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00:09:03 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:19:07 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:23:54 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:45:44 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 02:46:24 <Supercheese> evenin' 03:20:03 *** ade [~ade@116.249.250.132] has joined #openttd 03:20:43 *** ade is now known as openbu 03:33:40 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 03:37:30 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 04:56:01 *** Eddi|zuHause [~johekr@p5B0DA6A2.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC67E42.dip0.t-ipconnect.de] has joined #openttd 05:08:12 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 05:28:21 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 06:11:09 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 06:24:28 *** davidstrauss_ [~quassel@quassel.davidstrauss.net] has quit [Quit: No Ping reply in 180 seconds.] 06:26:52 *** davidstrauss [~quassel@quassel.davidstrauss.net] has joined #openttd 07:09:20 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 07:24:19 *** mari_kir1 is now known as mari_kiri 08:01:47 *** supermop [~supermop@udp077717uds.hawaiiantel.net] has joined #openttd 08:07:33 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:35:38 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 08:39:28 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 08:41:22 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 08:45:58 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust13.12-2.cable.virginm.net] has joined #openttd 09:29:12 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust13.12-2.cable.virginm.net] has quit [Quit: JacobD88] 09:56:33 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 09:57:04 *** sla_ro|master2 [slamaster@95.76.27.245] has joined #openttd 09:57:21 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 10:03:53 *** sla_ro|master2 [slamaster@95.76.27.245] has quit [] 10:03:57 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 10:43:08 *** supermop [~supermop@udp077717uds.hawaiiantel.net] has quit [Ping timeout: 480 seconds] 11:11:15 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:35:05 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:35:40 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:54:02 *** Garfield [~Garfield@176.0.36.248] has joined #openttd 11:54:47 <Garfield> hi 11:55:15 <Garfield> I would like to ask something about bananas newgrf. 11:56:46 *** Garfield is now known as Garfield222 11:57:42 <Garfield222> I would like to ask something about bananas newgrf. 11:58:54 <planetmaker> just ask 11:59:09 <planetmaker> without a question it's unlikely anyone can answer it :) 12:00:13 <Garfield222> Are there somewhere documentation how version number/naming are created for newgrf files. 12:00:52 <planetmaker> they're defined by the author 12:01:06 <planetmaker> and can basically be chosen arbitrarily 12:01:48 <Garfield222> I am asking because I have difficulty to understand what file are newer. Eg. NuTracks-1.1.2.tar.gz , NuTracks-r234.tar.gz 12:02:05 <planetmaker> additionally there's a numeric-only version, but that is mostly internal and not necessarily exposed to the user 12:03:10 <planetmaker> no-one can say from just looking at those two names. Put both into your NewGRF dir (unzip them there) and start OpenTTD 12:03:21 <planetmaker> With all settings set to default it won#t show the older one 12:03:27 <Garfield222> I don't understand what you mean? I i look at https://bananas.openttd.org/en/newgrf/ , there are not only numeric version listed. eg. City Objects B06 12:04:09 <planetmaker> yes, those are the versions displayed to users. They can be chosen arbitrarily 12:04:26 <planetmaker> basically that's the 'name' given to a version 12:04:38 <Garfield222> that is exacly what I do not want to do. I takes too much time to start openttd. I would like to desice which files is newer just by looking at file name. 12:04:39 <Garfield222> :-) 12:05:06 <planetmaker> there's no other way except browsing Nutrack's repository and looking there 12:05:43 <planetmaker> or at its build artefacts' dates: http://bundles.openttdcoop.org/nutracks/ 12:05:56 <Garfield222> ok. I see. I could make my life a bit simple, if some policy would exist for naming versions. for example like here http://legacy.python.org/dev/peps/pep-0440/ 12:06:19 <Garfield222> it is just a proposal. 12:06:31 <Garfield222> thanks for answering 12:07:39 <andythenorth> some of us use something like semver 12:07:43 <andythenorth> major.minor.trivial 12:07:49 <planetmaker> Garfield222, those two versions somewhat compare apples and oranges. 1.1.2 is a released version. While r234 is a development one :) (and r234 is newer than 1.1.2) 12:10:38 <Garfield222> that means to bee alsolutely sure that r234 is newer than 1.1.2, I have to use same algorith, that openttd uses. Compare some ID's inside newgrf file ? 12:11:29 <planetmaker> that ID is also set by the author ;) 12:12:33 <planetmaker> but yes. Or simply learn, that there's tags (release builds) which follow the major.minor.bugfix versioning scheme and development versions which often only use a sequential numbering 12:13:01 <planetmaker> hard to decide then how that matches with the releases, but well. Every author can decide themselves how they do versioning 12:13:20 <planetmaker> In the end it's not OpenTTD, but every NewGRF author individually 12:13:39 <planetmaker> But doing so, they follow OpenTTD's versioning scheme actually 12:14:07 <Garfield222> and how openttd sorts out old newgrf files? 12:14:12 <planetmaker> with sequential builds derived from trunk. And releases in the form of major.minor.bugfix 12:15:27 <planetmaker> reading the NewGRFs internal version, which is numerical only. Trusting that the author always increases it with each commit or release 12:17:07 <Garfield222> ok. thanks. 12:19:52 <planetmaker> Garfield222, anyway, if your intention is to 'cleanup the NewGRF dir', think again. You have those two versions for a reason. And an existing savegame very likely needs that *exact* version of the NewGRF 12:20:41 <planetmaker> Thus in case of doubt, you might end up with savegames where you have NewGRFs which are hard to find, if you didn't get their particular NewGRFs versions from the ingame content download 12:20:52 <Garfield222> the problem is that thera are more than two version :-) 12:21:14 <planetmaker> that's not a problem either... 12:21:29 <planetmaker> the same applies for any number really :) 12:22:40 <planetmaker> 1,2G ./content_download/newgrf 12:22:45 <planetmaker> 279M ./newgrf 12:22:47 <Garfield222> more difficult sample: FISH_2-2.0.0.tar.gz FISH_2-2.0.2.tar.gz FISH_2-alpha.tar.gz FISH_2-squidalpha1.tar.gz FISH_2-squidalpha3.tar.gz FISH_2-squidalpha5.tar.gz FISH_2-squidrc8.tar.gz 12:22:47 <Garfield222> FISH_2-2.0.1.tar.gz FISH_2-FISH2Alpha3.tar.gz FISH_2-alpha4.tar.gz FISH_2-squidalpha2.tar.gz FISH_2-squidalpha4.tar.gz FISH_2-squidrc7.tar.gz FISH_2-squidrc9.tar.gz 12:22:58 <planetmaker> is possibly quite a lot, but so what? 12:23:15 <planetmaker> use the file age 12:23:18 <Garfield222> I woule keep only 2.0.2 12:23:31 <Garfield222> but I am not sure, without starting openttd and testing :-) 12:23:53 <Garfield222> yes, probably age is one of the solutions. 12:24:53 <Garfield222> about version ID inside newgrf. Is action 14, "INFO" -> "VRSN" the right location to check version ? 12:28:47 <planetmaker> yes 12:29:43 <planetmaker> if it doesn't exist, it is interpreted as 0 12:30:22 <andythenorth> dunno what to do about alphas 12:30:25 <andythenorth> theyâre not releases 12:30:32 <andythenorth> I canât give them a released version number 12:30:53 <andythenorth> it dilutes the value of releases 12:31:28 <andythenorth> I would delete all alphas :P 12:31:38 <andythenorth> and get them from bananas again if needed :P 12:34:02 <Garfield222> that could be a problem. I never know maybe some old gamesave need those alphas. It happens sometimes that gamesave need not release version 1.2.3 , but a developement version r432. 12:34:59 <andythenorth> well 12:35:10 <andythenorth> in that case you have to keep them all :) 12:35:10 <Garfield222> Another question. are there maybe some python library to read GRF versions or compare newgrf files. 12:35:21 <Garfield222> :-) 12:35:37 <Garfield222> no space left on disk :-) 12:36:24 <Garfield222> I could dig inside action 14 and write some script, but I am a bit to laisy. 12:36:24 <andythenorth> you have YETI, or Pineapple? 12:36:43 <andythenorth> sort your newgrf folder by size :P 12:37:00 <andythenorth> 32bpp EZ grfs are acres bigger than most 8bpp grfs 12:37:51 <Garfield222> zBase-* takes some space 12:37:54 <andythenorth> yes 12:38:10 <andythenorth> by contrast, Squid Ate FISH is about 1.3MB 12:38:22 <andythenorth> how big is your disk? o_O 12:39:03 <Garfield222> I was joking about disk space. I just what to clean up a bit. But I am afraid to delete "possibly" necessary newgrf files 12:39:23 <andythenorth> occasionally I just delete all 12:39:25 <andythenorth> and get them again 12:39:36 <andythenorth> the âscanning newgrfsâ gets slow on game start 12:41:54 <Garfield222> but seriuosly. Are the maybe some library or command line tool get newgrf version (like openttd does) it order to be able to compare 12:43:56 <andythenorth> not that I know of 12:44:13 <andythenorth> there are various ways to decompile that you could exploit 12:44:17 <andythenorth> grfcodec with -d 12:44:23 <V453000> sup 12:44:29 <andythenorth> or grf2html, but that _might_ be dead 12:44:34 <andythenorth> lo V453000 12:45:17 <andythenorth> this fly is annoying 12:45:22 <andythenorth> in my room 12:45:28 <andythenorth> I wish it would fuck right off :) 12:45:36 <andythenorth> oops, swearing 12:47:36 <planetmaker> Garfield222, seriously, the only maintained library is OpenTTD itself 12:48:47 <andythenorth> planetmaker: have _you_ played any openttd recently? o_O 12:58:10 * andythenorth is curious whoâs playing 12:58:13 <planetmaker> not very much really 13:00:41 <planetmaker> I blame my girl friend ;) 13:01:20 <andythenorth> openttd is not compatible with relationships :P 13:01:27 <andythenorth> it is mostly for single people :P 13:24:02 *** shirish [~quassel@117.202.206.226] has joined #openttd 13:33:56 *** nickshanks [~nickshank@scarpia.roh.org.uk] has joined #openttd 13:34:17 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 13:35:48 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 14:11:17 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 14:11:20 *** mode/#openttd [+v glx] by ChanServ 14:17:03 *** Garfield222 [~Garfield@176.0.36.248] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 14:36:57 <Terkhen> hello 14:39:55 <andythenorth> lo Terkhen :) 14:49:57 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 14:59:37 <andythenorth> Terkhen: played any OpenTTD? o_O 15:00:54 <V453000> wtf is this poll again andy :D 15:01:23 <andythenorth> âsurvey says' 15:01:35 * andythenorth is curious how dead OpenTTD really is 15:01:53 <V453000> it isnt :) 15:02:10 <andythenorth> yeah I think it is 15:02:15 <andythenorth> actually finally dead 15:02:28 <andythenorth> as a programming project 15:05:11 <Terkhen> andythenorth: not really :P 15:05:12 <Eddi|zuHause> i don't think your narrow field of view makes this observation universal 15:06:02 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:06:05 *** mode/#openttd [+o Alberth] by ChanServ 15:06:25 <andythenorth> narrow field of view = forums, irc channel, version control 15:06:33 <andythenorth> what secret place do I miss? o_O 15:07:49 <V453000> openttdcoop, reddit, competitive servers 15:08:00 <andythenorth> nah, whoâs writing game code there? 15:08:02 <andythenorth> really? 15:08:20 <andythenorth> someone has github or something with All The Ponies? 15:08:27 <V453000> people seem to play more and more from what I see 15:08:35 <andythenorth> play != programming 15:08:41 <V453000> more players should eventually turn into more developers I believe 15:08:45 <andythenorth> playing is fine, the game is fun 15:08:50 <andythenorth> but eh, itâs dead for development 15:08:53 <V453000> I actually played the game at some point too 15:08:54 <andythenorth> we should have a part 15:08:56 <andythenorth> party * 15:09:36 <andythenorth> frosch is the only person left committing 15:09:37 <Eddi|zuHause> andythenorth: just that you visit all these places doesn't mean you see everything that is going on 15:09:53 <andythenorth> tree, falling, forest 15:10:00 <andythenorth> if it doesnât get committed, itâs irrelevant :P 15:10:13 <planetmaker> we should dev-ify afd88. Then we got two active committers again ;) 15:10:26 <andythenorth> translators are going strong 15:11:20 <andythenorth> itâs mature 15:11:21 <andythenorth> finished 15:11:22 <andythenorth> done 15:11:38 <andythenorth> put a banner on it, have a party :) 15:13:07 <planetmaker> banner... maybe. party... sure. mature... probably 15:13:20 <planetmaker> finished... no. done... no ;) 15:14:24 <andythenorth> whatâs left beyond bug fixes? 15:14:28 <andythenorth> and maintaining the compile 15:14:29 <andythenorth> ? 15:14:56 <Alberth> scenario format 15:15:01 <Alberth> expanding GSes 15:15:17 <Alberth> probably something group-ish 15:15:28 <Eddi|zuHause> roadtypes ;) 15:15:38 <Eddi|zuHause> airports ;) 15:15:45 <planetmaker> some MP league 15:15:46 <Alberth> RV balance :) 15:16:02 <Alberth> sane "new game" gui 15:16:02 <V453000> button for blitter swapping 15:16:27 <V453000> sensible tutorial, not just a GS 15:16:43 <Eddi|zuHause> infrastructure sharing (including solving the transfer issue) 15:17:01 <planetmaker> daylength 15:17:19 <Alberth> I think we pretty much reached 2.0 by then :p 15:17:45 <planetmaker> extended default game components (default newgrfs?) 15:17:48 <Eddi|zuHause> i don't think there is ever going to be a 2.0 15:17:59 <planetmaker> in 5 years ;) 15:18:05 <andythenorth> âwhat is v2â is a thorny question :) 15:18:09 <Eddi|zuHause> then there's 1.10 :p 15:18:09 <V453000> on a serious note, what do you guys think about some blitter button in the game? I feel it is kind of important 15:18:27 <andythenorth> I work on about 6 different projects where âv2?â is a question :P 15:18:30 <planetmaker> V453000, yes, handy. wanted. and a detail ;) 15:18:37 <V453000> not a detail at all 15:18:41 <V453000> it is a huge deal for players 15:18:46 <V453000> nobody wants to mess with cfg all the time 15:18:54 <Eddi|zuHause> V453000: can't be more than 10 LOC 15:18:54 <V453000> and new players demand 32bpp a lot 15:18:56 <Alberth> it is? 15:19:12 <Alberth> I mean you set it once, and you're done, right? 15:19:19 <V453000> most people have no idea how 32bpp / 8bpp is handled 15:19:25 <V453000> Alberth: no, often you want to swap 15:19:30 <planetmaker> really? 15:19:33 <andythenorth> why is it an interesting choice? 15:19:36 <Eddi|zuHause> 32bpp is enabled automatically when you load a 32bpp grf 15:19:41 <Alberth> I never ever swap 15:19:55 <andythenorth> I had picked up some FUD that 8bpp blitter was dead 15:20:03 <andythenorth> all my blitters are slightly dead tbh : 15:20:05 <andythenorth> :P 15:20:08 <V453000> sure but when 32bpp demolishes your cpu, or you want them to be more coherent, 8bpp is win 15:20:24 <Eddi|zuHause> andythenorth: you have a perception bias against death, apparently 15:20:33 <andythenorth> for some OS / hardware combos, isnât 32bpp more performant? 15:20:53 <Eddi|zuHause> andythenorth: only for weird ones 15:20:57 <V453000> idk try loading yeti with a lot of animations :) 15:20:58 <planetmaker> like osx :P 15:21:01 <andythenorth> like OS X 15:21:06 <Eddi|zuHause> like OS X 15:21:08 <planetmaker> actually both, windows and osx have 32bpp blitter as default 15:21:32 <planetmaker> it's hardware which plays the bad tricks 15:21:34 <andythenorth> full animation is borked with both 8bpp and 32bpp 15:21:37 <andythenorth> for me 15:21:44 <andythenorth> black screen regions 15:21:46 <Alberth> the real step is going to switch to using a gpu, but that's very complicated afaik 15:22:05 <planetmaker> yeah 15:22:10 <V453000> the choice we get with various blitters is great and quite powerful tool, I know many users on our welcome server even (newer players) swap to 8bpp often due to performance, or just to make 32bpp newgrfs look more like their 8bpp base set, etc 15:22:10 <Eddi|zuHause> use shaders for palette animation and stuff 15:22:12 <planetmaker> like an opengl blitter or stuff 15:22:21 <Eddi|zuHause> i wouldn't have a clue how to even start with that 15:22:43 <planetmaker> Eddi|zuHause, start with deprecating palette animation 15:22:50 <V453000> XD 15:23:05 <Eddi|zuHause> planetmaker: why? 15:23:47 <planetmaker> in order to outsource to GPU :P Palette and 32bpp doesn't work too well anyway 15:24:15 <Eddi|zuHause> planetmaker: if you want the easy way out, pre-process all sprites with all the palette states, and then flip the cached sprites all the time 15:24:30 <planetmaker> something like that, for instance, yes 15:24:48 <planetmaker> memory is cheaper than cpu power :) 15:25:24 <andythenorth> :) 15:25:32 * andythenorth misses the waves 15:25:36 <andythenorth> the waves the waves the waves 15:25:48 <Eddi|zuHause> planetmaker: it might cause combinatory explosion if the sprite uses multiple cycles with non-matching cycle lengths 15:26:15 * andythenorth wonders if we should play the game a bit :P 15:26:42 <Eddi|zuHause> lcm(cycle1,cycle2) 15:27:27 <Eddi|zuHause> also, you have to check which magic colour cycles are actually used 15:28:03 *** HerzogDeXtEr [~flex@i59F6C2ED.versanet.de] has joined #openttd 15:29:07 <andythenorth> the last game I played, the only thing I would have changed is Busy Bee 15:29:16 <andythenorth> and that is within even my capabilities :P 15:30:07 <andythenorth> there are tons of minor annoyances, but very few that are worth adding Ever More Code for 15:31:39 <Eddi|zuHause> 24h clock, timetable visualisation, ... 15:32:23 <Eddi|zuHause> (24h clock has nothing to do with daylength, btw.) 15:35:00 *** kais58 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 15:36:48 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 15:46:05 <openbu> I can't 15:48:27 <openbu> Why not add the army to zbase ,Such as tank. 15:48:46 <andythenorth> moar tanks 15:48:59 * andythenorth considers a âtrenchâ industry 15:49:06 <andythenorth> accepts: conscripts 15:49:11 <andythenorth> produces: corpses 15:50:31 <planetmaker> :P 15:50:37 <andythenorth> pretty horrible :P 15:50:47 * andythenorth was reading the other day about WW1 railroad logistics 15:50:54 <planetmaker> totally politically correct and family friendly 15:50:57 <andythenorth> itâs obvious that moving troops and amunition was required 15:51:10 <andythenorth> but less commonly mentioned was the traffic the other way, in stacked corpses 15:51:17 <andythenorth> then I stopped reading 15:51:30 <andythenorth> because Iâm 37, and Iâve been reading about horrible things for at least 20 years 15:51:33 <andythenorth> and Iâve had enough of it 15:51:37 <planetmaker> openbu, make a NewGRF, if you really need that. 15:51:59 <Alberth> or find a proper war game 15:53:49 <planetmaker> hm... a friend of mine is just reading through "Kaigun: Strategy, Tactics and Technology in the Imperial Japanese Navy, 1887-1941" Sounded to me similarily appealing 15:54:29 <andythenorth> thereâs only so much mass slaughter that you need to understand 15:57:31 *** nickshanks [~nickshank@scarpia.roh.org.uk] has quit [Quit: nickshanks] 15:58:59 *** shirish_ [~quassel@117.222.6.144] has joined #openttd 15:59:37 <openbu> ok,the newgrf of red alert 2 is coming , 16:00:05 <Alberth> you know you cannot distribute copyrighted graphics, right? 16:00:11 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:00:56 <openbu> openra.org 16:01:21 <Alberth> fair enough 16:01:44 *** shirish_ [~quassel@117.222.6.144] has quit [Read error: Connection reset by peer] 16:02:00 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 16:02:10 <andythenorth> minor annoyances 16:02:26 <Alberth> people think war is fun? 16:02:32 <andythenorth> itâs glamorous 16:02:49 <andythenorth> actually Iâve read some accounts of people whoâve been in wars, some people find it incredibly exciting 16:03:17 <Alberth> I can imagine, but it seems kind of deadly to me 16:03:18 <andythenorth> not everyone, but some people definitely, including people who might consider themselves cowards in ordinary life 16:03:42 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 16:04:03 <andythenorth> if youâre a nervous person, a *real* risk of death might be more mentally manageable than other less likely risks 16:04:43 <andythenorth> e.g. I used to find rock climbing reset my sense of risk 16:04:55 <andythenorth> oops, not talking about trains :( 16:04:58 *** frosch123 [~frosch@x4d00bc25.dyn.telefonica.de] has joined #openttd 16:05:13 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:05:23 <Alberth> you didn't go to the rock by train? :) 16:05:27 <Alberth> hoi f 16:06:19 <andythenorth> nah :P 16:08:34 *** roidal [~roland@194-152-175-186.adsl.highway.telekom.at] has joined #openttd 16:11:00 <planetmaker> o/ 16:14:47 <frosch123> hola 16:16:17 *** Dax [~no@dynamic-adsl-78-12-243-21.clienti.tiscali.it] has joined #openttd 16:16:54 <Dax> hello, could anyone help me ? I wanted to ask if there is a way to change the game's default town names 16:17:33 <Dax> i am referring to the town names that are listed under the game options such as france, italy, etc 16:18:43 <planetmaker> Dax, yes, add a townname newgrf in the newgrf settings. Then its townnames shop up as an additional option in the townname dialogue 16:19:00 <planetmaker> s/shop/show/g 16:19:03 <Dax> hey thanks, indeed I already seen that there was that options 16:19:07 <Dax> option* 16:19:19 <Dax> I was just wondering if I could instead edit those who are already in the game 16:19:33 <planetmaker> yes. But not without re-compiling the game 16:19:36 <Dax> oh okay 16:19:42 <Dax> then that's not an option I guess... 16:19:52 <Dax> it's just that at first glance they look all made up names :( 16:19:58 <planetmaker> they probably are 16:20:03 <Dax> and there is no newgrf for italian town names that I've found 16:20:14 <Dax> i guess I will create it 16:20:15 <planetmaker> but thus: use a townname newgrf. If there's none, make one. It's very easy 16:20:20 <Dax> understood 16:20:24 <Dax> is there a tutorial anywhere? 16:20:31 <Dax> hope it's just notepad stuff :p 16:20:49 <Alberth> you don't need one, it's trivial once you look at the source of an existing one 16:20:57 <planetmaker> yeah, that sufficies mostly, but not entirely. http://dev.openttdcoop.org/projects/townnames has loads of examples 16:21:03 <Dax> oh I see 16:21:08 <Dax> I downloaded a couple 16:21:12 <Dax> I can just open them with notepad right? 16:21:17 <Dax> to check how they're made 16:22:07 <planetmaker> but you'll need to compile it into a NewGRF: http://newgrf-specs.tt-wiki.net/wiki/NML:Getting_started 16:22:24 <planetmaker> you cannot exactly open an existing NewGRF; they're binary data 16:22:37 <Dax> oh ok 16:22:40 <Dax> yeah I just noticed 16:22:48 <Dax> that they are not formatted "notepad like" 16:22:50 <Dax> thanks :) 16:23:00 <planetmaker> yes, but notepad and that compiler suffice :) 16:23:05 <Dax> if possible, I would happily send the file to you later if you want to add it 16:23:10 <Dax> since it seems that nobody did italian towns... 16:23:49 <planetmaker> register with openttd services, upload your result to the content manager. No intervention by anyone else needed. You can do it all :) 16:23:52 <Alberth> wordpad is better at handling unix files, just be sure to save in plain text 16:23:59 <Dax> I see 16:24:08 <Dax> uh-oh I just opened your getting started link and welp 16:24:14 <Dax> I know nothing of phyton or programming 16:24:22 <Dax> let's see if I can understand something lol 16:24:44 <Alberth> you mostly need the install instructions 16:25:26 <Dax> unfortunately I don't understand... 16:25:35 <Dax> so i opened this link 16:25:37 <Dax> http://bundles.openttdcoop.org/nml/nightlies/LATEST/ 16:25:45 <Dax> I guess I have to get the compiler from here? 16:26:20 <Dax> ok i guess I have to take nml-v5655-windows-win32.zip 16:26:25 <planetmaker> yes. Download the one which suits your OS (the file names should give it away) 16:27:13 <planetmaker> brb... food 16:27:30 <Alberth> planetmaker: CB_RESULT_IND_PROD_DECREMENT_BY_1 | 1 << 8 works w.r.t. operator priorities? 16:28:05 <Dax> urgh I guess it's going to be too complicated for me :/ 16:28:18 <Dax> i downloaded that by the only .exe files in there open and closes itself 16:28:27 <Dax> also I don't know a thing about phyton commands :( 16:29:26 <Alberth> it's not a graphical program 16:29:40 <Dax> yeah no GUI I noticed 16:29:41 <Alberth> open a DOS shell (command program) 16:30:07 <Dax> ok yes 16:30:10 <Dax> I opened it now 16:30:15 <Dax> but I'm still a little lost at everything 16:30:24 <Dax> I mean, where am I supposed to write the town names now? :( 16:30:50 <Dax> I really thought this thing was much easier at the beginning XD 16:30:52 <Alberth> in a .nml file, have seen an example of those? 16:31:02 <Alberth> +you 16:31:22 <Dax> no, my bad, I had opened only some .grf files 16:31:29 <Dax> where can I find an nml one? 16:32:33 <Dax> oh ok i found this http://newgrf-specs.tt-wiki.net/wiki/NML:Town_names 16:32:36 <Dax> should help 16:33:15 <Dax> hmm I'm still very much confused 16:33:23 <Dax> now I know what's the formatting like 16:33:29 <Dax> but I don't understand where I can write these commands... 16:33:36 <Alberth> http://dev.openttdcoop.org/projects/dutchtowns/repository/entry/dtnames.nml 16:33:55 <Dax> oh great, thank you 16:34:04 <Dax> I can download this and edit it, right? :p 16:34:26 <Alberth> yeah 16:34:53 <Alberth> text("Horsthoek", 1), <-- this is a town name, and a chance of appearance (bigger number = more likely) 16:35:22 <Dax> yeah I am checking with the previous NML:Town_names thing thanks :) 16:35:28 <Dax> so I'm missing just a piece of the puzzle now 16:35:32 <Dax> once my file is ready 16:35:46 <Dax> I guess I should use nmlc.exe to somehow convert the nml file into grf 16:35:50 <Dax> is that right? 16:35:57 <Dax> where can I find the proper dos commands to do so? 16:37:12 <Dax> also, sorry, there's this part which I'm not sure what it does\means 16:37:12 <Dax> grf { 16:37:12 <Dax> grfid: "DTN2"; 16:37:12 <Dax> name : string(STR_GRF_NAME); 16:37:12 <Dax> desc : string(STR_GRF_DESCRIPTION); 16:37:13 <Dax> url : string(STR_GRF_URL); 16:37:13 <Dax> version : 2; 16:37:15 <Dax> min_compatible_version : 2; 16:37:15 <Dax> } 16:37:23 <Alberth> https://paste.openttdcoop.org/puoyagkji the 'grf' part needs to be changed too, in particular the 'grfid' line 16:37:27 <Dax> should I just leave it as it is? 16:37:45 <Dax> oh 16:37:52 <Alberth> it's the identification of the grf, grfid should be unique 16:38:01 <Dax> all right 16:38:36 <Dax> not sure about these 'versions' 16:38:38 <Alberth> the other strings are in http://dev.openttdcoop.org/projects/dutchtowns/repository/entry/lang/english.lng 16:39:05 <openbu> visual nml 4.1.the NewGRF IDE. 16:39:09 <Alberth> just increment both whenever you make a new grf 16:39:20 <Alberth> (with changed set of names) 16:39:36 <Dax> ok 16:39:48 <Dax> I opened your last link but I'm slightly confused 16:39:56 <Dax> for example I have 16:39:57 <Dax> name : string(STR_GRF_NAME); 16:40:00 <Dax> and there it's 16:40:04 <Dax> STR_GRF_NAME :Dutch Town Names 16:40:09 <Alberth> yes 16:40:12 <Dax> which is a different formatting.. 16:40:23 <Alberth> STR_GRF_NAME is the name of a string (a piece of text) 16:40:45 <Alberth> "Dutch Town Names" (without : ) is the content of the string in English 16:40:54 <Dax> no ok 16:40:59 <Alberth> http://dev.openttdcoop.org/projects/dutchtowns/repository/show/lang 16:41:02 <Dax> that's clear, it's just the formatting that's different 16:41:06 <Alberth> you can have other languages too 16:41:26 <Alberth> yeah, it's a different file format with different history :) 16:41:32 <Dax> sigh 16:41:37 <Dax> so uhm 16:41:56 <Dax> grf { 16:41:56 <Dax> grfid: "ITLN"; 16:41:56 <Dax> name : Italian Town Names(STR_GRF_NAME); 16:41:56 <Dax> desc : Italian Town Names(STR_GRF_DESCRIPTION); 16:42:00 <Dax> this wouldn't work? 16:42:08 <Dax> or I shouldn't have changed "string" into the actual name? :x 16:42:52 <Alberth> no, it should stay string(STR_....); :) 16:43:10 <Dax> ok so let's try this 16:43:22 <Alberth> you should make a folder with the townname.nml file, and a "lang" folder 16:43:45 <Alberth> and inside the "lang" folder an english.lng file like above 16:44:04 <Dax> oh, really? even if then it's just a single grf file? 16:44:11 <Dax> it's starting to get too complicated I fear :( 16:44:28 <Alberth> nml packs it all into a single grf, no worries :) 16:44:57 <Dax> ok let's try to not give up immediately then I guess 16:44:58 <Alberth> townnames are a bit very tiny, so nml is a bit overkill for it 16:45:03 <Dax> so uhm 16:45:16 <Dax> what's confusing me a lot 16:45:22 <Dax> is that that english.lng file 16:45:25 <planetmaker> you need the nml file which defines the grf and what it does. And a language file which defines the strings the grf uses 16:45:36 <Dax> contains 16:45:37 <Dax> ##grflangid 00 16:45:37 <Dax> STR_GRF_NAME :Dutch Town Names 16:45:37 <Dax> STR_GRF_DESCRIPTION :Dutch Town Names (Hyronymus, 2012) 16:45:37 <Dax> STR_GRF_URL :http://www.tt-forums.net/viewtopic.php?f=67&t=51962 16:45:37 <Dax> STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Dutch 16:45:40 <Dax> however 16:45:47 <Dax> this stuff is Also in the Nlm file that I have 16:45:51 <Dax> is this normal? 16:45:56 <Dax> I don't get it :( 16:46:00 <planetmaker> STR_GRF_NAME is a name for a string. And that name can be used in the nml file 16:46:08 <Dax> like 16:46:09 <Dax> grfid: "ITLN"; 16:46:09 <Dax> name : string(STR_Italian_Town_Names); 16:46:09 <Dax> ? 16:46:26 <Alberth> you should not change the "string" lines 16:46:26 <planetmaker> like name: string(STR_GRF_NAME) 16:46:34 <Dax> oh 16:46:41 <Dax> so I should've left it as it was okay 16:46:48 <Alberth> nml takes the text from the .lng files, and fills it in for you 16:46:53 <Dax> oh ok ok 16:46:56 <Dax> I understand now 16:47:24 <Dax> so in the nlm file i should just leave 16:47:26 <Dax> grf { 16:47:26 <Dax> grfid: "ITLN"; 16:47:26 <Dax> name : string(STR_GRF_NAME); 16:47:26 <Dax> desc : string(STR_GRF_DESCRIPTION); 16:47:26 <Dax> url : string(STR_GRF_URL); 16:47:27 <Dax> version : 1; 16:47:27 <Dax> min_compatible_version : 1; 16:47:33 <Dax> only the grfid nees to be set, I guess 16:47:47 <Dax> and then I edit that english.lng file 16:47:53 <Alberth> and if you make an italian.lng, that gets added too , and you can select italian language in openttd, and the newgrf speaks italian too 16:47:56 <planetmaker> yes 16:48:13 <Dax> yeah that's actually important 16:48:18 <Dax> since I'm using the game in italian 16:48:34 <planetmaker> for townname NewGRFs there's little point in adding translations, though 16:48:40 <planetmaker> except maybe for the description 16:48:43 <Dax> oh, okay 16:48:51 <Dax> let's just leave the description in english honestly 16:48:53 <planetmaker> a townname is a townname is a townname, no? 16:48:56 <Dax> yeah 16:49:21 <Eddi|zuHause> translateable town names could be fun :p 16:49:48 <Dax> ok so I have the nlm file and I create a lang folder, was there anything else? 16:49:52 <Dax> other folders or files 16:50:00 <planetmaker> yeah... Aix-aux-chapelle. or however it's called in French. No resemblance to Aachen ;) 16:50:52 <Alberth> copy the engish.lng into the lang folder 16:51:03 <Dax> I did 16:51:05 <Dax> editing it right now 16:51:09 <Dax> STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Dutch -> what about this line ? 16:51:20 <Alberth> if you want to make an italian version, copy english.lng to italian.lng 16:51:30 <Alberth> just change the text behind the : 16:51:40 <Dax> no it's okay really 16:51:43 <planetmaker> and the grflangid in the header 16:51:54 <Dax> ##grflangid 00 should be changed into what? 16:52:06 <Alberth> ##grflangid 27 for italian.lng 16:52:10 <Eddi|zuHause> Dax: that line is what is written in the "town name" selection drop down in the main menu 16:52:11 <planetmaker> for english.lng: not at all. 16:52:26 <Dax> no okay guys 16:52:31 <Dax> i don't care about an italian.lng file really 16:52:36 <Dax> let's just keep it simple please 16:52:38 <Alberth> ok 16:52:45 <Dax> so what's the ID? :( 16:52:53 <Alberth> what it is already 16:53:07 <Dax> 00? all right 16:53:11 <Alberth> it's the number identifying which language it is, and 00 is UK english 16:53:16 <Dax> oh gotcha 16:53:25 <Dax> in the last string hough you said to change just after the : 16:53:29 <Dax> however this would lead to 16:53:31 <Dax> STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Italian 16:53:45 <Dax> I don't understand what this line is doing 16:53:56 <Dax> should I just replace dutch with italian ? 16:54:52 <Eddi|zuHause> Dax: the part on the right of the ":" is what is displayed in the game, the part on the left is what is used in the NML file to reference the string 16:54:58 <Alberth> you can but the STR names in the .nml and the .lng must be identical 16:55:15 <Eddi|zuHause> Dax: the part on the left is only important for you as the developer, it can be named anything you feel comfortable with 16:55:16 <Dax> hm 16:55:58 <Dax> okay i found it 16:56:02 <Dax> styles: string(STR_GAME_OPTIONS_TOWN_NAME_DUTCH); 16:56:07 <Dax> this is in the nlm 16:56:16 <Dax> i'll just change dutch to italian there, but i get what you're saying 16:56:24 <planetmaker> that's probably a part you don't want to worry about right now 16:56:38 <Dax> no it's just to make sure it matches 16:56:42 <Alberth> then also change it in the .lng file, the STR names must stay the same 16:56:42 <planetmaker> seems that the dutch grf offers two options, dutch writing and english writing. 16:56:59 <planetmaker> or is it really just the name? /me checks 16:57:14 <Dax> yes Alberth 16:57:44 <Dax> back to the nlm file, now it's like this 16:57:47 <Dax> grf { 16:57:47 <Dax> grfid: "ITLN"; 16:57:47 <Dax> name : string(STR_GRF_NAME); 16:57:47 <Dax> desc : string(STR_GRF_DESCRIPTION); 16:57:47 <Dax> url : string(STR_GRF_URL); 16:57:49 <Dax> version : 1; 16:57:49 <Dax> min_compatible_version : 1; 16:57:51 <Dax> } 16:57:51 <Dax> town_names(A) { 16:57:53 <Dax> styles: string(STR_GAME_OPTIONS_TOWN_NAME_ITA); 16:57:53 <Dax> { 16:58:13 <Dax> not sure what's "A" after town_names or if it matters and it's everything all right :p 16:58:21 <planetmaker> ah, it's a style... so yes, you want to change it indee 16:58:23 <planetmaker> indeed 16:59:21 <Alberth> compiling is nmlc --grf=ita_townnames.grf ita_townnames.nml 16:59:21 <Dax> so everything is correct so far right? 16:59:25 <Dax> oh okay 16:59:27 <Dax> thanks :D 16:59:41 <Dax> just another little question 16:59:44 <Alberth> where "ita_townnames" is probably something else :) 16:59:51 <Dax> the towns here are named by alphabet 16:59:57 <Dax> but I don't need to care about that I hope 17:00:01 <Dax> I mean, in this nlm file 17:00:13 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 17:00:13 <Dax> they're like from A to Z 17:00:15 <Alberth> order is not important 17:00:17 <Dax> ok 17:00:18 <Dax> also 17:00:21 <Dax> they are all like 17:00:23 <Dax> text("Aan Reijans", 1), 17:00:25 <Dax> and then 17:00:28 <Dax> the very last one 17:00:32 <Dax> text("Zwolle", 32), 17:00:34 <Dax> 32 ? 17:00:47 <Alberth> it's the chance of appearance 17:00:55 <Eddi|zuHause> Dax: that makes "Zwolle" 32 times more likely to appear than "Aaan Reijans" 17:01:00 <Alberth> Zwolle has 32 times more chance of being chosen 17:01:02 <Dax> oh I see 17:01:08 <Dax> that's a really cool feature 17:01:24 <Dax> all right so time to write 17:01:25 <Eddi|zuHause> most likely this is done for lager towns that are more recognizable 17:01:34 <Dax> oh right, last thing 17:01:36 <Dax> so 17:01:41 <Dax> town_names(A) { 17:01:43 <Dax> that (A) 17:01:48 <Dax> i don't need to care right? 17:02:03 <Eddi|zuHause> Dax: that A will probably be referenced somewhere further down 17:02:39 <Dax> doesn't seem so... 17:02:48 <Dax> there's literally only the town names 17:02:50 <Dax> and then it ends 17:03:12 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 17:03:15 *** mode/#openttd [+v tokai|noir] by ChanServ 17:03:34 <Alberth> it looks unused 17:03:41 <Alberth> seems safe to just keep it 17:03:48 <Dax> ok thanks 17:03:53 <Eddi|zuHause> the specs will probably tell what it is supposed to mean 17:04:43 <Alberth> but you can use it to concatenate parts 17:04:55 <Alberth> http://newgrf-specs.tt-wiki.net/wiki/NML:Town_names 17:05:12 <andythenorth> so how about v2? :P 17:05:27 <andythenorth> cos that never kills a software project :D 17:06:04 <Dax> oh i see 17:06:10 <Dax> so it's just to name "blocks" 17:06:14 <Dax> like regions or whatever 17:06:26 <Dax> i'll just don't care anyway 17:06:59 <Alberth> it's useful if you have some common suffixes or prefixes, and you want {random prefix}{random middle}{random suffix} names 17:07:13 <Alberth> like the default townnames do 17:07:18 <Dax> only thing that concerns me a little 17:07:21 <Dax> is that it says 17:07:22 <Dax> town_names[(<name>)] 17:07:28 <Dax> however, it's not formatted like that in my file 17:07:35 <Dax> there are no [ ] 17:07:53 <Alberth> the [] means "the text inside is optional" 17:08:01 <Alberth> ie it's meta syntax 17:08:04 <Dax> oh 17:08:08 <Dax> all right 17:09:20 *** openbu [~ade@116.249.250.132] has quit [Quit: Leaving] 17:09:53 <Dax> is any number fine, for the "chances to appear" numbers? 17:10:01 <Dax> i mean, they're not multiple of 2 or anything like that? 17:10:06 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:10:16 <Alberth> mostly any number is fine 17:10:27 <Eddi|zuHause> Dax: i think in each block the numbers should add up to 256 17:10:41 <Alberth> Eddi|zuHause: false 17:10:49 <planetmaker> numbers in a block must add up to a number < 256 17:11:07 <Dax> oh okay, that's important then 17:11:09 <Alberth> it does??? 17:11:59 <Alberth> numbers are relative A:1 B:2 B has twice as large chance 17:12:15 <Alberth> A:2 B:4 B also has twice as large chance 17:13:03 <planetmaker> hm... not sure. But one block may not have more than 255 entries :) 17:13:17 <Alberth> planetmaker: it does?? 17:13:20 <planetmaker> you need more blocks, if you want to define more town names. Yes 17:13:33 <Alberth> nml is pretty smart in splitting blocks you know :p 17:13:43 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:Town_names_parts says so :) 17:13:57 <planetmaker> but I think you last re-vamped that part... so is it a documentation rot? 17:13:58 <Alberth> yeah, but nml isn't grfcodec :p 17:14:06 <planetmaker> that's nml docs :P 17:14:24 <Eddi|zuHause> "If a part contains even more entries, NML tries to make it fit by creating sub-blocks. " 17:14:34 <Eddi|zuHause> so i suppose that overrides the 256 limit 17:14:54 <planetmaker> hm... so ... documentation rot 17:15:07 <Dax> I have deleted the old file but I would have been surprised if it was less than 256 names tho 17:15:22 <Dax> http://dev.openttdcoop.org/projects/dutchtowns/repository/entry/dtnames.nml 17:15:29 <Alberth> in my mind, you can pretty much do anything within reason 17:15:29 <Dax> and since every one of them is '1' 17:15:48 <Dax> okay in fact it's 4000+ 17:15:55 <Dax> dunno 17:15:56 <Alberth> but it's a long time ago that I wrote that code :) 17:16:08 <Dax> i will still keep most towns at 1 and whatever 17:16:09 <planetmaker> well... that block has 4k+ entries 17:16:12 <Dax> yeah 17:16:13 <planetmaker> so... will be safe :) 17:16:23 *** DDR_ [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 17:16:44 <Alberth> until you hit the random number size limit of 32 bit :p 17:17:26 <planetmaker> :) 17:24:50 <Dax> all right i'm done, i will add more of them maybe (did around 200) but for now i'll test 17:24:54 <Dax> i'll try to compile now 17:26:26 <Eddi|zuHause> a huge map with lots of towns may easily reach 3000 towns that need a unique name :p 17:26:57 <Dax> I guess you're right.. 17:27:10 <Eddi|zuHause> you should test compile, though 17:27:11 <Dax> I won't upload the file for now, just doing a test on local 17:27:12 <Dax> yeah 17:27:48 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:28:08 <Dax> done 17:28:09 <Dax> hmm 17:28:21 <Dax> however I have only a grf file 17:28:26 <Dax> do I need to create a .tar ? 17:28:29 <planetmaker> no 17:28:29 <Eddi|zuHause> no 17:28:38 <Dax> so i just put that in the documents 17:28:41 <Dax> near the other ones... 17:29:01 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 17:29:08 <Eddi|zuHause> .tar is just an archive, openttd treats that like a directory, and looks for the .grf file inside 17:29:09 <planetmaker> Documents/OpenTTD/newgrf 17:29:09 <Dax> hmm no there's a newgrf folder tho 17:29:11 <Dax> yeah 17:29:19 <Dax> ok 17:29:27 <planetmaker> that's for things manually downloaded or created yourself 17:29:48 <planetmaker> content_download is better not touched. That's for OpenTTD's usage when using ingame content download 17:30:00 <Dax> all right, appearing in the game 17:30:04 <Dax> let's make a test map 17:30:08 <Dax> yeah you're right 17:30:19 <Dax> so uhm 17:30:35 <Dax> what happens if it finishes the names? does it go back to what's set in the game options, or just repeats those in the grf? 17:30:57 <planetmaker> neither. you don't get more towns 17:31:09 <Dax> lmao 17:31:53 <Eddi|zuHause> Dax: it'll generate 300 towns, then try 1700 more which it can't find new names for, which takes ages and doesn't put the towns down 17:32:00 <Dax> XD 17:32:08 <Dax> aand i failed 17:32:14 <Dax> not sure why but it's not working... 17:32:17 <Dax> I added it 17:32:23 <Dax> but it made a map with the old names :( 17:32:31 <Eddi|zuHause> Dax: you need to select the town name in the settings 17:32:45 <Dax> let's double check then 17:32:49 <Eddi|zuHause> just adding the grf is not enough 17:32:52 <Dax> oh 17:33:16 <Dax> hmmm 17:33:18 <Dax> i'm confused 17:33:25 <Dax> you're talking about the game options window? 17:33:56 <planetmaker> yup 17:34:15 <Dax> hmm 17:34:19 <Dax> but 17:34:23 <Dax> it's not appearing there 17:34:26 <Alberth> https://wiki.openttd.org/Game_options_window 17:34:32 <Dax> yeah i'm there 17:34:34 <Dax> but it's not in the list 17:34:40 <Eddi|zuHause> Dax: it should be at the very bottom of the list 17:34:41 <Dax> could it be because i did not create a italian.lang ? 17:34:45 <Dax> let's check again 17:34:56 <Dax> nope, it's not there :( 17:35:11 <Eddi|zuHause> then something failed 17:35:24 <Dax> yeah but there's something that's puzzling me 17:35:34 <Dax> under city names: 17:35:46 <Dax> i see austrian, french etc 17:35:57 <Dax> but... what word would appear for my gfx file? 17:36:08 <Dax> because i don't remember setting any kind of word to appear in this menu 17:36:13 <Dax> so i'm not sure where it should take it from 17:36:33 <Eddi|zuHause> styles: string(STR_GAME_OPTIONS_TOWN_NAME_ITA); <-- this one 17:37:01 <Dax> oh 17:37:08 <Dax> then I suspect there might be a conflict 17:37:18 <Dax> because I had named it Italian just like the default one 17:37:20 <Dax> or maybe not 17:37:29 <Dax> well let's try to change it 17:37:34 <Eddi|zuHause> that would only mean that there will be two "Italian"s 17:37:47 <Dax> i guess so 17:37:52 <Dax> then I don't know what's wrong 17:38:02 <Dax> I guess i will take out that (A) thing maybe just to be sure ? 17:38:20 <Dax> also when i compiled i never told him to search for the lang folder 17:38:26 <Dax> did it really do it by himself? 17:39:15 <planetmaker> yes 17:39:19 <Eddi|zuHause> it has a default path for that 17:39:31 <Dax> hmm 17:39:56 <Dax> well I don't know what's wrong here :/ 17:40:06 <Dax> let's take out that A 17:40:18 <Eddi|zuHause> it's probably not that :p 17:40:35 <Dax> i'd guess so 17:40:47 <Eddi|zuHause> can you pastebin your file? 17:48:35 <andythenorth> annoyances noticed in my last game: consist management (change the formation of all trains in a group at once); pointless difference between drive-in/drive-thru stops (drive-in are always worse); RV overtaking; canât build docks on rivers easily; locks are 3 tiles to âadd difficultyâ but itâs boring; canât build station tiles on corner slopes (can be mitigated by copying station set tiles to object set); trains 17:48:35 <andythenorth> significantly better (more âdoneâ) than all other transport types 17:48:56 <andythenorth> but eh, this is not new 17:49:09 <andythenorth> and theyâre all minor 17:50:03 <andythenorth> the performance issues are quite bad too, and they were even worse in a Windows VM :P 17:50:21 <andythenorth> but andythenorth uses an esoteric hardware & OS 17:52:07 <Dax> yeah i will patebin it 17:52:08 <andythenorth> also road-building is tedious, donât know why, but auto-road is much worse than auto-rail 17:52:10 <Dax> *pastebin 17:52:56 <Eddi|zuHause> there was a guy here that wanted to make tile highlighting for autoroad. what became out of that? 17:54:07 <Dax> does the grfid need to be referenced somewhere? 17:54:10 <Dax> don't think so tho 17:54:29 <Eddi|zuHause> Dax: no, it should just be different from everybody else's IDs 17:54:44 <Dax> very likely that it is 17:55:14 <frosch123> Eddi|zuHause: http://www.tt-forums.net/viewtopic.php?f=32&t=47192 <- there were already 3 guys in 2010 17:55:30 <Eddi|zuHause> frosch123: yes, but i meant last week or so :p 17:55:33 <Dax> http://pastebin.com/wwYNrAt0 17:55:52 <Dax> at the end, there is also the content of the lang file 17:55:53 <Alberth> july 5 17:56:16 <Dax> july 5? 17:57:02 <Alberth> the autoroad guy Eddi talked about :) 17:57:18 <Dax> ops sorry 17:57:22 <Dax> also i made a mistake in the pastebin 17:57:35 <Dax> it ends with 17:57:35 <Dax> } 17:57:35 <Dax> } 17:57:37 <Dax> obviously 17:57:40 <Dax> :p 17:57:48 <Dax> but it was only a copy paste mistake 17:57:57 <Alberth> http://irclogs.qmsk.net/channels/openttd/link/1436101097#1436101097 Eddi|zuHause 17:57:59 <Eddi|zuHause> yes, you put the lang file not at the end but inbetween 17:58:14 <Dax> what? 17:58:19 <Dax> ah yeah 17:58:19 <Dax> haha 17:58:23 <Dax> sorry 17:58:39 <Dax> what a mess 17:58:47 <Dax> i'll redo it xD 17:59:52 <Dax> http://pastebin.com/hiUPytsY 18:00:14 <Eddi|zuHause> Alberth: so patch is here: https://github.com/Mortal/openttd/compare/rav anyone care to review? :p 18:00:53 <Dax> i noticed that in the compiler it says 18:01:08 <Dax> nmlc info: town names: 1/128 18:01:10 <Dax> is this normal? 18:01:21 <frosch123> yes, you only defined "italian" townnames 18:01:25 <frosch123> so only 1 set 18:01:42 <Dax> hm 18:01:46 <Dax> then what's wrong ;_; sigh 18:01:50 <frosch123> if you would define "northern italian", "southern italian", "ancient roman", you would have 3 18:02:07 <frosch123> Dax: nothing, it's the amount of sets you can choose in the game options 18:02:22 <Dax> no sorry, i mean 18:02:28 <Dax> then why it's not working in the game to me :/ 18:02:30 <Dax> or rather 18:02:35 <Dax> it's not appearing in my game options 18:03:08 <Eddi|zuHause> maybe it did not activate properly? 18:03:23 <Dax> i tried activating it and closing and reopening... 18:03:33 <Dax> http://www73.zippyshare.com/v/odn7eq7g/file.html here's the file if anyone wants to waste 5 minutes 18:04:24 <Dax> oh crap 18:04:26 <Dax> never mind. 18:04:35 <Dax> I'm an idiot 18:04:47 <Dax> i had just added it 18:04:55 <Dax> but did not press "apply" 18:04:58 <Dax> sigh 18:05:04 <Dax> now it's there 18:05:06 <Dax> sorry :/ 18:05:15 <Dax> time to test 18:05:20 <Dax> then i'll add cities an upload it... 18:05:41 <Alberth> \o/ 18:05:56 <Dax> yup it's working ^_^ 18:06:04 <Dax> thank you so much! 18:11:22 <planetmaker> :) 18:13:22 * andythenorth wonders how to get a patch from github 18:13:29 <andythenorth> must be a ârawâ diff somewhere 18:13:47 <frosch123> you need to add ".diff" or ".patch" to the url 18:13:52 <frosch123> one of those 18:14:36 <andythenorth> yay 18:14:40 <andythenorth> hidden nav :) 18:14:51 <andythenorth> https://github.com/Mortal/openttd/compare/rav.diff 18:15:45 <andythenorth> Linter failure on sprite 4252. 18:16:13 * andythenorth pokes 18:16:49 <andythenorth> grfcodec r986 18:17:05 <andythenorth> looks new enough http://dev.openttdcoop.org/projects/grfcodec/repository 18:17:34 <frosch123> make a patch to remove nforenum from ottd :) 18:18:05 <andythenorth> :P 18:18:10 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:18:25 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:25:03 *** roidal [~roland@194-152-175-186.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.2] 18:26:59 <Eddi|zuHause> andythenorth: basically anything that adds to openttd.grf also needs a patch to nforenum 18:27:22 <andythenorth> ah 18:27:47 <Eddi|zuHause> i think the real problem is that nforenum treats "i don't know about this bit" as "THIS IS CRITICAL ERROR! HALT!" 18:28:11 <Eddi|zuHause> and the makefile exaggerates this even further 18:29:11 <Eddi|zuHause> you could just change the makefile to ignore renum errors, but that may be not desireable also, depending on the seriousness of the error 18:29:19 <frosch123> the real problem is that all that nforenum does on openttd.grf is setting the number of sprites at the beginning 18:29:47 <andythenorth> impedance mismatch :) 18:30:09 <andythenorth> this is why there are only about 7 people in the world who can add actual features to openttd :) 18:30:40 <andythenorth> I have abused the term badly :P https://en.wikipedia.org/wiki/Object-relational_impedance_mismatch 18:35:15 <Eddi|zuHause> anyway, things like this stopped me from pursuing a project multiple times already 18:35:56 <andythenorth> if we removed them, youâd have to find other reasons :) 18:36:35 <Eddi|zuHause> i think i'm a hopeless case anyway :p 18:36:54 <Eddi|zuHause> try helping the me from 3 years ago :p 18:37:02 <andythenorth> ha :) 18:39:46 <andythenorth> Eddi|zuHause: you donât enjoy yak-shaving? o_O http://www.catb.org/~esr/jargon/html/Y/yak-shaving.html 18:40:07 <Eddi|zuHause> no. i write code generators for that :p 18:41:03 <andythenorth> I think that is yak-shaving :P 18:41:54 <andythenorth> so how about ignore all the silly little annoyances, and go for something big? 18:42:14 <andythenorth> add a new transport type (packets) and rework roads AND water 18:42:23 <andythenorth> that would be a nice v2 18:42:27 <andythenorth> and itâs a hard problem 18:42:59 <andythenorth> introducing lots of nice new bugs, UI, spec and game balance issues 18:42:59 <Eddi|zuHause> andythenorth: sure. but that inevitably gets to a point to add sprites, which brings us to the exact location where it failed the last time 18:43:11 <andythenorth> ha :) 18:43:42 <andythenorth> it is essential that openttd.grf is compiled with openttd though? 18:43:58 <planetmaker> frosch123, so, numbering all sprites explicitly in openttd.grf would do the trick... would we really want that? 18:44:28 <Eddi|zuHause> andythenorth: no, and if you don't have grfcodec installed it will just skip it 18:44:45 <frosch123> iirc grfcodec prints a warning, so it would even get noticed 18:45:16 <Eddi|zuHause> andythenorth: it will just use the previously compiled .grf 18:45:28 <andythenorth> but if the previously compiled grf misses the sprites... 18:45:38 <Eddi|zuHause> andythenorth: this piece is only there for religious zealots who want EVERYTHING to be compiled from source 18:46:01 <andythenorth> we respect them highly though no? 18:46:06 <andythenorth> because they submit lots of useful patches? 18:46:12 <Eddi|zuHause> andythenorth: you can fairly easily compile the grf manually 18:46:30 <andythenorth> and we wouldnât get packaged on major distros if you couldnât 100% build from source? 18:46:43 <andythenorth> cos nobody ever uses pre-build game art packages or anything 18:47:02 <andythenorth> built * 18:47:33 <michi_cc> Debian insists. And half the other distros take from Debian. 18:48:41 * andythenorth tries to make a counter argument, fails to find any 18:48:54 *** Progman [~progman@p57A185CE.dip0.t-ipconnect.de] has joined #openttd 18:49:47 <andythenorth> hmm, the most fun thing about my last game was the requirement to totally change my play style 18:50:07 <andythenorth> to suit cdist behaviour at secondary industries with multiple destinations 18:50:19 <andythenorth> new rules => new game, ish 18:51:50 <andythenorth> the amusing fallacy in that 18:52:20 <andythenorth> is that my ânew rulesâ essentially neutralise cdist, by providing one station for every source-destination pair 18:52:38 <andythenorth> and never connecting any links for secondary cargo 18:53:11 <andythenorth> so there are many linkgraphs composed of single directed links 18:53:12 <andythenorth> what larks 18:55:47 <Alberth> hmm, 290 tonnes of wood from a forest in 1934 :) 18:56:09 <andythenorth> not much :) 18:56:13 <andythenorth> deliver supplies :P 18:56:36 <Eddi|zuHause> wood cutting supplies? 18:56:50 <Alberth> tree multipliers 18:56:51 <andythenorth> moar axes 18:57:14 <Supercheese> more lumberjacks 18:57:14 <andythenorth> new cb 18:57:19 <Eddi|zuHause> you have my axe 18:57:22 <Eddi|zuHause> and my sword 18:57:24 <andythenorth> âindustry occasionally plants trees' 18:57:24 <Eddi|zuHause> and my bow 18:57:25 <andythenorth> :P 18:57:32 <Eddi|zuHause> [in wrong order, probably] 18:57:59 <andythenorth> can we set a âsustainable forestry bitâ for âindustry cuts treesâ? 18:58:09 <andythenorth> âindustry plants one tree for every tree cut' 18:58:31 <andythenorth> âdeliver supplies regularly and industry will plant more treesâ 18:58:33 <Eddi|zuHause> andythenorth: that's what the temperate forest is supposed to represent, right? 18:58:39 <andythenorth> Eddi|zuHause: yes :) 18:58:43 * andythenorth is just dicking around 19:00:58 <Dax> hey guys 19:01:01 <Dax> i just finished my pack 19:01:15 <Dax> i forgot how I can upload it though on the community... 19:01:18 <Dax> i need to register to the forum ? 19:01:46 <Supercheese> you need to register with Bananas at least 19:01:53 <Supercheese> https://account.openttd.org/ 19:03:12 <Dax> thanks 19:05:42 <Eddi|zuHause> if you want feedback from users, a forum post probably helps ;) 19:07:27 <frosch123> unless you want useful feedback :p 19:10:34 <andythenorth> you canât predict in advance :) 19:10:39 <andythenorth> well, you can statistically :P 19:11:08 <andythenorth> sometimes forums are valuable 19:15:42 <andythenorth> sometimes the value of forum comments is inestimable :P 19:19:28 <Dax> well honestly I don't know what feedback I could expect on a bunch of city names :p 19:20:15 <Dax> hmm I'm logged into the Bananas 19:20:24 <Dax> but I can't see any submit content button or stuff like that 19:20:49 <Supercheese> https://bananas.openttd.org/manager/ 19:20:59 <Dax> ah, thanks 19:21:00 <Eddi|zuHause> typically a bunch of "nice" and "well done", before anyone complains that the whole thread consists only of "nice"s and "well done"s 19:21:01 <Dax> i have to sign up 19:21:06 <Dax> XD 19:23:09 <andythenorth> then a complaint about the unrealistic payment model, and a request for subways 19:23:24 <andythenorth> âunrealisticâ :P 19:24:15 <Supercheese> I tried to give the masses their subways 19:24:26 <Supercheese> not sure it caught on 19:25:32 * andythenorth wonders if newgrf can do distance-neutral cargo payment 19:25:35 <andythenorth> for the idiots :P 19:26:35 <Alberth> http://www.tt-forums.net/viewtopic.php?f=67&t=73310 claims it can, it seems 19:26:44 <Dax> just one tiny problem left 19:26:50 <Dax> i have no clue how to make .tar archives 19:26:55 <Dax> to pack it with the readme file 19:27:03 <Dax> i guess openttd won't read .zip or .rar ? 19:27:14 <Alberth> you guessed right :p 19:27:19 <Supercheese> think it reads .zip 19:27:30 <Alberth> :o 19:27:40 <Supercheese> I upload my grf bundles as .zips 19:27:43 <frosch123> yes, a zip with readme.txt and the .grf should work 19:27:44 <Supercheese> seems to take 19:27:48 <Dax> great 19:27:50 *** gelignite [~gelignite@mue-88-130-94-207.dsl.tropolys.de] has joined #openttd 19:29:02 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 19:32:46 <Dax> hmmm nope my openTTD doesn't see it :( it's not appearing in the newGRF options when it's zipped 19:32:58 <Dax> dunno 19:33:35 <frosch123> well, yes, openttd does not understand it 19:33:37 <frosch123> but bananas 19:33:37 <Eddi|zuHause> no, openttd won't read the zip, but bananas wil repack it into a tar with the right files 19:34:03 <Dax> oh! 19:34:06 <Dax> i see now :) 19:34:07 <Dax> thanks 19:36:56 <Dax> it asks me for a minimum openTTD version... 19:37:08 <Dax> honestly I have no idea, I'm guessing it should be compatible with all? 19:38:03 <frosch123> select 1.2 19:38:19 <Dax> thanks 19:38:22 <frosch123> nmlc compiles for >= 1.2 19:38:27 <frosch123> the .grf format changed back then 19:39:08 <Dax> i see 19:39:16 <Dax> oh god it wants a license and won't let me go further otherwise 19:39:21 <Dax> but I don't care -_- 19:39:35 <planetmaker> select gplv2 19:39:41 <planetmaker> or cc-0 19:39:44 <andythenorth> we should add wtfpl 19:39:44 <planetmaker> if you don't care 19:39:46 <Dax> all right 19:39:53 <frosch123> use cc-0, gpl is too much work with sources :) 19:40:00 <planetmaker> true 19:40:21 <Dax> too late XD 19:40:28 *** Netsplit magnet.oftc.net <-> synthon.oftc.net quits: Flygon_, Supercheese, @Belugas, +tokai|noir, Wormnest, blathijs, OsteHovel, Sacro, TinoDidriksen 19:40:28 <Alberth> Dax: not having a license means you don't want others to use and distribute it 19:40:38 *** Netsplit over, joins: Sacro, +tokai|noir, Wormnest, Supercheese, @Belugas, blathijs, TinoDidriksen, OsteHovel, Flygon_ 19:40:44 <Dax> Alberth I wrote on my readme about that 19:40:50 <Dax> but when I tried to select Custo 19:40:53 <Dax> *Custom 19:41:04 <Dax> it said that "it couldn't find a custom licence" and I don't know what it wanted 19:41:06 <planetmaker> it needs then a license.txt 19:41:13 <Dax> amen :p 19:41:16 <planetmaker> as openttd has buttons for both, readme and license 19:41:48 <planetmaker> if you ever looked at a newgrf in the newgrf selection window you could know ;) 19:42:23 <Dax> yeah i did see them 19:42:39 <Dax> but I thought it was just people being precise 19:42:46 <Dax> btw it's uploaded 19:43:03 <Dax> at the moment it appears in black though, not sure if it's because it needs time 19:43:06 <Dax> i mean, non-clickable 19:43:12 <Dax> https://bananas.openttd.org/en/newgrf/ 19:43:19 <Dax> no sorry 19:43:23 <Dax> i think it's time i go to sleep 19:43:29 <Dax> that's 'cause i didn't set any URL :p 19:43:31 *** a_sad_dude [~virtuall@159.148.61.18] has quit [Ping timeout: 480 seconds] 19:43:40 <Dax> i'll try to download the .gz now 19:44:22 <Supercheese> it does take a short time before the download link appears 19:44:31 <Dax> actually no, let's try from OpenTTD 19:44:37 <Dax> no Supercheese it was me being stupid no worries 19:44:51 <planetmaker> the website download link is different from the ingame one 19:44:51 <frosch123> Supercheese: i think it is pretty instant these days 19:45:24 <frosch123> the mirror scripts took some evolution classes :) 19:45:57 <Dax> yeah planetmaker i downloaded it from openttd 19:46:07 <Dax> seems fine, just need to launch a game and i'm done 19:47:05 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:47:15 <Dax> working fine 19:47:24 <Dax> thanks to all who helped :D 19:47:37 <Dax> bye ^^ 19:47:44 *** Dax [~no@dynamic-adsl-78-12-243-21.clienti.tiscali.it] has quit [Quit: mIRC 6.31 Italiano By Sagitt per IRC-Zone > http://www.irc-zone.org/] 19:49:04 <planetmaker> now that was a pleasant surprise :) Not often a user comes, wants a grf and immediately makes it himself 19:51:27 *** Wolf01 [~wolf01@host213-53-dynamic.117-80-r.retail.telecomitalia.it] has joined #openttd 19:51:33 <Wolf01> hi hi 19:52:42 <frosch123> there is our resident italian guy :) 19:53:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:13:59 *** Wolf03 [~wolf01@95.232.232.17] has joined #openttd 20:13:59 *** Wolf01 is now known as Guest130 20:13:59 *** Wolf03 is now known as Wolf01 20:19:30 *** Guest130 [~wolf01@0001288e.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:44:44 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 20:52:22 <__ln__> http://www.bbc.com/news/uk-wales-33479808 20:58:03 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:58:18 <Eddi|zuHause> __ln__: is there that much difference between the languages? 21:04:54 *** gelignite [~gelignite@mue-88-130-94-207.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:06:40 *** Progman [~progman@p57A185CE.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:07:41 *** theholyduck [sid10277@id-10277.charlton.irccloud.com] has quit [Ping timeout: 480 seconds] 21:08:44 *** theholyduck [sid10277@id-10277.charlton.irccloud.com] has joined #openttd 21:20:51 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 21:21:44 *** frosch123 [~frosch@x4d00bc25.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:22:03 *** robanswe [~robanswe@h76n4-vn-a12.ias.bredband.telia.com] has joined #openttd 21:31:20 *** Dax [~no@dynamic-adsl-78-12-243-21.clienti.tiscali.it] has joined #openttd 21:31:24 <Dax> sigh 21:31:48 <Dax> i know some people already saw my thread but I'm having some problems with the game: http://www.tt-forums.net/viewtopic.php?f=31&t=73320&p=1152397#p1152397 21:31:57 <Dax> appreciate anyone who could offer help :/ 21:32:56 <Dax> a simple question: will my in-game settings be resetted if i uninstall and reinstall it? 21:44:25 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 21:57:03 <Eddi|zuHause> yes. settings are stored in Documents\OpenTTD. uninstalling does not touch that 21:57:27 <Eddi|zuHause> eh. i mean no, i misread your question 21:57:48 <Eddi|zuHause> for resetting, you need to delete openttd.cfg in that same place 21:59:13 <Dax> no no you read it right 21:59:21 <Dax> i just wanted to have a backup of my current settings 21:59:28 <Dax> so that I could understand if it's something there indeed or not 21:59:43 <Dax> since I actually had tweaked them a lot, and if that's not where the problem is, so that I won't have to do it again :) 22:00:11 <Eddi|zuHause> sure, just make a copy of that entire folder before messing with stuff 22:00:51 *** lobstar [~mccrabbym@145.131.157.180] has joined #openttd 22:02:08 <Dax> I actually did something more simple 22:02:13 <Dax> instead of uninstalling 22:02:21 <Dax> i deleted the cfg file to re-set things to zero 22:02:26 <Dax> of course i kept a backup 22:02:29 <Dax> i'm testing now 22:02:44 <Dax> ok nope, didn't change anything :( 22:05:52 <Dax> silly question: is there any way to rotate the visuals btw? 22:07:36 *** lobster [~mccrabbym@145.131.157.180] has quit [Ping timeout: 480 seconds] 22:09:16 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:15:48 <Dax> nvm found a thread, doesn't seem so. would've been cool to at least rotate the minimap 22:18:52 *** Dax [~no@dynamic-adsl-78-12-243-21.clienti.tiscali.it] has quit [Quit: mIRC 6.31 Italiano By Sagitt per IRC-Zone > http://www.irc-zone.org/] 22:37:39 <Wolf01> 'night 22:37:45 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:42:29 *** chester_ [~chester@95-24-253-252.broadband.corbina.ru] has joined #openttd 22:47:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 22:56:45 *** HerzogDeXtEr [~flex@i59F6C2ED.versanet.de] has quit [Quit: Leaving.] 23:01:13 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:06:39 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has quit [Quit: ZNC - http://znc.in] 23:10:31 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 23:12:40 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 23:12:43 *** mode/#openttd [+v tokai] by ChanServ 23:14:20 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has joined #openttd 23:15:32 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has quit [] 23:19:21 *** chester_ [~chester@95-24-253-252.broadband.corbina.ru] has quit [Quit: Leaving.] 23:19:29 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has joined #openttd 23:35:06 *** glx_ [~glx@2a01:e35:2f59:c7c0:3573:4623:cd3a:820c] has joined #openttd 23:35:06 *** glx is now known as Guest148 23:35:06 *** glx_ is now known as glx 23:38:42 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 23:41:29 *** Guest148 [~glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:53:40 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd