Config
Log for #openttd on 26th August 2015:
Times are UTC Toggle Colours
00:02:20  <Eddi|zuHause> FLHerne: if each satellite covers 1/2-epsilon, then 3 satellites cover 1+(1/2-3epsilon), so for sufficiently small epsilon it should be enough to cover the whole surface. although with 4 it might be more symmetrical
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05:36:33  <Trixor> Hey guys! - Is there any way to query current openttd server info? Like current companies, funds, etc...? ( Im using GameQ to query the server right now )
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06:18:56  <andythenorth> o/
06:22:07  <Alberth> moin
06:29:14  <andythenorth> raining cat
06:32:00  <__ln__> @seen DorpsGek
06:32:00  <DorpsGek> __ln__: I have not seen DorpsGek.
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06:57:37  <Supercheese> @get a mirror
06:57:37  <DorpsGek> Supercheese: Error: 'a' is not a valid topic number.
06:58:10  <Supercheese> although hmm, to a bot a mirror may well have quite a different definition
07:03:31  <Alberth> I don't think it understands self reflection :)
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08:10:09  <andythenorth> Pikka bob
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09:30:33  <Wolf01> moin
09:30:38  <Celestar> good day
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09:36:16  <Alberth> hi hi
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10:04:01  <Pikka> ping chowa
10:05:10  <Pikka> andythenorth, hello
10:05:17  <andythenorth> lo
10:05:19  <andythenorth> how is it?
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10:05:32  <Pikka> winds light to variable
10:05:56  <andythenorth> visibility?
10:06:05  <Pikka> fine, fine. fine.
10:06:13  <andythenorth> backing north to north-easterly?
10:06:28  <Pikka> only on sundays
10:06:43  <Pikka> house sitting at the moment, painfully slow interwebs.
10:06:45  <andythenorth> standard
10:06:51  <Pikka> word
10:06:52  <andythenorth> made any games or internets?
10:09:24  <Pikka> not yet. currently working on a transit-oriented development website prototype for uni. fun times. :) brb though
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10:18:17  <Pikka> lo
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10:25:58  <Alberth> more pikkas arrive
10:26:04  <andythenorth> loads
10:26:10  <andythenorth> one was quite enough tbh
10:26:45  <Pikkaphone> yes
10:26:51  <Pikka> I agree
10:39:35  <planetmaker> ho
10:40:52  <andythenorth> slow forum day is slow
10:41:00  <andythenorth> moar posts needed
10:42:51  <Pikka> get baldy on it
10:45:39  <Alberth> write a long and thoughtful reply on his last posts :)
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13:33:51  <Eddi|zuHause> a joint project of NekoMaster and TrainLover... what are the odds of that working out?
13:39:17  <FLHerne> Better than the ones involving SkiddLow
13:39:34  <FLHerne> And definitely better than anything I'm involved with
13:39:56  <planetmaker> better than the one for CETS?
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13:42:51  <Eddi|zuHause> CETS totally worked out
13:43:34  <Eddi|zuHause> i've had a lengthy discussion with MB about how to make 12/8 wagons not glitch
13:43:57  <Eddi|zuHause> which he then used to put those wagons in DBSetXL 0.9
13:44:06  <Eddi|zuHause> which totally everyone uses by now :p
13:51:22  <Alberth> I am not part of everyone :(
14:32:15  <andythenorth> is it game time?
14:32:55  <Alberth> it could be
14:33:07  <andythenorth> is there a server and map and such?
14:33:08  <andythenorth> :P
14:33:41  <Alberth> I am sure both are present, but perhaps not in a playable combination :p
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15:57:59  <Terkhen> hello
15:58:35  <andythenorth> lo Terkhen
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18:47:59  <andythenorth> so
18:48:06  <andythenorth> is Busy Bee good to play? o_O
18:49:13  <Eddi|zuHause> why would it?
18:49:35  <andythenorth> unsure
18:49:38  <andythenorth> was a hunch
18:49:46  <ST2> I think yes, players loved it ^^
18:49:47  <ST2> http://openttd.btpro.nl/forum/28-tournaments/2466-busy-bee-special-tournament
18:49:51  <andythenorth> planetmaker: can you handle this one? o_O https://dev.openttdcoop.org/issues/7723
18:50:45  <andythenorth> ST2 :)
18:52:26  <ST2> BTPro have a testing server with BusyBee (#99) - mostly to test DB entries (game results, and other info)
18:52:50  <ST2> ofc, it's a goal server (30 BB goals, at 100%) - goal is defined by server controller software
18:53:09  <andythenorth> hmm
18:53:13  <ST2> well, not all like competitive games (with goals, I mean ^^)
18:53:19  <andythenorth> TILE_CLASS_ROAD covers both trams and roads?
18:53:44  * andythenorth wants to invalidate https://dev.openttdcoop.org/issues/7746
18:55:40  <Eddi|zuHause> andythenorth: yes
18:55:54  <Eddi|zuHause> andythenorth: you'd need to check the roadtype
18:56:34  <andythenorth> eh TMWFTLB?
18:56:47  <Eddi|zuHause> i don't know if it is possible at all
18:56:56  <Eddi|zuHause> otherwise, it shouldn't be a lot of work
18:57:54  <andythenorth> strictly I think it’s available
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18:58:50  <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Industry_Tiles#Land_info_of_nearby_tiles_.2860.29
18:59:36  <andythenorth> eh not sure actually
18:59:37  <andythenorth> nvm
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19:07:56  <andythenorth> hmm
19:08:10  <andythenorth> secondary production time ’window’ for combining cargos
19:08:14  <andythenorth> was 30 days
19:08:22  <andythenorth> I played a game with 90 days, which I preferred
19:08:39  <andythenorth> I could make this a parameter, but is it the kind of thing a player is able to choose meaningfully?
19:09:19  <Eddi|zuHause> maybe var62 could double up for road/railtype depending on the tile class
19:10:09  <Eddi|zuHause> andythenorth: make it a list of meaningful values?
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19:10:29  <andythenorth> best I came up with is 30 | 90 | 180
19:10:35  <andythenorth> but eh
19:10:44  <andythenorth> seems like a fairly arbitrary choice
19:11:14  <Eddi|zuHause> well, the other option would be freely choosing a number (between 0 and 255)
19:11:32  <andythenorth> nah
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19:19:36  <Eddi|zuHause> if the "bb" section of var60 had 2 free bits, i would propose: 1) bit is set when tile contains road, 2) bit is set when a road bit faces this tile (always 0 if tile is not adjacent)
19:20:53  <Eddi|zuHause> the 2nd bit could be used to put gates into fences and stuff
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19:26:10  <frosch123> well, considering how hard ottd tries to not create dead ends facing buildings, the 2nd bit looks pretty useless
19:30:20  <Eddi|zuHause> i'm more thinking about player-built eyecandy roads there
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19:31:02  <Eddi|zuHause> i'm always compelled to build roads into PBI food processing plants and ECS fuel stations...
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19:45:34  <Terkhen> good night
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20:01:33  <NGC3982> Is there a reason so very, very few public servers utilize any NewGRF's?
20:03:28  <frosch123> is there a reason so very, very few public servers have any players?
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20:16:21  <NGC3982> I'm sorry, my brain can not understand sass.
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23:00:26  <drac_boy> still trying to read through the specs again as been a long time but quick question nevertheless: is it not difficult to say have a train grf that would disable itself if it didn't see a particular track grf being loaded for example?
23:06:31  <Eddi|zuHause> that seems like a terrible idea, but it's like one line of code to check for a certain GRF-ID
23:07:30  <drac_boy> heh yeah well the train/track was the only example that came to mind now but this was really for something else. thanks btw
23:08:03  <drac_boy> if I was really looking at tracks I probably would had rather coded a check to limit locomotives if the standard tracks were only present :)
23:11:20  * drac_boy still needs to bug friend to tell me the whole scope he's planning on :|
23:22:19  <drac_boy> at least thankfully its not north america - something I don't always like a lot
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23:52:10  <Eddi|zuHause> why would anyone like north america...
23:52:51  <Eddi|zuHause> they haven't had any good trains since the 1950s
23:55:26  <Supercheese> Yeah we have crap-all for trains in most of the country
23:55:50  <Supercheese> outside of major metropolitan areas and the occasional trunk freight line (there's like, what, two of those?) there's nothing
23:56:10  <drac_boy> heh well actually when playing I do end up with a lot of the BCR electric locomotive (dated 1984) etc .. but hmm yeah good point about usa tho
23:56:36  <Supercheese> I cannot recall the last time I saw a passenger train
23:57:05  <Supercheese> maybe BART back when I visited San Francisco, if that even counts
23:57:18  <Supercheese> it's more of a light rail/metro really
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23:58:28  <Eddi|zuHause> i'd imagine BART falls under "major metropolitan area"
23:58:37  <Supercheese> certainly
23:59:12  <Eddi|zuHause> so you have like 5 of those and the east coast
23:59:20  <drac_boy> http://www.butoba.net/homepage/cnemu-bars.jpg heh :->

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