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00:13:57 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 00:44:31 *** liq3 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 01:03:13 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 01:10:15 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:24:06 *** dlhero [~user@ehidna.physics.upatras.gr] has quit [Ping timeout: 480 seconds] 02:33:07 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 02:38:13 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:09:33 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 04:23:05 *** Pikka [~Octomom@c114-77-161-48.fitzg3.qld.optusnet.com.au] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p57BD4C7B.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5B0DA960.dip0.t-ipconnect.de] has joined #openttd 05:54:12 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:10:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:16:52 *** Biolunar [Biolunar@x5d8205be.dyn.telefonica.de] has joined #openttd 06:18:06 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Quit: leaving] 06:21:01 <Pikka> isn't it 06:21:20 <peter1138> yes no 06:25:29 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 06:32:31 <andythenorth> horses 06:37:56 <V453000> uranus 06:44:09 <andythenorth> roflcopter 06:55:00 <andythenorth> Pikka: making anything? o_O 06:57:12 <V453000> show picturz! :> 06:57:30 <Pikka> ummmmm 07:02:25 <Supercheese> We've got Pineapple, so what's next must be... Piña Colada? 07:02:47 <V453000> SnailKingdom 07:06:30 <andythenorth> Dwarf Fortress 07:06:36 <Pikka> maybe some small pineapple releases while I work on the Next Big Thing. for the moment, mostly uni work... 07:06:36 <andythenorth> build castles 07:06:46 <Pikka> then I'm playing postman pat over christmas 07:06:55 <V453000> obvious question: what is next big thing? :> 07:07:15 <Pikka> I'll let you know once I know ;) 07:07:22 <V453000> :C 07:29:01 <Pikka> what's next from andy and V? 07:29:17 <V453000> nothing from me probably 07:29:23 <V453000> for a while at least 07:29:45 <V453000> could at least attempt to make some releases of the wip work before I fuck off entirely 07:31:25 <V453000> I think BRIX is very close to looking at least as complete as RAWR ... usable, not complete 07:31:31 <V453000> but time 07:32:14 <Pikka> exactly 07:32:51 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 07:35:09 <andythenorth> yair 07:35:10 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 07:36:07 <V453000> I got a job for factorio, idkf if you know the game 07:36:32 <V453000> somewhere I kind of want to keep making things for openttd here and there, but it is probably just nostalgia and force of habit 07:37:20 <V453000> apart from simply "beign a job", the community is so much more alive, anything we make gets TONS of feedback from all over everywhere, there is WAY less technical problems with creating graphics, and there is a lot of room to make new things 07:37:29 <V453000> so idk what is next :) 07:54:05 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 07:57:18 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 07:57:26 <Wolf01> o/ 08:40:29 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 08:41:48 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 08:53:02 <Supercheese> Factorio, huzzah 08:53:21 <Supercheese> I look forward to your work for it :) 08:53:52 <Supercheese> just released my first (tiny) mod for it, in fact 08:54:49 <Supercheese> and all mods are essentially just source code, like if OTTD just read .nml files directly 08:55:10 <Supercheese> and associated graphics, of course 09:06:44 *** jjavah0lic [~jjavah0li@grahamg63.plus.com] has joined #openttd 09:16:31 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 09:16:34 *** mode/#openttd [+v tokai] by ChanServ 09:33:13 *** jjavah0lic_ [~jjavah0li@grahamg63.plus.com] has joined #openttd 09:36:24 <Wolf01> about factorio... how do i update to 0.12? i'm stuck with 0.11.22 and i can't find any update :| 09:38:29 <Wolf01> oh, they are experimental 09:48:26 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Quit: leaving] 09:49:04 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 09:56:06 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 10:05:15 <peter1138> https://www.youtube.com/watch?v=ilnzJBkWfIE < heh, 2Âœ years ago 10:05:36 <peter1138> Maybe 2Ÿ... 10:24:58 <Eddi|zuHause> https://pbs.twimg.com/media/BBZuE1wCQAA3NeQ.jpg 10:36:52 <Wolf01> http://www.douglas-self.com/MUSEUM/LOCOLOCO/bousquet/bousquet%20model%20CNAM%201a.jpg 0-6-2-2-6-0 wtf 10:39:17 <Pikka> I see 10:39:48 <Pikka> the cylinders are in the middle so that the steam connection can go through the rotating pivot, giving a better seal than pipes which have to move sideways too. 10:45:54 <planetmaker> commit it, peter1138 ;) 10:55:22 <peter1138> nah, nobody was interested in it 11:31:53 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:32:28 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:42:53 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 12:04:06 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 12:37:33 *** Pikka [~Octomom@c114-77-161-48.fitzg3.qld.optusnet.com.au] has quit [Quit: Leaving] 13:01:02 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 13:02:49 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 13:06:39 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 13:20:57 *** Bluelight [~chatzilla@84.48.176.134] has joined #openttd 13:21:14 <V453000> RGB CC is awesome. 13:39:58 *** Bluelight [~chatzilla@84.48.176.134] has quit [Quit: ChatZilla 0.9.92 [Firefox 40.0.3/20150826023504]] 13:41:56 *** Bluelight [~chatzilla@84.48.176.134] has joined #openttd 13:44:30 *** Bluelight [~chatzilla@84.48.176.134] has quit [] 13:44:55 *** shirish [~quassel@117.195.108.123] has joined #openttd 14:14:03 <peter1138> it's pointless 14:15:14 <Wolf01> just add 16M colors on the dropdown 14:21:10 <peter1138> :S 14:21:14 <planetmaker> why is it pointless? 14:21:47 <planetmaker> if colourful pixels are pointless, then is the entire game as well 14:29:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:29:52 <peter1138> yes that's true, it is pointless 14:31:46 <andythenorth> o/ 14:31:52 <andythenorth> itâs always pointless 14:31:54 <andythenorth> all of it 14:32:00 * andythenorth spreads light and joy 14:32:56 <andythenorth> Eddi|zuHause makes a good argument for just not giving a fuck about offending people 14:34:01 <Eddi|zuHause> i'm not saying never care. but the 80-20 rule applies 14:34:58 <Eddi|zuHause> if you don't offend the other 80%, you've done a good enough job 14:35:41 <andythenorth> I thought it was well put 15:01:47 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 15:01:50 *** mode/#openttd [+v tokai|noir] by ChanServ 15:06:15 *** Bluelight [~chatzilla@84.48.176.134] has joined #openttd 15:08:20 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:22:22 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:31:33 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:33:32 *** HerzogDeXtEr [~flex@i59F6C3D7.versanet.de] has joined #openttd 15:35:27 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 16:14:19 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:14:22 *** mode/#openttd [+o Alberth] by ChanServ 16:39:54 <andythenorth> lo Alberth 16:40:03 <Alberth> hi hi 16:40:13 <Alberth> new firses appear all the time :) 16:53:48 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 16:54:05 <DanMacK> Hey all 16:54:18 <andythenorth> moar firses Alberth 16:54:23 <andythenorth> translations, innit :) 16:54:46 <Alberth> all translators will be happy 16:56:11 <andythenorth> somehow musa encourages releasing 16:56:23 <andythenorth> although the instructions could be⊠16:56:26 <andythenorth> dunno, are there any? 16:56:37 <andythenorth> I read --help, but Iâm 16:56:40 <andythenorth> used to that 17:02:22 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:02:25 *** mode/#openttd [+v glx] by ChanServ 17:10:02 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 17:11:00 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 17:17:53 *** Progman [~progman@p57A18C43.dip0.t-ipconnect.de] has joined #openttd 17:21:19 <Alberth> don't remember tbh 17:22:39 <Alberth> someone made the BB makefile target, it wasn't me, I think 17:23:05 <Alberth> oh, bee reward had weird costs 17:23:15 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 17:23:23 * andythenorth should look at BB features again 17:23:31 <andythenorth> (unrelated to musa) 17:23:44 <andythenorth> < 1000t goals doesnât work that well in my current game 17:26:06 <Alberth> playing ships only? 17:28:04 <andythenorth> nah 17:28:14 <andythenorth> just weird to build a route for 350t of food :) 17:28:24 <andythenorth> logically, the amount is irrelevant really 17:28:31 <andythenorth> but logic is not always the reason 17:30:59 <Alberth> I find it kind of fun to have such low requests 17:31:10 <andythenorth> maybe I should overlook them :) 17:31:17 <Alberth> but maybe increase faster in the beginning? 17:31:29 <andythenorth> donât know :) 17:31:32 <Alberth> ie making them less often appearing 17:31:45 <andythenorth> BB is fun, just feel like I should contribute more :P 17:31:59 *** gelignite [~gelignite@mue-88-130-69-197.dsl.tropolys.de] has joined #openttd 17:32:05 <Alberth> sounds like a good reason to me :) 17:40:33 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 17:45:17 <DorpsGek> Commit by translators :: r27403 trunk/src/lang/polish.txt (2015-09-22 19:45:10 +0200 ) 17:45:18 <DorpsGek> -Update from WebTranslator v3.0: 17:45:19 <DorpsGek> polish - 7 changes by McZapkie 17:52:39 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 17:55:43 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 17:55:45 *** Biolunar [Biolunar@x5d8205be.dyn.telefonica.de] has quit [Quit: leaving] 17:58:26 *** Bluelight [~chatzilla@84.48.176.134] has quit [Quit: ChatZilla 0.9.92 [Firefox 40.0.3/20150826023504]] 18:08:16 *** frosch123 [~frosch@x5f745f01.dyn.telefonica.de] has joined #openttd 18:25:34 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:28:53 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has joined #openttd 18:31:35 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 18:32:16 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 18:42:30 *** dlhero [~user@ehidna.physics.upatras.gr] has joined #openttd 18:42:49 <dlhero> one mechanic I haven't quite understood... 18:43:20 <dlhero> with firs, I produce esp/fsp at a machine shop and then *transfer* these to two different of stations 18:43:36 <dlhero> the fsp station is rated outstanding 18:43:43 <dlhero> the esp station is rated poor 18:43:51 <dlhero> does that affect esp production at original station? 18:44:49 <andythenorth> nope 18:47:53 <dlhero> :/ 18:50:16 <andythenorth> why would it ? 18:52:39 <dlhero> well I had the same amount of trains (with almost same journey) and esp had rating 18% outputing just a fraction of fsp which was rated at >50% 18:53:26 <dlhero> anyway I think it was an issue of too few trains. 19:04:19 <andythenorth> eh, if we hit the ~16k articulated vehicle ID limit in Iron Horse, is it fixable in OpenTTD? 19:05:04 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 19:05:12 <frosch123> you need grf version 9 with 32bit callback results :) 19:05:43 <Alberth> :) 19:06:10 <frosch123> or was that grf version 10? 19:06:38 <Alberth> stat safe, use N+1 19:06:42 <Alberth> *stay 19:06:43 <frosch123> (i leave it to your imagination whether that is 2 or 8 versions ahead) 19:06:54 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has quit [Ping timeout: 480 seconds] 19:07:07 <Alberth> N+(2+) :p 19:07:29 <frosch123> i am quite sure eddi has an opinion whether grf versions should be counted decimal or hexadecimal 19:08:12 <Alberth> no problem N+(0x2+) 19:08:40 <andythenorth> it takes a while to draw enough trains to use that many IDs :P 19:08:44 <andythenorth> but eh 19:08:55 <andythenorth> currently I am faffing around trying to micro-manage ranges of IDs 19:08:58 <andythenorth> boring 19:09:00 <Alberth> add a isron horse2b :p 19:09:08 <Alberth> *iron 19:09:14 <andythenorth> that is my plan b 19:09:55 <Alberth> how do you get 16k vehicle IDs without insane numbers of trains? 19:10:24 <andythenorth> rosters 19:10:30 <andythenorth> and 3 part vehicles 19:10:46 <Taede> just for comparison sake, how many vehicle id's does 2cc have? 19:10:48 <frosch123> Alberth: he reserves ranges of 1024 ids for specfic purposes, and then deprecates thenm 19:10:51 <andythenorth> and ID ranges for types of vehicles that are reserved, but often not 100% used 19:10:56 <andythenorth> also what frosch said :P 19:11:20 <Alberth> oh 19:11:21 <frosch123> should grf version 9 increade the grfid to 64bit? 19:11:34 <Alberth> make it 128 bit, just to be safe :p 19:11:34 <andythenorth> Road Hog I just start at 0 and count up in 10s :P 19:11:34 <frosch123> also cargo labels 19:11:59 <andythenorth> yeah 64bit grfid, we can reserve acres per author 19:16:35 <Alberth> you can just number each roster from 0 onward, right? 19:18:03 <Eddi|zuHause> <frosch123> (i leave it to your imagination whether that is 2 or 8 versions ahead) <-- obviously, you should skip 9 and go straight for 10 19:19:06 <Alberth> thus avoid any problem with 95 and 98, sounds fair 19:19:21 <frosch123> i don't think grf verison 8 is that bad 19:19:35 <andythenorth> Alberth: I can yes, that is an alternative 19:19:53 <andythenorth> I have to faff about a bit more, and action 2 chains are dangerous 19:20:18 <andythenorth> would be unclear which vehicle ID was being used in cbs 19:20:18 <Eddi|zuHause> andythenorth: why do you need ranges for each roster? 19:20:34 <andythenorth> âneedâ is a strong word 19:20:38 <andythenorth> the implementation happened that way 19:20:40 <Eddi|zuHause> CETS works fine without ranges 19:20:49 <Alberth> otherwise he wouldn't run out of ids? 19:20:56 <andythenorth> it was an artefact of the actual design for the set 19:20:57 <Eddi|zuHause> i have a range for first, second and third vehicle parts 19:21:15 <andythenorth> yeah, that would also work 19:21:31 <andythenorth> I am picking least-work refactoring at this point though 19:21:34 <Eddi|zuHause> with 0x1000 possible vehicles each 19:22:14 <Eddi|zuHause> andythenorth: i have a "company" column in the tracking table, which basically is the same as your rosters, i imagine 19:22:19 <andythenorth> similar 19:22:37 <Eddi|zuHause> there is no point in encoding that into the vehicle ID 19:23:17 <peter1138> if you care about vehicle ids you're probably doing something silly/wrong 19:23:23 <andythenorth> Eddi|zuHause I am +1 to the argument, and -1 to refactoring existing code to accomodate that 19:24:22 <Eddi|zuHause> if CETS reaches 4k vehicles, i get a problem ;) 19:26:36 <andythenorth> I keep this quote at the top of my to-do list 19:26:37 <andythenorth> â"Eddi|zuHause:if you know it won't change, there's no point in refactoringââ 19:27:08 <Eddi|zuHause> yay, out of context quote. 19:27:20 <andythenorth> was w.r.t FIRS, but eh, itâs a good quote 19:27:36 <andythenorth> Iron Horse might make it to 2000 vehicles, and it will take ~10 years to do that 19:27:45 <andythenorth> but eh, we did silly 3 part vehicles 19:28:04 <Alberth> still only 6k vehicles 19:28:06 <andythenorth> and I lazy-allocated ranges in blocks of 10 or so to make counting easy :P 19:28:26 <andythenorth> and sub-divided into stupid allocations for âenginesâ, âwagonsâ, âextra enginesâ, âextra wagons' 19:28:32 <andythenorth> oh and a special range for âwtf' 19:28:34 <andythenorth> this was silly 19:28:39 <andythenorth> I bin that, move on 19:28:53 <Eddi|zuHause> yes, that probably was silly 19:29:04 <Alberth> how is engines different from extra engines? 19:29:30 <Eddi|zuHause> the only requirement for my vehicle IDs was that they should be stable across adding/removing vehicles 19:29:48 <andythenorth> this is what arises from trying to stick to arbitrary limits for number of vehicles 19:29:55 <andythenorth> that is a BAD FEATURE 19:30:09 <andythenorth> where is that pikka? :P :) 19:31:25 *** Demosthenex [~Demosthen@c-98-201-100-25.hsd1.tx.comcast.net] has joined #openttd 19:31:35 <Eddi|zuHause> if you turn upside down, maybe you recognize him easier? 19:31:48 <Demosthenex> so, is it worthwhile to tack on a mail car or passenger car to all my trains? 19:32:02 <andythenorth> âthere will always be 24 âstandardâ engines, and 24 or less narrow gauge / metro / maglevâ :P 19:32:23 <andythenorth> yay, until we start on roster number 2 :P 19:32:30 <Eddi|zuHause> Demosthenex: depends what you're trying to achieve 19:32:45 <andythenorth> if you want to transport mail or pax, add those cars :) 19:32:50 <andythenorth> otherwise no 19:41:31 <Demosthenex> i meant, it seems to be produced and pile up, would it produce a background income if i just have a car on each train? 19:43:14 <Demosthenex> also if i turn on autoreplace old vehicles in my options, does that affect all players on the multieplayer game or just me? 19:44:03 <frosch123> if you select it, it says "company setting" in the bottom panel 19:55:39 <Demosthenex> cool. 19:55:51 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 19:58:50 <Demosthenex> can i change station legnth? 19:59:20 <Eddi|zuHause> you can add tiles to it afterwards 19:59:50 <Eddi|zuHause> or you can remove them by using the bulldozer tool (NOT the dynamite tool, that kills the whole station) 20:04:55 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:10:43 <Demosthenex> that's what i missed.ok 20:10:50 <Demosthenex> and adding tiles is just adding a station of length 1? 20:10:52 <Demosthenex> to the ends? 20:11:45 <frosch123> yes, but you can also overbuild stations 20:11:59 <frosch123> sometimes that is needed to achieve a certain visual appeareance 20:13:47 <_dp_> why is in not allowed to build stuff under vehicles? 20:14:17 <_dp_> I understand that removing can cause some issues but just adding something doesn't seem to pose any problem 20:15:30 <frosch123> well, last year someone allowed to build signals under trains 20:15:43 <frosch123> now we have a flyspray bug, which crashes servers and noone cares fixing 20:16:21 <frosch123> so "doesn't seem to pose any problem" is hard to tell 20:16:55 <_dp_> hm, which bug? never had any crashes even though I use it regularly 20:19:47 <frosch123> maybe 6142, but it's not a crash, but something with placing/removing signals 20:21:01 <frosch123> there are two other bugs about yapf and yapp running in infinite loops 20:21:16 <frosch123> not sure whether there is a fourth :) 20:24:56 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has joined #openttd 20:29:26 <Demosthenex> so what's the fastest way to grow a city? 20:30:07 <frosch123> do you really want to know? 20:30:36 <frosch123> or do you prefer to figure it out yourself? 20:30:41 *** peter1138 [~petern@00013681.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:31:08 <Sylf> Unleash 1 bus in the town 20:31:13 <_dp_> ye, it crashes trains, not servers) well, that's kinda expected when you meddle with signals if you ask me ^^ 20:31:55 <_dp_> btw, it may not even be related to building under trains, I can get pbs to show wrong green even without that 20:32:32 <_dp_> basically by removing signal in front of it 20:33:06 <Demosthenex> heh, so my norm of surrounding a town with my own bus service is ok 20:33:19 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 20:34:49 <_dp_> Demosthenex, surrounding may not always work, you need 5 active stations in town zone to get max growth rate 20:35:50 <_dp_> also small towns can be boosted by funding buildings every other day (aka powerfunding) 20:36:05 <frosch123> Demosthenex: https://wiki.openttdcoop.org/User:Mfb/Towns 20:39:06 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 20:39:08 <andythenorth> building stuff under vehicles is unrealism 20:39:09 <andythenorth> :P 20:39:40 <Demosthenex> wow, that's a bit over the top 20:42:52 <Sylf> It's simple stuff, really 20:43:24 <Sylf> 5 stations serviced at a frequency (1 bus is enough) 20:43:45 <Sylf> And don't have dead-end roads 20:44:25 <_dp_> and fund buildings every 3 months if that's enabled 20:44:32 <Sylf> Eliminate any road intersections for a better growth performance. 20:44:54 <Sylf> That's about all mfb's page is saying 20:46:17 <_dp_> dead-ends are a less important, as long as you have enough roads in some sane layout 20:47:12 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:47:30 <_dp_> did growth emulator btw some time ago, can help understanding that article: http://dpointer.org/ttd/town_growth/ 20:48:17 <Sylf> Write a game script that perpetually expand any cities 20:48:21 <_dp_> it is 1.5.0 though, there are some minor changes since then 20:50:24 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 20:50:34 <DanMacK> @seen andythenorth 20:50:34 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 11 minutes and 24 seconds ago: <andythenorth> :P 20:52:41 <frosch123> Eddi|zuHause: stuff is back to normal 20:53:15 <Eddi|zuHause> i did notice that :p 20:53:24 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [] 20:57:07 *** Progman [~progman@p57A18C43.dip0.t-ipconnect.de] has quit [Remote host closed the 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[Biolunar@x5d8205be.dyn.telefonica.de] has joined #openttd 22:54:07 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 22:58:39 *** liq3 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 23:04:38 <Wolf01> 'night 23:04:41 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:14:31 *** Pikkaphone [~yaaic@58.108.147.37] has joined #openttd 23:18:56 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 23:23:10 *** Pikkaphone2 [~yaaic@131-181-158-129.qut.edu.au] has joined #openttd 23:30:43 *** Pikkaphone [~yaaic@58.108.147.37] has quit [Ping timeout: 480 seconds] 23:30:50 *** Biolunar [Biolunar@x5d8205be.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 23:54:02 *** HerzogDeXtEr [~flex@i59F6C3D7.versanet.de] has quit [Quit: Leaving.] 23:59:53 *** Pikkaphone2 [~yaaic@131-181-158-129.qut.edu.au] has quit [Read error: Connection reset by peer]