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Log for #openttd on 22nd August 2015:
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08:35:05  <Wolf01> hi hi
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09:20:48  <Alberth> moin
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10:59:44  <frosch123> haai
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11:13:31  <Alberth> mooin
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14:47:00  <drac_boy> hi
14:50:34  <drac_boy> any of you here still play with dan or pikka's trains?
14:53:17  <Alberth> that's not unlikely
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14:56:35  <drac_boy> heh. I do kinda still like my old copy of canset for one thing
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14:58:34  <drac_boy> ukrs is...hmm well..meh lets just say its not bad for pax-only more or less but to our own gameplay styles
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15:00:44  <Alberth> never played much with such sets, too many engines to choose from
15:06:42  <drac_boy> do you have noexpire in use?
15:10:40  <Alberth> nope, I don't play that long, or I use a set like NUTS that doesn't need it
15:11:40  <drac_boy> oh just wondering because I only see a few engines the whole time
15:12:11  <drac_boy> although the wagons can sometimes be a bit weird such as ukrs not wanting to acknowledge food chains for a few years at least once as an example
15:12:43  <Alberth> too many engines is anything larger than 4-5 or so :)
15:13:35  <Alberth> isn't ukrs older than the new cargoes?
15:13:58  <Alberth> no idea tbh
15:14:05  <drac_boy> well I guess you seem to only want to play 10 years then?
15:14:41  <Alberth> nah, usually 40-50 years
15:15:31  <drac_boy> actually no what I meant more or less was that I could have trains serving a full chain to grow town then for 20+ years you can't even buy any wagons to do the -same- chain at all .. odd gap but its still there even after two revisions ... so meh no comment
15:15:34  <Alberth> by then the map is sufficiently full :)
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15:16:38  <Alberth> oh, can be, I typically play with test newgrfs, so pretty much bleeding edge
15:16:57  <Alberth> but not so much, 3-5 games a year or so
15:17:20  <Alberth> and I do mostly industry rather than towns
15:17:59  <drac_boy> for a map smattered with dense spread of towns I still always love japanset but heh :->
15:18:42  <Alberth> don't think I ever played a game with that
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15:30:10  <frosch123> drac_boy: iron-horse is a modern set with many vehicles by dan
15:40:33  <drac_boy> hmm that seem somewhat interesting for a grf...if I feel bothered I'll give it a try and see what shows up to start with
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15:44:50  <Eddi|zuHause> the words "drac_boy" and "iron-horse" somehow just merged into "dragonhorseboy" on first glance into this channel
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15:51:13  <Alberth> missing some iron there :)
15:52:05  <drac_boy> ?
15:53:35  <Alberth> no worries, just some name mixup
15:54:16  <drac_boy> heh ok :)
15:55:45  <drac_boy> about trains...my default on temperate tho seem to almost always be dbsetxl...I guess theres something about a short list of wagons with little overlap and the early begin of electric powers
15:56:12  <drac_boy> sometimes never seem to be able to have enough crocodiles yet no funding to source more new ones
15:57:58  <Eddi|zuHause> Alberth: the "-on" of "iron" is there ;)
15:59:08  <drac_boy> heh? :)
15:59:25  <Alberth> :)
16:00:52  <Alberth> I prefer steam engines, they look much nicer at the tracks
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18:38:52  <kant_> hi, i'm new to the game, does it have an macroeconomic simulation system?
18:40:35  <kant_> Actually I think microeconomics would fit better*
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19:16:07  <Eddi|zuHause> right.
19:16:11  <Eddi|zuHause> sure.
19:16:14  <Eddi|zuHause> whatever.
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22:01:52  <hehe> If I put non 3*3 roads in a 3*3grid city does that mess up anything
22:02:21  <Eddi|zuHause> no, they are just ignored
22:02:57  <Eddi|zuHause> and the town will try to build parallel roads
22:04:07  <hehe> so it does mess up things
22:04:29  <Eddi|zuHause> depends on what you call a "mess"
22:05:10  <Eddi|zuHause> you can easily use this method to do "avenue" style double roads
22:05:16  <hehe> roads side by side according to your description
22:05:19  <hehe> i guess
22:06:34  <hehe> thats a good point
22:06:36  <ST2> if you have settings to towns build roads, yes
22:06:38  <ST2> if towns not allowed to build them, your layout is what matters :)
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22:28:43  <Eddi|zuHause> hehe: anyway, if you want to build manual roads, and the town follow them, use "better roads" layout
22:30:28  <hehe> alright
22:30:50  <hehe> but i tried 3*3 grid to have a nice and easy bus station distribution
22:31:10  <Eddi|zuHause> sure, grids have some advantages
22:31:22  <hehe> in a megacity composed of 5 cities, except their grids aren't aligned
22:32:39  <Eddi|zuHause> grids should align
22:32:51  <Eddi|zuHause> unless you do weird stuff
22:33:00  <Eddi|zuHause> or your game is really really old
22:33:27  <hehe> well i put in the cities in a scenario
22:33:44  <Eddi|zuHause> that might be a problem, yes
22:33:55  <Eddi|zuHause> the automatic town placement is done in a way that grid-cities are placed on the grid
22:34:01  <hehe> i supposed the grids are centered around the point i put them at, and i didn't pay attention to that at the time
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23:18:26  <hehe> is it normal for farms to produce little (less than other industries)
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