Config
Log for #openttd on 26th October 2015:
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00:16:01  *** Tirili [~chatzilla@2a02:8109:680:910::2] has joined #openttd
00:24:44  <Eddi|zuHause> <LadyHawk> hmm.. also, i seem to have lost the option to disable improved loading algorithm.. <-- that's probably one of the settings that were removed from the GUI, because no sane person should disable it.
00:26:14  <Eddi|zuHause> <LadyHawk> if there's not enough stuff for a long train to fill up... everything else sits and waits, while, the supply is HIGHER than the speed at which a train can fill up... you dont want the rest to sit and wait, the rest needs to load as well <-- the algorithm does start loading other vehicles if there is more available than fits into one vehicle.
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03:51:34  <Heffernan> sup
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04:04:57  <tipsyTentacle> Hello.
04:12:46  <Heffernan> not much on during night time
04:13:33  <tipsyTentacle> I suppose. I don't know the timezone of the active members here.
04:13:58  <tipsyTentacle> It might be monday business hours for some people. :P
05:01:57  <Supercheese> Sunday night here
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09:42:44  <Wolf01> o/
10:18:45  <__ln__> \o
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10:49:10  <fjb> Moin
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11:36:10  <Wolf01> ahahah, i just found there is locomotion on steam... and it requires the disk to play
11:46:02  <Eddi|zuHause> that sounds terrible...
11:46:48  <Eddi|zuHause> i think i have a locomotion CD, but i never actually put it into a computer
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11:54:20  <Wolf01> i have 2 lomo CD, but i use the "mod" to play without it, as i don't have any optical drive :P
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12:37:17  <Flygon> Wolf01: HOw do you fail that badly?
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13:12:56  <Wolf01> Flygon: why should i fail?
13:13:18  <Wolf01> ok, i fail badly in everything, but i don't get this one
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13:27:33  <Flygon> I didn't mean you fail
13:27:40  <Flygon> I mean a Steam game requiring CD
13:32:11  <Wolf01> it's atari's fault
13:32:37  <Wolf01> i can't understand why steam didn't refund the buyers and removed it from the library
13:33:11  <Wolf01> also, gog version has the same cd key for everyone, so they can't play multiplayer
13:56:03  <Wolf01> looks like i still remember how to play locomotion :D
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14:09:17  <LadyHawk> thanks for the feedback btw Eddi|zuHause, i did read it
14:33:28  <fonsinchen> It's a shame hardly anybody really uses the extra height levels to their potential. Most of the maps you see around the forums and on servers are still mostly flat.
14:46:15  <planetmaker> fonsinchen, maybe we need a new (or rather improved) terrain generator or generator mode which creates a more varied landscape :)
14:47:20  <fjb> I think most people like it flat so they don't have to think about how their infrstructure fits into the terrain.
14:49:23  <V453000> I prefer big juicy mountains waiting to be played with.
14:51:54  <fonsinchen> V453000: Take a look at http://binaries.openttd.org/bananas/scenario/Bank_Run-1.tar.gz - I'm happy to make another scenario with that heightmap if someone wants to set up a game
14:52:06  <V453000> expecting NSFW stuff
14:52:39  <fonsinchen> It is safe :)
14:52:43  <V453000> meh cant open scn here
14:52:49  <V453000> no openttd :)
14:52:53  <fonsinchen> height map is http://binaries.openttd.org/bananas/heightmap/river_valley-1.tar.gz
14:53:30  <fonsinchen> The trick is to get a river into that
14:53:41  <V453000> wtf is this ._.
14:54:43  <V453000> 1/10 no boobs
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16:25:59  <Alberth> moin
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16:27:31  <planetmaker> o/
16:30:09  <Alberth> evenink
16:34:10  <Wolf01> o/
16:42:30  <Wolf01> mmmh, this could be tricky, i never touched a deploy config for a visual studio application
16:42:48  <Wolf01> and at this point i'm too afraid to ask...
16:44:12  <Alberth> first use a long pole, in case it's hostile, then slowly try to touch it?
16:46:59  <Wolf01> i don't even know where it is! it's like when you hunt for a spider, you know there is one, but you don't know where (unless it's an aussie one which is so big to have a mana bar and always stays in plain sight), also you don't know how to handle it
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16:47:37  <planetmaker> I'm usually not concerned about spiders that much. I'm only troubled if it's a midge ;)
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16:49:50  <Alberth> https://msdn.microsoft.com/en-us/library/aa577824.aspx   ?
16:51:14  <Alberth> not sure why it's not called 'release build', but meh
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17:06:51  <Wolf01> thank you Alberth, but the bad thing is that i can't even find those places in the actual ide, every thing is accessible from multiple places and slightly different
17:08:00  <Alberth> you might want to tune the search for the version you actually have ;)
17:08:28  <Wolf01> also the deploy option is greyed out -.-
17:08:38  <Alberth> /me is so happy with plain Makefile files
17:08:46  <planetmaker> :)
17:09:37  <Wolf01> no, it's there, but everything depends from every other thing which isn't told in the tutorials, so i always end up in a "cul-de-sac"
17:10:26  <Alberth> the pseudo smart software no doubt thinks it is very smart trying to prevent you from mistakes
17:11:17  <Alberth> but yeah, GUIs are just hopeless to ever find things
17:15:48  <planetmaker> at least GUIs always seem somewhat clunky when used to command line :)
17:16:49  <Wolf01> i think i'll add an installer later, now i'll just copy the files i need to the debug folder
17:19:38  <Alberth> :)
17:22:35  *** frosch123 [~frosch@x5f74066e.dyn.telefonica.de] has joined #openttd
17:26:33  <Wolf01> mmmm it looks i have a lot of work to do
17:26:53  <Wolf01> quak
17:27:23  <frosch123> ciao
17:28:01  <V453000> rainbow frog
17:28:23  <Wolf01> all the sprites are in separate files, i might need to do a spritesheet, also the roads which depends from the adjacent tiles could be handled in a different way
17:29:46  <frosch123> is that the colour of the frog biters you added, which can jump walls?
17:31:36  <planetmaker> \o
17:31:43  <frosch123> hoi pm
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17:35:51  <V453000> none :)
17:37:07  <frosch123> i think it's awesome to be on the side which makes the stupid suggestions, instead of the one who has to deny them :)
17:38:09  <Alberth> :)
17:39:18  <V453000> in terms of factorio I am on the side of stupid suggestions as well :P
17:40:56  <frosch123> hmm, so i have to specialse on smoke suggestions...
17:42:56  <V453000> xd
17:43:01  <V453000> should be coming this week  :P
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17:43:46  <frosch123> i think the fumes should be more frog-like shaped
17:43:54  <V453000> wtf
17:43:57  <V453000> :D
17:44:21  <frosch123> hey, it is hard to come up with suggestions which noone suggested before!
17:45:18  <DorpsGek> Commit by translators :: r27413 trunk/src/lang/spanish.txt (2015-10-26 18:45:10 +0100 )
17:45:19  <DorpsGek> -Update from WebTranslator v3.0:
17:45:20  <DorpsGek> spanish - 12 changes by SilverSurferZzZ
17:45:20  <V453000> ok :d
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19:02:01  <andythenorth> o/
19:02:49  <Alberth> o/
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19:08:19  <Wolf01> o/
19:21:18  <andythenorth> ha ha
19:21:29  <andythenorth> I broke yet another savegame somehow with railtypes :P
19:22:41  <frosch123> just change more grfs
19:22:50  <frosch123> switch to a grf with 16 universal railtypes or so
19:24:02  <frosch123> or add a setting to your railset: rail-compatibilty = "realisic" / "playable"
19:27:52  <andythenorth> I reloaded the game, that fixed it :P
19:27:59  <andythenorth> ‘turn it on and off again’
19:28:30  <frosch123> yeah, that works universally with every software
19:31:10  <Wolf01> until it breaks again
19:50:14  * andythenorth plays
19:50:58  <V453000> purrrrr
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20:09:52  <planetmaker> purr purr
20:10:40  <Alberth> /me pulls the rope for the steam whistle
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20:16:48  <GenevaMode> Oooh, lotsa peoples. :o
20:18:12  <planetmaker> some :)
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20:19:23  <GenevaMode> How is everyone? ^^
20:28:43  <frosch123> idly
20:29:46  * andythenorth is openttd-ly
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20:42:36  <Wolf01> http://img-9gag-fun.9cache.com/photo/aMQNgQV_460s.jpg poor frosch
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20:45:36  <frosch123> i am quite sure it already gets troublesome at 42°C
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20:48:31  <Wolf01> https://www.youtube.com/watch?v=V4RIBmM2ZF0 mmmh interesting
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20:54:10  <andythenorth> hmmmmmmm
20:54:24  <andythenorth> FIRS has ‘metal’ which suffices for both aluminium and steel
20:54:32  <andythenorth> but I’ve just added ‘copper’ also
20:54:35  <andythenorth> is that dumb?
20:54:45  <andythenorth> they don’t appear in the same economy currently
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22:28:30  <planetmaker> g'night
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23:37:57  <Wolf01> 'night
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