorth? 07:36:22 <andythenorth> look silly 07:36:29 <andythenorth> the cabs 07:36:33 <V453000> interesting stuff 07:36:38 <andythenorth> nice plane 07:36:40 <V453000> factory, factory! :P 07:36:47 <andythenorth> tramz, tramz! 07:37:00 <V453000> but yeah, chibby looks like the way to go :P 07:37:00 <andythenorth> hmm 07:37:16 <andythenorth> commitâŠ. âChange: removed tramz, couldnât be arsed" 07:37:46 <V453000> haha brix has 666 sprites 07:37:58 <V453000> that is a sign that I must continue the project 07:38:04 <andythenorth> always a sign 07:38:13 * Pikka wonders if "freight trams" should be narrow-gauge-train-like 07:38:25 <V453000> they should do puffpuff 07:40:00 <Pikka> no wires on tramtracks would be good, would make them less cluttery and more versatile... 07:40:13 <V453000> puffpuff 07:40:26 <V453000> choochoo and stuf 07:40:31 <Pikka> for sho 07:41:21 <V453000> Anyway, I am very interested in your progress Pikka :) you make nice stuff 07:42:01 <Pikka> https://ksr-ugc.imgix.net/assets/004/086/301/0328995175f6f0cfbc500c755a272504_original.png?v=1435900521&w=456&fit=max&auto=format&lossless=true&s=e544f6eed067789e26709ec5022ec3a7 will that load? 07:42:14 <V453000> yarr 07:42:27 <Pikka> not much you haven't seen before though 07:42:31 <V453000> yeah :) 07:42:59 <V453000> hm I should revive my black/white thing idea 07:43:08 <V453000> only industries and vehicles colourful, perhaps towns a bit too 07:43:10 <andythenorth> I am strictly doing realisms only https://d1u1p2xjjiahg3.cloudfront.net/0fffe173-c8d1-41ed-9292-cf195d6b529c.jpg 07:43:16 <andythenorth> and nothing invented at all 07:44:58 <andythenorth> (grain tram) 07:45:38 <andythenorth> I think Iâll do single-unit tramcars and chibi wagons behind them 07:45:42 <andythenorth> less drawing 07:45:54 <V453000> lazy fuck! :D 07:45:55 <V453000> :P 07:46:16 <andythenorth> yeah 07:46:19 <andythenorth> sue me 07:46:24 <supermop> andythenorth: & V453000 i want monochrome iconographic baseset to play at work 07:46:46 <V453000> at work? 07:48:20 <V453000> you mean so the game would look like a website made of icons XD 07:51:10 <supermop> so it would not look obviously like a game! 07:51:14 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 07:51:17 *** mode/#openttd [+v tokai] by ChanServ 07:51:25 <V453000> right 07:51:33 <V453000> I am not sure that would look nice ;) 07:51:38 <supermop> a faux acad or rhino gui and base set would also work 07:52:22 <supermop> pikka when do we send you pineapples? 07:53:18 <andythenorth> eh? 07:53:22 <andythenorth> still looks borked :( 07:53:23 <andythenorth> https://dev.openttdcoop.org/attachments/download/7372/crappy_tram.png 07:53:26 <Pikka> mmm next week it's looking like, the project page is just about done but I don't know how long it takes to get approved. and I haven't done my video yet. :) 07:53:31 <andythenorth> tram is 28px, 7/8 long 07:53:37 <andythenorth> wagons are 16px, 4/8 long :( 07:53:48 <andythenorth> Pikka: are you asking for a relatively small sum? 07:54:15 <supermop> alright 07:54:36 <Pikka> relative to what? :) 07:54:39 <supermop> i have something to post up to brisbane before i leave on saturday 07:55:28 <supermop> andythenorth: stick to cabs on every unit and say it's due to a union rule 07:55:29 <andythenorth> relative to, I think the active community is thousands 07:55:40 <andythenorth> on average 07:56:42 <Pikka> I'm hoping to get it out beyond the existing OpenTTD community a little... but a relatively small sum, yes. 07:57:07 <andythenorth> k 07:57:14 <V453000> I am not sure, I think you could ask for something reasonable 07:57:17 * andythenorth aifkay 07:57:17 <V453000> people want it. 07:57:41 <Pikka> well 07:57:46 <Pikka> there's always stretch goals :) 07:57:50 <V453000> :) 07:58:12 <V453000> sure, but underpricing yourself at the start isnt helpful in the future :P 07:58:32 <Pikka> yes 07:59:12 <Pikka> I haven't underpriced myself... I don't think. :) It's all a fun hobby project anyway, I just need to be able to justify the time spent... 07:59:24 <V453000> :) 08:10:01 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:17:10 <supermop> http://danielerikson.com/sketch/Brio_slope.png 08:18:31 <Pikka> for openttd? 08:18:43 <supermop> toyland base set 08:18:49 <Pikka> excellent 08:19:04 <Pikka> toyland needs love 08:19:07 <Pikka> or a fire 08:19:40 <supermop> in a like for like ogfx replacement the peg wagon would refit to basically everything 08:19:47 <supermop> ogfx+ 08:20:14 <supermop> in base set the peg with rectangle and peg with cylinder would be separate 08:20:43 <Pikka> hmm 08:20:53 <supermop> thinking little to no cc 08:21:02 <Pikka> well base sets are really just 1:1 sprite replacement for the original graphics, can't do anything fancy. 08:21:58 <Pikka> cc wheels? 08:21:59 <V453000> viva la static newgrf :P 08:22:08 <supermop> thought about that 08:22:23 <supermop> but idk if i would stomach non-red wheels 08:22:41 <Pikka> cc engine funnel? 08:22:43 <supermop> only smooth plastic parts shoyld be cc though i think 08:22:58 <supermop> yeah i could stand greenor pink funnels 08:23:45 <supermop> in base set ill draw the mail van as the classic caboose 08:24:11 <supermop> and fuck those who try to run all mail trains in toyland - too bad 08:24:42 <supermop> toyland houses generate little enough mail that one mail van at the end of a train should be fine 08:25:20 <supermop> cc caboose could work - the black roof might mitigate the color 08:26:32 <supermop> but yeah two static new grfs would be great - one for base set and one to override ogfx+ sprites (is that possible?) 08:26:46 <supermop> thaat way i can play on toyland servers 08:27:48 <supermop> also wheels should stay red to differentiate with the black wheels on road vehicles? 08:28:02 <planetmaker> :) 08:28:28 <planetmaker> I just was thinking where there were plastic parts... but the turn-over dump wagons do 08:28:48 <andythenorth> brio has loads of plastic now 08:28:59 * andythenorth could take photographic evidence :P 08:29:08 <supermop> i actually do not mind modern abstract brio 08:29:12 <andythenorth> there is about 50KG of brio in our lounge 08:29:13 <andythenorth> :| 08:29:18 <supermop> brio should be abstract 08:29:29 <supermop> i like the one with the jingle bell in it 08:29:39 <andythenorth> wtf is wrong with those trams :( 08:29:40 <planetmaker> lol, andythenorth :) 08:29:43 <andythenorth> @calc 4 * 7 08:29:43 <DorpsGek> andythenorth: 28 08:29:46 <andythenorth> meh 08:29:57 <andythenorth> I hate everything 08:30:28 <planetmaker> "all equally worthless"? :D 08:30:45 <andythenorth> maybe I just redraw them 08:30:46 <supermop> brio maglev: brio track without the center raised part, or without the side raised parts? 08:30:56 <andythenorth> if 7/8 isnât 28px, then Iâll redraw it to whatever it is 08:31:17 <andythenorth> or maybe itâs just a visual illusion 08:31:18 <andythenorth> hmm 08:31:24 <supermop> plain wood with circular brio magnests in it every 1/4 tile? 08:31:30 <supermop> magnets 08:31:33 <planetmaker> https://www.youtube.com/watch?v=g2M4ilVaAmI 08:31:55 <andythenorth> no, they really are overlapping :( 08:31:56 <andythenorth> ffs 08:32:08 <andythenorth> is there a ârage quitâ emoticon? 08:32:25 <planetmaker> every 1/4 tile a magnet? seems too often 08:32:36 <supermop> 1/2 tile? 08:32:40 <planetmaker> imho the brio proportions perfectly fit the default proportions 08:32:42 <supermop> i mean it would not work 08:33:03 <supermop> but something playfully suggesting magnets 08:33:10 <planetmaker> well, yes :) 08:33:52 <supermop> if brio makes a working, permanent magnet in wood track toy maglev i will devote my life to brio 08:34:03 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 08:34:20 <supermop> electromagnets or superconductors are cheating 08:35:15 <supermop> official brio monorail looks like this: http://www.tiadora.de/geschenke-shop/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/b/r/brio-monorail-flugahfen-set1.jpg 08:37:04 <supermop> planetmaker: can i have a static grf that replaces ogfx+ train sprites? 08:37:25 <supermop> so i can play on a server that uses toyland + ogfx+ 08:44:10 <planetmaker> not sure it would work that way around 08:44:43 <planetmaker> actually I'm quite sure that you can't :) 08:45:12 <planetmaker> static newgrf don't replace any NewGRF-provided sprite(s) 08:45:23 <V453000> fuck I forgot the amount of sprites I needed for trees xd 08:47:03 <V453000> wrote it down on some paper and paper gtfo :D 08:48:13 <V453000> any simple way to count amount of tree types? 08:48:18 <V453000> I know there are 7 stages for each tree 08:49:41 <supermop> im doing the same wood cut out pine tree for all trees and stages 08:50:10 <Supercheese> could just scale the size for the stages 08:50:23 <supermop> brio toys don't grow 08:50:38 <V453000> 62 fucking tree ty 08:50:41 <V453000> types 08:50:42 <V453000> ._: 08:50:54 <Supercheese> they also don't move on their own ;) 08:51:09 <Supercheese> well, gravity excepted 08:51:56 <supermop> they have battery powered brio these days 08:52:07 <Supercheese> ah, I stand corrected 08:52:23 <supermop> but i am thinking differentiate the types by rotating and shifting the same tree around 08:52:57 <supermop> ah they had some deciduous trees too: http://www.woodenrailway.info/resources/catalogs/dealer/catalog_1987.pdf 08:53:27 <supermop> but i think it looks more like a set of toys on the carpet with as few tree types as possible 08:53:50 <supermop> toyland only has 9 trees anyway 08:53:56 <supermop> off to get pizza bbl 08:59:43 <Supercheese> I wonder where my old Brio has gotten off to anyway 08:59:52 <Supercheese> buried in storage no doubt 09:01:59 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 09:22:51 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:55:29 *** Pikka [~Octomom@203-206-248-154.dyn.iinet.net.au] has quit [Quit: Leaving] 09:59:50 *** sla_ro|master2 is now known as sla_ro|master 10:17:53 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Ping timeout: 480 seconds] 10:41:12 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd 10:43:06 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 11:00:49 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:04:04 <supermop> http://danielerikson.com/sketch/tracks.png 11:04:17 <planetmaker> :) 11:05:15 <supermop> mag lev could be 1st, 2nd, or 3rd. Monorail could be 3rd or 4th 11:06:10 <supermop> those are each 16 cm or 1 tile long 11:06:52 <supermop> with the connector in center of tile 11:07:04 <supermop> what do you think planetmaker ? 11:14:16 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust13.12-2.cable.virginm.net] has joined #openttd 11:16:26 <planetmaker> connector at centre of tile makes sense 11:17:26 <planetmaker> as to which is which... not sure. Might be hard to differ... 3 maglev and 4 monorail? 11:21:42 <supermop> that would be intuitive 11:22:43 <supermop> are the magnets too silly? 11:31:48 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:32:25 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:07:12 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 12:08:49 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust13.12-2.cable.virginm.net] has quit [Quit: JacobD88] 12:09:02 <Eddi|zuHause> <supermop> if brio makes a working, permanent magnet in wood track toy maglev i will devote my life to brio <-- last time i checked, wood wasn't magnetic 12:16:11 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 12:17:27 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:24:24 *** Valadilene [~oftc-webi@dhcp-089-099-039-018.chello.nl] has joined #openttd 12:33:19 *** Valadilene [~oftc-webi@dhcp-089-099-039-018.chello.nl] has quit [Quit: Page closed] 12:37:05 <supermop> Eddi|zuHause: yeah i'm not too worried about having to make good on that offer 13:34:23 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:39:43 *** Biolunar_ [Biolunar@x4d08809e.dyn.telefonica.de] has quit [Quit: Yo.] 13:47:05 *** shirish [~quassel@117.195.118.4] has joined #openttd 14:01:50 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:03:00 *** Sirenia [~sirenia@93.186.164.51] has quit [Remote host closed the connection] 14:04:15 *** Sirenia [~sirenia@93.186.164.51] has joined #openttd 14:08:44 *** shirish [~quassel@59.88.99.188] has joined #openttd 14:11:42 *** shirish_ [~quassel@59.88.96.209] has joined #openttd 14:18:10 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:28:57 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:53:26 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 14:54:18 *** Pereba [~UserNick@187.59.227.148] has joined #openttd 15:23:05 *** HerzogDeXtEr [~flex@i59F6BB7D.versanet.de] has joined #openttd 15:25:07 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:25:10 *** mode/#openttd [+o Alberth] by ChanServ 15:26:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:29:44 *** shirish [~quassel@117.222.3.178] has joined #openttd 15:36:18 *** shirish_ [~quassel@59.88.96.209] has quit [Ping timeout: 480 seconds] 16:01:52 *** shirish_ [~quassel@59.94.127.179] has joined #openttd 16:03:54 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:08:30 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:09:03 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 16:37:53 *** Pereba [~UserNick@187.59.227.148] has quit [Remote host closed the connection] 16:47:33 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has quit [Quit: ZNC - http://znc.in] 17:04:48 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has joined #openttd 17:19:09 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:19:12 *** mode/#openttd [+v glx] by ChanServ 17:20:32 *** frosch123 [~frosch@x4d0084ab.dyn.telefonica.de] has joined #openttd 17:24:25 <Alberth> o/ 17:27:49 <frosch123> hoi 17:38:25 *** shirish [~quassel@117.195.108.248] has joined #openttd 17:44:53 *** shirish_ [~quassel@59.94.127.179] has quit [Ping timeout: 480 seconds] 17:45:20 <DorpsGek> Commit by translators :: r27326 trunk/src/lang/simplified_chinese.txt (2015-07-08 19:45:12 +0200 ) 17:45:21 <DorpsGek> -Update from WebTranslator v3.0: 17:45:22 <DorpsGek> simplified_chinese - 6 changes by Gavin 17:46:47 <planetmaker> o/ 17:46:56 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:47:10 <Wolf01> o/ 17:51:42 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 17:53:46 *** Progman [~progman@p57A187F2.dip0.t-ipconnect.de] has joined #openttd 17:59:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:05:28 <andythenorth> o/ 18:20:51 <Wolf01> o/ 18:22:13 <Alberth> moin 18:59:40 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:17:44 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 19:24:21 <andythenorth> tramz tramz tramz :P 19:28:16 * andythenorth must to code some 19:29:05 <frosch123> hmm, i must have missed it, but what is actually the current project :p 19:29:17 <frosch123> bandit2 ? 19:29:21 <andythenorth> Road Hog 19:29:26 <andythenorth> thereâs an alpha on bananaramas 19:29:41 <frosch123> road hog ate bandit 19:29:43 <andythenorth> or nightly here http://bundles.openttdcoop.org/road-hog/push/LATEST/ 19:29:48 <andythenorth> animal theme :P 19:29:55 <andythenorth> also Dan convinced me to add buses 19:30:10 <andythenorth> the trucks are pretty playable, 1930-2000 19:30:12 <frosch123> i probably won't use them :p 19:30:19 <andythenorth> this is the demotivating factor :D 19:30:26 <andythenorth> âeverybodyâ hates RVs 19:30:33 <frosch123> i cannot remember ever playing a passenger game 19:30:36 <andythenorth> or at least, most of the people whose opinions I respect :P 19:31:09 <frosch123> sometimes i build them to make towns grow until they accept goods or something 19:31:25 <frosch123> but modern industry sets do not quite rely on that 19:31:28 *** gelignite [~gelignite@mue-88-130-96-202.dsl.tropolys.de] has joined #openttd 19:31:44 <frosch123> hmm, right, i wanted to play yeti 19:31:53 <andythenorth> I built at least 3 buses in my last game :P 19:32:05 <frosch123> i am turning into eddi 19:32:08 <frosch123> that's scary :p 19:32:19 <andythenorth> it is your natural destiny 19:32:25 <andythenorth> I am turning into MB 19:32:30 <andythenorth> which is ok :P 19:34:26 <andythenorth> who needs trains? o_O https://dev.openttdcoop.org/attachments/download/7362/hog.png 19:57:57 <V453000> Awsum 20:00:01 <V453000> Frosch still has not played yeti? :P 20:01:13 * andythenorth has not played Yeti either 20:01:37 <V453000> :( 20:06:17 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:09:08 *** frosch123 [~frosch@x4d0084ab.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:10:28 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.2] 20:16:58 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 20:17:01 *** mode/#openttd [+v tokai|noir] by ChanServ 20:21:23 *** a_sad_dude [~virtuall@159.148.61.18] has quit [Ping timeout: 480 seconds] 20:22:56 *** Pikka [~Octomom@203-206-248-154.dyn.iinet.net.au] has joined #openttd 20:23:33 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:24:25 *** jottyfan [~jottyfan@p54B471D8.dip0.t-ipconnect.de] has joined #openttd 20:33:17 *** Progman [~progman@p57A187F2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:37:37 <andythenorth> hmm 20:37:41 <andythenorth> 16/8 trams block 20:37:45 <andythenorth> 21/8 trams block :P 20:39:49 <Pikka> excellent 20:40:17 <andythenorth> 18/8 trams block a bit 20:40:22 <andythenorth> this is fun :P 20:40:37 <Pikka> what do they block? 20:40:47 <andythenorth> stations 20:41:01 <andythenorth> silly trams have free station slots they could go to 20:41:12 <andythenorth> but they donât because they think they can fit in behind a 16/8 tram 20:41:19 <andythenorth> on 21/8 the junction is blocked 20:41:40 <andythenorth> 18/8 _seems_ to work 20:42:45 <Pikka> odd 20:43:19 <andythenorth> moderately chibi oil tram https://dev.openttdcoop.org/attachments/download/7386/oylbarral.png 20:43:46 <andythenorth> vehicle info window seems a bit finicky about drawing road vehicles |: 20:44:42 <andythenorth> or the offsets are borked :P 20:44:52 <andythenorth> which is more likely? o_O 20:44:55 *** sla_ro|master [slamaster@95.76.27.245] has quit [Read error: Connection reset by peer] 20:45:58 *** Pokka [~Octomom@203-206-248-154.dyn.iinet.net.au] has joined #openttd 20:49:09 *** Meu [b9038792@107.161.19.53] has joined #openttd 20:49:43 *** Meu [b9038792@107.161.19.53] has quit [] 20:52:51 *** Pikka [~Octomom@203-206-248-154.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 20:54:18 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 20:54:48 <andythenorth> lo Pokka 20:54:56 <Pokka> lo 20:54:59 *** Pokka is now known as Pikka 20:55:45 <andythenorth> 80t tramz? 20:55:51 <andythenorth> seems about right 20:55:51 <Pikka> heavy 20:55:55 <Pikka> why not 20:55:57 <andythenorth> bigger might be better 20:56:01 <andythenorth> but this 18/8 thing :P 20:56:50 * andythenorth makes each wagon carry more :P 20:56:51 <andythenorth> simples 21:00:04 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 21:03:29 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 21:11:16 <andythenorth> night night 21:11:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:35:25 *** HerzogDeXtEr [~flex@i59F6BB7D.versanet.de] has quit [Quit: Leaving.] 21:36:25 *** gelignite [~gelignite@mue-88-130-96-202.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:41:22 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:57:04 <Wolf01> 'night 21:57:11 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:47:27 *** jottyfan [~jottyfan@p54B471D8.dip0.t-ipconnect.de] has quit [Quit: Konversation terminated!] 23:19:49 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 23:42:48 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Ping timeout: 480 seconds] 23:54:27 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd