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Log for #openttd on 16th July 2015:
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05:31:52  <V453000> hmmm for some reason openttd under win8 is doing seriously strange things
05:32:28  <V453000> mouse scrolling seems strangely broken, resolution of texts does not seem to be 1:1 with screen resolution, openttd icon is super low-res for some reason
05:32:35  <V453000> wtf :0
05:32:57  <V453000> I guess resolution of everything, not just texts
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05:34:26  <Rubidium> V453000: welcome to Windows' automatic scaling?
05:35:02  <V453000> wtf is that :0
05:35:21  <V453000> hm, the scrolling seems fixed when I swapped it to left mouse button, I wonder if my mouse is ok
05:36:50  <V453000> Rubidium: is there a way to disable the scaling? O_O
05:38:04  <Rubidium> no idea, I rather stay at Windows 9x for compatability reasons than using Windows 8 or 10 ;)
05:38:06  <peter1138> Control panel?
05:39:17  <V453000> I just got a laptop with win8 and the bullshit is unreal
05:39:29  <V453000> idk, searching that peter1138
05:39:43  <peter1138> I thought the scaling was only for text though, tbh.
05:40:03  <peter1138> Control Panel > Appearance and Personalization > Display
05:40:20  <peter1138> Or something. I've never used 8.1
05:40:29  <V453000> yeah that but I dont see how to turn it off XD
05:41:41  <V453000> ok I think I found it
05:41:42  <andythenorth> o/
05:41:42  <V453000> lets see
05:42:10  <V453000> lmfao
05:42:18  <V453000> of course it also fixed the openttd scrolling with RMB
05:42:25  <V453000> well done microsoft
05:42:45  <V453000> AND I couldnt see the menu in openttd before XD
05:43:24  <andythenorth> well at least your ‘full animation’ works V453000 ;)
05:43:27  <V453000> another cute thing, while typing and switching language, the retarded system also translates everything
05:43:33  <V453000> lol
05:43:34  <andythenorth> no black squares for you
05:43:41  <peter1138> my tablet just says "can't change the size of items on this display"
05:43:45  <andythenorth> and you can ffwd
05:43:52  <V453000> xd
05:44:46  <V453000> btw is it just me or is roughness majorly broken with the new generation?
05:45:08  <peter1138> my screen is smooth
05:45:16  <V453000> it seems to me like all maps are like very smooth/smooth from the old, and the roughness only controls tiny little noise, like dot-hills in the game
05:46:16  <peter1138> variety causes that usually
05:46:51  <andythenorth> variety was always broken :)
05:47:09  <V453000> whenever I set variety distribution to be on, it creates a flat land,and flat mountains ... kind of binary flat, OR all the way uphill
05:47:25  <andythenorth> I am getting very weird coasts / islands compared to 1.5 or whatever the older version was
05:47:32  <andythenorth> but eh, might just be random seed
05:47:41  <andythenorth> maps is maps is maps
05:47:47  <V453000> yesterday I discovered that openttdcoop people only use heightmaps now, the generator is just unusable
05:47:50  <V453000> OR generate in 1.4.0
05:48:14  <V453000> for people who used variety distribution or very smooth maps it works nice
05:48:19  <V453000> for anything else nope
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05:50:12  <andythenorth> V453000: I honestly don’t think it’s worse
05:50:15  <andythenorth> just differently bad
05:50:25  <andythenorth> flat-topped mountains are back, which is
.nice :)
05:50:28  <andythenorth> ‘nice’ :P
05:50:32  <V453000> it is the same, with many things that were possible before, are now impossible
05:50:39  <V453000> it is just cut down to basically 3 kinds of maps
05:51:13  <V453000> flat, very smooth, very smooth with smooth huge hills
05:52:17  <peter1138> heh, my git repo was on r27052
05:52:19  <peter1138> been a while
05:52:36  <V453000> I didnt even ask if you have a patch for that :P
05:53:08  <zuu> V: I read you recently got maried. Congratulations to you :-)
05:53:09  <andythenorth> V453000: also flat with occasional round-ish hills
05:53:33  <V453000> yeah last saturday :) thanks
05:53:50  <andythenorth> V453000: put it back on original map gen.  terragensis is crap
05:54:16  <V453000> that is a nice option but instead I will generate in 1.4.0 and turn it to heightmap through SE
05:55:17  <peter1138> 1.5.0 seems to generate fine for me
05:56:11  <andythenorth> we should just make 99 heightmaps
05:56:13  <andythenorth> and ship those
05:56:31  <andythenorth> even in 10 years, I doubt I’ve played 99 separate OpenTTD games :P
05:56:48  <andythenorth> I’ve *started* many many more games looking for a decent map :P
05:56:57  <peter1138> head seems broken though
05:57:01  <zuu> And add a GUI that make you believe the map was generated?
05:57:14  <V453000> zuu XD
05:57:14  <V453000> win
05:57:16  <andythenorth> yes, thinking the same
05:57:23  <andythenorth> also 99 * 4 rotations
05:57:40  <V453000> now that is pure evil :D
05:57:55  * andythenorth used similar techniques in flash games :P
05:58:41  <andythenorth> especially if a list of ‘used’ heightmaps could be persisted in cfg, so that none are repeated until all have been seen :P
05:59:12  <zuu> You could still add some meta tags to the 99 maps so the GUI is kind of a  search engine.
05:59:15  <peter1138> just take them in order and remember the last used one, heh
05:59:31  <peter1138> or better yet, fix the generator
05:59:45  <andythenorth> oh you proper programmers :(
05:59:52  <andythenorth> and your dislike of cunning hacks :(
06:00:04  <andythenorth> when you can’t program properly, you have to be....inventive
06:03:19  <zuu> Andy: I read you got bored by NewGRF, shall I post on forums for someone interested in testing gs -> grf patch? I'm on a ship thougt so the post will be later on as I expect my internet to drop at some point.
06:03:46  <andythenorth> yeah, put it in forums :)
06:04:00  <andythenorth> it’s something I want to test, but stuff...
06:04:22  <zuu> np
06:04:38  <andythenorth> dunno if I’d get to it before August :)
06:06:27  * V453000 is about to actually play the game
06:06:50  <zuu> :-)
06:09:26  <zuu> Oh now its less than 12 hours for my ship to arrive :-)
06:10:10  <zuu> Ships are slow.. we all know.
06:10:37  <peter1138> r27230 fucks it up
06:11:38  <andythenorth> V453000: the game is good
06:11:39  <andythenorth> I have been playing it
06:11:46  <andythenorth> it’s a really good game
06:11:51  <V453000> really?
06:11:54  <andythenorth> yes
06:11:55  <V453000> got to try it
06:11:58  <V453000> no newgrfs for now
06:12:05  <andythenorth> no GS either?
06:12:08  <V453000> MAYBE a bit of static wip stuff
06:12:13  <V453000> GS is for noobs
06:12:59  <zuu> Real players play it RAW?
06:13:10  <andythenorth> wow, V453000 is playing with the stabilisers off :O
06:13:12  <andythenorth> how will this go?
06:13:19  <V453000> stabilizers?
06:13:50  <andythenorth> http://www.cyclesprog.co.uk/wp-content/themes/cyclesprog/timthumb.php?src=/wp-content%2Fuploads%2F2012%2F05%2FGirls_on_Stabiliser_Bikes_Fotolia_39486595_S1.jpg&w=375&h=275&q=100
06:14:37  <V453000> lol
06:14:59  <andythenorth> most newgrfs make the game worse
06:18:46  <V453000> am just making a sort of tutorial savegame, so would fit to make it in default environment
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06:19:03  <andythenorth> hope V’s boat didn’t sink :o
06:19:10  <andythenorth> Zuu / V /s
06:19:16  <V453000> :)
06:19:27  <V453000> also, first crash of firefox with html youtube
06:20:06  <andythenorth> :P
06:22:55  <peter1138> Oh, r27232, sorry.
06:23:43  * andythenorth forgives peter1138 for all his crimes
06:23:44  <peter1138> Still, 3 months ago.
06:24:17  <andythenorth> I stopped building because my checkouts broke
06:24:50  <andythenorth> :P
06:26:01  <peter1138> Shame nobody bothered to report a bug
06:26:19  <V453000> probably nobody used that new revision
06:26:23  <V453000> I updated to it yesterday
06:26:32  <peter1138> V453000, 3 MONTHS ago.
06:26:41  <V453000> well yeah
06:26:48  <V453000> and who would you expect to use trunk
06:27:18  <V453000> ok we got 299 atm
06:27:39  <andythenorth> do people actually *download* nightlies? :o
06:27:40  <peter1138> Whoever it was who said it was broken..
06:27:49  <peter1138> 06:47 < V453000> yesterday I discovered that openttdcoop people only use heightmaps now, the generator is just unusable
06:27:56  <peter1138> like the openttdcoop people
06:28:00  <V453000> well yeah
06:28:10  <peter1138> (isn't pm an openttdcoop person?)
06:28:16  <V453000> is
06:28:21  <V453000> but that doesnt mean he is active
06:28:36  <V453000> pm is innocent here :P
06:28:48  <andythenorth> none of us are ‘innocent’ :P
06:28:51  <peter1138> didn't say otherwise
06:29:29  <andythenorth> hmm
06:29:57  <andythenorth> if I set some high debug level at some point in the past, might that explain insanly slow OpenTTD performance?
06:29:58  <V453000> I will scramble some reasonable bug report today
06:30:09  <V453000> yes
06:30:22  * andythenorth thinks the pre-built binaries might run a bit faster than the self-built
06:40:27  <planetmaker> indeed it's months that I really *played* on an openttd server :D
06:40:29  <planetmaker> moin
06:43:32  <andythenorth> lo planetmaker
06:46:19  <andythenorth> is the debug level persistent anywhere, or is only a command line parameter?
06:55:08  <peter1138> command line only
06:58:11  <andythenorth> ta
07:03:15  <peter1138> planetmaker, played... whoever played ottd? :D
07:04:18  <andythenorth> I have played at least once on peter1138’s server
07:04:25  <andythenorth> dunno if peter1138 was playing though :P
07:07:12  <peter1138> yes
07:07:16  <peter1138> that was years ago
07:10:02  <andythenorth> maybe even two
07:10:32  * andythenorth tried to make Pikka add more trains to UKRS 2
07:10:55  <andythenorth> that went well :)
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09:00:42  <planetmaker> hm... http://openttd.btpro.nl/forum/28-tournaments/2466-busy-bee-special-tournament#4470
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14:54:03  <Alberth> moin
14:57:17  <andythenorth> o
14:57:18  <andythenorth> o/
14:57:19  <andythenorth> even
14:57:29  <Alberth> e
14:57:30  <Alberth> ev
14:57:32  <Alberth> eve
14:57:34  <Alberth> even
14:57:40  <andythenorth> :)
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16:10:32  <ade> HELLO,ALL,
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16:21:32  <Alberth> o/
16:22:05  <planetmaker> \o
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16:33:28  <Alberth> moin
16:37:06  <frosch123> hoi
16:39:31  <frosch123> r27232 looks indeed pretty much bollocks
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16:39:38  <frosch123> all the numbers are the same, while they were not before
16:43:29  <frosch123> revert?
16:43:47  <andythenorth> :)
16:43:56  <andythenorth> call it a feature
16:44:14  <andythenorth> ‘improved terrain generator'
16:46:46  <andythenorth> “I get these hundreds of trains. Not really knowing much about the trains and history or, heck, even what a train is really supposed to do, how do I know what train I should use for each task?"
16:46:57  <andythenorth> I wanted to reply helpfully to this
16:47:04  <andythenorth> @seen kamnet
16:47:04  <DorpsGek> andythenorth: kamnet was last seen in #openttd 5 weeks, 5 days, 6 hours, 57 minutes, and 6 seconds ago: <kamnet> no dumplings for you
16:47:18  <andythenorth> but my ‘helpful’ seemed like trolling when I read it :(
16:47:20  <Alberth> you kill the newgrf?
16:47:43  <andythenorth> I just feel that the horse has bolted, and the stable door is no longer even in existence
16:47:53  <andythenorth> the horse is galloped miles away
16:48:13  <andythenorth> for 2CC set ‘which is the right train’ is not even a valid question
16:48:37  <andythenorth> ‘which train do I like?’ perhaps
16:48:41  <Alberth> oh, for iron horse?
16:49:07  <Alberth> frosch123: I think it would help if we knew what we intend to have?
16:49:31  <andythenorth> Alberth: was a question in the 2CC set thread ;)
16:49:31  <Alberth> basically, I  am fine with any number, as I have no idea what we should aim for
16:49:55  <Alberth> andy, yeah, I would exect so :p
16:50:24  <Alberth> but I think the answer is the same, use something you understand
16:51:22  <frosch123> Alberth: it looks like copy&paste and forgotten to me
16:51:35  <frosch123> it makes no sense to have roughness only affect the lowest and highest amplitude
16:51:42  <frosch123> *frequency
16:51:57  <andythenorth> what, you don’t love flat mountain tops?
16:51:58  <andythenorth> :P
16:52:05  <frosch123> the highest is only small pinches
16:52:38  <frosch123> makes the lowest frquency differs as the only one makes even less sense
16:52:55  <Alberth> ok :)
16:53:18  <planetmaker> indeed. That sounds strange :)
16:53:55  <Alberth> flat mountain tops are useful for forests :)
16:54:13  <andythenorth> and industries
16:54:19  <andythenorth> but they look daft :)
16:54:26  <andythenorth> unless they’ve been mined for coal :P
16:54:43  <andythenorth> https://en.wikipedia.org/wiki/Mountaintop_removal_mining
16:55:02  <Alberth> you know the highest 'mountain' we have here is around 100m, right?
16:55:32  <andythenorth> so you made a Dutch landscape generator? o_O
16:55:39  <andythenorth> nice, but quite specific to you Alberth :P
16:56:18  <Alberth> :)
16:57:38  <Alberth> sounds like a nice disaster, move half the mountain into the nearby vallley :p
17:01:06  <andythenorth> tectonic GS
17:01:26  <andythenorth> how much land can GS raise/lower in a cycle?
17:03:37  <Alberth> just use slow-motion dynamite :)
17:05:35  * andythenorth ponders a land-building GS
17:05:42  <andythenorth> that fills in the sea
17:05:45  <andythenorth> ‘waterworld’
17:05:48  <DorpsGek> Commit by frosch :: r27334 trunk/src/tgp.cpp (2015-07-16 19:05:40 +0200 )
17:05:49  <DorpsGek> -Revert (r27232) [FS#6342]: No idea what the plan was, but making the main noise coefficients the same for all smoothness types certainly wasn't.
17:05:54  <andythenorth> start from a tiny island
17:06:50  <Alberth> sort of conquer the west, but instead raise the land
17:07:35  <andythenorth> yup
17:07:37  <andythenorth> similar
17:07:46  <andythenorth> different concepts
17:15:15  <andythenorth> hmm
17:15:26  <andythenorth> could be a use for building materials
17:17:02  <__ln__> https://github.com/tessalt/echo-chamber-js
17:17:18  <Alberth> :D  andy
17:18:24  <andythenorth> I think there is lots of possibility in GS....
17:18:30  <andythenorth> much gameplay
17:19:10  * andythenorth should test Zuu’s GS->newgrf patch
17:19:12  <andythenorth> but work
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17:19:43  <planetmaker> hm... that would allow also interesting gameplay with (much) land at sea level. A GS which destroys dams randomly. And on the ohter hand also creates new land at sea level :)
17:20:25  <Taede> ello
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17:45:21  <DorpsGek> Commit by translators :: r27335 trunk/src/lang/greek.txt (2015-07-16 19:45:15 +0200 )
17:45:22  <DorpsGek> -Update from WebTranslator v3.0:
17:45:23  <DorpsGek> greek - 24 changes by Jubilee
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18:03:40  <andythenorth> planetmaker: Dutch GS? o_O
18:03:56  <andythenorth> might need a scenario map :P
18:04:12  <Alberth> nah, we don't have floodings :p
18:10:50  <Rubidium> planetmaker: number 3 of my "bad for AI" scenarios
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18:34:49  * andythenorth wonders what the worst possible GS would be for AIs
18:36:59  <frosch123> randomly bulldoze tracks
18:37:08  <frosch123> stop vehicles
18:37:12  <frosch123> drain money
18:37:23  <frosch123> corruption gs
18:37:50  * andythenorth ponders stock market GS
18:38:00  <andythenorth> “do you want to buy on margin?”
18:38:20  <frosch123> difficulty level: bavaria, russia, india
18:39:02  <andythenorth> :P
18:39:34  * andythenorth should start on frontier GS
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18:39:40  <andythenorth> I don’t really understand GS
18:39:44  <andythenorth> but that’s no barrier eh?
18:42:31  <planetmaker> Rubidium, I had been thinking of that scenario, yes
18:46:32  * andythenorth tries to debug “Broken savegame - Too many NewGRF entity mappings”
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18:47:01  <Wolf01> hi o/
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18:47:42  <andythenorth> wondering if I had a locally applied patch
18:47:57  <andythenorth> hmm that would be it
18:48:20  <frosch123> the first version of more industries
18:48:21  <andythenorth> two different checkouts, one with patch, one without.  Savegame not portable between them
18:48:23  <andythenorth> yup
18:48:35  <andythenorth> so this is not a bug
18:48:45  * andythenorth moves along
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18:53:44  <andythenorth> what config option do I set to silence sound effects on game screen?
18:54:12  <Rubidium> put duct tape on your mouth? ;)
18:54:42  * andythenorth tries it
18:54:52  <andythenorth> brb
19:28:16  <Alberth> are dairies supposed to have "mill" stations?
19:28:49  <frosch123> likely
19:29:06  <frosch123> both are agricultural things
19:31:41  <Alberth> well, it also opens a "power plant" station near a steel mill, so I am not trusting name schemes of the new firs very much :p
19:32:50  <frosch123> electrical steel furnace :p
19:32:57  <frosch123> you can build them in factorio
19:33:06  <frosch123> but coal furnaces are more interesting
19:34:04  <Alberth> :)
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19:39:46  <andythenorth> Alberth: have a word with the authors of that ;)
19:42:20  <frosch123> i think the idea was really fancy
19:42:25  <frosch123> but noone gets it :p
19:42:42  * andythenorth gets it :)
19:44:09  <Alberth> industry would need more sparkles then :)
19:44:53  <frosch123> sparkles are for unicorns :)
19:46:14  <andythenorth> unicorn farm
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21:45:13  <Wolf01> 'night
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