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00:15:00 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:40:37 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 00:49:19 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 00:53:11 *** snorre_ [~snorre@89.9.162.178] has joined #openttd 00:55:01 *** snorre [~snorre@197-3-15.connect.netcom.no] has quit [Ping timeout: 480 seconds] 01:03:43 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:04:09 *** snorre [~snorre@89.9.161.153] has joined #openttd 01:05:57 *** snorre_ [~snorre@89.9.162.178] has quit [Ping timeout: 480 seconds] 01:07:36 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 02:27:59 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:46:12 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p5DC66BCE.dip0.t-ipconnect.de] has quit [] 04:56:19 *** Eddi|zuHause [~johekr@p57BD5D62.dip0.t-ipconnect.de] has joined #openttd 05:32:13 *** Alyx_Moon [~AlyxMoon@c-67-170-146-27.hsd1.or.comcast.net] has quit [Read error: Connection reset by peer] 06:07:30 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 06:14:13 *** Biolunar [Biolunar@x4d08560f.dyn.telefonica.de] has joined #openttd 06:14:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:33:24 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:09:05 <planetmaker> moin 07:49:23 *** Nathan1852 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has joined #openttd 08:12:33 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:37:34 *** Wolf01 [~wolf01@host15-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 08:37:51 <Wolf01> hi o/ 09:42:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:55:59 <Wolf01> o/ 10:02:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:04:57 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 10:22:39 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:27:59 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 10:41:12 *** Flygon_ [~Flygon@ppp118-209-134-94.lns20.mel8.internode.on.net] has joined #openttd 10:43:28 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 10:48:02 *** Flygon [~Flygon@ppp118-209-134-94.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 11:03:42 *** snorre_ [~snorre@89.9.161.153] has joined #openttd 11:05:32 *** snorre [~snorre@89.9.161.153] has quit [Ping timeout: 480 seconds] 11:13:54 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 11:31:13 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:31:48 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:36:50 *** Nathan1852 is now known as Guest86 11:36:55 *** Nathan1852 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has joined #openttd 11:44:07 *** Guest86 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:21:56 *** Lantizia [~lantizia@cpc30-stok15-2-0-cust242.1-4.cable.virginm.net] has quit [Read error: Connection reset by peer] 12:22:07 *** Lantizia [~lantizia@cpc30-stok15-2-0-cust242.1-4.cable.virginm.net] has joined #openttd 12:22:51 *** Zr40 [~zr40@000128ef.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:33:06 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 13:58:17 *** Nathan1852 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:13:25 *** Nathan1852 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has joined #openttd 14:14:53 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 14:37:40 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:37:43 *** mode/#openttd [+o Alberth] by ChanServ 14:50:02 *** meslinjf [~oftc-webi@206.167.194.228] has joined #openttd 14:51:21 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 14:51:24 *** mode/#openttd [+v tokai] by ChanServ 14:57:40 <meslinjf> I'm still having trouble compiling the source from ogfx-rv-0.1.0-source.tar.gz available here: http://bundles.openttdcoop.org/ogfx-rv/releases/0.1.0/ and am receiving messages telling me numerous times: cc.exe: error: cc: No such file or directory even though my MinGW is well installed and that cc.exe is in the bin folder. Does anyone have any advice as to what I should do? 14:57:52 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:59:21 <planetmaker> meslinjf, that sounds like it is not in the path, though 14:59:41 <meslinjf> I should put the cc.exe directly in the path? 15:00:54 <planetmaker> in your PATH variable 15:01:03 <planetmaker> in your environment settings 15:05:01 <meslinjf> The bin folder where the cc.exe is already in the path variable. The gcc --version command works in my windows cmd. 15:11:29 <meslinjf> I've read that "you need a c compiler to compile OpenGFX+ RV set. There's no C code, but it uses C preprocessor." Is this what makes it impossible for me to compile the source? 15:19:22 *** Nathan1852 is now known as Guest113 15:19:25 *** Nathan1852 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has joined #openttd 15:26:20 *** Guest113 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 15:38:14 <Alberth> it is in the path last time we discussed this (last Friday?) 15:38:43 <Alberth> but the CC variable constructs an additional "cc" 15:39:26 <planetmaker> meslinjf, you could try to call make by explicitly stating where gcc is found: 15:40:28 <planetmaker> make CC=path/to/gcc 15:41:17 <Alberth> http://irclogs.qmsk.net/channels/openttd/link/1440778817#1440778817 15:44:53 <meslinjf> I entered F:\openTTD\ogfx-rv>make CC=F:\MinGW\bin and I've received \bin\sh: F:MinGWbin: command not found 15:44:56 <meslinjf> Error 127 15:47:18 <Alberth> try forward slashes, and add the real program: make CC=F:/MinGW/bin/cc.exe 15:47:22 *** Progman [~progman@p57A195E2.dip0.t-ipconnect.de] has joined #openttd 15:47:55 <Alberth> (or use double backward slashes, but that's less readable) 15:48:21 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:49:20 <Alberth> always such fun, new users picking the most complicated platform for compiling :( 15:51:30 <meslinjf> I'm getting better results with the line you gave me. 15:51:46 <Alberth> I'd hoped so :) 15:52:37 <meslinjf> But there seems to be some work needed in the source. there seems to be an error in a .pnml file contained in the source folder. 15:53:33 <Alberth> you are trying to compile unmodified ogfx-rv, or have you made changes already? 15:53:56 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 15:53:57 <meslinjf> I've only changed graphic files 15:54:35 <meslinjf> [knmlc ERROR: "src/truck_bulk.pnml", line 124: Unrecognized indentifier 'PROP_ROADVEHS_CARGO_CAPACITY' encountered 15:54:51 <meslinjf> Including from: "<stdin>, line 23 15:54:59 <Alberth> what nml version do you use? 15:55:07 <Alberth> nmlc --version 15:55:32 <meslinjf> 0.4.1 15:56:00 <meslinjf> Compiling gave me a nml file though. So I'm on the right path. 15:56:15 <Alberth> so the cc command worked 15:57:03 <Alberth> hmm, line 124 is empty here 15:58:00 <NGC3982> I want to start hosting ttd servers again 15:58:07 <NGC3982> But nobody's playing. 15:58:20 <NGC3982> Do you guys consider this a single player game, primarly? 15:58:24 *** HerzogDeXtEr [~flex@i59F6C112.versanet.de] has joined #openttd 15:58:26 <planetmaker> no 15:59:44 <planetmaker> meslinjf, that does not exist in my source of ogfx-rv 15:59:44 <Alberth> meslinjf: what version of ogfx-rv do you have? Mine doesn't even have "CAPAC" 16:00:55 <meslinjf> I'm using the 0.1.0 version since I do not need the additional cargoes and it let's me change graphics more easily. 16:01:15 <planetmaker> meslinjf, that is designed / written for an ancient nml version 16:02:06 <meslinjf> Ah! Then I could get the old version and run it? 16:02:35 <planetmaker> yes, in principle... try the 0.2 branch 16:02:49 <planetmaker> maybe a 0.3.x version will work, too, but I doubt 16:03:19 <planetmaker> meslinjf, on the other hand, the newer versions don't make it more complicated to change graphics... 16:03:58 <planetmaker> just more graphics :) 16:06:45 <meslinjf> Yes, but many of the graphic files are in gimp (which I'm not confortable with) and some do not appear straight away in the latest source. But I'd rather edit a few files and then play! :) 16:07:46 <planetmaker> oh, complicated in that sense. yes, can be. I might be guilty :) 16:12:38 <Alberth> name got removed in r108, 2011-08-19 16:12:51 *** Zr40 [~zr40@000128ef.user.oftc.net] has joined #openttd 16:12:55 *** frosch123 [~frosch@x4d00bc74.dyn.telefonica.de] has joined #openttd 16:18:26 <meslinjf> It finally worked! The grf has been created and the new graphics are working properly. Thank you very much guys. 16:19:13 <Alberth> if you change the grf, please also change the grf id 16:19:19 <Alberth> to avoid confusion 16:21:04 <Alberth> and preferably also the other names, etc 16:21:39 <Alberth> it's such a mess if someone reports a bug against the wrong newgrf 16:22:53 <meslinjf> Will do. It's for my own use since I'm using original graphics, but it's best to do it anyway. 16:23:10 <Alberth> ok, thank you 16:30:12 <frosch123> hola di hoi 16:38:03 *** Lantizia [~lantizia@cpc30-stok15-2-0-cust242.1-4.cable.virginm.net] has quit [Quit: Leaving] 16:39:43 <planetmaker> hola 16:39:48 <peter1138> aloh 16:39:50 <Wolf01> o/ 16:40:21 <Wolf01> i'm exhausted... 16:41:19 <peter1138> stop holding your arm in the air then 16:42:04 <Wolf01> 2 days of playing with lego technic vehicles at the model exposition, after 3 hours is not fun anymore, it is hard work 16:42:41 <Wolf01> we moved around a table about 9kg of candies for the children 16:49:50 <planetmaker> first world problems ;) 16:56:27 <Alberth> let the children eat the table first :) 16:57:04 *** TELK [~oftc-webi@61.101.44.235] has joined #openttd 16:57:34 <TELK> Hi, does anyone know why updating at BaNaNaS does not work? 16:59:28 <Alberth> most likely because you are doing something wrong 16:59:40 <Alberth> but the web interface is terrible at reporting errors 17:00:05 <Alberth> did you try using musa? It is said to be better at indicating errors 17:04:19 <TELK> I don't think "Unhandled Exception" at Manage menu is not my fault. 17:04:56 <TELK> it seems that somethings are wrong in bananas' server 17:05:16 *** meslinjf [~oftc-webi@206.167.194.228] has quit [Quit: Page closed] 17:14:47 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:14:50 *** mode/#openttd [+v glx] by ChanServ 17:18:16 <planetmaker> TrueBrain, Rubidium ? ^ 17:18:43 <planetmaker> TELK, where exactly does it occur? when? 17:18:54 <TELK> Now, 17:19:05 <TELK> on Manage menu at bananas 17:19:14 <TELK> impossible to update/edit/upload 17:20:17 *** gelignite [~gelignite@mue-88-130-98-049.dsl.tropolys.de] has joined #openttd 17:20:31 <planetmaker> I get that only for 'upload new'. Which is bad enough 17:21:01 <planetmaker> and on 'update' and 'edit' for some entries it seems. But definitely not all which I have access to 17:22:38 <TELK> Do you think it will be fixed in half hour? or I'll go to sleep. 17:23:02 <frosch123> better go to sleep for sur e:) 17:24:42 <TELK> ok, I will come back to tell if it will not be also fixed tomorrow :) 17:24:49 <TELK> See ya 17:25:47 *** TELK [~oftc-webi@61.101.44.235] has left #openttd [] 17:45:19 <DorpsGek> Commit by translators :: r27391 trunk/src/lang/english_US.txt (2015-08-31 19:45:13 +0200 ) 17:45:20 <DorpsGek> -Update from WebTranslator v3.0: 17:45:21 <DorpsGek> english_US - 2 changes by Supercheese 17:55:25 <NGC3982> I notice that there is some kind of checksummy thing before the NewGRF's in the latest Windows release. 17:55:43 <NGC3982> Should i keep it when copying to a linux config? 17:56:38 <planetmaker> yes 17:57:12 *** Nathan1852 is now known as Guest125 17:57:17 *** Nathan1852 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has joined #openttd 17:59:27 <frosch123> NGC3982: the checksum takes priority over the paths, so if you have them, you actually do not need to adjust the paths 17:59:44 <NGC3982> Oh! 17:59:46 <NGC3982> That's nice. 18:02:50 *** Guest125 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:11:14 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection] 18:15:06 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 18:28:47 *** smurf [~smurf@2001:780:107:0:1278:d2ff:fea3:d4a6] has quit [Remote host closed the connection] 18:30:19 <TrueBrain> planetmaker: mostly those issues are resolved by using musa 18:34:57 <Alberth> my suggestion to use that, got dismissed very quickly :) 18:42:11 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:45:13 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:45:29 <Alberth> o/ 18:49:22 <TrueBrain> Alberth: his base assumption that it would mean it is not his fault, is the fault, I am afraid :( 18:49:33 <TrueBrain> only his fault is unhandled, that is our fault :D 18:50:16 <Alberth> yeah, better error reporting would be nice though, "unhandled exception" is a little ambiguous :p 18:51:41 <frosch123> can you replace it with "please use musa"? :p 18:52:30 <TrueBrain> hehe 19:03:16 <peter1138> ah itchy foot 19:05:03 <andythenorth> itchy cat 19:07:14 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 19:08:34 <planetmaker> TrueBrain, the suggestion cannot be to not use the website. That error occurs not during upload but just when clicking the button(s) 19:09:17 <planetmaker> it's not a size issue 19:11:17 * andythenorth refrains from childish comments 19:11:45 <planetmaker> :) 19:12:30 <planetmaker> can musa modify description and availability of already uploaded content? If so, it may be the answer, otherwise it's a real usability issue ;) 19:16:02 <TrueBrain> musa should be able to replace BaNaNaS management completely 19:16:07 <TrueBrain> should would could 19:16:09 <TrueBrain> basically 19:19:04 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:19:21 <andythenorth> debate over cargo colour, finally solved :P http://www.railpictures.net/viewphoto.php?id=544503&nseq=0 19:19:29 <andythenorth> iron ore is the colour of TTD copper :P 19:20:49 <glx> always rusty ? 19:21:38 * NGC3982 wants to see how many AI's he can cram into a public server. 19:21:57 <TrueBrain> 42 19:22:05 <glx> 15 19:22:58 <planetmaker> :) 19:28:34 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:39:48 <NGC3982> Uhm 19:40:10 <NGC3982> Simply pasting the windows files for AIAI from windows to the linux box was not that simple. 19:48:21 *** Nathan1852 [~Nathan185@p5DC11A24.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:58:13 *** TartarusMkII [~oftc-webi@ool-4574c043.dyn.optonline.net] has joined #openttd 19:58:23 <TartarusMkII> Oh wow, this is #OpenTTD? 19:59:13 <peter1138> possibly 19:59:37 <TartarusMkII> I was here asking for lots of advice and stuff in the spring, and wow I am so happy to see so many people here! 19:59:50 <TartarusMkII> How is everyone, how is the game? Thanks to anyone involved for the work being done! 20:00:58 <Supercheese> Game is still fun, last I checked 20:01:21 <Supercheese> I wast- err, fruitfully spent many hours playing it this week 20:04:41 <TartarusMkII> Yea, I popped into ask some very stupid questions 20:04:53 <frosch123> there were no less people in spring 20:05:08 <frosch123> we have 100 idlers for years 20:05:11 <TartarusMkII> I don't remember nearly as many people, but I'd say growth is a good thing 20:05:12 <TartarusMkII> really? huh 20:05:53 <TartarusMkII> I went on a vacation and took an up to date but vanilla OpenTTD with me, and I finally learned how to play the game fluently in the early years, and I am glad. But I wanna talk to you guys about managing mods. Now that I am home, my main OpenTTD is up to date, but I have lots of mods that either never worked, or I do not know if they are up to date anymoe. 20:06:25 <TartarusMkII> Is there a way to tell in-game if a mod is up to date? And is it a pain to find the files themselves to manually remove mods that don't work? (I have some old crappy city name packs that just don't work) 20:06:42 <frosch123> well, go to content download, click select upgrades and download :p 20:07:14 <frosch123> about townnames: you probably don't know how to activate them :p 20:07:26 <frosch123> they do work, but it may not be as straight forward :p 20:07:43 <frosch123> you first add them in newgrf settings, and then go to game otions and select them from the town names list 20:07:46 <frosch123> then you generate a map 20:08:19 <TartarusMkII> oh no, some of them worked, but some didn't. I am not knocking them, but I mean that I want to clean out the long list of mods that I don't want to use anymore, like if I found a better mod for the same purpose, etc 20:10:56 <TartarusMkII> also I know I have some mods that had to be installed outside of the game, like, that were too complex for the ingame browser or just wasn't offered. 20:11:06 <TartarusMkII> So now I am just sort of confused, unable to remember what in my list works and what doesn't. 20:11:21 <TartarusMkII> I mean, I remember FIRS is a beautiful thing , but... what else.. you know? 20:11:30 <frosch123> start slow :p don't activate more than 5 20:11:57 <frosch123> if you don't know what something is, and it has no description, don't use it 20:12:07 <frosch123> also, don't use things which have the same name 20:12:08 <TartarusMkII> If I may offer a newer player's perspective, my only criticism of the very awesome ingame browser, is that it's difficult for me to tell what a mod IS. What it is classified as. For example, I know there is a difference between terrain graphics and vehicle graphics, but 20:12:29 <TartarusMkII> I feel almost like if I didn't know exactly, its hard to tell that this is a pack of vehicles vs a pack of graphics 20:12:49 <TartarusMkII> Like, it could be explained slightly better in the descriptions, dialogues, etc 20:13:07 <frosch123> well, people have no pr department 20:13:15 <frosch123> they explain it to what they think is their audience 20:13:30 <TartarusMkII> oh of course, I don't really mean the offers themselves 20:13:35 <TartarusMkII> offers? authors* 20:14:40 <TartarusMkII> But nevermind no biggy haha 20:15:24 <TartarusMkII> I do have one legitimate request/suggestion for an actual practical feature. May I put it out in here for criticism before I bother making a proper suggestion? 20:16:13 <frosch123> you can, but don't be disappointed if noone cares 20:16:44 <TartarusMkII> You shine so brightly, Frosch 20:16:53 <frosch123> openttd is very sandboxy, everyone plays it different 20:17:08 <TartarusMkII> Tell me, if no one here cares about the development of an open source game, why exactly are we all idling here? What goes on? 20:18:26 <frosch123> don't worry, it's just that people are often eager to tell how they think ottd is played, but then noone else does like them 20:18:47 <frosch123> about the the people here, i do not know half of them and i am almost constantly here 20:19:05 <frosch123> they are a mystery to me as well :) 20:19:32 *** Pensacola [~quassel@88.159.51.52] has quit [Remote host closed the connection] 20:19:32 <TartarusMkII> Yea, I figure no one plays it the same- which is a good thing 20:19:47 <TartarusMkII> anyhow, you know how you can make new sub-categories in the transportation windows? 20:19:52 <frosch123> some other 1/6 or so are people i knew in the past, but who left long ago, but never quit their bouncer 20:20:09 <frosch123> you mean the group gui? 20:20:33 <TartarusMkII> like what I usually do is in the beginning, I make a group called industry, then a sub group in that group for like woods->mill by town name, etc 20:20:42 <TartarusMkII> I think so yea, I forget what the windows call themselves 20:22:43 <TartarusMkII> anyhow, what I end up doing (the way I play), is that I make a network of transportation between a few closeby cities with one as the terminus where most stuff meets, or comes in and out of the bundle 20:23:03 <TartarusMkII> so that group will be the terminus, with each thing like mail to each individual cities, busses, goods, etc, will each be their own sub group under it 20:23:35 <TartarusMkII> but once I make another terminus to make long range passenger and mail trade, I have so many groups to scroll through 20:24:02 <TartarusMkII> so my thought is that if these categories could collapse and expand, it would make managing the window a lot easier 20:24:20 <TartarusMkII> but I feel like that is a common 'issue' to run into, so perhaps is there a REASON we don't already have it? 20:24:35 <frosch123> no, just noone did it :) 20:25:11 <TartarusMkII> What do you think, would it be something useful?> 20:25:45 <frosch123> i used groups years ago out of a habbit, then stopped and wondered why i use groups. the only reason i found was autoreplace. so i stopped creating groups, and only created add-hoc groups when i wanted to replace a subset of vehicles 20:26:16 <TartarusMkII> interesting 20:26:20 <TartarusMkII> so like, what do you do instead? 20:26:29 <frosch123> with some vehicle sets i also grouped them into "heavy load", ... "fast" etc to replace the engines with certain types later on 20:26:46 <frosch123> but since NUTS that has also been superfluous, since there are engines of each class at the beginning 20:27:00 <frosch123> so, when using NUTS i see no point in groups at all :p 20:27:12 <TartarusMkII> not to say groups are essential to my play style, but if there is ever an issue, maybe a train crash or something stupid, maybe a certain group of vehicles are losing money, it helps me to know which group they are in to see what I tasked them with to tell me what the issue is 20:27:18 <TartarusMkII> NUTS? 20:27:39 <frosch123> it's a train set, which focussed on gameplay rather than some realworld scenario 20:28:16 <frosch123> TartarusMkII: that's what shared orders are for 20:28:29 <TartarusMkII> yea luckily I learned to use those XD 20:28:32 <frosch123> there are also implicit vehicle lists at stations 20:28:42 <TartarusMkII> how so? can you tell me about that? 20:28:55 <frosch123> as said, i used to use groups, but then wondered why i did, and did not find a good reason :p 20:29:02 <TartarusMkII> I like hearing about other people's playstyles simply because it makes me aware of stuff or techniques I had no idea about before XD 20:29:23 <frosch123> in the station window there are small vehicle buttons in the bottom right 20:29:32 <frosch123> which displays all vehicles with that station/depot in their order 20:30:04 <TartarusMkII> oh huh thats interesting 20:30:08 <frosch123> you cannot use that list for autoreplace, but you can use it to send some vehicles to depot to remove them, or clone them to add more 20:33:20 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Read error: Connection reset by peer] 20:33:46 *** Alyx_Moon [~AlyxMoon@c-67-170-146-27.hsd1.or.comcast.net] has joined #openttd 20:34:20 <TartarusMkII> do you recall someone's set of mods that interact with FIRS that you have to get from their site and not in-game? 20:35:35 <frosch123> i don't thnik so 20:35:57 <frosch123> there are only very few people who do not use the in-game thingie, and they usually do not cooperate with anyone 20:36:16 <frosch123> (which is somewhat also the reason why they do not put it into the in-game thingie) 20:36:33 <frosch123> so, it's rather unlikely that they would make something for firs 20:36:43 <TartarusMkII> hm 20:36:56 <TartarusMkII> okie. I'm in a LoL match but then I'll poke and see whatm ods to collect 20:49:08 <Wolf01> https://plus.google.com/u/0/108684844040122144755/posts/KTPAwQa7kje embarcadero released delphi 10 skipping the 9... just to copycat microsoft? 20:49:50 <frosch123> should they have called it X instead? :p 20:50:30 <Wolf01> no, XE9 maybe 20:51:15 <frosch123> anyway, i liked delphi 2 20:55:36 *** frosch123 [~frosch@x4d00bc74.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:06:45 *** gelignite [~gelignite@mue-88-130-98-049.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:16:08 <Eddi|zuHause> today i got a very concerned e-mail from google that i used my account on a windows machine! 21:23:43 <TartarusMkII> I work in sports Television, and this year they are not calling the Superbowl by roman numerals because as it's the 50th super bowl, the number would just be L 21:23:47 <TartarusMkII> so it's Super Bowl 2015 21:24:47 *** Progman [~progman@p57A195E2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:25:11 <Eddi|zuHause> didn't they already have a very loose interpretation of the rules how to arrange roman numerals? 21:25:31 <glx> TartarusMkII: hehe L is not impressive enough :) 21:25:38 <TartarusMkII> da lol 21:25:44 <TartarusMkII> and not sure 21:26:31 <Eddi|zuHause> also, isn't the next superbowl in 2016? 21:28:23 <glx> wiki says XLIX, 50, LI, LII 21:30:49 <TartarusMkII> so other than NUTS and FIRS are there any other singular packs anyone would suggest? 21:31:10 <TartarusMkII> and yes you're right, I just forgot to put it in the next year. What I meant was they changed the format to be of the season instead. 21:31:24 <TartarusMkII> and yea its 50 because its the 50th anivesersary 21:31:35 <planetmaker> if you use FIRS you'll want a road vehicle and ship set, too 21:31:56 <planetmaker> e.g. opengfx+rv or egrvts2 and fish2 / squid 21:32:17 <planetmaker> maybe also heqs 21:35:14 <TartarusMkII> oh right thanks! 21:35:34 <TartarusMkII> anything for aircrat? 21:35:46 <Eddi|zuHause> Av8 21:36:18 <Eddi|zuHause> should give you all aircrud you'll need 21:36:48 <TartarusMkII> thanks so much 21:37:06 <Eddi|zuHause> after all these years, i've still not understood what the target audience of WAS is 21:37:35 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 21:37:38 *** TartarusMkII [~oftc-webi@ool-4574c043.dyn.optonline.net] has quit [Quit: Page closed] 21:38:06 *** TartarusMkII [~oftc-webi@ool-4574c043.dyn.optonline.net] has joined #openttd 21:38:41 <TartarusMkII> Sorry I feel really bad, I accidentally closed the chat. May I please ask for the names of those mods again? ugh. 21:38:53 <TartarusMkII> also does anyone know where the mod files are kept? I want to delete the mall to wipe them clean 21:43:34 <Eddi|zuHause> @logs 21:43:34 <DorpsGek> Eddi|zuHause: http://irclogs.qmsk.net/channels/openttd 21:44:44 <Eddi|zuHause> TartarusMkII: you can clean everything (config, savegames, downloaded content, etc.) by deleting your personal openttd directory 21:45:02 <Eddi|zuHause> (Documents\Openttd on windows) 22:08:27 <TartarusMkII> thanks a ton Eddi 22:08:30 <TartarusMkII> and back, sorry about the delay 22:10:37 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 22:11:44 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:12:21 <TartarusMkII> haha really appreciate it. 22:13:01 <TartarusMkII> I know as Frosch said most people have different play styles and goals, but I'd love to hear more about (vanilla-ish) goals that people have 22:13:17 <TartarusMkII> I noticed that it was neat to finally get far enough through the game to get new RVs to upgrade to, but what would come next? 22:13:23 <TartarusMkII> Connect more cities? what else? 22:13:36 *** HerzogDeXtEr [~flex@i59F6C112.versanet.de] has quit [Quit: Leaving.] 22:19:44 <Wolf01> 'night 22:19:48 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:24:26 <TartarusMkII> any preference on symmetric or asymetric distro? 22:30:42 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 22:48:46 <TartarusMkII> sorry for so many questions. YETI extended towns and insustries is really big. is it any good? 22:48:52 <TartarusMkII> I think it is meant to interface with FIRS? 22:49:27 <Eddi|zuHause> you probably shouldn't mix YETI with FIRS 22:49:54 <Eddi|zuHause> and YETI is monstrous, because it has very detailed animated full zoom graphics 23:08:22 *** snorre [~snorre@197-3-15.connect.netcom.no] has joined #openttd 23:10:11 <TartarusMkII> is YETI's graphics more detailed and not pixely like the original gfx? 23:10:12 *** snorre_ [~snorre@89.9.161.153] has quit [Ping timeout: 480 seconds] 23:12:15 <Eddi|zuHause> i'm sure the thread has example pictures 23:19:17 <TartarusMkII> ah right ty 23:21:05 <TartarusMkII> ah yea it's the other type 23:39:50 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd