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00:00:15 *** Bluelight [~chatzilla@84.48.176.134] has quit [Quit: ChatZilla 0.9.92 [Firefox 41.0.2/20151014143721]] 00:26:36 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 00:27:18 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 01:10:28 *** Eddi|zuHause [~johekr@p57BD46F4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 01:12:57 *** Eddi|zuHause [~johekr@p57BD46F4.dip0.t-ipconnect.de] has joined #openttd 01:17:26 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 01:35:31 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 01:37:35 *** murr4y [murray@kvikshaug.no] has quit [Ping timeout: 480 seconds] 01:40:10 *** murr4y [murray@kvikshaug.no] has joined #openttd 01:44:34 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 02:44:32 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:08:22 <greeter> greetings all 03:14:12 *** gelignite_ [~gelignite@mue-88-130-86-082.dsl.tropolys.de] has joined #openttd 03:21:24 *** gelignite [~gelignite@mue-88-130-118-063.dsl.tropolys.de] has quit [Ping timeout: 480 seconds] 03:26:12 *** tipsyTentacle [~kvirc@63.138.45.36] has joined #openttd 03:31:49 *** tipsyTentacle [~kvirc@63.138.45.36] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:35:02 *** tipsyTentacle [~kvirc@63.138.45.36] has joined #openttd 03:47:37 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 04:01:04 <tipsyTentacle> Quick question: how does OpenTTD multiplayer work? I heard there were rules to prevent griefing and things? 04:04:41 <greeter> hmm, that is a good question 04:06:49 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 04:13:47 <tipsyTentacle> I joined Reddit Server One. It seems like every company has their own little niche? 04:13:51 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:14:56 <greeter> hmm, i have very little experience with multiplayer unfortunately. i'm not really sure what would be proper etiquette, except for maybe some of the most obvious rules 04:22:59 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 04:41:04 <greeter> hmm 04:54:46 <tipsyTentacle> hmm 04:56:02 *** Eddi|zuHause [~johekr@p57BD46F4.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC6763A.dip0.t-ipconnect.de] has joined #openttd 04:56:51 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 04:57:30 <greeter> seems we're both working things out for ourselves tonight lol 04:58:26 <tipsyTentacle> ? 04:59:04 <greeter> you're working on learning about multiplayer rules, i'm working on creating a scenario 04:59:38 <tipsyTentacle> ohh interesting :O 05:00:04 <greeter> yes. i was browsing the openttd forums and i saw something about creating custom height maps based on real world locations. starting to wish i hadn't read that though lol 05:18:37 <tipsyTentacle> hehe 05:18:57 <tipsyTentacle> I know that want though; i do enjoy making maps based on RL places i've been 05:19:02 <tipsyTentacle> for other games 05:20:59 <greeter> well, i either can't find good software for what i need to do or using it well is beyond me at this point (likely the latter lol) but i got something rudimentary imported to the game at least 05:27:38 <greeter> rofl, well one file i just tried was rather, interesting. it interpreted the ocean as the highest part of the map, at least in the sub arctic climate that means it is water, even if not liquid 06:06:53 *** nadavss [~nadsnir@5.29.213.174] has quit [] 07:25:39 <Guest5766> tipsyTentacle: you cannot remove tiles owned by other companies in MP 07:25:44 *** Guest5766 is now known as Xaroth 07:25:51 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 07:26:00 <Wolf01> hi o/ 07:26:33 <Xaroth> so while griefing is somewhat doable, once a track is set there's not that much that can be done 07:26:57 *** nadavs [~nadsnir@5.29.213.174] has joined #openttd 07:44:25 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 07:47:59 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [] 07:51:32 <planetmaker> tipsyTentacle, 'rules to prevent griefing' are those which are enforced by the server moderators 07:52:06 <planetmaker> whatever technical set one creates - technical rules can always be circumvented. Especially in such an open construction game like openttd 07:54:03 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 08:05:48 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 08:10:24 <Xaroth|Work> o/ planetmaker 08:11:25 <Wolf01> planetmaker, just put other players in spectator mode :D 08:14:02 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 08:32:12 <planetmaker> Wolf01, that's what we automatically do, if a playername wasn't chosen ;) Then the player gets immediately moved to spectator :P 08:32:27 <planetmaker> Thus no player with name Player* can play :) 08:34:19 <Wolf01> but it's a Player* problem which can be fixed by himself, if i want "planetmaker" to be a spectator how could do it? 08:35:02 <peter1138> Many multiplayer servers have rules which prohibit direct competition, as they assume "ownership" of towns or industries. Sad. 08:38:49 <planetmaker> Wolf01, !rcon players; !rcon move playerID 255 08:39:18 <planetmaker> so yes, just like you advised :) 08:43:03 <Wolf01> good 09:13:11 <tipsyTentacle> So, I am not sure if I am making mainlines very well 09:13:26 <tipsyTentacle> but I guess I am not playing connecting the dots anymore? :D 09:14:11 <tipsyTentacle> Although I think connect the dots might work for PAX? Not sure. 09:28:35 <V453000> aware of openttdcoop.org? :P 09:29:38 <tipsyTentacle> Yes. Reading about techniques is one thing. Applyinng it to this mountainous terrain is another <_<; 09:30:33 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 09:34:32 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 09:35:05 <V453000> openttdcoop mainly has servers where you can find people to learn from and build with ;) reading is indeed just one thing 09:35:59 <tipsyTentacle> Ohhhhhh. I've been hestiant to join a server since I feel very inexperienced. Like, I'll be a burden rather than an asset. 09:36:24 <tipsyTentacle> But I guess everyone is just there to have fun and help each other soooo.... 09:37:15 <planetmaker> quite right. 09:37:39 <planetmaker> as long as you play by the server rules, every skill level is welcome 09:38:01 <V453000> playing and communicating with people is the best and fastest way to learn, too ;) 09:42:13 <tipsyTentacle> Well, I'll def have to try it when i get home from work. 09:47:53 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 09:58:21 <V453000> IRC channel is #openttdcoop on this network, in case you wondered :P 09:59:43 <tipsyTentacle> Thanks. I've only been there once before and all i did was idle 10:06:11 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 10:06:14 *** mode/#openttd [+o Alberth] by ChanServ 10:07:09 <Alberth> hi hi 10:09:34 <peter1138> hi 10:09:56 <Wolf01> hi hi hi 10:10:32 <V453000> nohi 10:11:56 <tipsyTentacle> bye bye 10:12:01 *** tipsyTentacle [~kvirc@63.138.45.36] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:23:53 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 10:41:43 <__ln__> @seen Yexo 10:41:43 <DorpsGek> __ln__: Yexo was last seen in #openttd 2 years, 46 weeks, 4 days, 21 hours, 25 minutes, and 11 seconds ago: <Yexo> <NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way. <- it's still in the issue tracker for CHIPS, but I haven't had time to look at it yet 10:42:17 <__ln__> leader in idling contest 10:46:54 <Wolf01> wow, that could be a new record 10:47:19 <Alberth> more likely, a bouncer that wasn't pulled down 10:47:47 <Wolf01> it is its ghost :OOO 11:07:39 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 11:14:23 *** Pokka [~Octomom@106-69-124-224.dyn.iinet.net.au] has joined #openttd 11:20:46 *** Pikka [~Octomom@106-69-124-224.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 11:49:18 *** Pokka [~Octomom@106-69-124-224.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 12:30:11 *** rofl_kills_lol [5d680b11@107.161.19.109] has joined #openttd 12:30:42 <rofl_kills_lol> Hello together 12:31:43 <rofl_kills_lol> I tried to download open TTD but the website is not responding after i clicked on the link to the file 12:35:06 *** rofl_kills_lol [5d680b11@107.161.19.109] has quit [] 12:36:21 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:54:35 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 12:55:10 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:57:51 *** gelignite_ [~gelignite@mue-88-130-86-082.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 13:29:59 <planetmaker> and which link did you click? 13:30:31 <planetmaker> ah.. gone. 13:30:48 <__ln__> naturally 13:31:18 <V453000> perfect nickname for a smart person 13:31:44 <planetmaker> yep. A real smarty. 13:31:49 <planetmaker> Sadly not made of chocolate 13:33:36 <planetmaker> https://paste.openttdcoop.org/pdpucmoml 13:33:41 <planetmaker> uhm... 13:33:53 <planetmaker> https://pixabay.com/static/uploads/photo/2010/12/13/09/50/lentils-1653_640.jpg meant that :D 13:34:46 <Alberth> :) 13:44:12 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 14:10:23 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 14:13:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:13:26 <andythenorth> but seriously, who uses the âGreenâ map colour? 14:13:28 <andythenorth> really? 14:17:09 <Alberth> I did for a long time :) 14:17:57 <Alberth> and tbh I still like it more than the blue/dark purple one I use now 14:22:15 <andythenorth> also hi 14:22:49 <peter1138> Speaking of colours... haha https://www.youtube.com/watch?v=ilnzJBkWfIE 14:22:50 * planetmaker does 14:22:55 <planetmaker> also hi :) 14:23:17 <peter1138> Nearly 3 years old ;p 14:23:37 <peter1138> Though, old version of it. 14:23:41 <planetmaker> :) 14:51:16 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 14:52:02 <Eddi|zuHause> <V453000> perfect nickname for a smart person <-- it's not actually true, though. "hehe" kills "lol" 15:22:10 <andythenorth> hmm 15:22:45 <andythenorth> pax cdist 15:22:54 <andythenorth> the winning strategy is point-point networks? 15:23:10 <andythenorth> never connect more than 2 stations in the same linkgraph? 15:24:52 <lastmikoi> sounds unnatural 15:28:28 <Alberth> just ignore number of waiting pax? 15:29:23 <andythenorth> kind of annoys me 15:29:32 <andythenorth> also âwinningâ in this case also includes âgetting paid fastâ 15:29:40 <andythenorth> I need money to win Silicon Valley ;) 15:30:10 <Alberth> don't full load? 15:30:12 *** shirish [~quassel@59.94.121.16] has joined #openttd 15:30:31 <andythenorth> I donât :) 15:31:00 <andythenorth> but passengers going more hops = longer time to get paid 15:31:14 <andythenorth> I guess total money is about the same 15:32:31 <Alberth> tmwftlb :) 15:32:59 <Alberth> btw iron horse trains from 1860 aren't very good for climbing mountains with freight :) 15:33:05 <andythenorth> ha 15:33:12 <andythenorth> what weight multiplier? 15:33:44 <Alberth> 4 15:33:51 <andythenorth> yeah ok 15:34:00 <andythenorth> I stopped using anything but 1 some while ago 15:34:08 <andythenorth> no particular reasons 15:34:13 <andythenorth> good luck :) 15:34:24 <andythenorth> try Tropic climate :P 15:34:28 <andythenorth> there are no mountains in Tropic 15:34:52 <andythenorth> is it known broken, or is âignore player settings for map genâ by design? 15:35:06 <Alberth> just adding double 0-6-0-ramsbottom engine to anything going up hill :) 15:35:38 <Alberth> afaik tropic doesn't do hills 15:36:35 <andythenorth> empiricism agrees 15:36:42 <andythenorth> for my limited testing of 30 maps or so 15:37:00 <andythenorth> original map generator does hills in Tropic, itâs just Terragenesis thatâs refusing 15:37:48 <andythenorth> maybe I can break that locally 15:37:52 * andythenorth looks in src 15:38:29 <Alberth> I don't remember if there are dedicated settings for tropic with terragenesis 15:38:55 *** frosch123 [~frosch@x4d008c65.dyn.telefonica.de] has joined #openttd 15:40:11 <andythenorth> looks like there 15:40:14 <andythenorth> are 15:40:40 <Alberth> quak 15:40:54 <andythenorth> hmm 15:41:04 <andythenorth> maybe I can just delete some stuff 15:41:32 <Alberth> make tropic scenario :p 15:41:50 <frosch123> moin 15:42:29 <andythenorth> I could use a heightmap I suppose 15:42:46 <andythenorth> but now I have to know why itâs so weird :P 15:42:50 <Alberth> better option 15:43:11 <andythenorth> GenerateTerrain() does something 15:44:56 <andythenorth> ah 15:45:03 <andythenorth> tgp.cpp is the place I need :) 15:45:16 <andythenorth> * Half of tiles should be at lowest (0..25%) heights */ 15:45:22 <andythenorth> no mountains for you then 15:50:16 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:50:28 <Alberth> that's why I play arctic :p 15:51:55 <Alberth> hmm, 1896, and still no livestock trucks 15:55:15 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 16:06:47 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 16:08:36 <andythenorth> no Iron Horse livestock wagons? Or RVs? 16:09:32 <Alberth> RV 16:09:56 <Alberth> livestock trams do exist though 16:10:31 <Alberth> but euhm, we can pretty soon invent flight, and no RV yet :p 16:12:41 <Alberth> :o clay has more sandy colour now, nice 16:17:30 *** Progman [~progman@p57A19563.dip0.t-ipconnect.de] has joined #openttd 16:22:33 *** HerzogDeXtEr [~flex@i59F6DF82.versanet.de] has joined #openttd 16:23:56 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 16:25:07 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:25:17 * andythenorth wonders if the clay change was intended :P 16:25:27 <andythenorth> I do need to add earlier RVs 16:26:19 <andythenorth> oic, no livestock truck until 1941 16:27:02 <andythenorth> Alberth: what year are you in now? 16:30:11 <Alberth> 1898 16:30:59 <Alberth> but livestock travels by luxury tram through the city now :) 16:31:20 <andythenorth> are you using grf from bananas, or manually installed? 16:31:25 * andythenorth is adding a truck 16:31:37 <andythenorth> not until 1911 mind 16:32:03 <Alberth> iirc manually install 16:32:24 <Alberth> roadhog alpha 16 16:32:45 <andythenorth> sounds like banaramas 16:33:02 <andythenorth> anyway, I pushed some changes https://dev.openttdcoop.org/projects/road-hog/repository 16:33:20 <Alberth> could be, I don't track where I downloaded versions from 16:39:46 <Alberth> \o/ 16:46:57 <Eddi|zuHause> i'm still waiting for a horse-carriage-only grf that can be freely combined with any other road set 16:47:20 * andythenorth wonât be providing that, sorry :P 16:47:23 <andythenorth> you could do your own 16:47:29 <andythenorth> o_O 16:47:38 <Eddi|zuHause> i could, but i probably won't. 16:47:44 <andythenorth> this is life 16:48:05 <andythenorth> I could (probably) make Tropic map gen less stupid 16:48:13 <andythenorth> but I probably won't 16:48:27 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:48:30 *** mode/#openttd [+v glx] by ChanServ 16:48:34 <andythenorth> ha ha, if I get enough money, I could terraform the mountains *in* :P 16:48:54 <andythenorth> neat inversion of the boring land-levelling play style :D 16:49:13 <frosch123> Eddi|zuHause: will it feature unicorn-carriages that go 500 km/h? 16:49:24 <Eddi|zuHause> unlikely. 16:49:32 <frosch123> not buying it then 16:50:02 * andythenorth is considering the sail-bus 16:50:05 <andythenorth> sail-lorries too 16:52:13 <Eddi|zuHause> i might do a duocorn, though :p https://www.facebook.com/KarenHallion/posts/10153622382447363?_fb_noscript=1 16:52:14 <Wolf01> why not also magnus effect ships? 16:55:30 <andythenorth> why not indeed 16:56:08 <Eddi|zuHause> i have no idea what that means 16:58:10 <andythenorth> flettner rotor ships 17:00:47 <andythenorth> also what exactly are lines 491-509 _doing_ in tgp.cpp? 17:02:59 <andythenorth> http://git.openttd.org/?p=trunk.git;a=blob;f=src/tgp.cpp;h=436870b4129fdad9d432fdc0832912539ca40c0a;hb=HEAD#l491 17:03:59 <Alberth> my guess is 'magic' 17:05:11 <frosch123> andythenorth: it halfes the altitude of land at low altitude 17:05:19 <frosch123> while preserving mountatins 17:05:47 <frosch123> so, essentially it turns an average hilly landscape into a flat landscape with some steep mountains in it 17:06:26 <andythenorth> if I set max height levels to 255 and set variety distribution to ânoneâ and terrain type to âmountainous' 17:06:38 <andythenorth> then I get a couple of height-level 16 mountains on my map 17:06:57 <frosch123> sounds like that 17:07:32 <andythenorth> ho ho 17:07:46 <andythenorth> if I set height level to 16, I get a reasonable looking map 17:07:56 <andythenorth> but at 32, theyâre pathologically flat 17:08:03 <andythenorth> Iâve generated lots 17:08:07 <andythenorth> bug in MHL? 17:10:01 <frosch123> it may be because of the maximum slope 17:10:13 <andythenorth> itâs multi-factorial 17:10:28 <andythenorth> variety distribution other than ânoneâ really kills tropic maps to âflat' 17:10:29 <frosch123> it tries to make all land flatter, except for mountains which it tries to make steeper and higher 17:10:46 <frosch123> but you can only climb so many height levels on a short distance 17:10:53 <frosch123> so the high mountain fails 17:11:38 <andythenorth> that makes sense 17:11:39 <frosch123> are your mountains limited by the slopes? 17:12:09 <frosch123> i.e. could they be higher with the same base area? 17:13:04 <andythenorth> I think so 17:13:22 <andythenorth> but not if the base area is being flattened :P 17:13:34 <Alberth> I think that's good up to some point, steep hill up isn't nice playing 17:13:44 <andythenorth> so many factors, itâs hard to draw a strict conclusion on this 17:14:45 <frosch123> do you know what gamma correction is in picture processing? 17:15:00 <andythenorth> approximately 17:16:33 <andythenorth> oh, itâs the curves tool in photoshop 17:16:34 <andythenorth> ok 17:17:03 <andythenorth> some input values are clamped up or down 17:17:18 <frosch123> minimum and maximum remain unmodified 17:17:36 <frosch123> but the values in the middle are either shifted up (arctic) or down (tropic) 17:19:24 <andythenorth> this is so we can have flat deserts, in the Tropic case 17:19:26 <andythenorth> ? 17:19:35 <frosch123> resulting in tropic having mostly low land with peaking hills, and arctic having plateau mountains 17:21:17 <frosch123> well, whatever. the answer to all questions is: 1. map generator preview 2. more map generator controls, which remain unlabeled 17:23:28 <andythenorth> I have a preview :P 17:23:35 <andythenorth> I just hit âgenerateâ, and then look at the map 17:23:45 <andythenorth> if I donât like it, I hit ânewgameâ in console :P 17:23:46 <andythenorth> solved 17:24:44 <frosch123> yeah, but you have a hard time distingushing what is caused by your settings, and what is caused by randomness 17:25:35 <andythenorth> agreed 17:30:16 <andythenorth> hmm, no South American Town Names :P 17:30:45 <andythenorth> âlatin americanâ of course :P 17:30:47 <andythenorth> silly andythenorth 17:30:55 <frosch123> brazilian town names? 17:33:36 <andythenorth> close, but no cigar :) 17:36:03 *** fjb is now known as Guest6354 17:36:05 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 17:36:13 <frosch123> moin 17:41:04 *** Progman [~progman@p57A19563.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 17:42:59 *** Guest6354 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:43:03 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 17:54:06 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:15:55 <Terkhen> hello 18:16:41 <andythenorth> hi Terkhen :) 19:25:12 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:28:30 <greeter> well, it took a lot of fiddling, but i finally managed to import canada's atlantic provinces as a height map, sort of lol 19:34:48 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 19:54:46 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:57:12 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 19:58:35 *** shirish [~quassel@59.94.121.16] has joined #openttd 20:11:18 *** frosch123 [~frosch@x4d008c65.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:13:54 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 21:15:18 *** shirish [~quassel@59.94.121.16] has joined #openttd 21:20:58 *** Biolunar [Biolunar@x4d025d37.dyn.telefonica.de] has joined #openttd 21:31:22 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 21:34:43 *** KouDy [~koudy@188.75.190.58] has joined #openttd 21:47:06 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 21:48:31 *** shirish [~quassel@59.94.121.16] has joined #openttd 21:51:55 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:53:47 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 22:16:19 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 22:17:42 *** shirish [~quassel@59.94.121.16] has joined #openttd 22:26:54 <Wolf01> 'night 22:26:57 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:43:27 *** Biolunar [Biolunar@x4d025d37.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 22:52:00 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 22:53:22 *** shirish [~quassel@59.94.121.16] has joined #openttd 23:01:11 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:13:28 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 23:13:30 <drac_boy> hi 23:16:45 <greeter> greetings drac_boy 23:17:02 <drac_boy> hows you again greeter? :) 23:17:37 <greeter> i'm doing great. because of a tutorial i found on the forums, i've been able to import the maritime provinces to openttd :-D you? 23:18:41 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 23:18:46 <drac_boy> eh..making maps? 23:19:09 <greeter> kind of. it isn't a great job in my opinion, but it's definitely there lol 23:19:50 <greeter> at the rate this is going, i'm wondering if i'm going to learn c++ just to get onto the dev team 23:20:03 *** shirish [~quassel@59.94.121.16] has joined #openttd 23:20:31 <drac_boy> well..have fun and don't forget to leave some land space in straight line as to let a player be able to build a rail bridge over to pei :) 23:21:06 <greeter> and cape breton :-P though that's nowhere near as tall an order 23:22:13 <drac_boy> cape breton? 23:22:41 <greeter> yes. because of the highlands and the fact that i've put the height map into the sub arctic climate, i've decided to put a forest there 23:23:14 <drac_boy> cape breton isn't an island :) 23:23:25 <greeter> yes it is 23:24:05 <drac_boy> tbh the two very tiny islands by cape breton are probably too small to even actually put an industry building on even less the rail station tiles 23:24:43 <greeter> there's no tiny islands by cape breton in my map (the image i imported everything from didn't have them to begin with) 23:25:01 <greeter> in fact it was a heck of job to edit the image so that it was prince edward island, not the prince edward islands lol 23:25:31 <greeter> oddly enough it does have sable island, which is basically just a sandbar 23:26:47 <drac_boy> actually its a major enough obstacle for any ship routes so :) 23:27:50 <greeter> there is that lol 23:28:43 <greeter> i did put a lighthouse on it. wouldn't be easy to build a rail link to it, nor would there be a point since it's too small for any industries or a town that would be worthwhile 23:29:14 <drac_boy> don't bother..just make sure pei can have at least 1 or better 2 bridge positions that wouldn't require terraform :) 23:30:00 <greeter> yes, i'll have to look into that, especially since i already added two cities, a town, and a coal power plant (closest thing to a wind farm in this game lol) 23:32:15 <drac_boy> greeter well pei was more of a mixed-industry island early on (and most of the trains were for passengers) 23:32:34 <greeter> indeed 23:32:55 <greeter> today, well, i don't know. none of the atlantic provinces are doing great economically, so i've more or less abandoned realism for that reason alone :-P 23:34:04 <drac_boy> greeter well the only reason pei lost rail link was due to mass containerizing .. and re the new heavyduty road bridge link altogether 23:34:11 <greeter> though i'm still putting a paper mill in saint john, since i used to work there lol 23:34:28 <drac_boy> when that happened CN couldn't make its old claim to "serve all of canada" slogan tho :-> 23:34:41 <greeter> true 23:34:58 <greeter> for whatever reason though, canada loves making it hard on railroads 23:35:25 <greeter> we used to have one of the best rail systems in the world, second to maybe the united states. imagine how much cheaper goods and shipping would be if that had been kept up? 23:35:52 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 23:37:14 *** shirish [~quassel@59.94.121.16] has joined #openttd 23:38:28 <drac_boy> btw greeter .. there are also these, what you think of the locomotive to the left? :) https://c2.staticflickr.com/8/7489/16270517286_d5b3c4b4af_b.jpg 23:41:47 <drac_boy> just asking after all 23:42:03 <greeter> i like the style of the one on the right better to be honest 23:44:00 <drac_boy> greeter well the left one was built by gm/emd combo division .. its shown in the later-common 4-axle type but a good chunk of the initial order had been for the special 6-axle variations (basically one extra idler axle on each trucks) for the old light rails that was common on grain-serving rails (not much profit to bother upgrading the rail ratings so ehh yeah) 23:44:00 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Read error: Connection reset by peer] 23:44:21 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 23:44:42 <drac_boy> just had a single 1200hp engine so no surprise that a low hood was easier and cheaper to fit on (even if that almost makes it look a bit just like the Alco RS) 23:46:01 <greeter> hmm 23:46:05 <drac_boy> nothing like watching one of these original (6-axle type) unit shoving three grain hopper wagons forward at a regulations-restricted 10kph speed for some time over the old farm route till it could reach heavier duty tracks :) 23:47:35 <greeter> lol i bet 23:49:38 <drac_boy> http://www.railways.incanada.net/Articles/art2015-06.jpg heres one of these mildly-remote old rails to give you an idea 23:50:07 <drac_boy> if you went further you could sometimes wonder if theres even any ties down there because its all hidden out of view by the old growth of weeds+flowers 23:50:30 <drac_boy> so yeah talk about needing a light-axle-load locomotive for these grain traffics while they still existed 23:51:25 <greeter> indeed. i've seen abandoned tracks that were in better shape 23:52:23 <drac_boy> greeter the funny thing is that during the 1960's a lot of the lines around ontario (specifically south close to toronto) had old wooden bridges so neither the emd GP7 or even the alco units could work them which was the only reason very old non-superheated 4-4-0, 2-6-0, etc steam locomotives were still found waddling around somtimes with only the caboose alone sometimes with one or few mixed freight wagons :) 23:52:48 <greeter> hmm 23:52:52 <drac_boy> one sec... 23:53:04 <greeter> ok 23:55:07 <drac_boy> http://yourrailwaypictures.com/CNRsteamengines/GTP_4-4-0_62-600.jpg these kind of little light locomotives (hand fired, "johnny bar" throttle, no roller bearings, greasy old fashioned piston valves, and more .. superheater often optional) 23:55:27 <drac_boy> they only last past the 1930's due to these old low-traffic light lines (and even some into the 1960's) 23:55:31 <drac_boy> :) 23:55:57 <drac_boy> and note that very tiny piston size when compared to just about any other steam locomotives post-war heh 23:57:16 <greeter> definitely looks old school